/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file brw_tcs.c * * Tessellation control shader state upload code. */ #include "brw_context.h" #include "compiler/brw_nir.h" #include "brw_program.h" #include "brw_state.h" #include "program/prog_parameter.h" #include "nir_builder.h" static bool brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp, struct brw_program *tep, struct brw_tcs_prog_key *key) { struct gl_context *ctx = &brw->ctx; const struct brw_compiler *compiler = brw->screen->compiler; const struct gen_device_info *devinfo = compiler->devinfo; struct brw_stage_state *stage_state = &brw->tcs.base; nir_shader *nir; struct brw_tcs_prog_data prog_data; bool start_busy = false; double start_time = 0; void *mem_ctx = ralloc_context(NULL); if (tcp) { nir = nir_shader_clone(mem_ctx, tcp->program.nir); } else { const nir_shader_compiler_options *options = ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions; nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key); } memset(&prog_data, 0, sizeof(prog_data)); if (tcp) { brw_assign_common_binding_table_offsets(devinfo, &tcp->program, &prog_data.base.base, 0); brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tcp->program, &prog_data.base.base, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]); brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data.base.base.ubo_ranges); } else { /* Upload the Patch URB Header as the first two uniforms. * Do the annoying scrambling so the shader doesn't have to. */ assert(nir->num_uniforms == 32); prog_data.base.base.param = rzalloc_array(mem_ctx, uint32_t, 8); prog_data.base.base.nr_params = 8; uint32_t *param = prog_data.base.base.param; for (int i = 0; i < 8; i++) param[i] = BRW_PARAM_BUILTIN_ZERO; if (key->tes_primitive_mode == GL_QUADS) { for (int i = 0; i < 4; i++) param[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i; param[3] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X; param[2] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y; } else if (key->tes_primitive_mode == GL_TRIANGLES) { for (int i = 0; i < 3; i++) param[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i; param[4] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X; } else { assert(key->tes_primitive_mode == GL_ISOLINES); param[7] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y; param[6] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X; } } int st_index = -1; if (unlikely((INTEL_DEBUG & DEBUG_SHADER_TIME) && tep)) st_index = brw_get_shader_time_index(brw, &tep->program, ST_TCS, true); if (unlikely(brw->perf_debug)) { start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo); start_time = get_time(); } char *error_str; const unsigned *program = brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index, NULL, &error_str); if (program == NULL) { if (tep) { tep->program.sh.data->LinkStatus = LINKING_FAILURE; ralloc_strcat(&tep->program.sh.data->InfoLog, error_str); } _mesa_problem(NULL, "Failed to compile tessellation control shader: " "%s\n", error_str); ralloc_free(mem_ctx); return false; } if (unlikely(brw->perf_debug)) { if (tcp) { if (tcp->compiled_once) { brw_debug_recompile(brw, MESA_SHADER_TESS_CTRL, tcp->program.Id, &key->base); } tcp->compiled_once = true; } if (start_busy && !brw_bo_busy(brw->batch.last_bo)) { perf_debug("TCS compile took %.03f ms and stalled the GPU\n", (get_time() - start_time) * 1000); } } /* Scratch space is used for register spilling */ brw_alloc_stage_scratch(brw, stage_state, prog_data.base.base.total_scratch); /* The param and pull_param arrays will be freed by the shader cache. */ ralloc_steal(NULL, prog_data.base.base.param); ralloc_steal(NULL, prog_data.base.base.pull_param); brw_upload_cache(&brw->cache, BRW_CACHE_TCS_PROG, key, sizeof(*key), program, prog_data.base.base.program_size, &prog_data, sizeof(prog_data), &stage_state->prog_offset, &brw->tcs.base.prog_data); ralloc_free(mem_ctx); return true; } void brw_tcs_populate_key(struct brw_context *brw, struct brw_tcs_prog_key *key) { const struct gen_device_info *devinfo = &brw->screen->devinfo; const struct brw_compiler *compiler = brw->screen->compiler; struct brw_program *tcp = (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL]; struct brw_program *tep = (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL]; struct gl_program *tes_prog = &tep->program; uint64_t per_vertex_slots = tes_prog->info.inputs_read; uint32_t per_patch_slots = tes_prog->info.patch_inputs_read; memset(key, 0, sizeof(*key)); if (tcp) { struct gl_program *prog = &tcp->program; per_vertex_slots |= prog->info.outputs_written; per_patch_slots |= prog->info.patch_outputs_written; } if (devinfo->gen < 8 || !tcp || compiler->use_tcs_8_patch) key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices; key->outputs_written = per_vertex_slots; key->patch_outputs_written = per_patch_slots; /* We need to specialize our code generation for tessellation levels * based on the domain the DS is expecting to tessellate. */ key->tes_primitive_mode = tep->program.info.tess.primitive_mode; key->quads_workaround = devinfo->gen < 9 && tep->program.info.tess.primitive_mode == GL_QUADS && tep->program.info.tess.spacing == TESS_SPACING_EQUAL; if (tcp) { /* _NEW_TEXTURE */ brw_populate_base_prog_key(&brw->ctx, tcp, &key->base); } } void brw_upload_tcs_prog(struct brw_context *brw) { struct brw_stage_state *stage_state = &brw->tcs.base; struct brw_tcs_prog_key key; /* BRW_NEW_TESS_PROGRAMS */ struct brw_program *tcp = (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL]; ASSERTED struct brw_program *tep = (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL]; assert(tep); if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_PATCH_PRIMITIVE | BRW_NEW_TESS_PROGRAMS)) return; brw_tcs_populate_key(brw, &key); if (brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG, &key, sizeof(key), &stage_state->prog_offset, &brw->tcs.base.prog_data, true)) return; if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_CTRL)) return; tcp = (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL]; if (tcp) tcp->id = key.base.program_string_id; ASSERTED bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key); assert(success); } void brw_tcs_populate_default_key(const struct brw_compiler *compiler, struct brw_tcs_prog_key *key, struct gl_shader_program *sh_prog, struct gl_program *prog) { const struct gen_device_info *devinfo = compiler->devinfo; struct brw_program *btcp = brw_program(prog); const struct gl_linked_shader *tes = sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]; memset(key, 0, sizeof(*key)); brw_populate_default_base_prog_key(devinfo, btcp, &key->base); /* Guess that the input and output patches have the same dimensionality. */ if (devinfo->gen < 8 || compiler->use_tcs_8_patch) key->input_vertices = prog->info.tess.tcs_vertices_out; if (tes) { key->tes_primitive_mode = tes->Program->info.tess.primitive_mode; key->quads_workaround = devinfo->gen < 9 && tes->Program->info.tess.primitive_mode == GL_QUADS && tes->Program->info.tess.spacing == TESS_SPACING_EQUAL; } else { key->tes_primitive_mode = GL_TRIANGLES; } key->outputs_written = prog->nir->info.outputs_written; key->patch_outputs_written = prog->nir->info.patch_outputs_written; } bool brw_tcs_precompile(struct gl_context *ctx, struct gl_shader_program *shader_prog, struct gl_program *prog) { struct brw_context *brw = brw_context(ctx); const struct brw_compiler *compiler = brw->screen->compiler; struct brw_tcs_prog_key key; uint32_t old_prog_offset = brw->tcs.base.prog_offset; struct brw_stage_prog_data *old_prog_data = brw->tcs.base.prog_data; bool success; struct brw_program *btcp = brw_program(prog); const struct gl_linked_shader *tes = shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]; struct brw_program *btep = tes ? brw_program(tes->Program) : NULL; brw_tcs_populate_default_key(compiler, &key, shader_prog, prog); success = brw_codegen_tcs_prog(brw, btcp, btep, &key); brw->tcs.base.prog_offset = old_prog_offset; brw->tcs.base.prog_data = old_prog_data; return success; }