/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "brw_defines.h" #include "glsl/ir.h" #pragma once class backend_instruction : public exec_node { public: enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */ uint32_t predicate; bool predicate_inverse; }; class backend_visitor : public ir_visitor { public: struct brw_context *brw; struct intel_context *intel; struct gl_context *ctx; struct brw_shader *shader; struct gl_shader_program *prog; /** ralloc context for temporary data used during compile */ void *mem_ctx; /** * List of either fs_inst or vec4_instruction (inheriting from * backend_instruction) */ exec_list instructions; }; int brw_type_for_base_type(const struct glsl_type *type); uint32_t brw_conditional_for_comparison(unsigned int op); uint32_t brw_math_function(enum opcode op); uint32_t brw_texture_offset(ir_constant *offset);