/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "brw_defines.h" #include "glsl/ir.h" #pragma once enum register_file { BAD_FILE, GRF, MRF, IMM, HW_REG, /* a struct brw_reg */ ATTR, UNIFORM, /* prog_data->params[reg] */ }; #ifdef __cplusplus class backend_instruction : public exec_node { public: bool is_tex(); bool is_math(); bool is_control_flow(); bool can_do_source_mods(); bool can_do_saturate(); /** * True if the instruction has side effects other than writing to * its destination registers. You are expected not to reorder or * optimize these out unless you know what you are doing. */ bool has_side_effects() const; enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */ uint32_t predicate; bool predicate_inverse; }; enum instruction_scheduler_mode { SCHEDULE_PRE, SCHEDULE_PRE_NON_LIFO, SCHEDULE_PRE_LIFO, SCHEDULE_POST, }; class backend_visitor : public ir_visitor { public: struct brw_context *brw; struct gl_context *ctx; struct brw_shader *shader; struct gl_shader_program *shader_prog; struct gl_program *prog; struct brw_stage_prog_data *stage_prog_data; /** ralloc context for temporary data used during compile */ void *mem_ctx; /** * List of either fs_inst or vec4_instruction (inheriting from * backend_instruction) */ exec_list instructions; virtual void dump_instruction(backend_instruction *inst) = 0; virtual void dump_instructions(); void assign_common_binding_table_offsets(uint32_t next_binding_table_offset); virtual void invalidate_live_intervals() = 0; }; uint32_t brw_texture_offset(struct gl_context *ctx, ir_constant *offset); #endif /* __cplusplus */ int brw_type_for_base_type(const struct glsl_type *type); uint32_t brw_conditional_for_comparison(unsigned int op); uint32_t brw_math_function(enum opcode op); const char *brw_instruction_name(enum opcode op);