/* * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file brw_queryobj.c * * Support for query objects (GL_ARB_occlusion_query, GL_ARB_timer_query, * GL_EXT_transform_feedback, and friends). * * The hardware provides a PIPE_CONTROL command that can report the number of * fragments that passed the depth test, or the hardware timer. They are * appropriately synced with the stage of the pipeline for our extensions' * needs. */ #include "main/imports.h" #include "brw_context.h" #include "brw_defines.h" #include "brw_state.h" #include "intel_batchbuffer.h" #include "intel_reg.h" /** * Emit PIPE_CONTROLs to write the current GPU timestamp into a buffer. */ static void write_timestamp(struct intel_context *intel, drm_intel_bo *query_bo, int idx) { if (intel->gen >= 6) { /* Emit workaround flushes: */ if (intel->gen == 6) { /* The timestamp write below is a non-zero post-sync op, which on * Gen6 necessitates a CS stall. CS stalls need stall at scoreboard * set. See the comments for intel_emit_post_sync_nonzero_flush(). */ BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_PIPE_CONTROL | (4 - 2)); OUT_BATCH(PIPE_CONTROL_CS_STALL | PIPE_CONTROL_STALL_AT_SCOREBOARD); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } BEGIN_BATCH(5); OUT_BATCH(_3DSTATE_PIPE_CONTROL | (5 - 2)); OUT_BATCH(PIPE_CONTROL_WRITE_TIMESTAMP); OUT_RELOC(query_bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, PIPE_CONTROL_GLOBAL_GTT_WRITE | idx * sizeof(uint64_t)); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_PIPE_CONTROL | (4 - 2) | PIPE_CONTROL_WRITE_TIMESTAMP); OUT_RELOC(query_bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, PIPE_CONTROL_GLOBAL_GTT_WRITE | idx * sizeof(uint64_t)); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } } /** * Emit PIPE_CONTROLs to write the PS_DEPTH_COUNT register into a buffer. */ static void write_depth_count(struct intel_context *intel, drm_intel_bo *query_bo, int idx) { if (intel->gen >= 6) { /* Emit Sandybridge workaround flush: */ if (intel->gen == 6) intel_emit_post_sync_nonzero_flush(intel); BEGIN_BATCH(5); OUT_BATCH(_3DSTATE_PIPE_CONTROL | (5 - 2)); OUT_BATCH(PIPE_CONTROL_DEPTH_STALL | PIPE_CONTROL_WRITE_DEPTH_COUNT); OUT_RELOC(query_bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, PIPE_CONTROL_GLOBAL_GTT_WRITE | (idx * sizeof(uint64_t))); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_PIPE_CONTROL | (4 - 2) | PIPE_CONTROL_DEPTH_STALL | PIPE_CONTROL_WRITE_DEPTH_COUNT); /* This object could be mapped cacheable, but we don't have an exposed * mechanism to support that. Since it's going uncached, tell GEM that * we're writing to it. The usual clflush should be all that's required * to pick up the results. */ OUT_RELOC(query_bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, PIPE_CONTROL_GLOBAL_GTT_WRITE | (idx * sizeof(uint64_t))); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } } /** * Wait on the query object's BO and calculate the final result. */ static void brw_queryobj_get_results(struct gl_context *ctx, struct brw_query_object *query) { struct intel_context *intel = intel_context(ctx); int i; uint64_t *results; if (query->bo == NULL) return; /* If the application has requested the query result, but this batch is * still contributing to it, flush it now so the results will be present * when mapped. */ if (drm_intel_bo_references(intel->batch.bo, query->bo)) intel_batchbuffer_flush(intel); if (unlikely(intel->perf_debug)) { if (drm_intel_bo_busy(query->bo)) { perf_debug("Stalling on the GPU waiting for a query object.\n"); } } drm_intel_bo_map(query->bo, false); results = query->bo->virtual; switch (query->Base.Target) { case GL_TIME_ELAPSED_EXT: /* The query BO contains the starting and ending timestamps. * Subtract the two and convert to nanoseconds. */ if (intel->gen >= 6) query->Base.Result += 80 * (results[1] - results[0]); else query->Base.Result += 1000 * ((results[1] >> 32) - (results[0] >> 32)); break; case GL_TIMESTAMP: /* The query BO contains a single timestamp value in results[0]. */ if (intel->gen >= 6) { /* Our timer is a clock that increments every 80ns (regardless of * other clock scaling in the system). The timestamp register we can * read for glGetTimestamp() masks out the top 32 bits, so we do that * here too to let the two counters be compared against each other. * * If we just multiplied that 32 bits of data by 80, it would roll * over at a non-power-of-two, so an application couldn't use * GL_QUERY_COUNTER_BITS to handle rollover correctly. Instead, we * report 36 bits and truncate at that (rolling over 5 times as often * as the HW counter), and when the 32-bit counter rolls over, it * happens to also be at a rollover in the reported value from near * (1<<36) to 0. * * The low 32 bits rolls over in ~343 seconds. Our 36-bit result * rolls over every ~69 seconds. */ query->Base.Result = 80 * (results[0] & 0xffffffff); query->Base.Result &= (1ull << 36) - 1; } else { query->Base.Result = 1000 * (results[0] >> 32); } break; case GL_SAMPLES_PASSED_ARB: /* Loop over pairs of values from the BO, which are the PS_DEPTH_COUNT * value at the start and end of the batchbuffer. Subtract them to * get the number of fragments which passed the depth test in each * individual batch, and add those differences up to get the number * of fragments for the entire query. * * Note that query->Base.Result may already be non-zero. We may have * run out of space in the query's BO and allocated a new one. If so, * this function was already called to accumulate the results so far. */ for (i = 0; i < query->last_index; i++) { query->Base.Result += results[i * 2 + 1] - results[i * 2]; } break; case GL_ANY_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: /* If the starting and ending PS_DEPTH_COUNT from any of the batches * differ, then some fragments passed the depth test. */ for (i = 0; i < query->last_index; i++) { if (results[i * 2 + 1] != results[i * 2]) { query->Base.Result = GL_TRUE; break; } } break; case GL_PRIMITIVES_GENERATED: case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: /* We don't actually query the hardware for this value, so query->bo * should always be NULL and execution should never reach here. */ assert(!"Unreachable"); break; default: assert(!"Unrecognized query target in brw_queryobj_get_results()"); break; } drm_intel_bo_unmap(query->bo); /* Now that we've processed the data stored in the query's buffer object, * we can release it. */ drm_intel_bo_unreference(query->bo); query->bo = NULL; } /** * The NewQueryObject() driver hook. * * Allocates and initializes a new query object. */ static struct gl_query_object * brw_new_query_object(struct gl_context *ctx, GLuint id) { struct brw_query_object *query; query = calloc(1, sizeof(struct brw_query_object)); query->Base.Id = id; query->Base.Result = 0; query->Base.Active = false; query->Base.Ready = true; return &query->Base; } /** * The DeleteQuery() driver hook. */ static void brw_delete_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_query_object *query = (struct brw_query_object *)q; drm_intel_bo_unreference(query->bo); free(query); } /** * Driver hook for glBeginQuery(). * * Initializes driver structures and emits any GPU commands required to begin * recording data for the query. */ static void brw_begin_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_context *brw = brw_context(ctx); struct intel_context *intel = intel_context(ctx); struct brw_query_object *query = (struct brw_query_object *)q; switch (query->Base.Target) { case GL_TIME_ELAPSED_EXT: /* For timestamp queries, we record the starting time right away so that * we measure the full time between BeginQuery and EndQuery. There's * some debate about whether this is the right thing to do. Our decision * is based on the following text from the ARB_timer_query extension: * * "(5) Should the extension measure total time elapsed between the full * completion of the BeginQuery and EndQuery commands, or just time * spent in the graphics library? * * RESOLVED: This extension will measure the total time elapsed * between the full completion of these commands. Future extensions * may implement a query to determine time elapsed at different stages * of the graphics pipeline." * * We write a starting timestamp now (at index 0). At EndQuery() time, * we'll write a second timestamp (at index 1), and subtract the two to * obtain the time elapsed. Notably, this includes time elapsed while * the system was doing other work, such as running other applications. */ drm_intel_bo_unreference(query->bo); query->bo = drm_intel_bo_alloc(intel->bufmgr, "timer query", 4096, 4096); write_timestamp(intel, query->bo, 0); break; case GL_ANY_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: case GL_SAMPLES_PASSED_ARB: /* For occlusion queries, we delay taking an initial sample until the * first drawing occurs in this batch. See the reasoning in the comments * for brw_emit_query_begin() below. * * Since we're starting a new query, we need to be sure to throw away * any previous occlusion query results. */ drm_intel_bo_unreference(query->bo); query->bo = NULL; query->last_index = -1; brw->query.obj = query; /* Depth statistics on Gen4 require strange workarounds, so we try to * avoid them when necessary. They're required for occlusion queries, * so turn them on now. */ intel->stats_wm++; brw->state.dirty.brw |= BRW_NEW_STATS_WM; break; case GL_PRIMITIVES_GENERATED: /* We don't actually query the hardware for this value; we keep track of * it a software counter. So just reset the counter. */ brw->sol.primitives_generated = 0; brw->sol.counting_primitives_generated = true; break; case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: /* We don't actually query the hardware for this value; we keep track of * it a software counter. So just reset the counter. */ brw->sol.primitives_written = 0; brw->sol.counting_primitives_written = true; break; default: assert(!"Unrecognized query target in brw_begin_query()"); break; } } /** * Driver hook for glEndQuery(). * * Emits GPU commands to record a final query value, ending any data capturing. * However, the final result isn't necessarily available until the GPU processes * those commands. brw_queryobj_get_results() processes the captured data to * produce the final result. */ static void brw_end_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_context *brw = brw_context(ctx); struct intel_context *intel = intel_context(ctx); struct brw_query_object *query = (struct brw_query_object *)q; switch (query->Base.Target) { case GL_TIME_ELAPSED_EXT: /* Write the final timestamp. */ write_timestamp(intel, query->bo, 1); break; case GL_ANY_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: case GL_SAMPLES_PASSED_ARB: /* No query->bo means that EndQuery was called after BeginQuery with no * intervening drawing. Rather than doing nothing at all here in this * case, we emit the query_begin and query_end state to the * hardware. This is to guarantee that waiting on the result of this * empty state will cause all previous queries to complete at all, as * required by the specification: * * It must always be true that if any query object * returns a result available of TRUE, all queries of the * same type issued prior to that query must also return * TRUE. [Open GL 4.3 (Core Profile) Section 4.2.1] */ if (!query->bo) { brw_emit_query_begin(brw); } assert(query->bo); brw_emit_query_end(brw); brw->query.obj = NULL; intel->stats_wm--; brw->state.dirty.brw |= BRW_NEW_STATS_WM; break; case GL_PRIMITIVES_GENERATED: /* We don't actually query the hardware for this value; we keep track of * it in a software counter. So just read the counter and store it in * the query object. */ query->Base.Result = brw->sol.primitives_generated; brw->sol.counting_primitives_generated = false; /* And set query->bo to NULL so that this query won't try to wait * for any rendering to complete. */ query->bo = NULL; break; case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: /* We don't actually query the hardware for this value; we keep track of * it in a software counter. So just read the counter and store it in * the query object. */ query->Base.Result = brw->sol.primitives_written; brw->sol.counting_primitives_written = false; /* And set query->bo to NULL so that this query won't try to wait * for any rendering to complete. */ query->bo = NULL; break; default: assert(!"Unrecognized query target in brw_end_query()"); break; } } /** * The WaitQuery() driver hook. * * Wait for a query result to become available and return it. This is the * backing for glGetQueryObjectiv() with the GL_QUERY_RESULT pname. */ static void brw_wait_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_query_object *query = (struct brw_query_object *)q; brw_queryobj_get_results(ctx, query); query->Base.Ready = true; } /** * The CheckQuery() driver hook. * * Checks whether a query result is ready yet. If not, flushes. * This is the backing for glGetQueryObjectiv()'s QUERY_RESULT_AVAILABLE pname. */ static void brw_check_query(struct gl_context *ctx, struct gl_query_object *q) { struct intel_context *intel = intel_context(ctx); struct brw_query_object *query = (struct brw_query_object *)q; /* From the GL_ARB_occlusion_query spec: * * "Instead of allowing for an infinite loop, performing a * QUERY_RESULT_AVAILABLE_ARB will perform a flush if the result is * not ready yet on the first time it is queried. This ensures that * the async query will return true in finite time. */ if (query->bo && drm_intel_bo_references(intel->batch.bo, query->bo)) intel_batchbuffer_flush(intel); if (query->bo == NULL || !drm_intel_bo_busy(query->bo)) { brw_queryobj_get_results(ctx, query); query->Base.Ready = true; } } /** * Ensure there query's BO has enough space to store a new pair of values. * * If not, gather the existing BO's results and create a new buffer of the * same size. */ static void ensure_bo_has_space(struct gl_context *ctx, struct brw_query_object *query) { struct intel_context *intel = intel_context(ctx); if (!query->bo || query->last_index * 2 + 1 >= 4096 / sizeof(uint64_t)) { if (query->bo != NULL) { /* The old query BO did not have enough space, so we allocated a new * one. Gather the results so far (adding up the differences) and * release the old BO. */ brw_queryobj_get_results(ctx, query); } query->bo = drm_intel_bo_alloc(intel->bufmgr, "query", 4096, 1); query->last_index = 0; } } /** * Record the PS_DEPTH_COUNT value (for occlusion queries) just before * primitive drawing. * * In a pre-hardware context world, the single PS_DEPTH_COUNT register is * shared among all applications using the GPU. However, our query value * needs to only include fragments generated by our application/GL context. * * To accommodate this, we record PS_DEPTH_COUNT at the start and end of * each batchbuffer (technically, the first primitive drawn and flush time). * Subtracting each pair of values calculates the change in PS_DEPTH_COUNT * caused by a batchbuffer. Since there is no preemption inside batches, * this is guaranteed to only measure the effects of our current application. * * Adding each of these differences (in case drawing is done over many batches) * produces the final expected value. * * In a world with hardware contexts, PS_DEPTH_COUNT is saved and restored * as part of the context state, so this is unnecessary. We could simply * read two values and subtract them. However, it's safe to continue using * the old approach. */ void brw_emit_query_begin(struct brw_context *brw) { struct intel_context *intel = &brw->intel; struct gl_context *ctx = &intel->ctx; struct brw_query_object *query = brw->query.obj; /* Skip if we're not doing any queries, or we've already recorded the * initial query value for this batchbuffer. */ if (!query || brw->query.begin_emitted) return; ensure_bo_has_space(ctx, query); write_depth_count(intel, query->bo, query->last_index * 2); brw->query.begin_emitted = true; } /** * Called at batchbuffer flush to get an ending PS_DEPTH_COUNT. * * See the explanation in brw_emit_query_begin(). */ void brw_emit_query_end(struct brw_context *brw) { struct intel_context *intel = &brw->intel; struct brw_query_object *query = brw->query.obj; if (!brw->query.begin_emitted) return; write_depth_count(intel, query->bo, query->last_index * 2 + 1); brw->query.begin_emitted = false; query->last_index++; } /** * Driver hook for glQueryCounter(). * * This handles GL_TIMESTAMP queries, which perform a pipelined read of the * current GPU time. This is unlike GL_TIME_ELAPSED, which measures the * time while the query is active. */ static void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q) { struct intel_context *intel = intel_context(ctx); struct brw_query_object *query = (struct brw_query_object *) q; assert(q->Target == GL_TIMESTAMP); drm_intel_bo_unreference(query->bo); query->bo = drm_intel_bo_alloc(intel->bufmgr, "timestamp query", 4096, 4096); write_timestamp(intel, query->bo, 0); } /** * Read the TIMESTAMP register immediately (in a non-pipelined fashion). * * This is used to implement the GetTimestamp() driver hook. */ static uint64_t brw_get_timestamp(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); uint64_t result = 0; drm_intel_reg_read(intel->bufmgr, TIMESTAMP, &result); /* See logic in brw_queryobj_get_results() */ result = result >> 32; result *= 80; result &= (1ull << 36) - 1; return result; } void brw_init_queryobj_functions(struct dd_function_table *functions) { functions->NewQueryObject = brw_new_query_object; functions->DeleteQuery = brw_delete_query; functions->BeginQuery = brw_begin_query; functions->EndQuery = brw_end_query; functions->QueryCounter = brw_query_counter; functions->CheckQuery = brw_check_query; functions->WaitQuery = brw_wait_query; functions->GetTimestamp = brw_get_timestamp; }