/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Jordan Justen * */ #include "main/imports.h" #include "main/bufferobj.h" #include "brw_context.h" #include "brw_draw.h" /** * Check if the hardware's cut index support can handle the primitive * restart index value. */ static bool can_cut_index_handle_restart_index(struct gl_context *ctx, const struct _mesa_index_buffer *ib) { bool cut_index_will_work; switch (ib->type) { case GL_UNSIGNED_BYTE: cut_index_will_work = (ctx->Array.RestartIndex & 0xff) == 0xff; break; case GL_UNSIGNED_SHORT: cut_index_will_work = (ctx->Array.RestartIndex & 0xffff) == 0xffff; break; case GL_UNSIGNED_INT: cut_index_will_work = ctx->Array.RestartIndex == 0xffffffff; break; default: cut_index_will_work = false; assert(0); } return cut_index_will_work; } /** * Check if the hardware's cut index support can handle the primitive * restart case. */ static bool can_cut_index_handle_prims(struct gl_context *ctx, const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib) { struct brw_context *brw = brw_context(ctx); if (brw->sol.counting_primitives_generated || brw->sol.counting_primitives_written) { /* Counting primitives generated in hardware is not currently * supported, so take the software path. We need to investigate * the *_PRIMITIVES_COUNT registers to allow this to be handled * entirely in hardware. */ return false; } if (!can_cut_index_handle_restart_index(ctx, ib)) { /* The primitive restart index can't be handled, so take * the software path */ return false; } for ( ; nr_prims > 0; nr_prims--) { switch(prim->mode) { case GL_POINTS: case GL_LINES: case GL_LINE_STRIP: case GL_TRIANGLES: case GL_TRIANGLE_STRIP: /* Cut index supports these primitive types */ break; default: /* Cut index does not support these primitive types */ //case GL_LINE_LOOP: //case GL_TRIANGLE_FAN: //case GL_QUADS: //case GL_QUAD_STRIP: //case GL_POLYGON: return false; } } return true; } /** * Check if primitive restart is enabled, and if so, handle it properly. * * In some cases the support will be handled in software. When available * hardware will handle primitive restart. */ GLboolean brw_handle_primitive_restart(struct gl_context *ctx, const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib) { struct brw_context *brw = brw_context(ctx); /* We only need to handle cases where there is an index buffer. */ if (ib == NULL) { return GL_FALSE; } /* If the driver has requested software handling of primitive restarts, * then the VBO module has already taken care of things, and we can * just draw as normal. */ if (ctx->Const.PrimitiveRestartInSoftware) { return GL_FALSE; } /* If we have set the in_progress flag, then we are in the middle * of handling the primitive restart draw. */ if (brw->prim_restart.in_progress) { return GL_FALSE; } /* If PrimitiveRestart is not enabled, then we aren't concerned about * handling this draw. */ if (!(ctx->Array.PrimitiveRestart)) { return GL_FALSE; } /* Signal that we are in the process of handling the * primitive restart draw */ brw->prim_restart.in_progress = true; if (can_cut_index_handle_prims(ctx, prim, nr_prims, ib)) { /* Cut index should work for primitive restart, so use it */ brw->prim_restart.enable_cut_index = true; brw_draw_prims(ctx, prim, nr_prims, ib, GL_FALSE, -1, -1, NULL); brw->prim_restart.enable_cut_index = false; } else { /* Not all the primitive draw modes are supported by the cut index, * so take the software path */ vbo_sw_primitive_restart(ctx, prim, nr_prims, ib); } brw->prim_restart.in_progress = false; /* The primitive restart draw was completed, so return true. */ return GL_TRUE; }