/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file brw_object_purgeable.c * * The driver implementation of the GL_APPLE_object_purgeable extension. */ #include "main/imports.h" #include "main/mtypes.h" #include "main/macros.h" #include "main/bufferobj.h" #include "brw_context.h" #include "intel_buffer_objects.h" #include "intel_fbo.h" #include "intel_mipmap_tree.h" static GLenum intel_buffer_purgeable(drm_intel_bo *buffer) { int retained = 0; if (buffer != NULL) retained = drm_intel_bo_madvise(buffer, I915_MADV_DONTNEED); return retained ? GL_VOLATILE_APPLE : GL_RELEASED_APPLE; } static GLenum intel_buffer_object_purgeable(struct gl_context * ctx, struct gl_buffer_object *obj, GLenum option) { struct intel_buffer_object *intel_obj = intel_buffer_object(obj); if (intel_obj->buffer != NULL) return intel_buffer_purgeable(intel_obj->buffer); if (option == GL_RELEASED_APPLE) { return GL_RELEASED_APPLE; } else { /* XXX Create the buffer and madvise(MADV_DONTNEED)? */ return intel_buffer_purgeable(intel_obj->buffer); } } static GLenum intel_texture_object_purgeable(struct gl_context * ctx, struct gl_texture_object *obj, GLenum option) { struct intel_texture_object *intel; (void) ctx; (void) option; intel = intel_texture_object(obj); if (intel->mt == NULL || intel->mt->region == NULL) return GL_RELEASED_APPLE; return intel_buffer_purgeable(intel->mt->region->bo); } static GLenum intel_render_object_purgeable(struct gl_context * ctx, struct gl_renderbuffer *obj, GLenum option) { struct intel_renderbuffer *intel; (void) ctx; (void) option; intel = intel_renderbuffer(obj); if (intel->mt == NULL) return GL_RELEASED_APPLE; return intel_buffer_purgeable(intel->mt->region->bo); } static GLenum intel_buffer_unpurgeable(drm_intel_bo *buffer) { int retained; retained = 0; if (buffer != NULL) retained = drm_intel_bo_madvise(buffer, I915_MADV_WILLNEED); return retained ? GL_RETAINED_APPLE : GL_UNDEFINED_APPLE; } static GLenum intel_buffer_object_unpurgeable(struct gl_context * ctx, struct gl_buffer_object *obj, GLenum option) { (void) ctx; (void) option; return intel_buffer_unpurgeable(intel_buffer_object(obj)->buffer); } static GLenum intel_texture_object_unpurgeable(struct gl_context * ctx, struct gl_texture_object *obj, GLenum option) { struct intel_texture_object *intel; (void) ctx; (void) option; intel = intel_texture_object(obj); if (intel->mt == NULL || intel->mt->region == NULL) return GL_UNDEFINED_APPLE; return intel_buffer_unpurgeable(intel->mt->region->bo); } static GLenum intel_render_object_unpurgeable(struct gl_context * ctx, struct gl_renderbuffer *obj, GLenum option) { struct intel_renderbuffer *intel; (void) ctx; (void) option; intel = intel_renderbuffer(obj); if (intel->mt == NULL) return GL_UNDEFINED_APPLE; return intel_buffer_unpurgeable(intel->mt->region->bo); } void brw_init_object_purgeable_functions(struct dd_function_table *functions) { functions->BufferObjectPurgeable = intel_buffer_object_purgeable; functions->TextureObjectPurgeable = intel_texture_object_purgeable; functions->RenderObjectPurgeable = intel_render_object_purgeable; functions->BufferObjectUnpurgeable = intel_buffer_object_unpurgeable; functions->TextureObjectUnpurgeable = intel_texture_object_unpurgeable; functions->RenderObjectUnpurgeable = intel_render_object_unpurgeable; }