/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file brw_lower_texture_gradients.cpp */ #include "glsl/ir.h" #include "glsl/ir_builder.h" #include "program/prog_instruction.h" #include "brw_context.h" using namespace ir_builder; class lower_texture_grad_visitor : public ir_hierarchical_visitor { public: lower_texture_grad_visitor(bool has_sample_d_c) : has_sample_d_c(has_sample_d_c) { progress = false; } ir_visitor_status visit_leave(ir_texture *ir); bool progress; bool has_sample_d_c; private: void emit(ir_variable *, ir_rvalue *); }; /** * Emit a variable declaration and an assignment to initialize it. */ void lower_texture_grad_visitor::emit(ir_variable *var, ir_rvalue *value) { base_ir->insert_before(var); base_ir->insert_before(assign(var, value)); } static const glsl_type * txs_type(const glsl_type *type) { unsigned dims; switch (type->sampler_dimensionality) { case GLSL_SAMPLER_DIM_1D: dims = 1; break; case GLSL_SAMPLER_DIM_2D: case GLSL_SAMPLER_DIM_RECT: case GLSL_SAMPLER_DIM_CUBE: dims = 2; break; case GLSL_SAMPLER_DIM_3D: dims = 3; break; default: assert(!"Should not get here: invalid sampler dimensionality"); dims = 2; } if (type->sampler_array) dims++; return glsl_type::get_instance(GLSL_TYPE_INT, dims, 1); } ir_visitor_status lower_texture_grad_visitor::visit_leave(ir_texture *ir) { /* Only lower textureGrad with shadow samplers */ if (ir->op != ir_txd || !ir->shadow_comparitor) return visit_continue; /* Lower textureGrad() with samplerCubeShadow even if we have the sample_d_c * message. GLSL provides gradients for the 'r' coordinate. Unfortunately: * * From the Ivybridge PRM, Volume 4, Part 1, sample_d message description: * "The r coordinate contains the faceid, and the r gradients are ignored * by hardware." * * We likely need to do a similar treatment for samplerCube and * samplerCubeArray, but we have insufficient testing for that at the moment. */ bool need_lowering = !has_sample_d_c || ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE; if (!need_lowering) return visit_continue; void *mem_ctx = ralloc_parent(ir); const glsl_type *grad_type = ir->lod_info.grad.dPdx->type; /* Use textureSize() to get the width and height of LOD 0; swizzle away * the depth/number of array slices. */ ir_texture *txs = new(mem_ctx) ir_texture(ir_txs); txs->set_sampler(ir->sampler->clone(mem_ctx, NULL), txs_type(ir->sampler->type)); txs->lod_info.lod = new(mem_ctx) ir_constant(0); ir_variable *size = new(mem_ctx) ir_variable(grad_type, "size", ir_var_temporary); if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) { base_ir->insert_before(size); base_ir->insert_before(assign(size, expr(ir_unop_i2f, txs), WRITEMASK_XY)); base_ir->insert_before(assign(size, new(mem_ctx) ir_constant(1.0f), WRITEMASK_Z)); } else { emit(size, expr(ir_unop_i2f, swizzle_for_size(txs, grad_type->vector_elements))); } /* Scale the gradients by width and height. Effectively, the incoming * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the * GL 3.0 spec; we want u'(x,y), which is w_t * s'(x,y). */ ir_variable *dPdx = new(mem_ctx) ir_variable(grad_type, "dPdx", ir_var_temporary); emit(dPdx, mul(size, ir->lod_info.grad.dPdx)); ir_variable *dPdy = new(mem_ctx) ir_variable(grad_type, "dPdy", ir_var_temporary); emit(dPdy, mul(size, ir->lod_info.grad.dPdy)); /* Calculate rho from equation 3.20 of the GL 3.0 specification. */ ir_rvalue *rho; if (dPdx->type->is_scalar()) { rho = expr(ir_binop_max, expr(ir_unop_abs, dPdx), expr(ir_unop_abs, dPdy)); } else { rho = expr(ir_binop_max, expr(ir_unop_sqrt, dot(dPdx, dPdx)), expr(ir_unop_sqrt, dot(dPdy, dPdy))); } /* lambda_base = log2(rho). We're ignoring GL state biases for now. */ ir->op = ir_txl; ir->lod_info.lod = expr(ir_unop_log2, rho); progress = true; return visit_continue; } extern "C" { bool brw_lower_texture_gradients(struct brw_context *brw, struct exec_list *instructions) { struct intel_context *intel = &brw->intel; bool has_sample_d_c = intel->gen >= 8 || intel->is_haswell; lower_texture_grad_visitor v(has_sample_d_c); visit_list_elements(&v, instructions); return v.progress; } }