/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file brw_fs_visitor.cpp * * This file supports generating the FS LIR from the GLSL IR. The LIR * makes it easier to do backend-specific optimizations than doing so * in the GLSL IR or in the native code. */ extern "C" { #include #include "main/macros.h" #include "main/shaderobj.h" #include "main/uniforms.h" #include "program/prog_parameter.h" #include "program/prog_print.h" #include "program/prog_optimize.h" #include "program/register_allocate.h" #include "program/sampler.h" #include "program/hash_table.h" #include "brw_context.h" #include "brw_eu.h" #include "brw_wm.h" } #include "brw_shader.h" #include "brw_fs.h" #include "glsl/glsl_types.h" #include "glsl/ir_optimization.h" #include "glsl/ir_print_visitor.h" void fs_visitor::visit(ir_variable *ir) { fs_reg *reg = NULL; if (variable_storage(ir)) return; if (strcmp(ir->name, "gl_FragColor") == 0) { this->frag_color = ir; } else if (strcmp(ir->name, "gl_FragData") == 0) { this->frag_data = ir; } else if (strcmp(ir->name, "gl_FragDepth") == 0) { this->frag_depth = ir; } if (ir->mode == ir_var_in) { if (!strcmp(ir->name, "gl_FragCoord")) { reg = emit_fragcoord_interpolation(ir); } else if (!strcmp(ir->name, "gl_FrontFacing")) { reg = emit_frontfacing_interpolation(ir); } else { reg = emit_general_interpolation(ir); } assert(reg); hash_table_insert(this->variable_ht, reg, ir); return; } if (ir->mode == ir_var_uniform) { int param_index = c->prog_data.nr_params; if (c->dispatch_width == 16) { if (!variable_storage(ir)) { fail("Failed to find uniform '%s' in 16-wide\n", ir->name); } return; } if (!strncmp(ir->name, "gl_", 3)) { setup_builtin_uniform_values(ir); } else { setup_uniform_values(ir->location, ir->type); } reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index); reg->type = brw_type_for_base_type(ir->type); } if (!reg) reg = new(this->mem_ctx) fs_reg(this, ir->type); hash_table_insert(this->variable_ht, reg, ir); } void fs_visitor::visit(ir_dereference_variable *ir) { fs_reg *reg = variable_storage(ir->var); this->result = *reg; } void fs_visitor::visit(ir_dereference_record *ir) { const glsl_type *struct_type = ir->record->type; ir->record->accept(this); unsigned int offset = 0; for (unsigned int i = 0; i < struct_type->length; i++) { if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) break; offset += type_size(struct_type->fields.structure[i].type); } this->result.reg_offset += offset; this->result.type = brw_type_for_base_type(ir->type); } void fs_visitor::visit(ir_dereference_array *ir) { ir_constant *index; int element_size; ir->array->accept(this); index = ir->array_index->as_constant(); element_size = type_size(ir->type); this->result.type = brw_type_for_base_type(ir->type); if (index) { assert(this->result.file == UNIFORM || this->result.file == GRF); this->result.reg_offset += index->value.i[0] * element_size; } else { assert(!"FINISHME: non-constant array element"); } } /* Instruction selection: Produce a MOV.sat instead of * MIN(MAX(val, 0), 1) when possible. */ bool fs_visitor::try_emit_saturate(ir_expression *ir) { ir_rvalue *sat_val = ir->as_rvalue_to_saturate(); if (!sat_val) return false; sat_val->accept(this); fs_reg src = this->result; this->result = fs_reg(this, ir->type); fs_inst *inst = emit(BRW_OPCODE_MOV, this->result, src); inst->saturate = true; return true; } void fs_visitor::visit(ir_expression *ir) { unsigned int operand; fs_reg op[2], temp; fs_inst *inst; assert(ir->get_num_operands() <= 2); if (try_emit_saturate(ir)) return; for (operand = 0; operand < ir->get_num_operands(); operand++) { ir->operands[operand]->accept(this); if (this->result.file == BAD_FILE) { ir_print_visitor v; fail("Failed to get tree for expression operand:\n"); ir->operands[operand]->accept(&v); } op[operand] = this->result; /* Matrix expression operands should have been broken down to vector * operations already. */ assert(!ir->operands[operand]->type->is_matrix()); /* And then those vector operands should have been broken down to scalar. */ assert(!ir->operands[operand]->type->is_vector()); } /* Storage for our result. If our result goes into an assignment, it will * just get copy-propagated out, so no worries. */ this->result = fs_reg(this, ir->type); switch (ir->operation) { case ir_unop_logic_not: /* Note that BRW_OPCODE_NOT is not appropriate here, since it is * ones complement of the whole register, not just bit 0. */ emit(BRW_OPCODE_XOR, this->result, op[0], fs_reg(1)); break; case ir_unop_neg: op[0].negate = !op[0].negate; this->result = op[0]; break; case ir_unop_abs: op[0].abs = true; op[0].negate = false; this->result = op[0]; break; case ir_unop_sign: temp = fs_reg(this, ir->type); emit(BRW_OPCODE_MOV, this->result, fs_reg(0.0f)); inst = emit(BRW_OPCODE_CMP, reg_null_f, op[0], fs_reg(0.0f)); inst->conditional_mod = BRW_CONDITIONAL_G; inst = emit(BRW_OPCODE_MOV, this->result, fs_reg(1.0f)); inst->predicated = true; inst = emit(BRW_OPCODE_CMP, reg_null_f, op[0], fs_reg(0.0f)); inst->conditional_mod = BRW_CONDITIONAL_L; inst = emit(BRW_OPCODE_MOV, this->result, fs_reg(-1.0f)); inst->predicated = true; break; case ir_unop_rcp: emit_math(SHADER_OPCODE_RCP, this->result, op[0]); break; case ir_unop_exp2: emit_math(SHADER_OPCODE_EXP2, this->result, op[0]); break; case ir_unop_log2: emit_math(SHADER_OPCODE_LOG2, this->result, op[0]); break; case ir_unop_exp: case ir_unop_log: assert(!"not reached: should be handled by ir_explog_to_explog2"); break; case ir_unop_sin: case ir_unop_sin_reduced: emit_math(SHADER_OPCODE_SIN, this->result, op[0]); break; case ir_unop_cos: case ir_unop_cos_reduced: emit_math(SHADER_OPCODE_COS, this->result, op[0]); break; case ir_unop_dFdx: emit(FS_OPCODE_DDX, this->result, op[0]); break; case ir_unop_dFdy: emit(FS_OPCODE_DDY, this->result, op[0]); break; case ir_binop_add: emit(BRW_OPCODE_ADD, this->result, op[0], op[1]); break; case ir_binop_sub: assert(!"not reached: should be handled by ir_sub_to_add_neg"); break; case ir_binop_mul: if (ir->type->is_integer()) { /* For integer multiplication, the MUL uses the low 16 bits * of one of the operands (src0 on gen6, src1 on gen7). The * MACH accumulates in the contribution of the upper 16 bits * of that operand. * * FINISHME: Emit just the MUL if we know an operand is small * enough. */ struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D); emit(BRW_OPCODE_MUL, acc, op[0], op[1]); emit(BRW_OPCODE_MACH, reg_null_d, op[0], op[1]); emit(BRW_OPCODE_MOV, this->result, fs_reg(acc)); } else { emit(BRW_OPCODE_MUL, this->result, op[0], op[1]); } break; case ir_binop_div: /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */ assert(ir->type->is_integer()); emit_math(SHADER_OPCODE_INT_QUOTIENT, this->result, op[0], op[1]); break; case ir_binop_mod: /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */ assert(ir->type->is_integer()); emit_math(SHADER_OPCODE_INT_REMAINDER, this->result, op[0], op[1]); break; case ir_binop_less: case ir_binop_greater: case ir_binop_lequal: case ir_binop_gequal: case ir_binop_equal: case ir_binop_all_equal: case ir_binop_nequal: case ir_binop_any_nequal: temp = this->result; /* original gen4 does implicit conversion before comparison. */ if (intel->gen < 5) temp.type = op[0].type; resolve_ud_negate(&op[0]); resolve_ud_negate(&op[1]); inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]); inst->conditional_mod = brw_conditional_for_comparison(ir->operation); emit(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)); break; case ir_binop_logic_xor: emit(BRW_OPCODE_XOR, this->result, op[0], op[1]); break; case ir_binop_logic_or: emit(BRW_OPCODE_OR, this->result, op[0], op[1]); break; case ir_binop_logic_and: emit(BRW_OPCODE_AND, this->result, op[0], op[1]); break; case ir_binop_dot: case ir_unop_any: assert(!"not reached: should be handled by brw_fs_channel_expressions"); break; case ir_unop_noise: assert(!"not reached: should be handled by lower_noise"); break; case ir_quadop_vector: assert(!"not reached: should be handled by lower_quadop_vector"); break; case ir_unop_sqrt: emit_math(SHADER_OPCODE_SQRT, this->result, op[0]); break; case ir_unop_rsq: emit_math(SHADER_OPCODE_RSQ, this->result, op[0]); break; case ir_unop_i2u: op[0].type = BRW_REGISTER_TYPE_UD; this->result = op[0]; break; case ir_unop_u2i: op[0].type = BRW_REGISTER_TYPE_D; this->result = op[0]; break; case ir_unop_i2f: case ir_unop_u2f: case ir_unop_b2f: case ir_unop_b2i: case ir_unop_f2i: emit(BRW_OPCODE_MOV, this->result, op[0]); break; case ir_unop_f2b: case ir_unop_i2b: temp = this->result; /* original gen4 does implicit conversion before comparison. */ if (intel->gen < 5) temp.type = op[0].type; resolve_ud_negate(&op[0]); inst = emit(BRW_OPCODE_CMP, temp, op[0], fs_reg(0.0f)); inst->conditional_mod = BRW_CONDITIONAL_NZ; inst = emit(BRW_OPCODE_AND, this->result, this->result, fs_reg(1)); break; case ir_unop_trunc: emit(BRW_OPCODE_RNDZ, this->result, op[0]); break; case ir_unop_ceil: op[0].negate = !op[0].negate; inst = emit(BRW_OPCODE_RNDD, this->result, op[0]); this->result.negate = true; break; case ir_unop_floor: inst = emit(BRW_OPCODE_RNDD, this->result, op[0]); break; case ir_unop_fract: inst = emit(BRW_OPCODE_FRC, this->result, op[0]); break; case ir_unop_round_even: emit(BRW_OPCODE_RNDE, this->result, op[0]); break; case ir_binop_min: resolve_ud_negate(&op[0]); resolve_ud_negate(&op[1]); if (intel->gen >= 6) { inst = emit(BRW_OPCODE_SEL, this->result, op[0], op[1]); inst->conditional_mod = BRW_CONDITIONAL_L; } else { /* Unalias the destination */ this->result = fs_reg(this, ir->type); inst = emit(BRW_OPCODE_CMP, this->result, op[0], op[1]); inst->conditional_mod = BRW_CONDITIONAL_L; inst = emit(BRW_OPCODE_SEL, this->result, op[0], op[1]); inst->predicated = true; } break; case ir_binop_max: resolve_ud_negate(&op[0]); resolve_ud_negate(&op[1]); if (intel->gen >= 6) { inst = emit(BRW_OPCODE_SEL, this->result, op[0], op[1]); inst->conditional_mod = BRW_CONDITIONAL_GE; } else { /* Unalias the destination */ this->result = fs_reg(this, ir->type); inst = emit(BRW_OPCODE_CMP, this->result, op[0], op[1]); inst->conditional_mod = BRW_CONDITIONAL_G; inst = emit(BRW_OPCODE_SEL, this->result, op[0], op[1]); inst->predicated = true; } break; case ir_binop_pow: emit_math(SHADER_OPCODE_POW, this->result, op[0], op[1]); break; case ir_unop_bit_not: inst = emit(BRW_OPCODE_NOT, this->result, op[0]); break; case ir_binop_bit_and: inst = emit(BRW_OPCODE_AND, this->result, op[0], op[1]); break; case ir_binop_bit_xor: inst = emit(BRW_OPCODE_XOR, this->result, op[0], op[1]); break; case ir_binop_bit_or: inst = emit(BRW_OPCODE_OR, this->result, op[0], op[1]); break; case ir_binop_lshift: inst = emit(BRW_OPCODE_SHL, this->result, op[0], op[1]); break; case ir_binop_rshift: if (ir->type->base_type == GLSL_TYPE_INT) inst = emit(BRW_OPCODE_ASR, this->result, op[0], op[1]); else inst = emit(BRW_OPCODE_SHR, this->result, op[0], op[1]); break; } } void fs_visitor::emit_assignment_writes(fs_reg &l, fs_reg &r, const glsl_type *type, bool predicated) { switch (type->base_type) { case GLSL_TYPE_FLOAT: case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_BOOL: for (unsigned int i = 0; i < type->components(); i++) { l.type = brw_type_for_base_type(type); r.type = brw_type_for_base_type(type); if (predicated || !l.equals(&r)) { fs_inst *inst = emit(BRW_OPCODE_MOV, l, r); inst->predicated = predicated; } l.reg_offset++; r.reg_offset++; } break; case GLSL_TYPE_ARRAY: for (unsigned int i = 0; i < type->length; i++) { emit_assignment_writes(l, r, type->fields.array, predicated); } break; case GLSL_TYPE_STRUCT: for (unsigned int i = 0; i < type->length; i++) { emit_assignment_writes(l, r, type->fields.structure[i].type, predicated); } break; case GLSL_TYPE_SAMPLER: break; default: assert(!"not reached"); break; } } /* If the RHS processing resulted in an instruction generating a * temporary value, and it would be easy to rewrite the instruction to * generate its result right into the LHS instead, do so. This ends * up reliably removing instructions where it can be tricky to do so * later without real UD chain information. */ bool fs_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir, fs_reg dst, fs_reg src, fs_inst *pre_rhs_inst, fs_inst *last_rhs_inst) { if (pre_rhs_inst == last_rhs_inst) return false; /* No instructions generated to work with. */ /* Only attempt if we're doing a direct assignment. */ if (ir->condition || !(ir->lhs->type->is_scalar() || (ir->lhs->type->is_vector() && ir->write_mask == (1 << ir->lhs->type->vector_elements) - 1))) return false; /* Make sure the last instruction generated our source reg. */ if (last_rhs_inst->predicated || last_rhs_inst->force_uncompressed || last_rhs_inst->force_sechalf || !src.equals(&last_rhs_inst->dst)) return false; /* Success! Rewrite the instruction. */ last_rhs_inst->dst = dst; return true; } void fs_visitor::visit(ir_assignment *ir) { fs_reg l, r; fs_inst *inst; /* FINISHME: arrays on the lhs */ ir->lhs->accept(this); l = this->result; fs_inst *pre_rhs_inst = (fs_inst *) this->instructions.get_tail(); ir->rhs->accept(this); r = this->result; fs_inst *last_rhs_inst = (fs_inst *) this->instructions.get_tail(); assert(l.file != BAD_FILE); assert(r.file != BAD_FILE); if (try_rewrite_rhs_to_dst(ir, l, r, pre_rhs_inst, last_rhs_inst)) return; if (ir->condition) { emit_bool_to_cond_code(ir->condition); } if (ir->lhs->type->is_scalar() || ir->lhs->type->is_vector()) { for (int i = 0; i < ir->lhs->type->vector_elements; i++) { if (ir->write_mask & (1 << i)) { inst = emit(BRW_OPCODE_MOV, l, r); if (ir->condition) inst->predicated = true; r.reg_offset++; } l.reg_offset++; } } else { emit_assignment_writes(l, r, ir->lhs->type, ir->condition != NULL); } } fs_inst * fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, int sampler) { int mlen; int base_mrf = 1; bool simd16 = false; fs_reg orig_dst; /* g0 header. */ mlen = 1; if (ir->shadow_comparitor && ir->op != ir_txd) { for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler)) inst->saturate = true; coordinate.reg_offset++; } /* gen4's SIMD8 sampler always has the slots for u,v,r present. */ mlen += 3; if (ir->op == ir_tex) { /* There's no plain shadow compare message, so we use shadow * compare with a bias of 0.0. */ emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), fs_reg(0.0f)); mlen++; } else if (ir->op == ir_txb) { ir->lod_info.bias->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result); mlen++; } else { assert(ir->op == ir_txl); ir->lod_info.lod->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result); mlen++; } ir->shadow_comparitor->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result); mlen++; } else if (ir->op == ir_tex) { for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler)) inst->saturate = true; coordinate.reg_offset++; } /* gen4's SIMD8 sampler always has the slots for u,v,r present. */ mlen += 3; } else if (ir->op == ir_txd) { ir->lod_info.grad.dPdx->accept(this); fs_reg dPdx = this->result; ir->lod_info.grad.dPdy->accept(this); fs_reg dPdy = this->result; for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); coordinate.reg_offset++; } /* the slots for u and v are always present, but r is optional */ mlen += MAX2(ir->coordinate->type->vector_elements, 2); /* P = u, v, r * dPdx = dudx, dvdx, drdx * dPdy = dudy, dvdy, drdy * * 1-arg: Does not exist. * * 2-arg: dudx dvdx dudy dvdy * dPdx.x dPdx.y dPdy.x dPdy.y * m4 m5 m6 m7 * * 3-arg: dudx dvdx drdx dudy dvdy drdy * dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z * m5 m6 m7 m8 m9 m10 */ for (int i = 0; i < ir->lod_info.grad.dPdx->type->vector_elements; i++) { emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdx); dPdx.reg_offset++; } mlen += MAX2(ir->lod_info.grad.dPdx->type->vector_elements, 2); for (int i = 0; i < ir->lod_info.grad.dPdy->type->vector_elements; i++) { emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdy); dPdy.reg_offset++; } mlen += MAX2(ir->lod_info.grad.dPdy->type->vector_elements, 2); } else if (ir->op == ir_txs) { /* There's no SIMD8 resinfo message on Gen4. Use SIMD16 instead. */ simd16 = true; ir->lod_info.lod->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), this->result); mlen += 2; } else { /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod * instructions. We'll need to do SIMD16 here. */ simd16 = true; assert(ir->op == ir_txb || ir->op == ir_txl || ir->op == ir_txf); for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i * 2, coordinate.type), coordinate); if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler)) inst->saturate = true; coordinate.reg_offset++; } /* Initialize the rest of u/v/r with 0.0. Empirically, this seems to * be necessary for TXF (ld), but seems wise to do for all messages. */ for (int i = ir->coordinate->type->vector_elements; i < 3; i++) { emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i * 2), fs_reg(0.0f)); } /* lod/bias appears after u/v/r. */ mlen += 6; if (ir->op == ir_txb) { ir->lod_info.bias->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result); mlen++; } else { ir->lod_info.lod->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, this->result.type), this->result); mlen++; } /* The unused upper half. */ mlen++; } if (simd16) { /* Now, since we're doing simd16, the return is 2 interleaved * vec4s where the odd-indexed ones are junk. We'll need to move * this weirdness around to the expected layout. */ orig_dst = dst; const glsl_type *vec_type = glsl_type::get_instance(ir->type->base_type, 4, 1); dst = fs_reg(this, glsl_type::get_array_instance(vec_type, 2)); dst.type = intel->is_g4x ? brw_type_for_base_type(ir->type) : BRW_REGISTER_TYPE_F; } fs_inst *inst = NULL; switch (ir->op) { case ir_tex: inst = emit(FS_OPCODE_TEX, dst); break; case ir_txb: inst = emit(FS_OPCODE_TXB, dst); break; case ir_txl: inst = emit(FS_OPCODE_TXL, dst); break; case ir_txd: inst = emit(FS_OPCODE_TXD, dst); break; case ir_txs: inst = emit(FS_OPCODE_TXS, dst); break; case ir_txf: inst = emit(FS_OPCODE_TXF, dst); break; } inst->base_mrf = base_mrf; inst->mlen = mlen; inst->header_present = true; if (simd16) { for (int i = 0; i < 4; i++) { emit(BRW_OPCODE_MOV, orig_dst, dst); orig_dst.reg_offset++; dst.reg_offset += 2; } } return inst; } /* gen5's sampler has slots for u, v, r, array index, then optional * parameters like shadow comparitor or LOD bias. If optional * parameters aren't present, those base slots are optional and don't * need to be included in the message. * * We don't fill in the unnecessary slots regardless, which may look * surprising in the disassembly. */ fs_inst * fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate, int sampler) { int mlen = 0; int base_mrf = 2; int reg_width = c->dispatch_width / 8; bool header_present = false; const int vector_elements = ir->coordinate ? ir->coordinate->type->vector_elements : 0; if (ir->offset) { /* The offsets set up by the ir_texture visitor are in the * m1 header, so we can't go headerless. */ header_present = true; mlen++; base_mrf--; } for (int i = 0; i < vector_elements; i++) { fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i * reg_width, coordinate.type), coordinate); if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler)) inst->saturate = true; coordinate.reg_offset++; } mlen += vector_elements * reg_width; if (ir->shadow_comparitor && ir->op != ir_txd) { mlen = MAX2(mlen, header_present + 4 * reg_width); ir->shadow_comparitor->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result); mlen += reg_width; } fs_inst *inst = NULL; switch (ir->op) { case ir_tex: inst = emit(FS_OPCODE_TEX, dst); break; case ir_txb: ir->lod_info.bias->accept(this); mlen = MAX2(mlen, header_present + 4 * reg_width); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result); mlen += reg_width; inst = emit(FS_OPCODE_TXB, dst); break; case ir_txl: ir->lod_info.lod->accept(this); mlen = MAX2(mlen, header_present + 4 * reg_width); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result); mlen += reg_width; inst = emit(FS_OPCODE_TXL, dst); break; case ir_txd: { ir->lod_info.grad.dPdx->accept(this); fs_reg dPdx = this->result; ir->lod_info.grad.dPdy->accept(this); fs_reg dPdy = this->result; mlen = MAX2(mlen, header_present + 4 * reg_width); /* skip over 'ai' */ /** * P = u, v, r * dPdx = dudx, dvdx, drdx * dPdy = dudy, dvdy, drdy * * Load up these values: * - dudx dudy dvdx dvdy drdx drdy * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z */ for (int i = 0; i < ir->lod_info.grad.dPdx->type->vector_elements; i++) { emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdx); dPdx.reg_offset++; mlen += reg_width; emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdy); dPdy.reg_offset++; mlen += reg_width; } inst = emit(FS_OPCODE_TXD, dst); break; } case ir_txs: ir->lod_info.lod->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), this->result); mlen += reg_width; inst = emit(FS_OPCODE_TXS, dst); break; case ir_txf: mlen = header_present + 4 * reg_width; ir->lod_info.lod->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen - reg_width, BRW_REGISTER_TYPE_UD), this->result); inst = emit(FS_OPCODE_TXF, dst); break; } inst->base_mrf = base_mrf; inst->mlen = mlen; inst->header_present = header_present; if (mlen > 11) { fail("Message length >11 disallowed by hardware\n"); } return inst; } fs_inst * fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate, int sampler) { int mlen = 0; int base_mrf = 2; int reg_width = c->dispatch_width / 8; bool header_present = false; if (ir->offset) { /* The offsets set up by the ir_texture visitor are in the * m1 header, so we can't go headerless. */ header_present = true; mlen++; base_mrf--; } if (ir->shadow_comparitor && ir->op != ir_txd) { ir->shadow_comparitor->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result); mlen += reg_width; } /* Set up the LOD info */ switch (ir->op) { case ir_tex: break; case ir_txb: ir->lod_info.bias->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result); mlen += reg_width; break; case ir_txl: ir->lod_info.lod->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result); mlen += reg_width; break; case ir_txd: { if (c->dispatch_width == 16) fail("Gen7 does not support sample_d/sample_d_c in SIMD16 mode."); ir->lod_info.grad.dPdx->accept(this); fs_reg dPdx = this->result; ir->lod_info.grad.dPdy->accept(this); fs_reg dPdy = this->result; /* Load dPdx and the coordinate together: * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z */ for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), coordinate); if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler)) inst->saturate = true; coordinate.reg_offset++; mlen += reg_width; emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdx); dPdx.reg_offset++; mlen += reg_width; emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdy); dPdy.reg_offset++; mlen += reg_width; } break; } case ir_txs: ir->lod_info.lod->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), this->result); mlen += reg_width; break; case ir_txf: /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r. */ emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_D), coordinate); coordinate.reg_offset++; mlen += reg_width; ir->lod_info.lod->accept(this); emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_D), this->result); mlen += reg_width; for (int i = 1; i < ir->coordinate->type->vector_elements; i++) { emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_D), coordinate); coordinate.reg_offset++; mlen += reg_width; } break; } /* Set up the coordinate (except for cases where it was done above) */ if (ir->op != ir_txd && ir->op != ir_txs && ir->op != ir_txf) { for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), coordinate); if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler)) inst->saturate = true; coordinate.reg_offset++; mlen += reg_width; } } /* Generate the SEND */ fs_inst *inst = NULL; switch (ir->op) { case ir_tex: inst = emit(FS_OPCODE_TEX, dst); break; case ir_txb: inst = emit(FS_OPCODE_TXB, dst); break; case ir_txl: inst = emit(FS_OPCODE_TXL, dst); break; case ir_txd: inst = emit(FS_OPCODE_TXD, dst); break; case ir_txf: inst = emit(FS_OPCODE_TXF, dst); break; case ir_txs: inst = emit(FS_OPCODE_TXS, dst); break; } inst->base_mrf = base_mrf; inst->mlen = mlen; inst->header_present = header_present; if (mlen > 11) { fail("Message length >11 disallowed by hardware\n"); } return inst; } void fs_visitor::visit(ir_texture *ir) { fs_inst *inst = NULL; int sampler = _mesa_get_sampler_uniform_value(ir->sampler, prog, &fp->Base); sampler = fp->Base.SamplerUnits[sampler]; /* Our hardware doesn't have a sample_d_c message, so shadow compares * for textureGrad/TXD need to be emulated with instructions. */ bool hw_compare_supported = ir->op != ir_txd; if (ir->shadow_comparitor && !hw_compare_supported) { assert(c->key.compare_funcs[sampler] != GL_NONE); /* No need to even sample for GL_ALWAYS or GL_NEVER...bail early */ if (c->key.compare_funcs[sampler] == GL_ALWAYS) return swizzle_result(ir, fs_reg(1.0f), sampler); else if (c->key.compare_funcs[sampler] == GL_NEVER) return swizzle_result(ir, fs_reg(0.0f), sampler); } if (ir->coordinate) ir->coordinate->accept(this); fs_reg coordinate = this->result; if (ir->offset != NULL) { ir_constant *offset = ir->offset->as_constant(); assert(offset != NULL); signed char offsets[3]; for (unsigned i = 0; i < ir->offset->type->vector_elements; i++) offsets[i] = (signed char) offset->value.i[i]; /* Combine all three offsets into a single unsigned dword: * * bits 11:8 - U Offset (X component) * bits 7:4 - V Offset (Y component) * bits 3:0 - R Offset (Z component) */ unsigned offset_bits = 0; for (unsigned i = 0; i < ir->offset->type->vector_elements; i++) { const unsigned shift = 4 * (2 - i); offset_bits |= (offsets[i] << shift) & (0xF << shift); } /* Explicitly set up the message header by copying g0 to msg reg m1. */ emit(BRW_OPCODE_MOV, fs_reg(MRF, 1, BRW_REGISTER_TYPE_UD), fs_reg(retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD))); /* Then set the offset bits in DWord 2 of the message header. */ emit(BRW_OPCODE_MOV, fs_reg(retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE, 1, 2), BRW_REGISTER_TYPE_UD)), fs_reg(brw_imm_uw(offset_bits))); } /* Should be lowered by do_lower_texture_projection */ assert(!ir->projector); /* The 965 requires the EU to do the normalization of GL rectangle * texture coordinates. We use the program parameter state * tracking to get the scaling factor. */ if (intel->gen < 6 && ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT) { struct gl_program_parameter_list *params = c->fp->program.Base.Parameters; int tokens[STATE_LENGTH] = { STATE_INTERNAL, STATE_TEXRECT_SCALE, sampler, 0, 0 }; if (c->dispatch_width == 16) { fail("rectangle scale uniform setup not supported on 16-wide\n"); this->result = fs_reg(this, ir->type); return; } c->prog_data.param_convert[c->prog_data.nr_params] = PARAM_NO_CONVERT; c->prog_data.param_convert[c->prog_data.nr_params + 1] = PARAM_NO_CONVERT; fs_reg scale_x = fs_reg(UNIFORM, c->prog_data.nr_params); fs_reg scale_y = fs_reg(UNIFORM, c->prog_data.nr_params + 1); GLuint index = _mesa_add_state_reference(params, (gl_state_index *)tokens); this->param_index[c->prog_data.nr_params] = index; this->param_offset[c->prog_data.nr_params] = 0; c->prog_data.nr_params++; this->param_index[c->prog_data.nr_params] = index; this->param_offset[c->prog_data.nr_params] = 1; c->prog_data.nr_params++; fs_reg dst = fs_reg(this, ir->coordinate->type); fs_reg src = coordinate; coordinate = dst; emit(BRW_OPCODE_MUL, dst, src, scale_x); dst.reg_offset++; src.reg_offset++; emit(BRW_OPCODE_MUL, dst, src, scale_y); } /* Writemasking doesn't eliminate channels on SIMD8 texture * samples, so don't worry about them. */ fs_reg dst = fs_reg(this, glsl_type::get_instance(ir->type->base_type, 4, 1)); if (intel->gen >= 7) { inst = emit_texture_gen7(ir, dst, coordinate, sampler); } else if (intel->gen >= 5) { inst = emit_texture_gen5(ir, dst, coordinate, sampler); } else { inst = emit_texture_gen4(ir, dst, coordinate, sampler); } /* If there's an offset, we already set up m1. To avoid the implied move, * use the null register. Otherwise, we want an implied move from g0. */ if (ir->offset != NULL || !inst->header_present) inst->src[0] = reg_undef; else inst->src[0] = fs_reg(retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW)); inst->sampler = sampler; if (ir->shadow_comparitor) { if (hw_compare_supported) { inst->shadow_compare = true; } else { ir->shadow_comparitor->accept(this); fs_reg ref = this->result; fs_reg value = dst; dst = fs_reg(this, glsl_type::vec4_type); /* FINISHME: This needs to be done pre-filtering. */ uint32_t conditional = 0; switch (c->key.compare_funcs[sampler]) { /* GL_ALWAYS and GL_NEVER were handled at the top of the function */ case GL_LESS: conditional = BRW_CONDITIONAL_L; break; case GL_GREATER: conditional = BRW_CONDITIONAL_G; break; case GL_LEQUAL: conditional = BRW_CONDITIONAL_LE; break; case GL_GEQUAL: conditional = BRW_CONDITIONAL_GE; break; case GL_EQUAL: conditional = BRW_CONDITIONAL_EQ; break; case GL_NOTEQUAL: conditional = BRW_CONDITIONAL_NEQ; break; default: assert(!"Should not get here: bad shadow compare function"); } /* Use conditional moves to load 0 or 1 as the result */ this->current_annotation = "manual shadow comparison"; for (int i = 0; i < 4; i++) { inst = emit(BRW_OPCODE_MOV, dst, fs_reg(0.0f)); inst = emit(BRW_OPCODE_CMP, reg_null_f, ref, value); inst->conditional_mod = conditional; inst = emit(BRW_OPCODE_MOV, dst, fs_reg(1.0f)); inst->predicated = true; dst.reg_offset++; value.reg_offset++; } dst.reg_offset = 0; } } swizzle_result(ir, dst, sampler); } /** * Swizzle the result of a texture result. This is necessary for * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons. */ void fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler) { this->result = orig_val; if (ir->type == glsl_type::float_type) { /* Ignore DEPTH_TEXTURE_MODE swizzling. */ assert(ir->sampler->type->sampler_shadow); } else if (c->key.tex_swizzles[sampler] != SWIZZLE_NOOP) { fs_reg swizzled_result = fs_reg(this, glsl_type::vec4_type); for (int i = 0; i < 4; i++) { int swiz = GET_SWZ(c->key.tex_swizzles[sampler], i); fs_reg l = swizzled_result; l.reg_offset += i; if (swiz == SWIZZLE_ZERO) { emit(BRW_OPCODE_MOV, l, fs_reg(0.0f)); } else if (swiz == SWIZZLE_ONE) { emit(BRW_OPCODE_MOV, l, fs_reg(1.0f)); } else { fs_reg r = orig_val; r.reg_offset += GET_SWZ(c->key.tex_swizzles[sampler], i); emit(BRW_OPCODE_MOV, l, r); } } this->result = swizzled_result; } } void fs_visitor::visit(ir_swizzle *ir) { ir->val->accept(this); fs_reg val = this->result; if (ir->type->vector_elements == 1) { this->result.reg_offset += ir->mask.x; return; } fs_reg result = fs_reg(this, ir->type); this->result = result; for (unsigned int i = 0; i < ir->type->vector_elements; i++) { fs_reg channel = val; int swiz = 0; switch (i) { case 0: swiz = ir->mask.x; break; case 1: swiz = ir->mask.y; break; case 2: swiz = ir->mask.z; break; case 3: swiz = ir->mask.w; break; } channel.reg_offset += swiz; emit(BRW_OPCODE_MOV, result, channel); result.reg_offset++; } } void fs_visitor::visit(ir_discard *ir) { assert(ir->condition == NULL); /* FINISHME */ emit(FS_OPCODE_DISCARD); kill_emitted = true; } void fs_visitor::visit(ir_constant *ir) { /* Set this->result to reg at the bottom of the function because some code * paths will cause this visitor to be applied to other fields. This will * cause the value stored in this->result to be modified. * * Make reg constant so that it doesn't get accidentally modified along the * way. Yes, I actually had this problem. :( */ const fs_reg reg(this, ir->type); fs_reg dst_reg = reg; if (ir->type->is_array()) { const unsigned size = type_size(ir->type->fields.array); for (unsigned i = 0; i < ir->type->length; i++) { ir->array_elements[i]->accept(this); fs_reg src_reg = this->result; dst_reg.type = src_reg.type; for (unsigned j = 0; j < size; j++) { emit(BRW_OPCODE_MOV, dst_reg, src_reg); src_reg.reg_offset++; dst_reg.reg_offset++; } } } else if (ir->type->is_record()) { foreach_list(node, &ir->components) { ir_instruction *const field = (ir_instruction *) node; const unsigned size = type_size(field->type); field->accept(this); fs_reg src_reg = this->result; dst_reg.type = src_reg.type; for (unsigned j = 0; j < size; j++) { emit(BRW_OPCODE_MOV, dst_reg, src_reg); src_reg.reg_offset++; dst_reg.reg_offset++; } } } else { const unsigned size = type_size(ir->type); for (unsigned i = 0; i < size; i++) { switch (ir->type->base_type) { case GLSL_TYPE_FLOAT: emit(BRW_OPCODE_MOV, dst_reg, fs_reg(ir->value.f[i])); break; case GLSL_TYPE_UINT: emit(BRW_OPCODE_MOV, dst_reg, fs_reg(ir->value.u[i])); break; case GLSL_TYPE_INT: emit(BRW_OPCODE_MOV, dst_reg, fs_reg(ir->value.i[i])); break; case GLSL_TYPE_BOOL: emit(BRW_OPCODE_MOV, dst_reg, fs_reg((int)ir->value.b[i])); break; default: assert(!"Non-float/uint/int/bool constant"); } dst_reg.reg_offset++; } } this->result = reg; } void fs_visitor::emit_bool_to_cond_code(ir_rvalue *ir) { ir_expression *expr = ir->as_expression(); if (expr) { fs_reg op[2]; fs_inst *inst; assert(expr->get_num_operands() <= 2); for (unsigned int i = 0; i < expr->get_num_operands(); i++) { assert(expr->operands[i]->type->is_scalar()); expr->operands[i]->accept(this); op[i] = this->result; resolve_ud_negate(&op[i]); } switch (expr->operation) { case ir_unop_logic_not: inst = emit(BRW_OPCODE_AND, reg_null_d, op[0], fs_reg(1)); inst->conditional_mod = BRW_CONDITIONAL_Z; break; case ir_binop_logic_xor: inst = emit(BRW_OPCODE_XOR, reg_null_d, op[0], op[1]); inst->conditional_mod = BRW_CONDITIONAL_NZ; break; case ir_binop_logic_or: inst = emit(BRW_OPCODE_OR, reg_null_d, op[0], op[1]); inst->conditional_mod = BRW_CONDITIONAL_NZ; break; case ir_binop_logic_and: inst = emit(BRW_OPCODE_AND, reg_null_d, op[0], op[1]); inst->conditional_mod = BRW_CONDITIONAL_NZ; break; case ir_unop_f2b: if (intel->gen >= 6) { inst = emit(BRW_OPCODE_CMP, reg_null_d, op[0], fs_reg(0.0f)); } else { inst = emit(BRW_OPCODE_MOV, reg_null_f, op[0]); } inst->conditional_mod = BRW_CONDITIONAL_NZ; break; case ir_unop_i2b: if (intel->gen >= 6) { inst = emit(BRW_OPCODE_CMP, reg_null_d, op[0], fs_reg(0)); } else { inst = emit(BRW_OPCODE_MOV, reg_null_d, op[0]); } inst->conditional_mod = BRW_CONDITIONAL_NZ; break; case ir_binop_greater: case ir_binop_gequal: case ir_binop_less: case ir_binop_lequal: case ir_binop_equal: case ir_binop_all_equal: case ir_binop_nequal: case ir_binop_any_nequal: inst = emit(BRW_OPCODE_CMP, reg_null_cmp, op[0], op[1]); inst->conditional_mod = brw_conditional_for_comparison(expr->operation); break; default: assert(!"not reached"); fail("bad cond code\n"); break; } return; } ir->accept(this); if (intel->gen >= 6) { fs_inst *inst = emit(BRW_OPCODE_AND, reg_null_d, this->result, fs_reg(1)); inst->conditional_mod = BRW_CONDITIONAL_NZ; } else { fs_inst *inst = emit(BRW_OPCODE_MOV, reg_null_d, this->result); inst->conditional_mod = BRW_CONDITIONAL_NZ; } } /** * Emit a gen6 IF statement with the comparison folded into the IF * instruction. */ void fs_visitor::emit_if_gen6(ir_if *ir) { ir_expression *expr = ir->condition->as_expression(); if (expr) { fs_reg op[2]; fs_inst *inst; fs_reg temp; assert(expr->get_num_operands() <= 2); for (unsigned int i = 0; i < expr->get_num_operands(); i++) { assert(expr->operands[i]->type->is_scalar()); expr->operands[i]->accept(this); op[i] = this->result; } switch (expr->operation) { case ir_unop_logic_not: inst = emit(BRW_OPCODE_IF, temp, op[0], fs_reg(0)); inst->conditional_mod = BRW_CONDITIONAL_Z; return; case ir_binop_logic_xor: inst = emit(BRW_OPCODE_IF, reg_null_d, op[0], op[1]); inst->conditional_mod = BRW_CONDITIONAL_NZ; return; case ir_binop_logic_or: temp = fs_reg(this, glsl_type::bool_type); emit(BRW_OPCODE_OR, temp, op[0], op[1]); inst = emit(BRW_OPCODE_IF, reg_null_d, temp, fs_reg(0)); inst->conditional_mod = BRW_CONDITIONAL_NZ; return; case ir_binop_logic_and: temp = fs_reg(this, glsl_type::bool_type); emit(BRW_OPCODE_AND, temp, op[0], op[1]); inst = emit(BRW_OPCODE_IF, reg_null_d, temp, fs_reg(0)); inst->conditional_mod = BRW_CONDITIONAL_NZ; return; case ir_unop_f2b: inst = emit(BRW_OPCODE_IF, reg_null_f, op[0], fs_reg(0)); inst->conditional_mod = BRW_CONDITIONAL_NZ; return; case ir_unop_i2b: inst = emit(BRW_OPCODE_IF, reg_null_d, op[0], fs_reg(0)); inst->conditional_mod = BRW_CONDITIONAL_NZ; return; case ir_binop_greater: case ir_binop_gequal: case ir_binop_less: case ir_binop_lequal: case ir_binop_equal: case ir_binop_all_equal: case ir_binop_nequal: case ir_binop_any_nequal: inst = emit(BRW_OPCODE_IF, reg_null_d, op[0], op[1]); inst->conditional_mod = brw_conditional_for_comparison(expr->operation); return; default: assert(!"not reached"); inst = emit(BRW_OPCODE_IF, reg_null_d, op[0], fs_reg(0)); inst->conditional_mod = BRW_CONDITIONAL_NZ; fail("bad condition\n"); return; } return; } ir->condition->accept(this); fs_inst *inst = emit(BRW_OPCODE_IF, reg_null_d, this->result, fs_reg(0)); inst->conditional_mod = BRW_CONDITIONAL_NZ; } void fs_visitor::visit(ir_if *ir) { fs_inst *inst; if (intel->gen < 6 && c->dispatch_width == 16) { fail("Can't support (non-uniform) control flow on 16-wide\n"); } /* Don't point the annotation at the if statement, because then it plus * the then and else blocks get printed. */ this->base_ir = ir->condition; if (intel->gen == 6) { emit_if_gen6(ir); } else { emit_bool_to_cond_code(ir->condition); inst = emit(BRW_OPCODE_IF); inst->predicated = true; } foreach_list(node, &ir->then_instructions) { ir_instruction *ir = (ir_instruction *)node; this->base_ir = ir; ir->accept(this); } if (!ir->else_instructions.is_empty()) { emit(BRW_OPCODE_ELSE); foreach_list(node, &ir->else_instructions) { ir_instruction *ir = (ir_instruction *)node; this->base_ir = ir; ir->accept(this); } } emit(BRW_OPCODE_ENDIF); } void fs_visitor::visit(ir_loop *ir) { fs_reg counter = reg_undef; if (c->dispatch_width == 16) { fail("Can't support (non-uniform) control flow on 16-wide\n"); } if (ir->counter) { this->base_ir = ir->counter; ir->counter->accept(this); counter = *(variable_storage(ir->counter)); if (ir->from) { this->base_ir = ir->from; ir->from->accept(this); emit(BRW_OPCODE_MOV, counter, this->result); } } emit(BRW_OPCODE_DO); if (ir->to) { this->base_ir = ir->to; ir->to->accept(this); fs_inst *inst = emit(BRW_OPCODE_CMP, reg_null_cmp, counter, this->result); inst->conditional_mod = brw_conditional_for_comparison(ir->cmp); inst = emit(BRW_OPCODE_BREAK); inst->predicated = true; } foreach_list(node, &ir->body_instructions) { ir_instruction *ir = (ir_instruction *)node; this->base_ir = ir; ir->accept(this); } if (ir->increment) { this->base_ir = ir->increment; ir->increment->accept(this); emit(BRW_OPCODE_ADD, counter, counter, this->result); } emit(BRW_OPCODE_WHILE); } void fs_visitor::visit(ir_loop_jump *ir) { switch (ir->mode) { case ir_loop_jump::jump_break: emit(BRW_OPCODE_BREAK); break; case ir_loop_jump::jump_continue: emit(BRW_OPCODE_CONTINUE); break; } } void fs_visitor::visit(ir_call *ir) { assert(!"FINISHME"); } void fs_visitor::visit(ir_return *ir) { assert(!"FINISHME"); } void fs_visitor::visit(ir_function *ir) { /* Ignore function bodies other than main() -- we shouldn't see calls to * them since they should all be inlined before we get to ir_to_mesa. */ if (strcmp(ir->name, "main") == 0) { const ir_function_signature *sig; exec_list empty; sig = ir->matching_signature(&empty); assert(sig); foreach_list(node, &sig->body) { ir_instruction *ir = (ir_instruction *)node; this->base_ir = ir; ir->accept(this); } } } void fs_visitor::visit(ir_function_signature *ir) { assert(!"not reached"); (void)ir; } fs_inst * fs_visitor::emit(fs_inst inst) { fs_inst *list_inst = new(mem_ctx) fs_inst; *list_inst = inst; if (force_uncompressed_stack > 0) list_inst->force_uncompressed = true; else if (force_sechalf_stack > 0) list_inst->force_sechalf = true; list_inst->annotation = this->current_annotation; list_inst->ir = this->base_ir; this->instructions.push_tail(list_inst); return list_inst; } /** Emits a dummy fragment shader consisting of magenta for bringup purposes. */ void fs_visitor::emit_dummy_fs() { /* Everyone's favorite color. */ emit(BRW_OPCODE_MOV, fs_reg(MRF, 2), fs_reg(1.0f)); emit(BRW_OPCODE_MOV, fs_reg(MRF, 3), fs_reg(0.0f)); emit(BRW_OPCODE_MOV, fs_reg(MRF, 4), fs_reg(1.0f)); emit(BRW_OPCODE_MOV, fs_reg(MRF, 5), fs_reg(0.0f)); fs_inst *write; write = emit(FS_OPCODE_FB_WRITE, fs_reg(0), fs_reg(0)); write->base_mrf = 2; } /* The register location here is relative to the start of the URB * data. It will get adjusted to be a real location before * generate_code() time. */ struct brw_reg fs_visitor::interp_reg(int location, int channel) { int regnr = urb_setup[location] * 2 + channel / 2; int stride = (channel & 1) * 4; assert(urb_setup[location] != -1); return brw_vec1_grf(regnr, stride); } /** Emits the interpolation for the varying inputs. */ void fs_visitor::emit_interpolation_setup_gen4() { this->current_annotation = "compute pixel centers"; this->pixel_x = fs_reg(this, glsl_type::uint_type); this->pixel_y = fs_reg(this, glsl_type::uint_type); this->pixel_x.type = BRW_REGISTER_TYPE_UW; this->pixel_y.type = BRW_REGISTER_TYPE_UW; emit(FS_OPCODE_PIXEL_X, this->pixel_x); emit(FS_OPCODE_PIXEL_Y, this->pixel_y); this->current_annotation = "compute pixel deltas from v0"; if (brw->has_pln) { this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] = fs_reg(this, glsl_type::vec2_type); this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] = this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC]; this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].reg_offset++; } else { this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] = fs_reg(this, glsl_type::float_type); this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] = fs_reg(this, glsl_type::float_type); } emit(BRW_OPCODE_ADD, this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC], this->pixel_x, fs_reg(negate(brw_vec1_grf(1, 0)))); emit(BRW_OPCODE_ADD, this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC], this->pixel_y, fs_reg(negate(brw_vec1_grf(1, 1)))); this->current_annotation = "compute pos.w and 1/pos.w"; /* Compute wpos.w. It's always in our setup, since it's needed to * interpolate the other attributes. */ this->wpos_w = fs_reg(this, glsl_type::float_type); emit(FS_OPCODE_LINTERP, wpos_w, this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC], this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC], interp_reg(FRAG_ATTRIB_WPOS, 3)); /* Compute the pixel 1/W value from wpos.w. */ this->pixel_w = fs_reg(this, glsl_type::float_type); emit_math(SHADER_OPCODE_RCP, this->pixel_w, wpos_w); this->current_annotation = NULL; } /** Emits the interpolation for the varying inputs. */ void fs_visitor::emit_interpolation_setup_gen6() { struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW); /* If the pixel centers end up used, the setup is the same as for gen4. */ this->current_annotation = "compute pixel centers"; fs_reg int_pixel_x = fs_reg(this, glsl_type::uint_type); fs_reg int_pixel_y = fs_reg(this, glsl_type::uint_type); int_pixel_x.type = BRW_REGISTER_TYPE_UW; int_pixel_y.type = BRW_REGISTER_TYPE_UW; emit(BRW_OPCODE_ADD, int_pixel_x, fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)), fs_reg(brw_imm_v(0x10101010))); emit(BRW_OPCODE_ADD, int_pixel_y, fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)), fs_reg(brw_imm_v(0x11001100))); /* As of gen6, we can no longer mix float and int sources. We have * to turn the integer pixel centers into floats for their actual * use. */ this->pixel_x = fs_reg(this, glsl_type::float_type); this->pixel_y = fs_reg(this, glsl_type::float_type); emit(BRW_OPCODE_MOV, this->pixel_x, int_pixel_x); emit(BRW_OPCODE_MOV, this->pixel_y, int_pixel_y); this->current_annotation = "compute pos.w"; this->pixel_w = fs_reg(brw_vec8_grf(c->source_w_reg, 0)); this->wpos_w = fs_reg(this, glsl_type::float_type); emit_math(SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w); for (int i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) { uint8_t reg = c->barycentric_coord_reg[i]; this->delta_x[i] = fs_reg(brw_vec8_grf(reg, 0)); this->delta_y[i] = fs_reg(brw_vec8_grf(reg + 1, 0)); } this->current_annotation = NULL; } void fs_visitor::emit_color_write(int index, int first_color_mrf, fs_reg color) { int reg_width = c->dispatch_width / 8; fs_inst *inst; if (c->dispatch_width == 8 || intel->gen >= 6) { /* SIMD8 write looks like: * m + 0: r0 * m + 1: r1 * m + 2: g0 * m + 3: g1 * * gen6 SIMD16 DP write looks like: * m + 0: r0 * m + 1: r1 * m + 2: g0 * m + 3: g1 * m + 4: b0 * m + 5: b1 * m + 6: a0 * m + 7: a1 */ inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, first_color_mrf + index * reg_width), color); inst->saturate = c->key.clamp_fragment_color; } else { /* pre-gen6 SIMD16 single source DP write looks like: * m + 0: r0 * m + 1: g0 * m + 2: b0 * m + 3: a0 * m + 4: r1 * m + 5: g1 * m + 6: b1 * m + 7: a1 */ if (brw->has_compr4) { /* By setting the high bit of the MRF register number, we * indicate that we want COMPR4 mode - instead of doing the * usual destination + 1 for the second half we get * destination + 4. */ inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, BRW_MRF_COMPR4 + first_color_mrf + index), color); inst->saturate = c->key.clamp_fragment_color; } else { push_force_uncompressed(); inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, first_color_mrf + index), color); inst->saturate = c->key.clamp_fragment_color; pop_force_uncompressed(); push_force_sechalf(); color.sechalf = true; inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, first_color_mrf + index + 4), color); inst->saturate = c->key.clamp_fragment_color; pop_force_sechalf(); color.sechalf = false; } } } void fs_visitor::emit_fb_writes() { this->current_annotation = "FB write header"; bool header_present = true; int base_mrf = 2; int nr = base_mrf; int reg_width = c->dispatch_width / 8; if (intel->gen >= 6 && !this->kill_emitted && c->key.nr_color_regions == 1) { header_present = false; } if (header_present) { /* m2, m3 header */ nr += 2; } if (c->aa_dest_stencil_reg) { push_force_uncompressed(); emit(BRW_OPCODE_MOV, fs_reg(MRF, nr++), fs_reg(brw_vec8_grf(c->aa_dest_stencil_reg, 0))); pop_force_uncompressed(); } /* Reserve space for color. It'll be filled in per MRT below. */ int color_mrf = nr; nr += 4 * reg_width; if (c->source_depth_to_render_target) { if (intel->gen == 6 && c->dispatch_width == 16) { /* For outputting oDepth on gen6, SIMD8 writes have to be * used. This would require 8-wide moves of each half to * message regs, kind of like pre-gen5 SIMD16 FB writes. * Just bail on doing so for now. */ fail("Missing support for simd16 depth writes on gen6\n"); } if (c->computes_depth) { /* Hand over gl_FragDepth. */ assert(this->frag_depth); fs_reg depth = *(variable_storage(this->frag_depth)); emit(BRW_OPCODE_MOV, fs_reg(MRF, nr), depth); } else { /* Pass through the payload depth. */ emit(BRW_OPCODE_MOV, fs_reg(MRF, nr), fs_reg(brw_vec8_grf(c->source_depth_reg, 0))); } nr += reg_width; } if (c->dest_depth_reg) { emit(BRW_OPCODE_MOV, fs_reg(MRF, nr), fs_reg(brw_vec8_grf(c->dest_depth_reg, 0))); nr += reg_width; } fs_reg color = reg_undef; if (this->frag_color) color = *(variable_storage(this->frag_color)); else if (this->frag_data) { color = *(variable_storage(this->frag_data)); color.type = BRW_REGISTER_TYPE_F; } for (int target = 0; target < c->key.nr_color_regions; target++) { this->current_annotation = ralloc_asprintf(this->mem_ctx, "FB write target %d", target); if (this->frag_color || this->frag_data) { for (int i = 0; i < 4; i++) { emit_color_write(i, color_mrf, color); color.reg_offset++; } } if (this->frag_color) color.reg_offset -= 4; fs_inst *inst = emit(FS_OPCODE_FB_WRITE); inst->target = target; inst->base_mrf = base_mrf; inst->mlen = nr - base_mrf; if (target == c->key.nr_color_regions - 1) inst->eot = true; inst->header_present = header_present; } if (c->key.nr_color_regions == 0) { if (c->key.alpha_test && (this->frag_color || this->frag_data)) { /* If the alpha test is enabled but there's no color buffer, * we still need to send alpha out the pipeline to our null * renderbuffer. */ color.reg_offset += 3; emit_color_write(3, color_mrf, color); } fs_inst *inst = emit(FS_OPCODE_FB_WRITE); inst->base_mrf = base_mrf; inst->mlen = nr - base_mrf; inst->eot = true; inst->header_present = header_present; } this->current_annotation = NULL; } void fs_visitor::resolve_ud_negate(fs_reg *reg) { if (reg->type != BRW_REGISTER_TYPE_UD || !reg->negate) return; fs_reg temp = fs_reg(this, glsl_type::uint_type); emit(BRW_OPCODE_MOV, temp, *reg); *reg = temp; }