/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file brw_fs_fp.cpp * * Implementation of the compiler for GL_ARB_fragment_program shaders on top * of the GLSL compiler backend. */ #include "brw_context.h" #include "brw_fs.h" void fs_visitor::emit_fp_alu1(enum opcode opcode, const struct prog_instruction *fpi, fs_reg dst, fs_reg src) { for (int i = 0; i < 4; i++) { if (fpi->DstReg.WriteMask & (1 << i)) emit(opcode, offset(dst, i), offset(src, i)); } } void fs_visitor::emit_fp_alu2(enum opcode opcode, const struct prog_instruction *fpi, fs_reg dst, fs_reg src0, fs_reg src1) { for (int i = 0; i < 4; i++) { if (fpi->DstReg.WriteMask & (1 << i)) emit(opcode, offset(dst, i), offset(src0, i), offset(src1, i)); } } void fs_visitor::emit_fp_minmax(const prog_instruction *fpi, fs_reg dst, fs_reg src0, fs_reg src1) { enum brw_conditional_mod conditionalmod; if (fpi->Opcode == OPCODE_MIN) conditionalmod = BRW_CONDITIONAL_L; else conditionalmod = BRW_CONDITIONAL_GE; for (int i = 0; i < 4; i++) { if (fpi->DstReg.WriteMask & (1 << i)) { emit_minmax(conditionalmod, offset(dst, i), offset(src0, i), offset(src1, i)); } } } void fs_visitor::emit_fp_sop(enum brw_conditional_mod conditional_mod, const struct prog_instruction *fpi, fs_reg dst, fs_reg src0, fs_reg src1, fs_reg one) { for (int i = 0; i < 4; i++) { if (fpi->DstReg.WriteMask & (1 << i)) { fs_inst *inst; emit(CMP(reg_null_d, offset(src0, i), offset(src1, i), conditional_mod)); inst = emit(BRW_OPCODE_SEL, offset(dst, i), one, fs_reg(0.0f)); inst->predicate = BRW_PREDICATE_NORMAL; } } } void fs_visitor::emit_fp_scalar_write(const struct prog_instruction *fpi, fs_reg dst, fs_reg src) { for (int i = 0; i < 4; i++) { if (fpi->DstReg.WriteMask & (1 << i)) emit(MOV(offset(dst, i), src)); } } void fs_visitor::emit_fp_scalar_math(enum opcode opcode, const struct prog_instruction *fpi, fs_reg dst, fs_reg src) { fs_reg temp = fs_reg(this, glsl_type::float_type); emit_math(opcode, temp, src); emit_fp_scalar_write(fpi, dst, temp); } void fs_visitor::emit_fragment_program_code() { setup_fp_regs(); /* Keep a reg with 1.0 around, for reuse by emit_fp_sop so that it can just * be: * * sel.f0 dst 1.0 0.0 * * instead of * * mov dst 0.0 * mov.f0 dst 1.0 */ fs_reg one = fs_reg(this, glsl_type::float_type); emit(MOV(one, fs_reg(1.0f))); for (unsigned int insn = 0; insn < prog->NumInstructions; insn++) { const struct prog_instruction *fpi = &prog->Instructions[insn]; base_ir = fpi; //_mesa_print_instruction(fpi); fs_reg dst; fs_reg src[3]; /* We always emit into a temporary destination register to avoid * aliasing issues. */ dst = fs_reg(this, glsl_type::vec4_type); for (int i = 0; i < 3; i++) src[i] = get_fp_src_reg(&fpi->SrcReg[i]); switch (fpi->Opcode) { case OPCODE_ABS: src[0].abs = true; src[0].negate = false; emit_fp_alu1(BRW_OPCODE_MOV, fpi, dst, src[0]); break; case OPCODE_ADD: emit_fp_alu2(BRW_OPCODE_ADD, fpi, dst, src[0], src[1]); break; case OPCODE_CMP: for (int i = 0; i < 4; i++) { if (fpi->DstReg.WriteMask & (1 << i)) { fs_inst *inst; emit(CMP(reg_null_f, offset(src[0], i), fs_reg(0.0f), BRW_CONDITIONAL_L)); inst = emit(BRW_OPCODE_SEL, offset(dst, i), offset(src[1], i), offset(src[2], i)); inst->predicate = BRW_PREDICATE_NORMAL; } } break; case OPCODE_COS: emit_fp_scalar_math(SHADER_OPCODE_COS, fpi, dst, src[0]); break; case OPCODE_DP2: case OPCODE_DP3: case OPCODE_DP4: case OPCODE_DPH: { fs_reg mul = fs_reg(this, glsl_type::float_type); fs_reg acc = fs_reg(this, glsl_type::float_type); int count; switch (fpi->Opcode) { case OPCODE_DP2: count = 2; break; case OPCODE_DP3: count = 3; break; case OPCODE_DP4: count = 4; break; case OPCODE_DPH: count = 3; break; default: unreachable("not reached"); } emit(MUL(acc, offset(src[0], 0), offset(src[1], 0))); for (int i = 1; i < count; i++) { emit(MUL(mul, offset(src[0], i), offset(src[1], i))); emit(ADD(acc, acc, mul)); } if (fpi->Opcode == OPCODE_DPH) emit(ADD(acc, acc, offset(src[1], 3))); emit_fp_scalar_write(fpi, dst, acc); break; } case OPCODE_DST: if (fpi->DstReg.WriteMask & WRITEMASK_X) emit(MOV(dst, fs_reg(1.0f))); if (fpi->DstReg.WriteMask & WRITEMASK_Y) { emit(MUL(offset(dst, 1), offset(src[0], 1), offset(src[1], 1))); } if (fpi->DstReg.WriteMask & WRITEMASK_Z) emit(MOV(offset(dst, 2), offset(src[0], 2))); if (fpi->DstReg.WriteMask & WRITEMASK_W) emit(MOV(offset(dst, 3), offset(src[1], 3))); break; case OPCODE_EX2: emit_fp_scalar_math(SHADER_OPCODE_EXP2, fpi, dst, src[0]); break; case OPCODE_FLR: emit_fp_alu1(BRW_OPCODE_RNDD, fpi, dst, src[0]); break; case OPCODE_FRC: emit_fp_alu1(BRW_OPCODE_FRC, fpi, dst, src[0]); break; case OPCODE_KIL: { for (int i = 0; i < 4; i++) { /* In most cases the argument to a KIL will be something like * TEMP[0].wwww, so there's no point in checking whether .w is < 0 * 4 times in a row. */ if (i > 0 && GET_SWZ(fpi->SrcReg[0].Swizzle, i) == GET_SWZ(fpi->SrcReg[0].Swizzle, i - 1) && ((fpi->SrcReg[0].Negate >> i) & 1) == ((fpi->SrcReg[0].Negate >> (i - 1)) & 1)) { continue; } /* Emit an instruction that's predicated on the current * undiscarded pixels, and updates just those pixels to be * turned off. */ fs_inst *cmp = emit(CMP(reg_null_f, offset(src[0], i), fs_reg(0.0f), BRW_CONDITIONAL_GE)); cmp->predicate = BRW_PREDICATE_NORMAL; cmp->flag_subreg = 1; } break; } case OPCODE_LG2: emit_fp_scalar_math(SHADER_OPCODE_LOG2, fpi, dst, src[0]); break; case OPCODE_LIT: /* From the ARB_fragment_program spec: * * tmp = VectorLoad(op0); * if (tmp.x < 0) tmp.x = 0; * if (tmp.y < 0) tmp.y = 0; * if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon); * else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon; * result.x = 1.0; * result.y = tmp.x; * result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0; * result.w = 1.0; * * Note that we don't do the clamping to +/- 128. We didn't in * brw_wm_emit.c either. */ if (fpi->DstReg.WriteMask & WRITEMASK_X) emit(MOV(offset(dst, 0), fs_reg(1.0f))); if (fpi->DstReg.WriteMask & WRITEMASK_YZ) { fs_inst *inst; emit(CMP(reg_null_f, offset(src[0], 0), fs_reg(0.0f), BRW_CONDITIONAL_LE)); if (fpi->DstReg.WriteMask & WRITEMASK_Y) { emit(MOV(offset(dst, 1), offset(src[0], 0))); inst = emit(MOV(offset(dst, 1), fs_reg(0.0f))); inst->predicate = BRW_PREDICATE_NORMAL; } if (fpi->DstReg.WriteMask & WRITEMASK_Z) { emit_math(SHADER_OPCODE_POW, offset(dst, 2), offset(src[0], 1), offset(src[0], 3)); inst = emit(MOV(offset(dst, 2), fs_reg(0.0f))); inst->predicate = BRW_PREDICATE_NORMAL; } } if (fpi->DstReg.WriteMask & WRITEMASK_W) emit(MOV(offset(dst, 3), fs_reg(1.0f))); break; case OPCODE_LRP: for (int i = 0; i < 4; i++) { if (fpi->DstReg.WriteMask & (1 << i)) { fs_reg a = offset(src[0], i); fs_reg y = offset(src[1], i); fs_reg x = offset(src[2], i); emit_lrp(offset(dst, i), x, y, a); } } break; case OPCODE_MAD: for (int i = 0; i < 4; i++) { if (fpi->DstReg.WriteMask & (1 << i)) { fs_reg temp = fs_reg(this, glsl_type::float_type); emit(MUL(temp, offset(src[0], i), offset(src[1], i))); emit(ADD(offset(dst, i), temp, offset(src[2], i))); } } break; case OPCODE_MAX: emit_fp_minmax(fpi, dst, src[0], src[1]); break; case OPCODE_MOV: emit_fp_alu1(BRW_OPCODE_MOV, fpi, dst, src[0]); break; case OPCODE_MIN: emit_fp_minmax(fpi, dst, src[0], src[1]); break; case OPCODE_MUL: emit_fp_alu2(BRW_OPCODE_MUL, fpi, dst, src[0], src[1]); break; case OPCODE_POW: { fs_reg temp = fs_reg(this, glsl_type::float_type); emit_math(SHADER_OPCODE_POW, temp, src[0], src[1]); emit_fp_scalar_write(fpi, dst, temp); break; } case OPCODE_RCP: emit_fp_scalar_math(SHADER_OPCODE_RCP, fpi, dst, src[0]); break; case OPCODE_RSQ: emit_fp_scalar_math(SHADER_OPCODE_RSQ, fpi, dst, src[0]); break; case OPCODE_SCS: if (fpi->DstReg.WriteMask & WRITEMASK_X) { emit_math(SHADER_OPCODE_COS, offset(dst, 0), offset(src[0], 0)); } if (fpi->DstReg.WriteMask & WRITEMASK_Y) { emit_math(SHADER_OPCODE_SIN, offset(dst, 1), offset(src[0], 1)); } break; case OPCODE_SGE: emit_fp_sop(BRW_CONDITIONAL_GE, fpi, dst, src[0], src[1], one); break; case OPCODE_SIN: emit_fp_scalar_math(SHADER_OPCODE_SIN, fpi, dst, src[0]); break; case OPCODE_SLT: emit_fp_sop(BRW_CONDITIONAL_L, fpi, dst, src[0], src[1], one); break; case OPCODE_SUB: { fs_reg neg_src1 = src[1]; neg_src1.negate = !src[1].negate; emit_fp_alu2(BRW_OPCODE_ADD, fpi, dst, src[0], neg_src1); break; } case OPCODE_TEX: case OPCODE_TXB: case OPCODE_TXP: { ir_texture_opcode op; fs_reg lod; fs_reg dpdy; fs_reg coordinate = src[0]; fs_reg shadow_c; fs_reg sample_index; fs_reg texel_offset; /* No offsets; leave as BAD_FILE. */ switch (fpi->Opcode) { case OPCODE_TEX: op = ir_tex; break; case OPCODE_TXP: { op = ir_tex; coordinate = fs_reg(this, glsl_type::vec3_type); fs_reg invproj = fs_reg(this, glsl_type::float_type); emit_math(SHADER_OPCODE_RCP, invproj, offset(src[0], 3)); for (int i = 0; i < 3; i++) { emit(MUL(offset(coordinate, i), offset(src[0], i), invproj)); } break; } case OPCODE_TXB: op = ir_txb; lod = offset(src[0], 3); break; default: unreachable("not reached"); } const glsl_type *coordinate_type; switch (fpi->TexSrcTarget) { case TEXTURE_1D_INDEX: coordinate_type = glsl_type::float_type; break; case TEXTURE_2D_INDEX: case TEXTURE_1D_ARRAY_INDEX: case TEXTURE_RECT_INDEX: case TEXTURE_EXTERNAL_INDEX: coordinate_type = glsl_type::vec2_type; break; case TEXTURE_3D_INDEX: case TEXTURE_2D_ARRAY_INDEX: coordinate_type = glsl_type::vec3_type; break; case TEXTURE_CUBE_INDEX: { coordinate_type = glsl_type::vec3_type; fs_reg temp = fs_reg(this, glsl_type::float_type); fs_reg cubecoord = fs_reg(this, glsl_type::vec3_type); fs_reg abscoord = coordinate; abscoord.negate = false; abscoord.abs = true; emit_minmax(BRW_CONDITIONAL_GE, temp, offset(abscoord, 0), offset(abscoord, 1)); emit_minmax(BRW_CONDITIONAL_GE, temp, temp, offset(abscoord, 2)); emit_math(SHADER_OPCODE_RCP, temp, temp); for (int i = 0; i < 3; i++) { emit(MUL(offset(cubecoord, i), offset(coordinate, i), temp)); } coordinate = cubecoord; break; } default: unreachable("not reached"); } if (fpi->TexShadow) shadow_c = offset(coordinate, 2); emit_texture(op, glsl_type::vec4_type, coordinate, coordinate_type, shadow_c, lod, dpdy, 0, sample_index, reg_undef, 0, /* offset, components */ reg_undef, /* mcs */ 0, /* gather component */ false, /* is cube array */ fpi->TexSrcTarget == TEXTURE_RECT_INDEX, fpi->TexSrcUnit, fs_reg(fpi->TexSrcUnit), fpi->TexSrcUnit); dst = this->result; break; } case OPCODE_SWZ: /* Note that SWZ's extended swizzles are handled in the general * get_src_reg() code. */ emit_fp_alu1(BRW_OPCODE_MOV, fpi, dst, src[0]); break; case OPCODE_XPD: for (int i = 0; i < 3; i++) { if (fpi->DstReg.WriteMask & (1 << i)) { int i1 = (i + 1) % 3; int i2 = (i + 2) % 3; fs_reg temp = fs_reg(this, glsl_type::float_type); fs_reg neg_src1_1 = offset(src[1], i1); neg_src1_1.negate = !neg_src1_1.negate; emit(MUL(temp, offset(src[0], i2), neg_src1_1)); emit(MUL(offset(dst, i), offset(src[0], i1), offset(src[1], i2))); emit(ADD(offset(dst, i), offset(dst, i), temp)); } } break; case OPCODE_END: break; default: _mesa_problem(ctx, "Unsupported opcode %s in fragment program\n", _mesa_opcode_string(fpi->Opcode)); } /* To handle saturates, we emit a MOV with a saturate bit, which * optimization should fold into the preceding instructions when safe. */ if (fpi->Opcode != OPCODE_END) { fs_reg real_dst = get_fp_dst_reg(&fpi->DstReg); for (int i = 0; i < 4; i++) { if (fpi->DstReg.WriteMask & (1 << i)) { fs_inst *inst = emit(MOV(offset(real_dst, i), offset(dst, i))); inst->saturate = fpi->SaturateMode; } } } } /* Epilogue: * * Fragment depth has this strange convention of being the .z component of * a vec4. emit_fb_write() wants to see a float value, instead. */ this->current_annotation = "result.depth write"; if (frag_depth.file != BAD_FILE) { fs_reg temp = fs_reg(this, glsl_type::float_type); emit(MOV(temp, offset(frag_depth, 2))); frag_depth = temp; } } void fs_visitor::setup_fp_regs() { /* PROGRAM_TEMPORARY */ int num_temp = prog->NumTemporaries; fp_temp_regs = rzalloc_array(mem_ctx, fs_reg, num_temp); for (int i = 0; i < num_temp; i++) fp_temp_regs[i] = fs_reg(this, glsl_type::vec4_type); /* PROGRAM_STATE_VAR etc. */ if (dispatch_width == 8) { for (unsigned p = 0; p < prog->Parameters->NumParameters; p++) { for (unsigned int i = 0; i < 4; i++) { stage_prog_data->param[uniforms++] = &prog->Parameters->ParameterValues[p][i]; } } } fp_input_regs = rzalloc_array(mem_ctx, fs_reg, VARYING_SLOT_MAX); for (int i = 0; i < VARYING_SLOT_MAX; i++) { if (prog->InputsRead & BITFIELD64_BIT(i)) { /* Make up a dummy instruction to reuse code for emitting * interpolation. */ ir_variable *ir = new(mem_ctx) ir_variable(glsl_type::vec4_type, "fp_input", ir_var_shader_in); ir->data.location = i; this->current_annotation = ralloc_asprintf(ctx, "interpolate input %d", i); switch (i) { case VARYING_SLOT_POS: { assert(stage == MESA_SHADER_FRAGMENT); gl_fragment_program *fp = (gl_fragment_program*) prog; ir->data.pixel_center_integer = fp->PixelCenterInteger; ir->data.origin_upper_left = fp->OriginUpperLeft; } fp_input_regs[i] = *emit_fragcoord_interpolation(ir); break; case VARYING_SLOT_FACE: fp_input_regs[i] = *emit_frontfacing_interpolation(); break; default: fp_input_regs[i] = *emit_general_interpolation(ir); if (i == VARYING_SLOT_FOGC) { emit(MOV(offset(fp_input_regs[i], 1), fs_reg(0.0f))); emit(MOV(offset(fp_input_regs[i], 2), fs_reg(0.0f))); emit(MOV(offset(fp_input_regs[i], 3), fs_reg(1.0f))); } break; } this->current_annotation = NULL; } } } fs_reg fs_visitor::get_fp_dst_reg(const prog_dst_register *dst) { assert(stage == MESA_SHADER_FRAGMENT); brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; switch (dst->File) { case PROGRAM_TEMPORARY: return fp_temp_regs[dst->Index]; case PROGRAM_OUTPUT: if (dst->Index == FRAG_RESULT_DEPTH) { if (frag_depth.file == BAD_FILE) frag_depth = fs_reg(this, glsl_type::vec4_type); return frag_depth; } else if (dst->Index == FRAG_RESULT_COLOR) { if (outputs[0].file == BAD_FILE) { outputs[0] = fs_reg(this, glsl_type::vec4_type); output_components[0] = 4; /* Tell emit_fb_writes() to smear fragment.color across all the * color attachments. */ for (int i = 1; i < key->nr_color_regions; i++) { outputs[i] = outputs[0]; output_components[i] = output_components[0]; } } return outputs[0]; } else { int output_index = dst->Index - FRAG_RESULT_DATA0; if (outputs[output_index].file == BAD_FILE) { outputs[output_index] = fs_reg(this, glsl_type::vec4_type); } output_components[output_index] = 4; return outputs[output_index]; } case PROGRAM_UNDEFINED: return fs_reg(); default: _mesa_problem(ctx, "bad dst register file: %s\n", _mesa_register_file_name((gl_register_file)dst->File)); return fs_reg(this, glsl_type::vec4_type); } } fs_reg fs_visitor::get_fp_src_reg(const prog_src_register *src) { struct gl_program_parameter_list *plist = prog->Parameters; fs_reg result; assert(!src->Abs); switch (src->File) { case PROGRAM_UNDEFINED: return fs_reg(); case PROGRAM_TEMPORARY: result = fp_temp_regs[src->Index]; break; case PROGRAM_INPUT: result = fp_input_regs[src->Index]; break; case PROGRAM_STATE_VAR: case PROGRAM_UNIFORM: case PROGRAM_CONSTANT: /* We actually want to look at the type in the Parameters list for this, * because this lets us upload constant builtin uniforms, as actual * constants. */ switch (plist->Parameters[src->Index].Type) { case PROGRAM_CONSTANT: { result = fs_reg(this, glsl_type::vec4_type); for (int i = 0; i < 4; i++) { emit(MOV(offset(result, i), fs_reg(plist->ParameterValues[src->Index][i].f))); } break; } case PROGRAM_STATE_VAR: case PROGRAM_UNIFORM: result = fs_reg(UNIFORM, src->Index * 4); break; default: _mesa_problem(ctx, "bad uniform src register file: %s\n", _mesa_register_file_name((gl_register_file)src->File)); return fs_reg(this, glsl_type::vec4_type); } break; default: _mesa_problem(ctx, "bad src register file: %s\n", _mesa_register_file_name((gl_register_file)src->File)); return fs_reg(this, glsl_type::vec4_type); } if (src->Swizzle != SWIZZLE_NOOP || src->Negate) { fs_reg unswizzled = result; result = fs_reg(this, glsl_type::vec4_type); for (int i = 0; i < 4; i++) { bool negate = src->Negate & (1 << i); /* The ZERO, ONE, and Negate options are only used for OPCODE_SWZ, * but it costs us nothing to support it. */ int src_swiz = GET_SWZ(src->Swizzle, i); if (src_swiz == SWIZZLE_ZERO) { emit(MOV(offset(result, i), fs_reg(0.0f))); } else if (src_swiz == SWIZZLE_ONE) { emit(MOV(offset(result, i), negate ? fs_reg(-1.0f) : fs_reg(1.0f))); } else { fs_reg src = offset(unswizzled, src_swiz); if (negate) src.negate = !src.negate; emit(MOV(offset(result, i), src)); } } } return result; }