/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file brw_fs.cpp * * This file drives the GLSL IR -> LIR translation, contains the * optimizations on the LIR, and drives the generation of native code * from the LIR. */ #include #include "util/hash_table.h" #include "main/macros.h" #include "main/shaderobj.h" #include "main/fbobject.h" #include "program/prog_parameter.h" #include "program/prog_print.h" #include "util/register_allocate.h" #include "program/hash_table.h" #include "brw_context.h" #include "brw_eu.h" #include "brw_wm.h" #include "brw_fs.h" #include "brw_cfg.h" #include "brw_dead_control_flow.h" #include "main/uniforms.h" #include "brw_fs_live_variables.h" #include "glsl/glsl_types.h" #include "program/sampler.h" using namespace brw; void fs_inst::init(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, const fs_reg *src, unsigned sources) { memset(this, 0, sizeof(*this)); this->src = new fs_reg[MAX2(sources, 3)]; for (unsigned i = 0; i < sources; i++) this->src[i] = src[i]; this->opcode = opcode; this->dst = dst; this->sources = sources; this->exec_size = exec_size; assert(dst.file != IMM && dst.file != UNIFORM); assert(this->exec_size != 0); this->conditional_mod = BRW_CONDITIONAL_NONE; /* This will be the case for almost all instructions. */ switch (dst.file) { case GRF: case HW_REG: case MRF: case ATTR: this->regs_written = DIV_ROUND_UP(dst.component_size(exec_size), REG_SIZE); break; case BAD_FILE: this->regs_written = 0; break; case IMM: case UNIFORM: unreachable("Invalid destination register file"); default: unreachable("Invalid register file"); } this->writes_accumulator = false; } fs_inst::fs_inst() { init(BRW_OPCODE_NOP, 8, dst, NULL, 0); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size) { init(opcode, exec_size, reg_undef, NULL, 0); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst) { init(opcode, exec_size, dst, NULL, 0); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, const fs_reg &src0) { const fs_reg src[1] = { src0 }; init(opcode, exec_size, dst, src, 1); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, const fs_reg &src0, const fs_reg &src1) { const fs_reg src[2] = { src0, src1 }; init(opcode, exec_size, dst, src, 2); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, const fs_reg &src0, const fs_reg &src1, const fs_reg &src2) { const fs_reg src[3] = { src0, src1, src2 }; init(opcode, exec_size, dst, src, 3); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_width, const fs_reg &dst, const fs_reg src[], unsigned sources) { init(opcode, exec_width, dst, src, sources); } fs_inst::fs_inst(const fs_inst &that) { memcpy(this, &that, sizeof(that)); this->src = new fs_reg[MAX2(that.sources, 3)]; for (unsigned i = 0; i < that.sources; i++) this->src[i] = that.src[i]; } fs_inst::~fs_inst() { delete[] this->src; } void fs_inst::resize_sources(uint8_t num_sources) { if (this->sources != num_sources) { fs_reg *src = new fs_reg[MAX2(num_sources, 3)]; for (unsigned i = 0; i < MIN2(this->sources, num_sources); ++i) src[i] = this->src[i]; delete[] this->src; this->src = src; this->sources = num_sources; } } void fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld, const fs_reg &dst, const fs_reg &surf_index, const fs_reg &varying_offset, uint32_t const_offset) { /* We have our constant surface use a pitch of 4 bytes, so our index can * be any component of a vector, and then we load 4 contiguous * components starting from that. * * We break down the const_offset to a portion added to the variable * offset and a portion done using reg_offset, which means that if you * have GLSL using something like "uniform vec4 a[20]; gl_FragColor = * a[i]", we'll temporarily generate 4 vec4 loads from offset i * 4, and * CSE can later notice that those loads are all the same and eliminate * the redundant ones. */ fs_reg vec4_offset = vgrf(glsl_type::int_type); bld.ADD(vec4_offset, varying_offset, fs_reg(const_offset & ~3)); int scale = 1; if (devinfo->gen == 4 && bld.dispatch_width() == 8) { /* Pre-gen5, we can either use a SIMD8 message that requires (header, * u, v, r) as parameters, or we can just use the SIMD16 message * consisting of (header, u). We choose the second, at the cost of a * longer return length. */ scale = 2; } enum opcode op; if (devinfo->gen >= 7) op = FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7; else op = FS_OPCODE_VARYING_PULL_CONSTANT_LOAD; int regs_written = 4 * (bld.dispatch_width() / 8) * scale; fs_reg vec4_result = fs_reg(GRF, alloc.allocate(regs_written), dst.type); fs_inst *inst = bld.emit(op, vec4_result, surf_index, vec4_offset); inst->regs_written = regs_written; if (devinfo->gen < 7) { inst->base_mrf = 13; inst->header_size = 1; if (devinfo->gen == 4) inst->mlen = 3; else inst->mlen = 1 + bld.dispatch_width() / 8; } bld.MOV(dst, offset(vec4_result, bld, (const_offset & 3) * scale)); } /** * A helper for MOV generation for fixing up broken hardware SEND dependency * handling. */ void fs_visitor::DEP_RESOLVE_MOV(const fs_builder &bld, int grf) { /* The caller always wants uncompressed to emit the minimal extra * dependencies, and to avoid having to deal with aligning its regs to 2. */ const fs_builder ubld = bld.annotate("send dependency resolve") .half(0); ubld.MOV(ubld.null_reg_f(), fs_reg(GRF, grf, BRW_REGISTER_TYPE_F)); } bool fs_inst::equals(fs_inst *inst) const { return (opcode == inst->opcode && dst.equals(inst->dst) && src[0].equals(inst->src[0]) && src[1].equals(inst->src[1]) && src[2].equals(inst->src[2]) && saturate == inst->saturate && predicate == inst->predicate && conditional_mod == inst->conditional_mod && mlen == inst->mlen && base_mrf == inst->base_mrf && target == inst->target && eot == inst->eot && header_size == inst->header_size && shadow_compare == inst->shadow_compare && exec_size == inst->exec_size && offset == inst->offset); } bool fs_inst::overwrites_reg(const fs_reg ®) const { return reg.in_range(dst, regs_written); } bool fs_inst::is_send_from_grf() const { switch (opcode) { case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7: case SHADER_OPCODE_SHADER_TIME_ADD: case FS_OPCODE_INTERPOLATE_AT_CENTROID: case FS_OPCODE_INTERPOLATE_AT_SAMPLE: case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET: case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: case SHADER_OPCODE_UNTYPED_ATOMIC: case SHADER_OPCODE_UNTYPED_SURFACE_READ: case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: case SHADER_OPCODE_TYPED_ATOMIC: case SHADER_OPCODE_TYPED_SURFACE_READ: case SHADER_OPCODE_TYPED_SURFACE_WRITE: case SHADER_OPCODE_URB_WRITE_SIMD8: return true; case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD: return src[1].file == GRF; case FS_OPCODE_FB_WRITE: return src[0].file == GRF; default: if (is_tex()) return src[0].file == GRF; return false; } } bool fs_inst::is_copy_payload(const brw::simple_allocator &grf_alloc) const { if (this->opcode != SHADER_OPCODE_LOAD_PAYLOAD) return false; fs_reg reg = this->src[0]; if (reg.file != GRF || reg.reg_offset != 0 || reg.stride == 0) return false; if (grf_alloc.sizes[reg.reg] != this->regs_written) return false; for (int i = 0; i < this->sources; i++) { reg.type = this->src[i].type; if (!this->src[i].equals(reg)) return false; if (i < this->header_size) { reg.reg_offset += 1; } else { reg.reg_offset += this->exec_size / 8; } } return true; } bool fs_inst::can_do_source_mods(const struct brw_device_info *devinfo) { if (devinfo->gen == 6 && is_math()) return false; if (is_send_from_grf()) return false; if (!backend_instruction::can_do_source_mods()) return false; return true; } bool fs_inst::has_side_effects() const { return this->eot || backend_instruction::has_side_effects(); } void fs_reg::init() { memset(this, 0, sizeof(*this)); stride = 1; } /** Generic unset register constructor. */ fs_reg::fs_reg() { init(); this->file = BAD_FILE; } /** Immediate value constructor. */ fs_reg::fs_reg(float f) { init(); this->file = IMM; this->type = BRW_REGISTER_TYPE_F; this->stride = 0; this->fixed_hw_reg.dw1.f = f; } /** Immediate value constructor. */ fs_reg::fs_reg(int32_t i) { init(); this->file = IMM; this->type = BRW_REGISTER_TYPE_D; this->stride = 0; this->fixed_hw_reg.dw1.d = i; } /** Immediate value constructor. */ fs_reg::fs_reg(uint32_t u) { init(); this->file = IMM; this->type = BRW_REGISTER_TYPE_UD; this->stride = 0; this->fixed_hw_reg.dw1.ud = u; } /** Vector float immediate value constructor. */ fs_reg::fs_reg(uint8_t vf[4]) { init(); this->file = IMM; this->type = BRW_REGISTER_TYPE_VF; memcpy(&this->fixed_hw_reg.dw1.ud, vf, sizeof(unsigned)); } /** Vector float immediate value constructor. */ fs_reg::fs_reg(uint8_t vf0, uint8_t vf1, uint8_t vf2, uint8_t vf3) { init(); this->file = IMM; this->type = BRW_REGISTER_TYPE_VF; this->fixed_hw_reg.dw1.ud = (vf0 << 0) | (vf1 << 8) | (vf2 << 16) | (vf3 << 24); } /** Fixed brw_reg. */ fs_reg::fs_reg(struct brw_reg fixed_hw_reg) { init(); this->file = HW_REG; this->fixed_hw_reg = fixed_hw_reg; this->type = fixed_hw_reg.type; } bool fs_reg::equals(const fs_reg &r) const { return (file == r.file && reg == r.reg && reg_offset == r.reg_offset && subreg_offset == r.subreg_offset && type == r.type && negate == r.negate && abs == r.abs && !reladdr && !r.reladdr && memcmp(&fixed_hw_reg, &r.fixed_hw_reg, sizeof(fixed_hw_reg)) == 0 && stride == r.stride); } fs_reg & fs_reg::set_smear(unsigned subreg) { assert(file != HW_REG && file != IMM); subreg_offset = subreg * type_sz(type); stride = 0; return *this; } bool fs_reg::is_contiguous() const { return stride == 1; } unsigned fs_reg::component_size(unsigned width) const { const unsigned stride = (file != HW_REG ? this->stride : fixed_hw_reg.hstride == 0 ? 0 : 1 << (fixed_hw_reg.hstride - 1)); return MAX2(width * stride, 1) * type_sz(type); } int fs_visitor::type_size(const struct glsl_type *type) { unsigned int size, i; switch (type->base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: return type->components(); case GLSL_TYPE_ARRAY: return type_size(type->fields.array) * type->length; case GLSL_TYPE_STRUCT: size = 0; for (i = 0; i < type->length; i++) { size += type_size(type->fields.structure[i].type); } return size; case GLSL_TYPE_SAMPLER: /* Samplers take up no register space, since they're baked in at * link time. */ return 0; case GLSL_TYPE_ATOMIC_UINT: return 0; case GLSL_TYPE_SUBROUTINE: return 1; case GLSL_TYPE_IMAGE: case GLSL_TYPE_VOID: case GLSL_TYPE_ERROR: case GLSL_TYPE_INTERFACE: case GLSL_TYPE_DOUBLE: unreachable("not reached"); } return 0; } /** * Create a MOV to read the timestamp register. * * The caller is responsible for emitting the MOV. The return value is * the destination of the MOV, with extra parameters set. */ fs_reg fs_visitor::get_timestamp(const fs_builder &bld) { assert(devinfo->gen >= 7); fs_reg ts = fs_reg(retype(brw_vec4_reg(BRW_ARCHITECTURE_REGISTER_FILE, BRW_ARF_TIMESTAMP, 0), BRW_REGISTER_TYPE_UD)); fs_reg dst = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD); /* We want to read the 3 fields we care about even if it's not enabled in * the dispatch. */ bld.group(4, 0).exec_all().MOV(dst, ts); /* The caller wants the low 32 bits of the timestamp. Since it's running * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds, * which is plenty of time for our purposes. It is identical across the * EUs, but since it's tracking GPU core speed it will increment at a * varying rate as render P-states change. * * The caller could also check if render P-states have changed (or anything * else that might disrupt timing) by setting smear to 2 and checking if * that field is != 0. */ dst.set_smear(0); return dst; } void fs_visitor::emit_shader_time_begin() { shader_start_time = get_timestamp(bld.annotate("shader time start")); } void fs_visitor::emit_shader_time_end() { /* Insert our code just before the final SEND with EOT. */ exec_node *end = this->instructions.get_tail(); assert(end && ((fs_inst *) end)->eot); const fs_builder ibld = bld.annotate("shader time end") .exec_all().at(NULL, end); fs_reg shader_end_time = get_timestamp(ibld); /* Check that there weren't any timestamp reset events (assuming these * were the only two timestamp reads that happened). */ fs_reg reset = shader_end_time; reset.set_smear(2); set_condmod(BRW_CONDITIONAL_Z, ibld.AND(ibld.null_reg_ud(), reset, fs_reg(1u))); ibld.IF(BRW_PREDICATE_NORMAL); fs_reg start = shader_start_time; start.negate = true; fs_reg diff = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD); diff.set_smear(0); const fs_builder cbld = ibld.group(1, 0); cbld.group(1, 0).ADD(diff, start, shader_end_time); /* If there were no instructions between the two timestamp gets, the diff * is 2 cycles. Remove that overhead, so I can forget about that when * trying to determine the time taken for single instructions. */ cbld.ADD(diff, diff, fs_reg(-2u)); SHADER_TIME_ADD(cbld, 0, diff); SHADER_TIME_ADD(cbld, 1, fs_reg(1u)); ibld.emit(BRW_OPCODE_ELSE); SHADER_TIME_ADD(cbld, 2, fs_reg(1u)); ibld.emit(BRW_OPCODE_ENDIF); } void fs_visitor::SHADER_TIME_ADD(const fs_builder &bld, int shader_time_subindex, fs_reg value) { int index = shader_time_index * 3 + shader_time_subindex; fs_reg offset = fs_reg(index * SHADER_TIME_STRIDE); fs_reg payload; if (dispatch_width == 8) payload = vgrf(glsl_type::uvec2_type); else payload = vgrf(glsl_type::uint_type); bld.emit(SHADER_OPCODE_SHADER_TIME_ADD, fs_reg(), payload, offset, value); } void fs_visitor::vfail(const char *format, va_list va) { char *msg; if (failed) return; failed = true; msg = ralloc_vasprintf(mem_ctx, format, va); msg = ralloc_asprintf(mem_ctx, "%s compile failed: %s\n", stage_abbrev, msg); this->fail_msg = msg; if (debug_enabled) { fprintf(stderr, "%s", msg); } } void fs_visitor::fail(const char *format, ...) { va_list va; va_start(va, format); vfail(format, va); va_end(va); } /** * Mark this program as impossible to compile in SIMD16 mode. * * During the SIMD8 compile (which happens first), we can detect and flag * things that are unsupported in SIMD16 mode, so the compiler can skip * the SIMD16 compile altogether. * * During a SIMD16 compile (if one happens anyway), this just calls fail(). */ void fs_visitor::no16(const char *msg) { if (dispatch_width == 16) { fail("%s", msg); } else { simd16_unsupported = true; compiler->shader_perf_log(log_data, "SIMD16 shader failed to compile: %s", msg); } } /** * Returns true if the instruction has a flag that means it won't * update an entire destination register. * * For example, dead code elimination and live variable analysis want to know * when a write to a variable screens off any preceding values that were in * it. */ bool fs_inst::is_partial_write() const { return ((this->predicate && this->opcode != BRW_OPCODE_SEL) || (this->exec_size * type_sz(this->dst.type)) < 32 || !this->dst.is_contiguous()); } unsigned fs_inst::components_read(unsigned i) const { switch (opcode) { case FS_OPCODE_LINTERP: if (i == 0) return 2; else return 1; case FS_OPCODE_PIXEL_X: case FS_OPCODE_PIXEL_Y: assert(i == 0); return 2; case FS_OPCODE_FB_WRITE_LOGICAL: assert(src[6].file == IMM); /* First/second FB write color. */ if (i < 2) return src[6].fixed_hw_reg.dw1.ud; else return 1; case SHADER_OPCODE_TEX_LOGICAL: case SHADER_OPCODE_TXD_LOGICAL: case SHADER_OPCODE_TXF_LOGICAL: case SHADER_OPCODE_TXL_LOGICAL: case SHADER_OPCODE_TXS_LOGICAL: case FS_OPCODE_TXB_LOGICAL: case SHADER_OPCODE_TXF_CMS_LOGICAL: case SHADER_OPCODE_TXF_UMS_LOGICAL: case SHADER_OPCODE_TXF_MCS_LOGICAL: case SHADER_OPCODE_LOD_LOGICAL: case SHADER_OPCODE_TG4_LOGICAL: case SHADER_OPCODE_TG4_OFFSET_LOGICAL: assert(src[8].file == IMM && src[9].file == IMM); /* Texture coordinates. */ if (i == 0) return src[8].fixed_hw_reg.dw1.ud; /* Texture derivatives. */ else if ((i == 2 || i == 3) && opcode == SHADER_OPCODE_TXD_LOGICAL) return src[9].fixed_hw_reg.dw1.ud; /* Texture offset. */ else if (i == 7) return 2; else return 1; case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL: case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: assert(src[3].file == IMM); /* Surface coordinates. */ if (i == 0) return src[3].fixed_hw_reg.dw1.ud; /* Surface operation source (ignored for reads). */ else if (i == 1) return 0; else return 1; case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: assert(src[3].file == IMM && src[4].file == IMM); /* Surface coordinates. */ if (i == 0) return src[3].fixed_hw_reg.dw1.ud; /* Surface operation source. */ else if (i == 1) return src[4].fixed_hw_reg.dw1.ud; else return 1; case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: { assert(src[3].file == IMM && src[4].file == IMM); const unsigned op = src[4].fixed_hw_reg.dw1.ud; /* Surface coordinates. */ if (i == 0) return src[3].fixed_hw_reg.dw1.ud; /* Surface operation source. */ else if (i == 1 && op == BRW_AOP_CMPWR) return 2; else if (i == 1 && (op == BRW_AOP_INC || op == BRW_AOP_DEC || op == BRW_AOP_PREDEC)) return 0; else return 1; } default: return 1; } } int fs_inst::regs_read(int arg) const { switch (opcode) { case FS_OPCODE_FB_WRITE: case SHADER_OPCODE_URB_WRITE_SIMD8: case SHADER_OPCODE_UNTYPED_ATOMIC: case SHADER_OPCODE_UNTYPED_SURFACE_READ: case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: case SHADER_OPCODE_TYPED_ATOMIC: case SHADER_OPCODE_TYPED_SURFACE_READ: case SHADER_OPCODE_TYPED_SURFACE_WRITE: case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: if (arg == 0) return mlen; break; case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7: /* The payload is actually stored in src1 */ if (arg == 1) return mlen; break; case FS_OPCODE_LINTERP: if (arg == 1) return 1; break; case SHADER_OPCODE_LOAD_PAYLOAD: if (arg < this->header_size) return 1; break; case CS_OPCODE_CS_TERMINATE: return 1; default: if (is_tex() && arg == 0 && src[0].file == GRF) return mlen; break; } switch (src[arg].file) { case BAD_FILE: return 0; case UNIFORM: case IMM: return 1; case GRF: case HW_REG: return DIV_ROUND_UP(components_read(arg) * src[arg].component_size(exec_size), REG_SIZE); case MRF: unreachable("MRF registers are not allowed as sources"); default: unreachable("Invalid register file"); } } bool fs_inst::reads_flag() const { return predicate; } bool fs_inst::writes_flag() const { return (conditional_mod && (opcode != BRW_OPCODE_SEL && opcode != BRW_OPCODE_IF && opcode != BRW_OPCODE_WHILE)) || opcode == FS_OPCODE_MOV_DISPATCH_TO_FLAGS; } /** * Returns how many MRFs an FS opcode will write over. * * Note that this is not the 0 or 1 implied writes in an actual gen * instruction -- the FS opcodes often generate MOVs in addition. */ int fs_visitor::implied_mrf_writes(fs_inst *inst) { if (inst->mlen == 0) return 0; if (inst->base_mrf == -1) return 0; switch (inst->opcode) { case SHADER_OPCODE_RCP: case SHADER_OPCODE_RSQ: case SHADER_OPCODE_SQRT: case SHADER_OPCODE_EXP2: case SHADER_OPCODE_LOG2: case SHADER_OPCODE_SIN: case SHADER_OPCODE_COS: return 1 * dispatch_width / 8; case SHADER_OPCODE_POW: case SHADER_OPCODE_INT_QUOTIENT: case SHADER_OPCODE_INT_REMAINDER: return 2 * dispatch_width / 8; case SHADER_OPCODE_TEX: case FS_OPCODE_TXB: case SHADER_OPCODE_TXD: case SHADER_OPCODE_TXF: case SHADER_OPCODE_TXF_CMS: case SHADER_OPCODE_TXF_MCS: case SHADER_OPCODE_TG4: case SHADER_OPCODE_TG4_OFFSET: case SHADER_OPCODE_TXL: case SHADER_OPCODE_TXS: case SHADER_OPCODE_LOD: return 1; case FS_OPCODE_FB_WRITE: return 2; case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD: case SHADER_OPCODE_GEN4_SCRATCH_READ: return 1; case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD: return inst->mlen; case SHADER_OPCODE_GEN4_SCRATCH_WRITE: return inst->mlen; case SHADER_OPCODE_UNTYPED_ATOMIC: case SHADER_OPCODE_UNTYPED_SURFACE_READ: case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: case SHADER_OPCODE_TYPED_ATOMIC: case SHADER_OPCODE_TYPED_SURFACE_READ: case SHADER_OPCODE_TYPED_SURFACE_WRITE: case SHADER_OPCODE_URB_WRITE_SIMD8: case FS_OPCODE_INTERPOLATE_AT_CENTROID: case FS_OPCODE_INTERPOLATE_AT_SAMPLE: case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET: case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: return 0; default: unreachable("not reached"); } } fs_reg fs_visitor::vgrf(const glsl_type *const type) { int reg_width = dispatch_width / 8; return fs_reg(GRF, alloc.allocate(type_size(type) * reg_width), brw_type_for_base_type(type)); } /** Fixed HW reg constructor. */ fs_reg::fs_reg(enum register_file file, int reg) { init(); this->file = file; this->reg = reg; this->type = BRW_REGISTER_TYPE_F; this->stride = (file == UNIFORM ? 0 : 1); } /** Fixed HW reg constructor. */ fs_reg::fs_reg(enum register_file file, int reg, enum brw_reg_type type) { init(); this->file = file; this->reg = reg; this->type = type; this->stride = (file == UNIFORM ? 0 : 1); } /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch. * This brings in those uniform definitions */ void fs_visitor::import_uniforms(fs_visitor *v) { this->push_constant_loc = v->push_constant_loc; this->pull_constant_loc = v->pull_constant_loc; this->uniforms = v->uniforms; this->param_size = v->param_size; } void fs_visitor::setup_vector_uniform_values(const gl_constant_value *values, unsigned n) { static const gl_constant_value zero = { 0 }; for (unsigned i = 0; i < n; ++i) stage_prog_data->param[uniforms++] = &values[i]; for (unsigned i = n; i < 4; ++i) stage_prog_data->param[uniforms++] = &zero; } fs_reg * fs_visitor::emit_fragcoord_interpolation(bool pixel_center_integer, bool origin_upper_left) { assert(stage == MESA_SHADER_FRAGMENT); brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::vec4_type)); fs_reg wpos = *reg; bool flip = !origin_upper_left ^ key->render_to_fbo; /* gl_FragCoord.x */ if (pixel_center_integer) { bld.MOV(wpos, this->pixel_x); } else { bld.ADD(wpos, this->pixel_x, fs_reg(0.5f)); } wpos = offset(wpos, bld, 1); /* gl_FragCoord.y */ if (!flip && pixel_center_integer) { bld.MOV(wpos, this->pixel_y); } else { fs_reg pixel_y = this->pixel_y; float offset = (pixel_center_integer ? 0.0f : 0.5f); if (flip) { pixel_y.negate = true; offset += key->drawable_height - 1.0f; } bld.ADD(wpos, pixel_y, fs_reg(offset)); } wpos = offset(wpos, bld, 1); /* gl_FragCoord.z */ if (devinfo->gen >= 6) { bld.MOV(wpos, fs_reg(brw_vec8_grf(payload.source_depth_reg, 0))); } else { bld.emit(FS_OPCODE_LINTERP, wpos, this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC], interp_reg(VARYING_SLOT_POS, 2)); } wpos = offset(wpos, bld, 1); /* gl_FragCoord.w: Already set up in emit_interpolation */ bld.MOV(wpos, this->wpos_w); return reg; } fs_inst * fs_visitor::emit_linterp(const fs_reg &attr, const fs_reg &interp, glsl_interp_qualifier interpolation_mode, bool is_centroid, bool is_sample) { brw_wm_barycentric_interp_mode barycoord_mode; if (devinfo->gen >= 6) { if (is_centroid) { if (interpolation_mode == INTERP_QUALIFIER_SMOOTH) barycoord_mode = BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC; else barycoord_mode = BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC; } else if (is_sample) { if (interpolation_mode == INTERP_QUALIFIER_SMOOTH) barycoord_mode = BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC; else barycoord_mode = BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC; } else { if (interpolation_mode == INTERP_QUALIFIER_SMOOTH) barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC; else barycoord_mode = BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC; } } else { /* On Ironlake and below, there is only one interpolation mode. * Centroid interpolation doesn't mean anything on this hardware -- * there is no multisampling. */ barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC; } return bld.emit(FS_OPCODE_LINTERP, attr, this->delta_xy[barycoord_mode], interp); } void fs_visitor::emit_general_interpolation(fs_reg attr, const char *name, const glsl_type *type, glsl_interp_qualifier interpolation_mode, int location, bool mod_centroid, bool mod_sample) { attr.type = brw_type_for_base_type(type->get_scalar_type()); assert(stage == MESA_SHADER_FRAGMENT); brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data; brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; unsigned int array_elements; if (type->is_array()) { array_elements = type->length; if (array_elements == 0) { fail("dereferenced array '%s' has length 0\n", name); } type = type->fields.array; } else { array_elements = 1; } if (interpolation_mode == INTERP_QUALIFIER_NONE) { bool is_gl_Color = location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1; if (key->flat_shade && is_gl_Color) { interpolation_mode = INTERP_QUALIFIER_FLAT; } else { interpolation_mode = INTERP_QUALIFIER_SMOOTH; } } for (unsigned int i = 0; i < array_elements; i++) { for (unsigned int j = 0; j < type->matrix_columns; j++) { if (prog_data->urb_setup[location] == -1) { /* If there's no incoming setup data for this slot, don't * emit interpolation for it. */ attr = offset(attr, bld, type->vector_elements); location++; continue; } if (interpolation_mode == INTERP_QUALIFIER_FLAT) { /* Constant interpolation (flat shading) case. The SF has * handed us defined values in only the constant offset * field of the setup reg. */ for (unsigned int k = 0; k < type->vector_elements; k++) { struct brw_reg interp = interp_reg(location, k); interp = suboffset(interp, 3); interp.type = attr.type; bld.emit(FS_OPCODE_CINTERP, attr, fs_reg(interp)); attr = offset(attr, bld, 1); } } else { /* Smooth/noperspective interpolation case. */ for (unsigned int k = 0; k < type->vector_elements; k++) { struct brw_reg interp = interp_reg(location, k); if (devinfo->needs_unlit_centroid_workaround && mod_centroid) { /* Get the pixel/sample mask into f0 so that we know * which pixels are lit. Then, for each channel that is * unlit, replace the centroid data with non-centroid * data. */ bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS); fs_inst *inst; inst = emit_linterp(attr, fs_reg(interp), interpolation_mode, false, false); inst->predicate = BRW_PREDICATE_NORMAL; inst->predicate_inverse = true; if (devinfo->has_pln) inst->no_dd_clear = true; inst = emit_linterp(attr, fs_reg(interp), interpolation_mode, mod_centroid && !key->persample_shading, mod_sample || key->persample_shading); inst->predicate = BRW_PREDICATE_NORMAL; inst->predicate_inverse = false; if (devinfo->has_pln) inst->no_dd_check = true; } else { emit_linterp(attr, fs_reg(interp), interpolation_mode, mod_centroid && !key->persample_shading, mod_sample || key->persample_shading); } if (devinfo->gen < 6 && interpolation_mode == INTERP_QUALIFIER_SMOOTH) { bld.MUL(attr, attr, this->pixel_w); } attr = offset(attr, bld, 1); } } location++; } } } fs_reg * fs_visitor::emit_frontfacing_interpolation() { fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::bool_type)); if (devinfo->gen >= 6) { /* Bit 15 of g0.0 is 0 if the polygon is front facing. We want to create * a boolean result from this (~0/true or 0/false). * * We can use the fact that bit 15 is the MSB of g0.0:W to accomplish * this task in only one instruction: * - a negation source modifier will flip the bit; and * - a W -> D type conversion will sign extend the bit into the high * word of the destination. * * An ASR 15 fills the low word of the destination. */ fs_reg g0 = fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_W)); g0.negate = true; bld.ASR(*reg, g0, fs_reg(15)); } else { /* Bit 31 of g1.6 is 0 if the polygon is front facing. We want to create * a boolean result from this (1/true or 0/false). * * Like in the above case, since the bit is the MSB of g1.6:UD we can use * the negation source modifier to flip it. Unfortunately the SHR * instruction only operates on UD (or D with an abs source modifier) * sources without negation. * * Instead, use ASR (which will give ~0/true or 0/false). */ fs_reg g1_6 = fs_reg(retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_D)); g1_6.negate = true; bld.ASR(*reg, g1_6, fs_reg(31)); } return reg; } void fs_visitor::compute_sample_position(fs_reg dst, fs_reg int_sample_pos) { assert(stage == MESA_SHADER_FRAGMENT); brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; assert(dst.type == BRW_REGISTER_TYPE_F); if (key->compute_pos_offset) { /* Convert int_sample_pos to floating point */ bld.MOV(dst, int_sample_pos); /* Scale to the range [0, 1] */ bld.MUL(dst, dst, fs_reg(1 / 16.0f)); } else { /* From ARB_sample_shading specification: * "When rendering to a non-multisample buffer, or if multisample * rasterization is disabled, gl_SamplePosition will always be * (0.5, 0.5). */ bld.MOV(dst, fs_reg(0.5f)); } } fs_reg * fs_visitor::emit_samplepos_setup() { assert(devinfo->gen >= 6); const fs_builder abld = bld.annotate("compute sample position"); fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::vec2_type)); fs_reg pos = *reg; fs_reg int_sample_x = vgrf(glsl_type::int_type); fs_reg int_sample_y = vgrf(glsl_type::int_type); /* WM will be run in MSDISPMODE_PERSAMPLE. So, only one of SIMD8 or SIMD16 * mode will be enabled. * * From the Ivy Bridge PRM, volume 2 part 1, page 344: * R31.1:0 Position Offset X/Y for Slot[3:0] * R31.3:2 Position Offset X/Y for Slot[7:4] * ..... * * The X, Y sample positions come in as bytes in thread payload. So, read * the positions using vstride=16, width=8, hstride=2. */ struct brw_reg sample_pos_reg = stride(retype(brw_vec1_grf(payload.sample_pos_reg, 0), BRW_REGISTER_TYPE_B), 16, 8, 2); if (dispatch_width == 8) { abld.MOV(int_sample_x, fs_reg(sample_pos_reg)); } else { abld.half(0).MOV(half(int_sample_x, 0), fs_reg(sample_pos_reg)); abld.half(1).MOV(half(int_sample_x, 1), fs_reg(suboffset(sample_pos_reg, 16))); } /* Compute gl_SamplePosition.x */ compute_sample_position(pos, int_sample_x); pos = offset(pos, abld, 1); if (dispatch_width == 8) { abld.MOV(int_sample_y, fs_reg(suboffset(sample_pos_reg, 1))); } else { abld.half(0).MOV(half(int_sample_y, 0), fs_reg(suboffset(sample_pos_reg, 1))); abld.half(1).MOV(half(int_sample_y, 1), fs_reg(suboffset(sample_pos_reg, 17))); } /* Compute gl_SamplePosition.y */ compute_sample_position(pos, int_sample_y); return reg; } fs_reg * fs_visitor::emit_sampleid_setup() { assert(stage == MESA_SHADER_FRAGMENT); brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; assert(devinfo->gen >= 6); const fs_builder abld = bld.annotate("compute sample id"); fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::int_type)); if (key->compute_sample_id) { fs_reg t1 = vgrf(glsl_type::int_type); fs_reg t2 = vgrf(glsl_type::int_type); t2.type = BRW_REGISTER_TYPE_UW; /* The PS will be run in MSDISPMODE_PERSAMPLE. For example with * 8x multisampling, subspan 0 will represent sample N (where N * is 0, 2, 4 or 6), subspan 1 will represent sample 1, 3, 5 or * 7. We can find the value of N by looking at R0.0 bits 7:6 * ("Starting Sample Pair Index (SSPI)") and multiplying by two * (since samples are always delivered in pairs). That is, we * compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 & 0xc0) >> 5. Then * we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1) in * case of SIMD8 and sequence (0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, * 2, 3, 3, 3, 3) in case of SIMD16. We compute this sequence by * populating a temporary variable with the sequence (0, 1, 2, 3), * and then reading from it using vstride=1, width=4, hstride=0. * These computations hold good for 4x multisampling as well. * * For 2x MSAA and SIMD16, we want to use the sequence (0, 1, 0, 1): * the first four slots are sample 0 of subspan 0; the next four * are sample 1 of subspan 0; the third group is sample 0 of * subspan 1, and finally sample 1 of subspan 1. */ abld.exec_all() .AND(t1, fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD)), fs_reg(0xc0)); abld.exec_all().SHR(t1, t1, fs_reg(5)); /* This works for both SIMD8 and SIMD16 */ abld.exec_all() .MOV(t2, brw_imm_v(key->persample_2x ? 0x1010 : 0x3210)); /* This special instruction takes care of setting vstride=1, * width=4, hstride=0 of t2 during an ADD instruction. */ abld.emit(FS_OPCODE_SET_SAMPLE_ID, *reg, t1, t2); } else { /* As per GL_ARB_sample_shading specification: * "When rendering to a non-multisample buffer, or if multisample * rasterization is disabled, gl_SampleID will always be zero." */ abld.MOV(*reg, fs_reg(0)); } return reg; } void fs_visitor::resolve_source_modifiers(fs_reg *src) { if (!src->abs && !src->negate) return; fs_reg temp = bld.vgrf(src->type); bld.MOV(temp, *src); *src = temp; } void fs_visitor::emit_discard_jump() { assert(((brw_wm_prog_data*) this->prog_data)->uses_kill); /* For performance, after a discard, jump to the end of the * shader if all relevant channels have been discarded. */ fs_inst *discard_jump = bld.emit(FS_OPCODE_DISCARD_JUMP); discard_jump->flag_subreg = 1; discard_jump->predicate = (dispatch_width == 8) ? BRW_PREDICATE_ALIGN1_ANY8H : BRW_PREDICATE_ALIGN1_ANY16H; discard_jump->predicate_inverse = true; } void fs_visitor::assign_curb_setup() { if (dispatch_width == 8) { prog_data->dispatch_grf_start_reg = payload.num_regs; } else { if (stage == MESA_SHADER_FRAGMENT) { brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data; prog_data->dispatch_grf_start_reg_16 = payload.num_regs; } else if (stage == MESA_SHADER_COMPUTE) { brw_cs_prog_data *prog_data = (brw_cs_prog_data*) this->prog_data; prog_data->dispatch_grf_start_reg_16 = payload.num_regs; } else { unreachable("Unsupported shader type!"); } } prog_data->curb_read_length = ALIGN(stage_prog_data->nr_params, 8) / 8; /* Map the offsets in the UNIFORM file to fixed HW regs. */ foreach_block_and_inst(block, fs_inst, inst, cfg) { for (unsigned int i = 0; i < inst->sources; i++) { if (inst->src[i].file == UNIFORM) { int uniform_nr = inst->src[i].reg + inst->src[i].reg_offset; int constant_nr; if (uniform_nr >= 0 && uniform_nr < (int) uniforms) { constant_nr = push_constant_loc[uniform_nr]; } else { /* Section 5.11 of the OpenGL 4.1 spec says: * "Out-of-bounds reads return undefined values, which include * values from other variables of the active program or zero." * Just return the first push constant. */ constant_nr = 0; } struct brw_reg brw_reg = brw_vec1_grf(payload.num_regs + constant_nr / 8, constant_nr % 8); assert(inst->src[i].stride == 0); inst->src[i].file = HW_REG; inst->src[i].fixed_hw_reg = byte_offset( retype(brw_reg, inst->src[i].type), inst->src[i].subreg_offset); } } } } void fs_visitor::calculate_urb_setup() { assert(stage == MESA_SHADER_FRAGMENT); brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data; brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; memset(prog_data->urb_setup, -1, sizeof(prog_data->urb_setup[0]) * VARYING_SLOT_MAX); int urb_next = 0; /* Figure out where each of the incoming setup attributes lands. */ if (devinfo->gen >= 6) { if (_mesa_bitcount_64(prog->InputsRead & BRW_FS_VARYING_INPUT_MASK) <= 16) { /* The SF/SBE pipeline stage can do arbitrary rearrangement of the * first 16 varying inputs, so we can put them wherever we want. * Just put them in order. * * This is useful because it means that (a) inputs not used by the * fragment shader won't take up valuable register space, and (b) we * won't have to recompile the fragment shader if it gets paired with * a different vertex (or geometry) shader. */ for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) { if (prog->InputsRead & BRW_FS_VARYING_INPUT_MASK & BITFIELD64_BIT(i)) { prog_data->urb_setup[i] = urb_next++; } } } else { /* We have enough input varyings that the SF/SBE pipeline stage can't * arbitrarily rearrange them to suit our whim; we have to put them * in an order that matches the output of the previous pipeline stage * (geometry or vertex shader). */ struct brw_vue_map prev_stage_vue_map; brw_compute_vue_map(devinfo, &prev_stage_vue_map, key->input_slots_valid); int first_slot = 2 * BRW_SF_URB_ENTRY_READ_OFFSET; assert(prev_stage_vue_map.num_slots <= first_slot + 32); for (int slot = first_slot; slot < prev_stage_vue_map.num_slots; slot++) { int varying = prev_stage_vue_map.slot_to_varying[slot]; /* Note that varying == BRW_VARYING_SLOT_COUNT when a slot is * unused. */ if (varying != BRW_VARYING_SLOT_COUNT && (prog->InputsRead & BRW_FS_VARYING_INPUT_MASK & BITFIELD64_BIT(varying))) { prog_data->urb_setup[varying] = slot - first_slot; } } urb_next = prev_stage_vue_map.num_slots - first_slot; } } else { /* FINISHME: The sf doesn't map VS->FS inputs for us very well. */ for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) { /* Point size is packed into the header, not as a general attribute */ if (i == VARYING_SLOT_PSIZ) continue; if (key->input_slots_valid & BITFIELD64_BIT(i)) { /* The back color slot is skipped when the front color is * also written to. In addition, some slots can be * written in the vertex shader and not read in the * fragment shader. So the register number must always be * incremented, mapped or not. */ if (_mesa_varying_slot_in_fs((gl_varying_slot) i)) prog_data->urb_setup[i] = urb_next; urb_next++; } } /* * It's a FS only attribute, and we did interpolation for this attribute * in SF thread. So, count it here, too. * * See compile_sf_prog() for more info. */ if (prog->InputsRead & BITFIELD64_BIT(VARYING_SLOT_PNTC)) prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++; } prog_data->num_varying_inputs = urb_next; } void fs_visitor::assign_urb_setup() { assert(stage == MESA_SHADER_FRAGMENT); brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data; int urb_start = payload.num_regs + prog_data->base.curb_read_length; /* Offset all the urb_setup[] index by the actual position of the * setup regs, now that the location of the constants has been chosen. */ foreach_block_and_inst(block, fs_inst, inst, cfg) { if (inst->opcode == FS_OPCODE_LINTERP) { assert(inst->src[1].file == HW_REG); inst->src[1].fixed_hw_reg.nr += urb_start; } if (inst->opcode == FS_OPCODE_CINTERP) { assert(inst->src[0].file == HW_REG); inst->src[0].fixed_hw_reg.nr += urb_start; } } /* Each attribute is 4 setup channels, each of which is half a reg. */ this->first_non_payload_grf = urb_start + prog_data->num_varying_inputs * 2; } void fs_visitor::assign_vs_urb_setup() { brw_vs_prog_data *vs_prog_data = (brw_vs_prog_data *) prog_data; int grf, count, slot, channel, attr; assert(stage == MESA_SHADER_VERTEX); count = _mesa_bitcount_64(vs_prog_data->inputs_read); if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) count++; /* Each attribute is 4 regs. */ this->first_non_payload_grf = payload.num_regs + prog_data->curb_read_length + count * 4; unsigned vue_entries = MAX2(count, vs_prog_data->base.vue_map.num_slots); vs_prog_data->base.urb_entry_size = ALIGN(vue_entries, 4) / 4; vs_prog_data->base.urb_read_length = (count + 1) / 2; assert(vs_prog_data->base.urb_read_length <= 15); /* Rewrite all ATTR file references to the hw grf that they land in. */ foreach_block_and_inst(block, fs_inst, inst, cfg) { for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file == ATTR) { if (inst->src[i].reg == VERT_ATTRIB_MAX) { slot = count - 1; } else { /* Attributes come in in a contiguous block, ordered by their * gl_vert_attrib value. That means we can compute the slot * number for an attribute by masking out the enabled * attributes before it and counting the bits. */ attr = inst->src[i].reg + inst->src[i].reg_offset / 4; slot = _mesa_bitcount_64(vs_prog_data->inputs_read & BITFIELD64_MASK(attr)); } channel = inst->src[i].reg_offset & 3; grf = payload.num_regs + prog_data->curb_read_length + slot * 4 + channel; inst->src[i].file = HW_REG; inst->src[i].fixed_hw_reg = retype(brw_vec8_grf(grf, 0), inst->src[i].type); } } } } /** * Split large virtual GRFs into separate components if we can. * * This is mostly duplicated with what brw_fs_vector_splitting does, * but that's really conservative because it's afraid of doing * splitting that doesn't result in real progress after the rest of * the optimization phases, which would cause infinite looping in * optimization. We can do it once here, safely. This also has the * opportunity to split interpolated values, or maybe even uniforms, * which we don't have at the IR level. * * We want to split, because virtual GRFs are what we register * allocate and spill (due to contiguousness requirements for some * instructions), and they're what we naturally generate in the * codegen process, but most virtual GRFs don't actually need to be * contiguous sets of GRFs. If we split, we'll end up with reduced * live intervals and better dead code elimination and coalescing. */ void fs_visitor::split_virtual_grfs() { int num_vars = this->alloc.count; /* Count the total number of registers */ int reg_count = 0; int vgrf_to_reg[num_vars]; for (int i = 0; i < num_vars; i++) { vgrf_to_reg[i] = reg_count; reg_count += alloc.sizes[i]; } /* An array of "split points". For each register slot, this indicates * if this slot can be separated from the previous slot. Every time an * instruction uses multiple elements of a register (as a source or * destination), we mark the used slots as inseparable. Then we go * through and split the registers into the smallest pieces we can. */ bool split_points[reg_count]; memset(split_points, 0, sizeof(split_points)); /* Mark all used registers as fully splittable */ foreach_block_and_inst(block, fs_inst, inst, cfg) { if (inst->dst.file == GRF) { int reg = vgrf_to_reg[inst->dst.reg]; for (unsigned j = 1; j < this->alloc.sizes[inst->dst.reg]; j++) split_points[reg + j] = true; } for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file == GRF) { int reg = vgrf_to_reg[inst->src[i].reg]; for (unsigned j = 1; j < this->alloc.sizes[inst->src[i].reg]; j++) split_points[reg + j] = true; } } } foreach_block_and_inst(block, fs_inst, inst, cfg) { if (inst->dst.file == GRF) { int reg = vgrf_to_reg[inst->dst.reg] + inst->dst.reg_offset; for (int j = 1; j < inst->regs_written; j++) split_points[reg + j] = false; } for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file == GRF) { int reg = vgrf_to_reg[inst->src[i].reg] + inst->src[i].reg_offset; for (int j = 1; j < inst->regs_read(i); j++) split_points[reg + j] = false; } } } int new_virtual_grf[reg_count]; int new_reg_offset[reg_count]; int reg = 0; for (int i = 0; i < num_vars; i++) { /* The first one should always be 0 as a quick sanity check. */ assert(split_points[reg] == false); /* j = 0 case */ new_reg_offset[reg] = 0; reg++; int offset = 1; /* j > 0 case */ for (unsigned j = 1; j < alloc.sizes[i]; j++) { /* If this is a split point, reset the offset to 0 and allocate a * new virtual GRF for the previous offset many registers */ if (split_points[reg]) { assert(offset <= MAX_VGRF_SIZE); int grf = alloc.allocate(offset); for (int k = reg - offset; k < reg; k++) new_virtual_grf[k] = grf; offset = 0; } new_reg_offset[reg] = offset; offset++; reg++; } /* The last one gets the original register number */ assert(offset <= MAX_VGRF_SIZE); alloc.sizes[i] = offset; for (int k = reg - offset; k < reg; k++) new_virtual_grf[k] = i; } assert(reg == reg_count); foreach_block_and_inst(block, fs_inst, inst, cfg) { if (inst->dst.file == GRF) { reg = vgrf_to_reg[inst->dst.reg] + inst->dst.reg_offset; inst->dst.reg = new_virtual_grf[reg]; inst->dst.reg_offset = new_reg_offset[reg]; assert((unsigned)new_reg_offset[reg] < alloc.sizes[new_virtual_grf[reg]]); } for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file == GRF) { reg = vgrf_to_reg[inst->src[i].reg] + inst->src[i].reg_offset; inst->src[i].reg = new_virtual_grf[reg]; inst->src[i].reg_offset = new_reg_offset[reg]; assert((unsigned)new_reg_offset[reg] < alloc.sizes[new_virtual_grf[reg]]); } } } invalidate_live_intervals(); } /** * Remove unused virtual GRFs and compact the virtual_grf_* arrays. * * During code generation, we create tons of temporary variables, many of * which get immediately killed and are never used again. Yet, in later * optimization and analysis passes, such as compute_live_intervals, we need * to loop over all the virtual GRFs. Compacting them can save a lot of * overhead. */ bool fs_visitor::compact_virtual_grfs() { bool progress = false; int remap_table[this->alloc.count]; memset(remap_table, -1, sizeof(remap_table)); /* Mark which virtual GRFs are used. */ foreach_block_and_inst(block, const fs_inst, inst, cfg) { if (inst->dst.file == GRF) remap_table[inst->dst.reg] = 0; for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file == GRF) remap_table[inst->src[i].reg] = 0; } } /* Compact the GRF arrays. */ int new_index = 0; for (unsigned i = 0; i < this->alloc.count; i++) { if (remap_table[i] == -1) { /* We just found an unused register. This means that we are * actually going to compact something. */ progress = true; } else { remap_table[i] = new_index; alloc.sizes[new_index] = alloc.sizes[i]; invalidate_live_intervals(); ++new_index; } } this->alloc.count = new_index; /* Patch all the instructions to use the newly renumbered registers */ foreach_block_and_inst(block, fs_inst, inst, cfg) { if (inst->dst.file == GRF) inst->dst.reg = remap_table[inst->dst.reg]; for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file == GRF) inst->src[i].reg = remap_table[inst->src[i].reg]; } } /* Patch all the references to delta_xy, since they're used in register * allocation. If they're unused, switch them to BAD_FILE so we don't * think some random VGRF is delta_xy. */ for (unsigned i = 0; i < ARRAY_SIZE(delta_xy); i++) { if (delta_xy[i].file == GRF) { if (remap_table[delta_xy[i].reg] != -1) { delta_xy[i].reg = remap_table[delta_xy[i].reg]; } else { delta_xy[i].file = BAD_FILE; } } } return progress; } /* * Implements array access of uniforms by inserting a * PULL_CONSTANT_LOAD instruction. * * Unlike temporary GRF array access (where we don't support it due to * the difficulty of doing relative addressing on instruction * destinations), we could potentially do array access of uniforms * that were loaded in GRF space as push constants. In real-world * usage we've seen, though, the arrays being used are always larger * than we could load as push constants, so just always move all * uniform array access out to a pull constant buffer. */ void fs_visitor::move_uniform_array_access_to_pull_constants() { if (dispatch_width != 8) return; pull_constant_loc = ralloc_array(mem_ctx, int, uniforms); memset(pull_constant_loc, -1, sizeof(pull_constant_loc[0]) * uniforms); /* Walk through and find array access of uniforms. Put a copy of that * uniform in the pull constant buffer. * * Note that we don't move constant-indexed accesses to arrays. No * testing has been done of the performance impact of this choice. */ foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { for (int i = 0 ; i < inst->sources; i++) { if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr) continue; int uniform = inst->src[i].reg; /* If this array isn't already present in the pull constant buffer, * add it. */ if (pull_constant_loc[uniform] == -1) { const gl_constant_value **values = &stage_prog_data->param[uniform]; assert(param_size[uniform]); for (int j = 0; j < param_size[uniform]; j++) { pull_constant_loc[uniform + j] = stage_prog_data->nr_pull_params; stage_prog_data->pull_param[stage_prog_data->nr_pull_params++] = values[j]; } } } } } /** * Assign UNIFORM file registers to either push constants or pull constants. * * We allow a fragment shader to have more than the specified minimum * maximum number of fragment shader uniform components (64). If * there are too many of these, they'd fill up all of register space. * So, this will push some of them out to the pull constant buffer and * update the program to load them. */ void fs_visitor::assign_constant_locations() { /* Only the first compile (SIMD8 mode) gets to decide on locations. */ if (dispatch_width != 8) return; /* Find which UNIFORM registers are still in use. */ bool is_live[uniforms]; for (unsigned int i = 0; i < uniforms; i++) { is_live[i] = false; } foreach_block_and_inst(block, fs_inst, inst, cfg) { for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file != UNIFORM) continue; int constant_nr = inst->src[i].reg + inst->src[i].reg_offset; if (constant_nr >= 0 && constant_nr < (int) uniforms) is_live[constant_nr] = true; } } /* Only allow 16 registers (128 uniform components) as push constants. * * Just demote the end of the list. We could probably do better * here, demoting things that are rarely used in the program first. * * If changing this value, note the limitation about total_regs in * brw_curbe.c. */ unsigned int max_push_components = 16 * 8; unsigned int num_push_constants = 0; push_constant_loc = ralloc_array(mem_ctx, int, uniforms); for (unsigned int i = 0; i < uniforms; i++) { if (!is_live[i] || pull_constant_loc[i] != -1) { /* This UNIFORM register is either dead, or has already been demoted * to a pull const. Mark it as no longer living in the param[] array. */ push_constant_loc[i] = -1; continue; } if (num_push_constants < max_push_components) { /* Retain as a push constant. Record the location in the params[] * array. */ push_constant_loc[i] = num_push_constants++; } else { /* Demote to a pull constant. */ push_constant_loc[i] = -1; int pull_index = stage_prog_data->nr_pull_params++; stage_prog_data->pull_param[pull_index] = stage_prog_data->param[i]; pull_constant_loc[i] = pull_index; } } stage_prog_data->nr_params = num_push_constants; /* Up until now, the param[] array has been indexed by reg + reg_offset * of UNIFORM registers. Condense it to only contain the uniforms we * chose to upload as push constants. */ for (unsigned int i = 0; i < uniforms; i++) { int remapped = push_constant_loc[i]; if (remapped == -1) continue; assert(remapped <= (int)i); stage_prog_data->param[remapped] = stage_prog_data->param[i]; } } /** * Replace UNIFORM register file access with either UNIFORM_PULL_CONSTANT_LOAD * or VARYING_PULL_CONSTANT_LOAD instructions which load values into VGRFs. */ void fs_visitor::demote_pull_constants() { foreach_block_and_inst (block, fs_inst, inst, cfg) { for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file != UNIFORM) continue; int pull_index; unsigned location = inst->src[i].reg + inst->src[i].reg_offset; if (location >= uniforms) /* Out of bounds access */ pull_index = -1; else pull_index = pull_constant_loc[location]; if (pull_index == -1) continue; /* Set up the annotation tracking for new generated instructions. */ const fs_builder ibld(this, block, inst); fs_reg surf_index(stage_prog_data->binding_table.pull_constants_start); fs_reg dst = vgrf(glsl_type::float_type); assert(inst->src[i].stride == 0); /* Generate a pull load into dst. */ if (inst->src[i].reladdr) { VARYING_PULL_CONSTANT_LOAD(ibld, dst, surf_index, *inst->src[i].reladdr, pull_index); inst->src[i].reladdr = NULL; inst->src[i].stride = 1; } else { const fs_builder ubld = ibld.exec_all().group(8, 0); fs_reg offset = fs_reg((unsigned)(pull_index * 4) & ~15); ubld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD, dst, surf_index, offset); inst->src[i].set_smear(pull_index & 3); } /* Rewrite the instruction to use the temporary VGRF. */ inst->src[i].file = GRF; inst->src[i].reg = dst.reg; inst->src[i].reg_offset = 0; } } invalidate_live_intervals(); } bool fs_visitor::opt_algebraic() { bool progress = false; foreach_block_and_inst(block, fs_inst, inst, cfg) { switch (inst->opcode) { case BRW_OPCODE_MOV: if (inst->src[0].file != IMM) break; if (inst->saturate) { if (inst->dst.type != inst->src[0].type) assert(!"unimplemented: saturate mixed types"); if (brw_saturate_immediate(inst->dst.type, &inst->src[0].fixed_hw_reg)) { inst->saturate = false; progress = true; } } break; case BRW_OPCODE_MUL: if (inst->src[1].file != IMM) continue; /* a * 1.0 = a */ if (inst->src[1].is_one()) { inst->opcode = BRW_OPCODE_MOV; inst->src[1] = reg_undef; progress = true; break; } /* a * -1.0 = -a */ if (inst->src[1].is_negative_one()) { inst->opcode = BRW_OPCODE_MOV; inst->src[0].negate = !inst->src[0].negate; inst->src[1] = reg_undef; progress = true; break; } /* a * 0.0 = 0.0 */ if (inst->src[1].is_zero()) { inst->opcode = BRW_OPCODE_MOV; inst->src[0] = inst->src[1]; inst->src[1] = reg_undef; progress = true; break; } if (inst->src[0].file == IMM) { assert(inst->src[0].type == BRW_REGISTER_TYPE_F); inst->opcode = BRW_OPCODE_MOV; inst->src[0].fixed_hw_reg.dw1.f *= inst->src[1].fixed_hw_reg.dw1.f; inst->src[1] = reg_undef; progress = true; break; } break; case BRW_OPCODE_ADD: if (inst->src[1].file != IMM) continue; /* a + 0.0 = a */ if (inst->src[1].is_zero()) { inst->opcode = BRW_OPCODE_MOV; inst->src[1] = reg_undef; progress = true; break; } if (inst->src[0].file == IMM) { assert(inst->src[0].type == BRW_REGISTER_TYPE_F); inst->opcode = BRW_OPCODE_MOV; inst->src[0].fixed_hw_reg.dw1.f += inst->src[1].fixed_hw_reg.dw1.f; inst->src[1] = reg_undef; progress = true; break; } break; case BRW_OPCODE_OR: if (inst->src[0].equals(inst->src[1])) { inst->opcode = BRW_OPCODE_MOV; inst->src[1] = reg_undef; progress = true; break; } break; case BRW_OPCODE_LRP: if (inst->src[1].equals(inst->src[2])) { inst->opcode = BRW_OPCODE_MOV; inst->src[0] = inst->src[1]; inst->src[1] = reg_undef; inst->src[2] = reg_undef; progress = true; break; } break; case BRW_OPCODE_CMP: if (inst->conditional_mod == BRW_CONDITIONAL_GE && inst->src[0].abs && inst->src[0].negate && inst->src[1].is_zero()) { inst->src[0].abs = false; inst->src[0].negate = false; inst->conditional_mod = BRW_CONDITIONAL_Z; progress = true; break; } break; case BRW_OPCODE_SEL: if (inst->src[0].equals(inst->src[1])) { inst->opcode = BRW_OPCODE_MOV; inst->src[1] = reg_undef; inst->predicate = BRW_PREDICATE_NONE; inst->predicate_inverse = false; progress = true; } else if (inst->saturate && inst->src[1].file == IMM) { switch (inst->conditional_mod) { case BRW_CONDITIONAL_LE: case BRW_CONDITIONAL_L: switch (inst->src[1].type) { case BRW_REGISTER_TYPE_F: if (inst->src[1].fixed_hw_reg.dw1.f >= 1.0f) { inst->opcode = BRW_OPCODE_MOV; inst->src[1] = reg_undef; inst->conditional_mod = BRW_CONDITIONAL_NONE; progress = true; } break; default: break; } break; case BRW_CONDITIONAL_GE: case BRW_CONDITIONAL_G: switch (inst->src[1].type) { case BRW_REGISTER_TYPE_F: if (inst->src[1].fixed_hw_reg.dw1.f <= 0.0f) { inst->opcode = BRW_OPCODE_MOV; inst->src[1] = reg_undef; inst->conditional_mod = BRW_CONDITIONAL_NONE; progress = true; } break; default: break; } default: break; } } break; case BRW_OPCODE_MAD: if (inst->src[1].is_zero() || inst->src[2].is_zero()) { inst->opcode = BRW_OPCODE_MOV; inst->src[1] = reg_undef; inst->src[2] = reg_undef; progress = true; } else if (inst->src[0].is_zero()) { inst->opcode = BRW_OPCODE_MUL; inst->src[0] = inst->src[2]; inst->src[2] = reg_undef; progress = true; } else if (inst->src[1].is_one()) { inst->opcode = BRW_OPCODE_ADD; inst->src[1] = inst->src[2]; inst->src[2] = reg_undef; progress = true; } else if (inst->src[2].is_one()) { inst->opcode = BRW_OPCODE_ADD; inst->src[2] = reg_undef; progress = true; } else if (inst->src[1].file == IMM && inst->src[2].file == IMM) { inst->opcode = BRW_OPCODE_ADD; inst->src[1].fixed_hw_reg.dw1.f *= inst->src[2].fixed_hw_reg.dw1.f; inst->src[2] = reg_undef; progress = true; } break; case SHADER_OPCODE_RCP: { fs_inst *prev = (fs_inst *)inst->prev; if (prev->opcode == SHADER_OPCODE_SQRT) { if (inst->src[0].equals(prev->dst)) { inst->opcode = SHADER_OPCODE_RSQ; inst->src[0] = prev->src[0]; progress = true; } } break; } case SHADER_OPCODE_BROADCAST: if (is_uniform(inst->src[0])) { inst->opcode = BRW_OPCODE_MOV; inst->sources = 1; inst->force_writemask_all = true; progress = true; } else if (inst->src[1].file == IMM) { inst->opcode = BRW_OPCODE_MOV; inst->src[0] = component(inst->src[0], inst->src[1].fixed_hw_reg.dw1.ud); inst->sources = 1; inst->force_writemask_all = true; progress = true; } break; default: break; } /* Swap if src[0] is immediate. */ if (progress && inst->is_commutative()) { if (inst->src[0].file == IMM) { fs_reg tmp = inst->src[1]; inst->src[1] = inst->src[0]; inst->src[0] = tmp; } } } return progress; } /** * Optimize sample messages that have constant zero values for the trailing * texture coordinates. We can just reduce the message length for these * instructions instead of reserving a register for it. Trailing parameters * that aren't sent default to zero anyway. This will cause the dead code * eliminator to remove the MOV instruction that would otherwise be emitted to * set up the zero value. */ bool fs_visitor::opt_zero_samples() { /* Gen4 infers the texturing opcode based on the message length so we can't * change it. */ if (devinfo->gen < 5) return false; bool progress = false; foreach_block_and_inst(block, fs_inst, inst, cfg) { if (!inst->is_tex()) continue; fs_inst *load_payload = (fs_inst *) inst->prev; if (load_payload->is_head_sentinel() || load_payload->opcode != SHADER_OPCODE_LOAD_PAYLOAD) continue; /* We don't want to remove the message header or the first parameter. * Removing the first parameter is not allowed, see the Haswell PRM * volume 7, page 149: * * "Parameter 0 is required except for the sampleinfo message, which * has no parameter 0" */ while (inst->mlen > inst->header_size + inst->exec_size / 8 && load_payload->src[(inst->mlen - inst->header_size) / (inst->exec_size / 8) + inst->header_size - 1].is_zero()) { inst->mlen -= inst->exec_size / 8; progress = true; } } if (progress) invalidate_live_intervals(); return progress; } /** * Optimize sample messages which are followed by the final RT write. * * CHV, and GEN9+ can mark a texturing SEND instruction with EOT to have its * results sent directly to the framebuffer, bypassing the EU. Recognize the * final texturing results copied to the framebuffer write payload and modify * them to write to the framebuffer directly. */ bool fs_visitor::opt_sampler_eot() { brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; if (stage != MESA_SHADER_FRAGMENT) return false; if (devinfo->gen < 9 && !devinfo->is_cherryview) return false; /* FINISHME: It should be possible to implement this optimization when there * are multiple drawbuffers. */ if (key->nr_color_regions != 1) return false; /* Look for a texturing instruction immediately before the final FB_WRITE. */ bblock_t *block = cfg->blocks[cfg->num_blocks - 1]; fs_inst *fb_write = (fs_inst *)block->end(); assert(fb_write->eot); assert(fb_write->opcode == FS_OPCODE_FB_WRITE); fs_inst *tex_inst = (fs_inst *) fb_write->prev; /* There wasn't one; nothing to do. */ if (unlikely(tex_inst->is_head_sentinel()) || !tex_inst->is_tex()) return false; /* This optimisation doesn't seem to work for textureGather for some * reason. I can't find any documentation or known workarounds to indicate * that this is expected, but considering that it is probably pretty * unlikely that a shader would directly write out the results from * textureGather we might as well just disable it. */ if (tex_inst->opcode == SHADER_OPCODE_TG4 || tex_inst->opcode == SHADER_OPCODE_TG4_OFFSET) return false; /* If there's no header present, we need to munge the LOAD_PAYLOAD as well. * It's very likely to be the previous instruction. */ fs_inst *load_payload = (fs_inst *) tex_inst->prev; if (load_payload->is_head_sentinel() || load_payload->opcode != SHADER_OPCODE_LOAD_PAYLOAD) return false; assert(!tex_inst->eot); /* We can't get here twice */ assert((tex_inst->offset & (0xff << 24)) == 0); const fs_builder ibld(this, block, tex_inst); tex_inst->offset |= fb_write->target << 24; tex_inst->eot = true; tex_inst->dst = ibld.null_reg_ud(); fb_write->remove(cfg->blocks[cfg->num_blocks - 1]); /* If a header is present, marking the eot is sufficient. Otherwise, we need * to create a new LOAD_PAYLOAD command with the same sources and a space * saved for the header. Using a new destination register not only makes sure * we have enough space, but it will make sure the dead code eliminator kills * the instruction that this will replace. */ if (tex_inst->header_size != 0) return true; fs_reg send_header = ibld.vgrf(BRW_REGISTER_TYPE_F, load_payload->sources + 1); fs_reg *new_sources = ralloc_array(mem_ctx, fs_reg, load_payload->sources + 1); new_sources[0] = fs_reg(); for (int i = 0; i < load_payload->sources; i++) new_sources[i+1] = load_payload->src[i]; /* The LOAD_PAYLOAD helper seems like the obvious choice here. However, it * requires a lot of information about the sources to appropriately figure * out the number of registers needed to be used. Given this stage in our * optimization, we may not have the appropriate GRFs required by * LOAD_PAYLOAD at this point (copy propagation). Therefore, we need to * manually emit the instruction. */ fs_inst *new_load_payload = new(mem_ctx) fs_inst(SHADER_OPCODE_LOAD_PAYLOAD, load_payload->exec_size, send_header, new_sources, load_payload->sources + 1); new_load_payload->regs_written = load_payload->regs_written + 1; new_load_payload->header_size = 1; tex_inst->mlen++; tex_inst->header_size = 1; tex_inst->insert_before(cfg->blocks[cfg->num_blocks - 1], new_load_payload); tex_inst->src[0] = send_header; return true; } bool fs_visitor::opt_register_renaming() { bool progress = false; int depth = 0; int remap[alloc.count]; memset(remap, -1, sizeof(int) * alloc.count); foreach_block_and_inst(block, fs_inst, inst, cfg) { if (inst->opcode == BRW_OPCODE_IF || inst->opcode == BRW_OPCODE_DO) { depth++; } else if (inst->opcode == BRW_OPCODE_ENDIF || inst->opcode == BRW_OPCODE_WHILE) { depth--; } /* Rewrite instruction sources. */ for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file == GRF && remap[inst->src[i].reg] != -1 && remap[inst->src[i].reg] != inst->src[i].reg) { inst->src[i].reg = remap[inst->src[i].reg]; progress = true; } } const int dst = inst->dst.reg; if (depth == 0 && inst->dst.file == GRF && alloc.sizes[inst->dst.reg] == inst->exec_size / 8 && !inst->is_partial_write()) { if (remap[dst] == -1) { remap[dst] = dst; } else { remap[dst] = alloc.allocate(inst->exec_size / 8); inst->dst.reg = remap[dst]; progress = true; } } else if (inst->dst.file == GRF && remap[dst] != -1 && remap[dst] != dst) { inst->dst.reg = remap[dst]; progress = true; } } if (progress) { invalidate_live_intervals(); for (unsigned i = 0; i < ARRAY_SIZE(delta_xy); i++) { if (delta_xy[i].file == GRF && remap[delta_xy[i].reg] != -1) { delta_xy[i].reg = remap[delta_xy[i].reg]; } } } return progress; } /** * Remove redundant or useless discard jumps. * * For example, we can eliminate jumps in the following sequence: * * discard-jump (redundant with the next jump) * discard-jump (useless; jumps to the next instruction) * placeholder-halt */ bool fs_visitor::opt_redundant_discard_jumps() { bool progress = false; bblock_t *last_bblock = cfg->blocks[cfg->num_blocks - 1]; fs_inst *placeholder_halt = NULL; foreach_inst_in_block_reverse(fs_inst, inst, last_bblock) { if (inst->opcode == FS_OPCODE_PLACEHOLDER_HALT) { placeholder_halt = inst; break; } } if (!placeholder_halt) return false; /* Delete any HALTs immediately before the placeholder halt. */ for (fs_inst *prev = (fs_inst *) placeholder_halt->prev; !prev->is_head_sentinel() && prev->opcode == FS_OPCODE_DISCARD_JUMP; prev = (fs_inst *) placeholder_halt->prev) { prev->remove(last_bblock); progress = true; } if (progress) invalidate_live_intervals(); return progress; } bool fs_visitor::compute_to_mrf() { bool progress = false; int next_ip = 0; /* No MRFs on Gen >= 7. */ if (devinfo->gen >= 7) return false; calculate_live_intervals(); foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { int ip = next_ip; next_ip++; if (inst->opcode != BRW_OPCODE_MOV || inst->is_partial_write() || inst->dst.file != MRF || inst->src[0].file != GRF || inst->dst.type != inst->src[0].type || inst->src[0].abs || inst->src[0].negate || !inst->src[0].is_contiguous() || inst->src[0].subreg_offset) continue; /* Work out which hardware MRF registers are written by this * instruction. */ int mrf_low = inst->dst.reg & ~BRW_MRF_COMPR4; int mrf_high; if (inst->dst.reg & BRW_MRF_COMPR4) { mrf_high = mrf_low + 4; } else if (inst->exec_size == 16) { mrf_high = mrf_low + 1; } else { mrf_high = mrf_low; } /* Can't compute-to-MRF this GRF if someone else was going to * read it later. */ if (this->virtual_grf_end[inst->src[0].reg] > ip) continue; /* Found a move of a GRF to a MRF. Let's see if we can go * rewrite the thing that made this GRF to write into the MRF. */ foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst, block) { if (scan_inst->dst.file == GRF && scan_inst->dst.reg == inst->src[0].reg) { /* Found the last thing to write our reg we want to turn * into a compute-to-MRF. */ /* If this one instruction didn't populate all the * channels, bail. We might be able to rewrite everything * that writes that reg, but it would require smarter * tracking to delay the rewriting until complete success. */ if (scan_inst->is_partial_write()) break; /* Things returning more than one register would need us to * understand coalescing out more than one MOV at a time. */ if (scan_inst->regs_written > scan_inst->exec_size / 8) break; /* SEND instructions can't have MRF as a destination. */ if (scan_inst->mlen) break; if (devinfo->gen == 6) { /* gen6 math instructions must have the destination be * GRF, so no compute-to-MRF for them. */ if (scan_inst->is_math()) { break; } } if (scan_inst->dst.reg_offset == inst->src[0].reg_offset) { /* Found the creator of our MRF's source value. */ scan_inst->dst.file = MRF; scan_inst->dst.reg = inst->dst.reg; scan_inst->saturate |= inst->saturate; inst->remove(block); progress = true; } break; } /* We don't handle control flow here. Most computation of * values that end up in MRFs are shortly before the MRF * write anyway. */ if (block->start() == scan_inst) break; /* You can't read from an MRF, so if someone else reads our * MRF's source GRF that we wanted to rewrite, that stops us. */ bool interfered = false; for (int i = 0; i < scan_inst->sources; i++) { if (scan_inst->src[i].file == GRF && scan_inst->src[i].reg == inst->src[0].reg && scan_inst->src[i].reg_offset == inst->src[0].reg_offset) { interfered = true; } } if (interfered) break; if (scan_inst->dst.file == MRF) { /* If somebody else writes our MRF here, we can't * compute-to-MRF before that. */ int scan_mrf_low = scan_inst->dst.reg & ~BRW_MRF_COMPR4; int scan_mrf_high; if (scan_inst->dst.reg & BRW_MRF_COMPR4) { scan_mrf_high = scan_mrf_low + 4; } else if (scan_inst->exec_size == 16) { scan_mrf_high = scan_mrf_low + 1; } else { scan_mrf_high = scan_mrf_low; } if (mrf_low == scan_mrf_low || mrf_low == scan_mrf_high || mrf_high == scan_mrf_low || mrf_high == scan_mrf_high) { break; } } if (scan_inst->mlen > 0 && scan_inst->base_mrf != -1) { /* Found a SEND instruction, which means that there are * live values in MRFs from base_mrf to base_mrf + * scan_inst->mlen - 1. Don't go pushing our MRF write up * above it. */ if (mrf_low >= scan_inst->base_mrf && mrf_low < scan_inst->base_mrf + scan_inst->mlen) { break; } if (mrf_high >= scan_inst->base_mrf && mrf_high < scan_inst->base_mrf + scan_inst->mlen) { break; } } } } if (progress) invalidate_live_intervals(); return progress; } /** * Eliminate FIND_LIVE_CHANNEL instructions occurring outside any control * flow. We could probably do better here with some form of divergence * analysis. */ bool fs_visitor::eliminate_find_live_channel() { bool progress = false; unsigned depth = 0; foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { switch (inst->opcode) { case BRW_OPCODE_IF: case BRW_OPCODE_DO: depth++; break; case BRW_OPCODE_ENDIF: case BRW_OPCODE_WHILE: depth--; break; case FS_OPCODE_DISCARD_JUMP: /* This can potentially make control flow non-uniform until the end * of the program. */ return progress; case SHADER_OPCODE_FIND_LIVE_CHANNEL: if (depth == 0) { inst->opcode = BRW_OPCODE_MOV; inst->src[0] = fs_reg(0); inst->sources = 1; inst->force_writemask_all = true; progress = true; } break; default: break; } } return progress; } /** * Once we've generated code, try to convert normal FS_OPCODE_FB_WRITE * instructions to FS_OPCODE_REP_FB_WRITE. */ void fs_visitor::emit_repclear_shader() { brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; int base_mrf = 1; int color_mrf = base_mrf + 2; fs_inst *mov = bld.exec_all().MOV(vec4(brw_message_reg(color_mrf)), fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F)); fs_inst *write; if (key->nr_color_regions == 1) { write = bld.emit(FS_OPCODE_REP_FB_WRITE); write->saturate = key->clamp_fragment_color; write->base_mrf = color_mrf; write->target = 0; write->header_size = 0; write->mlen = 1; } else { assume(key->nr_color_regions > 0); for (int i = 0; i < key->nr_color_regions; ++i) { write = bld.emit(FS_OPCODE_REP_FB_WRITE); write->saturate = key->clamp_fragment_color; write->base_mrf = base_mrf; write->target = i; write->header_size = 2; write->mlen = 3; } } write->eot = true; calculate_cfg(); assign_constant_locations(); assign_curb_setup(); /* Now that we have the uniform assigned, go ahead and force it to a vec4. */ assert(mov->src[0].file == HW_REG); mov->src[0] = brw_vec4_grf(mov->src[0].fixed_hw_reg.nr, 0); } /** * Walks through basic blocks, looking for repeated MRF writes and * removing the later ones. */ bool fs_visitor::remove_duplicate_mrf_writes() { fs_inst *last_mrf_move[16]; bool progress = false; /* Need to update the MRF tracking for compressed instructions. */ if (dispatch_width == 16) return false; memset(last_mrf_move, 0, sizeof(last_mrf_move)); foreach_block_and_inst_safe (block, fs_inst, inst, cfg) { if (inst->is_control_flow()) { memset(last_mrf_move, 0, sizeof(last_mrf_move)); } if (inst->opcode == BRW_OPCODE_MOV && inst->dst.file == MRF) { fs_inst *prev_inst = last_mrf_move[inst->dst.reg]; if (prev_inst && inst->equals(prev_inst)) { inst->remove(block); progress = true; continue; } } /* Clear out the last-write records for MRFs that were overwritten. */ if (inst->dst.file == MRF) { last_mrf_move[inst->dst.reg] = NULL; } if (inst->mlen > 0 && inst->base_mrf != -1) { /* Found a SEND instruction, which will include two or fewer * implied MRF writes. We could do better here. */ for (int i = 0; i < implied_mrf_writes(inst); i++) { last_mrf_move[inst->base_mrf + i] = NULL; } } /* Clear out any MRF move records whose sources got overwritten. */ if (inst->dst.file == GRF) { for (unsigned int i = 0; i < ARRAY_SIZE(last_mrf_move); i++) { if (last_mrf_move[i] && last_mrf_move[i]->src[0].reg == inst->dst.reg) { last_mrf_move[i] = NULL; } } } if (inst->opcode == BRW_OPCODE_MOV && inst->dst.file == MRF && inst->src[0].file == GRF && !inst->is_partial_write()) { last_mrf_move[inst->dst.reg] = inst; } } if (progress) invalidate_live_intervals(); return progress; } static void clear_deps_for_inst_src(fs_inst *inst, bool *deps, int first_grf, int grf_len) { /* Clear the flag for registers that actually got read (as expected). */ for (int i = 0; i < inst->sources; i++) { int grf; if (inst->src[i].file == GRF) { grf = inst->src[i].reg; } else if (inst->src[i].file == HW_REG && inst->src[i].fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) { grf = inst->src[i].fixed_hw_reg.nr; } else { continue; } if (grf >= first_grf && grf < first_grf + grf_len) { deps[grf - first_grf] = false; if (inst->exec_size == 16) deps[grf - first_grf + 1] = false; } } } /** * Implements this workaround for the original 965: * * "[DevBW, DevCL] Implementation Restrictions: As the hardware does not * check for post destination dependencies on this instruction, software * must ensure that there is no destination hazard for the case of ‘write * followed by a posted write’ shown in the following example. * * 1. mov r3 0 * 2. send r3.xy * 3. mov r2 r3 * * Due to no post-destination dependency check on the ‘send’, the above * code sequence could have two instructions (1 and 2) in flight at the * same time that both consider ‘r3’ as the target of their final writes. */ void fs_visitor::insert_gen4_pre_send_dependency_workarounds(bblock_t *block, fs_inst *inst) { int write_len = inst->regs_written; int first_write_grf = inst->dst.reg; bool needs_dep[BRW_MAX_MRF]; assert(write_len < (int)sizeof(needs_dep) - 1); memset(needs_dep, false, sizeof(needs_dep)); memset(needs_dep, true, write_len); clear_deps_for_inst_src(inst, needs_dep, first_write_grf, write_len); /* Walk backwards looking for writes to registers we're writing which * aren't read since being written. If we hit the start of the program, * we assume that there are no outstanding dependencies on entry to the * program. */ foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst, block) { /* If we hit control flow, assume that there *are* outstanding * dependencies, and force their cleanup before our instruction. */ if (block->start() == scan_inst) { for (int i = 0; i < write_len; i++) { if (needs_dep[i]) DEP_RESOLVE_MOV(fs_builder(this, block, inst), first_write_grf + i); } return; } /* We insert our reads as late as possible on the assumption that any * instruction but a MOV that might have left us an outstanding * dependency has more latency than a MOV. */ if (scan_inst->dst.file == GRF) { for (int i = 0; i < scan_inst->regs_written; i++) { int reg = scan_inst->dst.reg + i; if (reg >= first_write_grf && reg < first_write_grf + write_len && needs_dep[reg - first_write_grf]) { DEP_RESOLVE_MOV(fs_builder(this, block, inst), reg); needs_dep[reg - first_write_grf] = false; if (scan_inst->exec_size == 16) needs_dep[reg - first_write_grf + 1] = false; } } } /* Clear the flag for registers that actually got read (as expected). */ clear_deps_for_inst_src(scan_inst, needs_dep, first_write_grf, write_len); /* Continue the loop only if we haven't resolved all the dependencies */ int i; for (i = 0; i < write_len; i++) { if (needs_dep[i]) break; } if (i == write_len) return; } } /** * Implements this workaround for the original 965: * * "[DevBW, DevCL] Errata: A destination register from a send can not be * used as a destination register until after it has been sourced by an * instruction with a different destination register. */ void fs_visitor::insert_gen4_post_send_dependency_workarounds(bblock_t *block, fs_inst *inst) { int write_len = inst->regs_written; int first_write_grf = inst->dst.reg; bool needs_dep[BRW_MAX_MRF]; assert(write_len < (int)sizeof(needs_dep) - 1); memset(needs_dep, false, sizeof(needs_dep)); memset(needs_dep, true, write_len); /* Walk forwards looking for writes to registers we're writing which aren't * read before being written. */ foreach_inst_in_block_starting_from(fs_inst, scan_inst, inst, block) { /* If we hit control flow, force resolve all remaining dependencies. */ if (block->end() == scan_inst) { for (int i = 0; i < write_len; i++) { if (needs_dep[i]) DEP_RESOLVE_MOV(fs_builder(this, block, scan_inst), first_write_grf + i); } return; } /* Clear the flag for registers that actually got read (as expected). */ clear_deps_for_inst_src(scan_inst, needs_dep, first_write_grf, write_len); /* We insert our reads as late as possible since they're reading the * result of a SEND, which has massive latency. */ if (scan_inst->dst.file == GRF && scan_inst->dst.reg >= first_write_grf && scan_inst->dst.reg < first_write_grf + write_len && needs_dep[scan_inst->dst.reg - first_write_grf]) { DEP_RESOLVE_MOV(fs_builder(this, block, scan_inst), scan_inst->dst.reg); needs_dep[scan_inst->dst.reg - first_write_grf] = false; } /* Continue the loop only if we haven't resolved all the dependencies */ int i; for (i = 0; i < write_len; i++) { if (needs_dep[i]) break; } if (i == write_len) return; } } void fs_visitor::insert_gen4_send_dependency_workarounds() { if (devinfo->gen != 4 || devinfo->is_g4x) return; bool progress = false; /* Note that we're done with register allocation, so GRF fs_regs always * have a .reg_offset of 0. */ foreach_block_and_inst(block, fs_inst, inst, cfg) { if (inst->mlen != 0 && inst->dst.file == GRF) { insert_gen4_pre_send_dependency_workarounds(block, inst); insert_gen4_post_send_dependency_workarounds(block, inst); progress = true; } } if (progress) invalidate_live_intervals(); } /** * Turns the generic expression-style uniform pull constant load instruction * into a hardware-specific series of instructions for loading a pull * constant. * * The expression style allows the CSE pass before this to optimize out * repeated loads from the same offset, and gives the pre-register-allocation * scheduling full flexibility, while the conversion to native instructions * allows the post-register-allocation scheduler the best information * possible. * * Note that execution masking for setting up pull constant loads is special: * the channels that need to be written are unrelated to the current execution * mask, since a later instruction will use one of the result channels as a * source operand for all 8 or 16 of its channels. */ void fs_visitor::lower_uniform_pull_constant_loads() { foreach_block_and_inst (block, fs_inst, inst, cfg) { if (inst->opcode != FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD) continue; if (devinfo->gen >= 7) { /* The offset arg before was a vec4-aligned byte offset. We need to * turn it into a dword offset. */ fs_reg const_offset_reg = inst->src[1]; assert(const_offset_reg.file == IMM && const_offset_reg.type == BRW_REGISTER_TYPE_UD); const_offset_reg.fixed_hw_reg.dw1.ud /= 4; fs_reg payload, offset; if (devinfo->gen >= 9) { /* We have to use a message header on Skylake to get SIMD4x2 * mode. Reserve space for the register. */ offset = payload = fs_reg(GRF, alloc.allocate(2)); offset.reg_offset++; inst->mlen = 2; } else { offset = payload = fs_reg(GRF, alloc.allocate(1)); inst->mlen = 1; } /* This is actually going to be a MOV, but since only the first dword * is accessed, we have a special opcode to do just that one. Note * that this needs to be an operation that will be considered a def * by live variable analysis, or register allocation will explode. */ fs_inst *setup = new(mem_ctx) fs_inst(FS_OPCODE_SET_SIMD4X2_OFFSET, 8, offset, const_offset_reg); setup->force_writemask_all = true; setup->ir = inst->ir; setup->annotation = inst->annotation; inst->insert_before(block, setup); /* Similarly, this will only populate the first 4 channels of the * result register (since we only use smear values from 0-3), but we * don't tell the optimizer. */ inst->opcode = FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7; inst->src[1] = payload; inst->base_mrf = -1; invalidate_live_intervals(); } else { /* Before register allocation, we didn't tell the scheduler about the * MRF we use. We know it's safe to use this MRF because nothing * else does except for register spill/unspill, which generates and * uses its MRF within a single IR instruction. */ inst->base_mrf = 14; inst->mlen = 1; } } } bool fs_visitor::lower_load_payload() { bool progress = false; foreach_block_and_inst_safe (block, fs_inst, inst, cfg) { if (inst->opcode != SHADER_OPCODE_LOAD_PAYLOAD) continue; assert(inst->dst.file == MRF || inst->dst.file == GRF); assert(inst->saturate == false); fs_reg dst = inst->dst; /* Get rid of COMPR4. We'll add it back in if we need it */ if (dst.file == MRF) dst.reg = dst.reg & ~BRW_MRF_COMPR4; const fs_builder ibld(this, block, inst); const fs_builder hbld = ibld.exec_all().group(8, 0); for (uint8_t i = 0; i < inst->header_size; i++) { if (inst->src[i].file != BAD_FILE) { fs_reg mov_dst = retype(dst, BRW_REGISTER_TYPE_UD); fs_reg mov_src = retype(inst->src[i], BRW_REGISTER_TYPE_UD); hbld.MOV(mov_dst, mov_src); } dst = offset(dst, hbld, 1); } if (inst->dst.file == MRF && (inst->dst.reg & BRW_MRF_COMPR4) && inst->exec_size > 8) { /* In this case, the payload portion of the LOAD_PAYLOAD isn't * a straightforward copy. Instead, the result of the * LOAD_PAYLOAD is treated as interleaved and the first four * non-header sources are unpacked as: * * m + 0: r0 * m + 1: g0 * m + 2: b0 * m + 3: a0 * m + 4: r1 * m + 5: g1 * m + 6: b1 * m + 7: a1 * * This is used for gen <= 5 fb writes. */ assert(inst->exec_size == 16); assert(inst->header_size + 4 <= inst->sources); for (uint8_t i = inst->header_size; i < inst->header_size + 4; i++) { if (inst->src[i].file != BAD_FILE) { if (devinfo->has_compr4) { fs_reg compr4_dst = retype(dst, inst->src[i].type); compr4_dst.reg |= BRW_MRF_COMPR4; ibld.MOV(compr4_dst, inst->src[i]); } else { /* Platform doesn't have COMPR4. We have to fake it */ fs_reg mov_dst = retype(dst, inst->src[i].type); ibld.half(0).MOV(mov_dst, half(inst->src[i], 0)); mov_dst.reg += 4; ibld.half(1).MOV(mov_dst, half(inst->src[i], 1)); } } dst.reg++; } /* The loop above only ever incremented us through the first set * of 4 registers. However, thanks to the magic of COMPR4, we * actually wrote to the first 8 registers, so we need to take * that into account now. */ dst.reg += 4; /* The COMPR4 code took care of the first 4 sources. We'll let * the regular path handle any remaining sources. Yes, we are * modifying the instruction but we're about to delete it so * this really doesn't hurt anything. */ inst->header_size += 4; } for (uint8_t i = inst->header_size; i < inst->sources; i++) { if (inst->src[i].file != BAD_FILE) ibld.MOV(retype(dst, inst->src[i].type), inst->src[i]); dst = offset(dst, ibld, 1); } inst->remove(block); progress = true; } if (progress) invalidate_live_intervals(); return progress; } bool fs_visitor::lower_integer_multiplication() { bool progress = false; /* Gen8's MUL instruction can do a 32-bit x 32-bit -> 32-bit operation * directly, but Cherryview cannot. */ if (devinfo->gen >= 8 && !devinfo->is_cherryview) return false; foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { if (inst->opcode != BRW_OPCODE_MUL || inst->dst.is_accumulator() || (inst->dst.type != BRW_REGISTER_TYPE_D && inst->dst.type != BRW_REGISTER_TYPE_UD)) continue; const fs_builder ibld(this, block, inst); /* The MUL instruction isn't commutative. On Gen <= 6, only the low * 16-bits of src0 are read, and on Gen >= 7 only the low 16-bits of * src1 are used. * * If multiplying by an immediate value that fits in 16-bits, do a * single MUL instruction with that value in the proper location. */ if (inst->src[1].file == IMM && inst->src[1].fixed_hw_reg.dw1.ud < (1 << 16)) { if (devinfo->gen < 7) { fs_reg imm(GRF, alloc.allocate(dispatch_width / 8), inst->dst.type); ibld.MOV(imm, inst->src[1]); ibld.MUL(inst->dst, imm, inst->src[0]); } else { ibld.MUL(inst->dst, inst->src[0], inst->src[1]); } } else { /* Gen < 8 (and some Gen8+ low-power parts like Cherryview) cannot * do 32-bit integer multiplication in one instruction, but instead * must do a sequence (which actually calculates a 64-bit result): * * mul(8) acc0<1>D g3<8,8,1>D g4<8,8,1>D * mach(8) null g3<8,8,1>D g4<8,8,1>D * mov(8) g2<1>D acc0<8,8,1>D * * But on Gen > 6, the ability to use second accumulator register * (acc1) for non-float data types was removed, preventing a simple * implementation in SIMD16. A 16-channel result can be calculated by * executing the three instructions twice in SIMD8, once with quarter * control of 1Q for the first eight channels and again with 2Q for * the second eight channels. * * Which accumulator register is implicitly accessed (by AccWrEnable * for instance) is determined by the quarter control. Unfortunately * Ivybridge (and presumably Baytrail) has a hardware bug in which an * implicit accumulator access by an instruction with 2Q will access * acc1 regardless of whether the data type is usable in acc1. * * Specifically, the 2Q mach(8) writes acc1 which does not exist for * integer data types. * * Since we only want the low 32-bits of the result, we can do two * 32-bit x 16-bit multiplies (like the mul and mach are doing), and * adjust the high result and add them (like the mach is doing): * * mul(8) g7<1>D g3<8,8,1>D g4.0<8,8,1>UW * mul(8) g8<1>D g3<8,8,1>D g4.1<8,8,1>UW * shl(8) g9<1>D g8<8,8,1>D 16D * add(8) g2<1>D g7<8,8,1>D g8<8,8,1>D * * We avoid the shl instruction by realizing that we only want to add * the low 16-bits of the "high" result to the high 16-bits of the * "low" result and using proper regioning on the add: * * mul(8) g7<1>D g3<8,8,1>D g4.0<16,8,2>UW * mul(8) g8<1>D g3<8,8,1>D g4.1<16,8,2>UW * add(8) g7.1<2>UW g7.1<16,8,2>UW g8<16,8,2>UW * * Since it does not use the (single) accumulator register, we can * schedule multi-component multiplications much better. */ if (inst->conditional_mod && inst->dst.is_null()) { inst->dst = fs_reg(GRF, alloc.allocate(dispatch_width / 8), inst->dst.type); } fs_reg low = inst->dst; fs_reg high(GRF, alloc.allocate(dispatch_width / 8), inst->dst.type); if (devinfo->gen >= 7) { fs_reg src1_0_w = inst->src[1]; fs_reg src1_1_w = inst->src[1]; if (inst->src[1].file == IMM) { src1_0_w.fixed_hw_reg.dw1.ud &= 0xffff; src1_1_w.fixed_hw_reg.dw1.ud >>= 16; } else { src1_0_w.type = BRW_REGISTER_TYPE_UW; if (src1_0_w.stride != 0) { assert(src1_0_w.stride == 1); src1_0_w.stride = 2; } src1_1_w.type = BRW_REGISTER_TYPE_UW; if (src1_1_w.stride != 0) { assert(src1_1_w.stride == 1); src1_1_w.stride = 2; } src1_1_w.subreg_offset += type_sz(BRW_REGISTER_TYPE_UW); } ibld.MUL(low, inst->src[0], src1_0_w); ibld.MUL(high, inst->src[0], src1_1_w); } else { fs_reg src0_0_w = inst->src[0]; fs_reg src0_1_w = inst->src[0]; src0_0_w.type = BRW_REGISTER_TYPE_UW; if (src0_0_w.stride != 0) { assert(src0_0_w.stride == 1); src0_0_w.stride = 2; } src0_1_w.type = BRW_REGISTER_TYPE_UW; if (src0_1_w.stride != 0) { assert(src0_1_w.stride == 1); src0_1_w.stride = 2; } src0_1_w.subreg_offset += type_sz(BRW_REGISTER_TYPE_UW); ibld.MUL(low, src0_0_w, inst->src[1]); ibld.MUL(high, src0_1_w, inst->src[1]); } fs_reg dst = inst->dst; dst.type = BRW_REGISTER_TYPE_UW; dst.subreg_offset = 2; dst.stride = 2; high.type = BRW_REGISTER_TYPE_UW; high.stride = 2; low.type = BRW_REGISTER_TYPE_UW; low.subreg_offset = 2; low.stride = 2; ibld.ADD(dst, low, high); if (inst->conditional_mod) { fs_reg null(retype(ibld.null_reg_f(), inst->dst.type)); set_condmod(inst->conditional_mod, ibld.MOV(null, inst->dst)); } } inst->remove(block); progress = true; } if (progress) invalidate_live_intervals(); return progress; } static void setup_color_payload(const fs_builder &bld, const brw_wm_prog_key *key, fs_reg *dst, fs_reg color, unsigned components) { if (key->clamp_fragment_color) { fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_F, 4); assert(color.type == BRW_REGISTER_TYPE_F); for (unsigned i = 0; i < components; i++) set_saturate(true, bld.MOV(offset(tmp, bld, i), offset(color, bld, i))); color = tmp; } for (unsigned i = 0; i < components; i++) dst[i] = offset(color, bld, i); } static void lower_fb_write_logical_send(const fs_builder &bld, fs_inst *inst, const brw_wm_prog_data *prog_data, const brw_wm_prog_key *key, const fs_visitor::thread_payload &payload) { assert(inst->src[6].file == IMM); const brw_device_info *devinfo = bld.shader->devinfo; const fs_reg &color0 = inst->src[0]; const fs_reg &color1 = inst->src[1]; const fs_reg &src0_alpha = inst->src[2]; const fs_reg &src_depth = inst->src[3]; const fs_reg &dst_depth = inst->src[4]; fs_reg sample_mask = inst->src[5]; const unsigned components = inst->src[6].fixed_hw_reg.dw1.ud; /* We can potentially have a message length of up to 15, so we have to set * base_mrf to either 0 or 1 in order to fit in m0..m15. */ fs_reg sources[15]; int header_size = 2, payload_header_size; unsigned length = 0; /* From the Sandy Bridge PRM, volume 4, page 198: * * "Dispatched Pixel Enables. One bit per pixel indicating * which pixels were originally enabled when the thread was * dispatched. This field is only required for the end-of- * thread message and on all dual-source messages." */ if (devinfo->gen >= 6 && (devinfo->is_haswell || devinfo->gen >= 8 || !prog_data->uses_kill) && color1.file == BAD_FILE && key->nr_color_regions == 1) { header_size = 0; } if (header_size != 0) { assert(header_size == 2); /* Allocate 2 registers for a header */ length += 2; } if (payload.aa_dest_stencil_reg) { sources[length] = fs_reg(GRF, bld.shader->alloc.allocate(1)); bld.group(8, 0).exec_all().annotate("FB write stencil/AA alpha") .MOV(sources[length], fs_reg(brw_vec8_grf(payload.aa_dest_stencil_reg, 0))); length++; } if (prog_data->uses_omask) { sources[length] = fs_reg(GRF, bld.shader->alloc.allocate(1), BRW_REGISTER_TYPE_UD); /* Hand over gl_SampleMask. Only the lower 16 bits of each channel are * relevant. Since it's unsigned single words one vgrf is always * 16-wide, but only the lower or higher 8 channels will be used by the * hardware when doing a SIMD8 write depending on whether we have * selected the subspans for the first or second half respectively. */ assert(sample_mask.file != BAD_FILE && type_sz(sample_mask.type) == 4); sample_mask.type = BRW_REGISTER_TYPE_UW; sample_mask.stride *= 2; bld.exec_all().annotate("FB write oMask") .MOV(half(retype(sources[length], BRW_REGISTER_TYPE_UW), inst->force_sechalf), sample_mask); length++; } payload_header_size = length; if (src0_alpha.file != BAD_FILE) { /* FIXME: This is being passed at the wrong location in the payload and * doesn't work when gl_SampleMask and MRTs are used simultaneously. * It's supposed to be immediately before oMask but there seems to be no * reasonable way to pass them in the correct order because LOAD_PAYLOAD * requires header sources to form a contiguous segment at the beginning * of the message and src0_alpha has per-channel semantics. */ setup_color_payload(bld, key, &sources[length], src0_alpha, 1); length++; } setup_color_payload(bld, key, &sources[length], color0, components); length += 4; if (color1.file != BAD_FILE) { setup_color_payload(bld, key, &sources[length], color1, components); length += 4; } if (src_depth.file != BAD_FILE) { sources[length] = src_depth; length++; } if (dst_depth.file != BAD_FILE) { sources[length] = dst_depth; length++; } fs_inst *load; if (devinfo->gen >= 7) { /* Send from the GRF */ fs_reg payload = fs_reg(GRF, -1, BRW_REGISTER_TYPE_F); load = bld.LOAD_PAYLOAD(payload, sources, length, payload_header_size); payload.reg = bld.shader->alloc.allocate(load->regs_written); load->dst = payload; inst->src[0] = payload; inst->resize_sources(1); inst->base_mrf = -1; } else { /* Send from the MRF */ load = bld.LOAD_PAYLOAD(fs_reg(MRF, 1, BRW_REGISTER_TYPE_F), sources, length, payload_header_size); /* On pre-SNB, we have to interlace the color values. LOAD_PAYLOAD * will do this for us if we just give it a COMPR4 destination. */ if (devinfo->gen < 6 && bld.dispatch_width() == 16) load->dst.reg |= BRW_MRF_COMPR4; inst->resize_sources(0); inst->base_mrf = 1; } inst->opcode = FS_OPCODE_FB_WRITE; inst->mlen = load->regs_written; inst->header_size = header_size; } static void lower_sampler_logical_send_gen4(const fs_builder &bld, fs_inst *inst, opcode op, const fs_reg &coordinate, const fs_reg &shadow_c, const fs_reg &lod, const fs_reg &lod2, const fs_reg &sampler, unsigned coord_components, unsigned grad_components) { const bool has_lod = (op == SHADER_OPCODE_TXL || op == FS_OPCODE_TXB || op == SHADER_OPCODE_TXF || op == SHADER_OPCODE_TXS); fs_reg msg_begin(MRF, 1, BRW_REGISTER_TYPE_F); fs_reg msg_end = msg_begin; /* g0 header. */ msg_end = offset(msg_end, bld.group(8, 0), 1); for (unsigned i = 0; i < coord_components; i++) bld.MOV(retype(offset(msg_end, bld, i), coordinate.type), offset(coordinate, bld, i)); msg_end = offset(msg_end, bld, coord_components); /* Messages other than SAMPLE and RESINFO in SIMD16 and TXD in SIMD8 * require all three components to be present and zero if they are unused. */ if (coord_components > 0 && (has_lod || shadow_c.file != BAD_FILE || (op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8))) { for (unsigned i = coord_components; i < 3; i++) bld.MOV(offset(msg_end, bld, i), fs_reg(0.0f)); msg_end = offset(msg_end, bld, 3 - coord_components); } if (op == SHADER_OPCODE_TXD) { /* TXD unsupported in SIMD16 mode. */ assert(bld.dispatch_width() == 8); /* the slots for u and v are always present, but r is optional */ if (coord_components < 2) msg_end = offset(msg_end, bld, 2 - coord_components); /* P = u, v, r * dPdx = dudx, dvdx, drdx * dPdy = dudy, dvdy, drdy * * 1-arg: Does not exist. * * 2-arg: dudx dvdx dudy dvdy * dPdx.x dPdx.y dPdy.x dPdy.y * m4 m5 m6 m7 * * 3-arg: dudx dvdx drdx dudy dvdy drdy * dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z * m5 m6 m7 m8 m9 m10 */ for (unsigned i = 0; i < grad_components; i++) bld.MOV(offset(msg_end, bld, i), offset(lod, bld, i)); msg_end = offset(msg_end, bld, MAX2(grad_components, 2)); for (unsigned i = 0; i < grad_components; i++) bld.MOV(offset(msg_end, bld, i), offset(lod2, bld, i)); msg_end = offset(msg_end, bld, MAX2(grad_components, 2)); } if (has_lod) { /* Bias/LOD with shadow comparitor is unsupported in SIMD16 -- *Without* * shadow comparitor (including RESINFO) it's unsupported in SIMD8 mode. */ assert(shadow_c.file != BAD_FILE ? bld.dispatch_width() == 8 : bld.dispatch_width() == 16); const brw_reg_type type = (op == SHADER_OPCODE_TXF || op == SHADER_OPCODE_TXS ? BRW_REGISTER_TYPE_UD : BRW_REGISTER_TYPE_F); bld.MOV(retype(msg_end, type), lod); msg_end = offset(msg_end, bld, 1); } if (shadow_c.file != BAD_FILE) { if (op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8) { /* There's no plain shadow compare message, so we use shadow * compare with a bias of 0.0. */ bld.MOV(msg_end, fs_reg(0.0f)); msg_end = offset(msg_end, bld, 1); } bld.MOV(msg_end, shadow_c); msg_end = offset(msg_end, bld, 1); } inst->opcode = op; inst->src[0] = reg_undef; inst->src[1] = sampler; inst->resize_sources(2); inst->base_mrf = msg_begin.reg; inst->mlen = msg_end.reg - msg_begin.reg; inst->header_size = 1; } static void lower_sampler_logical_send_gen5(const fs_builder &bld, fs_inst *inst, opcode op, fs_reg coordinate, const fs_reg &shadow_c, fs_reg lod, fs_reg lod2, const fs_reg &sample_index, const fs_reg &sampler, const fs_reg &offset_value, unsigned coord_components, unsigned grad_components) { fs_reg message(MRF, 2, BRW_REGISTER_TYPE_F); fs_reg msg_coords = message; unsigned header_size = 0; if (offset_value.file != BAD_FILE) { /* The offsets set up by the visitor are in the m1 header, so we can't * go headerless. */ header_size = 1; message.reg--; } for (unsigned i = 0; i < coord_components; i++) { bld.MOV(retype(offset(msg_coords, bld, i), coordinate.type), coordinate); coordinate = offset(coordinate, bld, 1); } fs_reg msg_end = offset(msg_coords, bld, coord_components); fs_reg msg_lod = offset(msg_coords, bld, 4); if (shadow_c.file != BAD_FILE) { fs_reg msg_shadow = msg_lod; bld.MOV(msg_shadow, shadow_c); msg_lod = offset(msg_shadow, bld, 1); msg_end = msg_lod; } switch (op) { case SHADER_OPCODE_TXL: case FS_OPCODE_TXB: bld.MOV(msg_lod, lod); msg_end = offset(msg_lod, bld, 1); break; case SHADER_OPCODE_TXD: /** * P = u, v, r * dPdx = dudx, dvdx, drdx * dPdy = dudy, dvdy, drdy * * Load up these values: * - dudx dudy dvdx dvdy drdx drdy * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z */ msg_end = msg_lod; for (unsigned i = 0; i < grad_components; i++) { bld.MOV(msg_end, lod); lod = offset(lod, bld, 1); msg_end = offset(msg_end, bld, 1); bld.MOV(msg_end, lod2); lod2 = offset(lod2, bld, 1); msg_end = offset(msg_end, bld, 1); } break; case SHADER_OPCODE_TXS: msg_lod = retype(msg_end, BRW_REGISTER_TYPE_UD); bld.MOV(msg_lod, lod); msg_end = offset(msg_lod, bld, 1); break; case SHADER_OPCODE_TXF: msg_lod = offset(msg_coords, bld, 3); bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), lod); msg_end = offset(msg_lod, bld, 1); break; case SHADER_OPCODE_TXF_CMS: msg_lod = offset(msg_coords, bld, 3); /* lod */ bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), fs_reg(0u)); /* sample index */ bld.MOV(retype(offset(msg_lod, bld, 1), BRW_REGISTER_TYPE_UD), sample_index); msg_end = offset(msg_lod, bld, 2); break; default: break; } inst->opcode = op; inst->src[0] = reg_undef; inst->src[1] = sampler; inst->resize_sources(2); inst->base_mrf = message.reg; inst->mlen = msg_end.reg - message.reg; inst->header_size = header_size; /* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */ assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE); } static bool is_high_sampler(const struct brw_device_info *devinfo, const fs_reg &sampler) { if (devinfo->gen < 8 && !devinfo->is_haswell) return false; return sampler.file != IMM || sampler.fixed_hw_reg.dw1.ud >= 16; } static void lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op, fs_reg coordinate, const fs_reg &shadow_c, fs_reg lod, fs_reg lod2, const fs_reg &sample_index, const fs_reg &mcs, const fs_reg &sampler, fs_reg offset_value, unsigned coord_components, unsigned grad_components) { const brw_device_info *devinfo = bld.shader->devinfo; int reg_width = bld.dispatch_width() / 8; unsigned header_size = 0, length = 0; fs_reg sources[MAX_SAMPLER_MESSAGE_SIZE]; for (unsigned i = 0; i < ARRAY_SIZE(sources); i++) sources[i] = bld.vgrf(BRW_REGISTER_TYPE_F); if (op == SHADER_OPCODE_TG4 || op == SHADER_OPCODE_TG4_OFFSET || offset_value.file != BAD_FILE || is_high_sampler(devinfo, sampler)) { /* For general texture offsets (no txf workaround), we need a header to * put them in. Note that we're only reserving space for it in the * message payload as it will be initialized implicitly by the * generator. * * TG4 needs to place its channel select in the header, for interaction * with ARB_texture_swizzle. The sampler index is only 4-bits, so for * larger sampler numbers we need to offset the Sampler State Pointer in * the header. */ header_size = 1; sources[0] = fs_reg(); length++; } if (shadow_c.file != BAD_FILE) { bld.MOV(sources[length], shadow_c); length++; } bool coordinate_done = false; /* The sampler can only meaningfully compute LOD for fragment shader * messages. For all other stages, we change the opcode to TXL and * hardcode the LOD to 0. */ if (bld.shader->stage != MESA_SHADER_FRAGMENT && op == SHADER_OPCODE_TEX) { op = SHADER_OPCODE_TXL; lod = fs_reg(0.0f); } /* Set up the LOD info */ switch (op) { case FS_OPCODE_TXB: case SHADER_OPCODE_TXL: bld.MOV(sources[length], lod); length++; break; case SHADER_OPCODE_TXD: /* TXD should have been lowered in SIMD16 mode. */ assert(bld.dispatch_width() == 8); /* Load dPdx and the coordinate together: * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z */ for (unsigned i = 0; i < coord_components; i++) { bld.MOV(sources[length], coordinate); coordinate = offset(coordinate, bld, 1); length++; /* For cube map array, the coordinate is (u,v,r,ai) but there are * only derivatives for (u, v, r). */ if (i < grad_components) { bld.MOV(sources[length], lod); lod = offset(lod, bld, 1); length++; bld.MOV(sources[length], lod2); lod2 = offset(lod2, bld, 1); length++; } } coordinate_done = true; break; case SHADER_OPCODE_TXS: bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), lod); length++; break; case SHADER_OPCODE_TXF: /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r. * On Gen9 they are u, v, lod, r */ bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate); coordinate = offset(coordinate, bld, 1); length++; if (devinfo->gen >= 9) { if (coord_components >= 2) { bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate); coordinate = offset(coordinate, bld, 1); } length++; } bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), lod); length++; for (unsigned i = devinfo->gen >= 9 ? 2 : 1; i < coord_components; i++) { bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate); coordinate = offset(coordinate, bld, 1); length++; } coordinate_done = true; break; case SHADER_OPCODE_TXF_CMS: case SHADER_OPCODE_TXF_UMS: case SHADER_OPCODE_TXF_MCS: if (op == SHADER_OPCODE_TXF_UMS || op == SHADER_OPCODE_TXF_CMS) { bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), sample_index); length++; } if (op == SHADER_OPCODE_TXF_CMS) { /* Data from the multisample control surface. */ bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), mcs); length++; } /* There is no offsetting for this message; just copy in the integer * texture coordinates. */ for (unsigned i = 0; i < coord_components; i++) { bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate); coordinate = offset(coordinate, bld, 1); length++; } coordinate_done = true; break; case SHADER_OPCODE_TG4_OFFSET: /* gather4_po_c should have been lowered in SIMD16 mode. */ assert(bld.dispatch_width() == 8 || shadow_c.file == BAD_FILE); /* More crazy intermixing */ for (unsigned i = 0; i < 2; i++) { /* u, v */ bld.MOV(sources[length], coordinate); coordinate = offset(coordinate, bld, 1); length++; } for (unsigned i = 0; i < 2; i++) { /* offu, offv */ bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), offset_value); offset_value = offset(offset_value, bld, 1); length++; } if (coord_components == 3) { /* r if present */ bld.MOV(sources[length], coordinate); coordinate = offset(coordinate, bld, 1); length++; } coordinate_done = true; break; default: break; } /* Set up the coordinate (except for cases where it was done above) */ if (!coordinate_done) { for (unsigned i = 0; i < coord_components; i++) { bld.MOV(sources[length], coordinate); coordinate = offset(coordinate, bld, 1); length++; } } int mlen; if (reg_width == 2) mlen = length * reg_width - header_size; else mlen = length * reg_width; const fs_reg src_payload = fs_reg(GRF, bld.shader->alloc.allocate(mlen), BRW_REGISTER_TYPE_F); bld.LOAD_PAYLOAD(src_payload, sources, length, header_size); /* Generate the SEND. */ inst->opcode = op; inst->src[0] = src_payload; inst->src[1] = sampler; inst->resize_sources(2); inst->base_mrf = -1; inst->mlen = mlen; inst->header_size = header_size; /* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */ assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE); } static void lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst, opcode op) { const brw_device_info *devinfo = bld.shader->devinfo; const fs_reg &coordinate = inst->src[0]; const fs_reg &shadow_c = inst->src[1]; const fs_reg &lod = inst->src[2]; const fs_reg &lod2 = inst->src[3]; const fs_reg &sample_index = inst->src[4]; const fs_reg &mcs = inst->src[5]; const fs_reg &sampler = inst->src[6]; const fs_reg &offset_value = inst->src[7]; assert(inst->src[8].file == IMM && inst->src[9].file == IMM); const unsigned coord_components = inst->src[8].fixed_hw_reg.dw1.ud; const unsigned grad_components = inst->src[9].fixed_hw_reg.dw1.ud; if (devinfo->gen >= 7) { lower_sampler_logical_send_gen7(bld, inst, op, coordinate, shadow_c, lod, lod2, sample_index, mcs, sampler, offset_value, coord_components, grad_components); } else if (devinfo->gen >= 5) { lower_sampler_logical_send_gen5(bld, inst, op, coordinate, shadow_c, lod, lod2, sample_index, sampler, offset_value, coord_components, grad_components); } else { lower_sampler_logical_send_gen4(bld, inst, op, coordinate, shadow_c, lod, lod2, sampler, coord_components, grad_components); } } /** * Initialize the header present in some typed and untyped surface * messages. */ static fs_reg emit_surface_header(const fs_builder &bld, const fs_reg &sample_mask) { fs_builder ubld = bld.exec_all().group(8, 0); const fs_reg dst = ubld.vgrf(BRW_REGISTER_TYPE_UD); ubld.MOV(dst, fs_reg(0)); ubld.MOV(component(dst, 7), sample_mask); return dst; } static void lower_surface_logical_send(const fs_builder &bld, fs_inst *inst, opcode op, const fs_reg &sample_mask) { /* Get the logical send arguments. */ const fs_reg &addr = inst->src[0]; const fs_reg &src = inst->src[1]; const fs_reg &surface = inst->src[2]; const UNUSED fs_reg &dims = inst->src[3]; const fs_reg &arg = inst->src[4]; /* Calculate the total number of components of the payload. */ const unsigned addr_sz = inst->components_read(0); const unsigned src_sz = inst->components_read(1); const unsigned header_sz = (sample_mask.file == BAD_FILE ? 0 : 1); const unsigned sz = header_sz + addr_sz + src_sz; /* Allocate space for the payload. */ fs_reg *const components = new fs_reg[sz]; const fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, sz); unsigned n = 0; /* Construct the payload. */ if (header_sz) components[n++] = emit_surface_header(bld, sample_mask); for (unsigned i = 0; i < addr_sz; i++) components[n++] = offset(addr, bld, i); for (unsigned i = 0; i < src_sz; i++) components[n++] = offset(src, bld, i); bld.LOAD_PAYLOAD(payload, components, sz, header_sz); /* Update the original instruction. */ inst->opcode = op; inst->mlen = header_sz + (addr_sz + src_sz) * inst->exec_size / 8; inst->header_size = header_sz; inst->src[0] = payload; inst->src[1] = surface; inst->src[2] = arg; inst->resize_sources(3); delete[] components; } bool fs_visitor::lower_logical_sends() { bool progress = false; foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { const fs_builder ibld(this, block, inst); switch (inst->opcode) { case FS_OPCODE_FB_WRITE_LOGICAL: assert(stage == MESA_SHADER_FRAGMENT); lower_fb_write_logical_send(ibld, inst, (const brw_wm_prog_data *)prog_data, (const brw_wm_prog_key *)key, payload); break; case SHADER_OPCODE_TEX_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TEX); break; case SHADER_OPCODE_TXD_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXD); break; case SHADER_OPCODE_TXF_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF); break; case SHADER_OPCODE_TXL_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXL); break; case SHADER_OPCODE_TXS_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXS); break; case FS_OPCODE_TXB_LOGICAL: lower_sampler_logical_send(ibld, inst, FS_OPCODE_TXB); break; case SHADER_OPCODE_TXF_CMS_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_CMS); break; case SHADER_OPCODE_TXF_UMS_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_UMS); break; case SHADER_OPCODE_TXF_MCS_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_MCS); break; case SHADER_OPCODE_LOD_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_LOD); break; case SHADER_OPCODE_TG4_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TG4); break; case SHADER_OPCODE_TG4_OFFSET_LOGICAL: lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TG4_OFFSET); break; case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL: lower_surface_logical_send(ibld, inst, SHADER_OPCODE_UNTYPED_SURFACE_READ, fs_reg(0xffff)); break; case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: lower_surface_logical_send(ibld, inst, SHADER_OPCODE_UNTYPED_SURFACE_WRITE, ibld.sample_mask_reg()); break; case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: lower_surface_logical_send(ibld, inst, SHADER_OPCODE_UNTYPED_ATOMIC, ibld.sample_mask_reg()); break; case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: lower_surface_logical_send(ibld, inst, SHADER_OPCODE_TYPED_SURFACE_READ, fs_reg(0xffff)); break; case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: lower_surface_logical_send(ibld, inst, SHADER_OPCODE_TYPED_SURFACE_WRITE, ibld.sample_mask_reg()); break; case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: lower_surface_logical_send(ibld, inst, SHADER_OPCODE_TYPED_ATOMIC, ibld.sample_mask_reg()); break; default: continue; } progress = true; } if (progress) invalidate_live_intervals(); return progress; } /** * Get the closest native SIMD width supported by the hardware for instruction * \p inst. The instruction will be left untouched by * fs_visitor::lower_simd_width() if the returned value is equal to the * original execution size. */ static unsigned get_lowered_simd_width(const struct brw_device_info *devinfo, const fs_inst *inst) { switch (inst->opcode) { case FS_OPCODE_FB_WRITE_LOGICAL: /* Gen6 doesn't support SIMD16 depth writes but we cannot handle them * here. */ assert(devinfo->gen != 6 || inst->src[3].file == BAD_FILE || inst->exec_size == 8); /* Dual-source FB writes are unsupported in SIMD16 mode. */ return (inst->src[1].file != BAD_FILE ? 8 : inst->exec_size); case SHADER_OPCODE_TXD_LOGICAL: /* TXD is unsupported in SIMD16 mode. */ return 8; case SHADER_OPCODE_TG4_OFFSET_LOGICAL: { /* gather4_po_c is unsupported in SIMD16 mode. */ const fs_reg &shadow_c = inst->src[1]; return (shadow_c.file != BAD_FILE ? 8 : inst->exec_size); } case SHADER_OPCODE_TXL_LOGICAL: case FS_OPCODE_TXB_LOGICAL: { /* Gen4 doesn't have SIMD8 non-shadow-compare bias/LOD instructions, and * Gen4-6 can't support TXL and TXB with shadow comparison in SIMD16 * mode because the message exceeds the maximum length of 11. */ const fs_reg &shadow_c = inst->src[1]; if (devinfo->gen == 4 && shadow_c.file == BAD_FILE) return 16; else if (devinfo->gen < 7 && shadow_c.file != BAD_FILE) return 8; else return inst->exec_size; } case SHADER_OPCODE_TXF_LOGICAL: case SHADER_OPCODE_TXS_LOGICAL: /* Gen4 doesn't have SIMD8 variants for the RESINFO and LD-with-LOD * messages. Use SIMD16 instead. */ if (devinfo->gen == 4) return 16; else return inst->exec_size; case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: return 8; default: return inst->exec_size; } } /** * The \p rows array of registers represents a \p num_rows by \p num_columns * matrix in row-major order, write it in column-major order into the register * passed as destination. \p stride gives the separation between matrix * elements in the input in fs_builder::dispatch_width() units. */ static void emit_transpose(const fs_builder &bld, const fs_reg &dst, const fs_reg *rows, unsigned num_rows, unsigned num_columns, unsigned stride) { fs_reg *const components = new fs_reg[num_rows * num_columns]; for (unsigned i = 0; i < num_columns; ++i) { for (unsigned j = 0; j < num_rows; ++j) components[num_rows * i + j] = offset(rows[j], bld, stride * i); } bld.LOAD_PAYLOAD(dst, components, num_rows * num_columns, 0); delete[] components; } bool fs_visitor::lower_simd_width() { bool progress = false; foreach_block_and_inst_safe(block, fs_inst, inst, cfg) { const unsigned lower_width = get_lowered_simd_width(devinfo, inst); if (lower_width != inst->exec_size) { /* Builder matching the original instruction. We may also need to * emit an instruction of width larger than the original, set the * execution size of the builder to the highest of both for now so * we're sure that both cases can be handled. */ const fs_builder ibld = bld.at(block, inst) .exec_all(inst->force_writemask_all) .group(MAX2(inst->exec_size, lower_width), inst->force_sechalf); /* Split the copies in chunks of the execution width of either the * original or the lowered instruction, whichever is lower. */ const unsigned copy_width = MIN2(lower_width, inst->exec_size); const unsigned n = inst->exec_size / copy_width; const unsigned dst_size = inst->regs_written * REG_SIZE / inst->dst.component_size(inst->exec_size); fs_reg dsts[4]; assert(n > 0 && n <= ARRAY_SIZE(dsts) && !inst->writes_accumulator && !inst->mlen); for (unsigned i = 0; i < n; i++) { /* Emit a copy of the original instruction with the lowered width. * If the EOT flag was set throw it away except for the last * instruction to avoid killing the thread prematurely. */ fs_inst split_inst = *inst; split_inst.exec_size = lower_width; split_inst.eot = inst->eot && i == n - 1; /* Select the correct channel enables for the i-th group, then * transform the sources and destination and emit the lowered * instruction. */ const fs_builder lbld = ibld.group(lower_width, i); for (unsigned j = 0; j < inst->sources; j++) { if (inst->src[j].file != BAD_FILE && !is_uniform(inst->src[j])) { /* Get the i-th copy_width-wide chunk of the source. */ const fs_reg src = horiz_offset(inst->src[j], copy_width * i); const unsigned src_size = inst->components_read(j); /* Use a trivial transposition to copy one every n * copy_width-wide components of the register into a * temporary passed as source to the lowered instruction. */ split_inst.src[j] = lbld.vgrf(inst->src[j].type, src_size); emit_transpose(lbld.group(copy_width, 0), split_inst.src[j], &src, 1, src_size, n); } } if (inst->regs_written) { /* Allocate enough space to hold the result of the lowered * instruction and fix up the number of registers written. */ split_inst.dst = dsts[i] = lbld.vgrf(inst->dst.type, dst_size); split_inst.regs_written = DIV_ROUND_UP(inst->regs_written * lower_width, inst->exec_size); } lbld.emit(split_inst); } if (inst->regs_written) { /* Distance between useful channels in the temporaries, skipping * garbage if the lowered instruction is wider than the original. */ const unsigned m = lower_width / copy_width; /* Interleave the components of the result from the lowered * instructions. We need to set exec_all() when copying more than * one half per component, because LOAD_PAYLOAD (in terms of which * emit_transpose is implemented) can only use the same channel * enable signals for all of its non-header sources. */ emit_transpose(ibld.exec_all(inst->exec_size > copy_width) .group(copy_width, 0), inst->dst, dsts, n, dst_size, m); } inst->remove(block); progress = true; } } if (progress) invalidate_live_intervals(); return progress; } void fs_visitor::dump_instructions() { dump_instructions(NULL); } void fs_visitor::dump_instructions(const char *name) { FILE *file = stderr; if (name && geteuid() != 0) { file = fopen(name, "w"); if (!file) file = stderr; } if (cfg) { calculate_register_pressure(); int ip = 0, max_pressure = 0; foreach_block_and_inst(block, backend_instruction, inst, cfg) { max_pressure = MAX2(max_pressure, regs_live_at_ip[ip]); fprintf(file, "{%3d} %4d: ", regs_live_at_ip[ip], ip); dump_instruction(inst, file); ip++; } fprintf(file, "Maximum %3d registers live at once.\n", max_pressure); } else { int ip = 0; foreach_in_list(backend_instruction, inst, &instructions) { fprintf(file, "%4d: ", ip++); dump_instruction(inst, file); } } if (file != stderr) { fclose(file); } } void fs_visitor::dump_instruction(backend_instruction *be_inst) { dump_instruction(be_inst, stderr); } void fs_visitor::dump_instruction(backend_instruction *be_inst, FILE *file) { fs_inst *inst = (fs_inst *)be_inst; if (inst->predicate) { fprintf(file, "(%cf0.%d) ", inst->predicate_inverse ? '-' : '+', inst->flag_subreg); } fprintf(file, "%s", brw_instruction_name(inst->opcode)); if (inst->saturate) fprintf(file, ".sat"); if (inst->conditional_mod) { fprintf(file, "%s", conditional_modifier[inst->conditional_mod]); if (!inst->predicate && (devinfo->gen < 5 || (inst->opcode != BRW_OPCODE_SEL && inst->opcode != BRW_OPCODE_IF && inst->opcode != BRW_OPCODE_WHILE))) { fprintf(file, ".f0.%d", inst->flag_subreg); } } fprintf(file, "(%d) ", inst->exec_size); if (inst->mlen) { fprintf(file, "(mlen: %d) ", inst->mlen); } switch (inst->dst.file) { case GRF: fprintf(file, "vgrf%d", inst->dst.reg); if (alloc.sizes[inst->dst.reg] != inst->regs_written || inst->dst.subreg_offset) fprintf(file, "+%d.%d", inst->dst.reg_offset, inst->dst.subreg_offset); break; case MRF: fprintf(file, "m%d", inst->dst.reg); break; case BAD_FILE: fprintf(file, "(null)"); break; case UNIFORM: fprintf(file, "***u%d***", inst->dst.reg + inst->dst.reg_offset); break; case ATTR: fprintf(file, "***attr%d***", inst->dst.reg + inst->dst.reg_offset); break; case HW_REG: if (inst->dst.fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE) { switch (inst->dst.fixed_hw_reg.nr) { case BRW_ARF_NULL: fprintf(file, "null"); break; case BRW_ARF_ADDRESS: fprintf(file, "a0.%d", inst->dst.fixed_hw_reg.subnr); break; case BRW_ARF_ACCUMULATOR: fprintf(file, "acc%d", inst->dst.fixed_hw_reg.subnr); break; case BRW_ARF_FLAG: fprintf(file, "f%d.%d", inst->dst.fixed_hw_reg.nr & 0xf, inst->dst.fixed_hw_reg.subnr); break; default: fprintf(file, "arf%d.%d", inst->dst.fixed_hw_reg.nr & 0xf, inst->dst.fixed_hw_reg.subnr); break; } } else { fprintf(file, "hw_reg%d", inst->dst.fixed_hw_reg.nr); } if (inst->dst.fixed_hw_reg.subnr) fprintf(file, "+%d", inst->dst.fixed_hw_reg.subnr); break; default: fprintf(file, "???"); break; } fprintf(file, ":%s, ", brw_reg_type_letters(inst->dst.type)); for (int i = 0; i < inst->sources; i++) { if (inst->src[i].negate) fprintf(file, "-"); if (inst->src[i].abs) fprintf(file, "|"); switch (inst->src[i].file) { case GRF: fprintf(file, "vgrf%d", inst->src[i].reg); if (alloc.sizes[inst->src[i].reg] != (unsigned)inst->regs_read(i) || inst->src[i].subreg_offset) fprintf(file, "+%d.%d", inst->src[i].reg_offset, inst->src[i].subreg_offset); break; case MRF: fprintf(file, "***m%d***", inst->src[i].reg); break; case ATTR: fprintf(file, "attr%d", inst->src[i].reg + inst->src[i].reg_offset); break; case UNIFORM: fprintf(file, "u%d", inst->src[i].reg + inst->src[i].reg_offset); if (inst->src[i].reladdr) { fprintf(file, "+reladdr"); } else if (inst->src[i].subreg_offset) { fprintf(file, "+%d.%d", inst->src[i].reg_offset, inst->src[i].subreg_offset); } break; case BAD_FILE: fprintf(file, "(null)"); break; case IMM: switch (inst->src[i].type) { case BRW_REGISTER_TYPE_F: fprintf(file, "%ff", inst->src[i].fixed_hw_reg.dw1.f); break; case BRW_REGISTER_TYPE_W: case BRW_REGISTER_TYPE_D: fprintf(file, "%dd", inst->src[i].fixed_hw_reg.dw1.d); break; case BRW_REGISTER_TYPE_UW: case BRW_REGISTER_TYPE_UD: fprintf(file, "%uu", inst->src[i].fixed_hw_reg.dw1.ud); break; case BRW_REGISTER_TYPE_VF: fprintf(file, "[%-gF, %-gF, %-gF, %-gF]", brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 0) & 0xff), brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 8) & 0xff), brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 16) & 0xff), brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 24) & 0xff)); break; default: fprintf(file, "???"); break; } break; case HW_REG: if (inst->src[i].fixed_hw_reg.negate) fprintf(file, "-"); if (inst->src[i].fixed_hw_reg.abs) fprintf(file, "|"); if (inst->src[i].fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE) { switch (inst->src[i].fixed_hw_reg.nr) { case BRW_ARF_NULL: fprintf(file, "null"); break; case BRW_ARF_ADDRESS: fprintf(file, "a0.%d", inst->src[i].fixed_hw_reg.subnr); break; case BRW_ARF_ACCUMULATOR: fprintf(file, "acc%d", inst->src[i].fixed_hw_reg.subnr); break; case BRW_ARF_FLAG: fprintf(file, "f%d.%d", inst->src[i].fixed_hw_reg.nr & 0xf, inst->src[i].fixed_hw_reg.subnr); break; default: fprintf(file, "arf%d.%d", inst->src[i].fixed_hw_reg.nr & 0xf, inst->src[i].fixed_hw_reg.subnr); break; } } else { fprintf(file, "hw_reg%d", inst->src[i].fixed_hw_reg.nr); } if (inst->src[i].fixed_hw_reg.subnr) fprintf(file, "+%d", inst->src[i].fixed_hw_reg.subnr); if (inst->src[i].fixed_hw_reg.abs) fprintf(file, "|"); break; default: fprintf(file, "???"); break; } if (inst->src[i].abs) fprintf(file, "|"); if (inst->src[i].file != IMM) { fprintf(file, ":%s", brw_reg_type_letters(inst->src[i].type)); } if (i < inst->sources - 1 && inst->src[i + 1].file != BAD_FILE) fprintf(file, ", "); } fprintf(file, " "); if (dispatch_width == 16 && inst->exec_size == 8) { if (inst->force_sechalf) fprintf(file, "2ndhalf "); else fprintf(file, "1sthalf "); } fprintf(file, "\n"); } /** * Possibly returns an instruction that set up @param reg. * * Sometimes we want to take the result of some expression/variable * dereference tree and rewrite the instruction generating the result * of the tree. When processing the tree, we know that the * instructions generated are all writing temporaries that are dead * outside of this tree. So, if we have some instructions that write * a temporary, we're free to point that temp write somewhere else. * * Note that this doesn't guarantee that the instruction generated * only reg -- it might be the size=4 destination of a texture instruction. */ fs_inst * fs_visitor::get_instruction_generating_reg(fs_inst *start, fs_inst *end, const fs_reg ®) { if (end == start || end->is_partial_write() || reg.reladdr || !reg.equals(end->dst)) { return NULL; } else { return end; } } void fs_visitor::setup_payload_gen6() { bool uses_depth = (prog->InputsRead & (1 << VARYING_SLOT_POS)) != 0; unsigned barycentric_interp_modes = (stage == MESA_SHADER_FRAGMENT) ? ((brw_wm_prog_data*) this->prog_data)->barycentric_interp_modes : 0; assert(devinfo->gen >= 6); /* R0-1: masks, pixel X/Y coordinates. */ payload.num_regs = 2; /* R2: only for 32-pixel dispatch.*/ /* R3-26: barycentric interpolation coordinates. These appear in the * same order that they appear in the brw_wm_barycentric_interp_mode * enum. Each set of coordinates occupies 2 registers if dispatch width * == 8 and 4 registers if dispatch width == 16. Coordinates only * appear if they were enabled using the "Barycentric Interpolation * Mode" bits in WM_STATE. */ for (int i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) { if (barycentric_interp_modes & (1 << i)) { payload.barycentric_coord_reg[i] = payload.num_regs; payload.num_regs += 2; if (dispatch_width == 16) { payload.num_regs += 2; } } } /* R27: interpolated depth if uses source depth */ if (uses_depth) { payload.source_depth_reg = payload.num_regs; payload.num_regs++; if (dispatch_width == 16) { /* R28: interpolated depth if not SIMD8. */ payload.num_regs++; } } /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */ if (uses_depth) { payload.source_w_reg = payload.num_regs; payload.num_regs++; if (dispatch_width == 16) { /* R30: interpolated W if not SIMD8. */ payload.num_regs++; } } if (stage == MESA_SHADER_FRAGMENT) { brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data; brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; prog_data->uses_pos_offset = key->compute_pos_offset; /* R31: MSAA position offsets. */ if (prog_data->uses_pos_offset) { payload.sample_pos_reg = payload.num_regs; payload.num_regs++; } } /* R32: MSAA input coverage mask */ if (prog->SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN) { assert(devinfo->gen >= 7); payload.sample_mask_in_reg = payload.num_regs; payload.num_regs++; if (dispatch_width == 16) { /* R33: input coverage mask if not SIMD8. */ payload.num_regs++; } } /* R34-: bary for 32-pixel. */ /* R58-59: interp W for 32-pixel. */ if (prog->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { source_depth_to_render_target = true; } } void fs_visitor::setup_vs_payload() { /* R0: thread header, R1: urb handles */ payload.num_regs = 2; } void fs_visitor::setup_cs_payload() { assert(devinfo->gen >= 7); payload.num_regs = 1; } void fs_visitor::assign_binding_table_offsets() { assert(stage == MESA_SHADER_FRAGMENT); brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data; brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; uint32_t next_binding_table_offset = 0; /* If there are no color regions, we still perform an FB write to a null * renderbuffer, which we place at surface index 0. */ prog_data->binding_table.render_target_start = next_binding_table_offset; next_binding_table_offset += MAX2(key->nr_color_regions, 1); assign_common_binding_table_offsets(next_binding_table_offset); } void fs_visitor::calculate_register_pressure() { invalidate_live_intervals(); calculate_live_intervals(); unsigned num_instructions = 0; foreach_block(block, cfg) num_instructions += block->instructions.length(); regs_live_at_ip = rzalloc_array(mem_ctx, int, num_instructions); for (unsigned reg = 0; reg < alloc.count; reg++) { for (int ip = virtual_grf_start[reg]; ip <= virtual_grf_end[reg]; ip++) regs_live_at_ip[ip] += alloc.sizes[reg]; } } void fs_visitor::optimize() { /* bld is the common builder object pointing at the end of the program we * used to translate it into i965 IR. For the optimization and lowering * passes coming next, any code added after the end of the program without * having explicitly called fs_builder::at() clearly points at a mistake. * Ideally optimization passes wouldn't be part of the visitor so they * wouldn't have access to bld at all, but they do, so just in case some * pass forgets to ask for a location explicitly set it to NULL here to * make it trip. The dispatch width is initialized to a bogus value to * make sure that optimizations set the execution controls explicitly to * match the code they are manipulating instead of relying on the defaults. */ bld = fs_builder(this, 64); split_virtual_grfs(); move_uniform_array_access_to_pull_constants(); assign_constant_locations(); demote_pull_constants(); #define OPT(pass, args...) ({ \ pass_num++; \ bool this_progress = pass(args); \ \ if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \ char filename[64]; \ snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass, \ stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \ \ backend_shader::dump_instructions(filename); \ } \ \ progress = progress || this_progress; \ this_progress; \ }) if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) { char filename[64]; snprintf(filename, 64, "%s%d-%04d-00-start", stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0); backend_shader::dump_instructions(filename); } bool progress = false; int iteration = 0; int pass_num = 0; OPT(lower_simd_width); OPT(lower_logical_sends); do { progress = false; pass_num = 0; iteration++; OPT(remove_duplicate_mrf_writes); OPT(opt_algebraic); OPT(opt_cse); OPT(opt_copy_propagate); OPT(opt_peephole_predicated_break); OPT(opt_cmod_propagation); OPT(dead_code_eliminate); OPT(opt_peephole_sel); OPT(dead_control_flow_eliminate, this); OPT(opt_register_renaming); OPT(opt_redundant_discard_jumps); OPT(opt_saturate_propagation); OPT(opt_zero_samples); OPT(register_coalesce); OPT(compute_to_mrf); OPT(eliminate_find_live_channel); OPT(compact_virtual_grfs); } while (progress); pass_num = 0; OPT(opt_sampler_eot); if (OPT(lower_load_payload)) { split_virtual_grfs(); OPT(register_coalesce); OPT(compute_to_mrf); OPT(dead_code_eliminate); } OPT(opt_combine_constants); OPT(lower_integer_multiplication); lower_uniform_pull_constant_loads(); } /** * Three source instruction must have a GRF/MRF destination register. * ARF NULL is not allowed. Fix that up by allocating a temporary GRF. */ void fs_visitor::fixup_3src_null_dest() { foreach_block_and_inst_safe (block, fs_inst, inst, cfg) { if (inst->is_3src() && inst->dst.is_null()) { inst->dst = fs_reg(GRF, alloc.allocate(dispatch_width / 8), inst->dst.type); } } } void fs_visitor::allocate_registers() { bool allocated_without_spills; static const enum instruction_scheduler_mode pre_modes[] = { SCHEDULE_PRE, SCHEDULE_PRE_NON_LIFO, SCHEDULE_PRE_LIFO, }; /* Try each scheduling heuristic to see if it can successfully register * allocate without spilling. They should be ordered by decreasing * performance but increasing likelihood of allocating. */ for (unsigned i = 0; i < ARRAY_SIZE(pre_modes); i++) { schedule_instructions(pre_modes[i]); if (0) { assign_regs_trivial(); allocated_without_spills = true; } else { allocated_without_spills = assign_regs(false); } if (allocated_without_spills) break; } if (!allocated_without_spills) { /* We assume that any spilling is worse than just dropping back to * SIMD8. There's probably actually some intermediate point where * SIMD16 with a couple of spills is still better. */ if (dispatch_width == 16) { fail("Failure to register allocate. Reduce number of " "live scalar values to avoid this."); } else { compiler->shader_perf_log(log_data, "%s shader triggered register spilling. " "Try reducing the number of live scalar " "values to improve performance.\n", stage_name); } /* Since we're out of heuristics, just go spill registers until we * get an allocation. */ while (!assign_regs(true)) { if (failed) break; } } /* This must come after all optimization and register allocation, since * it inserts dead code that happens to have side effects, and it does * so based on the actual physical registers in use. */ insert_gen4_send_dependency_workarounds(); if (failed) return; if (!allocated_without_spills) schedule_instructions(SCHEDULE_POST); if (last_scratch > 0) prog_data->total_scratch = brw_get_scratch_size(last_scratch); } bool fs_visitor::run_vs(gl_clip_plane *clip_planes) { assert(stage == MESA_SHADER_VERTEX); assign_common_binding_table_offsets(0); setup_vs_payload(); if (shader_time_index >= 0) emit_shader_time_begin(); emit_nir_code(); if (failed) return false; compute_clip_distance(clip_planes); emit_urb_writes(); if (shader_time_index >= 0) emit_shader_time_end(); calculate_cfg(); optimize(); assign_curb_setup(); assign_vs_urb_setup(); fixup_3src_null_dest(); allocate_registers(); return !failed; } bool fs_visitor::run_fs(bool do_rep_send) { brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data; brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key; assert(stage == MESA_SHADER_FRAGMENT); sanity_param_count = prog->Parameters->NumParameters; assign_binding_table_offsets(); if (devinfo->gen >= 6) setup_payload_gen6(); else setup_payload_gen4(); if (0) { emit_dummy_fs(); } else if (do_rep_send) { assert(dispatch_width == 16); emit_repclear_shader(); } else { if (shader_time_index >= 0) emit_shader_time_begin(); calculate_urb_setup(); if (prog->InputsRead > 0) { if (devinfo->gen < 6) emit_interpolation_setup_gen4(); else emit_interpolation_setup_gen6(); } /* We handle discards by keeping track of the still-live pixels in f0.1. * Initialize it with the dispatched pixels. */ if (wm_prog_data->uses_kill) { fs_inst *discard_init = bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS); discard_init->flag_subreg = 1; } /* Generate FS IR for main(). (the visitor only descends into * functions called "main"). */ emit_nir_code(); if (failed) return false; if (wm_prog_data->uses_kill) bld.emit(FS_OPCODE_PLACEHOLDER_HALT); if (wm_key->alpha_test_func) emit_alpha_test(); emit_fb_writes(); if (shader_time_index >= 0) emit_shader_time_end(); calculate_cfg(); optimize(); assign_curb_setup(); assign_urb_setup(); fixup_3src_null_dest(); allocate_registers(); if (failed) return false; } if (dispatch_width == 8) wm_prog_data->reg_blocks = brw_register_blocks(grf_used); else wm_prog_data->reg_blocks_16 = brw_register_blocks(grf_used); /* If any state parameters were appended, then ParameterValues could have * been realloced, in which case the driver uniform storage set up by * _mesa_associate_uniform_storage() would point to freed memory. Make * sure that didn't happen. */ assert(sanity_param_count == prog->Parameters->NumParameters); return !failed; } bool fs_visitor::run_cs() { assert(stage == MESA_SHADER_COMPUTE); assert(shader); sanity_param_count = prog->Parameters->NumParameters; assign_common_binding_table_offsets(0); setup_cs_payload(); if (shader_time_index >= 0) emit_shader_time_begin(); emit_nir_code(); if (failed) return false; emit_cs_terminate(); if (shader_time_index >= 0) emit_shader_time_end(); calculate_cfg(); optimize(); assign_curb_setup(); fixup_3src_null_dest(); allocate_registers(); if (failed) return false; /* If any state parameters were appended, then ParameterValues could have * been realloced, in which case the driver uniform storage set up by * _mesa_associate_uniform_storage() would point to freed memory. Make * sure that didn't happen. */ assert(sanity_param_count == prog->Parameters->NumParameters); return !failed; } const unsigned * brw_wm_fs_emit(struct brw_context *brw, void *mem_ctx, const struct brw_wm_prog_key *key, struct brw_wm_prog_data *prog_data, struct gl_fragment_program *fp, struct gl_shader_program *prog, unsigned *final_assembly_size) { bool start_busy = false; double start_time = 0; if (unlikely(brw->perf_debug)) { start_busy = (brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo)); start_time = get_time(); } struct brw_shader *shader = NULL; if (prog) shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; if (unlikely(INTEL_DEBUG & DEBUG_WM)) brw_dump_ir("fragment", prog, &shader->base, &fp->Base); int st_index8 = -1, st_index16 = -1; if (INTEL_DEBUG & DEBUG_SHADER_TIME) { st_index8 = brw_get_shader_time_index(brw, prog, &fp->Base, ST_FS8); st_index16 = brw_get_shader_time_index(brw, prog, &fp->Base, ST_FS16); } /* Now the main event: Visit the shader IR and generate our FS IR for it. */ fs_visitor v(brw->intelScreen->compiler, brw, mem_ctx, MESA_SHADER_FRAGMENT, key, &prog_data->base, prog, &fp->Base, 8, st_index8); if (!v.run_fs(false /* do_rep_send */)) { if (prog) { prog->LinkStatus = false; ralloc_strcat(&prog->InfoLog, v.fail_msg); } _mesa_problem(NULL, "Failed to compile fragment shader: %s\n", v.fail_msg); return NULL; } cfg_t *simd16_cfg = NULL; fs_visitor v2(brw->intelScreen->compiler, brw, mem_ctx, MESA_SHADER_FRAGMENT, key, &prog_data->base, prog, &fp->Base, 16, st_index16); if (likely(!(INTEL_DEBUG & DEBUG_NO16) || brw->use_rep_send)) { if (!v.simd16_unsupported) { /* Try a SIMD16 compile */ v2.import_uniforms(&v); if (!v2.run_fs(brw->use_rep_send)) { perf_debug("SIMD16 shader failed to compile: %s", v2.fail_msg); } else { simd16_cfg = v2.cfg; } } } cfg_t *simd8_cfg; int no_simd8 = (INTEL_DEBUG & DEBUG_NO8) || brw->no_simd8; if ((no_simd8 || brw->gen < 5) && simd16_cfg) { simd8_cfg = NULL; prog_data->no_8 = true; } else { simd8_cfg = v.cfg; prog_data->no_8 = false; } fs_generator g(brw->intelScreen->compiler, brw, mem_ctx, (void *) key, &prog_data->base, &fp->Base, v.promoted_constants, v.runtime_check_aads_emit, "FS"); if (unlikely(INTEL_DEBUG & DEBUG_WM)) { char *name; if (prog) name = ralloc_asprintf(mem_ctx, "%s fragment shader %d", prog->Label ? prog->Label : "unnamed", prog->Name); else name = ralloc_asprintf(mem_ctx, "fragment program %d", fp->Base.Id); g.enable_debug(name); } if (simd8_cfg) g.generate_code(simd8_cfg, 8); if (simd16_cfg) prog_data->prog_offset_16 = g.generate_code(simd16_cfg, 16); if (unlikely(brw->perf_debug) && shader) { if (shader->compiled_once) brw_wm_debug_recompile(brw, prog, key); shader->compiled_once = true; if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) { perf_debug("FS compile took %.03f ms and stalled the GPU\n", (get_time() - start_time) * 1000); } } return g.get_assembly(final_assembly_size); } extern "C" bool brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *shader_prog, struct gl_program *prog) { struct brw_context *brw = brw_context(ctx); struct brw_wm_prog_key key; struct gl_fragment_program *fp = (struct gl_fragment_program *) prog; struct brw_fragment_program *bfp = brw_fragment_program(fp); bool program_uses_dfdy = fp->UsesDFdy; memset(&key, 0, sizeof(key)); if (brw->gen < 6) { if (fp->UsesKill) key.iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT; if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) key.iz_lookup |= IZ_PS_COMPUTES_DEPTH_BIT; /* Just assume depth testing. */ key.iz_lookup |= IZ_DEPTH_TEST_ENABLE_BIT; key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT; } if (brw->gen < 6 || _mesa_bitcount_64(fp->Base.InputsRead & BRW_FS_VARYING_INPUT_MASK) > 16) key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS; brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base); if (fp->Base.InputsRead & VARYING_BIT_POS) { key.drawable_height = ctx->DrawBuffer->Height; } key.nr_color_regions = _mesa_bitcount_64(fp->Base.OutputsWritten & ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) | BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK))); if ((fp->Base.InputsRead & VARYING_BIT_POS) || program_uses_dfdy) { key.render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer) || key.nr_color_regions > 1; } key.program_string_id = bfp->id; uint32_t old_prog_offset = brw->wm.base.prog_offset; struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data; bool success = brw_codegen_wm_prog(brw, shader_prog, bfp, &key); brw->wm.base.prog_offset = old_prog_offset; brw->wm.prog_data = old_prog_data; return success; } void brw_setup_tex_for_precompile(struct brw_context *brw, struct brw_sampler_prog_key_data *tex, struct gl_program *prog) { const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8; unsigned sampler_count = _mesa_fls(prog->SamplersUsed); for (unsigned i = 0; i < sampler_count; i++) { if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) { /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */ tex->swizzles[i] = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE); } else { /* Color sampler: assume no swizzling. */ tex->swizzles[i] = SWIZZLE_XYZW; } } }