/* * Copyright (c) 2014 - 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "util/ralloc.h" #include "brw_context.h" #include "brw_cs.h" #include "brw_wm.h" #include "intel_mipmap_tree.h" #include "brw_state.h" #include "intel_batchbuffer.h" #include "compiler/brw_nir.h" #include "brw_program.h" #include "compiler/glsl/ir_uniform.h" static void assign_cs_binding_table_offsets(const struct gen_device_info *devinfo, const struct gl_program *prog, struct brw_cs_prog_data *prog_data) { uint32_t next_binding_table_offset = 0; /* May not be used if the gl_NumWorkGroups variable is not accessed. */ prog_data->binding_table.work_groups_start = next_binding_table_offset; next_binding_table_offset++; brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base, next_binding_table_offset); } static bool brw_codegen_cs_prog(struct brw_context *brw, struct brw_program *cp, struct brw_cs_prog_key *key) { const struct gen_device_info *devinfo = &brw->screen->devinfo; const GLuint *program; void *mem_ctx = ralloc_context(NULL); struct brw_cs_prog_data prog_data; bool start_busy = false; double start_time = 0; nir_shader *nir = nir_shader_clone(mem_ctx, cp->program.nir); memset(&prog_data, 0, sizeof(prog_data)); if (cp->program.info.cs.shared_size > 64 * 1024) { cp->program.sh.data->LinkStatus = LINKING_FAILURE; const char *error_str = "Compute shader used more than 64KB of shared variables"; ralloc_strcat(&cp->program.sh.data->InfoLog, error_str); _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str); ralloc_free(mem_ctx); return false; } assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data); brw_nir_setup_glsl_uniforms(mem_ctx, nir, &cp->program, &prog_data.base, true); if (unlikely(brw->perf_debug)) { start_busy = (brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo)); start_time = get_time(); } int st_index = -1; if (INTEL_DEBUG & DEBUG_SHADER_TIME) st_index = brw_get_shader_time_index(brw, &cp->program, ST_CS, true); char *error_str; program = brw_compile_cs(brw->screen->compiler, brw, mem_ctx, key, &prog_data, nir, st_index, NULL, &error_str); if (program == NULL) { cp->program.sh.data->LinkStatus = LINKING_FAILURE; ralloc_strcat(&cp->program.sh.data->InfoLog, error_str); _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str); ralloc_free(mem_ctx); return false; } if (unlikely(brw->perf_debug)) { if (cp->compiled_once) { brw_debug_recompile(brw, MESA_SHADER_COMPUTE, cp->program.Id, &key->base); } cp->compiled_once = true; if (start_busy && !brw_bo_busy(brw->batch.last_bo)) { perf_debug("CS compile took %.03f ms and stalled the GPU\n", (get_time() - start_time) * 1000); } } brw_alloc_stage_scratch(brw, &brw->cs.base, prog_data.base.total_scratch); /* The param and pull_param arrays will be freed by the shader cache. */ ralloc_steal(NULL, prog_data.base.param); ralloc_steal(NULL, prog_data.base.pull_param); brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG, key, sizeof(*key), program, prog_data.base.program_size, &prog_data, sizeof(prog_data), &brw->cs.base.prog_offset, &brw->cs.base.prog_data); ralloc_free(mem_ctx); return true; } void brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key) { struct gl_context *ctx = &brw->ctx; /* BRW_NEW_COMPUTE_PROGRAM */ const struct brw_program *cp = (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE]; memset(key, 0, sizeof(*key)); /* _NEW_TEXTURE */ brw_populate_base_prog_key(ctx, cp, &key->base); } void brw_upload_cs_prog(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; struct brw_cs_prog_key key; struct brw_program *cp = (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE]; if (!cp) return; if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM)) return; brw->cs.base.sampler_count = util_last_bit(ctx->ComputeProgram._Current->SamplersUsed); brw_cs_populate_key(brw, &key); if (brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG, &key, sizeof(key), &brw->cs.base.prog_offset, &brw->cs.base.prog_data, true)) return; if (brw_disk_cache_upload_program(brw, MESA_SHADER_COMPUTE)) return; cp = (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE]; cp->id = key.base.program_string_id; ASSERTED bool success = brw_codegen_cs_prog(brw, cp, &key); assert(success); } void brw_cs_populate_default_key(const struct brw_compiler *compiler, struct brw_cs_prog_key *key, struct gl_program *prog) { const struct gen_device_info *devinfo = compiler->devinfo; memset(key, 0, sizeof(*key)); brw_populate_default_base_prog_key(devinfo, brw_program(prog), &key->base); } bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog) { struct brw_context *brw = brw_context(ctx); struct brw_cs_prog_key key; struct brw_program *bcp = brw_program(prog); brw_cs_populate_default_key(brw->screen->compiler, &key, prog); uint32_t old_prog_offset = brw->cs.base.prog_offset; struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data; bool success = brw_codegen_cs_prog(brw, bcp, &key); brw->cs.base.prog_offset = old_prog_offset; brw->cs.base.prog_data = old_prog_data; return success; }