/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "main/condrender.h" #include "main/glheader.h" #include "main/mtypes.h" #include "main/state.h" #include "brw_context.h" #include "brw_draw.h" #include "brw_state.h" #include "intel_batchbuffer.h" #include "intel_buffer_objects.h" #include "brw_defines.h" static void brw_emit_gpgpu_walker(struct brw_context *brw) { const struct brw_cs_prog_data *prog_data = brw->cs.prog_data; const GLuint *num_groups = brw->compute.num_work_groups; uint32_t indirect_flag; if (brw->compute.num_work_groups_bo == NULL) { indirect_flag = 0; } else { GLintptr indirect_offset = brw->compute.num_work_groups_offset; drm_intel_bo *bo = brw->compute.num_work_groups_bo; indirect_flag = GEN7_GPGPU_INDIRECT_PARAMETER_ENABLE; brw_load_register_mem(brw, GEN7_GPGPU_DISPATCHDIMX, bo, I915_GEM_DOMAIN_VERTEX, 0, indirect_offset + 0); brw_load_register_mem(brw, GEN7_GPGPU_DISPATCHDIMY, bo, I915_GEM_DOMAIN_VERTEX, 0, indirect_offset + 4); brw_load_register_mem(brw, GEN7_GPGPU_DISPATCHDIMZ, bo, I915_GEM_DOMAIN_VERTEX, 0, indirect_offset + 8); } const unsigned simd_size = prog_data->simd_size; unsigned group_size = prog_data->local_size[0] * prog_data->local_size[1] * prog_data->local_size[2]; unsigned thread_width_max = (group_size + simd_size - 1) / simd_size; uint32_t right_mask = 0xffffffffu >> (32 - simd_size); const unsigned right_non_aligned = group_size & (simd_size - 1); if (right_non_aligned != 0) right_mask >>= (simd_size - right_non_aligned); uint32_t dwords = brw->gen < 8 ? 11 : 15; BEGIN_BATCH(dwords); OUT_BATCH(GPGPU_WALKER << 16 | (dwords - 2) | indirect_flag); OUT_BATCH(0); if (brw->gen >= 8) { OUT_BATCH(0); /* Indirect Data Length */ OUT_BATCH(0); /* Indirect Data Start Address */ } assert(thread_width_max <= brw->max_cs_threads); OUT_BATCH(SET_FIELD(simd_size / 16, GPGPU_WALKER_SIMD_SIZE) | SET_FIELD(thread_width_max - 1, GPGPU_WALKER_THREAD_WIDTH_MAX)); OUT_BATCH(0); /* Thread Group ID Starting X */ if (brw->gen >= 8) OUT_BATCH(0); /* MBZ */ OUT_BATCH(num_groups[0]); /* Thread Group ID X Dimension */ OUT_BATCH(0); /* Thread Group ID Starting Y */ if (brw->gen >= 8) OUT_BATCH(0); /* MBZ */ OUT_BATCH(num_groups[1]); /* Thread Group ID Y Dimension */ OUT_BATCH(0); /* Thread Group ID Starting/Resume Z */ OUT_BATCH(num_groups[2]); /* Thread Group ID Z Dimension */ OUT_BATCH(right_mask); /* Right Execution Mask */ OUT_BATCH(0xffffffff); /* Bottom Execution Mask */ ADVANCE_BATCH(); BEGIN_BATCH(2); OUT_BATCH(MEDIA_STATE_FLUSH << 16 | (2 - 2)); OUT_BATCH(0); ADVANCE_BATCH(); } static void brw_dispatch_compute_common(struct gl_context *ctx) { struct brw_context *brw = brw_context(ctx); int estimated_buffer_space_needed; bool fail_next = false; if (!_mesa_check_conditional_render(ctx)) return; if (ctx->NewState) _mesa_update_state(ctx); brw_validate_textures(brw); const int sampler_state_size = 16; /* 16 bytes */ estimated_buffer_space_needed = 512; /* batchbuffer commands */ estimated_buffer_space_needed += (BRW_MAX_TEX_UNIT * (sampler_state_size + sizeof(struct gen5_sampler_default_color))); estimated_buffer_space_needed += 1024; /* push constants */ estimated_buffer_space_needed += 512; /* misc. pad */ /* Flush the batch if it's approaching full, so that we don't wrap while * we've got validated state that needs to be in the same batch as the * primitives. */ intel_batchbuffer_require_space(brw, estimated_buffer_space_needed, RENDER_RING); intel_batchbuffer_save_state(brw); retry: brw->no_batch_wrap = true; brw_upload_compute_state(brw); brw_emit_gpgpu_walker(brw); brw->no_batch_wrap = false; if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) { if (!fail_next) { intel_batchbuffer_reset_to_saved(brw); intel_batchbuffer_flush(brw); fail_next = true; goto retry; } else { if (intel_batchbuffer_flush(brw) == -ENOSPC) { static bool warned = false; if (!warned) { fprintf(stderr, "i965: Single compute shader dispatch " "exceeded available aperture space\n"); warned = true; } } } } /* Now that we know we haven't run out of aperture space, we can safely * reset the dirty bits. */ brw_compute_state_finished(brw); if (brw->always_flush_batch) intel_batchbuffer_flush(brw); brw_state_cache_check_size(brw); /* Note: since compute shaders can't write to framebuffers, there's no need * to call brw_postdraw_set_buffers_need_resolve(). */ } static void brw_dispatch_compute(struct gl_context *ctx, const GLuint *num_groups) { struct brw_context *brw = brw_context(ctx); brw->compute.num_work_groups_bo = NULL; brw->compute.num_work_groups = num_groups; ctx->NewDriverState |= BRW_NEW_CS_WORK_GROUPS; brw_dispatch_compute_common(ctx); } static void brw_dispatch_compute_indirect(struct gl_context *ctx, GLintptr indirect) { struct brw_context *brw = brw_context(ctx); static const GLuint indirect_group_counts[3] = { 0, 0, 0 }; struct gl_buffer_object *indirect_buffer = ctx->DispatchIndirectBuffer; drm_intel_bo *bo = intel_bufferobj_buffer(brw, intel_buffer_object(indirect_buffer), indirect, 3 * sizeof(GLuint)); brw->compute.num_work_groups_bo = bo; brw->compute.num_work_groups_offset = indirect; brw->compute.num_work_groups = indirect_group_counts; ctx->NewDriverState |= BRW_NEW_CS_WORK_GROUPS; brw_dispatch_compute_common(ctx); } void brw_init_compute_functions(struct dd_function_table *functions) { functions->DispatchCompute = brw_dispatch_compute; functions->DispatchComputeIndirect = brw_dispatch_compute_indirect; }