/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ extern "C" { #include "main/teximage.h" #include "main/blend.h" #include "main/fbobject.h" #include "main/renderbuffer.h" } #include "glsl/ralloc.h" #include "intel_fbo.h" #include "brw_blorp.h" #include "brw_context.h" #include "brw_eu.h" #include "brw_state.h" #define FILE_DEBUG_FLAG DEBUG_BLORP struct brw_blorp_const_color_prog_key { bool use_simd16_replicated_data; bool pad[3]; }; /** * Parameters for a blorp operation where the fragment shader outputs a * constant color. This is used for both fast color clears and color * resolves. */ class brw_blorp_const_color_params : public brw_blorp_params { public: virtual uint32_t get_wm_prog(struct brw_context *brw, brw_blorp_prog_data **prog_data) const; brw_blorp_const_color_prog_key wm_prog_key; }; class brw_blorp_clear_params : public brw_blorp_const_color_params { public: brw_blorp_clear_params(struct brw_context *brw, struct gl_framebuffer *fb, struct gl_renderbuffer *rb, GLubyte *color_mask, bool partial_clear, unsigned layer); }; /** * Parameters for a blorp operation that performs a "render target resolve". * This is used to resolve pending fast clear pixels before a color buffer is * used for texturing, ReadPixels, or scanout. */ class brw_blorp_rt_resolve_params : public brw_blorp_const_color_params { public: brw_blorp_rt_resolve_params(struct brw_context *brw, struct intel_mipmap_tree *mt); }; class brw_blorp_const_color_program { public: brw_blorp_const_color_program(struct brw_context *brw, const brw_blorp_const_color_prog_key *key); ~brw_blorp_const_color_program(); const GLuint *compile(struct brw_context *brw, GLuint *program_size); brw_blorp_prog_data prog_data; private: void alloc_regs(); void *mem_ctx; const brw_blorp_const_color_prog_key *key; struct brw_compile func; /* Thread dispatch header */ struct brw_reg R0; /* Pixel X/Y coordinates (always in R1). */ struct brw_reg R1; /* Register with push constants (a single vec4) */ struct brw_reg clear_rgba; /* MRF used for render target writes */ GLuint base_mrf; }; brw_blorp_const_color_program::brw_blorp_const_color_program( struct brw_context *brw, const brw_blorp_const_color_prog_key *key) : mem_ctx(ralloc_context(NULL)), key(key), R0(), R1(), clear_rgba(), base_mrf(0) { prog_data.first_curbe_grf = 0; prog_data.persample_msaa_dispatch = false; brw_init_compile(brw, &func, mem_ctx); } brw_blorp_const_color_program::~brw_blorp_const_color_program() { ralloc_free(mem_ctx); } /** * Determine if fast color clear supports the given clear color. * * Fast color clear can only clear to color values of 1.0 or 0.0. At the * moment we only support floating point, unorm, and snorm buffers. */ static bool is_color_fast_clear_compatible(struct brw_context *brw, mesa_format format, const union gl_color_union *color) { if (_mesa_is_format_integer_color(format)) return false; for (int i = 0; i < 4; i++) { if (color->f[i] != 0.0 && color->f[i] != 1.0 && _mesa_format_has_color_component(format, i)) { return false; } } return true; } /** * Convert the given color to a bitfield suitable for ORing into DWORD 7 of * SURFACE_STATE. */ static uint32_t compute_fast_clear_color_bits(const union gl_color_union *color) { uint32_t bits = 0; for (int i = 0; i < 4; i++) { if (color->f[i] != 0.0) bits |= 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i)); } return bits; } brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw, struct gl_framebuffer *fb, struct gl_renderbuffer *rb, GLubyte *color_mask, bool partial_clear, unsigned layer) { struct gl_context *ctx = &brw->ctx; struct intel_renderbuffer *irb = intel_renderbuffer(rb); dst.set(brw, irb->mt, irb->mt_level, layer, true); /* Override the surface format according to the context's sRGB rules. */ mesa_format format = _mesa_get_render_format(ctx, irb->mt->format); dst.brw_surfaceformat = brw->render_target_format[format]; x0 = fb->_Xmin; x1 = fb->_Xmax; if (rb->Name != 0) { y0 = fb->_Ymin; y1 = fb->_Ymax; } else { y0 = rb->Height - fb->_Ymax; y1 = rb->Height - fb->_Ymin; } float *push_consts = (float *)&wm_push_consts; push_consts[0] = ctx->Color.ClearColor.f[0]; push_consts[1] = ctx->Color.ClearColor.f[1]; push_consts[2] = ctx->Color.ClearColor.f[2]; push_consts[3] = ctx->Color.ClearColor.f[3]; use_wm_prog = true; memset(&wm_prog_key, 0, sizeof(wm_prog_key)); wm_prog_key.use_simd16_replicated_data = true; /* From the SNB PRM (Vol4_Part1): * * "Replicated data (Message Type = 111) is only supported when * accessing tiled memory. Using this Message Type to access linear * (untiled) memory is UNDEFINED." */ if (irb->mt->tiling == I915_TILING_NONE) wm_prog_key.use_simd16_replicated_data = false; /* Constant color writes ignore everyting in blend and color calculator * state. This is not documented. */ for (int i = 0; i < 4; i++) { if (_mesa_format_has_color_component(irb->mt->format, i) && !color_mask[i]) { color_write_disable[i] = true; wm_prog_key.use_simd16_replicated_data = false; } } /* If we can do this as a fast color clear, do so. * * Note that the condition "!partial_clear" means we only try to do full * buffer clears using fast color clear logic. This is necessary because * the fast color clear alignment requirements mean that we typically have * to clear a larger rectangle than (x0, y0) to (x1, y1). Restricting fast * color clears to the full-buffer condition guarantees that the extra * memory locations that get written to are outside the image boundary (and * hence irrelevant). Note that the rectangle alignment requirements are * never larger than the size of a tile, so there is no danger of * overflowing beyond the memory belonging to the region. */ if (irb->mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_NO_MCS && !partial_clear && wm_prog_key.use_simd16_replicated_data && is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor)) { memset(push_consts, 0xff, 4*sizeof(float)); fast_clear_op = GEN7_FAST_CLEAR_OP_FAST_CLEAR; /* Figure out what the clear rectangle needs to be aligned to, and how * much it needs to be scaled down. */ unsigned x_align, y_align, x_scaledown, y_scaledown; if (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE) { /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render * Target(s)", beneath the "Fast Color Clear" bullet (p327): * * Clear pass must have a clear rectangle that must follow * alignment rules in terms of pixels and lines as shown in the * table below. Further, the clear-rectangle height and width * must be multiple of the following dimensions. If the height * and width of the render target being cleared do not meet these * requirements, an MCS buffer can be created such that it * follows the requirement and covers the RT. * * The alignment size in the table that follows is related to the * alignment size returned by intel_get_non_msrt_mcs_alignment(), but * with X alignment multiplied by 16 and Y alignment multiplied by 32. */ intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align); x_align *= 16; y_align *= 32; /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render * Target(s)", beneath the "Fast Color Clear" bullet (p327): * * In order to optimize the performance MCS buffer (when bound to * 1X RT) clear similarly to MCS buffer clear for MSRT case, * clear rect is required to be scaled by the following factors * in the horizontal and vertical directions: * * The X and Y scale down factors in the table that follows are each * equal to half the alignment value computed above. */ x_scaledown = x_align / 2; y_scaledown = y_align / 2; /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color * Clear of Non-MultiSampled Render Target Restrictions": * * Clear rectangle must be aligned to two times the number of * pixels in the table shown below due to 16x16 hashing across the * slice. */ x_align *= 2; y_align *= 2; } else { /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render * Target(s)", beneath the "MSAA Compression" bullet (p326): * * Clear pass for this case requires that scaled down primitive * is sent down with upper left co-ordinate to coincide with * actual rectangle being cleared. For MSAA, clear rectangle’s * height and width need to as show in the following table in * terms of (width,height) of the RT. * * MSAA Width of Clear Rect Height of Clear Rect * 4X Ceil(1/8*width) Ceil(1/2*height) * 8X Ceil(1/2*width) Ceil(1/2*height) * * The text "with upper left co-ordinate to coincide with actual * rectangle being cleared" is a little confusing--it seems to imply * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to * feed the pipeline using the rectangle (x,y) to * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on * the number of samples. Experiments indicate that this is not * quite correct; actually, what the hardware appears to do is to * align whatever rectangle is sent down the pipeline to the nearest * multiple of 2x2 blocks, and then scale it up by a factor of N * horizontally and 2 vertically. So the resulting alignment is 4 * vertically and either 4 or 16 horizontally, and the scaledown * factor is 2 vertically and either 2 or 8 horizontally. */ switch (irb->mt->num_samples) { case 4: x_scaledown = 8; break; case 8: x_scaledown = 2; break; default: assert(!"Unexpected sample count for fast clear"); unreachable(); break; } y_scaledown = 2; x_align = x_scaledown * 2; y_align = y_scaledown * 2; } /* Do the alignment and scaledown. */ x0 = ROUND_DOWN_TO(x0, x_align) / x_scaledown; y0 = ROUND_DOWN_TO(y0, y_align) / y_scaledown; x1 = ALIGN(x1, x_align) / x_scaledown; y1 = ALIGN(y1, y_align) / y_scaledown; } } brw_blorp_rt_resolve_params::brw_blorp_rt_resolve_params( struct brw_context *brw, struct intel_mipmap_tree *mt) { dst.set(brw, mt, 0 /* level */, 0 /* layer */, true); /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve": * * A rectangle primitive must be scaled down by the following factors * with respect to render target being resolved. * * The scaledown factors in the table that follows are related to the * alignment size returned by intel_get_non_msrt_mcs_alignment(), but with * X and Y alignment each divided by 2. */ unsigned x_align, y_align; intel_get_non_msrt_mcs_alignment(brw, mt, &x_align, &y_align); unsigned x_scaledown = x_align / 2; unsigned y_scaledown = y_align / 2; x0 = y0 = 0; x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown; y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown; fast_clear_op = GEN7_FAST_CLEAR_OP_RESOLVE; /* Note: there is no need to initialize push constants because it doesn't * matter what data gets dispatched to the render target. However, we must * ensure that the fragment shader delivers the data using the "replicated * color" message. */ use_wm_prog = true; memset(&wm_prog_key, 0, sizeof(wm_prog_key)); wm_prog_key.use_simd16_replicated_data = true; } uint32_t brw_blorp_const_color_params::get_wm_prog(struct brw_context *brw, brw_blorp_prog_data **prog_data) const { uint32_t prog_offset = 0; if (!brw_search_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG, &this->wm_prog_key, sizeof(this->wm_prog_key), &prog_offset, prog_data)) { brw_blorp_const_color_program prog(brw, &this->wm_prog_key); GLuint program_size; const GLuint *program = prog.compile(brw, &program_size); brw_upload_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG, &this->wm_prog_key, sizeof(this->wm_prog_key), program, program_size, &prog.prog_data, sizeof(prog.prog_data), &prog_offset, prog_data); } return prog_offset; } void brw_blorp_const_color_program::alloc_regs() { int reg = 0; this->R0 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW); this->R1 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW); prog_data.first_curbe_grf = reg; clear_rgba = retype(brw_vec4_grf(reg++, 0), BRW_REGISTER_TYPE_F); reg += BRW_BLORP_NUM_PUSH_CONST_REGS; /* Make sure we didn't run out of registers */ assert(reg <= GEN7_MRF_HACK_START); this->base_mrf = 2; } const GLuint * brw_blorp_const_color_program::compile(struct brw_context *brw, GLuint *program_size) { /* Set up prog_data */ memset(&prog_data, 0, sizeof(prog_data)); prog_data.persample_msaa_dispatch = false; alloc_regs(); brw_set_default_compression_control(&func, BRW_COMPRESSION_NONE); struct brw_reg mrf_rt_write = retype(vec16(brw_message_reg(base_mrf)), BRW_REGISTER_TYPE_F); uint32_t mlen, msg_type; if (key->use_simd16_replicated_data) { /* The message payload is a single register with the low 4 floats/ints * filled with the constant clear color. */ brw_set_default_mask_control(&func, BRW_MASK_DISABLE); brw_MOV(&func, vec4(brw_message_reg(base_mrf)), clear_rgba); brw_set_default_mask_control(&func, BRW_MASK_ENABLE); msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED; mlen = 1; } else { for (int i = 0; i < 4; i++) { /* The message payload is pairs of registers for 16 pixels each of r, * g, b, and a. */ brw_set_default_compression_control(&func, BRW_COMPRESSION_COMPRESSED); brw_MOV(&func, brw_message_reg(base_mrf + i * 2), brw_vec1_grf(clear_rgba.nr, i)); brw_set_default_compression_control(&func, BRW_COMPRESSION_NONE); } msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE; mlen = 8; } /* Now write to the render target and terminate the thread */ brw_fb_WRITE(&func, 16 /* dispatch_width */, base_mrf /* msg_reg_nr */, mrf_rt_write /* src0 */, msg_type, BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX, mlen, 0 /* response_length */, true /* eot */, false /* header present */); if (unlikely(INTEL_DEBUG & DEBUG_BLORP)) { fprintf(stderr, "Native code for BLORP clear:\n"); brw_disassemble(brw, func.store, 0, func.next_insn_offset, stderr); fprintf(stderr, "\n"); } brw_compact_instructions(&func, 0, 0, NULL); return brw_get_program(&func, program_size); } bool do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb, struct gl_renderbuffer *rb, unsigned buf, bool partial_clear, unsigned layer) { struct gl_context *ctx = &brw->ctx; struct intel_renderbuffer *irb = intel_renderbuffer(rb); brw_blorp_clear_params params(brw, fb, rb, ctx->Color.ColorMask[buf], partial_clear, layer); bool is_fast_clear = (params.fast_clear_op == GEN7_FAST_CLEAR_OP_FAST_CLEAR); if (is_fast_clear) { /* Record the clear color in the miptree so that it will be * programmed in SURFACE_STATE by later rendering and resolve * operations. */ uint32_t new_color_value = compute_fast_clear_color_bits(&ctx->Color.ClearColor); if (irb->mt->fast_clear_color_value != new_color_value) { irb->mt->fast_clear_color_value = new_color_value; brw->state.dirty.brw |= BRW_NEW_SURFACES; } /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear * is redundant and can be skipped. */ if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR) return true; /* If the MCS buffer hasn't been allocated yet, we need to allocate * it now. */ if (!irb->mt->mcs_mt) { if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) { /* MCS allocation failed--probably this will only happen in * out-of-memory conditions. But in any case, try to recover * by falling back to a non-blorp clear technique. */ return false; } brw->state.dirty.brw |= BRW_NEW_SURFACES; } } const char *clear_type; if (is_fast_clear) clear_type = "fast"; else if (params.wm_prog_key.use_simd16_replicated_data) clear_type = "replicated"; else clear_type = "slow"; DBG("%s (%s) to mt %p level %d layer %d\n", __FUNCTION__, clear_type, irb->mt, irb->mt_level, irb->mt_layer); brw_blorp_exec(brw, ¶ms); if (is_fast_clear) { /* Now that the fast clear has occurred, put the buffer in * INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing * redundant clears. */ irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR; } return true; } extern "C" { bool brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb, GLbitfield mask, bool partial_clear) { for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) { struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; struct intel_renderbuffer *irb = intel_renderbuffer(rb); /* Only clear the buffers present in the provided mask */ if (((1 << fb->_ColorDrawBufferIndexes[buf]) & mask) == 0) continue; /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported, * the framebuffer can be complete with some attachments missing. In * this case the _ColorDrawBuffers pointer will be NULL. */ if (rb == NULL) continue; if (fb->MaxNumLayers > 0) { unsigned layer_multiplier = (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS || irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ? irb->mt->num_samples : 1; unsigned num_layers = irb->layer_count; for (unsigned layer = 0; layer < num_layers; layer++) { if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear, irb->mt_layer + layer * layer_multiplier)) { return false; } } } else { unsigned layer = irb->mt_layer; if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear, layer)) return false; } irb->need_downsample = true; } return true; } void brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt) { DBG("%s to mt %p\n", __FUNCTION__, mt); brw_blorp_rt_resolve_params params(brw, mt); brw_blorp_exec(brw, ¶ms); mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED; } } /* extern "C" */