/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #pragma once #include #include "brw_reg.h" #include "intel_mipmap_tree.h" struct brw_context; #ifdef __cplusplus extern "C" { #endif void brw_blorp_blit_miptrees(struct brw_context *brw, struct intel_mipmap_tree *src_mt, unsigned src_level, unsigned src_layer, mesa_format src_format, struct intel_mipmap_tree *dst_mt, unsigned dst_level, unsigned dst_layer, mesa_format dst_format, float src_x0, float src_y0, float src_x1, float src_y1, float dst_x0, float dst_y0, float dst_x1, float dst_y1, GLenum filter, bool mirror_x, bool mirror_y); #ifdef __cplusplus } /* end extern "C" */ /** * Binding table indices used by BLORP. */ enum { BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX, BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX, BRW_BLORP_NUM_BINDING_TABLE_ENTRIES }; class brw_blorp_mip_info { public: brw_blorp_mip_info(); void set(struct intel_mipmap_tree *mt, unsigned int level, unsigned int layer); struct intel_mipmap_tree *mt; /** * The miplevel to use. */ uint32_t level; /** * The 2D layer within the miplevel. Combined, level and layer define the * 2D miptree slice to use. * * Note: if mt is a 2D multisample array texture on Gen7+ using * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, layer is the physical * layer holding sample 0. So, for example, if mt->num_samples == 4, then * logical layer n corresponds to layer == 4*n. */ uint32_t layer; /** * Width of the miplevel to be used. For surfaces using * INTEL_MSAA_LAYOUT_IMS, this is measured in samples, not pixels. */ uint32_t width; /** * Height of the miplevel to be used. For surfaces using * INTEL_MSAA_LAYOUT_IMS, this is measured in samples, not pixels. */ uint32_t height; /** * X offset within the surface to texture from (or render to). For * surfaces using INTEL_MSAA_LAYOUT_IMS, this is measured in samples, not * pixels. */ uint32_t x_offset; /** * Y offset within the surface to texture from (or render to). For * surfaces using INTEL_MSAA_LAYOUT_IMS, this is measured in samples, not * pixels. */ uint32_t y_offset; }; class brw_blorp_surface_info : public brw_blorp_mip_info { public: brw_blorp_surface_info(); void set(struct brw_context *brw, struct intel_mipmap_tree *mt, unsigned int level, unsigned int layer, mesa_format format, bool is_render_target); uint32_t compute_tile_offsets(uint32_t *tile_x, uint32_t *tile_y) const; /* Setting this flag indicates that the buffer's contents are W-tiled * stencil data, but the surface state should be set up for Y tiled * MESA_FORMAT_R_UNORM8 data (this is necessary because surface states don't * support W tiling). * * Since W tiles are 64 pixels wide by 64 pixels high, whereas Y tiles of * MESA_FORMAT_R_UNORM8 data are 128 pixels wide by 32 pixels high, the width and * pitch stored in the surface state will be multiplied by 2, and the * height will be halved. Also, since W and Y tiles store their data in a * different order, the width and height will be rounded up to a multiple * of the tile size, to ensure that the WM program can access the full * width and height of the buffer. */ bool map_stencil_as_y_tiled; unsigned num_samples; /** * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE), * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD). * * If ALL_SLICES_AT_EACH_LOD is set, then ARYSPC_LOD0 can be used. Ignored * prior to Gen7. */ enum miptree_array_layout array_layout; /** * Format that should be used when setting up the surface state for this * surface. Should correspond to one of the BRW_SURFACEFORMAT_* enums. */ uint32_t brw_surfaceformat; /** * For MSAA surfaces, MSAA layout that should be used when setting up the * surface state for this surface. */ intel_msaa_layout msaa_layout; }; struct brw_blorp_coord_transform_params { void setup(GLfloat src0, GLfloat src1, GLfloat dst0, GLfloat dst1, bool mirror); float multiplier; float offset; }; struct brw_blorp_wm_push_constants { uint32_t dst_x0; uint32_t dst_x1; uint32_t dst_y0; uint32_t dst_y1; /* Top right coordinates of the rectangular grid used for scaled blitting */ float rect_grid_x1; float rect_grid_y1; brw_blorp_coord_transform_params x_transform; brw_blorp_coord_transform_params y_transform; /* Pad out to an integral number of registers */ uint32_t pad[6]; }; /* Every 32 bytes of push constant data constitutes one GEN register. */ const unsigned int BRW_BLORP_NUM_PUSH_CONST_REGS = sizeof(brw_blorp_wm_push_constants) / 32; struct brw_blorp_prog_data { unsigned int first_curbe_grf; /** * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more * than one sample per pixel. */ bool persample_msaa_dispatch; }; class brw_blorp_params { public: brw_blorp_params(unsigned num_varyings = 0, unsigned num_draw_buffers = 1, unsigned num_layers = 1); virtual uint32_t get_wm_prog(struct brw_context *brw, brw_blorp_prog_data **prog_data) const = 0; uint32_t x0; uint32_t y0; uint32_t x1; uint32_t y1; brw_blorp_mip_info depth; uint32_t depth_format; brw_blorp_surface_info src; brw_blorp_surface_info dst; enum gen6_hiz_op hiz_op; bool use_wm_prog; brw_blorp_wm_push_constants wm_push_consts; const unsigned num_varyings; const unsigned num_draw_buffers; const unsigned num_layers; }; void brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params); void gen6_blorp_exec(struct brw_context *brw, const brw_blorp_params *params); void gen7_blorp_exec(struct brw_context *brw, const brw_blorp_params *params); /** * Parameters for a HiZ or depth resolve operation. * * For an overview of HiZ ops, see the following sections of the Sandy Bridge * PRM, Volume 1, Part 2: * - 7.5.3.1 Depth Buffer Clear * - 7.5.3.2 Depth Buffer Resolve * - 7.5.3.3 Hierarchical Depth Buffer Resolve */ class brw_hiz_op_params : public brw_blorp_params { public: brw_hiz_op_params(struct intel_mipmap_tree *mt, unsigned int level, unsigned int layer, gen6_hiz_op op); virtual uint32_t get_wm_prog(struct brw_context *brw, brw_blorp_prog_data **prog_data) const; }; struct brw_blorp_blit_prog_key { /* Number of samples per pixel that have been configured in the surface * state for texturing from. */ unsigned tex_samples; /* MSAA layout that has been configured in the surface state for texturing * from. */ intel_msaa_layout tex_layout; /* Actual number of samples per pixel in the source image. */ unsigned src_samples; /* Actual MSAA layout used by the source image. */ intel_msaa_layout src_layout; /* Number of samples per pixel that have been configured in the render * target. */ unsigned rt_samples; /* MSAA layout that has been configured in the render target. */ intel_msaa_layout rt_layout; /* Actual number of samples per pixel in the destination image. */ unsigned dst_samples; /* Actual MSAA layout used by the destination image. */ intel_msaa_layout dst_layout; /* Type of the data to be read from the texture (one of * BRW_REGISTER_TYPE_{UD,D,F}). */ enum brw_reg_type texture_data_type; /* True if the source image is W tiled. If true, the surface state for the * source image must be configured as Y tiled, and tex_samples must be 0. */ bool src_tiled_w; /* True if the destination image is W tiled. If true, the surface state * for the render target must be configured as Y tiled, and rt_samples must * be 0. */ bool dst_tiled_w; /* True if all source samples should be blended together to produce each * destination pixel. If true, src_tiled_w must be false, tex_samples must * equal src_samples, and tex_samples must be nonzero. */ bool blend; /* True if the rectangle being sent through the rendering pipeline might be * larger than the destination rectangle, so the WM program should kill any * pixels that are outside the destination rectangle. */ bool use_kill; /** * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more * than one sample per pixel. */ bool persample_msaa_dispatch; /* True for scaled blitting. */ bool blit_scaled; /* Scale factors between the pixel grid and the grid of samples. We're * using grid of samples for bilinear filetring in multisample scaled blits. */ float x_scale; float y_scale; /* True for blits with filter = GL_LINEAR. */ bool bilinear_filter; }; class brw_blorp_blit_params : public brw_blorp_params { public: brw_blorp_blit_params(struct brw_context *brw, struct intel_mipmap_tree *src_mt, unsigned src_level, unsigned src_layer, mesa_format src_format, struct intel_mipmap_tree *dst_mt, unsigned dst_level, unsigned dst_layer, mesa_format dst_format, GLfloat src_x0, GLfloat src_y0, GLfloat src_x1, GLfloat src_y1, GLfloat dst_x0, GLfloat dst_y0, GLfloat dst_x1, GLfloat dst_y1, GLenum filter, bool mirror_x, bool mirror_y); virtual uint32_t get_wm_prog(struct brw_context *brw, brw_blorp_prog_data **prog_data) const; private: brw_blorp_blit_prog_key wm_prog_key; }; /** * \name BLORP internals * \{ * * Used internally by gen6_blorp_exec() and gen7_blorp_exec(). */ void gen6_blorp_init(struct brw_context *brw); void gen6_blorp_emit_state_base_address(struct brw_context *brw, const brw_blorp_params *params); void gen6_blorp_emit_vertices(struct brw_context *brw, const brw_blorp_params *params); uint32_t gen6_blorp_emit_blend_state(struct brw_context *brw, const brw_blorp_params *params); uint32_t gen6_blorp_emit_cc_state(struct brw_context *brw); uint32_t gen6_blorp_emit_wm_constants(struct brw_context *brw, const brw_blorp_params *params); void gen6_blorp_emit_vs_disable(struct brw_context *brw, const brw_blorp_params *params); uint32_t gen6_blorp_emit_binding_table(struct brw_context *brw, uint32_t wm_surf_offset_renderbuffer, uint32_t wm_surf_offset_texture); uint32_t gen6_blorp_emit_depth_stencil_state(struct brw_context *brw, const brw_blorp_params *params); void gen6_blorp_emit_gs_disable(struct brw_context *brw, const brw_blorp_params *params); void gen6_blorp_emit_clip_disable(struct brw_context *brw); void gen6_blorp_emit_drawing_rectangle(struct brw_context *brw, const brw_blorp_params *params); uint32_t gen6_blorp_emit_sampler_state(struct brw_context *brw, unsigned tex_filter, unsigned max_lod, bool non_normalized_coords); /** \} */ #endif /* __cplusplus */