/************************************************************************** * * Copyright 2006 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTEL_REGIONS_H #define INTEL_REGIONS_H /** @file intel_regions.h * * Structure definitions and prototypes for intel_region handling, * which is the basic structure for rectangular collections of pixels * stored in a drm_intel_bo. */ #include #include #include "main/mtypes.h" #include "intel_bufmgr.h" struct intel_context; struct intel_screen; struct intel_buffer_object; /** * A layer on top of the bufmgr buffers that adds a few useful things: * * - Refcounting for local buffer references. * - Refcounting for buffer maps * - Buffer dimensions - pitch and height. * - Blitter commands for copying 2D regions between buffers. (really???) */ struct intel_region { drm_intel_bo *bo; /**< buffer manager's buffer */ GLuint refcount; /**< Reference count for region */ GLuint cpp; /**< bytes per pixel */ GLuint width; /**< in pixels */ GLuint height; /**< in pixels */ GLuint pitch; /**< in bytes */ uint32_t tiling; /**< Which tiling mode the region is in */ uint32_t name; /**< Global name for the bo */ }; /* Allocate a refcounted region. Pointers to regions should only be * copied by calling intel_reference_region(). */ struct intel_region *intel_region_alloc(struct intel_screen *screen, uint32_t tiling, GLuint cpp, GLuint width, GLuint height, bool expect_accelerated_upload); struct intel_region * intel_region_alloc_for_handle(struct intel_screen *screen, GLuint cpp, GLuint width, GLuint height, GLuint pitch, unsigned int handle, const char *name); struct intel_region * intel_region_alloc_for_fd(struct intel_screen *screen, GLuint cpp, GLuint width, GLuint height, GLuint pitch, GLuint size, int fd, const char *name); bool intel_region_flink(struct intel_region *region, uint32_t *name); void intel_region_reference(struct intel_region **dst, struct intel_region *src); void intel_region_release(struct intel_region **ib); void intel_recreate_static_regions(struct intel_context *intel); void intel_region_get_tile_masks(struct intel_region *region, uint32_t *mask_x, uint32_t *mask_y, bool map_stencil_as_y_tiled); uint32_t intel_region_get_aligned_offset(struct intel_region *region, uint32_t x, uint32_t y, bool map_stencil_as_y_tiled); /** * Used with images created with image_from_names * to help support planar images. */ struct intel_image_format { int fourcc; int components; int nplanes; struct { int buffer_index; int width_shift; int height_shift; uint32_t dri_format; int cpp; } planes[3]; }; struct __DRIimageRec { struct intel_region *region; GLenum internal_format; uint32_t dri_format; GLuint format; uint32_t offset; /* * Need to save these here between calls to * image_from_names and calls to image_from_planar. */ uint32_t strides[3]; uint32_t offsets[3]; struct intel_image_format *planar_format; /* particular miptree level */ GLuint width; GLuint height; GLuint tile_x; GLuint tile_y; void *data; }; #endif