/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/version.h" #include "intel_chipset.h" #include "intel_context.h" #include "intel_extensions.h" #include "intel_reg.h" #include "utils.h" /** * Initializes potential list of extensions if ctx == NULL, or actually enables * extensions for a context. */ void intelInitExtensions(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); assert(intel->gen == 2 || intel->gen == 3); ctx->Extensions.ARB_draw_elements_base_vertex = true; ctx->Extensions.ARB_explicit_attrib_location = true; ctx->Extensions.ARB_framebuffer_object = true; ctx->Extensions.ARB_half_float_pixel = true; ctx->Extensions.ARB_internalformat_query = true; ctx->Extensions.ARB_map_buffer_range = true; ctx->Extensions.ARB_point_sprite = true; ctx->Extensions.ARB_sync = true; ctx->Extensions.ARB_texture_border_clamp = true; ctx->Extensions.ARB_texture_cube_map = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_dot3 = true; ctx->Extensions.ARB_vertex_program = true; ctx->Extensions.ARB_vertex_shader = true; ctx->Extensions.EXT_blend_color = true; ctx->Extensions.EXT_blend_equation_separate = true; ctx->Extensions.EXT_blend_func_separate = true; ctx->Extensions.EXT_blend_minmax = true; ctx->Extensions.EXT_framebuffer_blit = true; ctx->Extensions.EXT_gpu_program_parameters = true; ctx->Extensions.EXT_packed_depth_stencil = true; ctx->Extensions.EXT_pixel_buffer_object = true; ctx->Extensions.EXT_point_parameters = true; ctx->Extensions.EXT_provoking_vertex = true; ctx->Extensions.EXT_separate_shader_objects = true; ctx->Extensions.EXT_texture_env_dot3 = true; ctx->Extensions.EXT_texture_filter_anisotropic = true; ctx->Extensions.APPLE_object_purgeable = true; ctx->Extensions.MESA_pack_invert = true; ctx->Extensions.MESA_ycbcr_texture = true; ctx->Extensions.NV_texture_rectangle = true; ctx->Extensions.TDFX_texture_compression_FXT1 = true; ctx->Extensions.OES_EGL_image = true; ctx->Extensions.OES_draw_texture = true; ctx->Const.GLSLVersion = 120; _mesa_override_glsl_version(ctx); if (intel->gen >= 3) { ctx->Extensions.ARB_ES2_compatibility = true; ctx->Extensions.ARB_depth_texture = true; ctx->Extensions.ARB_fragment_program = true; ctx->Extensions.ARB_shadow = true; ctx->Extensions.ARB_texture_non_power_of_two = true; ctx->Extensions.EXT_texture_sRGB = true; ctx->Extensions.EXT_texture_sRGB_decode = true; ctx->Extensions.EXT_stencil_two_side = true; ctx->Extensions.ATI_separate_stencil = true; ctx->Extensions.ATI_texture_env_combine3 = true; ctx->Extensions.NV_texture_env_combine4 = true; ctx->Extensions.ARB_fragment_shader = true; ctx->Extensions.ARB_occlusion_query = true; } if (intel->ctx.Mesa_DXTn || driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.ANGLE_texture_compression_dxt = true; }