/**************************************************************************
 * 
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "glapi/glapi.h"
#include "main/texformat.h"

#include "i830_context.h"
#include "i830_reg.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
#include "intel_tris.h"
#include "intel_fbo.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"

#define FILE_DEBUG_FLAG DEBUG_STATE

static GLboolean i830_check_vertex_size(struct intel_context *intel,
                                        GLuint expected);

#define SZ_TO_HW(sz)  ((sz-2)&0x3)
#define EMIT_SZ(sz)   (EMIT_1F + (sz) - 1)
#define EMIT_ATTR( ATTR, STYLE, V0 )					\
do {									\
   intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR);	\
   intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE);	\
   intel->vertex_attr_count++;						\
   v0 |= V0;								\
} while (0)

#define EMIT_PAD( N )							\
do {									\
   intel->vertex_attrs[intel->vertex_attr_count].attrib = 0;		\
   intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD;	\
   intel->vertex_attrs[intel->vertex_attr_count].offset = (N);		\
   intel->vertex_attr_count++;						\
} while (0)


#define VRTX_TEX_SET_FMT(n, x)          ((x)<<((n)*2))
#define TEXBIND_SET(n, x) 		((x)<<((n)*4))

static void
i830_render_prevalidate(struct intel_context *intel)
{
}

static void
i830_render_start(struct intel_context *intel)
{
   GLcontext *ctx = &intel->ctx;
   struct i830_context *i830 = i830_context(ctx);
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   struct vertex_buffer *VB = &tnl->vb;
   DECLARE_RENDERINPUTS(index_bitset);
   GLuint v0 = _3DSTATE_VFT0_CMD;
   GLuint v2 = _3DSTATE_VFT1_CMD;
   GLuint mcsb1 = 0;

   RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset);

   /* Important:
    */
   VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
   intel->vertex_attr_count = 0;

   /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
    * build up a hardware vertex.
    */
   if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
      EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
      intel->coloroffset = 4;
   }
   else {
      EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
      intel->coloroffset = 3;
   }

   if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) {
      EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
   }

   EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);

   intel->specoffset = 0;
   if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) ||
       RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) {
      if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) {
         intel->specoffset = intel->coloroffset + 1;
         EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
      }
      else
         EMIT_PAD(3);

      if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG))
         EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
      else
         EMIT_PAD(1);
   }

   if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
      int i, count = 0;

      for (i = 0; i < I830_TEX_UNITS; i++) {
         if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) {
            GLuint sz = VB->TexCoordPtr[i]->size;
            GLuint emit;
            GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
                          ~TEXCOORDTYPE_MASK);

            switch (sz) {
            case 1:
            case 2:
               emit = EMIT_2F;
               sz = 2;
               mcs |= TEXCOORDTYPE_CARTESIAN;
               break;
            case 3:
               emit = EMIT_3F;
               sz = 3;
               mcs |= TEXCOORDTYPE_VECTOR;
               break;
            case 4:
               emit = EMIT_3F_XYW;
               sz = 3;
               mcs |= TEXCOORDTYPE_HOMOGENEOUS;
               break;
            default:
               continue;
            };


            EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
            v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
            mcsb1 |= (count + 8) << (i * 4);

            if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
               I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
               i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
            }

            count++;
         }
      }

      v0 |= VFT0_TEX_COUNT(count);
   }

   /* Only need to change the vertex emit code if there has been a
    * statechange to a new hardware vertex format:
    */
   if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
       v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
       mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
       !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) {
      int k;

      I830_STATECHANGE(i830, I830_UPLOAD_CTX);

      /* Must do this *after* statechange, so as not to affect
       * buffered vertices reliant on the old state:
       */
      intel->vertex_size =
         _tnl_install_attrs(ctx,
                            intel->vertex_attrs,
                            intel->vertex_attr_count,
                            intel->ViewportMatrix.m, 0);

      intel->vertex_size >>= 2;

      i830->state.Ctx[I830_CTXREG_VF] = v0;
      i830->state.Ctx[I830_CTXREG_VF2] = v2;
      i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
      RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset);

      k = i830_check_vertex_size(intel, intel->vertex_size);
      assert(k);
   }
}

static void
i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
{
   struct i830_context *i830 = i830_context(&intel->ctx);
   GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];

   st1 &= ~ST1_ENABLE;

   switch (rprim) {
   case GL_TRIANGLES:
      if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
         st1 |= ST1_ENABLE;
      break;
   case GL_LINES:
   case GL_POINTS:
   default:
      break;
   }

   i830->intel.reduced_primitive = rprim;

   if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
      INTEL_FIREVERTICES(intel);

      I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
      i830->state.Stipple[I830_STPREG_ST1] = st1;
   }
}

/* Pull apart the vertex format registers and figure out how large a
 * vertex is supposed to be. 
 */
static GLboolean
i830_check_vertex_size(struct intel_context *intel, GLuint expected)
{
   struct i830_context *i830 = i830_context(&intel->ctx);
   int vft0 = i830->current->Ctx[I830_CTXREG_VF];
   int vft1 = i830->current->Ctx[I830_CTXREG_VF2];
   int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
   int i, sz = 0;

   switch (vft0 & VFT0_XYZW_MASK) {
   case VFT0_XY:
      sz = 2;
      break;
   case VFT0_XYZ:
      sz = 3;
      break;
   case VFT0_XYW:
      sz = 3;
      break;
   case VFT0_XYZW:
      sz = 4;
      break;
   default:
      fprintf(stderr, "no xyzw specified\n");
      return 0;
   }

   if (vft0 & VFT0_SPEC)
      sz++;
   if (vft0 & VFT0_DIFFUSE)
      sz++;
   if (vft0 & VFT0_DEPTH_OFFSET)
      sz++;
   if (vft0 & VFT0_POINT_WIDTH)
      sz++;

   for (i = 0; i < nrtex; i++) {
      switch (vft1 & VFT1_TEX0_MASK) {
      case TEXCOORDFMT_2D:
         sz += 2;
         break;
      case TEXCOORDFMT_3D:
         sz += 3;
         break;
      case TEXCOORDFMT_4D:
         sz += 4;
         break;
      case TEXCOORDFMT_1D:
         sz += 1;
         break;
      }
      vft1 >>= VFT1_TEX1_SHIFT;
   }

   if (sz != expected)
      fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);

   return sz == expected;
}

static void
i830_emit_invarient_state(struct intel_context *intel)
{
   BATCH_LOCALS;

   BEGIN_BATCH(30, IGNORE_CLIPRECTS);

   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
   OUT_BATCH(0);

   OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
   OUT_BATCH(0);

   OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
   OUT_BATCH(0);

   OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
   OUT_BATCH(FOGFUNC_ENABLE |
             FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
   OUT_BATCH(0);
   OUT_BATCH(0);


   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
             MAP_UNIT(0) |
             DISABLE_TEX_STREAM_BUMP |
             ENABLE_TEX_STREAM_COORD_SET |
             TEX_STREAM_COORD_SET(0) |
             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
             MAP_UNIT(1) |
             DISABLE_TEX_STREAM_BUMP |
             ENABLE_TEX_STREAM_COORD_SET |
             TEX_STREAM_COORD_SET(1) |
             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
             MAP_UNIT(2) |
             DISABLE_TEX_STREAM_BUMP |
             ENABLE_TEX_STREAM_COORD_SET |
             TEX_STREAM_COORD_SET(2) |
             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
             MAP_UNIT(3) |
             DISABLE_TEX_STREAM_BUMP |
             ENABLE_TEX_STREAM_COORD_SET |
             TEX_STREAM_COORD_SET(3) |
             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));

   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));

   OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
             ENABLE_POINT_RASTER_RULE |
             OGL_POINT_RASTER_RULE |
             ENABLE_LINE_STRIP_PROVOKE_VRTX |
             ENABLE_TRI_FAN_PROVOKE_VRTX |
             ENABLE_TRI_STRIP_PROVOKE_VRTX |
             LINE_STRIP_PROVOKE_VRTX(1) |
             TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));

   OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
   OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);

   OUT_BATCH(_3DSTATE_W_STATE_CMD);
   OUT_BATCH(MAGIC_W_STATE_DWORD1);
   OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );


   OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
   OUT_BATCH(0x80808080);       /* .5 required in alpha for GL_DOT3_RGBA_EXT */

   ADVANCE_BATCH();
}


#define emit( intel, state, size )			\
   intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS )

static GLuint
get_dirty(struct i830_hw_state *state)
{
   return state->active & ~state->emitted;
}

static GLuint
get_state_size(struct i830_hw_state *state)
{
   GLuint dirty = get_dirty(state);
   GLuint sz = 0;
   GLuint i;

   if (dirty & I830_UPLOAD_INVARIENT)
      sz += 40 * sizeof(int);

   if (dirty & I830_UPLOAD_CTX)
      sz += sizeof(state->Ctx);

   if (dirty & I830_UPLOAD_BUFFERS)
      sz += sizeof(state->Buffer);

   if (dirty & I830_UPLOAD_STIPPLE)
      sz += sizeof(state->Stipple);

   for (i = 0; i < I830_TEX_UNITS; i++) {
      if ((dirty & I830_UPLOAD_TEX(i)))
         sz += sizeof(state->Tex[i]);

      if (dirty & I830_UPLOAD_TEXBLEND(i))
         sz += state->TexBlendWordsUsed[i] * 4;
   }

   return sz;
}


/* Push the state into the sarea and/or texture memory.
 */
static void
i830_emit_state(struct intel_context *intel)
{
   struct i830_context *i830 = i830_context(&intel->ctx);
   struct i830_hw_state *state = i830->current;
   int i, count;
   GLuint dirty;
   dri_bo *aper_array[3 + I830_TEX_UNITS];
   int aper_count;
   GET_CURRENT_CONTEXT(ctx);
   BATCH_LOCALS;

   /* We don't hold the lock at this point, so want to make sure that
    * there won't be a buffer wrap between the state emits and the primitive
    * emit header.
    *
    * It might be better to talk about explicit places where
    * scheduling is allowed, rather than assume that it is whenever a
    * batchbuffer fills up.
    *
    * Set the space as LOOP_CLIPRECTS now, since that's what our primitives
    * will be emitted under.
    */
   intel_batchbuffer_require_space(intel->batch,
				   get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
				   LOOP_CLIPRECTS);
   count = 0;
 again:
   aper_count = 0;
   dirty = get_dirty(state);

   aper_array[aper_count++] = intel->batch->buf;
   if (dirty & I830_UPLOAD_BUFFERS) {
      aper_array[aper_count++] = state->draw_region->buffer;
      if (state->depth_region)
         aper_array[aper_count++] = state->depth_region->buffer;
   }

   for (i = 0; i < I830_TEX_UNITS; i++)
     if (dirty & I830_UPLOAD_TEX(i)) {
	if (state->tex_buffer[i]) {
	   aper_array[aper_count++] = state->tex_buffer[i];
	}
     }

   if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
       if (count == 0) {
	   count++;
	   intel_batchbuffer_flush(intel->batch);
	   goto again;
       } else {
	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state");
	   assert(0);
       }
   }


   /* Do this here as we may have flushed the batchbuffer above,
    * causing more state to be dirty!
    */
   dirty = get_dirty(state);
   state->emitted |= dirty;
   assert(get_dirty(state) == 0);

   if (dirty & I830_UPLOAD_INVARIENT) {
      DBG("I830_UPLOAD_INVARIENT:\n");
      i830_emit_invarient_state(intel);
   }

   if (dirty & I830_UPLOAD_CTX) {
      DBG("I830_UPLOAD_CTX:\n");
      emit(intel, state->Ctx, sizeof(state->Ctx));

   }

   if (dirty & I830_UPLOAD_BUFFERS) {
      GLuint count = 9; 

      DBG("I830_UPLOAD_BUFFERS:\n");

      if (state->depth_region)
          count += 3;

      if (intel->constant_cliprect)
          count += 6;

      BEGIN_BATCH(count, IGNORE_CLIPRECTS);
      OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
      OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
      OUT_RELOC(state->draw_region->buffer,
		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                state->draw_region->draw_offset);

      if (state->depth_region) {
         OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
         OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
         OUT_RELOC(state->depth_region->buffer,
		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                   state->depth_region->draw_offset);
      }

      OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
      OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
      OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
      OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
      OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
      OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);

      if (intel->constant_cliprect) {
	 assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP);
	 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]);
	 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]);
	 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]);
	 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]);
	 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]);
	 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]);
      }
      ADVANCE_BATCH();
   }
   
   if (dirty & I830_UPLOAD_STIPPLE) {
      DBG("I830_UPLOAD_STIPPLE:\n");
      emit(intel, state->Stipple, sizeof(state->Stipple));
   }

   for (i = 0; i < I830_TEX_UNITS; i++) {
      if ((dirty & I830_UPLOAD_TEX(i))) {
         DBG("I830_UPLOAD_TEX(%d):\n", i);

         BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, IGNORE_CLIPRECTS);
         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);

         if (state->tex_buffer[i]) {
            OUT_RELOC(state->tex_buffer[i],
		      I915_GEM_DOMAIN_SAMPLER, 0,
                      state->tex_offset[i] | TM0S0_USE_FENCE);
         }
	 else if (state == &i830->meta) {
	    assert(i == 0);
	    OUT_BATCH(0);
	 }
	 else {
	    OUT_BATCH(state->tex_offset[i]);
	 }

         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
         OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
         OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);

         ADVANCE_BATCH();
      }

      if (dirty & I830_UPLOAD_TEXBLEND(i)) {
         DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
             state->TexBlendWordsUsed[i]);
         emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
      }
   }

   intel->batch->dirty_state &= ~dirty;
   assert(get_dirty(state) == 0);
   assert((intel->batch->dirty_state & (1<<1)) == 0);
}

static void
i830_destroy_context(struct intel_context *intel)
{
   GLuint i;
   struct i830_context *i830 = i830_context(&intel->ctx);

   intel_region_release(&i830->state.draw_region);
   intel_region_release(&i830->state.depth_region);
   intel_region_release(&i830->meta.draw_region);
   intel_region_release(&i830->meta.depth_region);
   intel_region_release(&i830->initial.draw_region);
   intel_region_release(&i830->initial.depth_region);

   for (i = 0; i < I830_TEX_UNITS; i++) {
      if (i830->state.tex_buffer[i] != NULL) {
	 dri_bo_unreference(i830->state.tex_buffer[i]);
	 i830->state.tex_buffer[i] = NULL;
      }
   }

   _tnl_free_vertices(&intel->ctx);
}


void
i830_state_draw_region(struct intel_context *intel,
		       struct i830_hw_state *state,
		       struct intel_region *color_region,
		       struct intel_region *depth_region)
{
   struct i830_context *i830 = i830_context(&intel->ctx);
   GLcontext *ctx = &intel->ctx;
   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   GLuint value;

   ASSERT(state == &i830->state || state == &i830->meta);

   if (state->draw_region != color_region) {
      intel_region_release(&state->draw_region);
      intel_region_reference(&state->draw_region, color_region);
   }
   if (state->depth_region != depth_region) {
      intel_region_release(&state->depth_region);
      intel_region_reference(&state->depth_region, depth_region);
   }

   /*
    * Set stride/cpp values
    */
   if (color_region) {
      state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
      state->Buffer[I830_DESTREG_CBUFADDR1] =
         (BUF_3D_ID_COLOR_BACK |
          BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
          BUF_3D_USE_FENCE);
   }

   if (depth_region) {
      state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
      state->Buffer[I830_DESTREG_DBUFADDR1] =
         (BUF_3D_ID_DEPTH |
          BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
          BUF_3D_USE_FENCE);
   }

   /*
    * Compute/set I830_DESTREG_DV1 value
    */
   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
            DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z);    /* .5 */

   if (irb != NULL) {
      switch (irb->texformat->MesaFormat) {
      case MESA_FORMAT_ARGB8888:
	 value |= DV_PF_8888;
	 break;
      case MESA_FORMAT_RGB565:
	 value |= DV_PF_565;
	 break;
      case MESA_FORMAT_ARGB1555:
	 value |= DV_PF_1555;
	 break;
      case MESA_FORMAT_ARGB4444:
	 value |= DV_PF_4444;
	 break;
      default:
	 _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
		       irb->texformat->MesaFormat);
      }
   }

   if (depth_region && depth_region->cpp == 4) {
      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
   }
   else {
      value |= DEPTH_FRMT_16_FIXED;
   }
   state->Buffer[I830_DESTREG_DV1] = value;

   if (intel->constant_cliprect) {
      state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
      state->Buffer[I830_DESTREG_DRAWRECT1] = 0;
      state->Buffer[I830_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
      state->Buffer[I830_DESTREG_DRAWRECT3] =
	 (ctx->DrawBuffer->Width & 0xffff) |
	 (ctx->DrawBuffer->Height << 16);
      state->Buffer[I830_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
      state->Buffer[I830_DESTREG_DRAWRECT5] = 0;
   } else {
      state->Buffer[I830_DESTREG_DRAWRECT0] = MI_NOOP;
      state->Buffer[I830_DESTREG_DRAWRECT1] = MI_NOOP;
      state->Buffer[I830_DESTREG_DRAWRECT2] = MI_NOOP;
      state->Buffer[I830_DESTREG_DRAWRECT3] = MI_NOOP;
      state->Buffer[I830_DESTREG_DRAWRECT4] = MI_NOOP;
      state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP;
   }

   I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);


}


static void
i830_set_draw_region(struct intel_context *intel,
                     struct intel_region *color_regions[],
                     struct intel_region *depth_region,
		     GLuint num_regions)
{
   struct i830_context *i830 = i830_context(&intel->ctx);
   i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region);
}

#if 0
static void
i830_update_color_z_regions(intelContextPtr intel,
                            const intelRegion * colorRegion,
                            const intelRegion * depthRegion)
{
   i830ContextPtr i830 = I830_CONTEXT(intel);

   i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
      (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) |
       BUF_3D_USE_FENCE);
   i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset;

   i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
      (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE);
   i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset;
}
#endif


/* This isn't really handled at the moment.
 */
static void
i830_new_batch(struct intel_context *intel)
{
   struct i830_context *i830 = i830_context(&intel->ctx);
   i830->state.emitted = 0;

   /* Check that we didn't just wrap our batchbuffer at a bad time. */
   assert(!intel->no_batch_wrap);
}



static GLuint
i830_flush_cmd(void)
{
   return MI_FLUSH | FLUSH_MAP_CACHE;
}


static void 
i830_assert_not_dirty( struct intel_context *intel )
{
   struct i830_context *i830 = i830_context(&intel->ctx);
   struct i830_hw_state *state = i830->current;
   assert(!get_dirty(state));
}

static void
i830_note_unlock( struct intel_context *intel )
{
    /* nothing */
}

void
i830InitVtbl(struct i830_context *i830)
{
   i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
   i830->intel.vtbl.destroy = i830_destroy_context;
   i830->intel.vtbl.emit_state = i830_emit_state;
   i830->intel.vtbl.new_batch = i830_new_batch;
   i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
   i830->intel.vtbl.set_draw_region = i830_set_draw_region;
   i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
   i830->intel.vtbl.flush_cmd = i830_flush_cmd;
   i830->intel.vtbl.render_start = i830_render_start;
   i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
   i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
   i830->intel.vtbl.note_unlock = i830_note_unlock; 
   i830->intel.vtbl.finish_batch = intel_finish_vb;
}