/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/mtypes.h" #include "main/enums.h" #include "main/colormac.h" #include "main/macros.h" #include "main/samplerobj.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" #include "i830_context.h" #include "i830_reg.h" #include "intel_chipset.h" static GLuint translate_texture_format(GLuint mesa_format) { switch (mesa_format) { case MESA_FORMAT_L8: return MAPSURF_8BIT | MT_8BIT_L8; case MESA_FORMAT_I8: return MAPSURF_8BIT | MT_8BIT_I8; case MESA_FORMAT_A8: return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */ case MESA_FORMAT_AL88: return MAPSURF_16BIT | MT_16BIT_AY88; case MESA_FORMAT_RGB565: return MAPSURF_16BIT | MT_16BIT_RGB565; case MESA_FORMAT_ARGB1555: return MAPSURF_16BIT | MT_16BIT_ARGB1555; case MESA_FORMAT_ARGB4444: return MAPSURF_16BIT | MT_16BIT_ARGB4444; case MESA_FORMAT_ARGB8888: return MAPSURF_32BIT | MT_32BIT_ARGB8888; case MESA_FORMAT_XRGB8888: return MAPSURF_32BIT | MT_32BIT_XRGB8888; case MESA_FORMAT_YCBCR_REV: return (MAPSURF_422 | MT_422_YCRCB_NORMAL); case MESA_FORMAT_YCBCR: return (MAPSURF_422 | MT_422_YCRCB_SWAPY); case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); case MESA_FORMAT_RGBA_DXT1: case MESA_FORMAT_RGB_DXT1: return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); case MESA_FORMAT_RGBA_DXT3: return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); case MESA_FORMAT_RGBA_DXT5: return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); default: fprintf(stderr, "%s: bad image format %s\n", __FUNCTION__, _mesa_get_format_name(mesa_format)); abort(); return 0; } } /* The i915 (and related graphics cores) do not support GL_CLAMP. The * Intel drivers for "other operating systems" implement GL_CLAMP as * GL_CLAMP_TO_EDGE, so the same is done here. */ static GLuint translate_wrap_mode(GLenum wrap) { switch (wrap) { case GL_REPEAT: return TEXCOORDMODE_WRAP; case GL_CLAMP: case GL_CLAMP_TO_EDGE: return TEXCOORDMODE_CLAMP; /* not really correct */ case GL_CLAMP_TO_BORDER: return TEXCOORDMODE_CLAMP_BORDER; case GL_MIRRORED_REPEAT: return TEXCOORDMODE_MIRROR; default: return TEXCOORDMODE_WRAP; } } /* Recalculate all state from scratch. Perhaps not the most * efficient, but this has gotten complex enough that we need * something which is understandable and reliable. */ static GLboolean i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) { struct gl_context *ctx = &intel->ctx; struct i830_context *i830 = i830_context(ctx); struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; struct gl_texture_object *tObj = tUnit->_Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_texture_image *firstImage; struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); GLuint *state = i830->state.Tex[unit], format, pitch; GLint lodbias; GLubyte border[4]; GLuint dst_x, dst_y; memset(state, 0, sizeof(state)); /*We need to refcount these. */ if (i830->state.tex_buffer[unit] != NULL) { drm_intel_bo_unreference(i830->state.tex_buffer[unit]); i830->state.tex_buffer[unit] = NULL; } if (!intel_finalize_mipmap_tree(intel, unit)) return GL_FALSE; /* Get first image here, since intelObj->firstLevel will get set in * the intel_finalize_mipmap_tree() call above. */ firstImage = tObj->Image[0][tObj->BaseLevel]; intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0, 0, &dst_x, &dst_y); drm_intel_bo_reference(intelObj->mt->region->buffer); i830->state.tex_buffer[unit] = intelObj->mt->region->buffer; pitch = intelObj->mt->region->pitch * intelObj->mt->cpp; /* XXX: This calculation is probably broken for tiled images with * a non-page-aligned offset. */ i830->state.tex_offset[unit] = dst_x * intelObj->mt->cpp + dst_y * pitch; format = translate_texture_format(firstImage->TexFormat); state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | (LOAD_TEXTURE_MAP0 << unit) | 4); state[I830_TEXREG_TM0S1] = (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) | ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format); if (intelObj->mt->region->tiling != I915_TILING_NONE) { state[I830_TEXREG_TM0S1] |= TM0S1_TILED_SURFACE; if (intelObj->mt->region->tiling == I915_TILING_Y) state[I830_TEXREG_TM0S1] |= TM0S1_TILE_WALK; } state[I830_TEXREG_TM0S2] = ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); { if (tObj->Target == GL_TEXTURE_CUBE_MAP) state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) | CUBE_NEGX_ENABLE | CUBE_POSX_ENABLE | CUBE_NEGY_ENABLE | CUBE_POSY_ENABLE | CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE); else state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit)); } { GLuint minFilt, mipFilt, magFilt; float maxlod; uint32_t minlod_fixed, maxlod_fixed; switch (sampler->MinFilter) { case GL_NEAREST: minFilt = FILTER_NEAREST; mipFilt = MIPFILTER_NONE; break; case GL_LINEAR: minFilt = FILTER_LINEAR; mipFilt = MIPFILTER_NONE; break; case GL_NEAREST_MIPMAP_NEAREST: minFilt = FILTER_NEAREST; mipFilt = MIPFILTER_NEAREST; break; case GL_LINEAR_MIPMAP_NEAREST: minFilt = FILTER_LINEAR; mipFilt = MIPFILTER_NEAREST; break; case GL_NEAREST_MIPMAP_LINEAR: minFilt = FILTER_NEAREST; mipFilt = MIPFILTER_LINEAR; break; case GL_LINEAR_MIPMAP_LINEAR: minFilt = FILTER_LINEAR; mipFilt = MIPFILTER_LINEAR; break; default: return GL_FALSE; } if (sampler->MaxAnisotropy > 1.0) { minFilt = FILTER_ANISOTROPIC; magFilt = FILTER_ANISOTROPIC; } else { switch (sampler->MagFilter) { case GL_NEAREST: magFilt = FILTER_NEAREST; break; case GL_LINEAR: magFilt = FILTER_LINEAR; break; default: return GL_FALSE; } } lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); if (lodbias < -64) lodbias = -64; if (lodbias > 63) lodbias = 63; state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK); #if 0 /* YUV conversion: */ if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION; #endif /* We get one field with fraction bits for the maximum * addressable (smallest resolution) LOD. Use it to cover both * MAX_LEVEL and MAX_LOD. */ minlod_fixed = U_FIXED(CLAMP(sampler->MinLod, 0.0, 11), 4); maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); if (intel->intelScreen->deviceID == PCI_CHIP_I855_GM || intel->intelScreen->deviceID == PCI_CHIP_I865_G) { maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11.75), 2); maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 3) >> 2); state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT; state[I830_TEXREG_TM0S2] |= TM0S2_LOD_PRECLAMP; } else { maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11), 0); maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 15) >> 4); state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT_830; } state[I830_TEXREG_TM0S3] |= minlod_fixed << TM0S3_MAX_MIP_SHIFT; state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | (mipFilt << TM0S3_MIP_FILTER_SHIFT) | (magFilt << TM0S3_MAG_FILTER_SHIFT)); } { GLenum ws = sampler->WrapS; GLenum wt = sampler->WrapT; /* 3D textures not available on i830 */ if (tObj->Target == GL_TEXTURE_3D) return GL_FALSE; state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | MAP_UNIT(unit) | ENABLE_TEXCOORD_PARAMS | ss3 | ENABLE_ADDR_V_CNTL | TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt)) | ENABLE_ADDR_U_CNTL | TEXCOORD_ADDR_U_MODE(translate_wrap_mode (ws))); } /* convert border color from float to ubyte */ CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]); CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]); CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]); CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]); state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3], border[0], border[1], border[2]); I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE); /* memcmp was already disabled, but definitely won't work as the * region might now change and that wouldn't be detected: */ I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); return GL_TRUE; } void i830UpdateTextureState(struct intel_context *intel) { struct i830_context *i830 = i830_context(&intel->ctx); GLboolean ok = GL_TRUE; GLuint i; for (i = 0; i < I830_TEX_UNITS && ok; i++) { switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) { case TEXTURE_1D_BIT: case TEXTURE_2D_BIT: case TEXTURE_CUBE_BIT: ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL); break; case TEXTURE_RECT_BIT: ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS); break; case 0:{ struct i830_context *i830 = i830_context(&intel->ctx); if (i830->state.active & I830_UPLOAD_TEX(i)) I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE); if (i830->state.tex_buffer[i] != NULL) { drm_intel_bo_unreference(i830->state.tex_buffer[i]); i830->state.tex_buffer[i] = NULL; } break; } case TEXTURE_3D_BIT: default: ok = GL_FALSE; break; } } FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok); if (ok) i830EmitTextureBlend(i830); }