/************************************************************************** * * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "i830_context.h" #include "main/api_exec.h" #include "main/imports.h" #include "main/version.h" #include "main/vtxfmt.h" #include "tnl/tnl.h" #include "tnl/t_vertex.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "intel_tris.h" #include "../glsl/ralloc.h" /*************************************** * Mesa's Driver Functions ***************************************/ static void i830InitDriverFunctions(struct dd_function_table *functions) { intelInitDriverFunctions(functions); i830InitStateFuncs(functions); } extern const struct tnl_pipeline_stage *intel_pipeline[]; bool i830CreateContext(int api, const struct gl_config * mesaVis, __DRIcontext * driContextPriv, unsigned major_version, unsigned minor_version, uint32_t flags, unsigned *error, void *sharedContextPrivate) { struct dd_function_table functions; struct i830_context *i830 = rzalloc(NULL, struct i830_context); struct intel_context *intel = &i830->intel; struct gl_context *ctx = &intel->ctx; if (!i830) { *error = __DRI_CTX_ERROR_NO_MEMORY; return false; } i830InitVtbl(i830); i830InitDriverFunctions(&functions); if (!intelInitContext(intel, __DRI_API_OPENGL, major_version, minor_version, flags, mesaVis, driContextPriv, sharedContextPrivate, &functions, error)) { ralloc_free(i830); return false; } intel_init_texture_formats(ctx); _math_matrix_ctr(&intel->ViewportMatrix); /* Initialize swrast, tnl driver tables: */ intelInitTriFuncs(ctx); /* Install the customized pipeline: */ _tnl_destroy_pipeline(ctx); _tnl_install_pipeline(ctx, intel_pipeline); if (intel->no_rast) FALLBACK(intel, INTEL_FALLBACK_USER, 1); intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; intel->ctx.Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I830_TEX_UNITS; intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS; /* Advertise the full hardware capabilities. The new memory * manager should cope much better with overload situations: */ ctx->Const.MaxTextureLevels = 12; ctx->Const.Max3DTextureLevels = 9; ctx->Const.MaxCubeTextureLevels = 11; ctx->Const.MaxTextureRectSize = (1 << 11); ctx->Const.MaxTextureUnits = I830_TEX_UNITS; ctx->Const.MaxTextureMaxAnisotropy = 2.0; ctx->Const.MaxDrawBuffers = 1; ctx->Const.QueryCounterBits.SamplesPassed = 0; _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, 18 * sizeof(GLfloat)); intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; i830InitState(i830); _tnl_allow_vertex_fog(ctx, 1); _tnl_allow_pixel_fog(ctx, 0); _mesa_compute_version(ctx); _mesa_initialize_dispatch_tables(ctx); _mesa_initialize_vbo_vtxfmt(ctx); return true; }