/* * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file dri_util.h * DRI utility functions definitions. * * This module acts as glue between GLX and the actual hardware driver. A DRI * driver doesn't really \e have to use any of this - it's optional. But, some * useful stuff is done here that otherwise would have to be duplicated in most * drivers. * * Basically, these utility functions take care of some of the dirty details of * screen initialization, context creation, context binding, DRM setup, etc. * * These functions are compiled into each DRI driver so libGL.so knows nothing * about them. * * \sa dri_util.c. * * \author Kevin E. Martin * \author Brian Paul */ /** * The following structs are shared between DRISW and DRI2, the DRISW structs * are essentially base classes of the DRI2 structs. DRISW needs to compile on * platforms without DRM, so keep the structs opaque to DRM. */ #ifndef _DRI_UTIL_H_ #define _DRI_UTIL_H_ #include #include #include "main/mtypes.h" #include "xmlconfig.h" #include /** * Extensions. */ extern const __DRIcoreExtension driCoreExtension; extern const __DRIswrastExtension driSWRastExtension; extern const __DRIdri2Extension driDRI2Extension; extern const __DRI2configQueryExtension dri2ConfigQueryExtension; extern const __DRIcopySubBufferExtension driCopySubBufferExtension; /** * Driver callback functions. * * Each DRI driver must have one of these structures with all the pointers set * to appropriate functions within the driver. * * When glXCreateContext() is called, for example, it'll call a helper function * dri_util.c which in turn will jump through the \a CreateContext pointer in * this structure. */ struct __DriverAPIRec { const __DRIconfig **(*InitScreen) (__DRIscreen * priv); void (*DestroyScreen)(__DRIscreen *driScrnPriv); GLboolean (*CreateContext)(gl_api api, const struct gl_config *glVis, __DRIcontext *driContextPriv, unsigned major_version, unsigned minor_version, uint32_t flags, bool notify_reset, unsigned *error, void *sharedContextPrivate); void (*DestroyContext)(__DRIcontext *driContextPriv); GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv, __DRIdrawable *driDrawPriv, const struct gl_config *glVis, GLboolean pixmapBuffer); void (*DestroyBuffer)(__DRIdrawable *driDrawPriv); void (*SwapBuffers)(__DRIdrawable *driDrawPriv); GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv, __DRIdrawable *driDrawPriv, __DRIdrawable *driReadPriv); GLboolean (*UnbindContext)(__DRIcontext *driContextPriv); __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate, unsigned int attachment, unsigned int format, int width, int height); void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer); void (*CopySubBuffer)(__DRIdrawable *driDrawPriv, int x, int y, int w, int h); }; extern const struct __DriverAPIRec driDriverAPI; extern const struct __DriverAPIRec *globalDriverAPI; /** * Per-screen private driver information. */ struct __DRIscreenRec { /** * Driver-specific entrypoints provided by the driver's * __DRIDriverVtableExtensionRec. */ const struct __DriverAPIRec *driver; /** * Current screen's number */ int myNum; /** * File descriptor returned when the kernel device driver is opened. * * Used to: * - authenticate client to kernel * - map the frame buffer, SAREA, etc. * - close the kernel device driver */ int fd; /** * Device-dependent private information (not stored in the SAREA). * * This pointer is never touched by the DRI layer. */ void *driverPrivate; void *loaderPrivate; int max_gl_core_version; int max_gl_compat_version; int max_gl_es1_version; int max_gl_es2_version; const __DRIextension **extensions; const __DRIswrastLoaderExtension *swrast_loader; struct { /* Flag to indicate that this is a DRI2 screen. Many of the above * fields will not be valid or initializaed in that case. */ const __DRIdri2LoaderExtension *loader; const __DRIimageLookupExtension *image; const __DRIuseInvalidateExtension *useInvalidate; const __DRIbackgroundCallableExtension *backgroundCallable; } dri2; struct { const __DRIimageLoaderExtension *loader; } image; driOptionCache optionInfo; driOptionCache optionCache; unsigned int api_mask; }; /** * Per-context private driver information. */ struct __DRIcontextRec { /** * Device driver's private context data. This structure is opaque. */ void *driverPrivate; /** * The loaders's private context data. This structure is opaque. */ void *loaderPrivate; /** * Pointer to drawable currently bound to this context for drawing. */ __DRIdrawable *driDrawablePriv; /** * Pointer to drawable currently bound to this context for reading. */ __DRIdrawable *driReadablePriv; /** * Pointer to screen on which this context was created. */ __DRIscreen *driScreenPriv; struct { int draw_stamp; int read_stamp; } dri2; }; /** * Per-drawable private DRI driver information. */ struct __DRIdrawableRec { /** * Driver's private drawable information. * * This structure is opaque. */ void *driverPrivate; /** * Private data from the loader. We just hold on to it and pass * it back when calling into loader provided functions. */ void *loaderPrivate; /** * Pointer to context to which this drawable is currently bound. */ __DRIcontext *driContextPriv; /** * Pointer to screen on which this drawable was created. */ __DRIscreen *driScreenPriv; /** * Reference count for number of context's currently bound to this * drawable. * * Once it reaches zero, the drawable can be destroyed. * * \note This behavior will change with GLX 1.3. */ int refcount; /** * Last value of the stamp. * * If this differs from the value stored at __DRIdrawable::dri2.stamp, * then the drawable information has been modified by the X server, and the * drawable information (below) should be retrieved from the X server. */ unsigned int lastStamp; int w, h; /** * Drawable timestamp. Increased when the loader calls invalidate. */ struct { unsigned int stamp; } dri2; }; extern uint32_t driGLFormatToImageFormat(mesa_format format); extern mesa_format driImageFormatToGLFormat(uint32_t image_format); extern void dri2InvalidateDrawable(__DRIdrawable *drawable); extern void driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv); extern void driContextSetFlags(struct gl_context *ctx, uint32_t flags); extern const __DRIimageDriverExtension driImageDriverExtension; #endif /* _DRI_UTIL_H_ */