/* * Mesa 3-D graphics library * * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Jason Ekstrand */ #include "blend.h" #include "bufferobj.h" #include "buffers.h" #include "clear.h" #include "fbobject.h" #include "framebuffer.h" #include "glformats.h" #include "glheader.h" #include "image.h" #include "macros.h" #include "meta.h" #include "pbo.h" #include "readpix.h" #include "shaderapi.h" #include "state.h" #include "teximage.h" #include "texobj.h" #include "texstate.h" #include "uniforms.h" #include "varray.h" static bool need_signed_unsigned_int_conversion(mesa_format mesaFormat, GLenum format, GLenum type) { const GLenum mesaFormatType = _mesa_get_format_datatype(mesaFormat); const bool is_format_integer = _mesa_is_enum_format_integer(format); return (mesaFormatType == GL_INT && is_format_integer && (type == GL_UNSIGNED_INT || type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_BYTE)) || (mesaFormatType == GL_UNSIGNED_INT && is_format_integer && (type == GL_INT || type == GL_SHORT || type == GL_BYTE)); } static struct gl_texture_image * create_texture_for_pbo(struct gl_context *ctx, bool create_pbo, GLenum pbo_target, int dims, int width, int height, int depth, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, struct gl_buffer_object **tmp_pbo, GLuint *tmp_tex) { const mesa_format pbo_format = _mesa_tex_format_from_format_and_type(ctx, format, type); GLenum internal_format; unsigned row_stride; struct gl_buffer_object *buffer_obj; struct gl_texture_object *tex_obj; struct gl_texture_image *tex_image; bool read_only; if (packing->SwapBytes || packing->LsbFirst || packing->Invert) return NULL; if (pbo_format == MESA_FORMAT_NONE) return NULL; /* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */ uint32_t first_pixel = _mesa_image_offset(dims, packing, width, height, format, type, 0, 0, 0); uint32_t last_pixel = _mesa_image_offset(dims, packing, width, height, format, type, depth-1, height-1, width); row_stride = _mesa_image_row_stride(packing, width, format, type); if (_mesa_is_bufferobj(packing->BufferObj)) { *tmp_pbo = NULL; buffer_obj = packing->BufferObj; first_pixel += (intptr_t)pixels; } else { bool is_pixel_pack = pbo_target == GL_PIXEL_PACK_BUFFER; assert(create_pbo); *tmp_pbo = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF); if (*tmp_pbo == NULL) return NULL; /* In case of GL_PIXEL_PACK_BUFFER, pass null pointer for the pixel * data to avoid unnecessary data copying in _mesa_buffer_data. */ if (is_pixel_pack) _mesa_buffer_data(ctx, *tmp_pbo, GL_NONE, last_pixel - first_pixel, NULL, GL_STREAM_READ, __func__); else _mesa_buffer_data(ctx, *tmp_pbo, GL_NONE, last_pixel - first_pixel, (char *)pixels + first_pixel, GL_STREAM_DRAW, __func__); buffer_obj = *tmp_pbo; first_pixel = 0; } _mesa_GenTextures(1, tmp_tex); tex_obj = _mesa_lookup_texture(ctx, *tmp_tex); _mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D); /* This must be set after _mesa_initialize_texture_object, not before. */ tex_obj->Immutable = GL_TRUE; tex_obj->ImmutableLevels = 1; /* This is required for interactions with ARB_texture_view. */ tex_obj->NumLayers = 1; internal_format = _mesa_get_format_base_format(pbo_format); /* The texture is addressed as a single very-tall image, so we * need to pack the multiple image depths together taking the * inter-image padding into account. */ int image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight; int full_height = image_height * (depth - 1) + height; tex_image = _mesa_get_tex_image(ctx, tex_obj, tex_obj->Target, 0); _mesa_init_teximage_fields(ctx, tex_image, width, full_height, 1, 0, internal_format, pbo_format); read_only = pbo_target == GL_PIXEL_UNPACK_BUFFER; if (!ctx->Driver.SetTextureStorageForBufferObject(ctx, tex_obj, buffer_obj, first_pixel, row_stride, read_only)) { _mesa_DeleteTextures(1, tmp_tex); _mesa_reference_buffer_object(ctx, tmp_pbo, NULL); return NULL; } return tex_image; } bool _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *tex_image, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLenum format, GLenum type, const void *pixels, bool create_pbo, const struct gl_pixelstore_attrib *packing) { struct gl_buffer_object *pbo = NULL; GLuint pbo_tex = 0; struct gl_framebuffer *readFb = NULL; struct gl_framebuffer *drawFb = NULL; int image_height; struct gl_texture_image *pbo_tex_image; GLenum status; bool success = false; int z; if (!_mesa_is_bufferobj(packing->BufferObj) && (!create_pbo || pixels == NULL)) return false; if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX || format == GL_COLOR_INDEX) return false; if (ctx->_ImageTransferState) return false; /* This function rely on BlitFramebuffer to fill in the pixel data for * glTex[Sub]Image*D. But, BlitFrameBuffer doesn't support signed to * unsigned or unsigned to signed integer conversions. */ if (need_signed_unsigned_int_conversion(tex_image->TexFormat, format, type)) return false; /* For arrays, use a tall (height * depth) 2D texture but taking into * account the inter-image padding specified with the image height packing * property. */ image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight; _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER | MESA_META_PIXEL_STORE)); pbo_tex_image = create_texture_for_pbo(ctx, create_pbo, GL_PIXEL_UNPACK_BUFFER, dims, width, height, depth, format, type, pixels, packing, &pbo, &pbo_tex); if (!pbo_tex_image) { _mesa_meta_end(ctx); return false; } readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); if (readFb == NULL) goto fail; drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); if (drawFb == NULL) goto fail; _mesa_bind_framebuffers(ctx, drawFb, readFb); if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) { assert(depth == 1); assert(zoffset == 0); depth = height; height = 1; image_height = 1; zoffset = yoffset; yoffset = 0; } _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer, GL_COLOR_ATTACHMENT0, pbo_tex_image, 0); /* If this passes on the first layer it should pass on the others */ status = _mesa_check_framebuffer_status(ctx, ctx->ReadBuffer); if (status != GL_FRAMEBUFFER_COMPLETE) goto fail; _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0, tex_image, zoffset); /* If this passes on the first layer it should pass on the others */ status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer); if (status != GL_FRAMEBUFFER_COMPLETE) goto fail; /* Explicitly disable sRGB encoding */ ctx->DrawBuffer->Visual.sRGBCapable = false; _mesa_update_state(ctx); if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, 0, 0, width, height, xoffset, yoffset, xoffset + width, yoffset + height, GL_COLOR_BUFFER_BIT, GL_NEAREST)) goto fail; for (z = 1; z < depth; z++) { _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0, tex_image, zoffset + z); _mesa_update_state(ctx); _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, 0, z * image_height, width, z * image_height + height, xoffset, yoffset, xoffset + width, yoffset + height, GL_COLOR_BUFFER_BIT, GL_NEAREST); } success = true; fail: _mesa_reference_framebuffer(&readFb, NULL); _mesa_reference_framebuffer(&drawFb, NULL); _mesa_DeleteTextures(1, &pbo_tex); _mesa_reference_buffer_object(ctx, &pbo, NULL); _mesa_meta_end(ctx); return success; } bool _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *tex_image, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing) { struct gl_buffer_object *pbo = NULL; GLuint pbo_tex = 0; struct gl_framebuffer *readFb; struct gl_framebuffer *drawFb; int image_height; struct gl_texture_image *pbo_tex_image; struct gl_renderbuffer *rb = NULL; GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format); GLenum status, src_base_format; bool success = false, clear_channels_to_zero = false; float save_clear_color[4]; int z; if (!_mesa_is_bufferobj(packing->BufferObj)) return false; if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX || format == GL_COLOR_INDEX) return false; /* Don't use meta path for readpixels in below conditions. */ if (!tex_image) { rb = ctx->ReadBuffer->_ColorReadBuffer; /* _mesa_get_readpixels_transfer_ops() includes the cases of read * color clamping along with the ctx->_ImageTransferState. */ if (_mesa_get_readpixels_transfer_ops(ctx, rb->Format, format, type, GL_FALSE)) return false; if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat, dstBaseFormat)) return false; /* This function rely on BlitFramebuffer to fill in the pixel data for * ReadPixels. But, BlitFrameBuffer doesn't support signed to unsigned * or unsigned to signed integer conversions. OpenGL spec expects an * invalid operation in that case. */ if (need_signed_unsigned_int_conversion(rb->Format, format, type)) return false; } else { if (need_signed_unsigned_int_conversion(tex_image->TexFormat, format, type)) return false; } /* For arrays, use a tall (height * depth) 2D texture but taking into * account the inter-image padding specified with the image height packing * property. */ image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight; _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER | MESA_META_PIXEL_STORE)); pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER, dims, width, height, depth, format, type, pixels, packing, &pbo, &pbo_tex); if (!pbo_tex_image) { _mesa_meta_end(ctx); return false; } /* GL_CLAMP_FRAGMENT_COLOR doesn't affect ReadPixels and GettexImage */ if (ctx->Extensions.ARB_color_buffer_float) _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); if (readFb == NULL) goto fail; drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); if (drawFb == NULL) goto fail; if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) { assert(depth == 1); assert(zoffset == 0); depth = height; height = 1; image_height = 1; zoffset = yoffset; yoffset = 0; } /* If we were given a texture, bind it to the read framebuffer. If not, * we're doing a ReadPixels and we should just use whatever framebuffer * the client has bound. */ _mesa_bind_framebuffers(ctx, drawFb, tex_image ? readFb : ctx->ReadBuffer); if (tex_image) { _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer, GL_COLOR_ATTACHMENT0, tex_image, zoffset); /* If this passes on the first layer it should pass on the others */ status = _mesa_check_framebuffer_status(ctx, ctx->ReadBuffer); if (status != GL_FRAMEBUFFER_COMPLETE) goto fail; } else { assert(depth == 1); } _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0, pbo_tex_image, 0); /* If this passes on the first layer it should pass on the others */ status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer); if (status != GL_FRAMEBUFFER_COMPLETE) goto fail; /* Explicitly disable sRGB encoding */ ctx->DrawBuffer->Visual.sRGBCapable = false; _mesa_update_state(ctx); if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, xoffset, yoffset, xoffset + width, yoffset + height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST)) goto fail; src_base_format = tex_image ? tex_image->_BaseFormat : ctx->ReadBuffer->_ColorReadBuffer->_BaseFormat; /* Depending on the base formats involved we might need to rebase some * values. For example if we download from a Luminance format to RGBA * format, we want G=0 and B=0. */ clear_channels_to_zero = _mesa_need_luminance_to_rgb_conversion(src_base_format, pbo_tex_image->_BaseFormat); if (clear_channels_to_zero) { memcpy(save_clear_color, ctx->Color.ClearColor.f, 4 * sizeof(float)); /* Clear the Green, Blue channels. */ _mesa_ColorMask(GL_FALSE, GL_TRUE, GL_TRUE, src_base_format != GL_LUMINANCE_ALPHA); _mesa_ClearColor(0.0, 0.0, 0.0, 1.0); _mesa_Clear(GL_COLOR_BUFFER_BIT); } for (z = 1; z < depth; z++) { _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer, GL_COLOR_ATTACHMENT0, tex_image, zoffset + z); _mesa_update_state(ctx); _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, xoffset, yoffset, xoffset + width, yoffset + height, 0, z * image_height, width, z * image_height + height, GL_COLOR_BUFFER_BIT, GL_NEAREST); if (clear_channels_to_zero) _mesa_Clear(GL_COLOR_BUFFER_BIT); } /* Unmask the color channels and restore the saved clear color values. */ if (clear_channels_to_zero) { _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); _mesa_ClearColor(save_clear_color[0], save_clear_color[1], save_clear_color[2], save_clear_color[3]); } success = true; fail: _mesa_reference_framebuffer(&drawFb, NULL); _mesa_reference_framebuffer(&readFb, NULL); _mesa_DeleteTextures(1, &pbo_tex); _mesa_reference_buffer_object(ctx, &pbo, NULL); _mesa_meta_end(ctx); return success; }