/* $Id: ac_import.c,v 1.3 2001/01/16 15:25:11 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Author: * Keith Whitwell */ #include "glheader.h" #include "macros.h" #include "mem.h" #include "mmath.h" #include "mtypes.h" #include "array_cache/ac_context.h" #include "math/m_translate.h" /* Set the array pointer back to its source when the cached data is * invalidated: */ static void reset_texcoord( GLcontext *ctx, GLuint unit ) { ACcontext *ac = AC_CONTEXT(ctx); /* fprintf(stderr, "%s %d\n", __FUNCTION__, unit); */ if (ctx->Array._Enabled & _NEW_ARRAY_TEXCOORD(unit)) ac->Current.TexCoord[unit] = &ctx->Array.TexCoord[unit]; else { ac->Current.TexCoord[unit] = &ac->Fallback.TexCoord[unit]; if (ctx->Current.Texcoord[unit][4] != 1.0) ac->Current.TexCoord[unit]->Size = 4; else if (ctx->Current.Texcoord[unit][3] != 0.0) ac->Current.TexCoord[unit]->Size = 3; else ac->Current.TexCoord[unit]->Size = 2; } ac->Writeable.TexCoord[unit] = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_TEXCOORD(unit); } static void reset_vertex( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); ASSERT(ctx->Array.Vertex.Enabled); ac->Current.Vertex = &ctx->Array.Vertex; ac->Writeable.Vertex = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_VERTEX; /* fprintf(stderr, "%s\n", __FUNCTION__); */ } static void reset_normal( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array._Enabled & _NEW_ARRAY_NORMAL) { /* fprintf(stderr, "reset normal: using client array enab %d\n", */ /* ctx->Array.Normal.Enabled); */ ac->Current.Normal = &ctx->Array.Normal; } else { /* fprintf(stderr, "reset normal: using fallback enab %d\n", */ /* ctx->Array.Normal.Enabled); */ ac->Current.Normal = &ac->Fallback.Normal; } ac->Writeable.Normal = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_NORMAL; } static void reset_color( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array._Enabled & _NEW_ARRAY_COLOR) ac->Current.Color = &ctx->Array.Color; else ac->Current.Color = &ac->Fallback.Color; /* fprintf(stderr, "reset_color, stride now %d\n", ac->Current.Color->StrideB); */ ac->Writeable.Color = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_COLOR; } static void reset_secondarycolor( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array._Enabled & _NEW_ARRAY_SECONDARYCOLOR) ac->Current.SecondaryColor = &ctx->Array.SecondaryColor; else ac->Current.SecondaryColor = &ac->Fallback.SecondaryColor; ac->Writeable.SecondaryColor = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_SECONDARYCOLOR; } static void reset_index( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array._Enabled & _NEW_ARRAY_INDEX) ac->Current.Index = &ctx->Array.Index; else ac->Current.Index = &ac->Fallback.Index; ac->Writeable.Index = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_INDEX; } static void reset_fogcoord( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array._Enabled & _NEW_ARRAY_FOGCOORD) ac->Current.FogCoord = &ctx->Array.FogCoord; else ac->Current.FogCoord = &ac->Fallback.FogCoord; ac->Writeable.FogCoord = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_FOGCOORD; } static void reset_edgeflag( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array._Enabled & _NEW_ARRAY_EDGEFLAG) ac->Current.EdgeFlag = &ctx->Array.EdgeFlag; else ac->Current.EdgeFlag = &ac->Fallback.EdgeFlag; ac->Writeable.EdgeFlag = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_EDGEFLAG; } /* Functions to import array ranges with specified types and strides. */ static void import_texcoord( GLcontext *ctx, GLuint unit, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); struct gl_client_array *from = ac->Current.TexCoord[unit]; struct gl_client_array *to = &ac->Cache.TexCoord[unit]; /* Limited choices at this stage: */ ASSERT(type == GL_FLOAT); ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize); /* fprintf(stderr, "%s %d old ptr %p\n", __FUNCTION__, unit, from->Ptr); */ _math_trans_4f( to->Ptr, from->Ptr, from->StrideB, from->Type, from->Size, ac->start, ac->count); to->Size = from->Size; to->StrideB = 4 * sizeof(GLfloat); to->Type = GL_FLOAT; ac->Current.TexCoord[unit] = to; ac->Writeable.TexCoord[unit] = GL_TRUE; /* fprintf(stderr, "%s %d new ptr %p\n", __FUNCTION__, unit, to->Ptr); */ } static void import_vertex( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); struct gl_client_array *from = ac->Current.Vertex; struct gl_client_array *to = &ac->Cache.Vertex; /* fprintf(stderr, "(ac) %s\n", __FUNCTION__); */ /* Limited choices at this stage: */ ASSERT(type == GL_FLOAT); ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); _math_trans_4f( to->Ptr, from->Ptr, from->StrideB, from->Type, from->Size, ac->start, ac->count); to->Size = from->Size; to->StrideB = 4 * sizeof(GLfloat); to->Type = GL_FLOAT; ac->Current.Vertex = to; ac->Writeable.Vertex = GL_TRUE; } static void import_normal( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); struct gl_client_array *from = ac->Current.Normal; struct gl_client_array *to = &ac->Cache.Normal; /* fprintf(stderr, "ac: import_normal\n"); */ /* Limited choices at this stage: */ ASSERT(type == GL_FLOAT); ASSERT(stride == 3*sizeof(GLfloat) || stride == 0); _math_trans_3f( to->Ptr, from->Ptr, from->StrideB, from->Type, ac->start, ac->count); to->StrideB = 3 * sizeof(GLfloat); to->Type = GL_FLOAT; ac->Current.Normal = to; ac->Writeable.Normal = GL_TRUE; } static void import_color( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); struct gl_client_array *from = ac->Current.Color; struct gl_client_array *to = &ac->Cache.Color; /* fprintf(stderr, "(ac) %s\n", __FUNCTION__); */ /* Limited choices at this stage: */ ASSERT(type == GL_UNSIGNED_BYTE); ASSERT(stride == 4*sizeof(GLubyte) || stride == 0); _math_trans_4ub( to->Ptr, from->Ptr, from->StrideB, from->Type, from->Size, ac->start, ac->count); to->Size = from->Size; to->StrideB = 4 * sizeof(GLubyte); to->Type = GL_UNSIGNED_BYTE; ac->Current.Color = to; ac->Writeable.Color = GL_TRUE; } static void import_index( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); struct gl_client_array *from = ac->Current.Index; struct gl_client_array *to = &ac->Cache.Index; /* Limited choices at this stage: */ ASSERT(type == GL_UNSIGNED_INT); ASSERT(stride == sizeof(GLuint) || stride == 0); _math_trans_1ui( to->Ptr, from->Ptr, from->StrideB, from->Type, ac->start, ac->count); to->StrideB = sizeof(GLuint); to->Type = GL_UNSIGNED_INT; ac->Current.Index = to; ac->Writeable.Index = GL_TRUE; } static void import_secondarycolor( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); struct gl_client_array *from = ac->Current.SecondaryColor; struct gl_client_array *to = &ac->Cache.SecondaryColor; /* Limited choices at this stage: */ ASSERT(type == GL_UNSIGNED_BYTE); ASSERT(stride == 4*sizeof(GLubyte) || stride == 0); _math_trans_4ub( to->Ptr, from->Ptr, from->StrideB, from->Type, from->Size, ac->start, ac->count); to->StrideB = 4 * sizeof(GLubyte); to->Type = GL_UNSIGNED_BYTE; ac->Current.SecondaryColor = to; ac->Writeable.SecondaryColor = GL_TRUE; } static void import_fogcoord( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); struct gl_client_array *from = ac->Current.FogCoord; struct gl_client_array *to = &ac->Cache.FogCoord; /* Limited choices at this stage: */ ASSERT(type == GL_FLOAT); ASSERT(stride == sizeof(GLfloat) || stride == 0); _math_trans_1f( to->Ptr, from->Ptr, from->StrideB, from->Type, ac->start, ac->count); to->StrideB = sizeof(GLfloat); to->Type = GL_FLOAT; ac->Current.FogCoord = to; ac->Writeable.FogCoord = GL_TRUE; } static void import_edgeflag( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); struct gl_client_array *from = ac->Current.EdgeFlag; struct gl_client_array *to = &ac->Cache.EdgeFlag; /* Limited choices at this stage: */ ASSERT(type == GL_FLOAT); ASSERT(stride == sizeof(GLfloat) || stride == 0); _math_trans_1f( to->Ptr, from->Ptr, from->StrideB, from->Type, ac->start, ac->count); to->StrideB = sizeof(GLfloat); to->Type = GL_FLOAT; ac->Current.EdgeFlag = to; ac->Writeable.EdgeFlag = GL_TRUE; } /* Externals to request arrays with specific properties: */ struct gl_client_array *_ac_import_texcoord( GLcontext *ctx, GLuint unit, GLenum type, GLuint reqstride, GLuint reqsize, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_TEXCOORD(unit)) reset_texcoord( ctx, unit ); /* Is the request impossible? */ if (reqsize != 0 && ac->Current.TexCoord[unit]->Size > reqsize) return 0; /* Do we need to pull in a copy of the client data: */ if (ac->Current.TexCoord[unit]->Type != type || (reqstride != 0 && ac->Current.TexCoord[unit]->StrideB != reqstride) || (reqwriteable && !ac->Writeable.TexCoord[unit])) import_texcoord(ctx, unit, type, reqstride ); *writeable = ac->Writeable.TexCoord[unit]; return ac->Current.TexCoord[unit]; } struct gl_client_array *_ac_import_vertex( GLcontext *ctx, GLenum type, GLuint reqstride, GLuint reqsize, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_VERTEX) reset_vertex( ctx ); /* Is the request impossible? */ if (reqsize != 0 && ac->Current.Vertex->Size > reqsize) return 0; /* Do we need to pull in a copy of the client data: */ if (ac->Current.Vertex->Type != type || (reqstride != 0 && ac->Current.Vertex->StrideB != reqstride) || (reqwriteable && !ac->Writeable.Vertex)) import_vertex(ctx, type, reqstride ); *writeable = ac->Writeable.Vertex; return ac->Current.Vertex; } struct gl_client_array *_ac_import_normal( GLcontext *ctx, GLenum type, GLuint reqstride, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* fprintf(stderr, "%s %d\n", __FUNCTION__, ac->NewArrayState & _NEW_ARRAY_NORMAL); */ /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_NORMAL) reset_normal( ctx ); /* Do we need to pull in a copy of the client data: */ if (ac->Current.Normal->Type != type || (reqstride != 0 && ac->Current.Normal->StrideB != reqstride) || (reqwriteable && !ac->Writeable.Normal)) import_normal(ctx, type, reqstride ); *writeable = ac->Writeable.Normal; return ac->Current.Normal; } struct gl_client_array *_ac_import_color( GLcontext *ctx, GLenum type, GLuint reqstride, GLuint reqsize, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* fprintf(stderr, "%s stride %d sz %d wr %d\n", __FUNCTION__, */ /* reqstride, reqsize, reqwriteable); */ /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_COLOR) reset_color( ctx ); /* Is the request impossible? */ if (reqsize != 0 && ac->Current.Color->Size > reqsize) { /* fprintf(stderr, "%s -- failed\n", __FUNCTION__); */ return 0; } /* Do we need to pull in a copy of the client data: */ if (ac->Current.Color->Type != type || (reqstride != 0 && ac->Current.Color->StrideB != reqstride) || (reqwriteable && !ac->Writeable.Color)) import_color(ctx, type, reqstride ); *writeable = ac->Writeable.Color; return ac->Current.Color; } struct gl_client_array *_ac_import_index( GLcontext *ctx, GLenum type, GLuint reqstride, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_INDEX) reset_index( ctx ); /* Do we need to pull in a copy of the client data: */ if (ac->Current.Index->Type != type || (reqstride != 0 && ac->Current.Index->StrideB != reqstride) || (reqwriteable && !ac->Writeable.Index)) import_index(ctx, type, reqstride ); *writeable = ac->Writeable.Index; return ac->Current.Index; } struct gl_client_array *_ac_import_secondarycolor( GLcontext *ctx, GLenum type, GLuint reqstride, GLuint reqsize, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_SECONDARYCOLOR) reset_secondarycolor( ctx ); /* Is the request impossible? */ if (reqsize != 0 && ac->Current.SecondaryColor->Size > reqsize) return 0; /* Do we need to pull in a copy of the client data: */ if (ac->Current.SecondaryColor->Type != type || (reqstride != 0 && ac->Current.SecondaryColor->StrideB != reqstride) || (reqwriteable && !ac->Writeable.SecondaryColor)) import_secondarycolor( ctx, type, reqstride ); *writeable = ac->Writeable.SecondaryColor; return ac->Current.SecondaryColor; } struct gl_client_array *_ac_import_fogcoord( GLcontext *ctx, GLenum type, GLuint reqstride, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_FOGCOORD) reset_fogcoord( ctx ); /* Do we need to pull in a copy of the client data: */ if (ac->Current.FogCoord->Type != type || (reqstride != 0 && ac->Current.FogCoord->StrideB != reqstride) || (reqwriteable && !ac->Writeable.FogCoord)) import_fogcoord(ctx, type, reqstride ); *writeable = ac->Writeable.FogCoord; return ac->Current.FogCoord; } struct gl_client_array *_ac_import_edgeflag( GLcontext *ctx, GLenum type, GLuint reqstride, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_EDGEFLAG) reset_edgeflag( ctx ); /* Do we need to pull in a copy of the client data: */ if (ac->Current.EdgeFlag->Type != type || (reqstride != 0 && ac->Current.EdgeFlag->StrideB != reqstride) || (reqwriteable && !ac->Writeable.EdgeFlag)) import_edgeflag(ctx, type, reqstride ); *writeable = ac->Writeable.EdgeFlag; return ac->Current.EdgeFlag; } /* Clients must call this function to validate state and set bounds * before importing any data: */ void _ac_import_range( GLcontext *ctx, GLuint start, GLuint count ) { ACcontext *ac = AC_CONTEXT(ctx); /* Discard cached data which has been invalidated by state changes * since last time. **ALREADY DONE** if (ac->NewState) _ac_update_state( ctx ); */ if (!ctx->Array.LockCount) { /* Not locked, discard cached data. Changes to lock * status are caught via. _ac_invalidate_state(). */ ac->NewArrayState = _NEW_ARRAY_ALL; ac->start = start; ac->count = count; } else { /* Locked, discard data for any disabled arrays. Require that * the whole locked range always be dealt with, otherwise hard to * maintain cached data in the face of clipping. */ ac->NewArrayState |= ~ctx->Array._Enabled; ac->start = ctx->Array.LockFirst; ac->count = ctx->Array.LockCount; ASSERT(ac->start == start); /* hmm? */ ASSERT(ac->count == count); } } /* Additional convienence function for importing a the element list * for drawelements, drawrangeelements: */ CONST void * _ac_import_elements( GLcontext *ctx, GLenum new_type, GLuint count, GLenum old_type, CONST void *indices ) { ACcontext *ac = AC_CONTEXT(ctx); if (old_type == new_type) return indices; if (ac->elt_size < count * sizeof(GLuint)) { if (ac->Elts) FREE(ac->Elts); while (ac->elt_size < count * sizeof(GLuint)) ac->elt_size *= 2; ac->Elts = MALLOC(ac->elt_size); } switch (new_type) { case GL_UNSIGNED_BYTE: ASSERT(0); return 0; case GL_UNSIGNED_SHORT: ASSERT(0); return 0; case GL_UNSIGNED_INT: { GLuint *out = (GLuint *)ac->Elts; GLuint i; switch (old_type) { case GL_UNSIGNED_BYTE: { CONST GLubyte *in = (CONST GLubyte *)indices; for (i = 0 ; i < count ; i++) out[i] = in[i]; break; } case GL_UNSIGNED_SHORT: { CONST GLushort *in = (CONST GLushort *)indices; for (i = 0 ; i < count ; i++) out[i] = in[i]; break; } default: ASSERT(0); } return (CONST void *)out; } default: ASSERT(0); break; } return 0; }