/* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /* * Thread support for gl dispatch. * * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu) * and Christoph Poliwoda (poliwoda@volumegraphics.com) * Revised by Keith Whitwell * Adapted for new gl dispatcher by Brian Paul * Modified for use in mapi by Chia-I Wu */ /* * If this file is accidentally included by a non-threaded build, * it should not cause the build to fail, or otherwise cause problems. * In general, it should only be included when needed however. */ #ifndef _U_THREAD_H_ #define _U_THREAD_H_ #include #include #include "u_compiler.h" #include "c11/threads.h" #if defined(HAVE_PTHREAD) || defined(_WIN32) #ifndef THREADS #define THREADS #endif #endif /* * Error messages */ #define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data" #define GET_TSD_ERROR "_glthread_: failed to get thread specific data" #define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data" /* * Magic number to determine if a TSD object has been initialized. * Kind of a hack but there doesn't appear to be a better cross-platform * solution. */ #define INIT_MAGIC 0xff8adc98 #ifdef __cplusplus extern "C" { #endif struct u_tsd { tss_t key; unsigned initMagic; }; typedef mtx_t u_mutex; #define u_mutex_declare_static(name) \ static u_mutex name = _MTX_INITIALIZER_NP #define u_mutex_init(name) mtx_init(&(name), mtx_plain) #define u_mutex_destroy(name) mtx_destroy(&(name)) #define u_mutex_lock(name) (void) mtx_lock(&(name)) #define u_mutex_unlock(name) (void) mtx_unlock(&(name)) static INLINE unsigned long u_thread_self(void) { /* * XXX: Callers of u_thread_self assume it is a lightweight function, * returning a numeric value. But unfortunately C11's thrd_current() gives * no such guarantees. In fact, it's pretty hard to have a compliant * implementation of thrd_current() on Windows with such characteristics. * So for now, we side-step this mess and use Windows thread primitives * directly here. * * FIXME: On the other hand, u_thread_self() and _glthread_GetID() are bad * abstractions. Even with pthreads, there is no guarantee that * pthread_self() will return numeric IDs -- we should be using * pthread_equal() instead of assuming we can compare thread ids... */ #ifdef _WIN32 return GetCurrentThreadId(); #else return (unsigned long) (uintptr_t) thrd_current(); #endif } static INLINE void u_tsd_init(struct u_tsd *tsd) { if (tss_create(&tsd->key, NULL/*free*/) != 0) { perror(INIT_TSD_ERROR); exit(-1); } tsd->initMagic = INIT_MAGIC; } static INLINE void * u_tsd_get(struct u_tsd *tsd) { if (tsd->initMagic != INIT_MAGIC) { u_tsd_init(tsd); } return tss_get(tsd->key); } static INLINE void u_tsd_set(struct u_tsd *tsd, void *ptr) { if (tsd->initMagic != INIT_MAGIC) { u_tsd_init(tsd); } if (tss_set(tsd->key, ptr) != 0) { perror(SET_TSD_ERROR); exit(-1); } } static INLINE void u_tsd_destroy(struct u_tsd *tsd) { if (tsd->initMagic != INIT_MAGIC) { return; } tss_delete(tsd->key); tsd->initMagic = 0x0; } #ifdef __cplusplus } #endif #endif /* _U_THREAD_H_ */