/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "../mesa/main/glheader.h" extern "C" { #include "glapi/glapi.h" #include "glapi/glapitable.h" } struct name_offset { const char *name; int offset; }; extern const struct name_offset linux_gl_abi[]; extern const struct name_offset known_dispatch[]; TEST(GetProcAddress, ABIOffsetByName) { /* 408 functions have had their locations in the dispatch table set since * the dawn of time. Verify that all of these functions are at the correct * locations. */ for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) { EXPECT_EQ(linux_gl_abi[i].offset, _glapi_get_proc_offset(linux_gl_abi[i].name)) << "function name: " << linux_gl_abi[i].name; } } TEST(GetProcAddress, ABINameByOffset) { /* 408 functions have had their locations in the dispatch table set since * the dawn of time. Verify that all of these functions are at the correct * locations. */ for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) { EXPECT_STREQ(linux_gl_abi[i].name, _glapi_get_proc_name(linux_gl_abi[i].offset)) << "function offset: " << linux_gl_abi[i].offset; } } TEST(GetProcAddress, TableBigEnoughForABI) { const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); EXPECT_GE(table_entries, 408u); } TEST(GetProcAddress, TableDidntShrink) { const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); /* The dispatch table is not expected to shrink. At GIT commit b45052b the * table had 978 entries. Changes that intentionally reduce the size of * the table are very rare. In those cases, the expected value should be * updated to reflect the change. * * Changes that accidentally reduce the size of the table are bugs, and * they should be fixed. * * 6 entries were removed when GL_SGIS_pixel_texture was removed from the * dispatch table. * * 1 entry was removed when GL_SGIX_pixel_texture was removed from the * dispatch table. * * 2 entries were removed when GL_APPLE_texture_range was removed from the * dispatch table. * * 13 entries were removed when GL_NV_register_combiners was removed from * the dispatch table. * * 7 entries were removed when GL_NV_fence was removed from the dispatch * table. * * 2 entries were removed when GL_NV_vertex_array_range was removed from * the dispatch table. */ EXPECT_GE(table_entries, 978u - 6u - 1u - 2u - 13u - 7u - 2u); } TEST(GetProcAddress, QueriedDispatchSizeBigEnough) { const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); /* _glapi_get_dispatch_table_size returns the size of the extended dispatch * table. This is the size of the static table with some extra entries for * drivers to use for extensions that the core does not know about. */ EXPECT_LT(table_entries, _glapi_get_dispatch_table_size()); } TEST(GetProcAddress, KnownDispatchOffsetsAreConsistent) { /* Verify that the queried dispatch offset for every known function is * consistent with its location in the static dispatch table. * * There is some redundancy between this test and ABIOffsetByName. That's * okay. The offsets in ABIOffsetByName comdirectly from the ABI * definition. The offsets in this test come from locations in a structure * definition generated by scripts. */ for (unsigned i = 0; known_dispatch[i].name != NULL; i++) { EXPECT_EQ(known_dispatch[i].offset, _glapi_get_proc_offset(known_dispatch[i].name)) << "function name: " << known_dispatch[i].name; } } TEST(GetProcAddress, KnownDispatchNamesAreConsistent) { /* Verify that the queried dispatch name for every known function is * consistent with its location in the static dispatch table. * * There is some redundancy between this test and ABINameByOffset. That's * okay. The offsets in ABIOffsetByName comdirectly from the ABI * definition. The offsets in this test come from locations in a structure * definition generated by scripts. */ for (unsigned i = 0; known_dispatch[i].name != NULL; i++) { EXPECT_STREQ(known_dispatch[i].name, _glapi_get_proc_name(known_dispatch[i].offset)) << "function offset: " << known_dispatch[i].offset; } } const struct name_offset linux_gl_abi[] = { { "glNewList", 0 }, { "glEndList", 1 }, { "glCallList", 2 }, { "glCallLists", 3 }, { "glDeleteLists", 4 }, { "glGenLists", 5 }, { "glListBase", 6 }, { "glBegin", 7 }, { "glBitmap", 8 }, { "glColor3b", 9 }, { "glColor3bv", 10 }, { "glColor3d", 11 }, { "glColor3dv", 12 }, { "glColor3f", 13 }, { "glColor3fv", 14 }, { "glColor3i", 15 }, { "glColor3iv", 16 }, { "glColor3s", 17 }, { "glColor3sv", 18 }, { "glColor3ub", 19 }, { "glColor3ubv", 20 }, { "glColor3ui", 21 }, { "glColor3uiv", 22 }, { "glColor3us", 23 }, { "glColor3usv", 24 }, { "glColor4b", 25 }, { "glColor4bv", 26 }, { "glColor4d", 27 }, { "glColor4dv", 28 }, { "glColor4f", 29 }, { "glColor4fv", 30 }, { "glColor4i", 31 }, { "glColor4iv", 32 }, { "glColor4s", 33 }, { "glColor4sv", 34 }, { "glColor4ub", 35 }, { "glColor4ubv", 36 }, { "glColor4ui", 37 }, { "glColor4uiv", 38 }, { "glColor4us", 39 }, { "glColor4usv", 40 }, { "glEdgeFlag", 41 }, { "glEdgeFlagv", 42 }, { "glEnd", 43 }, { "glIndexd", 44 }, { "glIndexdv", 45 }, { "glIndexf", 46 }, { "glIndexfv", 47 }, { "glIndexi", 48 }, { "glIndexiv", 49 }, { "glIndexs", 50 }, { "glIndexsv", 51 }, { "glNormal3b", 52 }, { "glNormal3bv", 53 }, { "glNormal3d", 54 }, { "glNormal3dv", 55 }, { "glNormal3f", 56 }, { "glNormal3fv", 57 }, { "glNormal3i", 58 }, { "glNormal3iv", 59 }, { "glNormal3s", 60 }, { "glNormal3sv", 61 }, { "glRasterPos2d", 62 }, { "glRasterPos2dv", 63 }, { "glRasterPos2f", 64 }, { "glRasterPos2fv", 65 }, { "glRasterPos2i", 66 }, { "glRasterPos2iv", 67 }, { "glRasterPos2s", 68 }, { "glRasterPos2sv", 69 }, { "glRasterPos3d", 70 }, { "glRasterPos3dv", 71 }, { "glRasterPos3f", 72 }, { "glRasterPos3fv", 73 }, { "glRasterPos3i", 74 }, { "glRasterPos3iv", 75 }, { "glRasterPos3s", 76 }, { "glRasterPos3sv", 77 }, { "glRasterPos4d", 78 }, { "glRasterPos4dv", 79 }, { "glRasterPos4f", 80 }, { "glRasterPos4fv", 81 }, { "glRasterPos4i", 82 }, { "glRasterPos4iv", 83 }, { "glRasterPos4s", 84 }, { "glRasterPos4sv", 85 }, { "glRectd", 86 }, { "glRectdv", 87 }, { "glRectf", 88 }, { "glRectfv", 89 }, { "glRecti", 90 }, { "glRectiv", 91 }, { "glRects", 92 }, { "glRectsv", 93 }, { "glTexCoord1d", 94 }, { "glTexCoord1dv", 95 }, { "glTexCoord1f", 96 }, { "glTexCoord1fv", 97 }, { "glTexCoord1i", 98 }, { "glTexCoord1iv", 99 }, { "glTexCoord1s", 100 }, { "glTexCoord1sv", 101 }, { "glTexCoord2d", 102 }, { "glTexCoord2dv", 103 }, { "glTexCoord2f", 104 }, { "glTexCoord2fv", 105 }, { "glTexCoord2i", 106 }, { "glTexCoord2iv", 107 }, { "glTexCoord2s", 108 }, { "glTexCoord2sv", 109 }, { "glTexCoord3d", 110 }, { "glTexCoord3dv", 111 }, { "glTexCoord3f", 112 }, { "glTexCoord3fv", 113 }, { "glTexCoord3i", 114 }, { "glTexCoord3iv", 115 }, { "glTexCoord3s", 116 }, { "glTexCoord3sv", 117 }, { "glTexCoord4d", 118 }, { "glTexCoord4dv", 119 }, { "glTexCoord4f", 120 }, { "glTexCoord4fv", 121 }, { "glTexCoord4i", 122 }, { "glTexCoord4iv", 123 }, { "glTexCoord4s", 124 }, { "glTexCoord4sv", 125 }, { "glVertex2d", 126 }, { "glVertex2dv", 127 }, { "glVertex2f", 128 }, { "glVertex2fv", 129 }, { "glVertex2i", 130 }, { "glVertex2iv", 131 }, { "glVertex2s", 132 }, { "glVertex2sv", 133 }, { "glVertex3d", 134 }, { "glVertex3dv", 135 }, { "glVertex3f", 136 }, { "glVertex3fv", 137 }, { "glVertex3i", 138 }, { "glVertex3iv", 139 }, { "glVertex3s", 140 }, { "glVertex3sv", 141 }, { "glVertex4d", 142 }, { "glVertex4dv", 143 }, { "glVertex4f", 144 }, { "glVertex4fv", 145 }, { "glVertex4i", 146 }, { "glVertex4iv", 147 }, { "glVertex4s", 148 }, { "glVertex4sv", 149 }, { "glClipPlane", 150 }, { "glColorMaterial", 151 }, { "glCullFace", 152 }, { "glFogf", 153 }, { "glFogfv", 154 }, { "glFogi", 155 }, { "glFogiv", 156 }, { "glFrontFace", 157 }, { "glHint", 158 }, { "glLightf", 159 }, { "glLightfv", 160 }, { "glLighti", 161 }, { "glLightiv", 162 }, { "glLightModelf", 163 }, { "glLightModelfv", 164 }, { "glLightModeli", 165 }, { "glLightModeliv", 166 }, { "glLineStipple", 167 }, { "glLineWidth", 168 }, { "glMaterialf", 169 }, { "glMaterialfv", 170 }, { "glMateriali", 171 }, { "glMaterialiv", 172 }, { "glPointSize", 173 }, { "glPolygonMode", 174 }, { "glPolygonStipple", 175 }, { "glScissor", 176 }, { "glShadeModel", 177 }, { "glTexParameterf", 178 }, { "glTexParameterfv", 179 }, { "glTexParameteri", 180 }, { "glTexParameteriv", 181 }, { "glTexImage1D", 182 }, { "glTexImage2D", 183 }, { "glTexEnvf", 184 }, { "glTexEnvfv", 185 }, { "glTexEnvi", 186 }, { "glTexEnviv", 187 }, { "glTexGend", 188 }, { "glTexGendv", 189 }, { "glTexGenf", 190 }, { "glTexGenfv", 191 }, { "glTexGeni", 192 }, { "glTexGeniv", 193 }, { "glFeedbackBuffer", 194 }, { "glSelectBuffer", 195 }, { "glRenderMode", 196 }, { "glInitNames", 197 }, { "glLoadName", 198 }, { "glPassThrough", 199 }, { "glPopName", 200 }, { "glPushName", 201 }, { "glDrawBuffer", 202 }, { "glClear", 203 }, { "glClearAccum", 204 }, { "glClearIndex", 205 }, { "glClearColor", 206 }, { "glClearStencil", 207 }, { "glClearDepth", 208 }, { "glStencilMask", 209 }, { "glColorMask", 210 }, { "glDepthMask", 211 }, { "glIndexMask", 212 }, { "glAccum", 213 }, { "glDisable", 214 }, { "glEnable", 215 }, { "glFinish", 216 }, { "glFlush", 217 }, { "glPopAttrib", 218 }, { "glPushAttrib", 219 }, { "glMap1d", 220 }, { "glMap1f", 221 }, { "glMap2d", 222 }, { "glMap2f", 223 }, { "glMapGrid1d", 224 }, { "glMapGrid1f", 225 }, { "glMapGrid2d", 226 }, { "glMapGrid2f", 227 }, { "glEvalCoord1d", 228 }, { "glEvalCoord1dv", 229 }, { "glEvalCoord1f", 230 }, { "glEvalCoord1fv", 231 }, { "glEvalCoord2d", 232 }, { "glEvalCoord2dv", 233 }, { "glEvalCoord2f", 234 }, { "glEvalCoord2fv", 235 }, { "glEvalMesh1", 236 }, { "glEvalPoint1", 237 }, { "glEvalMesh2", 238 }, { "glEvalPoint2", 239 }, { "glAlphaFunc", 240 }, { "glBlendFunc", 241 }, { "glLogicOp", 242 }, { "glStencilFunc", 243 }, { "glStencilOp", 244 }, { "glDepthFunc", 245 }, { "glPixelZoom", 246 }, { "glPixelTransferf", 247 }, { "glPixelTransferi", 248 }, { "glPixelStoref", 249 }, { "glPixelStorei", 250 }, { "glPixelMapfv", 251 }, { "glPixelMapuiv", 252 }, { "glPixelMapusv", 253 }, { "glReadBuffer", 254 }, { "glCopyPixels", 255 }, { "glReadPixels", 256 }, { "glDrawPixels", 257 }, { "glGetBooleanv", 258 }, { "glGetClipPlane", 259 }, { "glGetDoublev", 260 }, { "glGetError", 261 }, { "glGetFloatv", 262 }, { "glGetIntegerv", 263 }, { "glGetLightfv", 264 }, { "glGetLightiv", 265 }, { "glGetMapdv", 266 }, { "glGetMapfv", 267 }, { "glGetMapiv", 268 }, { "glGetMaterialfv", 269 }, { "glGetMaterialiv", 270 }, { "glGetPixelMapfv", 271 }, { "glGetPixelMapuiv", 272 }, { "glGetPixelMapusv", 273 }, { "glGetPolygonStipple", 274 }, { "glGetString", 275 }, { "glGetTexEnvfv", 276 }, { "glGetTexEnviv", 277 }, { "glGetTexGendv", 278 }, { "glGetTexGenfv", 279 }, { "glGetTexGeniv", 280 }, { "glGetTexImage", 281 }, { "glGetTexParameterfv", 282 }, { "glGetTexParameteriv", 283 }, { "glGetTexLevelParameterfv", 284 }, { "glGetTexLevelParameteriv", 285 }, { "glIsEnabled", 286 }, { "glIsList", 287 }, { "glDepthRange", 288 }, { "glFrustum", 289 }, { "glLoadIdentity", 290 }, { "glLoadMatrixf", 291 }, { "glLoadMatrixd", 292 }, { "glMatrixMode", 293 }, { "glMultMatrixf", 294 }, { "glMultMatrixd", 295 }, { "glOrtho", 296 }, { "glPopMatrix", 297 }, { "glPushMatrix", 298 }, { "glRotated", 299 }, { "glRotatef", 300 }, { "glScaled", 301 }, { "glScalef", 302 }, { "glTranslated", 303 }, { "glTranslatef", 304 }, { "glViewport", 305 }, { "glArrayElement", 306 }, { "glColorPointer", 308 }, { "glDisableClientState", 309 }, { "glDrawArrays", 310 }, { "glDrawElements", 311 }, { "glEdgeFlagPointer", 312 }, { "glEnableClientState", 313 }, { "glGetPointerv", 329 }, { "glIndexPointer", 314 }, { "glInterleavedArrays", 317 }, { "glNormalPointer", 318 }, { "glTexCoordPointer", 320 }, { "glVertexPointer", 321 }, { "glPolygonOffset", 319 }, { "glCopyTexImage1D", 323 }, { "glCopyTexImage2D", 324 }, { "glCopyTexSubImage1D", 325 }, { "glCopyTexSubImage2D", 326 }, { "glTexSubImage1D", 332 }, { "glTexSubImage2D", 333 }, { "glAreTexturesResident", 322 }, { "glBindTexture", 307 }, { "glDeleteTextures", 327 }, { "glGenTextures", 328 }, { "glIsTexture", 330 }, { "glPrioritizeTextures", 331 }, { "glIndexub", 315 }, { "glIndexubv", 316 }, { "glPopClientAttrib", 334 }, { "glPushClientAttrib", 335 }, { "glBlendColor", 336 }, { "glBlendEquation", 337 }, { "glDrawRangeElements", 338 }, { "glColorTable", 339 }, { "glColorTableParameterfv", 340 }, { "glColorTableParameteriv", 341 }, { "glCopyColorTable", 342 }, { "glGetColorTable", 343 }, { "glGetColorTableParameterfv", 344 }, { "glGetColorTableParameteriv", 345 }, { "glColorSubTable", 346 }, { "glCopyColorSubTable", 347 }, { "glConvolutionFilter1D", 348 }, { "glConvolutionFilter2D", 349 }, { "glConvolutionParameterf", 350 }, { "glConvolutionParameterfv", 351 }, { "glConvolutionParameteri", 352 }, { "glConvolutionParameteriv", 353 }, { "glCopyConvolutionFilter1D", 354 }, { "glCopyConvolutionFilter2D", 355 }, { "glGetConvolutionFilter", 356 }, { "glGetConvolutionParameterfv", 357 }, { "glGetConvolutionParameteriv", 358 }, { "glGetSeparableFilter", 359 }, { "glSeparableFilter2D", 360 }, { "glGetHistogram", 361 }, { "glGetHistogramParameterfv", 362 }, { "glGetHistogramParameteriv", 363 }, { "glGetMinmax", 364 }, { "glGetMinmaxParameterfv", 365 }, { "glGetMinmaxParameteriv", 366 }, { "glHistogram", 367 }, { "glMinmax", 368 }, { "glResetHistogram", 369 }, { "glResetMinmax", 370 }, { "glTexImage3D", 371 }, { "glTexSubImage3D", 372 }, { "glCopyTexSubImage3D", 373 }, { "glActiveTexture", 374 }, { "glClientActiveTexture", 375 }, { "glMultiTexCoord1d", 376 }, { "glMultiTexCoord1dv", 377 }, { "glMultiTexCoord1fARB", 378 }, { "glMultiTexCoord1fvARB", 379 }, { "glMultiTexCoord1i", 380 }, { "glMultiTexCoord1iv", 381 }, { "glMultiTexCoord1s", 382 }, { "glMultiTexCoord1sv", 383 }, { "glMultiTexCoord2d", 384 }, { "glMultiTexCoord2dv", 385 }, { "glMultiTexCoord2fARB", 386 }, { "glMultiTexCoord2fvARB", 387 }, { "glMultiTexCoord2i", 388 }, { "glMultiTexCoord2iv", 389 }, { "glMultiTexCoord2s", 390 }, { "glMultiTexCoord2sv", 391 }, { "glMultiTexCoord3d", 392 }, { "glMultiTexCoord3dv", 393 }, { "glMultiTexCoord3fARB", 394 }, { "glMultiTexCoord3fvARB", 395 }, { "glMultiTexCoord3i", 396 }, { "glMultiTexCoord3iv", 397 }, { "glMultiTexCoord3s", 398 }, { "glMultiTexCoord3sv", 399 }, { "glMultiTexCoord4d", 400 }, { "glMultiTexCoord4dv", 401 }, { "glMultiTexCoord4fARB", 402 }, { "glMultiTexCoord4fvARB", 403 }, { "glMultiTexCoord4i", 404 }, { "glMultiTexCoord4iv", 405 }, { "glMultiTexCoord4s", 406 }, { "glMultiTexCoord4sv", 407 }, { NULL, 0 } }; #define _O(f) ((intptr_t) & (((struct _glapi_table *) 0)->f)) / sizeof(void *) const struct name_offset known_dispatch[] = { { "glNewList", _O(NewList) }, { "glEndList", _O(EndList) }, { "glCallList", _O(CallList) }, { "glCallLists", _O(CallLists) }, { "glDeleteLists", _O(DeleteLists) }, { "glGenLists", _O(GenLists) }, { "glListBase", _O(ListBase) }, { "glBegin", _O(Begin) }, { "glBitmap", _O(Bitmap) }, { "glColor3b", _O(Color3b) }, { "glColor3bv", _O(Color3bv) }, { "glColor3d", _O(Color3d) }, { "glColor3dv", _O(Color3dv) }, { "glColor3f", _O(Color3f) }, { "glColor3fv", _O(Color3fv) }, { "glColor3i", _O(Color3i) }, { "glColor3iv", _O(Color3iv) }, { "glColor3s", _O(Color3s) }, { "glColor3sv", _O(Color3sv) }, { "glColor3ub", _O(Color3ub) }, { "glColor3ubv", _O(Color3ubv) }, { "glColor3ui", _O(Color3ui) }, { "glColor3uiv", _O(Color3uiv) }, { "glColor3us", _O(Color3us) }, { "glColor3usv", _O(Color3usv) }, { "glColor4b", _O(Color4b) }, { "glColor4bv", _O(Color4bv) }, { "glColor4d", _O(Color4d) }, { "glColor4dv", _O(Color4dv) }, { "glColor4f", _O(Color4f) }, { "glColor4fv", _O(Color4fv) }, { "glColor4i", _O(Color4i) }, { "glColor4iv", _O(Color4iv) }, { "glColor4s", _O(Color4s) }, { "glColor4sv", _O(Color4sv) }, { "glColor4ub", _O(Color4ub) }, { "glColor4ubv", _O(Color4ubv) }, { "glColor4ui", _O(Color4ui) }, { "glColor4uiv", _O(Color4uiv) }, { "glColor4us", _O(Color4us) }, { "glColor4usv", _O(Color4usv) }, { "glEdgeFlag", _O(EdgeFlag) }, { "glEdgeFlagv", _O(EdgeFlagv) }, { "glEnd", _O(End) }, { "glIndexd", _O(Indexd) }, { "glIndexdv", _O(Indexdv) }, { "glIndexf", _O(Indexf) }, { "glIndexfv", _O(Indexfv) }, { "glIndexi", _O(Indexi) }, { "glIndexiv", _O(Indexiv) }, { "glIndexs", _O(Indexs) }, { "glIndexsv", _O(Indexsv) }, { "glNormal3b", _O(Normal3b) }, { "glNormal3bv", _O(Normal3bv) }, { "glNormal3d", _O(Normal3d) }, { "glNormal3dv", _O(Normal3dv) }, { "glNormal3f", _O(Normal3f) }, { "glNormal3fv", _O(Normal3fv) }, { "glNormal3i", _O(Normal3i) }, { "glNormal3iv", _O(Normal3iv) }, { "glNormal3s", _O(Normal3s) }, { "glNormal3sv", _O(Normal3sv) }, { "glRasterPos2d", _O(RasterPos2d) }, { "glRasterPos2dv", _O(RasterPos2dv) }, { "glRasterPos2f", _O(RasterPos2f) }, { "glRasterPos2fv", _O(RasterPos2fv) }, { "glRasterPos2i", _O(RasterPos2i) }, { "glRasterPos2iv", _O(RasterPos2iv) }, { "glRasterPos2s", _O(RasterPos2s) }, { "glRasterPos2sv", _O(RasterPos2sv) }, { "glRasterPos3d", _O(RasterPos3d) }, { "glRasterPos3dv", _O(RasterPos3dv) }, { "glRasterPos3f", _O(RasterPos3f) }, { "glRasterPos3fv", _O(RasterPos3fv) }, { "glRasterPos3i", _O(RasterPos3i) }, { "glRasterPos3iv", _O(RasterPos3iv) }, { "glRasterPos3s", _O(RasterPos3s) }, { "glRasterPos3sv", _O(RasterPos3sv) }, { "glRasterPos4d", _O(RasterPos4d) }, { "glRasterPos4dv", _O(RasterPos4dv) }, { "glRasterPos4f", _O(RasterPos4f) }, { "glRasterPos4fv", _O(RasterPos4fv) }, { "glRasterPos4i", _O(RasterPos4i) }, { "glRasterPos4iv", _O(RasterPos4iv) }, { "glRasterPos4s", _O(RasterPos4s) }, { "glRasterPos4sv", _O(RasterPos4sv) }, { "glRectd", _O(Rectd) }, { "glRectdv", _O(Rectdv) }, { "glRectf", _O(Rectf) }, { "glRectfv", _O(Rectfv) }, { "glRecti", _O(Recti) }, { "glRectiv", _O(Rectiv) }, { "glRects", _O(Rects) }, { "glRectsv", _O(Rectsv) }, { "glTexCoord1d", _O(TexCoord1d) }, { "glTexCoord1dv", _O(TexCoord1dv) }, { "glTexCoord1f", _O(TexCoord1f) }, { "glTexCoord1fv", _O(TexCoord1fv) }, { "glTexCoord1i", _O(TexCoord1i) }, { "glTexCoord1iv", _O(TexCoord1iv) }, { "glTexCoord1s", _O(TexCoord1s) }, { "glTexCoord1sv", _O(TexCoord1sv) }, { "glTexCoord2d", _O(TexCoord2d) }, { "glTexCoord2dv", _O(TexCoord2dv) }, { "glTexCoord2f", _O(TexCoord2f) }, { "glTexCoord2fv", _O(TexCoord2fv) }, { "glTexCoord2i", _O(TexCoord2i) }, { "glTexCoord2iv", _O(TexCoord2iv) }, { "glTexCoord2s", _O(TexCoord2s) }, { "glTexCoord2sv", _O(TexCoord2sv) }, { "glTexCoord3d", _O(TexCoord3d) }, { "glTexCoord3dv", _O(TexCoord3dv) }, { "glTexCoord3f", _O(TexCoord3f) }, { "glTexCoord3fv", _O(TexCoord3fv) }, { "glTexCoord3i", _O(TexCoord3i) }, { "glTexCoord3iv", _O(TexCoord3iv) }, { "glTexCoord3s", _O(TexCoord3s) }, { "glTexCoord3sv", _O(TexCoord3sv) }, { "glTexCoord4d", _O(TexCoord4d) }, { "glTexCoord4dv", _O(TexCoord4dv) }, { "glTexCoord4f", _O(TexCoord4f) }, { "glTexCoord4fv", _O(TexCoord4fv) }, { "glTexCoord4i", _O(TexCoord4i) }, { "glTexCoord4iv", _O(TexCoord4iv) }, { "glTexCoord4s", _O(TexCoord4s) }, { "glTexCoord4sv", _O(TexCoord4sv) }, { "glVertex2d", _O(Vertex2d) }, { "glVertex2dv", _O(Vertex2dv) }, { "glVertex2f", _O(Vertex2f) }, { "glVertex2fv", _O(Vertex2fv) }, { "glVertex2i", _O(Vertex2i) }, { "glVertex2iv", _O(Vertex2iv) }, { "glVertex2s", _O(Vertex2s) }, { "glVertex2sv", _O(Vertex2sv) }, { "glVertex3d", _O(Vertex3d) }, { "glVertex3dv", _O(Vertex3dv) }, { "glVertex3f", _O(Vertex3f) }, { "glVertex3fv", _O(Vertex3fv) }, { "glVertex3i", _O(Vertex3i) }, { "glVertex3iv", _O(Vertex3iv) }, { "glVertex3s", _O(Vertex3s) }, { "glVertex3sv", _O(Vertex3sv) }, { "glVertex4d", _O(Vertex4d) }, { "glVertex4dv", _O(Vertex4dv) }, { "glVertex4f", _O(Vertex4f) }, { "glVertex4fv", _O(Vertex4fv) }, { "glVertex4i", _O(Vertex4i) }, { "glVertex4iv", _O(Vertex4iv) }, { "glVertex4s", _O(Vertex4s) }, { "glVertex4sv", _O(Vertex4sv) }, { "glClipPlane", _O(ClipPlane) }, { "glColorMaterial", _O(ColorMaterial) }, { "glCullFace", _O(CullFace) }, { "glFogf", _O(Fogf) }, { "glFogfv", _O(Fogfv) }, { "glFogi", _O(Fogi) }, { "glFogiv", _O(Fogiv) }, { "glFrontFace", _O(FrontFace) }, { "glHint", _O(Hint) }, { "glLightf", _O(Lightf) }, { "glLightfv", _O(Lightfv) }, { "glLighti", _O(Lighti) }, { "glLightiv", _O(Lightiv) }, { "glLightModelf", _O(LightModelf) }, { "glLightModelfv", _O(LightModelfv) }, { "glLightModeli", _O(LightModeli) }, { "glLightModeliv", _O(LightModeliv) }, { "glLineStipple", _O(LineStipple) }, { "glLineWidth", _O(LineWidth) }, { "glMaterialf", _O(Materialf) }, { "glMaterialfv", _O(Materialfv) }, { "glMateriali", _O(Materiali) }, { "glMaterialiv", _O(Materialiv) }, { "glPointSize", _O(PointSize) }, { "glPolygonMode", _O(PolygonMode) }, { "glPolygonStipple", _O(PolygonStipple) }, { "glScissor", _O(Scissor) }, { "glShadeModel", _O(ShadeModel) }, { "glTexParameterf", _O(TexParameterf) }, { "glTexParameterfv", _O(TexParameterfv) }, { "glTexParameteri", _O(TexParameteri) }, { "glTexParameteriv", _O(TexParameteriv) }, { "glTexImage1D", _O(TexImage1D) }, { "glTexImage2D", _O(TexImage2D) }, { "glTexEnvf", _O(TexEnvf) }, { "glTexEnvfv", _O(TexEnvfv) }, { "glTexEnvi", _O(TexEnvi) }, { "glTexEnviv", _O(TexEnviv) }, { "glTexGend", _O(TexGend) }, { "glTexGendv", _O(TexGendv) }, { "glTexGenf", _O(TexGenf) }, { "glTexGenfv", _O(TexGenfv) }, { "glTexGeni", _O(TexGeni) }, { "glTexGeniv", _O(TexGeniv) }, { "glFeedbackBuffer", _O(FeedbackBuffer) }, { "glSelectBuffer", _O(SelectBuffer) }, { "glRenderMode", _O(RenderMode) }, { "glInitNames", _O(InitNames) }, { "glLoadName", _O(LoadName) }, { "glPassThrough", _O(PassThrough) }, { "glPopName", _O(PopName) }, { "glPushName", _O(PushName) }, { "glDrawBuffer", _O(DrawBuffer) }, { "glClear", _O(Clear) }, { "glClearAccum", _O(ClearAccum) }, { "glClearIndex", _O(ClearIndex) }, { "glClearColor", _O(ClearColor) }, { "glClearStencil", _O(ClearStencil) }, { "glClearDepth", _O(ClearDepth) }, { "glStencilMask", _O(StencilMask) }, { "glColorMask", _O(ColorMask) }, { "glDepthMask", _O(DepthMask) }, { "glIndexMask", _O(IndexMask) }, { "glAccum", _O(Accum) }, { "glDisable", _O(Disable) }, { "glEnable", _O(Enable) }, { "glFinish", _O(Finish) }, { "glFlush", _O(Flush) }, { "glPopAttrib", _O(PopAttrib) }, { "glPushAttrib", _O(PushAttrib) }, { "glMap1d", _O(Map1d) }, { "glMap1f", _O(Map1f) }, { "glMap2d", _O(Map2d) }, { "glMap2f", _O(Map2f) }, { "glMapGrid1d", _O(MapGrid1d) }, { "glMapGrid1f", _O(MapGrid1f) }, { "glMapGrid2d", _O(MapGrid2d) }, { "glMapGrid2f", _O(MapGrid2f) }, { "glEvalCoord1d", _O(EvalCoord1d) }, { "glEvalCoord1dv", _O(EvalCoord1dv) }, { "glEvalCoord1f", _O(EvalCoord1f) }, { "glEvalCoord1fv", _O(EvalCoord1fv) }, { "glEvalCoord2d", _O(EvalCoord2d) }, { "glEvalCoord2dv", _O(EvalCoord2dv) }, { "glEvalCoord2f", _O(EvalCoord2f) }, { "glEvalCoord2fv", _O(EvalCoord2fv) }, { "glEvalMesh1", _O(EvalMesh1) }, { "glEvalPoint1", _O(EvalPoint1) }, { "glEvalMesh2", _O(EvalMesh2) }, { "glEvalPoint2", _O(EvalPoint2) }, { "glAlphaFunc", _O(AlphaFunc) }, { "glBlendFunc", _O(BlendFunc) }, { "glLogicOp", _O(LogicOp) }, { "glStencilFunc", _O(StencilFunc) }, { "glStencilOp", _O(StencilOp) }, { "glDepthFunc", _O(DepthFunc) }, { "glPixelZoom", _O(PixelZoom) }, { "glPixelTransferf", _O(PixelTransferf) }, { "glPixelTransferi", _O(PixelTransferi) }, { "glPixelStoref", _O(PixelStoref) }, { "glPixelStorei", _O(PixelStorei) }, { "glPixelMapfv", _O(PixelMapfv) }, { "glPixelMapuiv", _O(PixelMapuiv) }, { "glPixelMapusv", _O(PixelMapusv) }, { "glReadBuffer", _O(ReadBuffer) }, { "glCopyPixels", _O(CopyPixels) }, { "glReadPixels", _O(ReadPixels) }, { "glDrawPixels", _O(DrawPixels) }, { "glGetBooleanv", _O(GetBooleanv) }, { "glGetClipPlane", _O(GetClipPlane) }, { "glGetDoublev", _O(GetDoublev) }, { "glGetError", _O(GetError) }, { "glGetFloatv", _O(GetFloatv) }, { "glGetIntegerv", _O(GetIntegerv) }, { "glGetLightfv", _O(GetLightfv) }, { "glGetLightiv", _O(GetLightiv) }, { "glGetMapdv", _O(GetMapdv) }, { "glGetMapfv", _O(GetMapfv) }, { "glGetMapiv", _O(GetMapiv) }, { "glGetMaterialfv", _O(GetMaterialfv) }, { "glGetMaterialiv", _O(GetMaterialiv) }, { "glGetPixelMapfv", _O(GetPixelMapfv) }, { "glGetPixelMapuiv", _O(GetPixelMapuiv) }, { "glGetPixelMapusv", _O(GetPixelMapusv) }, { "glGetPolygonStipple", _O(GetPolygonStipple) }, { "glGetString", _O(GetString) }, { "glGetTexEnvfv", _O(GetTexEnvfv) }, { "glGetTexEnviv", _O(GetTexEnviv) }, { "glGetTexGendv", _O(GetTexGendv) }, { "glGetTexGenfv", _O(GetTexGenfv) }, { "glGetTexGeniv", _O(GetTexGeniv) }, { "glGetTexImage", _O(GetTexImage) }, { "glGetTexParameterfv", _O(GetTexParameterfv) }, { "glGetTexParameteriv", _O(GetTexParameteriv) }, { "glGetTexLevelParameterfv", _O(GetTexLevelParameterfv) }, { "glGetTexLevelParameteriv", _O(GetTexLevelParameteriv) }, { "glIsEnabled", _O(IsEnabled) }, { "glIsList", _O(IsList) }, { "glDepthRange", _O(DepthRange) }, { "glFrustum", _O(Frustum) }, { "glLoadIdentity", _O(LoadIdentity) }, { "glLoadMatrixf", _O(LoadMatrixf) }, { "glLoadMatrixd", _O(LoadMatrixd) }, { "glMatrixMode", _O(MatrixMode) }, { "glMultMatrixf", _O(MultMatrixf) }, { "glMultMatrixd", _O(MultMatrixd) }, { "glOrtho", _O(Ortho) }, { "glPopMatrix", _O(PopMatrix) }, { "glPushMatrix", _O(PushMatrix) }, { "glRotated", _O(Rotated) }, { "glRotatef", _O(Rotatef) }, { "glScaled", _O(Scaled) }, { "glScalef", _O(Scalef) }, { "glTranslated", _O(Translated) }, { "glTranslatef", _O(Translatef) }, { "glViewport", _O(Viewport) }, { "glArrayElement", _O(ArrayElement) }, { "glBindTexture", _O(BindTexture) }, { "glColorPointer", _O(ColorPointer) }, { "glDisableClientState", _O(DisableClientState) }, { "glDrawArrays", _O(DrawArrays) }, { "glDrawElements", _O(DrawElements) }, { "glEdgeFlagPointer", _O(EdgeFlagPointer) }, { "glEnableClientState", _O(EnableClientState) }, { "glIndexPointer", _O(IndexPointer) }, { "glIndexub", _O(Indexub) }, { "glIndexubv", _O(Indexubv) }, { "glInterleavedArrays", _O(InterleavedArrays) }, { "glNormalPointer", _O(NormalPointer) }, { "glPolygonOffset", _O(PolygonOffset) }, { "glTexCoordPointer", _O(TexCoordPointer) }, { "glVertexPointer", _O(VertexPointer) }, { "glAreTexturesResident", _O(AreTexturesResident) }, { "glCopyTexImage1D", _O(CopyTexImage1D) }, { "glCopyTexImage2D", _O(CopyTexImage2D) }, { "glCopyTexSubImage1D", _O(CopyTexSubImage1D) }, { "glCopyTexSubImage2D", _O(CopyTexSubImage2D) }, { "glDeleteTextures", _O(DeleteTextures) }, { "glGenTextures", _O(GenTextures) }, { "glGetPointerv", _O(GetPointerv) }, { "glIsTexture", _O(IsTexture) }, { "glPrioritizeTextures", _O(PrioritizeTextures) }, { "glTexSubImage1D", _O(TexSubImage1D) }, { "glTexSubImage2D", _O(TexSubImage2D) }, { "glPopClientAttrib", _O(PopClientAttrib) }, { "glPushClientAttrib", _O(PushClientAttrib) }, { "glBlendColor", _O(BlendColor) }, { "glBlendEquation", _O(BlendEquation) }, { "glDrawRangeElements", _O(DrawRangeElements) }, { "glColorTable", _O(ColorTable) }, { "glColorTableParameterfv", _O(ColorTableParameterfv) }, { "glColorTableParameteriv", _O(ColorTableParameteriv) }, { "glCopyColorTable", _O(CopyColorTable) }, { "glGetColorTable", _O(GetColorTable) }, { "glGetColorTableParameterfv", _O(GetColorTableParameterfv) }, { "glGetColorTableParameteriv", _O(GetColorTableParameteriv) }, { "glColorSubTable", _O(ColorSubTable) }, { "glCopyColorSubTable", _O(CopyColorSubTable) }, { "glConvolutionFilter1D", _O(ConvolutionFilter1D) }, { "glConvolutionFilter2D", _O(ConvolutionFilter2D) }, { "glConvolutionParameterf", _O(ConvolutionParameterf) }, { "glConvolutionParameterfv", _O(ConvolutionParameterfv) }, { "glConvolutionParameteri", _O(ConvolutionParameteri) }, { "glConvolutionParameteriv", _O(ConvolutionParameteriv) }, { "glCopyConvolutionFilter1D", _O(CopyConvolutionFilter1D) }, { "glCopyConvolutionFilter2D", _O(CopyConvolutionFilter2D) }, { "glGetConvolutionFilter", _O(GetConvolutionFilter) }, { "glGetConvolutionParameterfv", _O(GetConvolutionParameterfv) }, { "glGetConvolutionParameteriv", _O(GetConvolutionParameteriv) }, { "glGetSeparableFilter", _O(GetSeparableFilter) }, { "glSeparableFilter2D", _O(SeparableFilter2D) }, { "glGetHistogram", _O(GetHistogram) }, { "glGetHistogramParameterfv", _O(GetHistogramParameterfv) }, { "glGetHistogramParameteriv", _O(GetHistogramParameteriv) }, { "glGetMinmax", _O(GetMinmax) }, { "glGetMinmaxParameterfv", _O(GetMinmaxParameterfv) }, { "glGetMinmaxParameteriv", _O(GetMinmaxParameteriv) }, { "glHistogram", _O(Histogram) }, { "glMinmax", _O(Minmax) }, { "glResetHistogram", _O(ResetHistogram) }, { "glResetMinmax", _O(ResetMinmax) }, { "glTexImage3D", _O(TexImage3D) }, { "glTexSubImage3D", _O(TexSubImage3D) }, { "glCopyTexSubImage3D", _O(CopyTexSubImage3D) }, { "glActiveTexture", _O(ActiveTexture) }, { "glClientActiveTexture", _O(ClientActiveTexture) }, { "glMultiTexCoord1d", _O(MultiTexCoord1d) }, { "glMultiTexCoord1dv", _O(MultiTexCoord1dv) }, { "glMultiTexCoord1fARB", _O(MultiTexCoord1fARB) }, { "glMultiTexCoord1fvARB", _O(MultiTexCoord1fvARB) }, { "glMultiTexCoord1i", _O(MultiTexCoord1i) }, { "glMultiTexCoord1iv", _O(MultiTexCoord1iv) }, { "glMultiTexCoord1s", _O(MultiTexCoord1s) }, { "glMultiTexCoord1sv", _O(MultiTexCoord1sv) }, { "glMultiTexCoord2d", _O(MultiTexCoord2d) }, { "glMultiTexCoord2dv", _O(MultiTexCoord2dv) }, { "glMultiTexCoord2fARB", _O(MultiTexCoord2fARB) }, { "glMultiTexCoord2fvARB", _O(MultiTexCoord2fvARB) }, { "glMultiTexCoord2i", _O(MultiTexCoord2i) }, { "glMultiTexCoord2iv", _O(MultiTexCoord2iv) }, { "glMultiTexCoord2s", _O(MultiTexCoord2s) }, { "glMultiTexCoord2sv", _O(MultiTexCoord2sv) }, { "glMultiTexCoord3d", _O(MultiTexCoord3d) }, { "glMultiTexCoord3dv", _O(MultiTexCoord3dv) }, { "glMultiTexCoord3fARB", _O(MultiTexCoord3fARB) }, { "glMultiTexCoord3fvARB", _O(MultiTexCoord3fvARB) }, { "glMultiTexCoord3i", _O(MultiTexCoord3i) }, { "glMultiTexCoord3iv", _O(MultiTexCoord3iv) }, { "glMultiTexCoord3s", _O(MultiTexCoord3s) }, { "glMultiTexCoord3sv", _O(MultiTexCoord3sv) }, { "glMultiTexCoord4d", _O(MultiTexCoord4d) }, { "glMultiTexCoord4dv", _O(MultiTexCoord4dv) }, { "glMultiTexCoord4fARB", _O(MultiTexCoord4fARB) }, { "glMultiTexCoord4fvARB", _O(MultiTexCoord4fvARB) }, { "glMultiTexCoord4i", _O(MultiTexCoord4i) }, { "glMultiTexCoord4iv", _O(MultiTexCoord4iv) }, { "glMultiTexCoord4s", _O(MultiTexCoord4s) }, { "glMultiTexCoord4sv", _O(MultiTexCoord4sv) }, { "glAttachShader", _O(AttachShader) }, { "glCreateProgram", _O(CreateProgram) }, { "glCreateShader", _O(CreateShader) }, { "glDeleteProgram", _O(DeleteProgram) }, { "glDeleteShader", _O(DeleteShader) }, { "glDetachShader", _O(DetachShader) }, { "glGetAttachedShaders", _O(GetAttachedShaders) }, { "glGetProgramInfoLog", _O(GetProgramInfoLog) }, { "glGetProgramiv", _O(GetProgramiv) }, { "glGetShaderInfoLog", _O(GetShaderInfoLog) }, { "glGetShaderiv", _O(GetShaderiv) }, { "glIsProgram", _O(IsProgram) }, { "glIsShader", _O(IsShader) }, { "glStencilFuncSeparate", _O(StencilFuncSeparate) }, { "glStencilMaskSeparate", _O(StencilMaskSeparate) }, { "glStencilOpSeparate", _O(StencilOpSeparate) }, { "glUniformMatrix2x3fv", _O(UniformMatrix2x3fv) }, { "glUniformMatrix2x4fv", _O(UniformMatrix2x4fv) }, { "glUniformMatrix3x2fv", _O(UniformMatrix3x2fv) }, { "glUniformMatrix3x4fv", _O(UniformMatrix3x4fv) }, { "glUniformMatrix4x2fv", _O(UniformMatrix4x2fv) }, { "glUniformMatrix4x3fv", _O(UniformMatrix4x3fv) }, { "glClearBufferfi", _O(ClearBufferfi) }, { "glClearBufferfv", _O(ClearBufferfv) }, { "glClearBufferiv", _O(ClearBufferiv) }, { "glClearBufferuiv", _O(ClearBufferuiv) }, { "glGetStringi", _O(GetStringi) }, { "glFramebufferTexture", _O(FramebufferTexture) }, { "glGetBufferParameteri64v", _O(GetBufferParameteri64v) }, { "glGetInteger64i_v", _O(GetInteger64i_v) }, { "glLoadTransposeMatrixd", _O(LoadTransposeMatrixd) }, { "glLoadTransposeMatrixf", _O(LoadTransposeMatrixf) }, { "glMultTransposeMatrixd", _O(MultTransposeMatrixd) }, { "glMultTransposeMatrixf", _O(MultTransposeMatrixf) }, { "glSampleCoverage", _O(SampleCoverage) }, { "glCompressedTexImage1D", _O(CompressedTexImage1D) }, { "glCompressedTexImage2D", _O(CompressedTexImage2D) }, { "glCompressedTexImage3D", _O(CompressedTexImage3D) }, { "glCompressedTexSubImage1D", _O(CompressedTexSubImage1D) }, { "glCompressedTexSubImage2D", _O(CompressedTexSubImage2D) }, { "glCompressedTexSubImage3D", _O(CompressedTexSubImage3D) }, { "glGetCompressedTexImage", _O(GetCompressedTexImage) }, { "glDisableVertexAttribArray", _O(DisableVertexAttribArray) }, { "glEnableVertexAttribArray", _O(EnableVertexAttribArray) }, { "glGetProgramEnvParameterdvARB", _O(GetProgramEnvParameterdvARB) }, { "glGetProgramEnvParameterfvARB", _O(GetProgramEnvParameterfvARB) }, { "glGetProgramLocalParameterdvARB", _O(GetProgramLocalParameterdvARB) }, { "glGetProgramLocalParameterfvARB", _O(GetProgramLocalParameterfvARB) }, { "glGetProgramStringARB", _O(GetProgramStringARB) }, { "glGetProgramivARB", _O(GetProgramivARB) }, { "glGetVertexAttribdv", _O(GetVertexAttribdv) }, { "glGetVertexAttribfv", _O(GetVertexAttribfv) }, { "glGetVertexAttribiv", _O(GetVertexAttribiv) }, { "glProgramEnvParameter4dARB", _O(ProgramEnvParameter4dARB) }, { "glProgramEnvParameter4dvARB", _O(ProgramEnvParameter4dvARB) }, { "glProgramEnvParameter4fARB", _O(ProgramEnvParameter4fARB) }, { "glProgramEnvParameter4fvARB", _O(ProgramEnvParameter4fvARB) }, { "glProgramLocalParameter4dARB", _O(ProgramLocalParameter4dARB) }, { "glProgramLocalParameter4dvARB", _O(ProgramLocalParameter4dvARB) }, { "glProgramLocalParameter4fARB", _O(ProgramLocalParameter4fARB) }, { "glProgramLocalParameter4fvARB", _O(ProgramLocalParameter4fvARB) }, { "glProgramStringARB", _O(ProgramStringARB) }, { "glVertexAttrib1d", _O(VertexAttrib1d) }, { "glVertexAttrib1dv", _O(VertexAttrib1dv) }, { "glVertexAttrib1fARB", _O(VertexAttrib1fARB) }, { "glVertexAttrib1fvARB", _O(VertexAttrib1fvARB) }, { "glVertexAttrib1s", _O(VertexAttrib1s) }, { "glVertexAttrib1sv", _O(VertexAttrib1sv) }, { "glVertexAttrib2d", _O(VertexAttrib2d) }, { "glVertexAttrib2dv", _O(VertexAttrib2dv) }, { "glVertexAttrib2fARB", _O(VertexAttrib2fARB) }, { "glVertexAttrib2fvARB", _O(VertexAttrib2fvARB) }, { "glVertexAttrib2s", _O(VertexAttrib2s) }, { "glVertexAttrib2sv", _O(VertexAttrib2sv) }, { "glVertexAttrib3d", _O(VertexAttrib3d) }, { "glVertexAttrib3dv", _O(VertexAttrib3dv) }, { "glVertexAttrib3fARB", _O(VertexAttrib3fARB) }, { "glVertexAttrib3fvARB", _O(VertexAttrib3fvARB) }, { "glVertexAttrib3s", _O(VertexAttrib3s) }, { "glVertexAttrib3sv", _O(VertexAttrib3sv) }, { "glVertexAttrib4Nbv", _O(VertexAttrib4Nbv) }, { "glVertexAttrib4Niv", _O(VertexAttrib4Niv) }, { "glVertexAttrib4Nsv", _O(VertexAttrib4Nsv) }, { "glVertexAttrib4Nub", _O(VertexAttrib4Nub) }, { "glVertexAttrib4Nubv", _O(VertexAttrib4Nubv) }, { "glVertexAttrib4Nuiv", _O(VertexAttrib4Nuiv) }, { "glVertexAttrib4Nusv", _O(VertexAttrib4Nusv) }, { "glVertexAttrib4bv", _O(VertexAttrib4bv) }, { "glVertexAttrib4d", _O(VertexAttrib4d) }, { "glVertexAttrib4dv", _O(VertexAttrib4dv) }, { "glVertexAttrib4fARB", _O(VertexAttrib4fARB) }, { "glVertexAttrib4fvARB", _O(VertexAttrib4fvARB) }, { "glVertexAttrib4iv", _O(VertexAttrib4iv) }, { "glVertexAttrib4s", _O(VertexAttrib4s) }, { "glVertexAttrib4sv", _O(VertexAttrib4sv) }, { "glVertexAttrib4ubv", _O(VertexAttrib4ubv) }, { "glVertexAttrib4uiv", _O(VertexAttrib4uiv) }, { "glVertexAttrib4usv", _O(VertexAttrib4usv) }, { "glVertexAttribPointer", _O(VertexAttribPointer) }, { "glBindBuffer", _O(BindBuffer) }, { "glBufferData", _O(BufferData) }, { "glBufferSubData", _O(BufferSubData) }, { "glDeleteBuffers", _O(DeleteBuffers) }, { "glGenBuffers", _O(GenBuffers) }, { "glGetBufferParameteriv", _O(GetBufferParameteriv) }, { "glGetBufferPointerv", _O(GetBufferPointerv) }, { "glGetBufferSubData", _O(GetBufferSubData) }, { "glIsBuffer", _O(IsBuffer) }, { "glMapBuffer", _O(MapBuffer) }, { "glUnmapBuffer", _O(UnmapBuffer) }, { "glBeginQuery", _O(BeginQuery) }, { "glDeleteQueries", _O(DeleteQueries) }, { "glEndQuery", _O(EndQuery) }, { "glGenQueries", _O(GenQueries) }, { "glGetQueryObjectiv", _O(GetQueryObjectiv) }, { "glGetQueryObjectuiv", _O(GetQueryObjectuiv) }, { "glGetQueryiv", _O(GetQueryiv) }, { "glIsQuery", _O(IsQuery) }, { "glAttachObjectARB", _O(AttachObjectARB) }, { "glCompileShader", _O(CompileShader) }, { "glCreateProgramObjectARB", _O(CreateProgramObjectARB) }, { "glCreateShaderObjectARB", _O(CreateShaderObjectARB) }, { "glDeleteObjectARB", _O(DeleteObjectARB) }, { "glDetachObjectARB", _O(DetachObjectARB) }, { "glGetActiveUniform", _O(GetActiveUniform) }, { "glGetAttachedObjectsARB", _O(GetAttachedObjectsARB) }, { "glGetHandleARB", _O(GetHandleARB) }, { "glGetInfoLogARB", _O(GetInfoLogARB) }, { "glGetObjectParameterfvARB", _O(GetObjectParameterfvARB) }, { "glGetObjectParameterivARB", _O(GetObjectParameterivARB) }, { "glGetShaderSource", _O(GetShaderSource) }, { "glGetUniformLocation", _O(GetUniformLocation) }, { "glGetUniformfv", _O(GetUniformfv) }, { "glGetUniformiv", _O(GetUniformiv) }, { "glLinkProgram", _O(LinkProgram) }, { "glShaderSource", _O(ShaderSource) }, { "glUniform1f", _O(Uniform1f) }, { "glUniform1fv", _O(Uniform1fv) }, { "glUniform1i", _O(Uniform1i) }, { "glUniform1iv", _O(Uniform1iv) }, { "glUniform2f", _O(Uniform2f) }, { "glUniform2fv", _O(Uniform2fv) }, { "glUniform2i", _O(Uniform2i) }, { "glUniform2iv", _O(Uniform2iv) }, { "glUniform3f", _O(Uniform3f) }, { "glUniform3fv", _O(Uniform3fv) }, { "glUniform3i", _O(Uniform3i) }, { "glUniform3iv", _O(Uniform3iv) }, { "glUniform4f", _O(Uniform4f) }, { "glUniform4fv", _O(Uniform4fv) }, { "glUniform4i", _O(Uniform4i) }, { "glUniform4iv", _O(Uniform4iv) }, { "glUniformMatrix2fv", _O(UniformMatrix2fv) }, { "glUniformMatrix3fv", _O(UniformMatrix3fv) }, { "glUniformMatrix4fv", _O(UniformMatrix4fv) }, { "glUseProgram", _O(UseProgram) }, { "glValidateProgram", _O(ValidateProgram) }, { "glBindAttribLocation", _O(BindAttribLocation) }, { "glGetActiveAttrib", _O(GetActiveAttrib) }, { "glGetAttribLocation", _O(GetAttribLocation) }, { "glDrawBuffers", _O(DrawBuffers) }, { "glClampColor", _O(ClampColor) }, { "glDrawArraysInstancedARB", _O(DrawArraysInstancedARB) }, { "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) }, { "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) }, { "glFramebufferTexture", _O(FramebufferTexture) }, { "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) }, { "glProgramParameteri", _O(ProgramParameteri) }, { "glVertexAttribDivisor", _O(VertexAttribDivisor) }, { "glFlushMappedBufferRange", _O(FlushMappedBufferRange) }, { "glMapBufferRange", _O(MapBufferRange) }, { "glTexBuffer", _O(TexBuffer) }, { "glBindVertexArray", _O(BindVertexArray) }, { "glGenVertexArrays", _O(GenVertexArrays) }, { "glCopyBufferSubData", _O(CopyBufferSubData) }, { "glClientWaitSync", _O(ClientWaitSync) }, { "glDeleteSync", _O(DeleteSync) }, { "glFenceSync", _O(FenceSync) }, { "glGetInteger64v", _O(GetInteger64v) }, { "glGetSynciv", _O(GetSynciv) }, { "glIsSync", _O(IsSync) }, { "glWaitSync", _O(WaitSync) }, { "glDrawElementsBaseVertex", _O(DrawElementsBaseVertex) }, { "glDrawElementsInstancedBaseVertex", _O(DrawElementsInstancedBaseVertex) }, { "glDrawRangeElementsBaseVertex", _O(DrawRangeElementsBaseVertex) }, { "glMultiDrawElementsBaseVertex", _O(MultiDrawElementsBaseVertex) }, { "glBlendEquationSeparateiARB", _O(BlendEquationSeparateiARB) }, { "glBlendEquationiARB", _O(BlendEquationiARB) }, { "glBlendFuncSeparateiARB", _O(BlendFuncSeparateiARB) }, { "glBlendFunciARB", _O(BlendFunciARB) }, { "glBindFragDataLocationIndexed", _O(BindFragDataLocationIndexed) }, { "glGetFragDataIndex", _O(GetFragDataIndex) }, { "glBindSampler", _O(BindSampler) }, { "glDeleteSamplers", _O(DeleteSamplers) }, { "glGenSamplers", _O(GenSamplers) }, { "glGetSamplerParameterIiv", _O(GetSamplerParameterIiv) }, { "glGetSamplerParameterIuiv", _O(GetSamplerParameterIuiv) }, { "glGetSamplerParameterfv", _O(GetSamplerParameterfv) }, { "glGetSamplerParameteriv", _O(GetSamplerParameteriv) }, { "glIsSampler", _O(IsSampler) }, { "glSamplerParameterIiv", _O(SamplerParameterIiv) }, { "glSamplerParameterIuiv", _O(SamplerParameterIuiv) }, { "glSamplerParameterf", _O(SamplerParameterf) }, { "glSamplerParameterfv", _O(SamplerParameterfv) }, { "glSamplerParameteri", _O(SamplerParameteri) }, { "glSamplerParameteriv", _O(SamplerParameteriv) }, { "glColorP3ui", _O(ColorP3ui) }, { "glColorP3uiv", _O(ColorP3uiv) }, { "glColorP4ui", _O(ColorP4ui) }, { "glColorP4uiv", _O(ColorP4uiv) }, { "glMultiTexCoordP1ui", _O(MultiTexCoordP1ui) }, { "glMultiTexCoordP1uiv", _O(MultiTexCoordP1uiv) }, { "glMultiTexCoordP2ui", _O(MultiTexCoordP2ui) }, { "glMultiTexCoordP2uiv", _O(MultiTexCoordP2uiv) }, { "glMultiTexCoordP3ui", _O(MultiTexCoordP3ui) }, { "glMultiTexCoordP3uiv", _O(MultiTexCoordP3uiv) }, { "glMultiTexCoordP4ui", _O(MultiTexCoordP4ui) }, { "glMultiTexCoordP4uiv", _O(MultiTexCoordP4uiv) }, { "glNormalP3ui", _O(NormalP3ui) }, { "glNormalP3uiv", _O(NormalP3uiv) }, { "glSecondaryColorP3ui", _O(SecondaryColorP3ui) }, { "glSecondaryColorP3uiv", _O(SecondaryColorP3uiv) }, { "glTexCoordP1ui", _O(TexCoordP1ui) }, { "glTexCoordP1uiv", _O(TexCoordP1uiv) }, { "glTexCoordP2ui", _O(TexCoordP2ui) }, { "glTexCoordP2uiv", _O(TexCoordP2uiv) }, { "glTexCoordP3ui", _O(TexCoordP3ui) }, { "glTexCoordP3uiv", _O(TexCoordP3uiv) }, { "glTexCoordP4ui", _O(TexCoordP4ui) }, { "glTexCoordP4uiv", _O(TexCoordP4uiv) }, { "glVertexAttribP1ui", _O(VertexAttribP1ui) }, { "glVertexAttribP1uiv", _O(VertexAttribP1uiv) }, { "glVertexAttribP2ui", _O(VertexAttribP2ui) }, { "glVertexAttribP2uiv", _O(VertexAttribP2uiv) }, { "glVertexAttribP3ui", _O(VertexAttribP3ui) }, { "glVertexAttribP3uiv", _O(VertexAttribP3uiv) }, { "glVertexAttribP4ui", _O(VertexAttribP4ui) }, { "glVertexAttribP4uiv", _O(VertexAttribP4uiv) }, { "glVertexP2ui", _O(VertexP2ui) }, { "glVertexP2uiv", _O(VertexP2uiv) }, { "glVertexP3ui", _O(VertexP3ui) }, { "glVertexP3uiv", _O(VertexP3uiv) }, { "glVertexP4ui", _O(VertexP4ui) }, { "glVertexP4uiv", _O(VertexP4uiv) }, { "glBindTransformFeedback", _O(BindTransformFeedback) }, { "glDeleteTransformFeedbacks", _O(DeleteTransformFeedbacks) }, { "glDrawTransformFeedback", _O(DrawTransformFeedback) }, { "glGenTransformFeedbacks", _O(GenTransformFeedbacks) }, { "glIsTransformFeedback", _O(IsTransformFeedback) }, { "glPauseTransformFeedback", _O(PauseTransformFeedback) }, { "glResumeTransformFeedback", _O(ResumeTransformFeedback) }, { "glClearDepthf", _O(ClearDepthf) }, { "glDepthRangef", _O(DepthRangef) }, { "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) }, { "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) }, { "glShaderBinary", _O(ShaderBinary) }, { "glDebugMessageCallbackARB", _O(DebugMessageCallbackARB) }, { "glDebugMessageControlARB", _O(DebugMessageControlARB) }, { "glDebugMessageInsertARB", _O(DebugMessageInsertARB) }, { "glGetDebugMessageLogARB", _O(GetDebugMessageLogARB) }, { "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) }, { "glGetnColorTableARB", _O(GetnColorTableARB) }, { "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) }, { "glGetnConvolutionFilterARB", _O(GetnConvolutionFilterARB) }, { "glGetnHistogramARB", _O(GetnHistogramARB) }, { "glGetnMapdvARB", _O(GetnMapdvARB) }, { "glGetnMapfvARB", _O(GetnMapfvARB) }, { "glGetnMapivARB", _O(GetnMapivARB) }, { "glGetnMinmaxARB", _O(GetnMinmaxARB) }, { "glGetnPixelMapfvARB", _O(GetnPixelMapfvARB) }, { "glGetnPixelMapuivARB", _O(GetnPixelMapuivARB) }, { "glGetnPixelMapusvARB", _O(GetnPixelMapusvARB) }, { "glGetnPolygonStippleARB", _O(GetnPolygonStippleARB) }, { "glGetnSeparableFilterARB", _O(GetnSeparableFilterARB) }, { "glGetnTexImageARB", _O(GetnTexImageARB) }, { "glGetnUniformdvARB", _O(GetnUniformdvARB) }, { "glGetnUniformfvARB", _O(GetnUniformfvARB) }, { "glGetnUniformivARB", _O(GetnUniformivARB) }, { "glGetnUniformuivARB", _O(GetnUniformuivARB) }, { "glReadnPixelsARB", _O(ReadnPixelsARB) }, { "glTexStorage1D", _O(TexStorage1D) }, { "glTexStorage2D", _O(TexStorage2D) }, { "glTexStorage3D", _O(TexStorage3D) }, { "glTextureStorage1DEXT", _O(TextureStorage1DEXT) }, { "glTextureStorage2DEXT", _O(TextureStorage2DEXT) }, { "glTextureStorage3DEXT", _O(TextureStorage3DEXT) }, { "glPolygonOffsetEXT", _O(PolygonOffsetEXT) }, { "glSampleMaskSGIS", _O(SampleMaskSGIS) }, { "glSamplePatternSGIS", _O(SamplePatternSGIS) }, { "glColorPointerEXT", _O(ColorPointerEXT) }, { "glEdgeFlagPointerEXT", _O(EdgeFlagPointerEXT) }, { "glIndexPointerEXT", _O(IndexPointerEXT) }, { "glNormalPointerEXT", _O(NormalPointerEXT) }, { "glTexCoordPointerEXT", _O(TexCoordPointerEXT) }, { "glVertexPointerEXT", _O(VertexPointerEXT) }, { "glPointParameterf", _O(PointParameterf) }, { "glPointParameterfv", _O(PointParameterfv) }, { "glLockArraysEXT", _O(LockArraysEXT) }, { "glUnlockArraysEXT", _O(UnlockArraysEXT) }, { "glSecondaryColor3b", _O(SecondaryColor3b) }, { "glSecondaryColor3bv", _O(SecondaryColor3bv) }, { "glSecondaryColor3d", _O(SecondaryColor3d) }, { "glSecondaryColor3dv", _O(SecondaryColor3dv) }, { "glSecondaryColor3fEXT", _O(SecondaryColor3fEXT) }, { "glSecondaryColor3fvEXT", _O(SecondaryColor3fvEXT) }, { "glSecondaryColor3i", _O(SecondaryColor3i) }, { "glSecondaryColor3iv", _O(SecondaryColor3iv) }, { "glSecondaryColor3s", _O(SecondaryColor3s) }, { "glSecondaryColor3sv", _O(SecondaryColor3sv) }, { "glSecondaryColor3ub", _O(SecondaryColor3ub) }, { "glSecondaryColor3ubv", _O(SecondaryColor3ubv) }, { "glSecondaryColor3ui", _O(SecondaryColor3ui) }, { "glSecondaryColor3uiv", _O(SecondaryColor3uiv) }, { "glSecondaryColor3us", _O(SecondaryColor3us) }, { "glSecondaryColor3usv", _O(SecondaryColor3usv) }, { "glSecondaryColorPointer", _O(SecondaryColorPointer) }, { "glMultiDrawArrays", _O(MultiDrawArrays) }, { "glMultiDrawElementsEXT", _O(MultiDrawElementsEXT) }, { "glFogCoordPointer", _O(FogCoordPointer) }, { "glFogCoordd", _O(FogCoordd) }, { "glFogCoorddv", _O(FogCoorddv) }, { "glFogCoordfEXT", _O(FogCoordfEXT) }, { "glFogCoordfvEXT", _O(FogCoordfvEXT) }, { "glBlendFuncSeparate", _O(BlendFuncSeparate) }, { "glResizeBuffersMESA", _O(ResizeBuffersMESA) }, { "glWindowPos2d", _O(WindowPos2d) }, { "glWindowPos2dv", _O(WindowPos2dv) }, { "glWindowPos2f", _O(WindowPos2f) }, { "glWindowPos2fv", _O(WindowPos2fv) }, { "glWindowPos2i", _O(WindowPos2i) }, { "glWindowPos2iv", _O(WindowPos2iv) }, { "glWindowPos2s", _O(WindowPos2s) }, { "glWindowPos2sv", _O(WindowPos2sv) }, { "glWindowPos3d", _O(WindowPos3d) }, { "glWindowPos3dv", _O(WindowPos3dv) }, { "glWindowPos3f", _O(WindowPos3f) }, { "glWindowPos3fv", _O(WindowPos3fv) }, { "glWindowPos3i", _O(WindowPos3i) }, { "glWindowPos3iv", _O(WindowPos3iv) }, { "glWindowPos3s", _O(WindowPos3s) }, { "glWindowPos3sv", _O(WindowPos3sv) }, { "glWindowPos4dMESA", _O(WindowPos4dMESA) }, { "glWindowPos4dvMESA", _O(WindowPos4dvMESA) }, { "glWindowPos4fMESA", _O(WindowPos4fMESA) }, { "glWindowPos4fvMESA", _O(WindowPos4fvMESA) }, { "glWindowPos4iMESA", _O(WindowPos4iMESA) }, { "glWindowPos4ivMESA", _O(WindowPos4ivMESA) }, { "glWindowPos4sMESA", _O(WindowPos4sMESA) }, { "glWindowPos4svMESA", _O(WindowPos4svMESA) }, { "glMultiModeDrawArraysIBM", _O(MultiModeDrawArraysIBM) }, { "glMultiModeDrawElementsIBM", _O(MultiModeDrawElementsIBM) }, { "glAreProgramsResidentNV", _O(AreProgramsResidentNV) }, { "glBindProgramARB", _O(BindProgramARB) }, { "glDeleteProgramsARB", _O(DeleteProgramsARB) }, { "glExecuteProgramNV", _O(ExecuteProgramNV) }, { "glGenProgramsARB", _O(GenProgramsARB) }, { "glGetProgramParameterdvNV", _O(GetProgramParameterdvNV) }, { "glGetProgramParameterfvNV", _O(GetProgramParameterfvNV) }, { "glGetProgramStringNV", _O(GetProgramStringNV) }, { "glGetProgramivNV", _O(GetProgramivNV) }, { "glGetTrackMatrixivNV", _O(GetTrackMatrixivNV) }, { "glGetVertexAttribPointerv", _O(GetVertexAttribPointerv) }, { "glGetVertexAttribdvNV", _O(GetVertexAttribdvNV) }, { "glGetVertexAttribfvNV", _O(GetVertexAttribfvNV) }, { "glGetVertexAttribivNV", _O(GetVertexAttribivNV) }, { "glIsProgram", _O(IsProgram) }, { "glLoadProgramNV", _O(LoadProgramNV) }, { "glProgramParameters4dvNV", _O(ProgramParameters4dvNV) }, { "glProgramParameters4fvNV", _O(ProgramParameters4fvNV) }, { "glRequestResidentProgramsNV", _O(RequestResidentProgramsNV) }, { "glTrackMatrixNV", _O(TrackMatrixNV) }, { "glVertexAttrib1dNV", _O(VertexAttrib1dNV) }, { "glVertexAttrib1dvNV", _O(VertexAttrib1dvNV) }, { "glVertexAttrib1fNV", _O(VertexAttrib1fNV) }, { "glVertexAttrib1fvNV", _O(VertexAttrib1fvNV) }, { "glVertexAttrib1sNV", _O(VertexAttrib1sNV) }, { "glVertexAttrib1svNV", _O(VertexAttrib1svNV) }, { "glVertexAttrib2dNV", _O(VertexAttrib2dNV) }, { "glVertexAttrib2dvNV", _O(VertexAttrib2dvNV) }, { "glVertexAttrib2fNV", _O(VertexAttrib2fNV) }, { "glVertexAttrib2fvNV", _O(VertexAttrib2fvNV) }, { "glVertexAttrib2sNV", _O(VertexAttrib2sNV) }, { "glVertexAttrib2svNV", _O(VertexAttrib2svNV) }, { "glVertexAttrib3dNV", _O(VertexAttrib3dNV) }, { "glVertexAttrib3dvNV", _O(VertexAttrib3dvNV) }, { "glVertexAttrib3fNV", _O(VertexAttrib3fNV) }, { "glVertexAttrib3fvNV", _O(VertexAttrib3fvNV) }, { "glVertexAttrib3sNV", _O(VertexAttrib3sNV) }, { "glVertexAttrib3svNV", _O(VertexAttrib3svNV) }, { "glVertexAttrib4dNV", _O(VertexAttrib4dNV) }, { "glVertexAttrib4dvNV", _O(VertexAttrib4dvNV) }, { "glVertexAttrib4fNV", _O(VertexAttrib4fNV) }, { "glVertexAttrib4fvNV", _O(VertexAttrib4fvNV) }, { "glVertexAttrib4sNV", _O(VertexAttrib4sNV) }, { "glVertexAttrib4svNV", _O(VertexAttrib4svNV) }, { "glVertexAttrib4ubNV", _O(VertexAttrib4ubNV) }, { "glVertexAttrib4ubvNV", _O(VertexAttrib4ubvNV) }, { "glVertexAttribPointerNV", _O(VertexAttribPointerNV) }, { "glVertexAttribs1dvNV", _O(VertexAttribs1dvNV) }, { "glVertexAttribs1fvNV", _O(VertexAttribs1fvNV) }, { "glVertexAttribs1svNV", _O(VertexAttribs1svNV) }, { "glVertexAttribs2dvNV", _O(VertexAttribs2dvNV) }, { "glVertexAttribs2fvNV", _O(VertexAttribs2fvNV) }, { "glVertexAttribs2svNV", _O(VertexAttribs2svNV) }, { "glVertexAttribs3dvNV", _O(VertexAttribs3dvNV) }, { "glVertexAttribs3fvNV", _O(VertexAttribs3fvNV) }, { "glVertexAttribs3svNV", _O(VertexAttribs3svNV) }, { "glVertexAttribs4dvNV", _O(VertexAttribs4dvNV) }, { "glVertexAttribs4fvNV", _O(VertexAttribs4fvNV) }, { "glVertexAttribs4svNV", _O(VertexAttribs4svNV) }, { "glVertexAttribs4ubvNV", _O(VertexAttribs4ubvNV) }, { "glGetTexBumpParameterfvATI", _O(GetTexBumpParameterfvATI) }, { "glGetTexBumpParameterivATI", _O(GetTexBumpParameterivATI) }, { "glTexBumpParameterfvATI", _O(TexBumpParameterfvATI) }, { "glTexBumpParameterivATI", _O(TexBumpParameterivATI) }, { "glAlphaFragmentOp1ATI", _O(AlphaFragmentOp1ATI) }, { "glAlphaFragmentOp2ATI", _O(AlphaFragmentOp2ATI) }, { "glAlphaFragmentOp3ATI", _O(AlphaFragmentOp3ATI) }, { "glBeginFragmentShaderATI", _O(BeginFragmentShaderATI) }, { "glBindFragmentShaderATI", _O(BindFragmentShaderATI) }, { "glColorFragmentOp1ATI", _O(ColorFragmentOp1ATI) }, { "glColorFragmentOp2ATI", _O(ColorFragmentOp2ATI) }, { "glColorFragmentOp3ATI", _O(ColorFragmentOp3ATI) }, { "glDeleteFragmentShaderATI", _O(DeleteFragmentShaderATI) }, { "glEndFragmentShaderATI", _O(EndFragmentShaderATI) }, { "glGenFragmentShadersATI", _O(GenFragmentShadersATI) }, { "glPassTexCoordATI", _O(PassTexCoordATI) }, { "glSampleMapATI", _O(SampleMapATI) }, { "glSetFragmentShaderConstantATI", _O(SetFragmentShaderConstantATI) }, { "glPointParameteri", _O(PointParameteri) }, { "glPointParameteriv", _O(PointParameteriv) }, { "glActiveStencilFaceEXT", _O(ActiveStencilFaceEXT) }, { "glBindVertexArrayAPPLE", _O(BindVertexArrayAPPLE) }, { "glDeleteVertexArrays", _O(DeleteVertexArrays) }, { "glGenVertexArraysAPPLE", _O(GenVertexArraysAPPLE) }, { "glIsVertexArray", _O(IsVertexArray) }, { "glGetProgramNamedParameterdvNV", _O(GetProgramNamedParameterdvNV) }, { "glGetProgramNamedParameterfvNV", _O(GetProgramNamedParameterfvNV) }, { "glProgramNamedParameter4dNV", _O(ProgramNamedParameter4dNV) }, { "glProgramNamedParameter4dvNV", _O(ProgramNamedParameter4dvNV) }, { "glProgramNamedParameter4fNV", _O(ProgramNamedParameter4fNV) }, { "glProgramNamedParameter4fvNV", _O(ProgramNamedParameter4fvNV) }, { "glPrimitiveRestartIndex", _O(PrimitiveRestartIndex) }, { "glPrimitiveRestartNV", _O(PrimitiveRestartNV) }, { "glDepthBoundsEXT", _O(DepthBoundsEXT) }, { "glBlendEquationSeparate", _O(BlendEquationSeparate) }, { "glBindFramebuffer", _O(BindFramebuffer) }, { "glBindRenderbuffer", _O(BindRenderbuffer) }, { "glCheckFramebufferStatus", _O(CheckFramebufferStatus) }, { "glDeleteFramebuffers", _O(DeleteFramebuffers) }, { "glDeleteRenderbuffers", _O(DeleteRenderbuffers) }, { "glFramebufferRenderbuffer", _O(FramebufferRenderbuffer) }, { "glFramebufferTexture1D", _O(FramebufferTexture1D) }, { "glFramebufferTexture2D", _O(FramebufferTexture2D) }, { "glFramebufferTexture3D", _O(FramebufferTexture3D) }, { "glGenFramebuffers", _O(GenFramebuffers) }, { "glGenRenderbuffers", _O(GenRenderbuffers) }, { "glGenerateMipmap", _O(GenerateMipmap) }, { "glGetFramebufferAttachmentParameteriv", _O(GetFramebufferAttachmentParameteriv) }, { "glGetRenderbufferParameteriv", _O(GetRenderbufferParameteriv) }, { "glIsFramebuffer", _O(IsFramebuffer) }, { "glIsRenderbuffer", _O(IsRenderbuffer) }, { "glRenderbufferStorage", _O(RenderbufferStorage) }, { "glBlitFramebuffer", _O(BlitFramebuffer) }, { "glBufferParameteriAPPLE", _O(BufferParameteriAPPLE) }, { "glFlushMappedBufferRangeAPPLE", _O(FlushMappedBufferRangeAPPLE) }, { "glBindFragDataLocation", _O(BindFragDataLocation) }, { "glGetFragDataLocation", _O(GetFragDataLocation) }, { "glGetUniformuiv", _O(GetUniformuiv) }, { "glGetVertexAttribIiv", _O(GetVertexAttribIiv) }, { "glGetVertexAttribIuiv", _O(GetVertexAttribIuiv) }, { "glUniform1ui", _O(Uniform1ui) }, { "glUniform1uiv", _O(Uniform1uiv) }, { "glUniform2ui", _O(Uniform2ui) }, { "glUniform2uiv", _O(Uniform2uiv) }, { "glUniform3ui", _O(Uniform3ui) }, { "glUniform3uiv", _O(Uniform3uiv) }, { "glUniform4ui", _O(Uniform4ui) }, { "glUniform4uiv", _O(Uniform4uiv) }, { "glVertexAttribI1iEXT", _O(VertexAttribI1iEXT) }, { "glVertexAttribI1iv", _O(VertexAttribI1iv) }, { "glVertexAttribI1uiEXT", _O(VertexAttribI1uiEXT) }, { "glVertexAttribI1uiv", _O(VertexAttribI1uiv) }, { "glVertexAttribI2iEXT", _O(VertexAttribI2iEXT) }, { "glVertexAttribI2ivEXT", _O(VertexAttribI2ivEXT) }, { "glVertexAttribI2uiEXT", _O(VertexAttribI2uiEXT) }, { "glVertexAttribI2uivEXT", _O(VertexAttribI2uivEXT) }, { "glVertexAttribI3iEXT", _O(VertexAttribI3iEXT) }, { "glVertexAttribI3ivEXT", _O(VertexAttribI3ivEXT) }, { "glVertexAttribI3uiEXT", _O(VertexAttribI3uiEXT) }, { "glVertexAttribI3uivEXT", _O(VertexAttribI3uivEXT) }, { "glVertexAttribI4bv", _O(VertexAttribI4bv) }, { "glVertexAttribI4iEXT", _O(VertexAttribI4iEXT) }, { "glVertexAttribI4ivEXT", _O(VertexAttribI4ivEXT) }, { "glVertexAttribI4sv", _O(VertexAttribI4sv) }, { "glVertexAttribI4ubv", _O(VertexAttribI4ubv) }, { "glVertexAttribI4uiEXT", _O(VertexAttribI4uiEXT) }, { "glVertexAttribI4uivEXT", _O(VertexAttribI4uivEXT) }, { "glVertexAttribI4usv", _O(VertexAttribI4usv) }, { "glVertexAttribIPointer", _O(VertexAttribIPointer) }, { "glFramebufferTextureLayer", _O(FramebufferTextureLayer) }, { "glColorMaski", _O(ColorMaski) }, { "glDisablei", _O(Disablei) }, { "glEnablei", _O(Enablei) }, { "glGetBooleani_v", _O(GetBooleani_v) }, { "glGetIntegeri_v", _O(GetIntegeri_v) }, { "glIsEnabledi", _O(IsEnabledi) }, { "glClearColorIiEXT", _O(ClearColorIiEXT) }, { "glClearColorIuiEXT", _O(ClearColorIuiEXT) }, { "glGetTexParameterIiv", _O(GetTexParameterIiv) }, { "glGetTexParameterIuiv", _O(GetTexParameterIuiv) }, { "glTexParameterIiv", _O(TexParameterIiv) }, { "glTexParameterIuiv", _O(TexParameterIuiv) }, { "glBeginConditionalRender", _O(BeginConditionalRender) }, { "glEndConditionalRender", _O(EndConditionalRender) }, { "glBeginTransformFeedback", _O(BeginTransformFeedback) }, { "glBindBufferBase", _O(BindBufferBase) }, { "glBindBufferOffsetEXT", _O(BindBufferOffsetEXT) }, { "glBindBufferRange", _O(BindBufferRange) }, { "glEndTransformFeedback", _O(EndTransformFeedback) }, { "glGetTransformFeedbackVarying", _O(GetTransformFeedbackVarying) }, { "glTransformFeedbackVaryings", _O(TransformFeedbackVaryings) }, { "glProvokingVertex", _O(ProvokingVertex) }, { "glGetObjectParameterivAPPLE", _O(GetObjectParameterivAPPLE) }, { "glObjectPurgeableAPPLE", _O(ObjectPurgeableAPPLE) }, { "glObjectUnpurgeableAPPLE", _O(ObjectUnpurgeableAPPLE) }, { "glActiveProgramEXT", _O(ActiveProgramEXT) }, { "glCreateShaderProgramEXT", _O(CreateShaderProgramEXT) }, { "glUseShaderProgramEXT", _O(UseShaderProgramEXT) }, { "glTextureBarrierNV", _O(TextureBarrierNV) }, { "glStencilFuncSeparateATI", _O(StencilFuncSeparateATI) }, { "glProgramEnvParameters4fvEXT", _O(ProgramEnvParameters4fvEXT) }, { "glProgramLocalParameters4fvEXT", _O(ProgramLocalParameters4fvEXT) }, { "glGetQueryObjecti64v", _O(GetQueryObjecti64v) }, { "glGetQueryObjectui64v", _O(GetQueryObjectui64v) }, { "glEGLImageTargetRenderbufferStorageOES", _O(EGLImageTargetRenderbufferStorageOES) }, { "glEGLImageTargetTexture2DOES", _O(EGLImageTargetTexture2DOES) }, { NULL, 0 } }; #ifdef GLX_INDIRECT_RENDERING extern "C" { GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) { (void) n; (void) textures; (void) residences; return GL_FALSE; } GLAPI void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *textures) { (void) n; (void) textures; } GLAPI void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures) { (void) n; (void) textures; } GLAPI GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture) { (void) texture; return GL_FALSE; } GLAPI void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) { (void) target; (void) format; (void) type; (void) table; } GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) { (void) target; (void) pname; (void) params; } GLAPI void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) { (void) target; (void) pname; (void) params; } void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image) { (void) target; (void) format; (void) type; (void) image; } void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) { (void) target; (void) pname; (void) params; } void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) { (void) target; (void) pname; (void) params; } void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) { (void) target; (void) format; (void) type; (void) row; (void) column; (void) span; } void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { (void) target; (void) reset; (void) format; (void) type; (void) values; } void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) { (void) target; (void) pname; (void) params; } void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) { (void) target; (void) pname; (void) params; } void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { (void) target; (void) reset; (void) format; (void) type; (void) values; } void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) { (void) target; (void) pname; (void) params; } void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) { (void) target; (void) pname; (void) params; } } #endif