/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \mainpage Mesa GL API Module * * \section GLAPIIntroduction Introduction * * The Mesa GL API module is responsible for dispatching all the * gl*() functions. All GL functions are dispatched by jumping through * the current dispatch table (basically a struct full of function * pointers.) * * A per-thread current dispatch table and per-thread current context * pointer are managed by this module too. * * This module is intended to be non-Mesa-specific so it can be used * with the X/DRI libGL also. */ #ifndef _GLAPI_H #define _GLAPI_H #include "util/macros.h" #ifdef __cplusplus extern "C" { #endif #ifdef _GLAPI_NO_EXPORTS # define _GLAPI_EXPORT #else /* _GLAPI_NO_EXPORTS */ # ifdef _WIN32 # ifdef _GLAPI_DLL_EXPORTS # define _GLAPI_EXPORT __declspec(dllexport) # else # define _GLAPI_EXPORT __declspec(dllimport) # endif # elif defined(__GNUC__) # define _GLAPI_EXPORT __attribute__((visibility("default"))) # else # define _GLAPI_EXPORT # endif #endif /* _GLAPI_NO_EXPORTS */ /* Is this needed? It is incomplete anyway. */ #ifdef USE_MGL_NAMESPACE #define _glapi_set_dispatch _mglapi_set_dispatch #define _glapi_get_dispatch _mglapi_get_dispatch #define _glapi_set_context _mglapi_set_context #define _glapi_get_context _mglapi_get_context #define _glapi_Dispatch _mglapi_Dispatch #define _glapi_Context _mglapi_Context #endif typedef void (*_glapi_proc)(void); typedef void (*_glapi_nop_handler_proc)(const char *name); struct _glapi_table; #if defined (USE_ELF_TLS) _GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch __attribute__((tls_model("initial-exec"))); _GLAPI_EXPORT extern __thread void * _glapi_tls_Context __attribute__((tls_model("initial-exec"))); _GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch; _GLAPI_EXPORT extern const void *_glapi_Context; # define GET_DISPATCH() _glapi_tls_Dispatch # define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_tls_Context #else _GLAPI_EXPORT extern struct _glapi_table *_glapi_Dispatch; _GLAPI_EXPORT extern void *_glapi_Context; #define GET_DISPATCH() \ (likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch()) #define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) \ (likely(_glapi_Context) ? _glapi_Context : _glapi_get_context()) #endif /* defined (USE_ELF_TLS) */ void _glapi_destroy_multithread(void); _GLAPI_EXPORT void _glapi_check_multithread(void); _GLAPI_EXPORT void _glapi_set_context(void *context); _GLAPI_EXPORT void * _glapi_get_context(void); _GLAPI_EXPORT void _glapi_set_dispatch(struct _glapi_table *dispatch); _GLAPI_EXPORT struct _glapi_table * _glapi_get_dispatch(void); _GLAPI_EXPORT unsigned int _glapi_get_dispatch_table_size(void); _GLAPI_EXPORT int _glapi_add_dispatch( const char * const * function_names, const char * parameter_signature ); _GLAPI_EXPORT int _glapi_get_proc_offset(const char *funcName); _GLAPI_EXPORT _glapi_proc _glapi_get_proc_address(const char *funcName); _GLAPI_EXPORT const char * _glapi_get_proc_name(unsigned int offset); #if defined(GLX_USE_APPLEGL) || defined(GLX_USE_WINDOWSGL) _GLAPI_EXPORT struct _glapi_table * _glapi_create_table_from_handle(void *handle, const char *symbol_prefix); _GLAPI_EXPORT void _glapi_table_patch(struct _glapi_table *, const char *name, void *wrapper); #endif _GLAPI_EXPORT void _glapi_set_nop_handler(_glapi_nop_handler_proc func); /** Return pointer to new dispatch table filled with no-op functions */ _GLAPI_EXPORT struct _glapi_table * _glapi_new_nop_table(unsigned num_entries); /** Deprecated function */ _GLAPI_EXPORT unsigned long _glthread_GetID(void); /* * These stubs are kept so that the old DRI drivers still load. */ _GLAPI_EXPORT void _glapi_noop_enable_warnings(unsigned char enable); _GLAPI_EXPORT void _glapi_set_warning_func(_glapi_proc func); #ifdef __cplusplus } #endif #endif /* _GLAPI_H */