/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include "anv_private.h" #include "vk_format_info.h" #include "common/gen_l3_config.h" #include "genxml/gen_macros.h" #include "genxml/genX_pack.h" static void emit_lrm(struct anv_batch *batch, uint32_t reg, struct anv_bo *bo, uint32_t offset) { anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { lrm.RegisterAddress = reg; lrm.MemoryAddress = (struct anv_address) { bo, offset }; } } static void emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm) { anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM), lri) { lri.RegisterOffset = reg; lri.DataDWord = imm; } } void genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer) { struct anv_device *device = cmd_buffer->device; /* Emit a render target cache flush. * * This isn't documented anywhere in the PRM. However, it seems to be * necessary prior to changing the surface state base adress. Without * this, we get GPU hangs when using multi-level command buffers which * clear depth, reset state base address, and then go render stuff. */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { pc.DCFlushEnable = true; pc.RenderTargetCacheFlushEnable = true; pc.CommandStreamerStallEnable = true; } anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS), sba) { sba.GeneralStateBaseAddress = (struct anv_address) { NULL, 0 }; sba.GeneralStateMemoryObjectControlState = GENX(MOCS); sba.GeneralStateBaseAddressModifyEnable = true; sba.SurfaceStateBaseAddress = anv_cmd_buffer_surface_base_address(cmd_buffer); sba.SurfaceStateMemoryObjectControlState = GENX(MOCS); sba.SurfaceStateBaseAddressModifyEnable = true; sba.DynamicStateBaseAddress = (struct anv_address) { &device->dynamic_state_block_pool.bo, 0 }; sba.DynamicStateMemoryObjectControlState = GENX(MOCS); sba.DynamicStateBaseAddressModifyEnable = true; sba.IndirectObjectBaseAddress = (struct anv_address) { NULL, 0 }; sba.IndirectObjectMemoryObjectControlState = GENX(MOCS); sba.IndirectObjectBaseAddressModifyEnable = true; sba.InstructionBaseAddress = (struct anv_address) { &device->instruction_block_pool.bo, 0 }; sba.InstructionMemoryObjectControlState = GENX(MOCS); sba.InstructionBaseAddressModifyEnable = true; # if (GEN_GEN >= 8) /* Broadwell requires that we specify a buffer size for a bunch of * these fields. However, since we will be growing the BO's live, we * just set them all to the maximum. */ sba.GeneralStateBufferSize = 0xfffff; sba.GeneralStateBufferSizeModifyEnable = true; sba.DynamicStateBufferSize = 0xfffff; sba.DynamicStateBufferSizeModifyEnable = true; sba.IndirectObjectBufferSize = 0xfffff; sba.IndirectObjectBufferSizeModifyEnable = true; sba.InstructionBufferSize = 0xfffff; sba.InstructionBuffersizeModifyEnable = true; # endif } /* After re-setting the surface state base address, we have to do some * cache flusing so that the sampler engine will pick up the new * SURFACE_STATE objects and binding tables. From the Broadwell PRM, * Shared Function > 3D Sampler > State > State Caching (page 96): * * Coherency with system memory in the state cache, like the texture * cache is handled partially by software. It is expected that the * command stream or shader will issue Cache Flush operation or * Cache_Flush sampler message to ensure that the L1 cache remains * coherent with system memory. * * [...] * * Whenever the value of the Dynamic_State_Base_Addr, * Surface_State_Base_Addr are altered, the L1 state cache must be * invalidated to ensure the new surface or sampler state is fetched * from system memory. * * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit * which, according the PIPE_CONTROL instruction documentation in the * Broadwell PRM: * * Setting this bit is independent of any other bit in this packet. * This bit controls the invalidation of the L1 and L2 state caches * at the top of the pipe i.e. at the parsing time. * * Unfortunately, experimentation seems to indicate that state cache * invalidation through a PIPE_CONTROL does nothing whatsoever in * regards to surface state and binding tables. In stead, it seems that * invalidating the texture cache is what is actually needed. * * XXX: As far as we have been able to determine through * experimentation, shows that flush the texture cache appears to be * sufficient. The theory here is that all of the sampling/rendering * units cache the binding table in the texture cache. However, we have * yet to be able to actually confirm this. */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { pc.TextureCacheInvalidationEnable = true; pc.ConstantCacheInvalidationEnable = true; pc.StateCacheInvalidationEnable = true; } } static void add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer, struct anv_state state, struct anv_bo *bo, uint32_t offset) { const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev; anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc, state.offset + isl_dev->ss.addr_offset, bo, offset); } static void add_image_view_relocs(struct anv_cmd_buffer *cmd_buffer, const struct anv_image_view *iview, enum isl_aux_usage aux_usage, struct anv_state state) { const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev; anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc, state.offset + isl_dev->ss.addr_offset, iview->bo, iview->offset); if (aux_usage != ISL_AUX_USAGE_NONE) { uint32_t aux_offset = iview->offset + iview->image->aux_surface.offset; /* On gen7 and prior, the bottom 12 bits of the MCS base address are * used to store other information. This should be ok, however, because * surface buffer addresses are always 4K page alinged. */ assert((aux_offset & 0xfff) == 0); uint32_t *aux_addr_dw = state.map + isl_dev->ss.aux_addr_offset; aux_offset += *aux_addr_dw & 0xfff; anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc, state.offset + isl_dev->ss.aux_addr_offset, iview->bo, aux_offset); } } static bool color_is_zero_one(VkClearColorValue value, enum isl_format format) { if (isl_format_has_int_channel(format)) { for (unsigned i = 0; i < 4; i++) { if (value.int32[i] != 0 && value.int32[i] != 1) return false; } } else { for (unsigned i = 0; i < 4; i++) { if (value.float32[i] != 0.0f && value.float32[i] != 1.0f) return false; } } return true; } static void color_attachment_compute_aux_usage(struct anv_device *device, struct anv_attachment_state *att_state, struct anv_image_view *iview, VkRect2D render_area, union isl_color_value *fast_clear_color) { if (iview->image->aux_surface.isl.size == 0) { att_state->aux_usage = ISL_AUX_USAGE_NONE; att_state->input_aux_usage = ISL_AUX_USAGE_NONE; att_state->fast_clear = false; return; } else if (iview->image->aux_usage == ISL_AUX_USAGE_MCS) { att_state->aux_usage = ISL_AUX_USAGE_MCS; att_state->input_aux_usage = ISL_AUX_USAGE_MCS; att_state->fast_clear = false; return; } assert(iview->image->aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT); att_state->clear_color_is_zero_one = color_is_zero_one(att_state->clear_value.color, iview->isl.format); if (att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT) { /* Start off assuming fast clears are possible */ att_state->fast_clear = true; /* Potentially, we could do partial fast-clears but doing so has crazy * alignment restrictions. It's easier to just restrict to full size * fast clears for now. */ if (render_area.offset.x != 0 || render_area.offset.y != 0 || render_area.extent.width != iview->extent.width || render_area.extent.height != iview->extent.height) att_state->fast_clear = false; if (GEN_GEN <= 7) { /* On gen7, we can't do multi-LOD or multi-layer fast-clears. We * technically can, but it comes with crazy restrictions that we * don't want to deal with now. */ if (iview->isl.base_level > 0 || iview->isl.base_array_layer > 0 || iview->isl.array_len > 1) att_state->fast_clear = false; } /* On Broadwell and earlier, we can only handle 0/1 clear colors */ if (GEN_GEN <= 8 && !att_state->clear_color_is_zero_one) att_state->fast_clear = false; if (att_state->fast_clear) { memcpy(fast_clear_color->u32, att_state->clear_value.color.uint32, sizeof(fast_clear_color->u32)); } } else { att_state->fast_clear = false; } /** * TODO: Consider using a heuristic to determine if temporarily enabling * CCS_E for this image view would be beneficial. * * While fast-clear resolves and partial resolves are fairly cheap in the * case where you render to most of the pixels, full resolves are not * because they potentially involve reading and writing the entire * framebuffer. If we can't texture with CCS_E, we should leave it off and * limit ourselves to fast clears. */ if (iview->image->aux_usage == ISL_AUX_USAGE_CCS_E) { att_state->aux_usage = ISL_AUX_USAGE_CCS_E; att_state->input_aux_usage = ISL_AUX_USAGE_CCS_E; } else if (att_state->fast_clear) { att_state->aux_usage = ISL_AUX_USAGE_CCS_D; if (GEN_GEN >= 9 && !isl_format_supports_ccs_e(&device->info, iview->isl.format)) { /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode: * * "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D * setting is only allowed if Surface Format supported for Fast * Clear. In addition, if the surface is bound to the sampling * engine, Surface Format must be supported for Render Target * Compression for surfaces bound to the sampling engine." * * In other words, we can't sample from a fast-cleared image if it * doesn't also support color compression. */ att_state->input_aux_usage = ISL_AUX_USAGE_NONE; } else if (GEN_GEN == 8) { /* Broadwell can sample from fast-cleared images */ att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D; } else { /* Ivy Bridge and Haswell cannot */ att_state->input_aux_usage = ISL_AUX_USAGE_NONE; } } else { att_state->aux_usage = ISL_AUX_USAGE_NONE; att_state->input_aux_usage = ISL_AUX_USAGE_NONE; } } static bool need_input_attachment_state(const struct anv_render_pass_attachment *att) { if (!(att->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)) return false; /* We only allocate input attachment states for color surfaces. Compression * is not yet enabled for depth textures and stencil doesn't allow * compression so we can just use the texture surface state from the view. */ return vk_format_is_color(att->format); } /* Transitions a HiZ-enabled depth buffer from one layout to another. Unless * the initial layout is undefined, the HiZ buffer and depth buffer will * represent the same data at the end of this operation. */ static void transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageLayout initial_layout, VkImageLayout final_layout) { assert(image); /* A transition is a no-op if HiZ is not enabled, or if the initial and * final layouts are equal. * * The undefined layout indicates that the user doesn't care about the data * that's currently in the buffer. Therefore, a data-preserving resolve * operation is not needed. * * The pre-initialized layout is equivalent to the undefined layout for * optimally-tiled images. Anv only exposes support for optimally-tiled * depth buffers. */ if (image->aux_usage != ISL_AUX_USAGE_HIZ || initial_layout == final_layout || initial_layout == VK_IMAGE_LAYOUT_UNDEFINED || initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) return; const bool hiz_enabled = ISL_AUX_USAGE_HIZ == anv_layout_to_aux_usage(&cmd_buffer->device->info, image, image->aspects, initial_layout); const bool enable_hiz = ISL_AUX_USAGE_HIZ == anv_layout_to_aux_usage(&cmd_buffer->device->info, image, image->aspects, final_layout); enum blorp_hiz_op hiz_op; if (hiz_enabled && !enable_hiz) { hiz_op = BLORP_HIZ_OP_DEPTH_RESOLVE; } else if (!hiz_enabled && enable_hiz) { hiz_op = BLORP_HIZ_OP_HIZ_RESOLVE; } else { assert(hiz_enabled == enable_hiz); /* If the same buffer will be used, no resolves are necessary. */ hiz_op = BLORP_HIZ_OP_NONE; } if (hiz_op != BLORP_HIZ_OP_NONE) anv_gen8_hiz_op_resolve(cmd_buffer, image, hiz_op); } /** * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass. */ static void genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer, struct anv_render_pass *pass, const VkRenderPassBeginInfo *begin) { const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev; struct anv_cmd_state *state = &cmd_buffer->state; vk_free(&cmd_buffer->pool->alloc, state->attachments); if (pass->attachment_count == 0) { state->attachments = NULL; return; } state->attachments = vk_alloc(&cmd_buffer->pool->alloc, pass->attachment_count * sizeof(state->attachments[0]), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (state->attachments == NULL) { /* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */ abort(); } bool need_null_state = false; unsigned num_states = 0; for (uint32_t i = 0; i < pass->attachment_count; ++i) { if (vk_format_is_color(pass->attachments[i].format)) { num_states++; } else { /* We need a null state for any depth-stencil-only subpasses. * Importantly, this includes depth/stencil clears so we create one * whenever we have depth or stencil */ need_null_state = true; } if (need_input_attachment_state(&pass->attachments[i])) num_states++; } num_states += need_null_state; const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align); state->render_pass_states = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, num_states * ss_stride, isl_dev->ss.align); struct anv_state next_state = state->render_pass_states; next_state.alloc_size = isl_dev->ss.size; if (need_null_state) { state->null_surface_state = next_state; next_state.offset += ss_stride; next_state.map += ss_stride; } for (uint32_t i = 0; i < pass->attachment_count; ++i) { if (vk_format_is_color(pass->attachments[i].format)) { state->attachments[i].color_rt_state = next_state; next_state.offset += ss_stride; next_state.map += ss_stride; } if (need_input_attachment_state(&pass->attachments[i])) { state->attachments[i].input_att_state = next_state; next_state.offset += ss_stride; next_state.map += ss_stride; } } assert(next_state.offset == state->render_pass_states.offset + state->render_pass_states.alloc_size); if (begin) { ANV_FROM_HANDLE(anv_framebuffer, framebuffer, begin->framebuffer); assert(pass->attachment_count == framebuffer->attachment_count); if (need_null_state) { struct GENX(RENDER_SURFACE_STATE) null_ss = { .SurfaceType = SURFTYPE_NULL, .SurfaceArray = framebuffer->layers > 0, .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM, #if GEN_GEN >= 8 .TileMode = YMAJOR, #else .TiledSurface = true, #endif .Width = framebuffer->width - 1, .Height = framebuffer->height - 1, .Depth = framebuffer->layers - 1, .RenderTargetViewExtent = framebuffer->layers - 1, }; GENX(RENDER_SURFACE_STATE_pack)(NULL, state->null_surface_state.map, &null_ss); } for (uint32_t i = 0; i < pass->attachment_count; ++i) { struct anv_render_pass_attachment *att = &pass->attachments[i]; VkImageAspectFlags att_aspects = vk_format_aspects(att->format); VkImageAspectFlags clear_aspects = 0; if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) { /* color attachment */ if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT; } } else { /* depthstencil attachment */ if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) && att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; } if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT; } } state->attachments[i].current_layout = att->initial_layout; state->attachments[i].pending_clear_aspects = clear_aspects; if (clear_aspects) state->attachments[i].clear_value = begin->pClearValues[i]; struct anv_image_view *iview = framebuffer->attachments[i]; anv_assert(iview->vk_format == att->format); union isl_color_value clear_color = { .u32 = { 0, } }; if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) { color_attachment_compute_aux_usage(cmd_buffer->device, &state->attachments[i], iview, begin->renderArea, &clear_color); struct isl_view view = iview->isl; view.usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT; view.swizzle = anv_swizzle_for_render(view.swizzle); isl_surf_fill_state(isl_dev, state->attachments[i].color_rt_state.map, .surf = &iview->image->color_surface.isl, .view = &view, .aux_surf = &iview->image->aux_surface.isl, .aux_usage = state->attachments[i].aux_usage, .clear_color = clear_color, .mocs = cmd_buffer->device->default_mocs); add_image_view_relocs(cmd_buffer, iview, state->attachments[i].aux_usage, state->attachments[i].color_rt_state); } else { /* This field will be initialized after the first subpass * transition. */ state->attachments[i].aux_usage = ISL_AUX_USAGE_NONE; state->attachments[i].input_aux_usage = ISL_AUX_USAGE_NONE; } if (need_input_attachment_state(&pass->attachments[i])) { struct isl_view view = iview->isl; view.usage |= ISL_SURF_USAGE_TEXTURE_BIT; isl_surf_fill_state(isl_dev, state->attachments[i].input_att_state.map, .surf = &iview->image->color_surface.isl, .view = &view, .aux_surf = &iview->image->aux_surface.isl, .aux_usage = state->attachments[i].input_aux_usage, .clear_color = clear_color, .mocs = cmd_buffer->device->default_mocs); add_image_view_relocs(cmd_buffer, iview, state->attachments[i].input_aux_usage, state->attachments[i].input_att_state); } } anv_state_flush(cmd_buffer->device, state->render_pass_states); } } VkResult genX(BeginCommandBuffer)( VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); /* If this is the first vkBeginCommandBuffer, we must *initialize* the * command buffer's state. Otherwise, we must *reset* its state. In both * cases we reset it. * * From the Vulkan 1.0 spec: * * If a command buffer is in the executable state and the command buffer * was allocated from a command pool with the * VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then * vkBeginCommandBuffer implicitly resets the command buffer, behaving * as if vkResetCommandBuffer had been called with * VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts * the command buffer in the recording state. */ anv_cmd_buffer_reset(cmd_buffer); cmd_buffer->usage_flags = pBeginInfo->flags; assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY || !(cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT)); genX(cmd_buffer_emit_state_base_address)(cmd_buffer); if (cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) { cmd_buffer->state.pass = anv_render_pass_from_handle(pBeginInfo->pInheritanceInfo->renderPass); cmd_buffer->state.subpass = &cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass]; cmd_buffer->state.framebuffer = NULL; genX(cmd_buffer_setup_attachments)(cmd_buffer, cmd_buffer->state.pass, NULL); cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS; } return VK_SUCCESS; } VkResult genX(EndCommandBuffer)( VkCommandBuffer commandBuffer) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); /* We want every command buffer to start with the PMA fix in a known state, * so we disable it at the end of the command buffer. */ genX(cmd_buffer_enable_pma_fix)(cmd_buffer, false); genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer); anv_cmd_buffer_end_batch_buffer(cmd_buffer); return VK_SUCCESS; } void genX(CmdExecuteCommands)( VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCmdBuffers) { ANV_FROM_HANDLE(anv_cmd_buffer, primary, commandBuffer); assert(primary->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY); /* The secondary command buffers will assume that the PMA fix is disabled * when they begin executing. Make sure this is true. */ genX(cmd_buffer_enable_pma_fix)(primary, false); for (uint32_t i = 0; i < commandBufferCount; i++) { ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]); assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY); if (secondary->usage_flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) { /* If we're continuing a render pass from the primary, we need to * copy the surface states for the current subpass into the storage * we allocated for them in BeginCommandBuffer. */ struct anv_bo *ss_bo = &primary->device->surface_state_block_pool.bo; struct anv_state src_state = primary->state.render_pass_states; struct anv_state dst_state = secondary->state.render_pass_states; assert(src_state.alloc_size == dst_state.alloc_size); genX(cmd_buffer_gpu_memcpy)(primary, ss_bo, dst_state.offset, ss_bo, src_state.offset, src_state.alloc_size); } anv_cmd_buffer_add_secondary(primary, secondary); } /* Each of the secondary command buffers will use its own state base * address. We need to re-emit state base address for the primary after * all of the secondaries are done. * * TODO: Maybe we want to make this a dirty bit to avoid extra state base * address calls? */ genX(cmd_buffer_emit_state_base_address)(primary); } #define IVB_L3SQCREG1_SQGHPCI_DEFAULT 0x00730000 #define VLV_L3SQCREG1_SQGHPCI_DEFAULT 0x00d30000 #define HSW_L3SQCREG1_SQGHPCI_DEFAULT 0x00610000 /** * Program the hardware to use the specified L3 configuration. */ void genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer, const struct gen_l3_config *cfg) { assert(cfg); if (cfg == cmd_buffer->state.current_l3_config) return; if (unlikely(INTEL_DEBUG & DEBUG_L3)) { fprintf(stderr, "L3 config transition: "); gen_dump_l3_config(cfg, stderr); } const bool has_slm = cfg->n[GEN_L3P_SLM]; /* According to the hardware docs, the L3 partitioning can only be changed * while the pipeline is completely drained and the caches are flushed, * which involves a first PIPE_CONTROL flush which stalls the pipeline... */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { pc.DCFlushEnable = true; pc.PostSyncOperation = NoWrite; pc.CommandStreamerStallEnable = true; } /* ...followed by a second pipelined PIPE_CONTROL that initiates * invalidation of the relevant caches. Note that because RO invalidation * happens at the top of the pipeline (i.e. right away as the PIPE_CONTROL * command is processed by the CS) we cannot combine it with the previous * stalling flush as the hardware documentation suggests, because that * would cause the CS to stall on previous rendering *after* RO * invalidation and wouldn't prevent the RO caches from being polluted by * concurrent rendering before the stall completes. This intentionally * doesn't implement the SKL+ hardware workaround suggesting to enable CS * stall on PIPE_CONTROLs with the texture cache invalidation bit set for * GPGPU workloads because the previous and subsequent PIPE_CONTROLs * already guarantee that there is no concurrent GPGPU kernel execution * (see SKL HSD 2132585). */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { pc.TextureCacheInvalidationEnable = true; pc.ConstantCacheInvalidationEnable = true; pc.InstructionCacheInvalidateEnable = true; pc.StateCacheInvalidationEnable = true; pc.PostSyncOperation = NoWrite; } /* Now send a third stalling flush to make sure that invalidation is * complete when the L3 configuration registers are modified. */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { pc.DCFlushEnable = true; pc.PostSyncOperation = NoWrite; pc.CommandStreamerStallEnable = true; } #if GEN_GEN >= 8 assert(!cfg->n[GEN_L3P_IS] && !cfg->n[GEN_L3P_C] && !cfg->n[GEN_L3P_T]); uint32_t l3cr; anv_pack_struct(&l3cr, GENX(L3CNTLREG), .SLMEnable = has_slm, .URBAllocation = cfg->n[GEN_L3P_URB], .ROAllocation = cfg->n[GEN_L3P_RO], .DCAllocation = cfg->n[GEN_L3P_DC], .AllAllocation = cfg->n[GEN_L3P_ALL]); /* Set up the L3 partitioning. */ emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG_num), l3cr); #else const bool has_dc = cfg->n[GEN_L3P_DC] || cfg->n[GEN_L3P_ALL]; const bool has_is = cfg->n[GEN_L3P_IS] || cfg->n[GEN_L3P_RO] || cfg->n[GEN_L3P_ALL]; const bool has_c = cfg->n[GEN_L3P_C] || cfg->n[GEN_L3P_RO] || cfg->n[GEN_L3P_ALL]; const bool has_t = cfg->n[GEN_L3P_T] || cfg->n[GEN_L3P_RO] || cfg->n[GEN_L3P_ALL]; assert(!cfg->n[GEN_L3P_ALL]); /* When enabled SLM only uses a portion of the L3 on half of the banks, * the matching space on the remaining banks has to be allocated to a * client (URB for all validated configurations) set to the * lower-bandwidth 2-bank address hashing mode. */ const struct gen_device_info *devinfo = &cmd_buffer->device->info; const bool urb_low_bw = has_slm && !devinfo->is_baytrail; assert(!urb_low_bw || cfg->n[GEN_L3P_URB] == cfg->n[GEN_L3P_SLM]); /* Minimum number of ways that can be allocated to the URB. */ MAYBE_UNUSED const unsigned n0_urb = devinfo->is_baytrail ? 32 : 0; assert(cfg->n[GEN_L3P_URB] >= n0_urb); uint32_t l3sqcr1, l3cr2, l3cr3; anv_pack_struct(&l3sqcr1, GENX(L3SQCREG1), .ConvertDC_UC = !has_dc, .ConvertIS_UC = !has_is, .ConvertC_UC = !has_c, .ConvertT_UC = !has_t); l3sqcr1 |= GEN_IS_HASWELL ? HSW_L3SQCREG1_SQGHPCI_DEFAULT : devinfo->is_baytrail ? VLV_L3SQCREG1_SQGHPCI_DEFAULT : IVB_L3SQCREG1_SQGHPCI_DEFAULT; anv_pack_struct(&l3cr2, GENX(L3CNTLREG2), .SLMEnable = has_slm, .URBLowBandwidth = urb_low_bw, .URBAllocation = cfg->n[GEN_L3P_URB], #if !GEN_IS_HASWELL .ALLAllocation = cfg->n[GEN_L3P_ALL], #endif .ROAllocation = cfg->n[GEN_L3P_RO], .DCAllocation = cfg->n[GEN_L3P_DC]); anv_pack_struct(&l3cr3, GENX(L3CNTLREG3), .ISAllocation = cfg->n[GEN_L3P_IS], .ISLowBandwidth = 0, .CAllocation = cfg->n[GEN_L3P_C], .CLowBandwidth = 0, .TAllocation = cfg->n[GEN_L3P_T], .TLowBandwidth = 0); /* Set up the L3 partitioning. */ emit_lri(&cmd_buffer->batch, GENX(L3SQCREG1_num), l3sqcr1); emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG2_num), l3cr2); emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG3_num), l3cr3); #if GEN_IS_HASWELL if (cmd_buffer->device->instance->physicalDevice.cmd_parser_version >= 4) { /* Enable L3 atomics on HSW if we have a DC partition, otherwise keep * them disabled to avoid crashing the system hard. */ uint32_t scratch1, chicken3; anv_pack_struct(&scratch1, GENX(SCRATCH1), .L3AtomicDisable = !has_dc); anv_pack_struct(&chicken3, GENX(CHICKEN3), .L3AtomicDisableMask = true, .L3AtomicDisable = !has_dc); emit_lri(&cmd_buffer->batch, GENX(SCRATCH1_num), scratch1); emit_lri(&cmd_buffer->batch, GENX(CHICKEN3_num), chicken3); } #endif #endif cmd_buffer->state.current_l3_config = cfg; } void genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer) { enum anv_pipe_bits bits = cmd_buffer->state.pending_pipe_bits; /* Flushes are pipelined while invalidations are handled immediately. * Therefore, if we're flushing anything then we need to schedule a stall * before any invalidations can happen. */ if (bits & ANV_PIPE_FLUSH_BITS) bits |= ANV_PIPE_NEEDS_CS_STALL_BIT; /* If we're going to do an invalidate and we have a pending CS stall that * has yet to be resolved, we do the CS stall now. */ if ((bits & ANV_PIPE_INVALIDATE_BITS) && (bits & ANV_PIPE_NEEDS_CS_STALL_BIT)) { bits |= ANV_PIPE_CS_STALL_BIT; bits &= ~ANV_PIPE_NEEDS_CS_STALL_BIT; } if (bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT)) { anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) { pipe.DepthCacheFlushEnable = bits & ANV_PIPE_DEPTH_CACHE_FLUSH_BIT; pipe.DCFlushEnable = bits & ANV_PIPE_DATA_CACHE_FLUSH_BIT; pipe.RenderTargetCacheFlushEnable = bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT; pipe.DepthStallEnable = bits & ANV_PIPE_DEPTH_STALL_BIT; pipe.CommandStreamerStallEnable = bits & ANV_PIPE_CS_STALL_BIT; pipe.StallAtPixelScoreboard = bits & ANV_PIPE_STALL_AT_SCOREBOARD_BIT; /* * According to the Broadwell documentation, any PIPE_CONTROL with the * "Command Streamer Stall" bit set must also have another bit set, * with five different options: * * - Render Target Cache Flush * - Depth Cache Flush * - Stall at Pixel Scoreboard * - Post-Sync Operation * - Depth Stall * - DC Flush Enable * * I chose "Stall at Pixel Scoreboard" since that's what we use in * mesa and it seems to work fine. The choice is fairly arbitrary. */ if ((bits & ANV_PIPE_CS_STALL_BIT) && !(bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_DEPTH_STALL_BIT | ANV_PIPE_STALL_AT_SCOREBOARD_BIT))) pipe.StallAtPixelScoreboard = true; } bits &= ~(ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT); } if (bits & ANV_PIPE_INVALIDATE_BITS) { anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) { pipe.StateCacheInvalidationEnable = bits & ANV_PIPE_STATE_CACHE_INVALIDATE_BIT; pipe.ConstantCacheInvalidationEnable = bits & ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT; pipe.VFCacheInvalidationEnable = bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT; pipe.TextureCacheInvalidationEnable = bits & ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT; pipe.InstructionCacheInvalidateEnable = bits & ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT; } bits &= ~ANV_PIPE_INVALIDATE_BITS; } cmd_buffer->state.pending_pipe_bits = bits; } void genX(CmdPipelineBarrier)( VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags destStageMask, VkBool32 byRegion, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); uint32_t b; /* XXX: Right now, we're really dumb and just flush whatever categories * the app asks for. One of these days we may make this a bit better * but right now that's all the hardware allows for in most areas. */ VkAccessFlags src_flags = 0; VkAccessFlags dst_flags = 0; for (uint32_t i = 0; i < memoryBarrierCount; i++) { src_flags |= pMemoryBarriers[i].srcAccessMask; dst_flags |= pMemoryBarriers[i].dstAccessMask; } for (uint32_t i = 0; i < bufferMemoryBarrierCount; i++) { src_flags |= pBufferMemoryBarriers[i].srcAccessMask; dst_flags |= pBufferMemoryBarriers[i].dstAccessMask; } for (uint32_t i = 0; i < imageMemoryBarrierCount; i++) { src_flags |= pImageMemoryBarriers[i].srcAccessMask; dst_flags |= pImageMemoryBarriers[i].dstAccessMask; ANV_FROM_HANDLE(anv_image, image, pImageMemoryBarriers[i].image); if (pImageMemoryBarriers[i].subresourceRange.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) { transition_depth_buffer(cmd_buffer, image, pImageMemoryBarriers[i].oldLayout, pImageMemoryBarriers[i].newLayout); } } enum anv_pipe_bits pipe_bits = 0; for_each_bit(b, src_flags) { switch ((VkAccessFlagBits)(1 << b)) { case VK_ACCESS_SHADER_WRITE_BIT: pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT; break; case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT: pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT; break; case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT: pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT; break; case VK_ACCESS_TRANSFER_WRITE_BIT: pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT; pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT; break; default: break; /* Nothing to do */ } } for_each_bit(b, dst_flags) { switch ((VkAccessFlagBits)(1 << b)) { case VK_ACCESS_INDIRECT_COMMAND_READ_BIT: case VK_ACCESS_INDEX_READ_BIT: case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT: pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT; break; case VK_ACCESS_UNIFORM_READ_BIT: pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT; pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT; break; case VK_ACCESS_SHADER_READ_BIT: case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT: case VK_ACCESS_TRANSFER_READ_BIT: pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT; break; default: break; /* Nothing to do */ } } cmd_buffer->state.pending_pipe_bits |= pipe_bits; } static void cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer) { VkShaderStageFlags stages = cmd_buffer->state.pipeline->active_stages; /* In order to avoid thrash, we assume that vertex and fragment stages * always exist. In the rare case where one is missing *and* the other * uses push concstants, this may be suboptimal. However, avoiding stalls * seems more important. */ stages |= VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT; if (stages == cmd_buffer->state.push_constant_stages) return; #if GEN_GEN >= 8 const unsigned push_constant_kb = 32; #elif GEN_IS_HASWELL const unsigned push_constant_kb = cmd_buffer->device->info.gt == 3 ? 32 : 16; #else const unsigned push_constant_kb = 16; #endif const unsigned num_stages = _mesa_bitcount(stages & VK_SHADER_STAGE_ALL_GRAPHICS); unsigned size_per_stage = push_constant_kb / num_stages; /* Broadwell+ and Haswell gt3 require that the push constant sizes be in * units of 2KB. Incidentally, these are the same platforms that have * 32KB worth of push constant space. */ if (push_constant_kb == 32) size_per_stage &= ~1u; uint32_t kb_used = 0; for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) { unsigned push_size = (stages & (1 << i)) ? size_per_stage : 0; anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) { alloc._3DCommandSubOpcode = 18 + i; alloc.ConstantBufferOffset = (push_size > 0) ? kb_used : 0; alloc.ConstantBufferSize = push_size; } kb_used += push_size; } anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_PS), alloc) { alloc.ConstantBufferOffset = kb_used; alloc.ConstantBufferSize = push_constant_kb - kb_used; } cmd_buffer->state.push_constant_stages = stages; /* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS: * * "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to * the next 3DPRIMITIVE command after programming the * 3DSTATE_PUSH_CONSTANT_ALLOC_VS" * * Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of * pipeline setup, we need to dirty push constants. */ cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS; } static VkResult emit_binding_table(struct anv_cmd_buffer *cmd_buffer, gl_shader_stage stage, struct anv_state *bt_state) { struct anv_subpass *subpass = cmd_buffer->state.subpass; struct anv_pipeline *pipeline; uint32_t bias, state_offset; switch (stage) { case MESA_SHADER_COMPUTE: pipeline = cmd_buffer->state.compute_pipeline; bias = 1; break; default: pipeline = cmd_buffer->state.pipeline; bias = 0; break; } if (!anv_pipeline_has_stage(pipeline, stage)) { *bt_state = (struct anv_state) { 0, }; return VK_SUCCESS; } struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map; if (bias + map->surface_count == 0) { *bt_state = (struct anv_state) { 0, }; return VK_SUCCESS; } *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, bias + map->surface_count, &state_offset); uint32_t *bt_map = bt_state->map; if (bt_state->map == NULL) return VK_ERROR_OUT_OF_DEVICE_MEMORY; if (stage == MESA_SHADER_COMPUTE && get_cs_prog_data(cmd_buffer->state.compute_pipeline)->uses_num_work_groups) { struct anv_bo *bo = cmd_buffer->state.num_workgroups_bo; uint32_t bo_offset = cmd_buffer->state.num_workgroups_offset; struct anv_state surface_state; surface_state = anv_cmd_buffer_alloc_surface_state(cmd_buffer); const enum isl_format format = anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); anv_fill_buffer_surface_state(cmd_buffer->device, surface_state, format, bo_offset, 12, 1); bt_map[0] = surface_state.offset + state_offset; add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset); } if (map->surface_count == 0) goto out; if (map->image_count > 0) { VkResult result = anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, images); if (result != VK_SUCCESS) return result; cmd_buffer->state.push_constants_dirty |= 1 << stage; } uint32_t image = 0; for (uint32_t s = 0; s < map->surface_count; s++) { struct anv_pipeline_binding *binding = &map->surface_to_descriptor[s]; struct anv_state surface_state; if (binding->set == ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS) { /* Color attachment binding */ assert(stage == MESA_SHADER_FRAGMENT); assert(binding->binding == 0); if (binding->index < subpass->color_count) { const unsigned att = subpass->color_attachments[binding->index].attachment; surface_state = cmd_buffer->state.attachments[att].color_rt_state; } else { surface_state = cmd_buffer->state.null_surface_state; } bt_map[bias + s] = surface_state.offset + state_offset; continue; } struct anv_descriptor_set *set = cmd_buffer->state.descriptors[binding->set]; uint32_t offset = set->layout->binding[binding->binding].descriptor_index; struct anv_descriptor *desc = &set->descriptors[offset + binding->index]; switch (desc->type) { case VK_DESCRIPTOR_TYPE_SAMPLER: /* Nothing for us to do here */ continue; case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: surface_state = desc->aux_usage == ISL_AUX_USAGE_NONE ? desc->image_view->no_aux_sampler_surface_state : desc->image_view->sampler_surface_state; assert(surface_state.alloc_size); add_image_view_relocs(cmd_buffer, desc->image_view, desc->aux_usage, surface_state); break; case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: assert(stage == MESA_SHADER_FRAGMENT); if (desc->image_view->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) { /* For depth and stencil input attachments, we treat it like any * old texture that a user may have bound. */ surface_state = desc->aux_usage == ISL_AUX_USAGE_NONE ? desc->image_view->no_aux_sampler_surface_state : desc->image_view->sampler_surface_state; assert(surface_state.alloc_size); add_image_view_relocs(cmd_buffer, desc->image_view, desc->aux_usage, surface_state); } else { /* For color input attachments, we create the surface state at * vkBeginRenderPass time so that we can include aux and clear * color information. */ assert(binding->input_attachment_index < subpass->input_count); const unsigned subpass_att = binding->input_attachment_index; const unsigned att = subpass->input_attachments[subpass_att].attachment; surface_state = cmd_buffer->state.attachments[att].input_att_state; } break; case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: { surface_state = (binding->write_only) ? desc->image_view->writeonly_storage_surface_state : desc->image_view->storage_surface_state; assert(surface_state.alloc_size); add_image_view_relocs(cmd_buffer, desc->image_view, desc->image_view->image->aux_usage, surface_state); struct brw_image_param *image_param = &cmd_buffer->state.push_constants[stage]->images[image++]; *image_param = desc->image_view->storage_image_param; image_param->surface_idx = bias + s; break; } case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: surface_state = desc->buffer_view->surface_state; assert(surface_state.alloc_size); add_surface_state_reloc(cmd_buffer, surface_state, desc->buffer_view->bo, desc->buffer_view->offset); break; case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: surface_state = (binding->write_only) ? desc->buffer_view->writeonly_storage_surface_state : desc->buffer_view->storage_surface_state; assert(surface_state.alloc_size); add_surface_state_reloc(cmd_buffer, surface_state, desc->buffer_view->bo, desc->buffer_view->offset); struct brw_image_param *image_param = &cmd_buffer->state.push_constants[stage]->images[image++]; *image_param = desc->buffer_view->storage_image_param; image_param->surface_idx = bias + s; break; default: assert(!"Invalid descriptor type"); continue; } bt_map[bias + s] = surface_state.offset + state_offset; } assert(image == map->image_count); out: anv_state_flush(cmd_buffer->device, *bt_state); return VK_SUCCESS; } static VkResult emit_samplers(struct anv_cmd_buffer *cmd_buffer, gl_shader_stage stage, struct anv_state *state) { struct anv_pipeline *pipeline; if (stage == MESA_SHADER_COMPUTE) pipeline = cmd_buffer->state.compute_pipeline; else pipeline = cmd_buffer->state.pipeline; if (!anv_pipeline_has_stage(pipeline, stage)) { *state = (struct anv_state) { 0, }; return VK_SUCCESS; } struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map; if (map->sampler_count == 0) { *state = (struct anv_state) { 0, }; return VK_SUCCESS; } uint32_t size = map->sampler_count * 16; *state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 32); if (state->map == NULL) return VK_ERROR_OUT_OF_DEVICE_MEMORY; for (uint32_t s = 0; s < map->sampler_count; s++) { struct anv_pipeline_binding *binding = &map->sampler_to_descriptor[s]; struct anv_descriptor_set *set = cmd_buffer->state.descriptors[binding->set]; uint32_t offset = set->layout->binding[binding->binding].descriptor_index; struct anv_descriptor *desc = &set->descriptors[offset + binding->index]; if (desc->type != VK_DESCRIPTOR_TYPE_SAMPLER && desc->type != VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) continue; struct anv_sampler *sampler = desc->sampler; /* This can happen if we have an unfilled slot since TYPE_SAMPLER * happens to be zero. */ if (sampler == NULL) continue; memcpy(state->map + (s * 16), sampler->state, sizeof(sampler->state)); } anv_state_flush(cmd_buffer->device, *state); return VK_SUCCESS; } static uint32_t flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer) { VkShaderStageFlags dirty = cmd_buffer->state.descriptors_dirty & cmd_buffer->state.pipeline->active_stages; VkResult result = VK_SUCCESS; anv_foreach_stage(s, dirty) { result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]); if (result != VK_SUCCESS) break; result = emit_binding_table(cmd_buffer, s, &cmd_buffer->state.binding_tables[s]); if (result != VK_SUCCESS) break; } if (result != VK_SUCCESS) { assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY); result = anv_cmd_buffer_new_binding_table_block(cmd_buffer); assert(result == VK_SUCCESS); /* Re-emit state base addresses so we get the new surface state base * address before we start emitting binding tables etc. */ genX(cmd_buffer_emit_state_base_address)(cmd_buffer); /* Re-emit all active binding tables */ dirty |= cmd_buffer->state.pipeline->active_stages; anv_foreach_stage(s, dirty) { result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]); if (result != VK_SUCCESS) return result; result = emit_binding_table(cmd_buffer, s, &cmd_buffer->state.binding_tables[s]); if (result != VK_SUCCESS) return result; } } cmd_buffer->state.descriptors_dirty &= ~dirty; return dirty; } static void cmd_buffer_emit_descriptor_pointers(struct anv_cmd_buffer *cmd_buffer, uint32_t stages) { static const uint32_t sampler_state_opcodes[] = { [MESA_SHADER_VERTEX] = 43, [MESA_SHADER_TESS_CTRL] = 44, /* HS */ [MESA_SHADER_TESS_EVAL] = 45, /* DS */ [MESA_SHADER_GEOMETRY] = 46, [MESA_SHADER_FRAGMENT] = 47, [MESA_SHADER_COMPUTE] = 0, }; static const uint32_t binding_table_opcodes[] = { [MESA_SHADER_VERTEX] = 38, [MESA_SHADER_TESS_CTRL] = 39, [MESA_SHADER_TESS_EVAL] = 40, [MESA_SHADER_GEOMETRY] = 41, [MESA_SHADER_FRAGMENT] = 42, [MESA_SHADER_COMPUTE] = 0, }; anv_foreach_stage(s, stages) { if (cmd_buffer->state.samplers[s].alloc_size > 0) { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ssp) { ssp._3DCommandSubOpcode = sampler_state_opcodes[s]; ssp.PointertoVSSamplerState = cmd_buffer->state.samplers[s].offset; } } /* Always emit binding table pointers if we're asked to, since on SKL * this is what flushes push constants. */ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), btp) { btp._3DCommandSubOpcode = binding_table_opcodes[s]; btp.PointertoVSBindingTable = cmd_buffer->state.binding_tables[s].offset; } } } static uint32_t cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer) { static const uint32_t push_constant_opcodes[] = { [MESA_SHADER_VERTEX] = 21, [MESA_SHADER_TESS_CTRL] = 25, /* HS */ [MESA_SHADER_TESS_EVAL] = 26, /* DS */ [MESA_SHADER_GEOMETRY] = 22, [MESA_SHADER_FRAGMENT] = 23, [MESA_SHADER_COMPUTE] = 0, }; VkShaderStageFlags flushed = 0; anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) { if (stage == MESA_SHADER_COMPUTE) continue; struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage); if (state.offset == 0) { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) c._3DCommandSubOpcode = push_constant_opcodes[stage]; } else { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) { c._3DCommandSubOpcode = push_constant_opcodes[stage], c.ConstantBody = (struct GENX(3DSTATE_CONSTANT_BODY)) { #if GEN_GEN >= 9 .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset }, .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32), #else .PointerToConstantBuffer0 = { .offset = state.offset }, .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32), #endif }; } } flushed |= mesa_to_vk_shader_stage(stage); } cmd_buffer->state.push_constants_dirty &= ~VK_SHADER_STAGE_ALL_GRAPHICS; return flushed; } void genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer) { struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; uint32_t *p; uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used; assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0); genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->urb.l3_config); genX(flush_pipeline_select_3d)(cmd_buffer); if (vb_emit) { const uint32_t num_buffers = __builtin_popcount(vb_emit); const uint32_t num_dwords = 1 + num_buffers * 4; p = anv_batch_emitn(&cmd_buffer->batch, num_dwords, GENX(3DSTATE_VERTEX_BUFFERS)); uint32_t vb, i = 0; for_each_bit(vb, vb_emit) { struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer; uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset; struct GENX(VERTEX_BUFFER_STATE) state = { .VertexBufferIndex = vb, #if GEN_GEN >= 8 .MemoryObjectControlState = GENX(MOCS), #else .BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA, .InstanceDataStepRate = 1, .VertexBufferMemoryObjectControlState = GENX(MOCS), #endif .AddressModifyEnable = true, .BufferPitch = pipeline->binding_stride[vb], .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, #if GEN_GEN >= 8 .BufferSize = buffer->size - offset #else .EndAddress = { buffer->bo, buffer->offset + buffer->size - 1}, #endif }; GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state); i++; } } cmd_buffer->state.vb_dirty &= ~vb_emit; if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) { anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); /* The exact descriptor layout is pulled from the pipeline, so we need * to re-emit binding tables on every pipeline change. */ cmd_buffer->state.descriptors_dirty |= cmd_buffer->state.pipeline->active_stages; /* If the pipeline changed, we may need to re-allocate push constant * space in the URB. */ cmd_buffer_alloc_push_constants(cmd_buffer); } #if GEN_GEN <= 7 if (cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_VERTEX_BIT || cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_VERTEX_BIT) { /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1: * * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth * stall needs to be sent just prior to any 3DSTATE_VS, * 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS, * 3DSTATE_BINDING_TABLE_POINTER_VS, * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one * PIPE_CONTROL needs to be sent before any combination of VS * associated 3DSTATE." */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { pc.DepthStallEnable = true; pc.PostSyncOperation = WriteImmediateData; pc.Address = (struct anv_address) { &cmd_buffer->device->workaround_bo, 0 }; } } #endif /* Render targets live in the same binding table as fragment descriptors */ if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_RENDER_TARGETS) cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT; /* We emit the binding tables and sampler tables first, then emit push * constants and then finally emit binding table and sampler table * pointers. It has to happen in this order, since emitting the binding * tables may change the push constants (in case of storage images). After * emitting push constants, on SKL+ we have to emit the corresponding * 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect. */ uint32_t dirty = 0; if (cmd_buffer->state.descriptors_dirty) dirty = flush_descriptor_sets(cmd_buffer); if (cmd_buffer->state.push_constants_dirty) { #if GEN_GEN >= 9 /* On Sky Lake and later, the binding table pointers commands are * what actually flush the changes to push constant state so we need * to dirty them so they get re-emitted below. */ dirty |= cmd_buffer_flush_push_constants(cmd_buffer); #else cmd_buffer_flush_push_constants(cmd_buffer); #endif } if (dirty) cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty); if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT) gen8_cmd_buffer_emit_viewport(cmd_buffer); if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_VIEWPORT | ANV_CMD_DIRTY_PIPELINE)) { gen8_cmd_buffer_emit_depth_viewport(cmd_buffer, pipeline->depth_clamp_enable); } if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR) gen7_cmd_buffer_emit_scissor(cmd_buffer); genX(cmd_buffer_flush_dynamic_state)(cmd_buffer); genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer); } static void emit_vertex_bo(struct anv_cmd_buffer *cmd_buffer, struct anv_bo *bo, uint32_t offset, uint32_t size, uint32_t index) { uint32_t *p = anv_batch_emitn(&cmd_buffer->batch, 5, GENX(3DSTATE_VERTEX_BUFFERS)); GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, p + 1, &(struct GENX(VERTEX_BUFFER_STATE)) { .VertexBufferIndex = index, .AddressModifyEnable = true, .BufferPitch = 0, #if (GEN_GEN >= 8) .MemoryObjectControlState = GENX(MOCS), .BufferStartingAddress = { bo, offset }, .BufferSize = size #else .VertexBufferMemoryObjectControlState = GENX(MOCS), .BufferStartingAddress = { bo, offset }, .EndAddress = { bo, offset + size }, #endif }); } static void emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer, struct anv_bo *bo, uint32_t offset) { emit_vertex_bo(cmd_buffer, bo, offset, 8, ANV_SVGS_VB_INDEX); } static void emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer, uint32_t base_vertex, uint32_t base_instance) { struct anv_state id_state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 8, 4); ((uint32_t *)id_state.map)[0] = base_vertex; ((uint32_t *)id_state.map)[1] = base_instance; anv_state_flush(cmd_buffer->device, id_state); emit_base_vertex_instance_bo(cmd_buffer, &cmd_buffer->device->dynamic_state_block_pool.bo, id_state.offset); } static void emit_draw_index(struct anv_cmd_buffer *cmd_buffer, uint32_t draw_index) { struct anv_state state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 4, 4); ((uint32_t *)state.map)[0] = draw_index; anv_state_flush(cmd_buffer->device, state); emit_vertex_bo(cmd_buffer, &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset, 4, ANV_DRAWID_VB_INDEX); } void genX(CmdDraw)( VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); genX(cmd_buffer_flush_state)(cmd_buffer); if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance); if (vs_prog_data->uses_drawid) emit_draw_index(cmd_buffer, 0); anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { prim.VertexAccessType = SEQUENTIAL; prim.PrimitiveTopologyType = pipeline->topology; prim.VertexCountPerInstance = vertexCount; prim.StartVertexLocation = firstVertex; prim.InstanceCount = instanceCount; prim.StartInstanceLocation = firstInstance; prim.BaseVertexLocation = 0; } } void genX(CmdDrawIndexed)( VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); genX(cmd_buffer_flush_state)(cmd_buffer); if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) emit_base_vertex_instance(cmd_buffer, vertexOffset, firstInstance); if (vs_prog_data->uses_drawid) emit_draw_index(cmd_buffer, 0); anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { prim.VertexAccessType = RANDOM; prim.PrimitiveTopologyType = pipeline->topology; prim.VertexCountPerInstance = indexCount; prim.StartVertexLocation = firstIndex; prim.InstanceCount = instanceCount; prim.StartInstanceLocation = firstInstance; prim.BaseVertexLocation = vertexOffset; } } /* Auto-Draw / Indirect Registers */ #define GEN7_3DPRIM_END_OFFSET 0x2420 #define GEN7_3DPRIM_START_VERTEX 0x2430 #define GEN7_3DPRIM_VERTEX_COUNT 0x2434 #define GEN7_3DPRIM_INSTANCE_COUNT 0x2438 #define GEN7_3DPRIM_START_INSTANCE 0x243C #define GEN7_3DPRIM_BASE_VERTEX 0x2440 void genX(CmdDrawIndirect)( VkCommandBuffer commandBuffer, VkBuffer _buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); struct anv_bo *bo = buffer->bo; uint32_t bo_offset = buffer->offset + offset; genX(cmd_buffer_flush_state)(cmd_buffer); if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8); if (vs_prog_data->uses_drawid) emit_draw_index(cmd_buffer, 0); emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12); emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0); anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { prim.IndirectParameterEnable = true; prim.VertexAccessType = SEQUENTIAL; prim.PrimitiveTopologyType = pipeline->topology; } } void genX(CmdDrawIndexedIndirect)( VkCommandBuffer commandBuffer, VkBuffer _buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); struct anv_bo *bo = buffer->bo; uint32_t bo_offset = buffer->offset + offset; genX(cmd_buffer_flush_state)(cmd_buffer); /* TODO: We need to stomp base vertex to 0 somehow */ if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12); if (vs_prog_data->uses_drawid) emit_draw_index(cmd_buffer, 0); emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12); emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16); anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { prim.IndirectParameterEnable = true; prim.VertexAccessType = RANDOM; prim.PrimitiveTopologyType = pipeline->topology; } } static VkResult flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer) { struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; struct anv_state surfaces = { 0, }, samplers = { 0, }; VkResult result; result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces); if (result != VK_SUCCESS) { assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY); result = anv_cmd_buffer_new_binding_table_block(cmd_buffer); assert(result == VK_SUCCESS); /* Re-emit state base addresses so we get the new surface state base * address before we start emitting binding tables etc. */ genX(cmd_buffer_emit_state_base_address)(cmd_buffer); result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces); assert(result == VK_SUCCESS); } result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers); assert(result == VK_SUCCESS); uint32_t iface_desc_data_dw[GENX(INTERFACE_DESCRIPTOR_DATA_length)]; struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = { .BindingTablePointer = surfaces.offset, .SamplerStatePointer = samplers.offset, }; GENX(INTERFACE_DESCRIPTOR_DATA_pack)(NULL, iface_desc_data_dw, &desc); struct anv_state state = anv_cmd_buffer_merge_dynamic(cmd_buffer, iface_desc_data_dw, pipeline->interface_descriptor_data, GENX(INTERFACE_DESCRIPTOR_DATA_length), 64); uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t); anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), mid) { mid.InterfaceDescriptorTotalLength = size; mid.InterfaceDescriptorDataStartAddress = state.offset; } return VK_SUCCESS; } void genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer) { struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; MAYBE_UNUSED VkResult result; assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT); genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->urb.l3_config); genX(flush_pipeline_select_gpgpu)(cmd_buffer); if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE) { /* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE: * * "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless * the only bits that are changed are scoreboard related: Scoreboard * Enable, Scoreboard Type, Scoreboard Mask, Scoreboard * Delta. For * these scoreboard related states, a MEDIA_STATE_FLUSH is * sufficient." */ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT; genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer); anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); } if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) || (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) { /* FIXME: figure out descriptors for gen7 */ result = flush_compute_descriptor_set(cmd_buffer); assert(result == VK_SUCCESS); cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT; } if (cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_COMPUTE_BIT) { struct anv_state push_state = anv_cmd_buffer_cs_push_constants(cmd_buffer); if (push_state.alloc_size) { anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD), curbe) { curbe.CURBETotalDataLength = push_state.alloc_size; curbe.CURBEDataStartAddress = push_state.offset; } } } cmd_buffer->state.compute_dirty = 0; genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer); } #if GEN_GEN == 7 static VkResult verify_cmd_parser(const struct anv_device *device, int required_version, const char *function) { if (device->instance->physicalDevice.cmd_parser_version < required_version) { return vk_errorf(VK_ERROR_FEATURE_NOT_PRESENT, "cmd parser version %d is required for %s", required_version, function); } else { return VK_SUCCESS; } } #endif void genX(CmdDispatch)( VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline); if (prog_data->uses_num_work_groups) { struct anv_state state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 12, 4); uint32_t *sizes = state.map; sizes[0] = x; sizes[1] = y; sizes[2] = z; anv_state_flush(cmd_buffer->device, state); cmd_buffer->state.num_workgroups_offset = state.offset; cmd_buffer->state.num_workgroups_bo = &cmd_buffer->device->dynamic_state_block_pool.bo; } genX(cmd_buffer_flush_compute_state)(cmd_buffer); anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER), ggw) { ggw.SIMDSize = prog_data->simd_size / 16; ggw.ThreadDepthCounterMaximum = 0; ggw.ThreadHeightCounterMaximum = 0; ggw.ThreadWidthCounterMaximum = prog_data->threads - 1; ggw.ThreadGroupIDXDimension = x; ggw.ThreadGroupIDYDimension = y; ggw.ThreadGroupIDZDimension = z; ggw.RightExecutionMask = pipeline->cs_right_mask; ggw.BottomExecutionMask = 0xffffffff; } anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH), msf); } #define GPGPU_DISPATCHDIMX 0x2500 #define GPGPU_DISPATCHDIMY 0x2504 #define GPGPU_DISPATCHDIMZ 0x2508 #define MI_PREDICATE_SRC0 0x2400 #define MI_PREDICATE_SRC1 0x2408 void genX(CmdDispatchIndirect)( VkCommandBuffer commandBuffer, VkBuffer _buffer, VkDeviceSize offset) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline); struct anv_bo *bo = buffer->bo; uint32_t bo_offset = buffer->offset + offset; struct anv_batch *batch = &cmd_buffer->batch; #if GEN_GEN == 7 /* Linux 4.4 added command parser version 5 which allows the GPGPU * indirect dispatch registers to be written. */ if (verify_cmd_parser(cmd_buffer->device, 5, "vkCmdDispatchIndirect") != VK_SUCCESS) return; #endif if (prog_data->uses_num_work_groups) { cmd_buffer->state.num_workgroups_offset = bo_offset; cmd_buffer->state.num_workgroups_bo = bo; } genX(cmd_buffer_flush_compute_state)(cmd_buffer); emit_lrm(batch, GPGPU_DISPATCHDIMX, bo, bo_offset); emit_lrm(batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4); emit_lrm(batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8); #if GEN_GEN <= 7 /* Clear upper 32-bits of SRC0 and all 64-bits of SRC1 */ emit_lri(batch, MI_PREDICATE_SRC0 + 4, 0); emit_lri(batch, MI_PREDICATE_SRC1 + 0, 0); emit_lri(batch, MI_PREDICATE_SRC1 + 4, 0); /* Load compute_dispatch_indirect_x_size into SRC0 */ emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 0); /* predicate = (compute_dispatch_indirect_x_size == 0); */ anv_batch_emit(batch, GENX(MI_PREDICATE), mip) { mip.LoadOperation = LOAD_LOAD; mip.CombineOperation = COMBINE_SET; mip.CompareOperation = COMPARE_SRCS_EQUAL; } /* Load compute_dispatch_indirect_y_size into SRC0 */ emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 4); /* predicate |= (compute_dispatch_indirect_y_size == 0); */ anv_batch_emit(batch, GENX(MI_PREDICATE), mip) { mip.LoadOperation = LOAD_LOAD; mip.CombineOperation = COMBINE_OR; mip.CompareOperation = COMPARE_SRCS_EQUAL; } /* Load compute_dispatch_indirect_z_size into SRC0 */ emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 8); /* predicate |= (compute_dispatch_indirect_z_size == 0); */ anv_batch_emit(batch, GENX(MI_PREDICATE), mip) { mip.LoadOperation = LOAD_LOAD; mip.CombineOperation = COMBINE_OR; mip.CompareOperation = COMPARE_SRCS_EQUAL; } /* predicate = !predicate; */ #define COMPARE_FALSE 1 anv_batch_emit(batch, GENX(MI_PREDICATE), mip) { mip.LoadOperation = LOAD_LOADINV; mip.CombineOperation = COMBINE_OR; mip.CompareOperation = COMPARE_FALSE; } #endif anv_batch_emit(batch, GENX(GPGPU_WALKER), ggw) { ggw.IndirectParameterEnable = true; ggw.PredicateEnable = GEN_GEN <= 7; ggw.SIMDSize = prog_data->simd_size / 16; ggw.ThreadDepthCounterMaximum = 0; ggw.ThreadHeightCounterMaximum = 0; ggw.ThreadWidthCounterMaximum = prog_data->threads - 1; ggw.RightExecutionMask = pipeline->cs_right_mask; ggw.BottomExecutionMask = 0xffffffff; } anv_batch_emit(batch, GENX(MEDIA_STATE_FLUSH), msf); } static void flush_pipeline_before_pipeline_select(struct anv_cmd_buffer *cmd_buffer, uint32_t pipeline) { #if GEN_GEN >= 8 && GEN_GEN < 10 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT: * * Software must clear the COLOR_CALC_STATE Valid field in * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT * with Pipeline Select set to GPGPU. * * The internal hardware docs recommend the same workaround for Gen9 * hardware too. */ if (pipeline == GPGPU) anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), t); #elif GEN_GEN <= 7 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction] * PIPELINE_SELECT [DevBWR+]": * * Project: DEVSNB+ * * Software must ensure all the write caches are flushed through a * stalling PIPE_CONTROL command followed by another PIPE_CONTROL * command to invalidate read only caches prior to programming * MI_PIPELINE_SELECT command to change the Pipeline Select Mode. */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { pc.RenderTargetCacheFlushEnable = true; pc.DepthCacheFlushEnable = true; pc.DCFlushEnable = true; pc.PostSyncOperation = NoWrite; pc.CommandStreamerStallEnable = true; } anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { pc.TextureCacheInvalidationEnable = true; pc.ConstantCacheInvalidationEnable = true; pc.StateCacheInvalidationEnable = true; pc.InstructionCacheInvalidateEnable = true; pc.PostSyncOperation = NoWrite; } #endif } void genX(flush_pipeline_select_3d)(struct anv_cmd_buffer *cmd_buffer) { if (cmd_buffer->state.current_pipeline != _3D) { flush_pipeline_before_pipeline_select(cmd_buffer, _3D); anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) { #if GEN_GEN >= 9 ps.MaskBits = 3; #endif ps.PipelineSelection = _3D; } cmd_buffer->state.current_pipeline = _3D; } } void genX(flush_pipeline_select_gpgpu)(struct anv_cmd_buffer *cmd_buffer) { if (cmd_buffer->state.current_pipeline != GPGPU) { flush_pipeline_before_pipeline_select(cmd_buffer, GPGPU); anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) { #if GEN_GEN >= 9 ps.MaskBits = 3; #endif ps.PipelineSelection = GPGPU; } cmd_buffer->state.current_pipeline = GPGPU; } } void genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer) { if (GEN_GEN >= 8) return; /* From the Haswell PRM, documentation for 3DSTATE_DEPTH_BUFFER: * * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., any * combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit * set), followed by a pipelined depth cache flush (PIPE_CONTROL with * Depth Flush Bit set, followed by another pipelined depth stall * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise * guarantee that the pipeline from WM onwards is already flushed (e.g., * via a preceding MI_FLUSH)." */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) { pipe.DepthStallEnable = true; } anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) { pipe.DepthCacheFlushEnable = true; } anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) { pipe.DepthStallEnable = true; } } static uint32_t depth_stencil_surface_type(enum isl_surf_dim dim) { switch (dim) { case ISL_SURF_DIM_1D: if (GEN_GEN >= 9) { /* From the Sky Lake PRM, 3DSTATAE_DEPTH_BUFFER::SurfaceType * * Programming Notes: * The Surface Type of the depth buffer must be the same as the * Surface Type of the render target(s) (defined in * SURFACE_STATE), unless either the depth buffer or render * targets are SURFTYPE_NULL (see exception below for SKL). 1D * surface type not allowed for depth surface and stencil surface. * * Workaround: * If depth/stencil is enabled with 1D render target, * depth/stencil surface type needs to be set to 2D surface type * and height set to 1. Depth will use (legacy) TileY and stencil * will use TileW. For this case only, the Surface Type of the * depth buffer can be 2D while the Surface Type of the render * target(s) are 1D, representing an exception to a programming * note above. */ return SURFTYPE_2D; } else { return SURFTYPE_1D; } case ISL_SURF_DIM_2D: return SURFTYPE_2D; case ISL_SURF_DIM_3D: if (GEN_GEN >= 9) { /* The Sky Lake docs list the value for 3D as "Reserved". However, * they have the exact same layout as 2D arrays on gen9+, so we can * just use 2D here. */ return SURFTYPE_2D; } else { return SURFTYPE_3D; } default: unreachable("Invalid surface dimension"); } } static void cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) { struct anv_device *device = cmd_buffer->device; const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; const struct anv_image_view *iview = anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); const struct anv_image *image = iview ? iview->image : NULL; const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT); const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment.attachment; const bool has_hiz = image != NULL && cmd_buffer->state.attachments[ds].aux_usage == ISL_AUX_USAGE_HIZ; const bool has_stencil = image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT); cmd_buffer->state.hiz_enabled = has_hiz; /* FIXME: Width and Height are wrong */ genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer); /* Emit 3DSTATE_DEPTH_BUFFER */ if (has_depth) { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) { db.SurfaceType = depth_stencil_surface_type(image->depth_surface.isl.dim); db.DepthWriteEnable = true; db.StencilWriteEnable = has_stencil; db.HierarchicalDepthBufferEnable = has_hiz; db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev, &image->depth_surface.isl); db.SurfaceBaseAddress = (struct anv_address) { .bo = image->bo, .offset = image->offset + image->depth_surface.offset, }; db.DepthBufferObjectControlState = GENX(MOCS); db.SurfacePitch = image->depth_surface.isl.row_pitch - 1; db.Height = image->extent.height - 1; db.Width = image->extent.width - 1; db.LOD = iview->isl.base_level; db.MinimumArrayElement = iview->isl.base_array_layer; assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D); db.Depth = db.RenderTargetViewExtent = iview->isl.array_len - 1; #if GEN_GEN >= 8 db.SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2; #endif } } else { /* Even when no depth buffer is present, the hardware requires that * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says: * * If a null depth buffer is bound, the driver must instead bind depth as: * 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D * 3DSTATE_DEPTH.Width = 1 * 3DSTATE_DEPTH.Height = 1 * 3DSTATE_DEPTH.SuraceFormat = D16_UNORM * 3DSTATE_DEPTH.SurfaceBaseAddress = 0 * 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0 * 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0 * 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0 * * The PRM is wrong, though. The width and height must be programmed to * actual framebuffer's width and height, even when neither depth buffer * nor stencil buffer is present. Also, D16_UNORM is not allowed to * be combined with a stencil buffer so we use D32_FLOAT instead. */ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) { if (has_stencil) { db.SurfaceType = depth_stencil_surface_type(image->stencil_surface.isl.dim); } else { db.SurfaceType = SURFTYPE_2D; } db.SurfaceFormat = D32_FLOAT; db.Width = MAX2(fb->width, 1) - 1; db.Height = MAX2(fb->height, 1) - 1; db.StencilWriteEnable = has_stencil; } } if (has_hiz) { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) { hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS); hdb.SurfacePitch = image->aux_surface.isl.row_pitch - 1; hdb.SurfaceBaseAddress = (struct anv_address) { .bo = image->bo, .offset = image->offset + image->aux_surface.offset, }; #if GEN_GEN >= 8 /* From the SKL PRM Vol2a: * * The interpretation of this field is dependent on Surface Type * as follows: * - SURFTYPE_1D: distance in pixels between array slices * - SURFTYPE_2D/CUBE: distance in rows between array slices * - SURFTYPE_3D: distance in rows between R - slices * * Unfortunately, the docs aren't 100% accurate here. They fail to * mention that the 1-D rule only applies to linear 1-D images. * Since depth and HiZ buffers are always tiled, they are treated as * 2-D images. Prior to Sky Lake, this field is always in rows. */ hdb.SurfaceQPitch = isl_surf_get_array_pitch_sa_rows(&image->aux_surface.isl) >> 2; #endif } } else { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb); } /* Emit 3DSTATE_STENCIL_BUFFER */ if (has_stencil) { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) { #if GEN_GEN >= 8 || GEN_IS_HASWELL sb.StencilBufferEnable = true; #endif sb.StencilBufferObjectControlState = GENX(MOCS); sb.SurfacePitch = image->stencil_surface.isl.row_pitch - 1; #if GEN_GEN >= 8 sb.SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2; #endif sb.SurfaceBaseAddress = (struct anv_address) { .bo = image->bo, .offset = image->offset + image->stencil_surface.offset, }; } } else { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb); } /* From the IVB PRM Vol2P1, 11.5.5.4 3DSTATE_CLEAR_PARAMS: * * 3DSTATE_CLEAR_PARAMS must always be programmed in the along with * the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER, * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER) * * Testing also shows that some variant of this restriction may exist HSW+. * On BDW+, it is not possible to emit 2 of these packets consecutively when * both have DepthClearValueValid set. An analysis of such state programming * on SKL showed that the GPU doesn't register the latter packet's clear * value. */ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) { if (has_hiz) { cp.DepthClearValueValid = true; cp.DepthClearValue = ANV_HZ_FC_VAL; } } } /** * @brief Perform any layout transitions required at the beginning and/or end * of the current subpass for depth buffers. * * TODO: Consider preprocessing the attachment reference array at render pass * create time to determine if no layout transition is needed at the * beginning and/or end of each subpass. * * @param cmd_buffer The command buffer the transition is happening within. * @param subpass_end If true, marks that the transition is happening at the * end of the subpass. */ static void cmd_buffer_subpass_transition_layouts(struct anv_cmd_buffer * const cmd_buffer, const bool subpass_end) { /* We need a non-NULL command buffer. */ assert(cmd_buffer); const struct anv_cmd_state * const cmd_state = &cmd_buffer->state; const struct anv_subpass * const subpass = cmd_state->subpass; /* This function must be called within a subpass. */ assert(subpass); /* If there are attachment references, the array shouldn't be NULL. */ if (subpass->attachment_count > 0) assert(subpass->attachments); /* Iterate over the array of attachment references. */ for (const VkAttachmentReference *att_ref = subpass->attachments; att_ref < subpass->attachments + subpass->attachment_count; att_ref++) { /* If the attachment is unused, we can't perform a layout transition. */ if (att_ref->attachment == VK_ATTACHMENT_UNUSED) continue; /* This attachment index shouldn't go out of bounds. */ assert(att_ref->attachment < cmd_state->pass->attachment_count); const struct anv_render_pass_attachment * const att_desc = &cmd_state->pass->attachments[att_ref->attachment]; struct anv_attachment_state * const att_state = &cmd_buffer->state.attachments[att_ref->attachment]; /* The attachment should not be used in a subpass after its last. */ assert(att_desc->last_subpass_idx >= anv_get_subpass_id(cmd_state)); if (subpass_end && anv_get_subpass_id(cmd_state) < att_desc->last_subpass_idx) { /* We're calling this function on a buffer twice in one subpass and * this is not the last use of the buffer. The layout should not have * changed from the first call and no transition is necessary. */ assert(att_ref->layout == att_state->current_layout); continue; } /* Get the appropriate target layout for this attachment. */ const VkImageLayout target_layout = subpass_end ? att_desc->final_layout : att_ref->layout; /* The attachment index must be less than the number of attachments * within the framebuffer. */ assert(att_ref->attachment < cmd_state->framebuffer->attachment_count); const struct anv_image * const image = cmd_state->framebuffer->attachments[att_ref->attachment]->image; /* Perform the layout transition. */ if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) { transition_depth_buffer(cmd_buffer, image, att_state->current_layout, target_layout); att_state->aux_usage = anv_layout_to_aux_usage(&cmd_buffer->device->info, image, image->aspects, target_layout); } att_state->current_layout = target_layout; } } static void genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer, struct anv_subpass *subpass) { cmd_buffer->state.subpass = subpass; cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS; /* Perform transitions to the subpass layout before any writes have * occurred. */ cmd_buffer_subpass_transition_layouts(cmd_buffer, false); cmd_buffer_emit_depth_stencil(cmd_buffer); anv_cmd_buffer_clear_subpass(cmd_buffer); } void genX(CmdBeginRenderPass)( VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass); ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer); cmd_buffer->state.framebuffer = framebuffer; cmd_buffer->state.pass = pass; cmd_buffer->state.render_area = pRenderPassBegin->renderArea; genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, pRenderPassBegin); genX(flush_pipeline_select_3d)(cmd_buffer); genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses); } void genX(CmdNextSubpass)( VkCommandBuffer commandBuffer, VkSubpassContents contents) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY); anv_cmd_buffer_resolve_subpass(cmd_buffer); /* Perform transitions to the final layout after all writes have occurred. */ cmd_buffer_subpass_transition_layouts(cmd_buffer, true); genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1); } void genX(CmdEndRenderPass)( VkCommandBuffer commandBuffer) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); anv_cmd_buffer_resolve_subpass(cmd_buffer); /* Perform transitions to the final layout after all writes have occurred. */ cmd_buffer_subpass_transition_layouts(cmd_buffer, true); cmd_buffer->state.hiz_enabled = false; #ifndef NDEBUG anv_dump_add_framebuffer(cmd_buffer, cmd_buffer->state.framebuffer); #endif /* Remove references to render pass specific state. This enables us to * detect whether or not we're in a renderpass. */ cmd_buffer->state.framebuffer = NULL; cmd_buffer->state.pass = NULL; cmd_buffer->state.subpass = NULL; }