/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" #include "genxml/gen_macros.h" #include "genxml/genX_pack.h" #include "genX_pipeline_util.h" static void emit_ia_state(struct anv_pipeline *pipeline, const VkPipelineInputAssemblyStateCreateInfo *info, const struct anv_graphics_pipeline_create_info *extra) { anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY), vft) { vft.PrimitiveTopologyType = pipeline->topology; } } static void emit_rs_state(struct anv_pipeline *pipeline, const VkPipelineRasterizationStateCreateInfo *info, const VkPipelineMultisampleStateCreateInfo *ms_info, const struct anv_graphics_pipeline_create_info *extra) { uint32_t samples = 1; if (ms_info) samples = ms_info->rasterizationSamples; struct GENX(3DSTATE_SF) sf = { GENX(3DSTATE_SF_header), .ViewportTransformEnable = !(extra && extra->use_rectlist), .TriangleStripListProvokingVertexSelect = 0, .LineStripListProvokingVertexSelect = 0, .TriangleFanProvokingVertexSelect = 1, .PointWidthSource = Vertex, .PointWidth = 1.0, }; /* FINISHME: VkBool32 rasterizerDiscardEnable; */ GENX(3DSTATE_SF_pack)(NULL, pipeline->gen8.sf, &sf); struct GENX(3DSTATE_RASTER) raster = { GENX(3DSTATE_RASTER_header), /* For details on 3DSTATE_RASTER multisample state, see the BSpec table * "Multisample Modes State". */ .DXMultisampleRasterizationEnable = samples > 1, .ForcedSampleCount = FSC_NUMRASTSAMPLES_0, .ForceMultisampling = false, .FrontWinding = vk_to_gen_front_face[info->frontFace], .CullMode = vk_to_gen_cullmode[info->cullMode], .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode], .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode], .ScissorRectangleEnable = !(extra && extra->use_rectlist), #if GEN_GEN == 8 .ViewportZClipTestEnable = true, #else /* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */ .ViewportZFarClipTestEnable = true, .ViewportZNearClipTestEnable = true, #endif .GlobalDepthOffsetEnableSolid = info->depthBiasEnable, .GlobalDepthOffsetEnableWireframe = info->depthBiasEnable, .GlobalDepthOffsetEnablePoint = info->depthBiasEnable, }; GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster); } static void emit_cb_state(struct anv_pipeline *pipeline, const VkPipelineColorBlendStateCreateInfo *info, const VkPipelineMultisampleStateCreateInfo *ms_info) { struct anv_device *device = pipeline->device; uint32_t num_dwords = GENX(BLEND_STATE_length); pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64); struct GENX(BLEND_STATE) blend_state = { .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable, .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable, }; /* Default everything to disabled */ for (uint32_t i = 0; i < 8; i++) { blend_state.Entry[i].WriteDisableAlpha = true; blend_state.Entry[i].WriteDisableRed = true; blend_state.Entry[i].WriteDisableGreen = true; blend_state.Entry[i].WriteDisableBlue = true; } struct anv_pipeline_bind_map *map = &pipeline->bindings[MESA_SHADER_FRAGMENT]; bool has_writeable_rt = false; for (unsigned i = 0; i < map->surface_count; i++) { struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i]; /* All color attachments are at the beginning of the binding table */ if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS) break; /* We can have at most 8 attachments */ assert(i < 8); if (binding->offset >= info->attachmentCount) continue; const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[binding->offset]; if (a->srcColorBlendFactor != a->srcAlphaBlendFactor || a->dstColorBlendFactor != a->dstAlphaBlendFactor || a->colorBlendOp != a->alphaBlendOp) { blend_state.IndependentAlphaBlendEnable = true; } blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) { .LogicOpEnable = info->logicOpEnable, .LogicOpFunction = vk_to_gen_logic_op[info->logicOp], .ColorBufferBlendEnable = a->blendEnable, .PreBlendSourceOnlyClampEnable = false, .ColorClampRange = COLORCLAMP_RTFORMAT, .PreBlendColorClampEnable = true, .PostBlendColorClampEnable = true, .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor], .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor], .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp], .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor], .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor], .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp], .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT), .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT), .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT), .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT), }; if (a->colorWriteMask != 0) has_writeable_rt = true; /* Our hardware applies the blend factor prior to the blend function * regardless of what function is used. Technically, this means the * hardware can do MORE than GL or Vulkan specify. However, it also * means that, for MIN and MAX, we have to stomp the blend factor to * ONE to make it a no-op. */ if (a->colorBlendOp == VK_BLEND_OP_MIN || a->colorBlendOp == VK_BLEND_OP_MAX) { blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE; blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE; } if (a->alphaBlendOp == VK_BLEND_OP_MIN || a->alphaBlendOp == VK_BLEND_OP_MAX) { blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE; blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE; } } struct GENX(BLEND_STATE_ENTRY) *bs0 = &blend_state.Entry[0]; anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_PS_BLEND), blend) { blend.AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable; blend.HasWriteableRT = has_writeable_rt; blend.ColorBufferBlendEnable = bs0->ColorBufferBlendEnable; blend.SourceAlphaBlendFactor = bs0->SourceAlphaBlendFactor; blend.DestinationAlphaBlendFactor = bs0->DestinationAlphaBlendFactor; blend.SourceBlendFactor = bs0->SourceBlendFactor; blend.DestinationBlendFactor = bs0->DestinationBlendFactor; blend.AlphaTestEnable = false; blend.IndependentAlphaBlendEnable = blend_state.IndependentAlphaBlendEnable; } GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state); if (!device->info.has_llc) anv_state_clflush(pipeline->blend_state); anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) { bsp.BlendStatePointer = pipeline->blend_state.offset; bsp.BlendStatePointerValid = true; } } static void emit_ds_state(struct anv_pipeline *pipeline, const VkPipelineDepthStencilStateCreateInfo *info) { uint32_t *dw = GEN_GEN == 8 ? pipeline->gen8.wm_depth_stencil : pipeline->gen9.wm_depth_stencil; if (info == NULL) { /* We're going to OR this together with the dynamic state. We need * to make sure it's initialized to something useful. */ memset(pipeline->gen8.wm_depth_stencil, 0, sizeof(pipeline->gen8.wm_depth_stencil)); memset(pipeline->gen9.wm_depth_stencil, 0, sizeof(pipeline->gen9.wm_depth_stencil)); return; } /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */ struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = { .DepthTestEnable = info->depthTestEnable, .DepthBufferWriteEnable = info->depthWriteEnable, .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp], .DoubleSidedStencilEnable = true, .StencilTestEnable = info->stencilTestEnable, .StencilBufferWriteEnable = info->stencilTestEnable, .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp], .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp], .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp], .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp], .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp], .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp], .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp], .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp], }; /* From the Broadwell PRM: * * "If Depth_Test_Enable = 1 AND Depth_Test_func = EQUAL, the * Depth_Write_Enable must be set to 0." */ if (info->depthTestEnable && info->depthCompareOp == VK_COMPARE_OP_EQUAL) wm_depth_stencil.DepthBufferWriteEnable = false; GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &wm_depth_stencil); } static void emit_ms_state(struct anv_pipeline *pipeline, const VkPipelineMultisampleStateCreateInfo *info) { uint32_t samples = 1; uint32_t log2_samples = 0; /* From the Vulkan 1.0 spec: * If pSampleMask is NULL, it is treated as if the mask has all bits * enabled, i.e. no coverage is removed from fragments. * * 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits. */ uint32_t sample_mask = 0xffff; if (info) { samples = info->rasterizationSamples; log2_samples = __builtin_ffs(samples) - 1; } if (info && info->pSampleMask) sample_mask &= info->pSampleMask[0]; if (info && info->sampleShadingEnable) anv_finishme("VkPipelineMultisampleStateCreateInfo::sampleShadingEnable"); anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE), ms) { /* The PRM says that this bit is valid only for DX9: * * SW can choose to set this bit only for DX9 API. DX10/OGL API's * should not have any effect by setting or not setting this bit. */ ms.PixelPositionOffsetEnable = false; ms.PixelLocation = CENTER; ms.NumberofMultisamples = log2_samples; } anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK), sm) { sm.SampleMask = sample_mask; } } VkResult genX(graphics_pipeline_create)( VkDevice _device, struct anv_pipeline_cache * cache, const VkGraphicsPipelineCreateInfo* pCreateInfo, const struct anv_graphics_pipeline_create_info *extra, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipeline) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_pipeline *pipeline; VkResult result; uint32_t offset, length; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (pipeline == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); result = anv_pipeline_init(pipeline, device, cache, pCreateInfo, extra, pAllocator); if (result != VK_SUCCESS) { anv_free2(&device->alloc, pAllocator, pipeline); return result; } assert(pCreateInfo->pVertexInputState); emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra); assert(pCreateInfo->pInputAssemblyState); emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra); assert(pCreateInfo->pRasterizationState); emit_rs_state(pipeline, pCreateInfo->pRasterizationState, pCreateInfo->pMultisampleState, extra); emit_ms_state(pipeline, pCreateInfo->pMultisampleState); emit_ds_state(pipeline, pCreateInfo->pDepthStencilState); emit_cb_state(pipeline, pCreateInfo->pColorBlendState, pCreateInfo->pMultisampleState); emit_urb_setup(pipeline); const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_CLIP), clip) { clip.ClipEnable = !(extra && extra->use_rectlist); clip.EarlyCullEnable = true; clip.APIMode = 1; /* D3D */ clip.ViewportXYClipTestEnable = true; clip.ClipMode = pCreateInfo->pRasterizationState->rasterizerDiscardEnable ? REJECT_ALL : NORMAL; clip.NonPerspectiveBarycentricEnable = wm_prog_data ? (wm_prog_data->barycentric_interp_modes & 0x38) != 0 : 0; clip.TriangleStripListProvokingVertexSelect = 0; clip.LineStripListProvokingVertexSelect = 0; clip.TriangleFanProvokingVertexSelect = 1; clip.MinimumPointWidth = 0.125; clip.MaximumPointWidth = 255.875; clip.MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1; } anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_WM), wm) { wm.StatisticsEnable = true; wm.LineEndCapAntialiasingRegionWidth = _05pixels; wm.LineAntialiasingRegionWidth = _10pixels; wm.EarlyDepthStencilControl = NORMAL; wm.ForceThreadDispatchEnable = NORMAL; wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT; wm.BarycentricInterpolationMode = pipeline->ps_ksp0 == NO_KERNEL ? 0 : wm_prog_data->barycentric_interp_modes; } if (pipeline->gs_kernel == NO_KERNEL) { anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_GS), gs); } else { const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline); offset = 1; length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset; anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_GS), gs) { gs.SingleProgramFlow = false; gs.KernelStartPointer = pipeline->gs_kernel; gs.VectorMaskEnable = false; gs.SamplerCount = 0; gs.BindingTableEntryCount = 0; gs.ExpectedVertexCount = gs_prog_data->vertices_in; gs.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY]; gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base); gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1; gs.OutputTopology = gs_prog_data->output_topology; gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length; gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles; gs.DispatchGRFStartRegisterForURBData = gs_prog_data->base.base.dispatch_grf_start_reg; gs.MaximumNumberofThreads = device->info.max_gs_threads / 2 - 1; gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords; gs.DispatchMode = gs_prog_data->base.dispatch_mode; gs.StatisticsEnable = true; gs.IncludePrimitiveID = gs_prog_data->include_primitive_id; gs.ReorderMode = TRAILING; gs.Enable = true; gs.ControlDataFormat = gs_prog_data->control_data_format; gs.StaticOutput = gs_prog_data->static_vertex_count >= 0; gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count >= 0 ? gs_prog_data->static_vertex_count : 0; /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled: * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v) * UserClipDistanceCullTestEnableBitmask(v) */ gs.VertexURBEntryOutputReadOffset = offset; gs.VertexURBEntryOutputLength = length; } } const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); /* Skip the VUE header and position slots */ offset = 1; length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset; uint32_t vs_start = pipeline->vs_simd8 != NO_KERNEL ? pipeline->vs_simd8 : pipeline->vs_vec4; if (vs_start == NO_KERNEL || (extra && extra->disable_vs)) { anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_VS), vs) { vs.FunctionEnable = false; /* Even if VS is disabled, SBE still gets the amount of * vertex data to read from this field. */ vs.VertexURBEntryOutputReadOffset = offset; vs.VertexURBEntryOutputLength = length; } } else { anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_VS), vs) { vs.KernelStartPointer = vs_start; vs.SingleVertexDispatch = false; vs.VectorMaskEnable = false; vs.SamplerCount = 0; vs.BindingTableEntryCount = vs_prog_data->base.base.binding_table.size_bytes / 4, vs.ThreadDispatchPriority = false; vs.FloatingPointMode = IEEE754; vs.IllegalOpcodeExceptionEnable = false; vs.AccessesUAV = false; vs.SoftwareExceptionEnable = false; vs.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_VERTEX], vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base); vs.DispatchGRFStartRegisterForURBData = vs_prog_data->base.base.dispatch_grf_start_reg; vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length; vs.VertexURBEntryReadOffset = 0; vs.MaximumNumberofThreads = device->info.max_vs_threads - 1; vs.StatisticsEnable = false; vs.SIMD8DispatchEnable = pipeline->vs_simd8 != NO_KERNEL; vs.VertexCacheDisable = false; vs.FunctionEnable = true; vs.VertexURBEntryOutputReadOffset = offset; vs.VertexURBEntryOutputLength = length; /* TODO */ vs.UserClipDistanceClipTestEnableBitmask = 0; vs.UserClipDistanceCullTestEnableBitmask = 0; } } const int num_thread_bias = GEN_GEN == 8 ? 2 : 1; if (pipeline->ps_ksp0 == NO_KERNEL) { anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_PS), ps); anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), extra) { extra.PixelShaderValid = false; } } else { emit_3dstate_sbe(pipeline); anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_PS), ps) { ps.KernelStartPointer0 = pipeline->ps_ksp0; ps.KernelStartPointer1 = 0; ps.KernelStartPointer2 = pipeline->ps_ksp2; ps._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL; ps._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL; ps._32PixelDispatchEnable = false; ps.SingleProgramFlow = false; ps.VectorMaskEnable = true; ps.SamplerCount = 1; ps.PushConstantEnable = wm_prog_data->base.nr_params > 0; ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE: POSOFFSET_NONE; ps.MaximumNumberofThreadsPerPSD = 64 - num_thread_bias; ps.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT]; ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base); ps.DispatchGRFStartRegisterForConstantSetupData0 = pipeline->ps_grf_start0; ps.DispatchGRFStartRegisterForConstantSetupData1 = 0; ps.DispatchGRFStartRegisterForConstantSetupData2 = pipeline->ps_grf_start2; } bool per_sample_ps = pCreateInfo->pMultisampleState && pCreateInfo->pMultisampleState->sampleShadingEnable; anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) { ps.PixelShaderValid = true; ps.PixelShaderKillsPixel = wm_prog_data->uses_kill; ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0; ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; ps.PixelShaderIsPerSample = per_sample_ps; ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; #if GEN_GEN >= 9 ps.PixelShaderPullsBary = wm_prog_data->pulls_bary; ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ? ICMS_INNER_CONSERVATIVE : ICMS_NONE; #else ps.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask; #endif } } *pPipeline = anv_pipeline_to_handle(pipeline); return VK_SUCCESS; }