/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" #include "genxml/gen_macros.h" #include "genxml/genX_pack.h" static uint32_t cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer) { static const uint32_t push_constant_opcodes[] = { [MESA_SHADER_VERTEX] = 21, [MESA_SHADER_TESS_CTRL] = 25, /* HS */ [MESA_SHADER_TESS_EVAL] = 26, /* DS */ [MESA_SHADER_GEOMETRY] = 22, [MESA_SHADER_FRAGMENT] = 23, [MESA_SHADER_COMPUTE] = 0, }; VkShaderStageFlags flushed = 0; anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) { if (stage == MESA_SHADER_COMPUTE) continue; struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage); if (state.offset == 0) { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), ._3DCommandSubOpcode = push_constant_opcodes[stage]); } else { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), ._3DCommandSubOpcode = push_constant_opcodes[stage], .ConstantBody = { .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset }, .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32), }); } flushed |= mesa_to_vk_shader_stage(stage); } cmd_buffer->state.push_constants_dirty &= ~flushed; return flushed; } #if GEN_GEN == 8 static void emit_viewport_state(struct anv_cmd_buffer *cmd_buffer, uint32_t count, const VkViewport *viewports) { struct anv_state sf_clip_state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64); struct anv_state cc_state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32); for (uint32_t i = 0; i < count; i++) { const VkViewport *vp = &viewports[i]; /* The gen7 state struct has just the matrix and guardband fields, the * gen8 struct adds the min/max viewport fields. */ struct GENX(SF_CLIP_VIEWPORT) sf_clip_viewport = { .ViewportMatrixElementm00 = vp->width / 2, .ViewportMatrixElementm11 = vp->height / 2, .ViewportMatrixElementm22 = 1.0, .ViewportMatrixElementm30 = vp->x + vp->width / 2, .ViewportMatrixElementm31 = vp->y + vp->height / 2, .ViewportMatrixElementm32 = 0.0, .XMinClipGuardband = -1.0f, .XMaxClipGuardband = 1.0f, .YMinClipGuardband = -1.0f, .YMaxClipGuardband = 1.0f, .XMinViewPort = vp->x, .XMaxViewPort = vp->x + vp->width - 1, .YMinViewPort = vp->y, .YMaxViewPort = vp->y + vp->height - 1, }; struct GENX(CC_VIEWPORT) cc_viewport = { .MinimumDepth = vp->minDepth, .MaximumDepth = vp->maxDepth }; GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64, &sf_clip_viewport); GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport); } if (!cmd_buffer->device->info.has_llc) { anv_state_clflush(sf_clip_state); anv_state_clflush(cc_state); } anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), .CCViewportPointer = cc_state.offset); anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), .SFClipViewportPointer = sf_clip_state.offset); } void gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer) { if (cmd_buffer->state.dynamic.viewport.count > 0) { emit_viewport_state(cmd_buffer, cmd_buffer->state.dynamic.viewport.count, cmd_buffer->state.dynamic.viewport.viewports); } else { /* If viewport count is 0, this is taken to mean "use the default" */ emit_viewport_state(cmd_buffer, 1, &(VkViewport) { .x = 0.0f, .y = 0.0f, .width = cmd_buffer->state.framebuffer->width, .height = cmd_buffer->state.framebuffer->height, .minDepth = 0.0f, .maxDepth = 1.0f, }); } } #endif static void emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm) { anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM), .RegisterOffset = reg, .DataDWord = imm); } #define GEN8_L3CNTLREG 0x7034 static void config_l3(struct anv_cmd_buffer *cmd_buffer, bool enable_slm) { /* References for GL state: * * - commits e307cfa..228d5a3 * - src/mesa/drivers/dri/i965/gen7_l3_state.c */ uint32_t val = enable_slm ? /* All = 48 ways; URB = 16 ways; DC and RO = 0, SLM = 1 */ 0x60000021 : /* All = 48 ways; URB = 48 ways; DC, RO and SLM = 0 */ 0x60000060; bool changed = cmd_buffer->state.current_l3_config != val; if (changed) { /* According to the hardware docs, the L3 partitioning can only be changed * while the pipeline is completely drained and the caches are flushed, * which involves a first PIPE_CONTROL flush which stalls the pipeline and * initiates invalidation of the relevant caches... */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), .TextureCacheInvalidationEnable = true, .ConstantCacheInvalidationEnable = true, .InstructionCacheInvalidateEnable = true, .DCFlushEnable = true, .PostSyncOperation = NoWrite, .CommandStreamerStallEnable = true); /* ...followed by a second stalling flush which guarantees that * invalidation is complete when the L3 configuration registers are * modified. */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), .DCFlushEnable = true, .PostSyncOperation = NoWrite, .CommandStreamerStallEnable = true); emit_lri(&cmd_buffer->batch, GEN8_L3CNTLREG, val); cmd_buffer->state.current_l3_config = val; } } static void __emit_genx_sf_state(struct anv_cmd_buffer *cmd_buffer) { uint32_t sf_dw[GENX(3DSTATE_SF_length)]; struct GENX(3DSTATE_SF) sf = { GENX(3DSTATE_SF_header), .LineWidth = cmd_buffer->state.dynamic.line_width, }; GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf); /* FIXME: gen9.fs */ anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, cmd_buffer->state.pipeline->gen8.sf); } #include "genxml/gen9_pack.h" static void __emit_gen9_sf_state(struct anv_cmd_buffer *cmd_buffer) { uint32_t sf_dw[GENX(3DSTATE_SF_length)]; struct GEN9_3DSTATE_SF sf = { GEN9_3DSTATE_SF_header, .LineWidth = cmd_buffer->state.dynamic.line_width, }; GEN9_3DSTATE_SF_pack(NULL, sf_dw, &sf); /* FIXME: gen9.fs */ anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, cmd_buffer->state.pipeline->gen8.sf); } static void __emit_sf_state(struct anv_cmd_buffer *cmd_buffer) { if (cmd_buffer->device->info.is_cherryview) __emit_gen9_sf_state(cmd_buffer); else __emit_genx_sf_state(cmd_buffer); } void genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer) { struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; uint32_t *p; uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used; assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0); config_l3(cmd_buffer, false); genX(flush_pipeline_select_3d)(cmd_buffer); if (vb_emit) { const uint32_t num_buffers = __builtin_popcount(vb_emit); const uint32_t num_dwords = 1 + num_buffers * 4; p = anv_batch_emitn(&cmd_buffer->batch, num_dwords, GENX(3DSTATE_VERTEX_BUFFERS)); uint32_t vb, i = 0; for_each_bit(vb, vb_emit) { struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer; uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset; struct GENX(VERTEX_BUFFER_STATE) state = { .VertexBufferIndex = vb, .MemoryObjectControlState = GENX(MOCS), .AddressModifyEnable = true, .BufferPitch = pipeline->binding_stride[vb], .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, .BufferSize = buffer->size - offset }; GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state); i++; } } cmd_buffer->state.vb_dirty &= ~vb_emit; if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) { /* If somebody compiled a pipeline after starting a command buffer the * scratch bo may have grown since we started this cmd buffer (and * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now, * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */ if (cmd_buffer->state.scratch_size < pipeline->total_scratch) anv_cmd_buffer_emit_state_base_address(cmd_buffer); anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); /* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS: * * "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to * the next 3DPRIMITIVE command after programming the * 3DSTATE_PUSH_CONSTANT_ALLOC_VS" * * Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of * pipeline setup, we need to dirty push constants. */ cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS; } /* We emit the binding tables and sampler tables first, then emit push * constants and then finally emit binding table and sampler table * pointers. It has to happen in this order, since emitting the binding * tables may change the push constants (in case of storage images). After * emitting push constants, on SKL+ we have to emit the corresponding * 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect. */ uint32_t dirty = 0; if (cmd_buffer->state.descriptors_dirty) dirty = gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer); if (cmd_buffer->state.push_constants_dirty) dirty |= cmd_buffer_flush_push_constants(cmd_buffer); if (dirty) gen7_cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty); if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT) gen8_cmd_buffer_emit_viewport(cmd_buffer); if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR) gen7_cmd_buffer_emit_scissor(cmd_buffer); genX(cmd_buffer_flush_dynamic_state)(cmd_buffer); } void genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer) { struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) { __emit_sf_state(cmd_buffer); } if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)){ uint32_t raster_dw[GENX(3DSTATE_RASTER_length)]; struct GENX(3DSTATE_RASTER) raster = { GENX(3DSTATE_RASTER_header), .GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias, .GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope, .GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp }; GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster); anv_batch_emit_merge(&cmd_buffer->batch, raster_dw, pipeline->gen8.raster); } /* Stencil reference values moved from COLOR_CALC_STATE in gen8 to * 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split * across different state packets for gen8 and gen9. We handle that by * using a big old #if switch here. */ #if GEN_GEN == 8 if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS | ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) { struct anv_dynamic_state *d = &cmd_buffer->state.dynamic; struct anv_state cc_state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, GENX(COLOR_CALC_STATE_length) * 4, 64); struct GENX(COLOR_CALC_STATE) cc = { .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0], .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1], .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2], .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3], .StencilReferenceValue = d->stencil_reference.front & 0xff, .BackFaceStencilReferenceValue = d->stencil_reference.back & 0xff, }; GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc); if (!cmd_buffer->device->info.has_llc) anv_state_clflush(cc_state); anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), .ColorCalcStatePointer = cc_state.offset, .ColorCalcStatePointerValid = true); } if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK | ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) { uint32_t wm_depth_stencil_dw[GENX(3DSTATE_WM_DEPTH_STENCIL_length)]; struct anv_dynamic_state *d = &cmd_buffer->state.dynamic; struct GENX(3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil) = { GENX(3DSTATE_WM_DEPTH_STENCIL_header), .StencilTestMask = d->stencil_compare_mask.front & 0xff, .StencilWriteMask = d->stencil_write_mask.front & 0xff, .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff, .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff, }; GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, wm_depth_stencil_dw, &wm_depth_stencil); anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw, pipeline->gen8.wm_depth_stencil); } #else if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) { struct anv_state cc_state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, GEN9_COLOR_CALC_STATE_length * 4, 64); struct GEN9_COLOR_CALC_STATE cc = { .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0], .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1], .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2], .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3], }; GEN9_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc); if (!cmd_buffer->device->info.has_llc) anv_state_clflush(cc_state); anv_batch_emit(&cmd_buffer->batch, GEN9_3DSTATE_CC_STATE_POINTERS, .ColorCalcStatePointer = cc_state.offset, .ColorCalcStatePointerValid = true); } if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK | ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK | ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) { uint32_t dwords[GEN9_3DSTATE_WM_DEPTH_STENCIL_length]; struct anv_dynamic_state *d = &cmd_buffer->state.dynamic; struct GEN9_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { GEN9_3DSTATE_WM_DEPTH_STENCIL_header, .StencilTestMask = d->stencil_compare_mask.front & 0xff, .StencilWriteMask = d->stencil_write_mask.front & 0xff, .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff, .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff, .StencilReferenceValue = d->stencil_reference.front & 0xff, .BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff, }; GEN9_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, dwords, &wm_depth_stencil); anv_batch_emit_merge(&cmd_buffer->batch, dwords, pipeline->gen9.wm_depth_stencil); } #endif if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | ANV_CMD_DIRTY_INDEX_BUFFER)) { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF), .IndexedDrawCutIndexEnable = pipeline->primitive_restart, .CutIndex = cmd_buffer->state.restart_index, ); } cmd_buffer->state.dirty = 0; } void genX(CmdBindIndexBuffer)( VkCommandBuffer commandBuffer, VkBuffer _buffer, VkDeviceSize offset, VkIndexType indexType) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); static const uint32_t vk_to_gen_index_type[] = { [VK_INDEX_TYPE_UINT16] = INDEX_WORD, [VK_INDEX_TYPE_UINT32] = INDEX_DWORD, }; static const uint32_t restart_index_for_type[] = { [VK_INDEX_TYPE_UINT16] = UINT16_MAX, [VK_INDEX_TYPE_UINT32] = UINT32_MAX, }; cmd_buffer->state.restart_index = restart_index_for_type[indexType]; anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), .IndexFormat = vk_to_gen_index_type[indexType], .MemoryObjectControlState = GENX(MOCS), .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, .BufferSize = buffer->size - offset); cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER; } static VkResult flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer) { struct anv_device *device = cmd_buffer->device; struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; struct anv_state surfaces = { 0, }, samplers = { 0, }; VkResult result; result = anv_cmd_buffer_emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers); if (result != VK_SUCCESS) return result; result = anv_cmd_buffer_emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces); if (result != VK_SUCCESS) return result; struct anv_state push_state = anv_cmd_buffer_cs_push_constants(cmd_buffer); const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline); const struct brw_stage_prog_data *prog_data = &cs_prog_data->base; unsigned local_id_dwords = cs_prog_data->local_invocation_id_regs * 8; unsigned push_constant_data_size = (prog_data->nr_params + local_id_dwords) * 4; unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32); unsigned push_constant_regs = reg_aligned_constant_size / 32; if (push_state.alloc_size) { anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD), .CURBETotalDataLength = push_state.alloc_size, .CURBEDataStartAddress = push_state.offset); } assert(prog_data->total_shared <= 64 * 1024); uint32_t slm_size = 0; if (prog_data->total_shared > 0) { /* slm_size is in 4k increments, but must be a power of 2. */ slm_size = 4 * 1024; while (slm_size < prog_data->total_shared) slm_size <<= 1; slm_size /= 4 * 1024; } struct anv_state state = anv_state_pool_emit(&device->dynamic_state_pool, GENX(INTERFACE_DESCRIPTOR_DATA), 64, .KernelStartPointer = pipeline->cs_simd, .KernelStartPointerHigh = 0, .BindingTablePointer = surfaces.offset, .BindingTableEntryCount = 0, .SamplerStatePointer = samplers.offset, .SamplerCount = 0, .ConstantIndirectURBEntryReadLength = push_constant_regs, .ConstantURBEntryReadOffset = 0, .BarrierEnable = cs_prog_data->uses_barrier, .SharedLocalMemorySize = slm_size, .NumberofThreadsinGPGPUThreadGroup = pipeline->cs_thread_width_max); uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t); anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), .InterfaceDescriptorTotalLength = size, .InterfaceDescriptorDataStartAddress = state.offset); return VK_SUCCESS; } void genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer) { struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline); VkResult result; assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT); bool needs_slm = cs_prog_data->base.total_shared > 0; config_l3(cmd_buffer, needs_slm); if (cmd_buffer->state.current_pipeline != GPGPU) { #if GEN_GEN < 10 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT: * * Software must clear the COLOR_CALC_STATE Valid field in * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT * with Pipeline Select set to GPGPU. * * The internal hardware docs recommend the same workaround for Gen9 * hardware too. */ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS)); #endif anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), #if GEN_GEN >= 9 .MaskBits = 3, #endif .PipelineSelection = GPGPU); cmd_buffer->state.current_pipeline = GPGPU; } if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE) anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) || (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) { result = flush_compute_descriptor_set(cmd_buffer); assert(result == VK_SUCCESS); cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT; } cmd_buffer->state.compute_dirty = 0; } void genX(CmdSetEvent)( VkCommandBuffer commandBuffer, VkEvent _event, VkPipelineStageFlags stageMask) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_event, event, _event); anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), .DestinationAddressType = DAT_PPGTT, .PostSyncOperation = WriteImmediateData, .Address = { &cmd_buffer->device->dynamic_state_block_pool.bo, event->state.offset }, .ImmediateData = VK_EVENT_SET); } void genX(CmdResetEvent)( VkCommandBuffer commandBuffer, VkEvent _event, VkPipelineStageFlags stageMask) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_event, event, _event); anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), .DestinationAddressType = DAT_PPGTT, .PostSyncOperation = WriteImmediateData, .Address = { &cmd_buffer->device->dynamic_state_block_pool.bo, event->state.offset }, .ImmediateData = VK_EVENT_RESET); } void genX(CmdWaitEvents)( VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags destStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); for (uint32_t i = 0; i < eventCount; i++) { ANV_FROM_HANDLE(anv_event, event, pEvents[i]); anv_batch_emit(&cmd_buffer->batch, GENX(MI_SEMAPHORE_WAIT), .WaitMode = PollingMode, .CompareOperation = COMPARE_SAD_EQUAL_SDD, .SemaphoreDataDword = VK_EVENT_SET, .SemaphoreAddress = { &cmd_buffer->device->dynamic_state_block_pool.bo, event->state.offset }); } genX(CmdPipelineBarrier)(commandBuffer, srcStageMask, destStageMask, false, /* byRegion */ memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers); }