/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef ANV_PRIVATE_H #define ANV_PRIVATE_H #include #include #include #include #include #include #include "drm-uapi/i915_drm.h" #ifdef HAVE_VALGRIND #include #include #define VG(x) x #ifndef NDEBUG #define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x)) #endif #else #define VG(x) ((void)0) #endif #include "common/gen_clflush.h" #include "common/gen_decoder.h" #include "common/gen_gem.h" #include "dev/gen_device_info.h" #include "blorp/blorp.h" #include "compiler/brw_compiler.h" #include "util/bitset.h" #include "util/macros.h" #include "util/hash_table.h" #include "util/list.h" #include "util/sparse_array.h" #include "util/u_atomic.h" #include "util/u_vector.h" #include "util/u_math.h" #include "util/vma.h" #include "util/xmlconfig.h" #include "vk_alloc.h" #include "vk_debug_report.h" /* Pre-declarations needed for WSI entrypoints */ struct wl_surface; struct wl_display; typedef struct xcb_connection_t xcb_connection_t; typedef uint32_t xcb_visualid_t; typedef uint32_t xcb_window_t; struct anv_batch; struct anv_buffer; struct anv_buffer_view; struct anv_image_view; struct anv_instance; struct gen_aux_map_context; struct gen_l3_config; struct gen_perf_config; #include #include #include #include "anv_android.h" #include "anv_entrypoints.h" #include "anv_extensions.h" #include "isl/isl.h" #include "dev/gen_debug.h" #include "common/intel_log.h" #include "wsi_common.h" #define NSEC_PER_SEC 1000000000ull /* anv Virtual Memory Layout * ========================= * * When the anv driver is determining the virtual graphics addresses of memory * objects itself using the softpin mechanism, the following memory ranges * will be used. * * Three special considerations to notice: * * (1) the dynamic state pool is located within the same 4 GiB as the low * heap. This is to work around a VF cache issue described in a comment in * anv_physical_device_init_heaps. * * (2) the binding table pool is located at lower addresses than the surface * state pool, within a 4 GiB range. This allows surface state base addresses * to cover both binding tables (16 bit offsets) and surface states (32 bit * offsets). * * (3) the last 4 GiB of the address space is withheld from the high * heap. Various hardware units will read past the end of an object for * various reasons. This healthy margin prevents reads from wrapping around * 48-bit addresses. */ #define LOW_HEAP_MIN_ADDRESS 0x000000001000ULL /* 4 KiB */ #define LOW_HEAP_MAX_ADDRESS 0x0000bfffffffULL #define DYNAMIC_STATE_POOL_MIN_ADDRESS 0x0000c0000000ULL /* 3 GiB */ #define DYNAMIC_STATE_POOL_MAX_ADDRESS 0x0000ffffffffULL #define BINDING_TABLE_POOL_MIN_ADDRESS 0x000100000000ULL /* 4 GiB */ #define BINDING_TABLE_POOL_MAX_ADDRESS 0x00013fffffffULL #define SURFACE_STATE_POOL_MIN_ADDRESS 0x000140000000ULL /* 5 GiB */ #define SURFACE_STATE_POOL_MAX_ADDRESS 0x00017fffffffULL #define INSTRUCTION_STATE_POOL_MIN_ADDRESS 0x000180000000ULL /* 6 GiB */ #define INSTRUCTION_STATE_POOL_MAX_ADDRESS 0x0001bfffffffULL #define HIGH_HEAP_MIN_ADDRESS 0x0001c0000000ULL /* 7 GiB */ #define LOW_HEAP_SIZE \ (LOW_HEAP_MAX_ADDRESS - LOW_HEAP_MIN_ADDRESS + 1) #define DYNAMIC_STATE_POOL_SIZE \ (DYNAMIC_STATE_POOL_MAX_ADDRESS - DYNAMIC_STATE_POOL_MIN_ADDRESS + 1) #define BINDING_TABLE_POOL_SIZE \ (BINDING_TABLE_POOL_MAX_ADDRESS - BINDING_TABLE_POOL_MIN_ADDRESS + 1) #define SURFACE_STATE_POOL_SIZE \ (SURFACE_STATE_POOL_MAX_ADDRESS - SURFACE_STATE_POOL_MIN_ADDRESS + 1) #define INSTRUCTION_STATE_POOL_SIZE \ (INSTRUCTION_STATE_POOL_MAX_ADDRESS - INSTRUCTION_STATE_POOL_MIN_ADDRESS + 1) /* Allowing different clear colors requires us to perform a depth resolve at * the end of certain render passes. This is because while slow clears store * the clear color in the HiZ buffer, fast clears (without a resolve) don't. * See the PRMs for examples describing when additional resolves would be * necessary. To enable fast clears without requiring extra resolves, we set * the clear value to a globally-defined one. We could allow different values * if the user doesn't expect coherent data during or after a render passes * (VK_ATTACHMENT_STORE_OP_DONT_CARE), but such users (aside from the CTS) * don't seem to exist yet. In almost all Vulkan applications tested thus far, * 1.0f seems to be the only value used. The only application that doesn't set * this value does so through the usage of an seemingly uninitialized clear * value. */ #define ANV_HZ_FC_VAL 1.0f #define MAX_VBS 28 #define MAX_XFB_BUFFERS 4 #define MAX_XFB_STREAMS 4 #define MAX_SETS 8 #define MAX_RTS 8 #define MAX_VIEWPORTS 16 #define MAX_SCISSORS 16 #define MAX_PUSH_CONSTANTS_SIZE 128 #define MAX_DYNAMIC_BUFFERS 16 #define MAX_IMAGES 64 #define MAX_PUSH_DESCRIPTORS 32 /* Minimum requirement */ #define MAX_INLINE_UNIFORM_BLOCK_SIZE 4096 #define MAX_INLINE_UNIFORM_BLOCK_DESCRIPTORS 32 /* From the Skylake PRM Vol. 7 "Binding Table Surface State Model": * * "The surface state model is used when a Binding Table Index (specified * in the message descriptor) of less than 240 is specified. In this model, * the Binding Table Index is used to index into the binding table, and the * binding table entry contains a pointer to the SURFACE_STATE." * * Binding table values above 240 are used for various things in the hardware * such as stateless, stateless with incoherent cache, SLM, and bindless. */ #define MAX_BINDING_TABLE_SIZE 240 /* The kernel relocation API has a limitation of a 32-bit delta value * applied to the address before it is written which, in spite of it being * unsigned, is treated as signed . Because of the way that this maps to * the Vulkan API, we cannot handle an offset into a buffer that does not * fit into a signed 32 bits. The only mechanism we have for dealing with * this at the moment is to limit all VkDeviceMemory objects to a maximum * of 2GB each. The Vulkan spec allows us to do this: * * "Some platforms may have a limit on the maximum size of a single * allocation. For example, certain systems may fail to create * allocations with a size greater than or equal to 4GB. Such a limit is * implementation-dependent, and if such a failure occurs then the error * VK_ERROR_OUT_OF_DEVICE_MEMORY should be returned." * * We don't use vk_error here because it's not an error so much as an * indication to the application that the allocation is too large. */ #define MAX_MEMORY_ALLOCATION_SIZE (1ull << 31) #define ANV_SVGS_VB_INDEX MAX_VBS #define ANV_DRAWID_VB_INDEX (MAX_VBS + 1) /* We reserve this MI ALU register for the purpose of handling predication. * Other code which uses the MI ALU should leave it alone. */ #define ANV_PREDICATE_RESULT_REG 0x2678 /* MI_ALU_REG15 */ /* For gen12 we set the streamout buffers using 4 separate commands * (3DSTATE_SO_BUFFER_INDEX_*) instead of 3DSTATE_SO_BUFFER. However the layout * of the 3DSTATE_SO_BUFFER_INDEX_* commands is identical to that of * 3DSTATE_SO_BUFFER apart from the SOBufferIndex field, so for now we use the * 3DSTATE_SO_BUFFER command, but change the 3DCommandSubOpcode. * SO_BUFFER_INDEX_0_CMD is actually the 3DCommandSubOpcode for * 3DSTATE_SO_BUFFER_INDEX_0. */ #define SO_BUFFER_INDEX_0_CMD 0x60 #define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b))) static inline uint32_t align_down_npot_u32(uint32_t v, uint32_t a) { return v - (v % a); } static inline uint32_t align_u32(uint32_t v, uint32_t a) { assert(a != 0 && a == (a & -a)); return (v + a - 1) & ~(a - 1); } static inline uint64_t align_u64(uint64_t v, uint64_t a) { assert(a != 0 && a == (a & -a)); return (v + a - 1) & ~(a - 1); } static inline int32_t align_i32(int32_t v, int32_t a) { assert(a != 0 && a == (a & -a)); return (v + a - 1) & ~(a - 1); } /** Alignment must be a power of 2. */ static inline bool anv_is_aligned(uintmax_t n, uintmax_t a) { assert(a == (a & -a)); return (n & (a - 1)) == 0; } static inline uint32_t anv_minify(uint32_t n, uint32_t levels) { if (unlikely(n == 0)) return 0; else return MAX2(n >> levels, 1); } static inline float anv_clamp_f(float f, float min, float max) { assert(min < max); if (f > max) return max; else if (f < min) return min; else return f; } static inline bool anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask) { if (*inout_mask & clear_mask) { *inout_mask &= ~clear_mask; return true; } else { return false; } } static inline union isl_color_value vk_to_isl_color(VkClearColorValue color) { return (union isl_color_value) { .u32 = { color.uint32[0], color.uint32[1], color.uint32[2], color.uint32[3], }, }; } static inline void *anv_unpack_ptr(uintptr_t ptr, int bits, int *flags) { uintptr_t mask = (1ull << bits) - 1; *flags = ptr & mask; return (void *) (ptr & ~mask); } static inline uintptr_t anv_pack_ptr(void *ptr, int bits, int flags) { uintptr_t value = (uintptr_t) ptr; uintptr_t mask = (1ull << bits) - 1; return value | (mask & flags); } #define for_each_bit(b, dword) \ for (uint32_t __dword = (dword); \ (b) = __builtin_ffs(__dword) - 1, __dword; \ __dword &= ~(1 << (b))) #define typed_memcpy(dest, src, count) ({ \ STATIC_ASSERT(sizeof(*src) == sizeof(*dest)); \ memcpy((dest), (src), (count) * sizeof(*(src))); \ }) /* Mapping from anv object to VkDebugReportObjectTypeEXT. New types need * to be added here in order to utilize mapping in debug/error/perf macros. */ #define REPORT_OBJECT_TYPE(o) \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_instance*), \ VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_physical_device*), \ VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_device*), \ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), const struct anv_device*), \ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_queue*), \ VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_semaphore*), \ VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_cmd_buffer*), \ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_fence*), \ VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_device_memory*), \ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_buffer*), \ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_image*), \ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), const struct anv_image*), \ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_event*), \ VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_query_pool*), \ VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_buffer_view*), \ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_image_view*), \ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_shader_module*), \ VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_pipeline_cache*), \ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_pipeline_layout*), \ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_render_pass*), \ VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_pipeline*), \ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_descriptor_set_layout*), \ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_sampler*), \ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_descriptor_pool*), \ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_descriptor_set*), \ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_framebuffer*), \ VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_cmd_pool*), \ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct anv_surface*), \ VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct wsi_swapchain*), \ VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), struct vk_debug_callback*), \ VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, \ __builtin_choose_expr ( \ __builtin_types_compatible_p (__typeof (o), void*), \ VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT, \ /* The void expression results in a compile-time error \ when assigning the result to something. */ \ (void)0))))))))))))))))))))))))))))))) /* Whenever we generate an error, pass it through this function. Useful for * debugging, where we can break on it. Only call at error site, not when * propagating errors. Might be useful to plug in a stack trace here. */ VkResult __vk_errorv(struct anv_instance *instance, const void *object, VkDebugReportObjectTypeEXT type, VkResult error, const char *file, int line, const char *format, va_list args); VkResult __vk_errorf(struct anv_instance *instance, const void *object, VkDebugReportObjectTypeEXT type, VkResult error, const char *file, int line, const char *format, ...) anv_printflike(7, 8); #ifdef DEBUG #define vk_error(error) __vk_errorf(NULL, NULL,\ VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,\ error, __FILE__, __LINE__, NULL) #define vk_errorv(instance, obj, error, format, args)\ __vk_errorv(instance, obj, REPORT_OBJECT_TYPE(obj), error,\ __FILE__, __LINE__, format, args) #define vk_errorf(instance, obj, error, format, ...)\ __vk_errorf(instance, obj, REPORT_OBJECT_TYPE(obj), error,\ __FILE__, __LINE__, format, ## __VA_ARGS__) #else #define vk_error(error) error #define vk_errorf(instance, obj, error, format, ...) error #endif /** * Warn on ignored extension structs. * * The Vulkan spec requires us to ignore unsupported or unknown structs in * a pNext chain. In debug mode, emitting warnings for ignored structs may * help us discover structs that we should not have ignored. * * * From the Vulkan 1.0.38 spec: * * Any component of the implementation (the loader, any enabled layers, * and drivers) must skip over, without processing (other than reading the * sType and pNext members) any chained structures with sType values not * defined by extensions supported by that component. */ #define anv_debug_ignored_stype(sType) \ intel_logd("%s: ignored VkStructureType %u\n", __func__, (sType)) void __anv_perf_warn(struct anv_instance *instance, const void *object, VkDebugReportObjectTypeEXT type, const char *file, int line, const char *format, ...) anv_printflike(6, 7); void anv_loge(const char *format, ...) anv_printflike(1, 2); void anv_loge_v(const char *format, va_list va); /** * Print a FINISHME message, including its source location. */ #define anv_finishme(format, ...) \ do { \ static bool reported = false; \ if (!reported) { \ intel_logw("%s:%d: FINISHME: " format, __FILE__, __LINE__, \ ##__VA_ARGS__); \ reported = true; \ } \ } while (0) /** * Print a perf warning message. Set INTEL_DEBUG=perf to see these. */ #define anv_perf_warn(instance, obj, format, ...) \ do { \ static bool reported = false; \ if (!reported && unlikely(INTEL_DEBUG & DEBUG_PERF)) { \ __anv_perf_warn(instance, obj, REPORT_OBJECT_TYPE(obj), __FILE__, __LINE__,\ format, ##__VA_ARGS__); \ reported = true; \ } \ } while (0) /* A non-fatal assert. Useful for debugging. */ #ifdef DEBUG #define anv_assert(x) ({ \ if (unlikely(!(x))) \ intel_loge("%s:%d ASSERT: %s", __FILE__, __LINE__, #x); \ }) #else #define anv_assert(x) #endif /* A multi-pointer allocator * * When copying data structures from the user (such as a render pass), it's * common to need to allocate data for a bunch of different things. Instead * of doing several allocations and having to handle all of the error checking * that entails, it can be easier to do a single allocation. This struct * helps facilitate that. The intended usage looks like this: * * ANV_MULTIALLOC(ma) * anv_multialloc_add(&ma, &main_ptr, 1); * anv_multialloc_add(&ma, &substruct1, substruct1Count); * anv_multialloc_add(&ma, &substruct2, substruct2Count); * * if (!anv_multialloc_alloc(&ma, pAllocator, VK_ALLOCATION_SCOPE_FOO)) * return vk_error(VK_ERROR_OUT_OF_HOST_MEORY); */ struct anv_multialloc { size_t size; size_t align; uint32_t ptr_count; void **ptrs[8]; }; #define ANV_MULTIALLOC_INIT \ ((struct anv_multialloc) { 0, }) #define ANV_MULTIALLOC(_name) \ struct anv_multialloc _name = ANV_MULTIALLOC_INIT __attribute__((always_inline)) static inline void _anv_multialloc_add(struct anv_multialloc *ma, void **ptr, size_t size, size_t align) { size_t offset = align_u64(ma->size, align); ma->size = offset + size; ma->align = MAX2(ma->align, align); /* Store the offset in the pointer. */ *ptr = (void *)(uintptr_t)offset; assert(ma->ptr_count < ARRAY_SIZE(ma->ptrs)); ma->ptrs[ma->ptr_count++] = ptr; } #define anv_multialloc_add_size(_ma, _ptr, _size) \ _anv_multialloc_add((_ma), (void **)(_ptr), (_size), __alignof__(**(_ptr))) #define anv_multialloc_add(_ma, _ptr, _count) \ anv_multialloc_add_size(_ma, _ptr, (_count) * sizeof(**(_ptr))); __attribute__((always_inline)) static inline void * anv_multialloc_alloc(struct anv_multialloc *ma, const VkAllocationCallbacks *alloc, VkSystemAllocationScope scope) { void *ptr = vk_alloc(alloc, ma->size, ma->align, scope); if (!ptr) return NULL; /* Fill out each of the pointers with their final value. * * for (uint32_t i = 0; i < ma->ptr_count; i++) * *ma->ptrs[i] = ptr + (uintptr_t)*ma->ptrs[i]; * * Unfortunately, even though ma->ptr_count is basically guaranteed to be a * constant, GCC is incapable of figuring this out and unrolling the loop * so we have to give it a little help. */ STATIC_ASSERT(ARRAY_SIZE(ma->ptrs) == 8); #define _ANV_MULTIALLOC_UPDATE_POINTER(_i) \ if ((_i) < ma->ptr_count) \ *ma->ptrs[_i] = ptr + (uintptr_t)*ma->ptrs[_i] _ANV_MULTIALLOC_UPDATE_POINTER(0); _ANV_MULTIALLOC_UPDATE_POINTER(1); _ANV_MULTIALLOC_UPDATE_POINTER(2); _ANV_MULTIALLOC_UPDATE_POINTER(3); _ANV_MULTIALLOC_UPDATE_POINTER(4); _ANV_MULTIALLOC_UPDATE_POINTER(5); _ANV_MULTIALLOC_UPDATE_POINTER(6); _ANV_MULTIALLOC_UPDATE_POINTER(7); #undef _ANV_MULTIALLOC_UPDATE_POINTER return ptr; } __attribute__((always_inline)) static inline void * anv_multialloc_alloc2(struct anv_multialloc *ma, const VkAllocationCallbacks *parent_alloc, const VkAllocationCallbacks *alloc, VkSystemAllocationScope scope) { return anv_multialloc_alloc(ma, alloc ? alloc : parent_alloc, scope); } struct anv_bo { uint32_t gem_handle; uint32_t refcount; /* Index into the current validation list. This is used by the * validation list building alrogithm to track which buffers are already * in the validation list so that we can ensure uniqueness. */ uint32_t index; /* Index for use with util_sparse_array_free_list */ uint32_t free_index; /* Last known offset. This value is provided by the kernel when we * execbuf and is used as the presumed offset for the next bunch of * relocations. */ uint64_t offset; uint64_t size; /* Map for internally mapped BOs. * * If ANV_BO_WRAPPER is set in flags, map points to the wrapped BO. */ void *map; /** Flags to pass to the kernel through drm_i915_exec_object2::flags */ uint32_t flags; /** True if this BO may be shared with other processes */ bool is_external:1; /** True if this BO is a wrapper * * When set to true, none of the fields in this BO are meaningful except * for anv_bo::is_wrapper and anv_bo::map which points to the actual BO. * See also anv_bo_unwrap(). Wrapper BOs are not allowed when use_softpin * is set in the physical device. */ bool is_wrapper:1; /** See also ANV_BO_ALLOC_FIXED_ADDRESS */ bool has_fixed_address:1; /** True if this BO wraps a host pointer */ bool from_host_ptr:1; }; static inline struct anv_bo * anv_bo_unwrap(struct anv_bo *bo) { while (bo->is_wrapper) bo = bo->map; return bo; } /* Represents a lock-free linked list of "free" things. This is used by * both the block pool and the state pools. Unfortunately, in order to * solve the ABA problem, we can't use a single uint32_t head. */ union anv_free_list { struct { uint32_t offset; /* A simple count that is incremented every time the head changes. */ uint32_t count; }; /* Make sure it's aligned to 64 bits. This will make atomic operations * faster on 32 bit platforms. */ uint64_t u64 __attribute__ ((aligned (8))); }; #define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { UINT32_MAX, 0 } }) struct anv_block_state { union { struct { uint32_t next; uint32_t end; }; /* Make sure it's aligned to 64 bits. This will make atomic operations * faster on 32 bit platforms. */ uint64_t u64 __attribute__ ((aligned (8))); }; }; #define anv_block_pool_foreach_bo(bo, pool) \ for (struct anv_bo **_pp_bo = (pool)->bos, *bo; \ _pp_bo != &(pool)->bos[(pool)->nbos] && (bo = *_pp_bo, true); \ _pp_bo++) #define ANV_MAX_BLOCK_POOL_BOS 20 struct anv_block_pool { struct anv_device *device; bool use_softpin; /* Wrapper BO for use in relocation lists. This BO is simply a wrapper * around the actual BO so that we grow the pool after the wrapper BO has * been put in a relocation list. This is only used in the non-softpin * case. */ struct anv_bo wrapper_bo; struct anv_bo *bos[ANV_MAX_BLOCK_POOL_BOS]; struct anv_bo *bo; uint32_t nbos; uint64_t size; /* The address where the start of the pool is pinned. The various bos that * are created as the pool grows will have addresses in the range * [start_address, start_address + BLOCK_POOL_MEMFD_SIZE). */ uint64_t start_address; /* The offset from the start of the bo to the "center" of the block * pool. Pointers to allocated blocks are given by * bo.map + center_bo_offset + offsets. */ uint32_t center_bo_offset; /* Current memory map of the block pool. This pointer may or may not * point to the actual beginning of the block pool memory. If * anv_block_pool_alloc_back has ever been called, then this pointer * will point to the "center" position of the buffer and all offsets * (negative or positive) given out by the block pool alloc functions * will be valid relative to this pointer. * * In particular, map == bo.map + center_offset * * DO NOT access this pointer directly. Use anv_block_pool_map() instead, * since it will handle the softpin case as well, where this points to NULL. */ void *map; int fd; /** * Array of mmaps and gem handles owned by the block pool, reclaimed when * the block pool is destroyed. */ struct u_vector mmap_cleanups; struct anv_block_state state; struct anv_block_state back_state; }; /* Block pools are backed by a fixed-size 1GB memfd */ #define BLOCK_POOL_MEMFD_SIZE (1ul << 30) /* The center of the block pool is also the middle of the memfd. This may * change in the future if we decide differently for some reason. */ #define BLOCK_POOL_MEMFD_CENTER (BLOCK_POOL_MEMFD_SIZE / 2) static inline uint32_t anv_block_pool_size(struct anv_block_pool *pool) { return pool->state.end + pool->back_state.end; } struct anv_state { int32_t offset; uint32_t alloc_size; void *map; uint32_t idx; }; #define ANV_STATE_NULL ((struct anv_state) { .alloc_size = 0 }) struct anv_fixed_size_state_pool { union anv_free_list free_list; struct anv_block_state block; }; #define ANV_MIN_STATE_SIZE_LOG2 6 #define ANV_MAX_STATE_SIZE_LOG2 21 #define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1) struct anv_free_entry { uint32_t next; struct anv_state state; }; struct anv_state_table { struct anv_device *device; int fd; struct anv_free_entry *map; uint32_t size; struct anv_block_state state; struct u_vector cleanups; }; struct anv_state_pool { struct anv_block_pool block_pool; struct anv_state_table table; /* The size of blocks which will be allocated from the block pool */ uint32_t block_size; /** Free list for "back" allocations */ union anv_free_list back_alloc_free_list; struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS]; }; struct anv_state_stream_block; struct anv_state_stream { struct anv_state_pool *state_pool; /* The size of blocks to allocate from the state pool */ uint32_t block_size; /* Current block we're allocating from */ struct anv_state block; /* Offset into the current block at which to allocate the next state */ uint32_t next; /* List of all blocks allocated from this pool */ struct anv_state_stream_block *block_list; }; /* The block_pool functions exported for testing only. The block pool should * only be used via a state pool (see below). */ VkResult anv_block_pool_init(struct anv_block_pool *pool, struct anv_device *device, uint64_t start_address, uint32_t initial_size); void anv_block_pool_finish(struct anv_block_pool *pool); int32_t anv_block_pool_alloc(struct anv_block_pool *pool, uint32_t block_size, uint32_t *padding); int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool, uint32_t block_size); void* anv_block_pool_map(struct anv_block_pool *pool, int32_t offset); VkResult anv_state_pool_init(struct anv_state_pool *pool, struct anv_device *device, uint64_t start_address, uint32_t block_size); void anv_state_pool_finish(struct anv_state_pool *pool); struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool, uint32_t state_size, uint32_t alignment); struct anv_state anv_state_pool_alloc_back(struct anv_state_pool *pool); void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state); void anv_state_stream_init(struct anv_state_stream *stream, struct anv_state_pool *state_pool, uint32_t block_size); void anv_state_stream_finish(struct anv_state_stream *stream); struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream, uint32_t size, uint32_t alignment); VkResult anv_state_table_init(struct anv_state_table *table, struct anv_device *device, uint32_t initial_entries); void anv_state_table_finish(struct anv_state_table *table); VkResult anv_state_table_add(struct anv_state_table *table, uint32_t *idx, uint32_t count); void anv_free_list_push(union anv_free_list *list, struct anv_state_table *table, uint32_t idx, uint32_t count); struct anv_state* anv_free_list_pop(union anv_free_list *list, struct anv_state_table *table); static inline struct anv_state * anv_state_table_get(struct anv_state_table *table, uint32_t idx) { return &table->map[idx].state; } /** * Implements a pool of re-usable BOs. The interface is identical to that * of block_pool except that each block is its own BO. */ struct anv_bo_pool { struct anv_device *device; uint64_t bo_flags; struct util_sparse_array_free_list free_list[16]; }; void anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device, uint64_t bo_flags); void anv_bo_pool_finish(struct anv_bo_pool *pool); VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, uint32_t size, struct anv_bo **bo_out); void anv_bo_pool_free(struct anv_bo_pool *pool, struct anv_bo *bo); struct anv_scratch_pool { /* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */ struct anv_bo *bos[16][MESA_SHADER_STAGES]; }; void anv_scratch_pool_init(struct anv_device *device, struct anv_scratch_pool *pool); void anv_scratch_pool_finish(struct anv_device *device, struct anv_scratch_pool *pool); struct anv_bo *anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool, gl_shader_stage stage, unsigned per_thread_scratch); /** Implements a BO cache that ensures a 1-1 mapping of GEM BOs to anv_bos */ struct anv_bo_cache { struct util_sparse_array bo_map; pthread_mutex_t mutex; }; VkResult anv_bo_cache_init(struct anv_bo_cache *cache); void anv_bo_cache_finish(struct anv_bo_cache *cache); struct anv_memory_type { /* Standard bits passed on to the client */ VkMemoryPropertyFlags propertyFlags; uint32_t heapIndex; /* Driver-internal book-keeping */ VkBufferUsageFlags valid_buffer_usage; }; struct anv_memory_heap { /* Standard bits passed on to the client */ VkDeviceSize size; VkMemoryHeapFlags flags; /* Driver-internal book-keeping */ uint64_t vma_start; uint64_t vma_size; bool supports_48bit_addresses; VkDeviceSize used; }; struct anv_physical_device { VK_LOADER_DATA _loader_data; struct anv_instance * instance; uint32_t chipset_id; bool no_hw; char path[20]; const char * name; struct { uint16_t domain; uint8_t bus; uint8_t device; uint8_t function; } pci_info; struct gen_device_info info; /** Amount of "GPU memory" we want to advertise * * Clearly, this value is bogus since Intel is a UMA architecture. On * gen7 platforms, we are limited by GTT size unless we want to implement * fine-grained tracking and GTT splitting. On Broadwell and above we are * practically unlimited. However, we will never report more than 3/4 of * the total system ram to try and avoid running out of RAM. */ bool supports_48bit_addresses; struct brw_compiler * compiler; struct isl_device isl_dev; struct gen_perf_config * perf; int cmd_parser_version; bool has_exec_async; bool has_exec_capture; bool has_exec_fence; bool has_syncobj; bool has_syncobj_wait; bool has_context_priority; bool use_softpin; bool has_context_isolation; bool has_mem_available; bool always_use_bindless; /** True if we can access buffers using A64 messages */ bool has_a64_buffer_access; /** True if we can use bindless access for images */ bool has_bindless_images; /** True if we can use bindless access for samplers */ bool has_bindless_samplers; struct anv_device_extension_table supported_extensions; struct anv_physical_device_dispatch_table dispatch; uint32_t eu_total; uint32_t subslice_total; struct { uint32_t type_count; struct anv_memory_type types[VK_MAX_MEMORY_TYPES]; uint32_t heap_count; struct anv_memory_heap heaps[VK_MAX_MEMORY_HEAPS]; } memory; uint8_t driver_build_sha1[20]; uint8_t pipeline_cache_uuid[VK_UUID_SIZE]; uint8_t driver_uuid[VK_UUID_SIZE]; uint8_t device_uuid[VK_UUID_SIZE]; struct disk_cache * disk_cache; struct wsi_device wsi_device; int local_fd; int master_fd; }; struct anv_app_info { const char* app_name; uint32_t app_version; const char* engine_name; uint32_t engine_version; uint32_t api_version; }; struct anv_instance { VK_LOADER_DATA _loader_data; VkAllocationCallbacks alloc; struct anv_app_info app_info; struct anv_instance_extension_table enabled_extensions; struct anv_instance_dispatch_table dispatch; struct anv_device_dispatch_table device_dispatch; int physicalDeviceCount; struct anv_physical_device physicalDevice; bool pipeline_cache_enabled; struct vk_debug_report_instance debug_report_callbacks; struct driOptionCache dri_options; struct driOptionCache available_dri_options; }; VkResult anv_init_wsi(struct anv_physical_device *physical_device); void anv_finish_wsi(struct anv_physical_device *physical_device); uint32_t anv_physical_device_api_version(struct anv_physical_device *dev); bool anv_physical_device_extension_supported(struct anv_physical_device *dev, const char *name); struct anv_queue_submit { struct anv_cmd_buffer * cmd_buffer; uint32_t fence_count; uint32_t fence_array_length; struct drm_i915_gem_exec_fence * fences; uint32_t temporary_semaphore_count; uint32_t temporary_semaphore_array_length; struct anv_semaphore_impl * temporary_semaphores; /* Semaphores to be signaled with a SYNC_FD. */ struct anv_semaphore ** sync_fd_semaphores; uint32_t sync_fd_semaphore_count; uint32_t sync_fd_semaphore_array_length; /* Allocated only with non shareable timelines. */ struct anv_timeline ** wait_timelines; uint32_t wait_timeline_count; uint32_t wait_timeline_array_length; uint64_t * wait_timeline_values; struct anv_timeline ** signal_timelines; uint32_t signal_timeline_count; uint32_t signal_timeline_array_length; uint64_t * signal_timeline_values; int in_fence; bool need_out_fence; int out_fence; uint32_t fence_bo_count; uint32_t fence_bo_array_length; /* An array of struct anv_bo pointers with lower bit used as a flag to * signal we will wait on that BO (see anv_(un)pack_ptr). */ uintptr_t * fence_bos; const VkAllocationCallbacks * alloc; VkSystemAllocationScope alloc_scope; struct anv_bo * simple_bo; uint32_t simple_bo_size; struct list_head link; }; struct anv_queue { VK_LOADER_DATA _loader_data; struct anv_device * device; /* * A list of struct anv_queue_submit to be submitted to i915. */ struct list_head queued_submits; VkDeviceQueueCreateFlags flags; }; struct anv_pipeline_cache { struct anv_device * device; pthread_mutex_t mutex; struct hash_table * nir_cache; struct hash_table * cache; }; struct nir_xfb_info; struct anv_pipeline_bind_map; void anv_pipeline_cache_init(struct anv_pipeline_cache *cache, struct anv_device *device, bool cache_enabled); void anv_pipeline_cache_finish(struct anv_pipeline_cache *cache); struct anv_shader_bin * anv_pipeline_cache_search(struct anv_pipeline_cache *cache, const void *key, uint32_t key_size); struct anv_shader_bin * anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache, const void *key_data, uint32_t key_size, const void *kernel_data, uint32_t kernel_size, const void *constant_data, uint32_t constant_data_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, const struct brw_compile_stats *stats, uint32_t num_stats, const struct nir_xfb_info *xfb_info, const struct anv_pipeline_bind_map *bind_map); struct anv_shader_bin * anv_device_search_for_kernel(struct anv_device *device, struct anv_pipeline_cache *cache, const void *key_data, uint32_t key_size, bool *user_cache_bit); struct anv_shader_bin * anv_device_upload_kernel(struct anv_device *device, struct anv_pipeline_cache *cache, const void *key_data, uint32_t key_size, const void *kernel_data, uint32_t kernel_size, const void *constant_data, uint32_t constant_data_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, const struct brw_compile_stats *stats, uint32_t num_stats, const struct nir_xfb_info *xfb_info, const struct anv_pipeline_bind_map *bind_map); struct nir_shader; struct nir_shader_compiler_options; struct nir_shader * anv_device_search_for_nir(struct anv_device *device, struct anv_pipeline_cache *cache, const struct nir_shader_compiler_options *nir_options, unsigned char sha1_key[20], void *mem_ctx); void anv_device_upload_nir(struct anv_device *device, struct anv_pipeline_cache *cache, const struct nir_shader *nir, unsigned char sha1_key[20]); struct anv_device { VK_LOADER_DATA _loader_data; VkAllocationCallbacks alloc; struct anv_instance * instance; uint32_t chipset_id; bool no_hw; struct gen_device_info info; struct isl_device isl_dev; int context_id; int fd; bool can_chain_batches; bool robust_buffer_access; struct anv_device_extension_table enabled_extensions; struct anv_device_dispatch_table dispatch; pthread_mutex_t vma_mutex; struct util_vma_heap vma_lo; struct util_vma_heap vma_hi; uint64_t vma_lo_available; uint64_t vma_hi_available; /** List of all anv_device_memory objects */ struct list_head memory_objects; struct anv_bo_pool batch_bo_pool; struct anv_bo_cache bo_cache; struct anv_state_pool dynamic_state_pool; struct anv_state_pool instruction_state_pool; struct anv_state_pool binding_table_pool; struct anv_state_pool surface_state_pool; struct anv_bo * workaround_bo; struct anv_bo * trivial_batch_bo; struct anv_bo * hiz_clear_bo; struct anv_pipeline_cache default_pipeline_cache; struct blorp_context blorp; struct anv_state border_colors; struct anv_state slice_hash; struct anv_queue queue; struct anv_scratch_pool scratch_pool; pthread_mutex_t mutex; pthread_cond_t queue_submit; int _lost; struct gen_batch_decode_ctx decoder_ctx; /* * When decoding a anv_cmd_buffer, we might need to search for BOs through * the cmd_buffer's list. */ struct anv_cmd_buffer *cmd_buffer_being_decoded; int perf_fd; /* -1 if no opened */ uint64_t perf_metric; /* 0 if unset */ struct gen_aux_map_context *aux_map_ctx; }; static inline struct anv_state_pool * anv_binding_table_pool(struct anv_device *device) { if (device->instance->physicalDevice.use_softpin) return &device->binding_table_pool; else return &device->surface_state_pool; } static inline struct anv_state anv_binding_table_pool_alloc(struct anv_device *device) { if (device->instance->physicalDevice.use_softpin) return anv_state_pool_alloc(&device->binding_table_pool, device->binding_table_pool.block_size, 0); else return anv_state_pool_alloc_back(&device->surface_state_pool); } static inline void anv_binding_table_pool_free(struct anv_device *device, struct anv_state state) { anv_state_pool_free(anv_binding_table_pool(device), state); } static inline uint32_t anv_mocs_for_bo(const struct anv_device *device, const struct anv_bo *bo) { if (bo->is_external) return device->isl_dev.mocs.external; else return device->isl_dev.mocs.internal; } void anv_device_init_blorp(struct anv_device *device); void anv_device_finish_blorp(struct anv_device *device); void _anv_device_set_all_queue_lost(struct anv_device *device); VkResult _anv_device_set_lost(struct anv_device *device, const char *file, int line, const char *msg, ...) anv_printflike(4, 5); VkResult _anv_queue_set_lost(struct anv_queue *queue, const char *file, int line, const char *msg, ...) anv_printflike(4, 5); #define anv_device_set_lost(dev, ...) \ _anv_device_set_lost(dev, __FILE__, __LINE__, __VA_ARGS__) #define anv_queue_set_lost(queue, ...) \ _anv_queue_set_lost(queue, __FILE__, __LINE__, __VA_ARGS__) static inline bool anv_device_is_lost(struct anv_device *device) { return unlikely(p_atomic_read(&device->_lost)); } VkResult anv_device_query_status(struct anv_device *device); enum anv_bo_alloc_flags { /** Specifies that the BO must have a 32-bit address * * This is the opposite of EXEC_OBJECT_SUPPORTS_48B_ADDRESS. */ ANV_BO_ALLOC_32BIT_ADDRESS = (1 << 0), /** Specifies that the BO may be shared externally */ ANV_BO_ALLOC_EXTERNAL = (1 << 1), /** Specifies that the BO should be mapped */ ANV_BO_ALLOC_MAPPED = (1 << 2), /** Specifies that the BO should be snooped so we get coherency */ ANV_BO_ALLOC_SNOOPED = (1 << 3), /** Specifies that the BO should be captured in error states */ ANV_BO_ALLOC_CAPTURE = (1 << 4), /** Specifies that the BO will have an address assigned by the caller */ ANV_BO_ALLOC_FIXED_ADDRESS = (1 << 5), /** Enables implicit synchronization on the BO * * This is the opposite of EXEC_OBJECT_ASYNC. */ ANV_BO_ALLOC_IMPLICIT_SYNC = (1 << 6), /** Enables implicit synchronization on the BO * * This is equivalent to EXEC_OBJECT_WRITE. */ ANV_BO_ALLOC_IMPLICIT_WRITE = (1 << 7), }; VkResult anv_device_alloc_bo(struct anv_device *device, uint64_t size, enum anv_bo_alloc_flags alloc_flags, struct anv_bo **bo); VkResult anv_device_import_bo_from_host_ptr(struct anv_device *device, void *host_ptr, uint32_t size, enum anv_bo_alloc_flags alloc_flags, struct anv_bo **bo_out); VkResult anv_device_import_bo(struct anv_device *device, int fd, enum anv_bo_alloc_flags alloc_flags, struct anv_bo **bo); VkResult anv_device_export_bo(struct anv_device *device, struct anv_bo *bo, int *fd_out); void anv_device_release_bo(struct anv_device *device, struct anv_bo *bo); static inline struct anv_bo * anv_device_lookup_bo(struct anv_device *device, uint32_t gem_handle) { return util_sparse_array_get(&device->bo_cache.bo_map, gem_handle); } VkResult anv_device_bo_busy(struct anv_device *device, struct anv_bo *bo); VkResult anv_device_wait(struct anv_device *device, struct anv_bo *bo, int64_t timeout); VkResult anv_queue_init(struct anv_device *device, struct anv_queue *queue); void anv_queue_finish(struct anv_queue *queue); VkResult anv_queue_execbuf_locked(struct anv_queue *queue, struct anv_queue_submit *submit); VkResult anv_queue_submit_simple_batch(struct anv_queue *queue, struct anv_batch *batch); uint64_t anv_gettime_ns(void); uint64_t anv_get_absolute_timeout(uint64_t timeout); void* anv_gem_mmap(struct anv_device *device, uint32_t gem_handle, uint64_t offset, uint64_t size, uint32_t flags); void anv_gem_munmap(void *p, uint64_t size); uint32_t anv_gem_create(struct anv_device *device, uint64_t size); void anv_gem_close(struct anv_device *device, uint32_t gem_handle); uint32_t anv_gem_userptr(struct anv_device *device, void *mem, size_t size); int anv_gem_busy(struct anv_device *device, uint32_t gem_handle); int anv_gem_wait(struct anv_device *device, uint32_t gem_handle, int64_t *timeout_ns); int anv_gem_execbuffer(struct anv_device *device, struct drm_i915_gem_execbuffer2 *execbuf); int anv_gem_set_tiling(struct anv_device *device, uint32_t gem_handle, uint32_t stride, uint32_t tiling); int anv_gem_create_context(struct anv_device *device); bool anv_gem_has_context_priority(int fd); int anv_gem_destroy_context(struct anv_device *device, int context); int anv_gem_set_context_param(int fd, int context, uint32_t param, uint64_t value); int anv_gem_get_context_param(int fd, int context, uint32_t param, uint64_t *value); int anv_gem_get_param(int fd, uint32_t param); int anv_gem_get_tiling(struct anv_device *device, uint32_t gem_handle); bool anv_gem_get_bit6_swizzle(int fd, uint32_t tiling); int anv_gem_get_aperture(int fd, uint64_t *size); int anv_gem_gpu_get_reset_stats(struct anv_device *device, uint32_t *active, uint32_t *pending); int anv_gem_handle_to_fd(struct anv_device *device, uint32_t gem_handle); int anv_gem_reg_read(struct anv_device *device, uint32_t offset, uint64_t *result); uint32_t anv_gem_fd_to_handle(struct anv_device *device, int fd); int anv_gem_set_caching(struct anv_device *device, uint32_t gem_handle, uint32_t caching); int anv_gem_set_domain(struct anv_device *device, uint32_t gem_handle, uint32_t read_domains, uint32_t write_domain); int anv_gem_sync_file_merge(struct anv_device *device, int fd1, int fd2); uint32_t anv_gem_syncobj_create(struct anv_device *device, uint32_t flags); void anv_gem_syncobj_destroy(struct anv_device *device, uint32_t handle); int anv_gem_syncobj_handle_to_fd(struct anv_device *device, uint32_t handle); uint32_t anv_gem_syncobj_fd_to_handle(struct anv_device *device, int fd); int anv_gem_syncobj_export_sync_file(struct anv_device *device, uint32_t handle); int anv_gem_syncobj_import_sync_file(struct anv_device *device, uint32_t handle, int fd); void anv_gem_syncobj_reset(struct anv_device *device, uint32_t handle); bool anv_gem_supports_syncobj_wait(int fd); int anv_gem_syncobj_wait(struct anv_device *device, uint32_t *handles, uint32_t num_handles, int64_t abs_timeout_ns, bool wait_all); bool anv_vma_alloc(struct anv_device *device, struct anv_bo *bo); void anv_vma_free(struct anv_device *device, struct anv_bo *bo); struct anv_reloc_list { uint32_t num_relocs; uint32_t array_length; struct drm_i915_gem_relocation_entry * relocs; struct anv_bo ** reloc_bos; uint32_t dep_words; BITSET_WORD * deps; }; VkResult anv_reloc_list_init(struct anv_reloc_list *list, const VkAllocationCallbacks *alloc); void anv_reloc_list_finish(struct anv_reloc_list *list, const VkAllocationCallbacks *alloc); VkResult anv_reloc_list_add(struct anv_reloc_list *list, const VkAllocationCallbacks *alloc, uint32_t offset, struct anv_bo *target_bo, uint32_t delta, uint64_t *address_u64_out); struct anv_batch_bo { /* Link in the anv_cmd_buffer.owned_batch_bos list */ struct list_head link; struct anv_bo * bo; /* Bytes actually consumed in this batch BO */ uint32_t length; struct anv_reloc_list relocs; }; struct anv_batch { const VkAllocationCallbacks * alloc; void * start; void * end; void * next; struct anv_reloc_list * relocs; /* This callback is called (with the associated user data) in the event * that the batch runs out of space. */ VkResult (*extend_cb)(struct anv_batch *, void *); void * user_data; /** * Current error status of the command buffer. Used to track inconsistent * or incomplete command buffer states that are the consequence of run-time * errors such as out of memory scenarios. We want to track this in the * batch because the command buffer object is not visible to some parts * of the driver. */ VkResult status; }; void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords); void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other); uint64_t anv_batch_emit_reloc(struct anv_batch *batch, void *location, struct anv_bo *bo, uint32_t offset); static inline VkResult anv_batch_set_error(struct anv_batch *batch, VkResult error) { assert(error != VK_SUCCESS); if (batch->status == VK_SUCCESS) batch->status = error; return batch->status; } static inline bool anv_batch_has_error(struct anv_batch *batch) { return batch->status != VK_SUCCESS; } struct anv_address { struct anv_bo *bo; uint32_t offset; }; #define ANV_NULL_ADDRESS ((struct anv_address) { NULL, 0 }) static inline bool anv_address_is_null(struct anv_address addr) { return addr.bo == NULL && addr.offset == 0; } static inline uint64_t anv_address_physical(struct anv_address addr) { if (addr.bo && (addr.bo->flags & EXEC_OBJECT_PINNED)) return gen_canonical_address(addr.bo->offset + addr.offset); else return gen_canonical_address(addr.offset); } static inline struct anv_address anv_address_add(struct anv_address addr, uint64_t offset) { addr.offset += offset; return addr; } static inline void write_reloc(const struct anv_device *device, void *p, uint64_t v, bool flush) { unsigned reloc_size = 0; if (device->info.gen >= 8) { reloc_size = sizeof(uint64_t); *(uint64_t *)p = gen_canonical_address(v); } else { reloc_size = sizeof(uint32_t); *(uint32_t *)p = v; } if (flush && !device->info.has_llc) gen_flush_range(p, reloc_size); } static inline uint64_t _anv_combine_address(struct anv_batch *batch, void *location, const struct anv_address address, uint32_t delta) { if (address.bo == NULL) { return address.offset + delta; } else { assert(batch->start <= location && location < batch->end); return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta); } } #define __gen_address_type struct anv_address #define __gen_user_data struct anv_batch #define __gen_combine_address _anv_combine_address /* Wrapper macros needed to work around preprocessor argument issues. In * particular, arguments don't get pre-evaluated if they are concatenated. * This means that, if you pass GENX(3DSTATE_PS) into the emit macro, the * GENX macro won't get evaluated if the emit macro contains "cmd ## foo". * We can work around this easily enough with these helpers. */ #define __anv_cmd_length(cmd) cmd ## _length #define __anv_cmd_length_bias(cmd) cmd ## _length_bias #define __anv_cmd_header(cmd) cmd ## _header #define __anv_cmd_pack(cmd) cmd ## _pack #define __anv_reg_num(reg) reg ## _num #define anv_pack_struct(dst, struc, ...) do { \ struct struc __template = { \ __VA_ARGS__ \ }; \ __anv_cmd_pack(struc)(NULL, dst, &__template); \ VG(VALGRIND_CHECK_MEM_IS_DEFINED(dst, __anv_cmd_length(struc) * 4)); \ } while (0) #define anv_batch_emitn(batch, n, cmd, ...) ({ \ void *__dst = anv_batch_emit_dwords(batch, n); \ if (__dst) { \ struct cmd __template = { \ __anv_cmd_header(cmd), \ .DWordLength = n - __anv_cmd_length_bias(cmd), \ __VA_ARGS__ \ }; \ __anv_cmd_pack(cmd)(batch, __dst, &__template); \ } \ __dst; \ }) #define anv_batch_emit_merge(batch, dwords0, dwords1) \ do { \ uint32_t *dw; \ \ STATIC_ASSERT(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \ dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \ if (!dw) \ break; \ for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \ dw[i] = (dwords0)[i] | (dwords1)[i]; \ VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\ } while (0) #define anv_batch_emit(batch, cmd, name) \ for (struct cmd name = { __anv_cmd_header(cmd) }, \ *_dst = anv_batch_emit_dwords(batch, __anv_cmd_length(cmd)); \ __builtin_expect(_dst != NULL, 1); \ ({ __anv_cmd_pack(cmd)(batch, _dst, &name); \ VG(VALGRIND_CHECK_MEM_IS_DEFINED(_dst, __anv_cmd_length(cmd) * 4)); \ _dst = NULL; \ })) struct anv_device_memory { struct list_head link; struct anv_bo * bo; struct anv_memory_type * type; VkDeviceSize map_size; void * map; /* If set, we are holding reference to AHardwareBuffer * which we must release when memory is freed. */ struct AHardwareBuffer * ahw; /* If set, this memory comes from a host pointer. */ void * host_ptr; }; /** * Header for Vertex URB Entry (VUE) */ struct anv_vue_header { uint32_t Reserved; uint32_t RTAIndex; /* RenderTargetArrayIndex */ uint32_t ViewportIndex; float PointWidth; }; /** Struct representing a sampled image descriptor * * This descriptor layout is used for sampled images, bare sampler, and * combined image/sampler descriptors. */ struct anv_sampled_image_descriptor { /** Bindless image handle * * This is expected to already be shifted such that the 20-bit * SURFACE_STATE table index is in the top 20 bits. */ uint32_t image; /** Bindless sampler handle * * This is assumed to be a 32B-aligned SAMPLER_STATE pointer relative * to the dynamic state base address. */ uint32_t sampler; }; struct anv_texture_swizzle_descriptor { /** Texture swizzle * * See also nir_intrinsic_channel_select_intel */ uint8_t swizzle[4]; /** Unused padding to ensure the struct is a multiple of 64 bits */ uint32_t _pad; }; /** Struct representing a storage image descriptor */ struct anv_storage_image_descriptor { /** Bindless image handles * * These are expected to already be shifted such that the 20-bit * SURFACE_STATE table index is in the top 20 bits. */ uint32_t read_write; uint32_t write_only; }; /** Struct representing a address/range descriptor * * The fields of this struct correspond directly to the data layout of * nir_address_format_64bit_bounded_global addresses. The last field is the * offset in the NIR address so it must be zero so that when you load the * descriptor you get a pointer to the start of the range. */ struct anv_address_range_descriptor { uint64_t address; uint32_t range; uint32_t zero; }; enum anv_descriptor_data { /** The descriptor contains a BTI reference to a surface state */ ANV_DESCRIPTOR_SURFACE_STATE = (1 << 0), /** The descriptor contains a BTI reference to a sampler state */ ANV_DESCRIPTOR_SAMPLER_STATE = (1 << 1), /** The descriptor contains an actual buffer view */ ANV_DESCRIPTOR_BUFFER_VIEW = (1 << 2), /** The descriptor contains auxiliary image layout data */ ANV_DESCRIPTOR_IMAGE_PARAM = (1 << 3), /** The descriptor contains auxiliary image layout data */ ANV_DESCRIPTOR_INLINE_UNIFORM = (1 << 4), /** anv_address_range_descriptor with a buffer address and range */ ANV_DESCRIPTOR_ADDRESS_RANGE = (1 << 5), /** Bindless surface handle */ ANV_DESCRIPTOR_SAMPLED_IMAGE = (1 << 6), /** Storage image handles */ ANV_DESCRIPTOR_STORAGE_IMAGE = (1 << 7), /** Storage image handles */ ANV_DESCRIPTOR_TEXTURE_SWIZZLE = (1 << 8), }; struct anv_descriptor_set_binding_layout { #ifndef NDEBUG /* The type of the descriptors in this binding */ VkDescriptorType type; #endif /* Flags provided when this binding was created */ VkDescriptorBindingFlagsEXT flags; /* Bitfield representing the type of data this descriptor contains */ enum anv_descriptor_data data; /* Maximum number of YCbCr texture/sampler planes */ uint8_t max_plane_count; /* Number of array elements in this binding (or size in bytes for inline * uniform data) */ uint16_t array_size; /* Index into the flattend descriptor set */ uint16_t descriptor_index; /* Index into the dynamic state array for a dynamic buffer */ int16_t dynamic_offset_index; /* Index into the descriptor set buffer views */ int16_t buffer_view_index; /* Offset into the descriptor buffer where this descriptor lives */ uint32_t descriptor_offset; /* Immutable samplers (or NULL if no immutable samplers) */ struct anv_sampler **immutable_samplers; }; unsigned anv_descriptor_size(const struct anv_descriptor_set_binding_layout *layout); unsigned anv_descriptor_type_size(const struct anv_physical_device *pdevice, VkDescriptorType type); bool anv_descriptor_supports_bindless(const struct anv_physical_device *pdevice, const struct anv_descriptor_set_binding_layout *binding, bool sampler); bool anv_descriptor_requires_bindless(const struct anv_physical_device *pdevice, const struct anv_descriptor_set_binding_layout *binding, bool sampler); struct anv_descriptor_set_layout { /* Descriptor set layouts can be destroyed at almost any time */ uint32_t ref_cnt; /* Number of bindings in this descriptor set */ uint16_t binding_count; /* Total size of the descriptor set with room for all array entries */ uint16_t size; /* Shader stages affected by this descriptor set */ uint16_t shader_stages; /* Number of buffer views in this descriptor set */ uint16_t buffer_view_count; /* Number of dynamic offsets used by this descriptor set */ uint16_t dynamic_offset_count; /* Size of the descriptor buffer for this descriptor set */ uint32_t descriptor_buffer_size; /* Bindings in this descriptor set */ struct anv_descriptor_set_binding_layout binding[0]; }; static inline void anv_descriptor_set_layout_ref(struct anv_descriptor_set_layout *layout) { assert(layout && layout->ref_cnt >= 1); p_atomic_inc(&layout->ref_cnt); } static inline void anv_descriptor_set_layout_unref(struct anv_device *device, struct anv_descriptor_set_layout *layout) { assert(layout && layout->ref_cnt >= 1); if (p_atomic_dec_zero(&layout->ref_cnt)) vk_free(&device->alloc, layout); } struct anv_descriptor { VkDescriptorType type; union { struct { VkImageLayout layout; struct anv_image_view *image_view; struct anv_sampler *sampler; }; struct { struct anv_buffer *buffer; uint64_t offset; uint64_t range; }; struct anv_buffer_view *buffer_view; }; }; struct anv_descriptor_set { struct anv_descriptor_pool *pool; struct anv_descriptor_set_layout *layout; uint32_t size; /* State relative to anv_descriptor_pool::bo */ struct anv_state desc_mem; /* Surface state for the descriptor buffer */ struct anv_state desc_surface_state; uint32_t buffer_view_count; struct anv_buffer_view *buffer_views; /* Link to descriptor pool's desc_sets list . */ struct list_head pool_link; struct anv_descriptor descriptors[0]; }; struct anv_buffer_view { enum isl_format format; /**< VkBufferViewCreateInfo::format */ uint64_t range; /**< VkBufferViewCreateInfo::range */ struct anv_address address; struct anv_state surface_state; struct anv_state storage_surface_state; struct anv_state writeonly_storage_surface_state; struct brw_image_param storage_image_param; }; struct anv_push_descriptor_set { struct anv_descriptor_set set; /* Put this field right behind anv_descriptor_set so it fills up the * descriptors[0] field. */ struct anv_descriptor descriptors[MAX_PUSH_DESCRIPTORS]; /** True if the descriptor set buffer has been referenced by a draw or * dispatch command. */ bool set_used_on_gpu; struct anv_buffer_view buffer_views[MAX_PUSH_DESCRIPTORS]; }; struct anv_descriptor_pool { uint32_t size; uint32_t next; uint32_t free_list; struct anv_bo *bo; struct util_vma_heap bo_heap; struct anv_state_stream surface_state_stream; void *surface_state_free_list; struct list_head desc_sets; char data[0]; }; enum anv_descriptor_template_entry_type { ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_IMAGE, ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_BUFFER, ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_BUFFER_VIEW }; struct anv_descriptor_template_entry { /* The type of descriptor in this entry */ VkDescriptorType type; /* Binding in the descriptor set */ uint32_t binding; /* Offset at which to write into the descriptor set binding */ uint32_t array_element; /* Number of elements to write into the descriptor set binding */ uint32_t array_count; /* Offset into the user provided data */ size_t offset; /* Stride between elements into the user provided data */ size_t stride; }; struct anv_descriptor_update_template { VkPipelineBindPoint bind_point; /* The descriptor set this template corresponds to. This value is only * valid if the template was created with the templateType * VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET. */ uint8_t set; /* Number of entries in this template */ uint32_t entry_count; /* Entries of the template */ struct anv_descriptor_template_entry entries[0]; }; size_t anv_descriptor_set_layout_size(const struct anv_descriptor_set_layout *layout); void anv_descriptor_set_write_image_view(struct anv_device *device, struct anv_descriptor_set *set, const VkDescriptorImageInfo * const info, VkDescriptorType type, uint32_t binding, uint32_t element); void anv_descriptor_set_write_buffer_view(struct anv_device *device, struct anv_descriptor_set *set, VkDescriptorType type, struct anv_buffer_view *buffer_view, uint32_t binding, uint32_t element); void anv_descriptor_set_write_buffer(struct anv_device *device, struct anv_descriptor_set *set, struct anv_state_stream *alloc_stream, VkDescriptorType type, struct anv_buffer *buffer, uint32_t binding, uint32_t element, VkDeviceSize offset, VkDeviceSize range); void anv_descriptor_set_write_inline_uniform_data(struct anv_device *device, struct anv_descriptor_set *set, uint32_t binding, const void *data, size_t offset, size_t size); void anv_descriptor_set_write_template(struct anv_device *device, struct anv_descriptor_set *set, struct anv_state_stream *alloc_stream, const struct anv_descriptor_update_template *template, const void *data); VkResult anv_descriptor_set_create(struct anv_device *device, struct anv_descriptor_pool *pool, struct anv_descriptor_set_layout *layout, struct anv_descriptor_set **out_set); void anv_descriptor_set_destroy(struct anv_device *device, struct anv_descriptor_pool *pool, struct anv_descriptor_set *set); #define ANV_DESCRIPTOR_SET_DESCRIPTORS (UINT8_MAX - 3) #define ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS (UINT8_MAX - 2) #define ANV_DESCRIPTOR_SET_SHADER_CONSTANTS (UINT8_MAX - 1) #define ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS UINT8_MAX struct anv_pipeline_binding { /* The descriptor set this surface corresponds to. The special value of * ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS indicates that the offset refers * to a color attachment and not a regular descriptor. */ uint8_t set; /* Binding in the descriptor set */ uint32_t binding; /* Index in the binding */ uint32_t index; /* Plane in the binding index */ uint8_t plane; /* Input attachment index (relative to the subpass) */ uint8_t input_attachment_index; /* For a storage image, whether it is write-only */ bool write_only; }; struct anv_pipeline_layout { struct { struct anv_descriptor_set_layout *layout; uint32_t dynamic_offset_start; } set[MAX_SETS]; uint32_t num_sets; unsigned char sha1[20]; }; struct anv_buffer { struct anv_device * device; VkDeviceSize size; VkBufferUsageFlags usage; /* Set when bound */ struct anv_address address; }; static inline uint64_t anv_buffer_get_range(struct anv_buffer *buffer, uint64_t offset, uint64_t range) { assert(offset <= buffer->size); if (range == VK_WHOLE_SIZE) { return buffer->size - offset; } else { assert(range + offset >= range); assert(range + offset <= buffer->size); return range; } } enum anv_cmd_dirty_bits { ANV_CMD_DIRTY_DYNAMIC_VIEWPORT = 1 << 0, /* VK_DYNAMIC_STATE_VIEWPORT */ ANV_CMD_DIRTY_DYNAMIC_SCISSOR = 1 << 1, /* VK_DYNAMIC_STATE_SCISSOR */ ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 2, /* VK_DYNAMIC_STATE_LINE_WIDTH */ ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS = 1 << 3, /* VK_DYNAMIC_STATE_DEPTH_BIAS */ ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS = 1 << 4, /* VK_DYNAMIC_STATE_BLEND_CONSTANTS */ ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS = 1 << 5, /* VK_DYNAMIC_STATE_DEPTH_BOUNDS */ ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 6, /* VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK */ ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7, /* VK_DYNAMIC_STATE_STENCIL_WRITE_MASK */ ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 8, /* VK_DYNAMIC_STATE_STENCIL_REFERENCE */ ANV_CMD_DIRTY_PIPELINE = 1 << 9, ANV_CMD_DIRTY_INDEX_BUFFER = 1 << 10, ANV_CMD_DIRTY_RENDER_TARGETS = 1 << 11, ANV_CMD_DIRTY_XFB_ENABLE = 1 << 12, ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE = 1 << 13, /* VK_DYNAMIC_STATE_LINE_STIPPLE_EXT */ }; typedef uint32_t anv_cmd_dirty_mask_t; #define ANV_CMD_DIRTY_DYNAMIC_ALL \ (ANV_CMD_DIRTY_DYNAMIC_VIEWPORT | \ ANV_CMD_DIRTY_DYNAMIC_SCISSOR | \ ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH | \ ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS | \ ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS | \ ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS | \ ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK | \ ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK | \ ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE | \ ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE) static inline enum anv_cmd_dirty_bits anv_cmd_dirty_bit_for_vk_dynamic_state(VkDynamicState vk_state) { switch (vk_state) { case VK_DYNAMIC_STATE_VIEWPORT: return ANV_CMD_DIRTY_DYNAMIC_VIEWPORT; case VK_DYNAMIC_STATE_SCISSOR: return ANV_CMD_DIRTY_DYNAMIC_SCISSOR; case VK_DYNAMIC_STATE_LINE_WIDTH: return ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH; case VK_DYNAMIC_STATE_DEPTH_BIAS: return ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS; case VK_DYNAMIC_STATE_BLEND_CONSTANTS: return ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS; case VK_DYNAMIC_STATE_DEPTH_BOUNDS: return ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS; case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK: return ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK; case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK: return ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK; case VK_DYNAMIC_STATE_STENCIL_REFERENCE: return ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE; case VK_DYNAMIC_STATE_LINE_STIPPLE_EXT: return ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE; default: assert(!"Unsupported dynamic state"); return 0; } } enum anv_pipe_bits { ANV_PIPE_DEPTH_CACHE_FLUSH_BIT = (1 << 0), ANV_PIPE_STALL_AT_SCOREBOARD_BIT = (1 << 1), ANV_PIPE_STATE_CACHE_INVALIDATE_BIT = (1 << 2), ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT = (1 << 3), ANV_PIPE_VF_CACHE_INVALIDATE_BIT = (1 << 4), ANV_PIPE_DATA_CACHE_FLUSH_BIT = (1 << 5), ANV_PIPE_TILE_CACHE_FLUSH_BIT = (1 << 6), ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT = (1 << 10), ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT = (1 << 11), ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT = (1 << 12), ANV_PIPE_DEPTH_STALL_BIT = (1 << 13), ANV_PIPE_CS_STALL_BIT = (1 << 20), /* This bit does not exist directly in PIPE_CONTROL. Instead it means that * a flush has happened but not a CS stall. The next time we do any sort * of invalidation we need to insert a CS stall at that time. Otherwise, * we would have to CS stall on every flush which could be bad. */ ANV_PIPE_NEEDS_CS_STALL_BIT = (1 << 21), /* This bit does not exist directly in PIPE_CONTROL. It means that render * target operations related to transfer commands with VkBuffer as * destination are ongoing. Some operations like copies on the command * streamer might need to be aware of this to trigger the appropriate stall * before they can proceed with the copy. */ ANV_PIPE_RENDER_TARGET_BUFFER_WRITES = (1 << 22), }; #define ANV_PIPE_FLUSH_BITS ( \ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | \ ANV_PIPE_DATA_CACHE_FLUSH_BIT | \ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | \ ANV_PIPE_TILE_CACHE_FLUSH_BIT) #define ANV_PIPE_STALL_BITS ( \ ANV_PIPE_STALL_AT_SCOREBOARD_BIT | \ ANV_PIPE_DEPTH_STALL_BIT | \ ANV_PIPE_CS_STALL_BIT) #define ANV_PIPE_INVALIDATE_BITS ( \ ANV_PIPE_STATE_CACHE_INVALIDATE_BIT | \ ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT | \ ANV_PIPE_VF_CACHE_INVALIDATE_BIT | \ ANV_PIPE_DATA_CACHE_FLUSH_BIT | \ ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT | \ ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT) static inline enum anv_pipe_bits anv_pipe_flush_bits_for_access_flags(VkAccessFlags flags) { enum anv_pipe_bits pipe_bits = 0; unsigned b; for_each_bit(b, flags) { switch ((VkAccessFlagBits)(1 << b)) { case VK_ACCESS_SHADER_WRITE_BIT: /* We're transitioning a buffer that was previously used as write * destination through the data port. To make its content available * to future operations, flush the data cache. */ pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT; break; case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT: /* We're transitioning a buffer that was previously used as render * target. To make its content available to future operations, flush * the render target cache. */ pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT; break; case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT: /* We're transitioning a buffer that was previously used as depth * buffer. To make its content available to future operations, flush * the depth cache. */ pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT; break; case VK_ACCESS_TRANSFER_WRITE_BIT: /* We're transitioning a buffer that was previously used as a * transfer write destination. Generic write operations include color * & depth operations as well as buffer operations like : * - vkCmdClearColorImage() * - vkCmdClearDepthStencilImage() * - vkCmdBlitImage() * - vkCmdCopy*(), vkCmdUpdate*(), vkCmdFill*() * * Most of these operations are implemented using Blorp which writes * through the render target, so flush that cache to make it visible * to future operations. And for depth related operations we also * need to flush the depth cache. */ pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT; pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT; break; case VK_ACCESS_MEMORY_WRITE_BIT: /* We're transitioning a buffer for generic write operations. Flush * all the caches. */ pipe_bits |= ANV_PIPE_FLUSH_BITS; break; default: break; /* Nothing to do */ } } return pipe_bits; } static inline enum anv_pipe_bits anv_pipe_invalidate_bits_for_access_flags(VkAccessFlags flags) { enum anv_pipe_bits pipe_bits = 0; unsigned b; for_each_bit(b, flags) { switch ((VkAccessFlagBits)(1 << b)) { case VK_ACCESS_INDIRECT_COMMAND_READ_BIT: /* Indirect draw commands take a buffer as input that we're going to * read from the command streamer to load some of the HW registers * (see genX_cmd_buffer.c:load_indirect_parameters). This requires a * command streamer stall so that all the cache flushes have * completed before the command streamer loads from memory. */ pipe_bits |= ANV_PIPE_CS_STALL_BIT; /* Indirect draw commands also set gl_BaseVertex & gl_BaseIndex * through a vertex buffer, so invalidate that cache. */ pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT; /* For CmdDipatchIndirect, we also load gl_NumWorkGroups through a * UBO from the buffer, so we need to invalidate constant cache. */ pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT; break; case VK_ACCESS_INDEX_READ_BIT: case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT: /* We transitioning a buffer to be used for as input for vkCmdDraw* * commands, so we invalidate the VF cache to make sure there is no * stale data when we start rendering. */ pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT; break; case VK_ACCESS_UNIFORM_READ_BIT: /* We transitioning a buffer to be used as uniform data. Because * uniform is accessed through the data port & sampler, we need to * invalidate the texture cache (sampler) & constant cache (data * port) to avoid stale data. */ pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT; pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT; break; case VK_ACCESS_SHADER_READ_BIT: case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT: case VK_ACCESS_TRANSFER_READ_BIT: /* Transitioning a buffer to be read through the sampler, so * invalidate the texture cache, we don't want any stale data. */ pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT; break; case VK_ACCESS_MEMORY_READ_BIT: /* Transitioning a buffer for generic read, invalidate all the * caches. */ pipe_bits |= ANV_PIPE_INVALIDATE_BITS; break; case VK_ACCESS_MEMORY_WRITE_BIT: /* Generic write, make sure all previously written things land in * memory. */ pipe_bits |= ANV_PIPE_FLUSH_BITS; break; case VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT: /* Transitioning a buffer for conditional rendering. We'll load the * content of this buffer into HW registers using the command * streamer, so we need to stall the command streamer to make sure * any in-flight flush operations have completed. */ pipe_bits |= ANV_PIPE_CS_STALL_BIT; break; default: break; /* Nothing to do */ } } return pipe_bits; } #define VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV ( \ VK_IMAGE_ASPECT_COLOR_BIT | \ VK_IMAGE_ASPECT_PLANE_0_BIT | \ VK_IMAGE_ASPECT_PLANE_1_BIT | \ VK_IMAGE_ASPECT_PLANE_2_BIT) #define VK_IMAGE_ASPECT_PLANES_BITS_ANV ( \ VK_IMAGE_ASPECT_PLANE_0_BIT | \ VK_IMAGE_ASPECT_PLANE_1_BIT | \ VK_IMAGE_ASPECT_PLANE_2_BIT) struct anv_vertex_binding { struct anv_buffer * buffer; VkDeviceSize offset; }; struct anv_xfb_binding { struct anv_buffer * buffer; VkDeviceSize offset; VkDeviceSize size; }; #define ANV_PARAM_PUSH(offset) ((1 << 16) | (uint32_t)(offset)) #define ANV_PARAM_IS_PUSH(param) ((uint32_t)(param) >> 16 == 1) #define ANV_PARAM_PUSH_OFFSET(param) ((param) & 0xffff) #define ANV_PARAM_DYN_OFFSET(offset) ((2 << 16) | (uint32_t)(offset)) #define ANV_PARAM_IS_DYN_OFFSET(param) ((uint32_t)(param) >> 16 == 2) #define ANV_PARAM_DYN_OFFSET_IDX(param) ((param) & 0xffff) struct anv_push_constants { /* Push constant data provided by the client through vkPushConstants */ uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE]; /* Used for vkCmdDispatchBase */ uint32_t base_work_group_id[3]; }; struct anv_dynamic_state { struct { uint32_t count; VkViewport viewports[MAX_VIEWPORTS]; } viewport; struct { uint32_t count; VkRect2D scissors[MAX_SCISSORS]; } scissor; float line_width; struct { float bias; float clamp; float slope; } depth_bias; float blend_constants[4]; struct { float min; float max; } depth_bounds; struct { uint32_t front; uint32_t back; } stencil_compare_mask; struct { uint32_t front; uint32_t back; } stencil_write_mask; struct { uint32_t front; uint32_t back; } stencil_reference; struct { uint32_t factor; uint16_t pattern; } line_stipple; }; extern const struct anv_dynamic_state default_dynamic_state; uint32_t anv_dynamic_state_copy(struct anv_dynamic_state *dest, const struct anv_dynamic_state *src, uint32_t copy_mask); struct anv_surface_state { struct anv_state state; /** Address of the surface referred to by this state * * This address is relative to the start of the BO. */ struct anv_address address; /* Address of the aux surface, if any * * This field is ANV_NULL_ADDRESS if and only if no aux surface exists. * * With the exception of gen8, the bottom 12 bits of this address' offset * include extra aux information. */ struct anv_address aux_address; /* Address of the clear color, if any * * This address is relative to the start of the BO. */ struct anv_address clear_address; }; /** * Attachment state when recording a renderpass instance. * * The clear value is valid only if there exists a pending clear. */ struct anv_attachment_state { enum isl_aux_usage aux_usage; enum isl_aux_usage input_aux_usage; struct anv_surface_state color; struct anv_surface_state input; VkImageLayout current_layout; VkImageLayout current_stencil_layout; VkImageAspectFlags pending_clear_aspects; VkImageAspectFlags pending_load_aspects; bool fast_clear; VkClearValue clear_value; bool clear_color_is_zero_one; bool clear_color_is_zero; /* When multiview is active, attachments with a renderpass clear * operation have their respective layers cleared on the first * subpass that uses them, and only in that subpass. We keep track * of this using a bitfield to indicate which layers of an attachment * have not been cleared yet when multiview is active. */ uint32_t pending_clear_views; struct anv_image_view * image_view; }; /** State tracking for particular pipeline bind point * * This struct is the base struct for anv_cmd_graphics_state and * anv_cmd_compute_state. These are used to track state which is bound to a * particular type of pipeline. Generic state that applies per-stage such as * binding table offsets and push constants is tracked generically with a * per-stage array in anv_cmd_state. */ struct anv_cmd_pipeline_state { struct anv_pipeline *pipeline; struct anv_pipeline_layout *layout; struct anv_descriptor_set *descriptors[MAX_SETS]; uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS]; struct anv_push_descriptor_set *push_descriptors[MAX_SETS]; }; /** State tracking for graphics pipeline * * This has anv_cmd_pipeline_state as a base struct to track things which get * bound to a graphics pipeline. Along with general pipeline bind point state * which is in the anv_cmd_pipeline_state base struct, it also contains other * state which is graphics-specific. */ struct anv_cmd_graphics_state { struct anv_cmd_pipeline_state base; anv_cmd_dirty_mask_t dirty; uint32_t vb_dirty; struct anv_dynamic_state dynamic; struct { struct anv_buffer *index_buffer; uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */ uint32_t index_offset; } gen7; }; /** State tracking for compute pipeline * * This has anv_cmd_pipeline_state as a base struct to track things which get * bound to a compute pipeline. Along with general pipeline bind point state * which is in the anv_cmd_pipeline_state base struct, it also contains other * state which is compute-specific. */ struct anv_cmd_compute_state { struct anv_cmd_pipeline_state base; bool pipeline_dirty; struct anv_address num_workgroups; }; /** State required while building cmd buffer */ struct anv_cmd_state { /* PIPELINE_SELECT.PipelineSelection */ uint32_t current_pipeline; const struct gen_l3_config * current_l3_config; uint32_t last_aux_map_state; struct anv_cmd_graphics_state gfx; struct anv_cmd_compute_state compute; enum anv_pipe_bits pending_pipe_bits; VkShaderStageFlags descriptors_dirty; VkShaderStageFlags push_constants_dirty; struct anv_framebuffer * framebuffer; struct anv_render_pass * pass; struct anv_subpass * subpass; VkRect2D render_area; uint32_t restart_index; struct anv_vertex_binding vertex_bindings[MAX_VBS]; bool xfb_enabled; struct anv_xfb_binding xfb_bindings[MAX_XFB_BUFFERS]; VkShaderStageFlags push_constant_stages; struct anv_push_constants push_constants[MESA_SHADER_STAGES]; struct anv_state binding_tables[MESA_SHADER_STAGES]; struct anv_state samplers[MESA_SHADER_STAGES]; /** * Whether or not the gen8 PMA fix is enabled. We ensure that, at the top * of any command buffer it is disabled by disabling it in EndCommandBuffer * and before invoking the secondary in ExecuteCommands. */ bool pma_fix_enabled; /** * Whether or not we know for certain that HiZ is enabled for the current * subpass. If, for whatever reason, we are unsure as to whether HiZ is * enabled or not, this will be false. */ bool hiz_enabled; bool conditional_render_enabled; /** * Last rendering scale argument provided to * genX(cmd_buffer_emit_hashing_mode)(). */ unsigned current_hash_scale; /** * Array length is anv_cmd_state::pass::attachment_count. Array content is * valid only when recording a render pass instance. */ struct anv_attachment_state * attachments; /** * Surface states for color render targets. These are stored in a single * flat array. For depth-stencil attachments, the surface state is simply * left blank. */ struct anv_state render_pass_states; /** * A null surface state of the right size to match the framebuffer. This * is one of the states in render_pass_states. */ struct anv_state null_surface_state; }; struct anv_cmd_pool { VkAllocationCallbacks alloc; struct list_head cmd_buffers; }; #define ANV_CMD_BUFFER_BATCH_SIZE 8192 enum anv_cmd_buffer_exec_mode { ANV_CMD_BUFFER_EXEC_MODE_PRIMARY, ANV_CMD_BUFFER_EXEC_MODE_EMIT, ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT, ANV_CMD_BUFFER_EXEC_MODE_CHAIN, ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN, }; struct anv_cmd_buffer { VK_LOADER_DATA _loader_data; struct anv_device * device; struct anv_cmd_pool * pool; struct list_head pool_link; struct anv_batch batch; /* Fields required for the actual chain of anv_batch_bo's. * * These fields are initialized by anv_cmd_buffer_init_batch_bo_chain(). */ struct list_head batch_bos; enum anv_cmd_buffer_exec_mode exec_mode; /* A vector of anv_batch_bo pointers for every batch or surface buffer * referenced by this command buffer * * initialized by anv_cmd_buffer_init_batch_bo_chain() */ struct u_vector seen_bbos; /* A vector of int32_t's for every block of binding tables. * * initialized by anv_cmd_buffer_init_batch_bo_chain() */ struct u_vector bt_block_states; uint32_t bt_next; struct anv_reloc_list surface_relocs; /** Last seen surface state block pool center bo offset */ uint32_t last_ss_pool_center; /* Serial for tracking buffer completion */ uint32_t serial; /* Stream objects for storing temporary data */ struct anv_state_stream surface_state_stream; struct anv_state_stream dynamic_state_stream; VkCommandBufferUsageFlags usage_flags; VkCommandBufferLevel level; struct anv_cmd_state state; /* Set by SetPerformanceMarkerINTEL, written into queries by CmdBeginQuery */ uint64_t intel_perf_marker; }; VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary, struct anv_cmd_buffer *secondary); void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer); VkResult anv_cmd_buffer_execbuf(struct anv_queue *queue, struct anv_cmd_buffer *cmd_buffer, const VkSemaphore *in_semaphores, const uint64_t *in_wait_values, uint32_t num_in_semaphores, const VkSemaphore *out_semaphores, const uint64_t *out_signal_values, uint32_t num_out_semaphores, VkFence fence); VkResult anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer); struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer, const void *data, uint32_t size, uint32_t alignment); struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer, uint32_t *a, uint32_t *b, uint32_t dwords, uint32_t alignment); struct anv_address anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer); struct anv_state anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer, uint32_t entries, uint32_t *state_offset); struct anv_state anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer); struct anv_state anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer, uint32_t size, uint32_t alignment); VkResult anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer); void gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer); void gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer, bool depth_clamp_enable); void gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_setup_attachments(struct anv_cmd_buffer *cmd_buffer, struct anv_render_pass *pass, struct anv_framebuffer *framebuffer, const VkClearValue *clear_values); void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); struct anv_state anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer, gl_shader_stage stage); struct anv_state anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer); const struct anv_image_view * anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer); VkResult anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer, uint32_t num_entries, uint32_t *state_offset, struct anv_state *bt_state); void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_emit_conditional_render_predicate(struct anv_cmd_buffer *cmd_buffer); enum anv_fence_type { ANV_FENCE_TYPE_NONE = 0, ANV_FENCE_TYPE_BO, ANV_FENCE_TYPE_SYNCOBJ, ANV_FENCE_TYPE_WSI, }; enum anv_bo_fence_state { /** Indicates that this is a new (or newly reset fence) */ ANV_BO_FENCE_STATE_RESET, /** Indicates that this fence has been submitted to the GPU but is still * (as far as we know) in use by the GPU. */ ANV_BO_FENCE_STATE_SUBMITTED, ANV_BO_FENCE_STATE_SIGNALED, }; struct anv_fence_impl { enum anv_fence_type type; union { /** Fence implementation for BO fences * * These fences use a BO and a set of CPU-tracked state flags. The BO * is added to the object list of the last execbuf call in a QueueSubmit * and is marked EXEC_WRITE. The state flags track when the BO has been * submitted to the kernel. We need to do this because Vulkan lets you * wait on a fence that has not yet been submitted and I915_GEM_BUSY * will say it's idle in this case. */ struct { struct anv_bo *bo; enum anv_bo_fence_state state; } bo; /** DRM syncobj handle for syncobj-based fences */ uint32_t syncobj; /** WSI fence */ struct wsi_fence *fence_wsi; }; }; struct anv_fence { /* Permanent fence state. Every fence has some form of permanent state * (type != ANV_SEMAPHORE_TYPE_NONE). This may be a BO to fence on (for * cross-process fences) or it could just be a dummy for use internally. */ struct anv_fence_impl permanent; /* Temporary fence state. A fence *may* have temporary state. That state * is added to the fence by an import operation and is reset back to * ANV_SEMAPHORE_TYPE_NONE when the fence is reset. A fence with temporary * state cannot be signaled because the fence must already be signaled * before the temporary state can be exported from the fence in the other * process and imported here. */ struct anv_fence_impl temporary; }; struct anv_event { uint64_t semaphore; struct anv_state state; }; enum anv_semaphore_type { ANV_SEMAPHORE_TYPE_NONE = 0, ANV_SEMAPHORE_TYPE_DUMMY, ANV_SEMAPHORE_TYPE_BO, ANV_SEMAPHORE_TYPE_SYNC_FILE, ANV_SEMAPHORE_TYPE_DRM_SYNCOBJ, ANV_SEMAPHORE_TYPE_TIMELINE, }; struct anv_timeline_point { struct list_head link; uint64_t serial; /* Number of waiter on this point, when > 0 the point should not be garbage * collected. */ int waiting; /* BO used for synchronization. */ struct anv_bo *bo; }; struct anv_timeline { pthread_mutex_t mutex; pthread_cond_t cond; uint64_t highest_past; uint64_t highest_pending; struct list_head points; struct list_head free_points; }; struct anv_semaphore_impl { enum anv_semaphore_type type; union { /* A BO representing this semaphore when type == ANV_SEMAPHORE_TYPE_BO. * This BO will be added to the object list on any execbuf2 calls for * which this semaphore is used as a wait or signal fence. When used as * a signal fence, the EXEC_OBJECT_WRITE flag will be set. */ struct anv_bo *bo; /* The sync file descriptor when type == ANV_SEMAPHORE_TYPE_SYNC_FILE. * If the semaphore is in the unsignaled state due to either just being * created or because it has been used for a wait, fd will be -1. */ int fd; /* Sync object handle when type == ANV_SEMAPHORE_TYPE_DRM_SYNCOBJ. * Unlike GEM BOs, DRM sync objects aren't deduplicated by the kernel on * import so we don't need to bother with a userspace cache. */ uint32_t syncobj; /* Non shareable timeline semaphore * * Used when kernel don't have support for timeline semaphores. */ struct anv_timeline timeline; }; }; struct anv_semaphore { uint32_t refcount; /* Permanent semaphore state. Every semaphore has some form of permanent * state (type != ANV_SEMAPHORE_TYPE_NONE). This may be a BO to fence on * (for cross-process semaphores0 or it could just be a dummy for use * internally. */ struct anv_semaphore_impl permanent; /* Temporary semaphore state. A semaphore *may* have temporary state. * That state is added to the semaphore by an import operation and is reset * back to ANV_SEMAPHORE_TYPE_NONE when the semaphore is waited on. A * semaphore with temporary state cannot be signaled because the semaphore * must already be signaled before the temporary state can be exported from * the semaphore in the other process and imported here. */ struct anv_semaphore_impl temporary; }; void anv_semaphore_reset_temporary(struct anv_device *device, struct anv_semaphore *semaphore); struct anv_shader_module { unsigned char sha1[20]; uint32_t size; char data[0]; }; static inline gl_shader_stage vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage) { assert(__builtin_popcount(vk_stage) == 1); return ffs(vk_stage) - 1; } static inline VkShaderStageFlagBits mesa_to_vk_shader_stage(gl_shader_stage mesa_stage) { return (1 << mesa_stage); } #define ANV_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1) #define anv_foreach_stage(stage, stage_bits) \ for (gl_shader_stage stage, \ __tmp = (gl_shader_stage)((stage_bits) & ANV_STAGE_MASK); \ stage = __builtin_ffs(__tmp) - 1, __tmp; \ __tmp &= ~(1 << (stage))) struct anv_pipeline_bind_map { uint32_t surface_count; uint32_t sampler_count; struct anv_pipeline_binding * surface_to_descriptor; struct anv_pipeline_binding * sampler_to_descriptor; }; struct anv_shader_bin_key { uint32_t size; uint8_t data[0]; }; struct anv_shader_bin { uint32_t ref_cnt; const struct anv_shader_bin_key *key; struct anv_state kernel; uint32_t kernel_size; struct anv_state constant_data; uint32_t constant_data_size; const struct brw_stage_prog_data *prog_data; uint32_t prog_data_size; struct brw_compile_stats stats[3]; uint32_t num_stats; struct nir_xfb_info *xfb_info; struct anv_pipeline_bind_map bind_map; }; struct anv_shader_bin * anv_shader_bin_create(struct anv_device *device, const void *key, uint32_t key_size, const void *kernel, uint32_t kernel_size, const void *constant_data, uint32_t constant_data_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, const void *prog_data_param, const struct brw_compile_stats *stats, uint32_t num_stats, const struct nir_xfb_info *xfb_info, const struct anv_pipeline_bind_map *bind_map); void anv_shader_bin_destroy(struct anv_device *device, struct anv_shader_bin *shader); static inline void anv_shader_bin_ref(struct anv_shader_bin *shader) { assert(shader && shader->ref_cnt >= 1); p_atomic_inc(&shader->ref_cnt); } static inline void anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader) { assert(shader && shader->ref_cnt >= 1); if (p_atomic_dec_zero(&shader->ref_cnt)) anv_shader_bin_destroy(device, shader); } /* 5 possible simultaneous shader stages and FS may have up to 3 binaries */ #define MAX_PIPELINE_EXECUTABLES 7 struct anv_pipeline_executable { gl_shader_stage stage; struct brw_compile_stats stats; char *nir; char *disasm; }; struct anv_pipeline { struct anv_device * device; struct anv_batch batch; uint32_t batch_data[512]; struct anv_reloc_list batch_relocs; anv_cmd_dirty_mask_t dynamic_state_mask; struct anv_dynamic_state dynamic_state; void * mem_ctx; VkPipelineCreateFlags flags; struct anv_subpass * subpass; bool needs_data_cache; struct anv_shader_bin * shaders[MESA_SHADER_STAGES]; uint32_t num_executables; struct anv_pipeline_executable executables[MAX_PIPELINE_EXECUTABLES]; struct { const struct gen_l3_config * l3_config; uint32_t total_size; } urb; VkShaderStageFlags active_stages; struct anv_state blend_state; uint32_t vb_used; struct anv_pipeline_vertex_binding { uint32_t stride; bool instanced; uint32_t instance_divisor; } vb[MAX_VBS]; uint8_t xfb_used; bool primitive_restart; uint32_t topology; uint32_t cs_right_mask; bool writes_depth; bool depth_test_enable; bool writes_stencil; bool stencil_test_enable; bool depth_clamp_enable; bool depth_clip_enable; bool sample_shading_enable; bool kill_pixel; bool depth_bounds_test_enable; struct { uint32_t sf[7]; uint32_t depth_stencil_state[3]; } gen7; struct { uint32_t sf[4]; uint32_t raster[5]; uint32_t wm_depth_stencil[3]; } gen8; struct { uint32_t wm_depth_stencil[4]; } gen9; uint32_t interface_descriptor_data[8]; }; static inline bool anv_pipeline_has_stage(const struct anv_pipeline *pipeline, gl_shader_stage stage) { return (pipeline->active_stages & mesa_to_vk_shader_stage(stage)) != 0; } #define ANV_DECL_GET_PROG_DATA_FUNC(prefix, stage) \ static inline const struct brw_##prefix##_prog_data * \ get_##prefix##_prog_data(const struct anv_pipeline *pipeline) \ { \ if (anv_pipeline_has_stage(pipeline, stage)) { \ return (const struct brw_##prefix##_prog_data *) \ pipeline->shaders[stage]->prog_data; \ } else { \ return NULL; \ } \ } ANV_DECL_GET_PROG_DATA_FUNC(vs, MESA_SHADER_VERTEX) ANV_DECL_GET_PROG_DATA_FUNC(tcs, MESA_SHADER_TESS_CTRL) ANV_DECL_GET_PROG_DATA_FUNC(tes, MESA_SHADER_TESS_EVAL) ANV_DECL_GET_PROG_DATA_FUNC(gs, MESA_SHADER_GEOMETRY) ANV_DECL_GET_PROG_DATA_FUNC(wm, MESA_SHADER_FRAGMENT) ANV_DECL_GET_PROG_DATA_FUNC(cs, MESA_SHADER_COMPUTE) static inline const struct brw_vue_prog_data * anv_pipeline_get_last_vue_prog_data(const struct anv_pipeline *pipeline) { if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) return &get_gs_prog_data(pipeline)->base; else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) return &get_tes_prog_data(pipeline)->base; else return &get_vs_prog_data(pipeline)->base; } VkResult anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device, struct anv_pipeline_cache *cache, const VkGraphicsPipelineCreateInfo *pCreateInfo, const VkAllocationCallbacks *alloc); VkResult anv_pipeline_compile_cs(struct anv_pipeline *pipeline, struct anv_pipeline_cache *cache, const VkComputePipelineCreateInfo *info, const struct anv_shader_module *module, const char *entrypoint, const VkSpecializationInfo *spec_info); struct anv_format_plane { enum isl_format isl_format:16; struct isl_swizzle swizzle; /* Whether this plane contains chroma channels */ bool has_chroma; /* For downscaling of YUV planes */ uint8_t denominator_scales[2]; /* How to map sampled ycbcr planes to a single 4 component element. */ struct isl_swizzle ycbcr_swizzle; /* What aspect is associated to this plane */ VkImageAspectFlags aspect; }; struct anv_format { struct anv_format_plane planes[3]; VkFormat vk_format; uint8_t n_planes; bool can_ycbcr; }; static inline uint32_t anv_image_aspect_to_plane(VkImageAspectFlags image_aspects, VkImageAspectFlags aspect_mask) { switch (aspect_mask) { case VK_IMAGE_ASPECT_COLOR_BIT: case VK_IMAGE_ASPECT_DEPTH_BIT: case VK_IMAGE_ASPECT_PLANE_0_BIT: return 0; case VK_IMAGE_ASPECT_STENCIL_BIT: if ((image_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) == 0) return 0; /* Fall-through */ case VK_IMAGE_ASPECT_PLANE_1_BIT: return 1; case VK_IMAGE_ASPECT_PLANE_2_BIT: return 2; default: /* Purposefully assert with depth/stencil aspects. */ unreachable("invalid image aspect"); } } static inline VkImageAspectFlags anv_plane_to_aspect(VkImageAspectFlags image_aspects, uint32_t plane) { if (image_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) { if (util_bitcount(image_aspects) > 1) return VK_IMAGE_ASPECT_PLANE_0_BIT << plane; return VK_IMAGE_ASPECT_COLOR_BIT; } if (image_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) return VK_IMAGE_ASPECT_DEPTH_BIT << plane; assert(image_aspects == VK_IMAGE_ASPECT_STENCIL_BIT); return VK_IMAGE_ASPECT_STENCIL_BIT; } #define anv_foreach_image_aspect_bit(b, image, aspects) \ for_each_bit(b, anv_image_expand_aspects(image, aspects)) const struct anv_format * anv_get_format(VkFormat format); static inline uint32_t anv_get_format_planes(VkFormat vk_format) { const struct anv_format *format = anv_get_format(vk_format); return format != NULL ? format->n_planes : 0; } struct anv_format_plane anv_get_format_plane(const struct gen_device_info *devinfo, VkFormat vk_format, VkImageAspectFlagBits aspect, VkImageTiling tiling); static inline enum isl_format anv_get_isl_format(const struct gen_device_info *devinfo, VkFormat vk_format, VkImageAspectFlags aspect, VkImageTiling tiling) { return anv_get_format_plane(devinfo, vk_format, aspect, tiling).isl_format; } static inline struct isl_swizzle anv_swizzle_for_render(struct isl_swizzle swizzle) { /* Sometimes the swizzle will have alpha map to one. We do this to fake * RGB as RGBA for texturing */ assert(swizzle.a == ISL_CHANNEL_SELECT_ONE || swizzle.a == ISL_CHANNEL_SELECT_ALPHA); /* But it doesn't matter what we render to that channel */ swizzle.a = ISL_CHANNEL_SELECT_ALPHA; return swizzle; } void anv_pipeline_setup_l3_config(struct anv_pipeline *pipeline, bool needs_slm); /** * Subsurface of an anv_image. */ struct anv_surface { /** Valid only if isl_surf::size_B > 0. */ struct isl_surf isl; /** * Offset from VkImage's base address, as bound by vkBindImageMemory(). */ uint32_t offset; }; struct anv_image { VkImageType type; /**< VkImageCreateInfo::imageType */ /* The original VkFormat provided by the client. This may not match any * of the actual surface formats. */ VkFormat vk_format; const struct anv_format *format; VkImageAspectFlags aspects; VkExtent3D extent; uint32_t levels; uint32_t array_size; uint32_t samples; /**< VkImageCreateInfo::samples */ uint32_t n_planes; VkImageUsageFlags usage; /**< VkImageCreateInfo::usage. */ VkImageUsageFlags stencil_usage; VkImageCreateFlags create_flags; /* Flags used when creating image. */ VkImageTiling tiling; /** VkImageCreateInfo::tiling */ /** True if this is needs to be bound to an appropriately tiled BO. * * When not using modifiers, consumers such as X11, Wayland, and KMS need * the tiling passed via I915_GEM_SET_TILING. When exporting these buffers * we require a dedicated allocation so that we can know to allocate a * tiled buffer. */ bool needs_set_tiling; /** * Must be DRM_FORMAT_MOD_INVALID unless tiling is * VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT. */ uint64_t drm_format_mod; VkDeviceSize size; uint32_t alignment; /* Whether the image is made of several underlying buffer objects rather a * single one with different offsets. */ bool disjoint; /* All the formats that can be used when creating views of this image * are CCS_E compatible. */ bool ccs_e_compatible; /* Image was created with external format. */ bool external_format; /** * Image subsurfaces * * For each foo, anv_image::planes[x].surface is valid if and only if * anv_image::aspects has a x aspect. Refer to anv_image_aspect_to_plane() * to figure the number associated with a given aspect. * * The hardware requires that the depth buffer and stencil buffer be * separate surfaces. From Vulkan's perspective, though, depth and stencil * reside in the same VkImage. To satisfy both the hardware and Vulkan, we * allocate the depth and stencil buffers as separate surfaces in the same * bo. * * Memory layout : * * ----------------------- * | surface0 | /|\ * ----------------------- | * | shadow surface0 | | * ----------------------- | Plane 0 * | aux surface0 | | * ----------------------- | * | fast clear colors0 | \|/ * ----------------------- * | surface1 | /|\ * ----------------------- | * | shadow surface1 | | * ----------------------- | Plane 1 * | aux surface1 | | * ----------------------- | * | fast clear colors1 | \|/ * ----------------------- * | ... | * | | * ----------------------- */ struct { /** * Offset of the entire plane (whenever the image is disjoint this is * set to 0). */ uint32_t offset; VkDeviceSize size; uint32_t alignment; struct anv_surface surface; /** * A surface which shadows the main surface and may have different * tiling. This is used for sampling using a tiling that isn't supported * for other operations. */ struct anv_surface shadow_surface; /** * For color images, this is the aux usage for this image when not used * as a color attachment. * * For depth/stencil images, this is set to ISL_AUX_USAGE_HIZ if the * image has a HiZ buffer. */ enum isl_aux_usage aux_usage; struct anv_surface aux_surface; /** * Offset of the fast clear state (used to compute the * fast_clear_state_offset of the following planes). */ uint32_t fast_clear_state_offset; /** * BO associated with this plane, set when bound. */ struct anv_address address; /** * Address of the main surface used to fill the aux map table. This is * used at destruction of the image since the Vulkan spec does not * guarantee that the address.bo field we still be valid at destruction. */ uint64_t aux_map_surface_address; /** * When destroying the image, also free the bo. * */ bool bo_is_owned; } planes[3]; }; /* The ordering of this enum is important */ enum anv_fast_clear_type { /** Image does not have/support any fast-clear blocks */ ANV_FAST_CLEAR_NONE = 0, /** Image has/supports fast-clear but only to the default value */ ANV_FAST_CLEAR_DEFAULT_VALUE = 1, /** Image has/supports fast-clear with an arbitrary fast-clear value */ ANV_FAST_CLEAR_ANY = 2, }; /* Returns the number of auxiliary buffer levels attached to an image. */ static inline uint8_t anv_image_aux_levels(const struct anv_image * const image, VkImageAspectFlagBits aspect) { uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); /* The Gen12 CCS aux surface is represented with only one level. */ const uint8_t aux_logical_levels = image->planes[plane].aux_surface.isl.tiling == ISL_TILING_GEN12_CCS ? image->planes[plane].surface.isl.levels : image->planes[plane].aux_surface.isl.levels; return image->planes[plane].aux_surface.isl.size_B > 0 ? aux_logical_levels : 0; } /* Returns the number of auxiliary buffer layers attached to an image. */ static inline uint32_t anv_image_aux_layers(const struct anv_image * const image, VkImageAspectFlagBits aspect, const uint8_t miplevel) { assert(image); /* The miplevel must exist in the main buffer. */ assert(miplevel < image->levels); if (miplevel >= anv_image_aux_levels(image, aspect)) { /* There are no layers with auxiliary data because the miplevel has no * auxiliary data. */ return 0; } else { uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); /* The Gen12 CCS aux surface is represented with only one layer. */ const struct isl_extent4d *aux_logical_level0_px = image->planes[plane].aux_surface.isl.tiling == ISL_TILING_GEN12_CCS ? &image->planes[plane].surface.isl.logical_level0_px : &image->planes[plane].aux_surface.isl.logical_level0_px; return MAX2(aux_logical_level0_px->array_len, aux_logical_level0_px->depth >> miplevel); } } static inline struct anv_address anv_image_get_clear_color_addr(const struct anv_device *device, const struct anv_image *image, VkImageAspectFlagBits aspect) { assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV); uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); return anv_address_add(image->planes[plane].address, image->planes[plane].fast_clear_state_offset); } static inline struct anv_address anv_image_get_fast_clear_type_addr(const struct anv_device *device, const struct anv_image *image, VkImageAspectFlagBits aspect) { struct anv_address addr = anv_image_get_clear_color_addr(device, image, aspect); const unsigned clear_color_state_size = device->info.gen >= 10 ? device->isl_dev.ss.clear_color_state_size : device->isl_dev.ss.clear_value_size; return anv_address_add(addr, clear_color_state_size); } static inline struct anv_address anv_image_get_compression_state_addr(const struct anv_device *device, const struct anv_image *image, VkImageAspectFlagBits aspect, uint32_t level, uint32_t array_layer) { assert(level < anv_image_aux_levels(image, aspect)); assert(array_layer < anv_image_aux_layers(image, aspect, level)); UNUSED uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); assert(image->planes[plane].aux_usage == ISL_AUX_USAGE_CCS_E); struct anv_address addr = anv_image_get_fast_clear_type_addr(device, image, aspect); addr.offset += 4; /* Go past the fast clear type */ if (image->type == VK_IMAGE_TYPE_3D) { for (uint32_t l = 0; l < level; l++) addr.offset += anv_minify(image->extent.depth, l) * 4; } else { addr.offset += level * image->array_size * 4; } addr.offset += array_layer * 4; assert(addr.offset < image->planes[plane].address.offset + image->planes[plane].size); return addr; } /* Returns true if a HiZ-enabled depth buffer can be sampled from. */ static inline bool anv_can_sample_with_hiz(const struct gen_device_info * const devinfo, const struct anv_image *image) { if (!(image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) return false; /* Allow this feature on BDW even though it is disabled in the BDW devinfo * struct. There's documentation which suggests that this feature actually * reduces performance on BDW, but it has only been observed to help so * far. Sampling fast-cleared blocks on BDW must also be handled with care * (see depth_stencil_attachment_compute_aux_usage() for more info). */ if (devinfo->gen != 8 && !devinfo->has_sample_with_hiz) return false; return image->samples == 1; } static inline bool anv_image_plane_uses_aux_map(const struct anv_device *device, const struct anv_image *image, uint32_t plane) { return device->info.has_aux_map && isl_aux_usage_has_ccs(image->planes[plane].aux_usage); } void anv_cmd_buffer_mark_image_written(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlagBits aspect, enum isl_aux_usage aux_usage, uint32_t level, uint32_t base_layer, uint32_t layer_count); void anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlagBits aspect, enum isl_aux_usage aux_usage, enum isl_format format, struct isl_swizzle swizzle, uint32_t level, uint32_t base_layer, uint32_t layer_count, VkRect2D area, union isl_color_value clear_color); void anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlags aspects, enum isl_aux_usage depth_aux_usage, uint32_t level, uint32_t base_layer, uint32_t layer_count, VkRect2D area, float depth_value, uint8_t stencil_value); void anv_image_msaa_resolve(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *src_image, enum isl_aux_usage src_aux_usage, uint32_t src_level, uint32_t src_base_layer, const struct anv_image *dst_image, enum isl_aux_usage dst_aux_usage, uint32_t dst_level, uint32_t dst_base_layer, VkImageAspectFlagBits aspect, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, uint32_t width, uint32_t height, uint32_t layer_count, enum blorp_filter filter); void anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlagBits aspect, uint32_t level, uint32_t base_layer, uint32_t layer_count, enum isl_aux_op hiz_op); void anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlags aspects, uint32_t level, uint32_t base_layer, uint32_t layer_count, VkRect2D area, uint8_t stencil_value); void anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, enum isl_format format, VkImageAspectFlagBits aspect, uint32_t base_layer, uint32_t layer_count, enum isl_aux_op mcs_op, union isl_color_value *clear_value, bool predicate); void anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, enum isl_format format, VkImageAspectFlagBits aspect, uint32_t level, uint32_t base_layer, uint32_t layer_count, enum isl_aux_op ccs_op, union isl_color_value *clear_value, bool predicate); void anv_image_copy_to_shadow(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlagBits aspect, uint32_t base_level, uint32_t level_count, uint32_t base_layer, uint32_t layer_count); enum isl_aux_usage anv_layout_to_aux_usage(const struct gen_device_info * const devinfo, const struct anv_image *image, const VkImageAspectFlagBits aspect, const VkImageLayout layout); enum anv_fast_clear_type anv_layout_to_fast_clear_type(const struct gen_device_info * const devinfo, const struct anv_image * const image, const VkImageAspectFlagBits aspect, const VkImageLayout layout); /* This is defined as a macro so that it works for both * VkImageSubresourceRange and VkImageSubresourceLayers */ #define anv_get_layerCount(_image, _range) \ ((_range)->layerCount == VK_REMAINING_ARRAY_LAYERS ? \ (_image)->array_size - (_range)->baseArrayLayer : (_range)->layerCount) static inline uint32_t anv_get_levelCount(const struct anv_image *image, const VkImageSubresourceRange *range) { return range->levelCount == VK_REMAINING_MIP_LEVELS ? image->levels - range->baseMipLevel : range->levelCount; } static inline VkImageAspectFlags anv_image_expand_aspects(const struct anv_image *image, VkImageAspectFlags aspects) { /* If the underlying image has color plane aspects and * VK_IMAGE_ASPECT_COLOR_BIT has been requested, then return the aspects of * the underlying image. */ if ((image->aspects & VK_IMAGE_ASPECT_PLANES_BITS_ANV) != 0 && aspects == VK_IMAGE_ASPECT_COLOR_BIT) return image->aspects; return aspects; } static inline bool anv_image_aspects_compatible(VkImageAspectFlags aspects1, VkImageAspectFlags aspects2) { if (aspects1 == aspects2) return true; /* Only 1 color aspects are compatibles. */ if ((aspects1 & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) != 0 && (aspects2 & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) != 0 && util_bitcount(aspects1) == util_bitcount(aspects2)) return true; return false; } struct anv_image_view { const struct anv_image *image; /**< VkImageViewCreateInfo::image */ VkImageAspectFlags aspect_mask; VkFormat vk_format; VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */ unsigned n_planes; struct { uint32_t image_plane; struct isl_view isl; /** * RENDER_SURFACE_STATE when using image as a sampler surface with an * image layout of SHADER_READ_ONLY_OPTIMAL or * DEPTH_STENCIL_READ_ONLY_OPTIMAL. */ struct anv_surface_state optimal_sampler_surface_state; /** * RENDER_SURFACE_STATE when using image as a sampler surface with an * image layout of GENERAL. */ struct anv_surface_state general_sampler_surface_state; /** * RENDER_SURFACE_STATE when using image as a storage image. Separate * states for write-only and readable, using the real format for * write-only and the lowered format for readable. */ struct anv_surface_state storage_surface_state; struct anv_surface_state writeonly_storage_surface_state; struct brw_image_param storage_image_param; } planes[3]; }; enum anv_image_view_state_flags { ANV_IMAGE_VIEW_STATE_STORAGE_WRITE_ONLY = (1 << 0), ANV_IMAGE_VIEW_STATE_TEXTURE_OPTIMAL = (1 << 1), }; void anv_image_fill_surface_state(struct anv_device *device, const struct anv_image *image, VkImageAspectFlagBits aspect, const struct isl_view *view, isl_surf_usage_flags_t view_usage, enum isl_aux_usage aux_usage, const union isl_color_value *clear_color, enum anv_image_view_state_flags flags, struct anv_surface_state *state_inout, struct brw_image_param *image_param_out); struct anv_image_create_info { const VkImageCreateInfo *vk_info; /** An opt-in bitmask which filters an ISL-mapping of the Vulkan tiling. */ isl_tiling_flags_t isl_tiling_flags; /** These flags will be added to any derived from VkImageCreateInfo. */ isl_surf_usage_flags_t isl_extra_usage_flags; uint32_t stride; bool external_format; }; VkResult anv_image_create(VkDevice _device, const struct anv_image_create_info *info, const VkAllocationCallbacks* alloc, VkImage *pImage); const struct anv_surface * anv_image_get_surface_for_aspect_mask(const struct anv_image *image, VkImageAspectFlags aspect_mask); enum isl_format anv_isl_format_for_descriptor_type(VkDescriptorType type); static inline struct VkExtent3D anv_sanitize_image_extent(const VkImageType imageType, const struct VkExtent3D imageExtent) { switch (imageType) { case VK_IMAGE_TYPE_1D: return (VkExtent3D) { imageExtent.width, 1, 1 }; case VK_IMAGE_TYPE_2D: return (VkExtent3D) { imageExtent.width, imageExtent.height, 1 }; case VK_IMAGE_TYPE_3D: return imageExtent; default: unreachable("invalid image type"); } } static inline struct VkOffset3D anv_sanitize_image_offset(const VkImageType imageType, const struct VkOffset3D imageOffset) { switch (imageType) { case VK_IMAGE_TYPE_1D: return (VkOffset3D) { imageOffset.x, 0, 0 }; case VK_IMAGE_TYPE_2D: return (VkOffset3D) { imageOffset.x, imageOffset.y, 0 }; case VK_IMAGE_TYPE_3D: return imageOffset; default: unreachable("invalid image type"); } } VkFormatFeatureFlags anv_get_image_format_features(const struct gen_device_info *devinfo, VkFormat vk_format, const struct anv_format *anv_format, VkImageTiling vk_tiling); void anv_fill_buffer_surface_state(struct anv_device *device, struct anv_state state, enum isl_format format, struct anv_address address, uint32_t range, uint32_t stride); static inline void anv_clear_color_from_att_state(union isl_color_value *clear_color, const struct anv_attachment_state *att_state, const struct anv_image_view *iview) { const struct isl_format_layout *view_fmtl = isl_format_get_layout(iview->planes[0].isl.format); #define COPY_CLEAR_COLOR_CHANNEL(c, i) \ if (view_fmtl->channels.c.bits) \ clear_color->u32[i] = att_state->clear_value.color.uint32[i] COPY_CLEAR_COLOR_CHANNEL(r, 0); COPY_CLEAR_COLOR_CHANNEL(g, 1); COPY_CLEAR_COLOR_CHANNEL(b, 2); COPY_CLEAR_COLOR_CHANNEL(a, 3); #undef COPY_CLEAR_COLOR_CHANNEL } struct anv_ycbcr_conversion { const struct anv_format * format; VkSamplerYcbcrModelConversion ycbcr_model; VkSamplerYcbcrRange ycbcr_range; VkComponentSwizzle mapping[4]; VkChromaLocation chroma_offsets[2]; VkFilter chroma_filter; bool chroma_reconstruction; }; struct anv_sampler { uint32_t state[3][4]; uint32_t n_planes; struct anv_ycbcr_conversion *conversion; /* Blob of sampler state data which is guaranteed to be 32-byte aligned * and with a 32-byte stride for use as bindless samplers. */ struct anv_state bindless_state; }; struct anv_framebuffer { uint32_t width; uint32_t height; uint32_t layers; uint32_t attachment_count; struct anv_image_view * attachments[0]; }; struct anv_subpass_attachment { VkImageUsageFlagBits usage; uint32_t attachment; VkImageLayout layout; /* Used only with attachment containing stencil data. */ VkImageLayout stencil_layout; }; struct anv_subpass { uint32_t attachment_count; /** * A pointer to all attachment references used in this subpass. * Only valid if ::attachment_count > 0. */ struct anv_subpass_attachment * attachments; uint32_t input_count; struct anv_subpass_attachment * input_attachments; uint32_t color_count; struct anv_subpass_attachment * color_attachments; struct anv_subpass_attachment * resolve_attachments; struct anv_subpass_attachment * depth_stencil_attachment; struct anv_subpass_attachment * ds_resolve_attachment; VkResolveModeFlagBitsKHR depth_resolve_mode; VkResolveModeFlagBitsKHR stencil_resolve_mode; uint32_t view_mask; /** Subpass has a depth/stencil self-dependency */ bool has_ds_self_dep; /** Subpass has at least one color resolve attachment */ bool has_color_resolve; }; static inline unsigned anv_subpass_view_count(const struct anv_subpass *subpass) { return MAX2(1, util_bitcount(subpass->view_mask)); } struct anv_render_pass_attachment { /* TODO: Consider using VkAttachmentDescription instead of storing each of * its members individually. */ VkFormat format; uint32_t samples; VkImageUsageFlags usage; VkAttachmentLoadOp load_op; VkAttachmentStoreOp store_op; VkAttachmentLoadOp stencil_load_op; VkImageLayout initial_layout; VkImageLayout final_layout; VkImageLayout first_subpass_layout; VkImageLayout stencil_initial_layout; VkImageLayout stencil_final_layout; /* The subpass id in which the attachment will be used last. */ uint32_t last_subpass_idx; }; struct anv_render_pass { uint32_t attachment_count; uint32_t subpass_count; /* An array of subpass_count+1 flushes, one per subpass boundary */ enum anv_pipe_bits * subpass_flushes; struct anv_render_pass_attachment * attachments; struct anv_subpass subpasses[0]; }; #define ANV_PIPELINE_STATISTICS_MASK 0x000007ff struct anv_query_pool { VkQueryType type; VkQueryPipelineStatisticFlags pipeline_statistics; /** Stride between slots, in bytes */ uint32_t stride; /** Number of slots in this query pool */ uint32_t slots; struct anv_bo * bo; }; int anv_get_instance_entrypoint_index(const char *name); int anv_get_device_entrypoint_index(const char *name); int anv_get_physical_device_entrypoint_index(const char *name); const char *anv_get_instance_entry_name(int index); const char *anv_get_physical_device_entry_name(int index); const char *anv_get_device_entry_name(int index); bool anv_instance_entrypoint_is_enabled(int index, uint32_t core_version, const struct anv_instance_extension_table *instance); bool anv_physical_device_entrypoint_is_enabled(int index, uint32_t core_version, const struct anv_instance_extension_table *instance); bool anv_device_entrypoint_is_enabled(int index, uint32_t core_version, const struct anv_instance_extension_table *instance, const struct anv_device_extension_table *device); void *anv_lookup_entrypoint(const struct gen_device_info *devinfo, const char *name); void anv_dump_image_to_ppm(struct anv_device *device, struct anv_image *image, unsigned miplevel, unsigned array_layer, VkImageAspectFlagBits aspect, const char *filename); enum anv_dump_action { ANV_DUMP_FRAMEBUFFERS_BIT = 0x1, }; void anv_dump_start(struct anv_device *device, enum anv_dump_action actions); void anv_dump_finish(void); void anv_dump_add_attachments(struct anv_cmd_buffer *cmd_buffer); static inline uint32_t anv_get_subpass_id(const struct anv_cmd_state * const cmd_state) { /* This function must be called from within a subpass. */ assert(cmd_state->pass && cmd_state->subpass); const uint32_t subpass_id = cmd_state->subpass - cmd_state->pass->subpasses; /* The id of this subpass shouldn't exceed the number of subpasses in this * render pass minus 1. */ assert(subpass_id < cmd_state->pass->subpass_count); return subpass_id; } struct gen_perf_config *anv_get_perf(const struct gen_device_info *devinfo, int fd); void anv_device_perf_init(struct anv_device *device); #define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \ \ static inline struct __anv_type * \ __anv_type ## _from_handle(__VkType _handle) \ { \ return (struct __anv_type *) _handle; \ } \ \ static inline __VkType \ __anv_type ## _to_handle(struct __anv_type *_obj) \ { \ return (__VkType) _obj; \ } #define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \ \ static inline struct __anv_type * \ __anv_type ## _from_handle(__VkType _handle) \ { \ return (struct __anv_type *)(uintptr_t) _handle; \ } \ \ static inline __VkType \ __anv_type ## _to_handle(struct __anv_type *_obj) \ { \ return (__VkType)(uintptr_t) _obj; \ } #define ANV_FROM_HANDLE(__anv_type, __name, __handle) \ struct __anv_type *__name = __anv_type ## _from_handle(__handle) ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCommandBuffer) ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice) ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance) ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice) ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_cmd_pool, VkCommandPool) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_pool, VkDescriptorPool) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_update_template, VkDescriptorUpdateTemplate) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_event, VkEvent) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView); ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_cache, VkPipelineCache) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_semaphore, VkSemaphore) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule) ANV_DEFINE_NONDISP_HANDLE_CASTS(vk_debug_report_callback, VkDebugReportCallbackEXT) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_ycbcr_conversion, VkSamplerYcbcrConversion) /* Gen-specific function declarations */ #ifdef genX # include "anv_genX.h" #else # define genX(x) gen7_##x # include "anv_genX.h" # undef genX # define genX(x) gen75_##x # include "anv_genX.h" # undef genX # define genX(x) gen8_##x # include "anv_genX.h" # undef genX # define genX(x) gen9_##x # include "anv_genX.h" # undef genX # define genX(x) gen10_##x # include "anv_genX.h" # undef genX # define genX(x) gen11_##x # include "anv_genX.h" # undef genX # define genX(x) gen12_##x # include "anv_genX.h" # undef genX #endif #endif /* ANV_PRIVATE_H */