/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef ANV_NIR_H #define ANV_NIR_H #include "nir/nir.h" #include "anv_private.h" #ifdef __cplusplus extern "C" { #endif bool anv_check_for_primitive_replication(nir_shader **shaders, struct anv_graphics_pipeline *pipeline); bool anv_nir_lower_multiview(nir_shader *shader, struct anv_graphics_pipeline *pipeline); bool anv_nir_lower_ycbcr_textures(nir_shader *shader, const struct anv_pipeline_layout *layout); static inline nir_address_format anv_nir_ssbo_addr_format(const struct anv_physical_device *pdevice, bool robust_buffer_access) { if (pdevice->has_a64_buffer_access) { if (robust_buffer_access) return nir_address_format_64bit_bounded_global; else return nir_address_format_64bit_global; } else { return nir_address_format_32bit_index_offset; } } void anv_nir_apply_pipeline_layout(const struct anv_physical_device *pdevice, bool robust_buffer_access, const struct anv_pipeline_layout *layout, nir_shader *shader, struct anv_pipeline_bind_map *map); void anv_nir_compute_push_layout(const struct anv_physical_device *pdevice, bool robust_buffer_access, nir_shader *nir, struct brw_stage_prog_data *prog_data, struct anv_pipeline_bind_map *map, void *mem_ctx); void anv_nir_validate_push_layout(struct brw_stage_prog_data *prog_data, struct anv_pipeline_bind_map *map); bool anv_nir_add_base_work_group_id(nir_shader *shader); #ifdef __cplusplus } #endif #endif /* ANV_NIR_H */