/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "anv_meta.h" /* Returns the user-provided VkBufferImageCopy::imageExtent in units of * elements rather than texels. One element equals one texel or one block * if Image is uncompressed or compressed, respectively. */ static struct VkExtent3D meta_region_extent_el(const struct anv_image *image, const struct VkExtent3D *extent) { const struct isl_format_layout *isl_layout = anv_format_for_vk_format(image->vk_format)->isl_layout; return anv_sanitize_image_extent(image->type, (VkExtent3D) { .width = DIV_ROUND_UP(extent->width , isl_layout->bw), .height = DIV_ROUND_UP(extent->height, isl_layout->bh), .depth = DIV_ROUND_UP(extent->depth , isl_layout->bd), }); } /* Returns the user-provided VkBufferImageCopy::imageOffset in units of * elements rather than texels. One element equals one texel or one block * if Image is uncompressed or compressed, respectively. */ static struct VkOffset3D meta_region_offset_el(const struct anv_image *image, const struct VkOffset3D *offset) { const struct isl_format_layout *isl_layout = image->format->isl_layout; return anv_sanitize_image_offset(image->type, (VkOffset3D) { .x = offset->x / isl_layout->bw, .y = offset->y / isl_layout->bh, .z = offset->z / isl_layout->bd, }); } static struct anv_meta_blit2d_surf blit_surf_for_image(const struct anv_image* image, const struct isl_surf *img_isl_surf) { return (struct anv_meta_blit2d_surf) { .bo = image->bo, .tiling = img_isl_surf->tiling, .base_offset = image->offset, .bs = isl_format_get_layout(img_isl_surf->format)->bs, .pitch = isl_surf_get_row_pitch(img_isl_surf), }; } static void do_buffer_copy(struct anv_cmd_buffer *cmd_buffer, struct anv_bo *src, uint64_t src_offset, struct anv_bo *dest, uint64_t dest_offset, int width, int height, int bs) { struct anv_meta_blit2d_surf b_src = { .bo = src, .tiling = ISL_TILING_LINEAR, .base_offset = src_offset, .bs = bs, .pitch = width * bs, }; struct anv_meta_blit2d_surf b_dst = { .bo = dest, .tiling = ISL_TILING_LINEAR, .base_offset = dest_offset, .bs = bs, .pitch = width * bs, }; struct anv_meta_blit2d_rect rect = { .width = width, .height = height, }; anv_meta_blit2d(cmd_buffer, &b_src, &b_dst, 1, &rect); } static void meta_copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer, struct anv_buffer* buffer, struct anv_image* image, uint32_t regionCount, const VkBufferImageCopy* pRegions, bool forward) { struct anv_meta_saved_state saved_state; /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to * VK_SAMPLE_COUNT_1_BIT." */ assert(image->samples == 1); anv_meta_begin_blit2d(cmd_buffer, &saved_state); for (unsigned r = 0; r < regionCount; r++) { /** * From the Vulkan 1.0.6 spec: 18.3 Copying Data Between Images * extent is the size in texels of the source image to copy in width, * height and depth. 1D images use only x and width. 2D images use x, y, * width and height. 3D images use x, y, z, width, height and depth. * * * Also, convert the offsets and extent from units of texels to units of * blocks - which is the highest resolution accessible in this command. */ const VkOffset3D img_offset_el = meta_region_offset_el(image, &pRegions[r].imageOffset); const VkExtent3D bufferExtent = { .width = pRegions[r].bufferRowLength ? pRegions[r].bufferRowLength : pRegions[r].imageExtent.width, .height = pRegions[r].bufferImageHeight ? pRegions[r].bufferImageHeight : pRegions[r].imageExtent.height, }; const VkExtent3D buf_extent_el = meta_region_extent_el(image, &bufferExtent); /* Start creating blit rect */ const VkExtent3D img_extent_el = meta_region_extent_el(image, &pRegions[r].imageExtent); struct anv_meta_blit2d_rect rect = { .width = img_extent_el.width, .height = img_extent_el.height, }; /* Create blit surfaces */ VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask; const struct isl_surf *img_isl_surf = &anv_image_get_surface_for_aspect_mask(image, aspect)->isl; struct anv_meta_blit2d_surf img_bsurf = blit_surf_for_image(image, img_isl_surf); struct anv_meta_blit2d_surf buf_bsurf = { .bo = buffer->bo, .tiling = ISL_TILING_LINEAR, .base_offset = buffer->offset + pRegions[r].bufferOffset, .bs = forward ? image->format->isl_layout->bs : img_bsurf.bs, .pitch = buf_extent_el.width * buf_bsurf.bs, }; /* Set direction-dependent variables */ struct anv_meta_blit2d_surf *dst_bsurf = forward ? &img_bsurf : &buf_bsurf; struct anv_meta_blit2d_surf *src_bsurf = forward ? &buf_bsurf : &img_bsurf; uint32_t *x_offset = forward ? &rect.dst_x : &rect.src_x; uint32_t *y_offset = forward ? &rect.dst_y : &rect.src_y; /* Loop through each 3D or array slice */ unsigned num_slices_3d = img_extent_el.depth; unsigned num_slices_array = pRegions[r].imageSubresource.layerCount; unsigned slice_3d = 0; unsigned slice_array = 0; while (slice_3d < num_slices_3d && slice_array < num_slices_array) { /* Finish creating blit rect */ isl_surf_get_image_offset_el(img_isl_surf, pRegions[r].imageSubresource.mipLevel, pRegions[r].imageSubresource.baseArrayLayer + slice_array, img_offset_el.z + slice_3d, x_offset, y_offset); *x_offset += img_offset_el.x; *y_offset += img_offset_el.y; /* Perform Blit */ anv_meta_blit2d(cmd_buffer, src_bsurf, dst_bsurf, 1, &rect); /* Once we've done the blit, all of the actual information about * the image is embedded in the command buffer so we can just * increment the offset directly in the image effectively * re-binding it to different backing memory. */ buf_bsurf.base_offset += buf_extent_el.width * buf_extent_el.height * buf_bsurf.bs; if (image->type == VK_IMAGE_TYPE_3D) slice_3d++; else slice_array++; } } anv_meta_end_blit2d(cmd_buffer, &saved_state); } void anv_CmdCopyBufferToImage( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_image, dest_image, destImage); ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer); meta_copy_buffer_to_image(cmd_buffer, src_buffer, dest_image, regionCount, pRegions, true); } void anv_CmdCopyImageToBuffer( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer destBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_image, src_image, srcImage); ANV_FROM_HANDLE(anv_buffer, dst_buffer, destBuffer); meta_copy_buffer_to_image(cmd_buffer, dst_buffer, src_image, regionCount, pRegions, false); } void anv_CmdCopyImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_image, src_image, srcImage); ANV_FROM_HANDLE(anv_image, dest_image, destImage); struct anv_meta_saved_state saved_state; /* From the Vulkan 1.0 spec: * * vkCmdCopyImage can be used to copy image data between multisample * images, but both images must have the same number of samples. */ assert(src_image->samples == dest_image->samples); anv_meta_begin_blit2d(cmd_buffer, &saved_state); for (unsigned r = 0; r < regionCount; r++) { assert(pRegions[r].srcSubresource.aspectMask == pRegions[r].dstSubresource.aspectMask); VkImageAspectFlags aspect = pRegions[r].srcSubresource.aspectMask; /* Create blit surfaces */ struct isl_surf *src_isl_surf = &anv_image_get_surface_for_aspect_mask(src_image, aspect)->isl; struct isl_surf *dst_isl_surf = &anv_image_get_surface_for_aspect_mask(dest_image, aspect)->isl; struct anv_meta_blit2d_surf b_src = blit_surf_for_image(src_image, src_isl_surf); struct anv_meta_blit2d_surf b_dst = blit_surf_for_image(dest_image, dst_isl_surf); /** * From the Vulkan 1.0.6 spec: 18.4 Copying Data Between Buffers and Images * imageExtent is the size in texels of the image to copy in width, height * and depth. 1D images use only x and width. 2D images use x, y, width * and height. 3D images use x, y, z, width, height and depth. * * Also, convert the offsets and extent from units of texels to units of * blocks - which is the highest resolution accessible in this command. */ const VkOffset3D dst_offset_el = meta_region_offset_el(dest_image, &pRegions[r].dstOffset); const VkOffset3D src_offset_el = meta_region_offset_el(src_image, &pRegions[r].srcOffset); const VkExtent3D img_extent_el = meta_region_extent_el(src_image, &pRegions[r].extent); /* Start creating blit rect */ struct anv_meta_blit2d_rect rect = { .width = img_extent_el.width, .height = img_extent_el.height, }; /* Loop through each 3D or array slice */ unsigned num_slices_3d = img_extent_el.depth; unsigned num_slices_array = pRegions[r].dstSubresource.layerCount; unsigned slice_3d = 0; unsigned slice_array = 0; while (slice_3d < num_slices_3d && slice_array < num_slices_array) { /* Finish creating blit rect */ isl_surf_get_image_offset_el(dst_isl_surf, pRegions[r].dstSubresource.mipLevel, pRegions[r].dstSubresource.baseArrayLayer + slice_array, dst_offset_el.z + slice_3d, &rect.dst_x, &rect.dst_y); isl_surf_get_image_offset_el(src_isl_surf, pRegions[r].srcSubresource.mipLevel, pRegions[r].srcSubresource.baseArrayLayer + slice_array, src_offset_el.z + slice_3d, &rect.src_x, &rect.src_y); rect.dst_x += dst_offset_el.x; rect.dst_y += dst_offset_el.y; rect.src_x += src_offset_el.x; rect.src_y += src_offset_el.y; /* Perform Blit */ anv_meta_blit2d(cmd_buffer, &b_src, &b_dst, 1, &rect); if (dest_image->type == VK_IMAGE_TYPE_3D) slice_3d++; else slice_array++; } } anv_meta_end_blit2d(cmd_buffer, &saved_state); } void anv_CmdCopyBuffer( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer destBuffer, uint32_t regionCount, const VkBufferCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer); ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer); struct anv_meta_saved_state saved_state; anv_meta_begin_blit2d(cmd_buffer, &saved_state); for (unsigned r = 0; r < regionCount; r++) { uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset; uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset; uint64_t copy_size = pRegions[r].size; /* First, we compute the biggest format that can be used with the * given offsets and size. */ int bs = 16; int fs = ffs(src_offset) - 1; if (fs != -1) bs = MIN2(bs, 1 << fs); assert(src_offset % bs == 0); fs = ffs(dest_offset) - 1; if (fs != -1) bs = MIN2(bs, 1 << fs); assert(dest_offset % bs == 0); fs = ffs(pRegions[r].size) - 1; if (fs != -1) bs = MIN2(bs, 1 << fs); assert(pRegions[r].size % bs == 0); /* This is maximum possible width/height our HW can handle */ uint64_t max_surface_dim = 1 << 14; /* First, we make a bunch of max-sized copies */ uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs; while (copy_size >= max_copy_size) { do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset, dest_buffer->bo, dest_offset, max_surface_dim, max_surface_dim, bs); copy_size -= max_copy_size; src_offset += max_copy_size; dest_offset += max_copy_size; } uint64_t height = copy_size / (max_surface_dim * bs); assert(height < max_surface_dim); if (height != 0) { uint64_t rect_copy_size = height * max_surface_dim * bs; do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset, dest_buffer->bo, dest_offset, max_surface_dim, height, bs); copy_size -= rect_copy_size; src_offset += rect_copy_size; dest_offset += rect_copy_size; } if (copy_size != 0) { do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset, dest_buffer->bo, dest_offset, copy_size / bs, 1, bs); } } anv_meta_end_blit2d(cmd_buffer, &saved_state); } void anv_CmdUpdateBuffer( VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint32_t* pData) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer); struct anv_meta_saved_state saved_state; anv_meta_begin_blit2d(cmd_buffer, &saved_state); /* We can't quite grab a full block because the state stream needs a * little data at the top to build its linked list. */ const uint32_t max_update_size = cmd_buffer->device->dynamic_state_block_pool.block_size - 64; assert(max_update_size < (1 << 14) * 4); while (dataSize) { const uint32_t copy_size = MIN2(dataSize, max_update_size); struct anv_state tmp_data = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64); memcpy(tmp_data.map, pData, copy_size); int bs; if ((copy_size & 15) == 0 && (dstOffset & 15) == 0) { bs = 16; } else if ((copy_size & 7) == 0 && (dstOffset & 7) == 0) { bs = 8; } else { assert((copy_size & 3) == 0 && (dstOffset & 3) == 0); bs = 4; } do_buffer_copy(cmd_buffer, &cmd_buffer->device->dynamic_state_block_pool.bo, tmp_data.offset, dst_buffer->bo, dst_buffer->offset + dstOffset, copy_size / bs, 1, bs); dataSize -= copy_size; dstOffset += copy_size; pData = (void *)pData + copy_size; } anv_meta_end_blit2d(cmd_buffer, &saved_state); }