/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" /* * Descriptor set layouts. */ VkResult anv_CreateDescriptorSetLayout( VkDevice _device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_descriptor_set_layout *set_layout; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO); uint32_t max_binding = 0; uint32_t immutable_sampler_count = 0; for (uint32_t j = 0; j < pCreateInfo->bindingCount; j++) { max_binding = MAX2(max_binding, pCreateInfo->pBindings[j].binding); if (pCreateInfo->pBindings[j].pImmutableSamplers) immutable_sampler_count += pCreateInfo->pBindings[j].descriptorCount; } size_t size = sizeof(struct anv_descriptor_set_layout) + (max_binding + 1) * sizeof(set_layout->binding[0]) + immutable_sampler_count * sizeof(struct anv_sampler *); set_layout = anv_alloc2(&device->alloc, pAllocator, size, 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (!set_layout) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); /* We just allocate all the samplers at the end of the struct */ struct anv_sampler **samplers = (struct anv_sampler **)&set_layout->binding[max_binding + 1]; set_layout->binding_count = max_binding + 1; set_layout->shader_stages = 0; set_layout->size = 0; for (uint32_t b = 0; b <= max_binding; b++) { /* Initialize all binding_layout entries to -1 */ memset(&set_layout->binding[b], -1, sizeof(set_layout->binding[b])); set_layout->binding[b].array_size = 0; set_layout->binding[b].immutable_samplers = NULL; } /* Initialize all samplers to 0 */ memset(samplers, 0, immutable_sampler_count * sizeof(*samplers)); uint32_t sampler_count[MESA_SHADER_STAGES] = { 0, }; uint32_t surface_count[MESA_SHADER_STAGES] = { 0, }; uint32_t image_count[MESA_SHADER_STAGES] = { 0, }; uint32_t buffer_count = 0; uint32_t dynamic_offset_count = 0; for (uint32_t j = 0; j < pCreateInfo->bindingCount; j++) { const VkDescriptorSetLayoutBinding *binding = &pCreateInfo->pBindings[j]; uint32_t b = binding->binding; /* We temporarily store the pointer to the binding in the * immutable_samplers pointer. This provides us with a quick-and-dirty * way to sort the bindings by binding number. */ set_layout->binding[b].immutable_samplers = (void *)binding; } for (uint32_t b = 0; b <= max_binding; b++) { const VkDescriptorSetLayoutBinding *binding = (void *)set_layout->binding[b].immutable_samplers; if (binding == NULL) continue; assert(binding->descriptorCount > 0); #ifndef NDEBUG set_layout->binding[b].type = binding->descriptorType; #endif set_layout->binding[b].array_size = binding->descriptorCount; set_layout->binding[b].descriptor_index = set_layout->size; set_layout->size += binding->descriptorCount; switch (binding->descriptorType) { case VK_DESCRIPTOR_TYPE_SAMPLER: case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: anv_foreach_stage(s, binding->stageFlags) { set_layout->binding[b].stage[s].sampler_index = sampler_count[s]; sampler_count[s] += binding->descriptorCount; } break; default: break; } switch (binding->descriptorType) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: set_layout->binding[b].buffer_index = buffer_count; buffer_count += binding->descriptorCount; /* fall through */ case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: anv_foreach_stage(s, binding->stageFlags) { set_layout->binding[b].stage[s].surface_index = surface_count[s]; surface_count[s] += binding->descriptorCount; } break; default: break; } switch (binding->descriptorType) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: set_layout->binding[b].dynamic_offset_index = dynamic_offset_count; dynamic_offset_count += binding->descriptorCount; break; default: break; } switch (binding->descriptorType) { case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: anv_foreach_stage(s, binding->stageFlags) { set_layout->binding[b].stage[s].image_index = image_count[s]; image_count[s] += binding->descriptorCount; } break; default: break; } if (binding->pImmutableSamplers) { set_layout->binding[b].immutable_samplers = samplers; samplers += binding->descriptorCount; for (uint32_t i = 0; i < binding->descriptorCount; i++) set_layout->binding[b].immutable_samplers[i] = anv_sampler_from_handle(binding->pImmutableSamplers[i]); } else { set_layout->binding[b].immutable_samplers = NULL; } set_layout->shader_stages |= binding->stageFlags; } set_layout->buffer_count = buffer_count; set_layout->dynamic_offset_count = dynamic_offset_count; *pSetLayout = anv_descriptor_set_layout_to_handle(set_layout); return VK_SUCCESS; } void anv_DestroyDescriptorSetLayout( VkDevice _device, VkDescriptorSetLayout _set_layout, const VkAllocationCallbacks* pAllocator) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_descriptor_set_layout, set_layout, _set_layout); anv_free2(&device->alloc, pAllocator, set_layout); } /* * Pipeline layouts. These have nothing to do with the pipeline. They are * just muttiple descriptor set layouts pasted together */ VkResult anv_CreatePipelineLayout( VkDevice _device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_pipeline_layout *layout; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO); layout = anv_alloc2(&device->alloc, pAllocator, sizeof(*layout), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (layout == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); layout->num_sets = pCreateInfo->setLayoutCount; unsigned dynamic_offset_count = 0; memset(layout->stage, 0, sizeof(layout->stage)); for (uint32_t set = 0; set < pCreateInfo->setLayoutCount; set++) { ANV_FROM_HANDLE(anv_descriptor_set_layout, set_layout, pCreateInfo->pSetLayouts[set]); layout->set[set].layout = set_layout; layout->set[set].dynamic_offset_start = dynamic_offset_count; for (uint32_t b = 0; b < set_layout->binding_count; b++) { if (set_layout->binding[b].dynamic_offset_index < 0) continue; dynamic_offset_count += set_layout->binding[b].array_size; for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) { if (set_layout->binding[b].stage[s].surface_index >= 0) layout->stage[s].has_dynamic_offsets = true; } } } *pPipelineLayout = anv_pipeline_layout_to_handle(layout); return VK_SUCCESS; } void anv_DestroyPipelineLayout( VkDevice _device, VkPipelineLayout _pipelineLayout, const VkAllocationCallbacks* pAllocator) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_pipeline_layout, pipeline_layout, _pipelineLayout); anv_free2(&device->alloc, pAllocator, pipeline_layout); } /* * Descriptor pools. * * These are implemented using a big pool of memory and a free-list for the * host memory allocations and a state_stream and a free list for the buffer * view surface state. The spec allows us to fail to allocate due to * fragmentation in all cases but two: 1) after pool reset, allocating up * until the pool size with no freeing must succeed and 2) allocating and * freeing only descriptor sets with the same layout. Case 1) is easy enogh, * and the free lists lets us recycle blocks for case 2). */ #define EMPTY 1 VkResult anv_CreateDescriptorPool( VkDevice _device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_descriptor_pool *pool; uint32_t descriptor_count = 0; uint32_t buffer_count = 0; for (uint32_t i = 0; i < pCreateInfo->poolSizeCount; i++) { switch (pCreateInfo->pPoolSizes[i].type) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: buffer_count += pCreateInfo->pPoolSizes[i].descriptorCount; default: descriptor_count += pCreateInfo->pPoolSizes[i].descriptorCount; break; } } const size_t size = sizeof(*pool) + pCreateInfo->maxSets * sizeof(struct anv_descriptor_set) + descriptor_count * sizeof(struct anv_descriptor) + buffer_count * sizeof(struct anv_buffer_view); pool = anv_alloc2(&device->alloc, pAllocator, size, 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (!pool) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); pool->size = size; pool->next = 0; pool->free_list = EMPTY; anv_state_stream_init(&pool->surface_state_stream, &device->surface_state_block_pool); pool->surface_state_free_list = NULL; *pDescriptorPool = anv_descriptor_pool_to_handle(pool); return VK_SUCCESS; } void anv_DestroyDescriptorPool( VkDevice _device, VkDescriptorPool _pool, const VkAllocationCallbacks* pAllocator) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_descriptor_pool, pool, _pool); anv_state_stream_finish(&pool->surface_state_stream); anv_free2(&device->alloc, pAllocator, pool); } VkResult anv_ResetDescriptorPool( VkDevice _device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_descriptor_pool, pool, descriptorPool); pool->next = 0; pool->free_list = EMPTY; anv_state_stream_finish(&pool->surface_state_stream); anv_state_stream_init(&pool->surface_state_stream, &device->surface_state_block_pool); pool->surface_state_free_list = NULL; return VK_SUCCESS; } struct pool_free_list_entry { uint32_t next; uint32_t size; }; static size_t layout_size(const struct anv_descriptor_set_layout *layout) { return sizeof(struct anv_descriptor_set) + layout->size * sizeof(struct anv_descriptor) + layout->buffer_count * sizeof(struct anv_buffer_view); } struct surface_state_free_list_entry { void *next; uint32_t offset; }; VkResult anv_descriptor_set_create(struct anv_device *device, struct anv_descriptor_pool *pool, const struct anv_descriptor_set_layout *layout, struct anv_descriptor_set **out_set) { struct anv_descriptor_set *set; const size_t size = layout_size(layout); set = NULL; if (size <= pool->size - pool->next) { set = (struct anv_descriptor_set *) (pool->data + pool->next); pool->next += size; } else { struct pool_free_list_entry *entry; uint32_t *link = &pool->free_list; for (uint32_t f = pool->free_list; f != EMPTY; f = entry->next) { entry = (struct pool_free_list_entry *) (pool->data + f); if (size <= entry->size) { *link = entry->next; set = (struct anv_descriptor_set *) entry; break; } link = &entry->next; } } if (set == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); set->size = size; set->layout = layout; set->buffer_views = (struct anv_buffer_view *) &set->descriptors[layout->size]; set->buffer_count = layout->buffer_count; /* By defining the descriptors to be zero now, we can later verify that * a descriptor has not been populated with user data. */ memset(set->descriptors, 0, sizeof(struct anv_descriptor) * layout->size); /* Go through and fill out immutable samplers if we have any */ struct anv_descriptor *desc = set->descriptors; for (uint32_t b = 0; b < layout->binding_count; b++) { if (layout->binding[b].immutable_samplers) { for (uint32_t i = 0; i < layout->binding[b].array_size; i++) { /* The type will get changed to COMBINED_IMAGE_SAMPLER in * UpdateDescriptorSets if needed. However, if the descriptor * set has an immutable sampler, UpdateDescriptorSets may never * touch it, so we need to make sure it's 100% valid now. */ desc[i] = (struct anv_descriptor) { .type = VK_DESCRIPTOR_TYPE_SAMPLER, .sampler = layout->binding[b].immutable_samplers[i], }; } } desc += layout->binding[b].array_size; } /* Allocate surface state for the buffer views. */ for (uint32_t b = 0; b < layout->buffer_count; b++) { struct surface_state_free_list_entry *entry = pool->surface_state_free_list; struct anv_state state; if (entry) { state.map = entry; state.offset = entry->offset; state.alloc_size = 64; pool->surface_state_free_list = entry->next; } else { state = anv_state_stream_alloc(&pool->surface_state_stream, 64, 64); } set->buffer_views[b].surface_state = state; } *out_set = set; return VK_SUCCESS; } void anv_descriptor_set_destroy(struct anv_device *device, struct anv_descriptor_pool *pool, struct anv_descriptor_set *set) { /* Put the buffer view surface state back on the free list. */ for (uint32_t b = 0; b < set->buffer_count; b++) { struct surface_state_free_list_entry *entry = set->buffer_views[b].surface_state.map; entry->next = pool->surface_state_free_list; pool->surface_state_free_list = entry; } /* Put the descriptor set allocation back on the free list. */ const uint32_t index = (char *) set - pool->data; if (index + set->size == pool->next) { pool->next = index; } else { struct pool_free_list_entry *entry = (struct pool_free_list_entry *) set; entry->next = pool->free_list; entry->size = set->size; pool->free_list = (char *) entry - pool->data; } } VkResult anv_AllocateDescriptorSets( VkDevice _device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_descriptor_pool, pool, pAllocateInfo->descriptorPool); VkResult result = VK_SUCCESS; struct anv_descriptor_set *set; uint32_t i; for (i = 0; i < pAllocateInfo->descriptorSetCount; i++) { ANV_FROM_HANDLE(anv_descriptor_set_layout, layout, pAllocateInfo->pSetLayouts[i]); result = anv_descriptor_set_create(device, pool, layout, &set); if (result != VK_SUCCESS) break; pDescriptorSets[i] = anv_descriptor_set_to_handle(set); } if (result != VK_SUCCESS) anv_FreeDescriptorSets(_device, pAllocateInfo->descriptorPool, i, pDescriptorSets); return result; } VkResult anv_FreeDescriptorSets( VkDevice _device, VkDescriptorPool descriptorPool, uint32_t count, const VkDescriptorSet* pDescriptorSets) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_descriptor_pool, pool, descriptorPool); for (uint32_t i = 0; i < count; i++) { ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]); anv_descriptor_set_destroy(device, pool, set); } return VK_SUCCESS; } void anv_UpdateDescriptorSets( VkDevice _device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies) { ANV_FROM_HANDLE(anv_device, device, _device); for (uint32_t i = 0; i < descriptorWriteCount; i++) { const VkWriteDescriptorSet *write = &pDescriptorWrites[i]; ANV_FROM_HANDLE(anv_descriptor_set, set, write->dstSet); const struct anv_descriptor_set_binding_layout *bind_layout = &set->layout->binding[write->dstBinding]; struct anv_descriptor *desc = &set->descriptors[bind_layout->descriptor_index]; desc += write->dstArrayElement; assert(write->descriptorType == bind_layout->type); switch (write->descriptorType) { case VK_DESCRIPTOR_TYPE_SAMPLER: for (uint32_t j = 0; j < write->descriptorCount; j++) { ANV_FROM_HANDLE(anv_sampler, sampler, write->pImageInfo[j].sampler); desc[j] = (struct anv_descriptor) { .type = VK_DESCRIPTOR_TYPE_SAMPLER, .sampler = sampler, }; } break; case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: for (uint32_t j = 0; j < write->descriptorCount; j++) { ANV_FROM_HANDLE(anv_image_view, iview, write->pImageInfo[j].imageView); ANV_FROM_HANDLE(anv_sampler, sampler, write->pImageInfo[j].sampler); desc[j].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; desc[j].image_view = iview; /* If this descriptor has an immutable sampler, we don't want * to stomp on it. */ if (sampler) desc[j].sampler = sampler; } break; case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: for (uint32_t j = 0; j < write->descriptorCount; j++) { ANV_FROM_HANDLE(anv_image_view, iview, write->pImageInfo[j].imageView); desc[j] = (struct anv_descriptor) { .type = write->descriptorType, .image_view = iview, }; } break; case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: for (uint32_t j = 0; j < write->descriptorCount; j++) { ANV_FROM_HANDLE(anv_buffer_view, bview, write->pTexelBufferView[j]); desc[j] = (struct anv_descriptor) { .type = write->descriptorType, .buffer_view = bview, }; } break; case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: anv_finishme("input attachments not implemented"); break; case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: for (uint32_t j = 0; j < write->descriptorCount; j++) { assert(write->pBufferInfo[j].buffer); ANV_FROM_HANDLE(anv_buffer, buffer, write->pBufferInfo[j].buffer); assert(buffer); struct anv_buffer_view *view = &set->buffer_views[bind_layout->buffer_index]; view += write->dstArrayElement + j; view->format = anv_isl_format_for_descriptor_type(write->descriptorType); view->bo = buffer->bo; view->offset = buffer->offset + write->pBufferInfo[j].offset; /* For buffers with dynamic offsets, we use the full possible * range in the surface state and do the actual range-checking * in the shader. */ if (bind_layout->dynamic_offset_index >= 0 || write->pBufferInfo[j].range == VK_WHOLE_SIZE) view->range = buffer->size - write->pBufferInfo[j].offset; else view->range = write->pBufferInfo[j].range; anv_fill_buffer_surface_state(device, view->surface_state, view->format, view->offset, view->range, 1); desc[j] = (struct anv_descriptor) { .type = write->descriptorType, .buffer_view = view, }; } default: break; } } for (uint32_t i = 0; i < descriptorCopyCount; i++) { const VkCopyDescriptorSet *copy = &pDescriptorCopies[i]; ANV_FROM_HANDLE(anv_descriptor_set, src, copy->dstSet); ANV_FROM_HANDLE(anv_descriptor_set, dst, copy->dstSet); const struct anv_descriptor_set_binding_layout *src_layout = &src->layout->binding[copy->srcBinding]; struct anv_descriptor *src_desc = &src->descriptors[src_layout->descriptor_index]; src_desc += copy->srcArrayElement; const struct anv_descriptor_set_binding_layout *dst_layout = &dst->layout->binding[copy->dstBinding]; struct anv_descriptor *dst_desc = &dst->descriptors[dst_layout->descriptor_index]; dst_desc += copy->dstArrayElement; for (uint32_t j = 0; j < copy->descriptorCount; j++) dst_desc[j] = src_desc[j]; } }