/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "anv_private.h" static bool lookup_blorp_shader(struct blorp_batch *batch, const void *key, uint32_t key_size, uint32_t *kernel_out, void *prog_data_out) { struct blorp_context *blorp = batch->blorp; struct anv_device *device = blorp->driver_ctx; /* The default cache must be a real cache */ assert(device->default_pipeline_cache.cache); struct anv_shader_bin *bin = anv_pipeline_cache_search(&device->default_pipeline_cache, key, key_size); if (!bin) return false; /* The cache already has a reference and it's not going anywhere so there * is no need to hold a second reference. */ anv_shader_bin_unref(device, bin); *kernel_out = bin->kernel.offset; *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data; return true; } static bool upload_blorp_shader(struct blorp_batch *batch, const void *key, uint32_t key_size, const void *kernel, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, uint32_t *kernel_out, void *prog_data_out) { struct blorp_context *blorp = batch->blorp; struct anv_device *device = blorp->driver_ctx; /* The blorp cache must be a real cache */ assert(device->default_pipeline_cache.cache); struct anv_pipeline_bind_map bind_map = { .surface_count = 0, .sampler_count = 0, }; struct anv_shader_bin *bin = anv_pipeline_cache_upload_kernel(&device->default_pipeline_cache, key, key_size, kernel, kernel_size, NULL, 0, prog_data, prog_data_size, NULL, &bind_map); if (!bin) return false; /* The cache already has a reference and it's not going anywhere so there * is no need to hold a second reference. */ anv_shader_bin_unref(device, bin); *kernel_out = bin->kernel.offset; *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data; return true; } void anv_device_init_blorp(struct anv_device *device) { blorp_init(&device->blorp, device, &device->isl_dev); device->blorp.compiler = device->instance->physicalDevice.compiler; device->blorp.lookup_shader = lookup_blorp_shader; device->blorp.upload_shader = upload_blorp_shader; switch (device->info.gen) { case 7: if (device->info.is_haswell) { device->blorp.exec = gen75_blorp_exec; } else { device->blorp.exec = gen7_blorp_exec; } break; case 8: device->blorp.exec = gen8_blorp_exec; break; case 9: device->blorp.exec = gen9_blorp_exec; break; case 10: device->blorp.exec = gen10_blorp_exec; break; case 11: device->blorp.exec = gen11_blorp_exec; break; default: unreachable("Unknown hardware generation"); } } void anv_device_finish_blorp(struct anv_device *device) { blorp_finish(&device->blorp); } static void get_blorp_surf_for_anv_buffer(struct anv_device *device, struct anv_buffer *buffer, uint64_t offset, uint32_t width, uint32_t height, uint32_t row_pitch, enum isl_format format, struct blorp_surf *blorp_surf, struct isl_surf *isl_surf) { const struct isl_format_layout *fmtl = isl_format_get_layout(format); bool ok UNUSED; /* ASTC is the only format which doesn't support linear layouts. * Create an equivalently sized surface with ISL to get around this. */ if (fmtl->txc == ISL_TXC_ASTC) { /* Use an equivalently sized format */ format = ISL_FORMAT_R32G32B32A32_UINT; assert(fmtl->bpb == isl_format_get_layout(format)->bpb); /* Shrink the dimensions for the new format */ width = DIV_ROUND_UP(width, fmtl->bw); height = DIV_ROUND_UP(height, fmtl->bh); } *blorp_surf = (struct blorp_surf) { .surf = isl_surf, .addr = { .buffer = buffer->address.bo, .offset = buffer->address.offset + offset, .mocs = anv_mocs_for_bo(device, buffer->address.bo), }, }; ok = isl_surf_init(&device->isl_dev, isl_surf, .dim = ISL_SURF_DIM_2D, .format = format, .width = width, .height = height, .depth = 1, .levels = 1, .array_len = 1, .samples = 1, .row_pitch_B = row_pitch, .usage = ISL_SURF_USAGE_TEXTURE_BIT | ISL_SURF_USAGE_RENDER_TARGET_BIT, .tiling_flags = ISL_TILING_LINEAR_BIT); assert(ok); } /* Pick something high enough that it won't be used in core and low enough it * will never map to an extension. */ #define ANV_IMAGE_LAYOUT_EXPLICIT_AUX (VkImageLayout)10000000 static struct blorp_address anv_to_blorp_address(struct anv_address addr) { return (struct blorp_address) { .buffer = addr.bo, .offset = addr.offset, }; } static void get_blorp_surf_for_anv_image(const struct anv_device *device, const struct anv_image *image, VkImageAspectFlags aspect, VkImageLayout layout, enum isl_aux_usage aux_usage, struct blorp_surf *blorp_surf) { uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); if (layout != ANV_IMAGE_LAYOUT_EXPLICIT_AUX) aux_usage = anv_layout_to_aux_usage(&device->info, image, aspect, layout); const struct anv_surface *surface = &image->planes[plane].surface; *blorp_surf = (struct blorp_surf) { .surf = &surface->isl, .addr = { .buffer = image->planes[plane].address.bo, .offset = image->planes[plane].address.offset + surface->offset, .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo), }, }; if (aux_usage != ISL_AUX_USAGE_NONE) { const struct anv_surface *aux_surface = &image->planes[plane].aux_surface; blorp_surf->aux_surf = &aux_surface->isl, blorp_surf->aux_addr = (struct blorp_address) { .buffer = image->planes[plane].address.bo, .offset = image->planes[plane].address.offset + aux_surface->offset, .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo), }; blorp_surf->aux_usage = aux_usage; /* If we're doing a partial resolve, then we need the indirect clear * color. If we are doing a fast clear and want to store/update the * clear color, we also pass the address to blorp, otherwise it will only * stomp the CCS to a particular value and won't care about format or * clear value */ if (aspect & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) { const struct anv_address clear_color_addr = anv_image_get_clear_color_addr(device, image, aspect); blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr); } else if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT && device->info.gen >= 10) { /* Vulkan always clears to 1.0. On gen < 10, we set that directly in * the state packet. For gen >= 10, must provide the clear value in a * buffer. We have a single global buffer that stores the 1.0 value. */ const struct anv_address clear_color_addr = (struct anv_address) { .bo = (struct anv_bo *)&device->hiz_clear_bo }; blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr); } } } static bool get_blorp_surf_for_anv_shadow_image(const struct anv_device *device, const struct anv_image *image, VkImageAspectFlags aspect, struct blorp_surf *blorp_surf) { uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); if (image->planes[plane].shadow_surface.isl.size_B == 0) return false; *blorp_surf = (struct blorp_surf) { .surf = &image->planes[plane].shadow_surface.isl, .addr = { .buffer = image->planes[plane].address.bo, .offset = image->planes[plane].address.offset + image->planes[plane].shadow_surface.offset, .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo), }, }; return true; } void anv_CmdCopyImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_image, src_image, srcImage); ANV_FROM_HANDLE(anv_image, dst_image, dstImage); struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); for (unsigned r = 0; r < regionCount; r++) { VkOffset3D srcOffset = anv_sanitize_image_offset(src_image->type, pRegions[r].srcOffset); VkOffset3D dstOffset = anv_sanitize_image_offset(dst_image->type, pRegions[r].dstOffset); VkExtent3D extent = anv_sanitize_image_extent(src_image->type, pRegions[r].extent); const uint32_t dst_level = pRegions[r].dstSubresource.mipLevel; unsigned dst_base_layer, layer_count; if (dst_image->type == VK_IMAGE_TYPE_3D) { dst_base_layer = pRegions[r].dstOffset.z; layer_count = pRegions[r].extent.depth; } else { dst_base_layer = pRegions[r].dstSubresource.baseArrayLayer; layer_count = anv_get_layerCount(dst_image, &pRegions[r].dstSubresource); } const uint32_t src_level = pRegions[r].srcSubresource.mipLevel; unsigned src_base_layer; if (src_image->type == VK_IMAGE_TYPE_3D) { src_base_layer = pRegions[r].srcOffset.z; } else { src_base_layer = pRegions[r].srcSubresource.baseArrayLayer; assert(layer_count == anv_get_layerCount(src_image, &pRegions[r].srcSubresource)); } VkImageAspectFlags src_mask = pRegions[r].srcSubresource.aspectMask, dst_mask = pRegions[r].dstSubresource.aspectMask; assert(anv_image_aspects_compatible(src_mask, dst_mask)); if (util_bitcount(src_mask) > 1) { uint32_t aspect_bit; anv_foreach_image_aspect_bit(aspect_bit, src_image, src_mask) { struct blorp_surf src_surf, dst_surf; get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, 1UL << aspect_bit, srcImageLayout, ISL_AUX_USAGE_NONE, &src_surf); get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, 1UL << aspect_bit, dstImageLayout, ISL_AUX_USAGE_NONE, &dst_surf); anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image, 1UL << aspect_bit, dst_surf.aux_usage, dst_level, dst_base_layer, layer_count); for (unsigned i = 0; i < layer_count; i++) { blorp_copy(&batch, &src_surf, src_level, src_base_layer + i, &dst_surf, dst_level, dst_base_layer + i, srcOffset.x, srcOffset.y, dstOffset.x, dstOffset.y, extent.width, extent.height); } struct blorp_surf dst_shadow_surf; if (get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, dst_image, 1UL << aspect_bit, &dst_shadow_surf)) { for (unsigned i = 0; i < layer_count; i++) { blorp_copy(&batch, &src_surf, src_level, src_base_layer + i, &dst_shadow_surf, dst_level, dst_base_layer + i, srcOffset.x, srcOffset.y, dstOffset.x, dstOffset.y, extent.width, extent.height); } } } } else { struct blorp_surf src_surf, dst_surf; get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, src_mask, srcImageLayout, ISL_AUX_USAGE_NONE, &src_surf); get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, dst_mask, dstImageLayout, ISL_AUX_USAGE_NONE, &dst_surf); anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image, dst_mask, dst_surf.aux_usage, dst_level, dst_base_layer, layer_count); for (unsigned i = 0; i < layer_count; i++) { blorp_copy(&batch, &src_surf, src_level, src_base_layer + i, &dst_surf, dst_level, dst_base_layer + i, srcOffset.x, srcOffset.y, dstOffset.x, dstOffset.y, extent.width, extent.height); } struct blorp_surf dst_shadow_surf; if (get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, dst_image, dst_mask, &dst_shadow_surf)) { for (unsigned i = 0; i < layer_count; i++) { blorp_copy(&batch, &src_surf, src_level, src_base_layer + i, &dst_shadow_surf, dst_level, dst_base_layer + i, srcOffset.x, srcOffset.y, dstOffset.x, dstOffset.y, extent.width, extent.height); } } } } blorp_batch_finish(&batch); } static void copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer, struct anv_buffer *anv_buffer, struct anv_image *anv_image, VkImageLayout image_layout, uint32_t regionCount, const VkBufferImageCopy* pRegions, bool buffer_to_image) { struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); struct { struct blorp_surf surf; uint32_t level; VkOffset3D offset; } image, buffer, *src, *dst; buffer.level = 0; buffer.offset = (VkOffset3D) { 0, 0, 0 }; if (buffer_to_image) { src = &buffer; dst = ℑ } else { src = ℑ dst = &buffer; } for (unsigned r = 0; r < regionCount; r++) { const VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask; get_blorp_surf_for_anv_image(cmd_buffer->device, anv_image, aspect, image_layout, ISL_AUX_USAGE_NONE, &image.surf); image.offset = anv_sanitize_image_offset(anv_image->type, pRegions[r].imageOffset); image.level = pRegions[r].imageSubresource.mipLevel; VkExtent3D extent = anv_sanitize_image_extent(anv_image->type, pRegions[r].imageExtent); if (anv_image->type != VK_IMAGE_TYPE_3D) { image.offset.z = pRegions[r].imageSubresource.baseArrayLayer; extent.depth = anv_get_layerCount(anv_image, &pRegions[r].imageSubresource); } const enum isl_format buffer_format = anv_get_isl_format(&cmd_buffer->device->info, anv_image->vk_format, aspect, VK_IMAGE_TILING_LINEAR); const VkExtent3D bufferImageExtent = { .width = pRegions[r].bufferRowLength ? pRegions[r].bufferRowLength : extent.width, .height = pRegions[r].bufferImageHeight ? pRegions[r].bufferImageHeight : extent.height, }; const struct isl_format_layout *buffer_fmtl = isl_format_get_layout(buffer_format); const uint32_t buffer_row_pitch = DIV_ROUND_UP(bufferImageExtent.width, buffer_fmtl->bw) * (buffer_fmtl->bpb / 8); const uint32_t buffer_layer_stride = DIV_ROUND_UP(bufferImageExtent.height, buffer_fmtl->bh) * buffer_row_pitch; struct isl_surf buffer_isl_surf; get_blorp_surf_for_anv_buffer(cmd_buffer->device, anv_buffer, pRegions[r].bufferOffset, extent.width, extent.height, buffer_row_pitch, buffer_format, &buffer.surf, &buffer_isl_surf); bool dst_has_shadow = false; struct blorp_surf dst_shadow_surf; if (&image == dst) { anv_cmd_buffer_mark_image_written(cmd_buffer, anv_image, aspect, dst->surf.aux_usage, dst->level, dst->offset.z, extent.depth); dst_has_shadow = get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, anv_image, aspect, &dst_shadow_surf); } for (unsigned z = 0; z < extent.depth; z++) { blorp_copy(&batch, &src->surf, src->level, src->offset.z, &dst->surf, dst->level, dst->offset.z, src->offset.x, src->offset.y, dst->offset.x, dst->offset.y, extent.width, extent.height); if (dst_has_shadow) { blorp_copy(&batch, &src->surf, src->level, src->offset.z, &dst_shadow_surf, dst->level, dst->offset.z, src->offset.x, src->offset.y, dst->offset.x, dst->offset.y, extent.width, extent.height); } image.offset.z++; buffer.surf.addr.offset += buffer_layer_stride; } } blorp_batch_finish(&batch); } void anv_CmdCopyBufferToImage( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer); ANV_FROM_HANDLE(anv_image, dst_image, dstImage); copy_buffer_to_image(cmd_buffer, src_buffer, dst_image, dstImageLayout, regionCount, pRegions, true); } void anv_CmdCopyImageToBuffer( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_image, src_image, srcImage); ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer); copy_buffer_to_image(cmd_buffer, dst_buffer, src_image, srcImageLayout, regionCount, pRegions, false); cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES; } static bool flip_coords(unsigned *src0, unsigned *src1, unsigned *dst0, unsigned *dst1) { bool flip = false; if (*src0 > *src1) { unsigned tmp = *src0; *src0 = *src1; *src1 = tmp; flip = !flip; } if (*dst0 > *dst1) { unsigned tmp = *dst0; *dst0 = *dst1; *dst1 = tmp; flip = !flip; } return flip; } void anv_CmdBlitImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_image, src_image, srcImage); ANV_FROM_HANDLE(anv_image, dst_image, dstImage); struct blorp_surf src, dst; enum blorp_filter blorp_filter; switch (filter) { case VK_FILTER_NEAREST: blorp_filter = BLORP_FILTER_NEAREST; break; case VK_FILTER_LINEAR: blorp_filter = BLORP_FILTER_BILINEAR; break; default: unreachable("Invalid filter"); } struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); for (unsigned r = 0; r < regionCount; r++) { const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource; const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource; assert(anv_image_aspects_compatible(src_res->aspectMask, dst_res->aspectMask)); uint32_t aspect_bit; anv_foreach_image_aspect_bit(aspect_bit, src_image, src_res->aspectMask) { get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, 1U << aspect_bit, srcImageLayout, ISL_AUX_USAGE_NONE, &src); get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, 1U << aspect_bit, dstImageLayout, ISL_AUX_USAGE_NONE, &dst); struct anv_format_plane src_format = anv_get_format_plane(&cmd_buffer->device->info, src_image->vk_format, 1U << aspect_bit, src_image->tiling); struct anv_format_plane dst_format = anv_get_format_plane(&cmd_buffer->device->info, dst_image->vk_format, 1U << aspect_bit, dst_image->tiling); unsigned dst_start, dst_end; if (dst_image->type == VK_IMAGE_TYPE_3D) { assert(dst_res->baseArrayLayer == 0); dst_start = pRegions[r].dstOffsets[0].z; dst_end = pRegions[r].dstOffsets[1].z; } else { dst_start = dst_res->baseArrayLayer; dst_end = dst_start + anv_get_layerCount(dst_image, dst_res); } unsigned src_start, src_end; if (src_image->type == VK_IMAGE_TYPE_3D) { assert(src_res->baseArrayLayer == 0); src_start = pRegions[r].srcOffsets[0].z; src_end = pRegions[r].srcOffsets[1].z; } else { src_start = src_res->baseArrayLayer; src_end = src_start + anv_get_layerCount(src_image, src_res); } bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end); float src_z_step = (float)(src_end + 1 - src_start) / (float)(dst_end + 1 - dst_start); if (flip_z) { src_start = src_end; src_z_step *= -1; } unsigned src_x0 = pRegions[r].srcOffsets[0].x; unsigned src_x1 = pRegions[r].srcOffsets[1].x; unsigned dst_x0 = pRegions[r].dstOffsets[0].x; unsigned dst_x1 = pRegions[r].dstOffsets[1].x; bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1); unsigned src_y0 = pRegions[r].srcOffsets[0].y; unsigned src_y1 = pRegions[r].srcOffsets[1].y; unsigned dst_y0 = pRegions[r].dstOffsets[0].y; unsigned dst_y1 = pRegions[r].dstOffsets[1].y; bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1); const unsigned num_layers = dst_end - dst_start; anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image, 1U << aspect_bit, dst.aux_usage, dst_res->mipLevel, dst_start, num_layers); for (unsigned i = 0; i < num_layers; i++) { unsigned dst_z = dst_start + i; unsigned src_z = src_start + i * src_z_step; blorp_blit(&batch, &src, src_res->mipLevel, src_z, src_format.isl_format, src_format.swizzle, &dst, dst_res->mipLevel, dst_z, dst_format.isl_format, dst_format.swizzle, src_x0, src_y0, src_x1, src_y1, dst_x0, dst_y0, dst_x1, dst_y1, blorp_filter, flip_x, flip_y); } } } blorp_batch_finish(&batch); } static enum isl_format isl_format_for_size(unsigned size_B) { switch (size_B) { case 4: return ISL_FORMAT_R32_UINT; case 8: return ISL_FORMAT_R32G32_UINT; case 16: return ISL_FORMAT_R32G32B32A32_UINT; default: unreachable("Not a power-of-two format size"); } } /** * Returns the greatest common divisor of a and b that is a power of two. */ static uint64_t gcd_pow2_u64(uint64_t a, uint64_t b) { assert(a > 0 || b > 0); unsigned a_log2 = ffsll(a) - 1; unsigned b_log2 = ffsll(b) - 1; /* If either a or b is 0, then a_log2 or b_log2 till be UINT_MAX in which * case, the MIN2() will take the other one. If both are 0 then we will * hit the assert above. */ return 1 << MIN2(a_log2, b_log2); } /* This is maximum possible width/height our HW can handle */ #define MAX_SURFACE_DIM (1ull << 14) void anv_CmdCopyBuffer( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer); ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer); struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); for (unsigned r = 0; r < regionCount; r++) { struct blorp_address src = { .buffer = src_buffer->address.bo, .offset = src_buffer->address.offset + pRegions[r].srcOffset, .mocs = anv_mocs_for_bo(cmd_buffer->device, src_buffer->address.bo), }; struct blorp_address dst = { .buffer = dst_buffer->address.bo, .offset = dst_buffer->address.offset + pRegions[r].dstOffset, .mocs = anv_mocs_for_bo(cmd_buffer->device, dst_buffer->address.bo), }; blorp_buffer_copy(&batch, src, dst, pRegions[r].size); } blorp_batch_finish(&batch); cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES; } void anv_CmdUpdateBuffer( VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer); struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); /* We can't quite grab a full block because the state stream needs a * little data at the top to build its linked list. */ const uint32_t max_update_size = cmd_buffer->device->dynamic_state_pool.block_size - 64; assert(max_update_size < MAX_SURFACE_DIM * 4); /* We're about to read data that was written from the CPU. Flush the * texture cache so we don't get anything stale. */ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT; while (dataSize) { const uint32_t copy_size = MIN2(dataSize, max_update_size); struct anv_state tmp_data = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64); memcpy(tmp_data.map, pData, copy_size); struct blorp_address src = { .buffer = cmd_buffer->device->dynamic_state_pool.block_pool.bo, .offset = tmp_data.offset, .mocs = cmd_buffer->device->default_mocs, }; struct blorp_address dst = { .buffer = dst_buffer->address.bo, .offset = dst_buffer->address.offset + dstOffset, .mocs = anv_mocs_for_bo(cmd_buffer->device, dst_buffer->address.bo), }; blorp_buffer_copy(&batch, src, dst, copy_size); dataSize -= copy_size; dstOffset += copy_size; pData = (void *)pData + copy_size; } blorp_batch_finish(&batch); cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES; } void anv_CmdFillBuffer( VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize fillSize, uint32_t data) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer); struct blorp_surf surf; struct isl_surf isl_surf; struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); fillSize = anv_buffer_get_range(dst_buffer, dstOffset, fillSize); /* From the Vulkan spec: * * "size is the number of bytes to fill, and must be either a multiple * of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of * the buffer. If VK_WHOLE_SIZE is used and the remaining size of the * buffer is not a multiple of 4, then the nearest smaller multiple is * used." */ fillSize &= ~3ull; /* First, we compute the biggest format that can be used with the * given offsets and size. */ int bs = 16; bs = gcd_pow2_u64(bs, dstOffset); bs = gcd_pow2_u64(bs, fillSize); enum isl_format isl_format = isl_format_for_size(bs); union isl_color_value color = { .u32 = { data, data, data, data }, }; const uint64_t max_fill_size = MAX_SURFACE_DIM * MAX_SURFACE_DIM * bs; while (fillSize >= max_fill_size) { get_blorp_surf_for_anv_buffer(cmd_buffer->device, dst_buffer, dstOffset, MAX_SURFACE_DIM, MAX_SURFACE_DIM, MAX_SURFACE_DIM * bs, isl_format, &surf, &isl_surf); blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY, 0, 0, 1, 0, 0, MAX_SURFACE_DIM, MAX_SURFACE_DIM, color, NULL); fillSize -= max_fill_size; dstOffset += max_fill_size; } uint64_t height = fillSize / (MAX_SURFACE_DIM * bs); assert(height < MAX_SURFACE_DIM); if (height != 0) { const uint64_t rect_fill_size = height * MAX_SURFACE_DIM * bs; get_blorp_surf_for_anv_buffer(cmd_buffer->device, dst_buffer, dstOffset, MAX_SURFACE_DIM, height, MAX_SURFACE_DIM * bs, isl_format, &surf, &isl_surf); blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY, 0, 0, 1, 0, 0, MAX_SURFACE_DIM, height, color, NULL); fillSize -= rect_fill_size; dstOffset += rect_fill_size; } if (fillSize != 0) { const uint32_t width = fillSize / bs; get_blorp_surf_for_anv_buffer(cmd_buffer->device, dst_buffer, dstOffset, width, 1, width * bs, isl_format, &surf, &isl_surf); blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY, 0, 0, 1, 0, 0, width, 1, color, NULL); } blorp_batch_finish(&batch); cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES; } void anv_CmdClearColorImage( VkCommandBuffer commandBuffer, VkImage _image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_image, image, _image); static const bool color_write_disable[4] = { false, false, false, false }; struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); for (unsigned r = 0; r < rangeCount; r++) { if (pRanges[r].aspectMask == 0) continue; assert(pRanges[r].aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV); struct blorp_surf surf; get_blorp_surf_for_anv_image(cmd_buffer->device, image, pRanges[r].aspectMask, imageLayout, ISL_AUX_USAGE_NONE, &surf); struct anv_format_plane src_format = anv_get_format_plane(&cmd_buffer->device->info, image->vk_format, VK_IMAGE_ASPECT_COLOR_BIT, image->tiling); unsigned base_layer = pRanges[r].baseArrayLayer; unsigned layer_count = anv_get_layerCount(image, &pRanges[r]); for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) { const unsigned level = pRanges[r].baseMipLevel + i; const unsigned level_width = anv_minify(image->extent.width, level); const unsigned level_height = anv_minify(image->extent.height, level); if (image->type == VK_IMAGE_TYPE_3D) { base_layer = 0; layer_count = anv_minify(image->extent.depth, level); } anv_cmd_buffer_mark_image_written(cmd_buffer, image, pRanges[r].aspectMask, surf.aux_usage, level, base_layer, layer_count); blorp_clear(&batch, &surf, src_format.isl_format, src_format.swizzle, level, base_layer, layer_count, 0, 0, level_width, level_height, vk_to_isl_color(*pColor), color_write_disable); } } blorp_batch_finish(&batch); } void anv_CmdClearDepthStencilImage( VkCommandBuffer commandBuffer, VkImage image_h, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_image, image, image_h); struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); struct blorp_surf depth, stencil, stencil_shadow; if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) { get_blorp_surf_for_anv_image(cmd_buffer->device, image, VK_IMAGE_ASPECT_DEPTH_BIT, imageLayout, ISL_AUX_USAGE_NONE, &depth); } else { memset(&depth, 0, sizeof(depth)); } bool has_stencil_shadow = false; if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { get_blorp_surf_for_anv_image(cmd_buffer->device, image, VK_IMAGE_ASPECT_STENCIL_BIT, imageLayout, ISL_AUX_USAGE_NONE, &stencil); has_stencil_shadow = get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, image, VK_IMAGE_ASPECT_STENCIL_BIT, &stencil_shadow); } else { memset(&stencil, 0, sizeof(stencil)); } for (unsigned r = 0; r < rangeCount; r++) { if (pRanges[r].aspectMask == 0) continue; bool clear_depth = pRanges[r].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT; bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT; unsigned base_layer = pRanges[r].baseArrayLayer; unsigned layer_count = anv_get_layerCount(image, &pRanges[r]); for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) { const unsigned level = pRanges[r].baseMipLevel + i; const unsigned level_width = anv_minify(image->extent.width, level); const unsigned level_height = anv_minify(image->extent.height, level); if (image->type == VK_IMAGE_TYPE_3D) layer_count = anv_minify(image->extent.depth, level); blorp_clear_depth_stencil(&batch, &depth, &stencil, level, base_layer, layer_count, 0, 0, level_width, level_height, clear_depth, pDepthStencil->depth, clear_stencil ? 0xff : 0, pDepthStencil->stencil); if (clear_stencil && has_stencil_shadow) { union isl_color_value stencil_color = { .u32 = { pDepthStencil->stencil, }, }; blorp_clear(&batch, &stencil_shadow, ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY, level, base_layer, layer_count, 0, 0, level_width, level_height, stencil_color, NULL); } } } blorp_batch_finish(&batch); } VkResult anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer, uint32_t num_entries, uint32_t *state_offset, struct anv_state *bt_state) { *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries, state_offset); if (bt_state->map == NULL) { /* We ran out of space. Grab a new binding table block. */ VkResult result = anv_cmd_buffer_new_binding_table_block(cmd_buffer); if (result != VK_SUCCESS) return result; /* Re-emit state base addresses so we get the new surface state base * address before we start emitting binding tables etc. */ anv_cmd_buffer_emit_state_base_address(cmd_buffer); *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries, state_offset); assert(bt_state->map != NULL); } return VK_SUCCESS; } static VkResult binding_table_for_surface_state(struct anv_cmd_buffer *cmd_buffer, struct anv_state surface_state, uint32_t *bt_offset) { uint32_t state_offset; struct anv_state bt_state; VkResult result = anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer, 1, &state_offset, &bt_state); if (result != VK_SUCCESS) return result; uint32_t *bt_map = bt_state.map; bt_map[0] = surface_state.offset + state_offset; *bt_offset = bt_state.offset; return VK_SUCCESS; } static void clear_color_attachment(struct anv_cmd_buffer *cmd_buffer, struct blorp_batch *batch, const VkClearAttachment *attachment, uint32_t rectCount, const VkClearRect *pRects) { const struct anv_subpass *subpass = cmd_buffer->state.subpass; const uint32_t color_att = attachment->colorAttachment; assert(color_att < subpass->color_count); const uint32_t att_idx = subpass->color_attachments[color_att].attachment; if (att_idx == VK_ATTACHMENT_UNUSED) return; struct anv_render_pass_attachment *pass_att = &cmd_buffer->state.pass->attachments[att_idx]; struct anv_attachment_state *att_state = &cmd_buffer->state.attachments[att_idx]; uint32_t binding_table; VkResult result = binding_table_for_surface_state(cmd_buffer, att_state->color.state, &binding_table); if (result != VK_SUCCESS) return; union isl_color_value clear_color = vk_to_isl_color(attachment->clearValue.color); /* If multiview is enabled we ignore baseArrayLayer and layerCount */ if (subpass->view_mask) { uint32_t view_idx; for_each_bit(view_idx, subpass->view_mask) { for (uint32_t r = 0; r < rectCount; ++r) { const VkOffset2D offset = pRects[r].rect.offset; const VkExtent2D extent = pRects[r].rect.extent; blorp_clear_attachments(batch, binding_table, ISL_FORMAT_UNSUPPORTED, pass_att->samples, view_idx, 1, offset.x, offset.y, offset.x + extent.width, offset.y + extent.height, true, clear_color, false, 0.0f, 0, 0); } } return; } for (uint32_t r = 0; r < rectCount; ++r) { const VkOffset2D offset = pRects[r].rect.offset; const VkExtent2D extent = pRects[r].rect.extent; assert(pRects[r].layerCount != VK_REMAINING_ARRAY_LAYERS); blorp_clear_attachments(batch, binding_table, ISL_FORMAT_UNSUPPORTED, pass_att->samples, pRects[r].baseArrayLayer, pRects[r].layerCount, offset.x, offset.y, offset.x + extent.width, offset.y + extent.height, true, clear_color, false, 0.0f, 0, 0); } } static void clear_depth_stencil_attachment(struct anv_cmd_buffer *cmd_buffer, struct blorp_batch *batch, const VkClearAttachment *attachment, uint32_t rectCount, const VkClearRect *pRects) { static const union isl_color_value color_value = { .u32 = { 0, } }; const struct anv_subpass *subpass = cmd_buffer->state.subpass; if (!subpass->depth_stencil_attachment) return; const uint32_t att_idx = subpass->depth_stencil_attachment->attachment; assert(att_idx != VK_ATTACHMENT_UNUSED); struct anv_render_pass_attachment *pass_att = &cmd_buffer->state.pass->attachments[att_idx]; bool clear_depth = attachment->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT; bool clear_stencil = attachment->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT; enum isl_format depth_format = ISL_FORMAT_UNSUPPORTED; if (clear_depth) { depth_format = anv_get_isl_format(&cmd_buffer->device->info, pass_att->format, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_TILING_OPTIMAL); } uint32_t binding_table; VkResult result = binding_table_for_surface_state(cmd_buffer, cmd_buffer->state.null_surface_state, &binding_table); if (result != VK_SUCCESS) return; /* If multiview is enabled we ignore baseArrayLayer and layerCount */ if (subpass->view_mask) { uint32_t view_idx; for_each_bit(view_idx, subpass->view_mask) { for (uint32_t r = 0; r < rectCount; ++r) { const VkOffset2D offset = pRects[r].rect.offset; const VkExtent2D extent = pRects[r].rect.extent; VkClearDepthStencilValue value = attachment->clearValue.depthStencil; blorp_clear_attachments(batch, binding_table, depth_format, pass_att->samples, view_idx, 1, offset.x, offset.y, offset.x + extent.width, offset.y + extent.height, false, color_value, clear_depth, value.depth, clear_stencil ? 0xff : 0, value.stencil); } } return; } for (uint32_t r = 0; r < rectCount; ++r) { const VkOffset2D offset = pRects[r].rect.offset; const VkExtent2D extent = pRects[r].rect.extent; VkClearDepthStencilValue value = attachment->clearValue.depthStencil; assert(pRects[r].layerCount != VK_REMAINING_ARRAY_LAYERS); blorp_clear_attachments(batch, binding_table, depth_format, pass_att->samples, pRects[r].baseArrayLayer, pRects[r].layerCount, offset.x, offset.y, offset.x + extent.width, offset.y + extent.height, false, color_value, clear_depth, value.depth, clear_stencil ? 0xff : 0, value.stencil); } } void anv_CmdClearAttachments( VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); /* Because this gets called within a render pass, we tell blorp not to * trash our depth and stencil buffers. */ struct blorp_batch batch; enum blorp_batch_flags flags = BLORP_BATCH_NO_EMIT_DEPTH_STENCIL; if (cmd_buffer->state.conditional_render_enabled) { anv_cmd_emit_conditional_render_predicate(cmd_buffer); flags |= BLORP_BATCH_PREDICATE_ENABLE; } blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, flags); for (uint32_t a = 0; a < attachmentCount; ++a) { if (pAttachments[a].aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) { assert(pAttachments[a].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT); clear_color_attachment(cmd_buffer, &batch, &pAttachments[a], rectCount, pRects); } else { clear_depth_stencil_attachment(cmd_buffer, &batch, &pAttachments[a], rectCount, pRects); } } blorp_batch_finish(&batch); } enum subpass_stage { SUBPASS_STAGE_LOAD, SUBPASS_STAGE_DRAW, SUBPASS_STAGE_RESOLVE, }; void anv_image_msaa_resolve(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *src_image, enum isl_aux_usage src_aux_usage, uint32_t src_level, uint32_t src_base_layer, const struct anv_image *dst_image, enum isl_aux_usage dst_aux_usage, uint32_t dst_level, uint32_t dst_base_layer, VkImageAspectFlagBits aspect, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, uint32_t width, uint32_t height, uint32_t layer_count, enum blorp_filter filter) { struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); assert(src_image->type == VK_IMAGE_TYPE_2D); assert(src_image->samples > 1); assert(dst_image->type == VK_IMAGE_TYPE_2D); assert(dst_image->samples == 1); assert(src_image->n_planes == dst_image->n_planes); assert(!src_image->format->can_ycbcr); assert(!dst_image->format->can_ycbcr); struct blorp_surf src_surf, dst_surf; get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, aspect, ANV_IMAGE_LAYOUT_EXPLICIT_AUX, src_aux_usage, &src_surf); if (src_aux_usage == ISL_AUX_USAGE_MCS) { src_surf.clear_color_addr = anv_to_blorp_address( anv_image_get_clear_color_addr(cmd_buffer->device, src_image, VK_IMAGE_ASPECT_COLOR_BIT)); } get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, aspect, ANV_IMAGE_LAYOUT_EXPLICIT_AUX, dst_aux_usage, &dst_surf); anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image, aspect, dst_aux_usage, dst_level, dst_base_layer, layer_count); if (filter == BLORP_FILTER_NONE) { /* If no explicit filter is provided, then it's implied by the type of * the source image. */ if ((src_surf.surf->usage & ISL_SURF_USAGE_DEPTH_BIT) || (src_surf.surf->usage & ISL_SURF_USAGE_STENCIL_BIT) || isl_format_has_int_channel(src_surf.surf->format)) { filter = BLORP_FILTER_SAMPLE_0; } else { filter = BLORP_FILTER_AVERAGE; } } for (uint32_t l = 0; l < layer_count; l++) { blorp_blit(&batch, &src_surf, src_level, src_base_layer + l, ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY, &dst_surf, dst_level, dst_base_layer + l, ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY, src_x, src_y, src_x + width, src_y + height, dst_x, dst_y, dst_x + width, dst_y + height, filter, false, false); } blorp_batch_finish(&batch); } void anv_CmdResolveImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_image, src_image, srcImage); ANV_FROM_HANDLE(anv_image, dst_image, dstImage); assert(!src_image->format->can_ycbcr); for (uint32_t r = 0; r < regionCount; r++) { assert(pRegions[r].srcSubresource.aspectMask == pRegions[r].dstSubresource.aspectMask); assert(anv_get_layerCount(src_image, &pRegions[r].srcSubresource) == anv_get_layerCount(dst_image, &pRegions[r].dstSubresource)); const uint32_t layer_count = anv_get_layerCount(dst_image, &pRegions[r].dstSubresource); uint32_t aspect_bit; anv_foreach_image_aspect_bit(aspect_bit, src_image, pRegions[r].srcSubresource.aspectMask) { enum isl_aux_usage src_aux_usage = anv_layout_to_aux_usage(&cmd_buffer->device->info, src_image, (1 << aspect_bit), srcImageLayout); enum isl_aux_usage dst_aux_usage = anv_layout_to_aux_usage(&cmd_buffer->device->info, dst_image, (1 << aspect_bit), dstImageLayout); anv_image_msaa_resolve(cmd_buffer, src_image, src_aux_usage, pRegions[r].srcSubresource.mipLevel, pRegions[r].srcSubresource.baseArrayLayer, dst_image, dst_aux_usage, pRegions[r].dstSubresource.mipLevel, pRegions[r].dstSubresource.baseArrayLayer, (1 << aspect_bit), pRegions[r].srcOffset.x, pRegions[r].srcOffset.y, pRegions[r].dstOffset.x, pRegions[r].dstOffset.y, pRegions[r].extent.width, pRegions[r].extent.height, layer_count, BLORP_FILTER_NONE); } } } static enum isl_aux_usage fast_clear_aux_usage(const struct anv_image *image, VkImageAspectFlagBits aspect) { uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); if (image->planes[plane].aux_usage == ISL_AUX_USAGE_NONE) return ISL_AUX_USAGE_CCS_D; else return image->planes[plane].aux_usage; } void anv_image_copy_to_shadow(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlagBits aspect, uint32_t base_level, uint32_t level_count, uint32_t base_layer, uint32_t layer_count) { struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); /* We don't know who touched the main surface last so flush a bunch of * caches to ensure we get good data. */ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DATA_CACHE_FLUSH_BIT | ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT; struct blorp_surf surf; get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect, VK_IMAGE_LAYOUT_GENERAL, ISL_AUX_USAGE_NONE, &surf); assert(surf.aux_usage == ISL_AUX_USAGE_NONE); struct blorp_surf shadow_surf; get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, image, aspect, &shadow_surf); for (uint32_t l = 0; l < level_count; l++) { const uint32_t level = base_level + l; const VkExtent3D extent = { .width = anv_minify(image->extent.width, level), .height = anv_minify(image->extent.height, level), .depth = anv_minify(image->extent.depth, level), }; if (image->type == VK_IMAGE_TYPE_3D) layer_count = extent.depth; for (uint32_t a = 0; a < layer_count; a++) { const uint32_t layer = base_layer + a; blorp_copy(&batch, &surf, level, layer, &shadow_surf, level, layer, 0, 0, 0, 0, extent.width, extent.height); } } /* We just wrote to the buffer with the render cache. Flush it. */ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT; blorp_batch_finish(&batch); } void anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlagBits aspect, enum isl_aux_usage aux_usage, enum isl_format format, struct isl_swizzle swizzle, uint32_t level, uint32_t base_layer, uint32_t layer_count, VkRect2D area, union isl_color_value clear_color) { assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT); /* We don't support planar images with multisampling yet */ assert(image->n_planes == 1); struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); struct blorp_surf surf; get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect, ANV_IMAGE_LAYOUT_EXPLICIT_AUX, aux_usage, &surf); anv_cmd_buffer_mark_image_written(cmd_buffer, image, aspect, aux_usage, level, base_layer, layer_count); blorp_clear(&batch, &surf, format, anv_swizzle_for_render(swizzle), level, base_layer, layer_count, area.offset.x, area.offset.y, area.offset.x + area.extent.width, area.offset.y + area.extent.height, clear_color, NULL); blorp_batch_finish(&batch); } void anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlags aspects, enum isl_aux_usage depth_aux_usage, uint32_t level, uint32_t base_layer, uint32_t layer_count, VkRect2D area, float depth_value, uint8_t stencil_value) { assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)); struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); struct blorp_surf depth = {}; if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) { get_blorp_surf_for_anv_image(cmd_buffer->device, image, VK_IMAGE_ASPECT_DEPTH_BIT, ANV_IMAGE_LAYOUT_EXPLICIT_AUX, depth_aux_usage, &depth); depth.clear_color.f32[0] = ANV_HZ_FC_VAL; } struct blorp_surf stencil = {}; if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { get_blorp_surf_for_anv_image(cmd_buffer->device, image, VK_IMAGE_ASPECT_STENCIL_BIT, ANV_IMAGE_LAYOUT_EXPLICIT_AUX, ISL_AUX_USAGE_NONE, &stencil); } blorp_clear_depth_stencil(&batch, &depth, &stencil, level, base_layer, layer_count, area.offset.x, area.offset.y, area.offset.x + area.extent.width, area.offset.y + area.extent.height, aspects & VK_IMAGE_ASPECT_DEPTH_BIT, depth_value, (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) ? 0xff : 0, stencil_value); struct blorp_surf stencil_shadow; if ((aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, image, VK_IMAGE_ASPECT_STENCIL_BIT, &stencil_shadow)) { union isl_color_value stencil_color = { .u32 = { stencil_value }, }; blorp_clear(&batch, &stencil_shadow, ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY, level, base_layer, layer_count, area.offset.x, area.offset.y, area.offset.x + area.extent.width, area.offset.y + area.extent.height, stencil_color, NULL); } blorp_batch_finish(&batch); } void anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlagBits aspect, uint32_t level, uint32_t base_layer, uint32_t layer_count, enum isl_aux_op hiz_op) { assert(aspect == VK_IMAGE_ASPECT_DEPTH_BIT); assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, level)); assert(anv_image_aspect_to_plane(image->aspects, VK_IMAGE_ASPECT_DEPTH_BIT) == 0); struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); struct blorp_surf surf; get_blorp_surf_for_anv_image(cmd_buffer->device, image, VK_IMAGE_ASPECT_DEPTH_BIT, ANV_IMAGE_LAYOUT_EXPLICIT_AUX, ISL_AUX_USAGE_HIZ, &surf); surf.clear_color.f32[0] = ANV_HZ_FC_VAL; blorp_hiz_op(&batch, &surf, level, base_layer, layer_count, hiz_op); blorp_batch_finish(&batch); } void anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlags aspects, uint32_t level, uint32_t base_layer, uint32_t layer_count, VkRect2D area, uint8_t stencil_value) { assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)); struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); struct blorp_surf depth = {}; if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) { assert(base_layer + layer_count <= anv_image_aux_layers(image, VK_IMAGE_ASPECT_DEPTH_BIT, level)); get_blorp_surf_for_anv_image(cmd_buffer->device, image, VK_IMAGE_ASPECT_DEPTH_BIT, ANV_IMAGE_LAYOUT_EXPLICIT_AUX, ISL_AUX_USAGE_HIZ, &depth); depth.clear_color.f32[0] = ANV_HZ_FC_VAL; } struct blorp_surf stencil = {}; if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { get_blorp_surf_for_anv_image(cmd_buffer->device, image, VK_IMAGE_ASPECT_STENCIL_BIT, ANV_IMAGE_LAYOUT_EXPLICIT_AUX, ISL_AUX_USAGE_NONE, &stencil); } /* From the Sky Lake PRM Volume 7, "Depth Buffer Clear": * * "The following is required when performing a depth buffer clear with * using the WM_STATE or 3DSTATE_WM: * * * If other rendering operations have preceded this clear, a * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit * enabled must be issued before the rectangle primitive used for * the depth buffer clear operation. * * [...]" * * Even though the PRM only says that this is required if using 3DSTATE_WM * and a 3DPRIMITIVE, the GPU appears to also need this to avoid occasional * hangs when doing a clear with WM_HZ_OP. */ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT; blorp_hiz_clear_depth_stencil(&batch, &depth, &stencil, level, base_layer, layer_count, area.offset.x, area.offset.y, area.offset.x + area.extent.width, area.offset.y + area.extent.height, aspects & VK_IMAGE_ASPECT_DEPTH_BIT, ANV_HZ_FC_VAL, aspects & VK_IMAGE_ASPECT_STENCIL_BIT, stencil_value); blorp_batch_finish(&batch); /* From the SKL PRM, Depth Buffer Clear: * * "Depth Buffer Clear Workaround * * Depth buffer clear pass using any of the methods (WM_STATE, * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a PIPE_CONTROL * command with DEPTH_STALL bit and Depth FLUSH bits “set” before * starting to render. DepthStall and DepthFlush are not needed between * consecutive depth clear passes nor is it required if the depth-clear * pass was done with “full_surf_clear” bit set in the * 3DSTATE_WM_HZ_OP." * * Even though the PRM provides a bunch of conditions under which this is * supposedly unnecessary, we choose to perform the flush unconditionally * just to be safe. */ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT; } void anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, enum isl_format format, VkImageAspectFlagBits aspect, uint32_t base_layer, uint32_t layer_count, enum isl_aux_op mcs_op, union isl_color_value *clear_value, bool predicate) { assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT); assert(image->samples > 1); assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, 0)); /* Multisampling with multi-planar formats is not supported */ assert(image->n_planes == 1); struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, predicate ? BLORP_BATCH_PREDICATE_ENABLE : 0); struct blorp_surf surf; get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect, ANV_IMAGE_LAYOUT_EXPLICIT_AUX, ISL_AUX_USAGE_MCS, &surf); /* Blorp will store the clear color for us if we provide the clear color * address and we are doing a fast clear. So we save the clear value into * the blorp surface. However, in some situations we want to do a fast clear * without changing the clear value stored in the state buffer. For those * cases, we set the clear color address pointer to NULL, so blorp will not * try to store a garbage color. */ if (mcs_op == ISL_AUX_OP_FAST_CLEAR) { if (clear_value) surf.clear_color = *clear_value; else surf.clear_color_addr.buffer = NULL; } /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear": * * "After Render target fast clear, pipe-control with color cache * write-flush must be issued before sending any DRAW commands on * that render target." * * This comment is a bit cryptic and doesn't really tell you what's going * or what's really needed. It appears that fast clear ops are not * properly synchronized with other drawing. This means that we cannot * have a fast clear operation in the pipe at the same time as other * regular drawing operations. We need to use a PIPE_CONTROL to ensure * that the contents of the previous draw hit the render target before we * resolve and then use a second PIPE_CONTROL after the resolve to ensure * that it is completed before any additional drawing occurs. */ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; switch (mcs_op) { case ISL_AUX_OP_FAST_CLEAR: blorp_fast_clear(&batch, &surf, format, 0, base_layer, layer_count, 0, 0, image->extent.width, image->extent.height); break; case ISL_AUX_OP_PARTIAL_RESOLVE: blorp_mcs_partial_resolve(&batch, &surf, format, base_layer, layer_count); break; case ISL_AUX_OP_FULL_RESOLVE: case ISL_AUX_OP_AMBIGUATE: default: unreachable("Unsupported MCS operation"); } cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; blorp_batch_finish(&batch); } void anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, enum isl_format format, VkImageAspectFlagBits aspect, uint32_t level, uint32_t base_layer, uint32_t layer_count, enum isl_aux_op ccs_op, union isl_color_value *clear_value, bool predicate) { assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV); assert(image->samples == 1); assert(level < anv_image_aux_levels(image, aspect)); /* Multi-LOD YcBcR is not allowed */ assert(image->n_planes == 1 || level == 0); assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, level)); uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect); uint32_t width_div = image->format->planes[plane].denominator_scales[0]; uint32_t height_div = image->format->planes[plane].denominator_scales[1]; uint32_t level_width = anv_minify(image->extent.width, level) / width_div; uint32_t level_height = anv_minify(image->extent.height, level) / height_div; struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, predicate ? BLORP_BATCH_PREDICATE_ENABLE : 0); struct blorp_surf surf; get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect, ANV_IMAGE_LAYOUT_EXPLICIT_AUX, fast_clear_aux_usage(image, aspect), &surf); /* Blorp will store the clear color for us if we provide the clear color * address and we are doing a fast clear. So we save the clear value into * the blorp surface. However, in some situations we want to do a fast clear * without changing the clear value stored in the state buffer. For those * cases, we set the clear color address pointer to NULL, so blorp will not * try to store a garbage color. */ if (ccs_op == ISL_AUX_OP_FAST_CLEAR) { if (clear_value) surf.clear_color = *clear_value; else surf.clear_color_addr.buffer = NULL; } /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear": * * "After Render target fast clear, pipe-control with color cache * write-flush must be issued before sending any DRAW commands on * that render target." * * This comment is a bit cryptic and doesn't really tell you what's going * or what's really needed. It appears that fast clear ops are not * properly synchronized with other drawing. This means that we cannot * have a fast clear operation in the pipe at the same time as other * regular drawing operations. We need to use a PIPE_CONTROL to ensure * that the contents of the previous draw hit the render target before we * resolve and then use a second PIPE_CONTROL after the resolve to ensure * that it is completed before any additional drawing occurs. */ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; switch (ccs_op) { case ISL_AUX_OP_FAST_CLEAR: blorp_fast_clear(&batch, &surf, format, level, base_layer, layer_count, 0, 0, level_width, level_height); break; case ISL_AUX_OP_FULL_RESOLVE: case ISL_AUX_OP_PARTIAL_RESOLVE: blorp_ccs_resolve(&batch, &surf, level, base_layer, layer_count, format, ccs_op); break; case ISL_AUX_OP_AMBIGUATE: for (uint32_t a = 0; a < layer_count; a++) { const uint32_t layer = base_layer + a; blorp_ccs_ambiguate(&batch, &surf, level, layer); } break; default: unreachable("Unsupported CCS operation"); } cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; blorp_batch_finish(&batch); }