/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" #include "genxml/gen8_pack.h" #include "util/debug.h" /** \file anv_batch_chain.c * * This file contains functions related to anv_cmd_buffer as a data * structure. This involves everything required to create and destroy * the actual batch buffers as well as link them together and handle * relocations and surface state. It specifically does *not* contain any * handling of actual vkCmd calls beyond vkCmdExecuteCommands. */ /*-----------------------------------------------------------------------* * Functions related to anv_reloc_list *-----------------------------------------------------------------------*/ static VkResult anv_reloc_list_init_clone(struct anv_reloc_list *list, const VkAllocationCallbacks *alloc, const struct anv_reloc_list *other_list) { if (other_list) { list->num_relocs = other_list->num_relocs; list->array_length = other_list->array_length; } else { list->num_relocs = 0; list->array_length = 256; } list->relocs = vk_alloc(alloc, list->array_length * sizeof(*list->relocs), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (list->relocs == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); list->reloc_bos = vk_alloc(alloc, list->array_length * sizeof(*list->reloc_bos), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (list->reloc_bos == NULL) { vk_free(alloc, list->relocs); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); } if (other_list) { memcpy(list->relocs, other_list->relocs, list->array_length * sizeof(*list->relocs)); memcpy(list->reloc_bos, other_list->reloc_bos, list->array_length * sizeof(*list->reloc_bos)); } return VK_SUCCESS; } VkResult anv_reloc_list_init(struct anv_reloc_list *list, const VkAllocationCallbacks *alloc) { return anv_reloc_list_init_clone(list, alloc, NULL); } void anv_reloc_list_finish(struct anv_reloc_list *list, const VkAllocationCallbacks *alloc) { vk_free(alloc, list->relocs); vk_free(alloc, list->reloc_bos); } static VkResult anv_reloc_list_grow(struct anv_reloc_list *list, const VkAllocationCallbacks *alloc, size_t num_additional_relocs) { if (list->num_relocs + num_additional_relocs <= list->array_length) return VK_SUCCESS; size_t new_length = list->array_length * 2; while (new_length < list->num_relocs + num_additional_relocs) new_length *= 2; struct drm_i915_gem_relocation_entry *new_relocs = vk_alloc(alloc, new_length * sizeof(*list->relocs), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (new_relocs == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); struct anv_bo **new_reloc_bos = vk_alloc(alloc, new_length * sizeof(*list->reloc_bos), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (new_reloc_bos == NULL) { vk_free(alloc, new_relocs); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); } memcpy(new_relocs, list->relocs, list->num_relocs * sizeof(*list->relocs)); memcpy(new_reloc_bos, list->reloc_bos, list->num_relocs * sizeof(*list->reloc_bos)); vk_free(alloc, list->relocs); vk_free(alloc, list->reloc_bos); list->array_length = new_length; list->relocs = new_relocs; list->reloc_bos = new_reloc_bos; return VK_SUCCESS; } VkResult anv_reloc_list_add(struct anv_reloc_list *list, const VkAllocationCallbacks *alloc, uint32_t offset, struct anv_bo *target_bo, uint32_t delta) { struct drm_i915_gem_relocation_entry *entry; int index; const uint32_t domain = (target_bo->flags & EXEC_OBJECT_WRITE) ? I915_GEM_DOMAIN_RENDER : 0; VkResult result = anv_reloc_list_grow(list, alloc, 1); if (result != VK_SUCCESS) return result; /* XXX: Can we use I915_EXEC_HANDLE_LUT? */ index = list->num_relocs++; list->reloc_bos[index] = target_bo; entry = &list->relocs[index]; entry->target_handle = target_bo->gem_handle; entry->delta = delta; entry->offset = offset; entry->presumed_offset = target_bo->offset; entry->read_domains = domain; entry->write_domain = domain; VG(VALGRIND_CHECK_MEM_IS_DEFINED(entry, sizeof(*entry))); return VK_SUCCESS; } static VkResult anv_reloc_list_append(struct anv_reloc_list *list, const VkAllocationCallbacks *alloc, struct anv_reloc_list *other, uint32_t offset) { VkResult result = anv_reloc_list_grow(list, alloc, other->num_relocs); if (result != VK_SUCCESS) return result; memcpy(&list->relocs[list->num_relocs], &other->relocs[0], other->num_relocs * sizeof(other->relocs[0])); memcpy(&list->reloc_bos[list->num_relocs], &other->reloc_bos[0], other->num_relocs * sizeof(other->reloc_bos[0])); for (uint32_t i = 0; i < other->num_relocs; i++) list->relocs[i + list->num_relocs].offset += offset; list->num_relocs += other->num_relocs; return VK_SUCCESS; } /*-----------------------------------------------------------------------* * Functions related to anv_batch *-----------------------------------------------------------------------*/ void * anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords) { if (batch->next + num_dwords * 4 > batch->end) { VkResult result = batch->extend_cb(batch, batch->user_data); if (result != VK_SUCCESS) { anv_batch_set_error(batch, result); return NULL; } } void *p = batch->next; batch->next += num_dwords * 4; assert(batch->next <= batch->end); return p; } uint64_t anv_batch_emit_reloc(struct anv_batch *batch, void *location, struct anv_bo *bo, uint32_t delta) { VkResult result = anv_reloc_list_add(batch->relocs, batch->alloc, location - batch->start, bo, delta); if (result != VK_SUCCESS) { anv_batch_set_error(batch, result); return 0; } return bo->offset + delta; } void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other) { uint32_t size, offset; size = other->next - other->start; assert(size % 4 == 0); if (batch->next + size > batch->end) { VkResult result = batch->extend_cb(batch, batch->user_data); if (result != VK_SUCCESS) { anv_batch_set_error(batch, result); return; } } assert(batch->next + size <= batch->end); VG(VALGRIND_CHECK_MEM_IS_DEFINED(other->start, size)); memcpy(batch->next, other->start, size); offset = batch->next - batch->start; VkResult result = anv_reloc_list_append(batch->relocs, batch->alloc, other->relocs, offset); if (result != VK_SUCCESS) { anv_batch_set_error(batch, result); return; } batch->next += size; } /*-----------------------------------------------------------------------* * Functions related to anv_batch_bo *-----------------------------------------------------------------------*/ static VkResult anv_batch_bo_create(struct anv_cmd_buffer *cmd_buffer, struct anv_batch_bo **bbo_out) { VkResult result; struct anv_batch_bo *bbo = vk_alloc(&cmd_buffer->pool->alloc, sizeof(*bbo), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (bbo == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); result = anv_bo_pool_alloc(&cmd_buffer->device->batch_bo_pool, &bbo->bo, ANV_CMD_BUFFER_BATCH_SIZE); if (result != VK_SUCCESS) goto fail_alloc; result = anv_reloc_list_init(&bbo->relocs, &cmd_buffer->pool->alloc); if (result != VK_SUCCESS) goto fail_bo_alloc; *bbo_out = bbo; return VK_SUCCESS; fail_bo_alloc: anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, &bbo->bo); fail_alloc: vk_free(&cmd_buffer->pool->alloc, bbo); return result; } static VkResult anv_batch_bo_clone(struct anv_cmd_buffer *cmd_buffer, const struct anv_batch_bo *other_bbo, struct anv_batch_bo **bbo_out) { VkResult result; struct anv_batch_bo *bbo = vk_alloc(&cmd_buffer->pool->alloc, sizeof(*bbo), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (bbo == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); result = anv_bo_pool_alloc(&cmd_buffer->device->batch_bo_pool, &bbo->bo, other_bbo->bo.size); if (result != VK_SUCCESS) goto fail_alloc; result = anv_reloc_list_init_clone(&bbo->relocs, &cmd_buffer->pool->alloc, &other_bbo->relocs); if (result != VK_SUCCESS) goto fail_bo_alloc; bbo->length = other_bbo->length; memcpy(bbo->bo.map, other_bbo->bo.map, other_bbo->length); *bbo_out = bbo; return VK_SUCCESS; fail_bo_alloc: anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, &bbo->bo); fail_alloc: vk_free(&cmd_buffer->pool->alloc, bbo); return result; } static void anv_batch_bo_start(struct anv_batch_bo *bbo, struct anv_batch *batch, size_t batch_padding) { batch->next = batch->start = bbo->bo.map; batch->end = bbo->bo.map + bbo->bo.size - batch_padding; batch->relocs = &bbo->relocs; bbo->relocs.num_relocs = 0; } static void anv_batch_bo_continue(struct anv_batch_bo *bbo, struct anv_batch *batch, size_t batch_padding) { batch->start = bbo->bo.map; batch->next = bbo->bo.map + bbo->length; batch->end = bbo->bo.map + bbo->bo.size - batch_padding; batch->relocs = &bbo->relocs; } static void anv_batch_bo_finish(struct anv_batch_bo *bbo, struct anv_batch *batch) { assert(batch->start == bbo->bo.map); bbo->length = batch->next - batch->start; VG(VALGRIND_CHECK_MEM_IS_DEFINED(batch->start, bbo->length)); } static VkResult anv_batch_bo_grow(struct anv_cmd_buffer *cmd_buffer, struct anv_batch_bo *bbo, struct anv_batch *batch, size_t aditional, size_t batch_padding) { assert(batch->start == bbo->bo.map); bbo->length = batch->next - batch->start; size_t new_size = bbo->bo.size; while (new_size <= bbo->length + aditional + batch_padding) new_size *= 2; if (new_size == bbo->bo.size) return VK_SUCCESS; struct anv_bo new_bo; VkResult result = anv_bo_pool_alloc(&cmd_buffer->device->batch_bo_pool, &new_bo, new_size); if (result != VK_SUCCESS) return result; memcpy(new_bo.map, bbo->bo.map, bbo->length); anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, &bbo->bo); bbo->bo = new_bo; anv_batch_bo_continue(bbo, batch, batch_padding); return VK_SUCCESS; } static void anv_batch_bo_destroy(struct anv_batch_bo *bbo, struct anv_cmd_buffer *cmd_buffer) { anv_reloc_list_finish(&bbo->relocs, &cmd_buffer->pool->alloc); anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, &bbo->bo); vk_free(&cmd_buffer->pool->alloc, bbo); } static VkResult anv_batch_bo_list_clone(const struct list_head *list, struct anv_cmd_buffer *cmd_buffer, struct list_head *new_list) { VkResult result = VK_SUCCESS; list_inithead(new_list); struct anv_batch_bo *prev_bbo = NULL; list_for_each_entry(struct anv_batch_bo, bbo, list, link) { struct anv_batch_bo *new_bbo = NULL; result = anv_batch_bo_clone(cmd_buffer, bbo, &new_bbo); if (result != VK_SUCCESS) break; list_addtail(&new_bbo->link, new_list); if (prev_bbo) { /* As we clone this list of batch_bo's, they chain one to the * other using MI_BATCH_BUFFER_START commands. We need to fix up * those relocations as we go. Fortunately, this is pretty easy * as it will always be the last relocation in the list. */ uint32_t last_idx = prev_bbo->relocs.num_relocs - 1; assert(prev_bbo->relocs.reloc_bos[last_idx] == &bbo->bo); prev_bbo->relocs.reloc_bos[last_idx] = &new_bbo->bo; } prev_bbo = new_bbo; } if (result != VK_SUCCESS) { list_for_each_entry_safe(struct anv_batch_bo, bbo, new_list, link) anv_batch_bo_destroy(bbo, cmd_buffer); } return result; } /*-----------------------------------------------------------------------* * Functions related to anv_batch_bo *-----------------------------------------------------------------------*/ static inline struct anv_batch_bo * anv_cmd_buffer_current_batch_bo(struct anv_cmd_buffer *cmd_buffer) { return LIST_ENTRY(struct anv_batch_bo, cmd_buffer->batch_bos.prev, link); } struct anv_address anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer) { return (struct anv_address) { .bo = &cmd_buffer->device->surface_state_block_pool.bo, .offset = *(int32_t *)u_vector_head(&cmd_buffer->bt_blocks), }; } static void emit_batch_buffer_start(struct anv_cmd_buffer *cmd_buffer, struct anv_bo *bo, uint32_t offset) { /* In gen8+ the address field grew to two dwords to accomodate 48 bit * offsets. The high 16 bits are in the last dword, so we can use the gen8 * version in either case, as long as we set the instruction length in the * header accordingly. This means that we always emit three dwords here * and all the padding and adjustment we do in this file works for all * gens. */ #define GEN7_MI_BATCH_BUFFER_START_length 2 #define GEN7_MI_BATCH_BUFFER_START_length_bias 2 const uint32_t gen7_length = GEN7_MI_BATCH_BUFFER_START_length - GEN7_MI_BATCH_BUFFER_START_length_bias; const uint32_t gen8_length = GEN8_MI_BATCH_BUFFER_START_length - GEN8_MI_BATCH_BUFFER_START_length_bias; anv_batch_emit(&cmd_buffer->batch, GEN8_MI_BATCH_BUFFER_START, bbs) { bbs.DWordLength = cmd_buffer->device->info.gen < 8 ? gen7_length : gen8_length; bbs._2ndLevelBatchBuffer = _1stlevelbatch; bbs.AddressSpaceIndicator = ASI_PPGTT; bbs.BatchBufferStartAddress = (struct anv_address) { bo, offset }; } } static void cmd_buffer_chain_to_batch_bo(struct anv_cmd_buffer *cmd_buffer, struct anv_batch_bo *bbo) { struct anv_batch *batch = &cmd_buffer->batch; struct anv_batch_bo *current_bbo = anv_cmd_buffer_current_batch_bo(cmd_buffer); /* We set the end of the batch a little short so we would be sure we * have room for the chaining command. Since we're about to emit the * chaining command, let's set it back where it should go. */ batch->end += GEN8_MI_BATCH_BUFFER_START_length * 4; assert(batch->end == current_bbo->bo.map + current_bbo->bo.size); emit_batch_buffer_start(cmd_buffer, &bbo->bo, 0); anv_batch_bo_finish(current_bbo, batch); } static VkResult anv_cmd_buffer_chain_batch(struct anv_batch *batch, void *_data) { struct anv_cmd_buffer *cmd_buffer = _data; struct anv_batch_bo *new_bbo; VkResult result = anv_batch_bo_create(cmd_buffer, &new_bbo); if (result != VK_SUCCESS) return result; struct anv_batch_bo **seen_bbo = u_vector_add(&cmd_buffer->seen_bbos); if (seen_bbo == NULL) { anv_batch_bo_destroy(new_bbo, cmd_buffer); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); } *seen_bbo = new_bbo; cmd_buffer_chain_to_batch_bo(cmd_buffer, new_bbo); list_addtail(&new_bbo->link, &cmd_buffer->batch_bos); anv_batch_bo_start(new_bbo, batch, GEN8_MI_BATCH_BUFFER_START_length * 4); return VK_SUCCESS; } static VkResult anv_cmd_buffer_grow_batch(struct anv_batch *batch, void *_data) { struct anv_cmd_buffer *cmd_buffer = _data; struct anv_batch_bo *bbo = anv_cmd_buffer_current_batch_bo(cmd_buffer); anv_batch_bo_grow(cmd_buffer, bbo, &cmd_buffer->batch, 4096, GEN8_MI_BATCH_BUFFER_START_length * 4); return VK_SUCCESS; } /** Allocate a binding table * * This function allocates a binding table. This is a bit more complicated * than one would think due to a combination of Vulkan driver design and some * unfortunate hardware restrictions. * * The 3DSTATE_BINDING_TABLE_POINTERS_* packets only have a 16-bit field for * the binding table pointer which means that all binding tables need to live * in the bottom 64k of surface state base address. The way the GL driver has * classically dealt with this restriction is to emit all surface states * on-the-fly into the batch and have a batch buffer smaller than 64k. This * isn't really an option in Vulkan for a couple of reasons: * * 1) In Vulkan, we have growing (or chaining) batches so surface states have * to live in their own buffer and we have to be able to re-emit * STATE_BASE_ADDRESS as needed which requires a full pipeline stall. In * order to avoid emitting STATE_BASE_ADDRESS any more often than needed * (it's not that hard to hit 64k of just binding tables), we allocate * surface state objects up-front when VkImageView is created. In order * for this to work, surface state objects need to be allocated from a * global buffer. * * 2) We tried to design the surface state system in such a way that it's * already ready for bindless texturing. The way bindless texturing works * on our hardware is that you have a big pool of surface state objects * (with its own state base address) and the bindless handles are simply * offsets into that pool. With the architecture we chose, we already * have that pool and it's exactly the same pool that we use for regular * surface states so we should already be ready for bindless. * * 3) For render targets, we need to be able to fill out the surface states * later in vkBeginRenderPass so that we can assign clear colors * correctly. One way to do this would be to just create the surface * state data and then repeatedly copy it into the surface state BO every * time we have to re-emit STATE_BASE_ADDRESS. While this works, it's * rather annoying and just being able to allocate them up-front and * re-use them for the entire render pass. * * While none of these are technically blockers for emitting state on the fly * like we do in GL, the ability to have a single surface state pool is * simplifies things greatly. Unfortunately, it comes at a cost... * * Because of the 64k limitation of 3DSTATE_BINDING_TABLE_POINTERS_*, we can't * place the binding tables just anywhere in surface state base address. * Because 64k isn't a whole lot of space, we can't simply restrict the * surface state buffer to 64k, we have to be more clever. The solution we've * chosen is to have a block pool with a maximum size of 2G that starts at * zero and grows in both directions. All surface states are allocated from * the top of the pool (positive offsets) and we allocate blocks (< 64k) of * binding tables from the bottom of the pool (negative offsets). Every time * we allocate a new binding table block, we set surface state base address to * point to the bottom of the binding table block. This way all of the * binding tables in the block are in the bottom 64k of surface state base * address. When we fill out the binding table, we add the distance between * the bottom of our binding table block and zero of the block pool to the * surface state offsets so that they are correct relative to out new surface * state base address at the bottom of the binding table block. * * \see adjust_relocations_from_block_pool() * \see adjust_relocations_too_block_pool() * * \param[in] entries The number of surface state entries the binding * table should be able to hold. * * \param[out] state_offset The offset surface surface state base address * where the surface states live. This must be * added to the surface state offset when it is * written into the binding table entry. * * \return An anv_state representing the binding table */ struct anv_state anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer, uint32_t entries, uint32_t *state_offset) { struct anv_block_pool *block_pool = &cmd_buffer->device->surface_state_block_pool; int32_t *bt_block = u_vector_head(&cmd_buffer->bt_blocks); struct anv_state state; state.alloc_size = align_u32(entries * 4, 32); if (cmd_buffer->bt_next + state.alloc_size > block_pool->block_size) return (struct anv_state) { 0 }; state.offset = cmd_buffer->bt_next; state.map = block_pool->map + *bt_block + state.offset; cmd_buffer->bt_next += state.alloc_size; assert(*bt_block < 0); *state_offset = -(*bt_block); return state; } struct anv_state anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer) { struct isl_device *isl_dev = &cmd_buffer->device->isl_dev; return anv_state_stream_alloc(&cmd_buffer->surface_state_stream, isl_dev->ss.size, isl_dev->ss.align); } struct anv_state anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer, uint32_t size, uint32_t alignment) { return anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream, size, alignment); } VkResult anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer) { struct anv_block_pool *block_pool = &cmd_buffer->device->surface_state_block_pool; int32_t *offset = u_vector_add(&cmd_buffer->bt_blocks); if (offset == NULL) { anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); } *offset = anv_block_pool_alloc_back(block_pool); cmd_buffer->bt_next = 0; return VK_SUCCESS; } VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer) { struct anv_batch_bo *batch_bo; VkResult result; list_inithead(&cmd_buffer->batch_bos); result = anv_batch_bo_create(cmd_buffer, &batch_bo); if (result != VK_SUCCESS) return result; list_addtail(&batch_bo->link, &cmd_buffer->batch_bos); cmd_buffer->batch.alloc = &cmd_buffer->pool->alloc; cmd_buffer->batch.user_data = cmd_buffer; if (cmd_buffer->device->can_chain_batches) { cmd_buffer->batch.extend_cb = anv_cmd_buffer_chain_batch; } else { cmd_buffer->batch.extend_cb = anv_cmd_buffer_grow_batch; } anv_batch_bo_start(batch_bo, &cmd_buffer->batch, GEN8_MI_BATCH_BUFFER_START_length * 4); int success = u_vector_init(&cmd_buffer->seen_bbos, sizeof(struct anv_bo *), 8 * sizeof(struct anv_bo *)); if (!success) goto fail_batch_bo; *(struct anv_batch_bo **)u_vector_add(&cmd_buffer->seen_bbos) = batch_bo; success = u_vector_init(&cmd_buffer->bt_blocks, sizeof(int32_t), 8 * sizeof(int32_t)); if (!success) goto fail_seen_bbos; result = anv_reloc_list_init(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc); if (result != VK_SUCCESS) goto fail_bt_blocks; cmd_buffer->last_ss_pool_center = 0; result = anv_cmd_buffer_new_binding_table_block(cmd_buffer); if (result != VK_SUCCESS) goto fail_bt_blocks; return VK_SUCCESS; fail_bt_blocks: u_vector_finish(&cmd_buffer->bt_blocks); fail_seen_bbos: u_vector_finish(&cmd_buffer->seen_bbos); fail_batch_bo: anv_batch_bo_destroy(batch_bo, cmd_buffer); return result; } void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer) { int32_t *bt_block; u_vector_foreach(bt_block, &cmd_buffer->bt_blocks) { anv_block_pool_free(&cmd_buffer->device->surface_state_block_pool, *bt_block); } u_vector_finish(&cmd_buffer->bt_blocks); anv_reloc_list_finish(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc); u_vector_finish(&cmd_buffer->seen_bbos); /* Destroy all of the batch buffers */ list_for_each_entry_safe(struct anv_batch_bo, bbo, &cmd_buffer->batch_bos, link) { anv_batch_bo_destroy(bbo, cmd_buffer); } } void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer) { /* Delete all but the first batch bo */ assert(!list_empty(&cmd_buffer->batch_bos)); while (cmd_buffer->batch_bos.next != cmd_buffer->batch_bos.prev) { struct anv_batch_bo *bbo = anv_cmd_buffer_current_batch_bo(cmd_buffer); list_del(&bbo->link); anv_batch_bo_destroy(bbo, cmd_buffer); } assert(!list_empty(&cmd_buffer->batch_bos)); anv_batch_bo_start(anv_cmd_buffer_current_batch_bo(cmd_buffer), &cmd_buffer->batch, GEN8_MI_BATCH_BUFFER_START_length * 4); while (u_vector_length(&cmd_buffer->bt_blocks) > 1) { int32_t *bt_block = u_vector_remove(&cmd_buffer->bt_blocks); anv_block_pool_free(&cmd_buffer->device->surface_state_block_pool, *bt_block); } assert(u_vector_length(&cmd_buffer->bt_blocks) == 1); cmd_buffer->bt_next = 0; cmd_buffer->surface_relocs.num_relocs = 0; cmd_buffer->last_ss_pool_center = 0; /* Reset the list of seen buffers */ cmd_buffer->seen_bbos.head = 0; cmd_buffer->seen_bbos.tail = 0; *(struct anv_batch_bo **)u_vector_add(&cmd_buffer->seen_bbos) = anv_cmd_buffer_current_batch_bo(cmd_buffer); } void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer) { struct anv_batch_bo *batch_bo = anv_cmd_buffer_current_batch_bo(cmd_buffer); if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) { /* When we start a batch buffer, we subtract a certain amount of * padding from the end to ensure that we always have room to emit a * BATCH_BUFFER_START to chain to the next BO. We need to remove * that padding before we end the batch; otherwise, we may end up * with our BATCH_BUFFER_END in another BO. */ cmd_buffer->batch.end += GEN8_MI_BATCH_BUFFER_START_length * 4; assert(cmd_buffer->batch.end == batch_bo->bo.map + batch_bo->bo.size); anv_batch_emit(&cmd_buffer->batch, GEN8_MI_BATCH_BUFFER_END, bbe); /* Round batch up to an even number of dwords. */ if ((cmd_buffer->batch.next - cmd_buffer->batch.start) & 4) anv_batch_emit(&cmd_buffer->batch, GEN8_MI_NOOP, noop); cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_PRIMARY; } anv_batch_bo_finish(batch_bo, &cmd_buffer->batch); if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY) { /* If this is a secondary command buffer, we need to determine the * mode in which it will be executed with vkExecuteCommands. We * determine this statically here so that this stays in sync with the * actual ExecuteCommands implementation. */ if (!cmd_buffer->device->can_chain_batches) { cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT; } else if ((cmd_buffer->batch_bos.next == cmd_buffer->batch_bos.prev) && (batch_bo->length < ANV_CMD_BUFFER_BATCH_SIZE / 2)) { /* If the secondary has exactly one batch buffer in its list *and* * that batch buffer is less than half of the maximum size, we're * probably better of simply copying it into our batch. */ cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_EMIT; } else if (!(cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT)) { cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_CHAIN; /* When we chain, we need to add an MI_BATCH_BUFFER_START command * with its relocation. In order to handle this we'll increment here * so we can unconditionally decrement right before adding the * MI_BATCH_BUFFER_START command. */ batch_bo->relocs.num_relocs++; cmd_buffer->batch.next += GEN8_MI_BATCH_BUFFER_START_length * 4; } else { cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN; } } } static inline VkResult anv_cmd_buffer_add_seen_bbos(struct anv_cmd_buffer *cmd_buffer, struct list_head *list) { list_for_each_entry(struct anv_batch_bo, bbo, list, link) { struct anv_batch_bo **bbo_ptr = u_vector_add(&cmd_buffer->seen_bbos); if (bbo_ptr == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); *bbo_ptr = bbo; } return VK_SUCCESS; } void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary, struct anv_cmd_buffer *secondary) { switch (secondary->exec_mode) { case ANV_CMD_BUFFER_EXEC_MODE_EMIT: anv_batch_emit_batch(&primary->batch, &secondary->batch); break; case ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT: { struct anv_batch_bo *bbo = anv_cmd_buffer_current_batch_bo(primary); unsigned length = secondary->batch.end - secondary->batch.start; anv_batch_bo_grow(primary, bbo, &primary->batch, length, GEN8_MI_BATCH_BUFFER_START_length * 4); anv_batch_emit_batch(&primary->batch, &secondary->batch); break; } case ANV_CMD_BUFFER_EXEC_MODE_CHAIN: { struct anv_batch_bo *first_bbo = list_first_entry(&secondary->batch_bos, struct anv_batch_bo, link); struct anv_batch_bo *last_bbo = list_last_entry(&secondary->batch_bos, struct anv_batch_bo, link); emit_batch_buffer_start(primary, &first_bbo->bo, 0); struct anv_batch_bo *this_bbo = anv_cmd_buffer_current_batch_bo(primary); assert(primary->batch.start == this_bbo->bo.map); uint32_t offset = primary->batch.next - primary->batch.start; const uint32_t inst_size = GEN8_MI_BATCH_BUFFER_START_length * 4; /* Roll back the previous MI_BATCH_BUFFER_START and its relocation so we * can emit a new command and relocation for the current splice. In * order to handle the initial-use case, we incremented next and * num_relocs in end_batch_buffer() so we can alyways just subtract * here. */ last_bbo->relocs.num_relocs--; secondary->batch.next -= inst_size; emit_batch_buffer_start(secondary, &this_bbo->bo, offset); anv_cmd_buffer_add_seen_bbos(primary, &secondary->batch_bos); /* After patching up the secondary buffer, we need to clflush the * modified instruction in case we're on a !llc platform. We use a * little loop to handle the case where the instruction crosses a cache * line boundary. */ if (!primary->device->info.has_llc) { void *inst = secondary->batch.next - inst_size; void *p = (void *) (((uintptr_t) inst) & ~CACHELINE_MASK); __builtin_ia32_mfence(); while (p < secondary->batch.next) { __builtin_ia32_clflush(p); p += CACHELINE_SIZE; } } break; } case ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN: { struct list_head copy_list; VkResult result = anv_batch_bo_list_clone(&secondary->batch_bos, secondary, ©_list); if (result != VK_SUCCESS) return; /* FIXME */ anv_cmd_buffer_add_seen_bbos(primary, ©_list); struct anv_batch_bo *first_bbo = list_first_entry(©_list, struct anv_batch_bo, link); struct anv_batch_bo *last_bbo = list_last_entry(©_list, struct anv_batch_bo, link); cmd_buffer_chain_to_batch_bo(primary, first_bbo); list_splicetail(©_list, &primary->batch_bos); anv_batch_bo_continue(last_bbo, &primary->batch, GEN8_MI_BATCH_BUFFER_START_length * 4); break; } default: assert(!"Invalid execution mode"); } anv_reloc_list_append(&primary->surface_relocs, &primary->pool->alloc, &secondary->surface_relocs, 0); } struct anv_execbuf { struct drm_i915_gem_execbuffer2 execbuf; struct drm_i915_gem_exec_object2 * objects; uint32_t bo_count; struct anv_bo ** bos; /* Allocated length of the 'objects' and 'bos' arrays */ uint32_t array_length; }; static void anv_execbuf_init(struct anv_execbuf *exec) { memset(exec, 0, sizeof(*exec)); } static void anv_execbuf_finish(struct anv_execbuf *exec, const VkAllocationCallbacks *alloc) { vk_free(alloc, exec->objects); vk_free(alloc, exec->bos); } static VkResult anv_execbuf_add_bo(struct anv_execbuf *exec, struct anv_bo *bo, struct anv_reloc_list *relocs, const VkAllocationCallbacks *alloc) { struct drm_i915_gem_exec_object2 *obj = NULL; if (bo->index < exec->bo_count && exec->bos[bo->index] == bo) obj = &exec->objects[bo->index]; if (obj == NULL) { /* We've never seen this one before. Add it to the list and assign * an id that we can use later. */ if (exec->bo_count >= exec->array_length) { uint32_t new_len = exec->objects ? exec->array_length * 2 : 64; struct drm_i915_gem_exec_object2 *new_objects = vk_alloc(alloc, new_len * sizeof(*new_objects), 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND); if (new_objects == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); struct anv_bo **new_bos = vk_alloc(alloc, new_len * sizeof(*new_bos), 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND); if (new_bos == NULL) { vk_free(alloc, new_objects); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); } if (exec->objects) { memcpy(new_objects, exec->objects, exec->bo_count * sizeof(*new_objects)); memcpy(new_bos, exec->bos, exec->bo_count * sizeof(*new_bos)); } vk_free(alloc, exec->objects); vk_free(alloc, exec->bos); exec->objects = new_objects; exec->bos = new_bos; exec->array_length = new_len; } assert(exec->bo_count < exec->array_length); bo->index = exec->bo_count++; obj = &exec->objects[bo->index]; exec->bos[bo->index] = bo; obj->handle = bo->gem_handle; obj->relocation_count = 0; obj->relocs_ptr = 0; obj->alignment = 0; obj->offset = bo->offset; obj->flags = bo->flags; obj->rsvd1 = 0; obj->rsvd2 = 0; } if (relocs != NULL && obj->relocation_count == 0) { /* This is the first time we've ever seen a list of relocations for * this BO. Go ahead and set the relocations and then walk the list * of relocations and add them all. */ obj->relocation_count = relocs->num_relocs; obj->relocs_ptr = (uintptr_t) relocs->relocs; for (size_t i = 0; i < relocs->num_relocs; i++) { /* A quick sanity check on relocations */ assert(relocs->relocs[i].offset < bo->size); anv_execbuf_add_bo(exec, relocs->reloc_bos[i], NULL, alloc); } } return VK_SUCCESS; } static void anv_cmd_buffer_process_relocs(struct anv_cmd_buffer *cmd_buffer, struct anv_reloc_list *list) { for (size_t i = 0; i < list->num_relocs; i++) list->relocs[i].target_handle = list->reloc_bos[i]->index; } static void write_reloc(const struct anv_device *device, void *p, uint64_t v, bool flush) { unsigned reloc_size = 0; if (device->info.gen >= 8) { /* From the Broadwell PRM Vol. 2a, MI_LOAD_REGISTER_MEM::MemoryAddress: * * "This field specifies the address of the memory location where the * register value specified in the DWord above will read from. The * address specifies the DWord location of the data. Range = * GraphicsVirtualAddress[63:2] for a DWord register GraphicsAddress * [63:48] are ignored by the HW and assumed to be in correct * canonical form [63:48] == [47]." */ const int shift = 63 - 47; reloc_size = sizeof(uint64_t); *(uint64_t *)p = (((int64_t)v) << shift) >> shift; } else { reloc_size = sizeof(uint32_t); *(uint32_t *)p = v; } if (flush && !device->info.has_llc) anv_flush_range(p, reloc_size); } static void adjust_relocations_from_state_pool(struct anv_block_pool *pool, struct anv_reloc_list *relocs, uint32_t last_pool_center_bo_offset) { assert(last_pool_center_bo_offset <= pool->center_bo_offset); uint32_t delta = pool->center_bo_offset - last_pool_center_bo_offset; for (size_t i = 0; i < relocs->num_relocs; i++) { /* All of the relocations from this block pool to other BO's should * have been emitted relative to the surface block pool center. We * need to add the center offset to make them relative to the * beginning of the actual GEM bo. */ relocs->relocs[i].offset += delta; } } static void adjust_relocations_to_state_pool(struct anv_block_pool *pool, struct anv_bo *from_bo, struct anv_reloc_list *relocs, uint32_t last_pool_center_bo_offset) { assert(last_pool_center_bo_offset <= pool->center_bo_offset); uint32_t delta = pool->center_bo_offset - last_pool_center_bo_offset; /* When we initially emit relocations into a block pool, we don't * actually know what the final center_bo_offset will be so we just emit * it as if center_bo_offset == 0. Now that we know what the center * offset is, we need to walk the list of relocations and adjust any * relocations that point to the pool bo with the correct offset. */ for (size_t i = 0; i < relocs->num_relocs; i++) { if (relocs->reloc_bos[i] == &pool->bo) { /* Adjust the delta value in the relocation to correctly * correspond to the new delta. Initially, this value may have * been negative (if treated as unsigned), but we trust in * uint32_t roll-over to fix that for us at this point. */ relocs->relocs[i].delta += delta; /* Since the delta has changed, we need to update the actual * relocated value with the new presumed value. This function * should only be called on batch buffers, so we know it isn't in * use by the GPU at the moment. */ assert(relocs->relocs[i].offset < from_bo->size); write_reloc(pool->device, from_bo->map + relocs->relocs[i].offset, relocs->relocs[i].presumed_offset + relocs->relocs[i].delta, false); } } } static void anv_reloc_list_apply(struct anv_device *device, struct anv_reloc_list *list, struct anv_bo *bo, bool always_relocate) { for (size_t i = 0; i < list->num_relocs; i++) { struct anv_bo *target_bo = list->reloc_bos[i]; if (list->relocs[i].presumed_offset == target_bo->offset && !always_relocate) continue; void *p = bo->map + list->relocs[i].offset; write_reloc(device, p, target_bo->offset + list->relocs[i].delta, true); list->relocs[i].presumed_offset = target_bo->offset; } } /** * This function applies the relocation for a command buffer and writes the * actual addresses into the buffers as per what we were told by the kernel on * the previous execbuf2 call. This should be safe to do because, for each * relocated address, we have two cases: * * 1) The target BO is inactive (as seen by the kernel). In this case, it is * not in use by the GPU so updating the address is 100% ok. It won't be * in-use by the GPU (from our context) again until the next execbuf2 * happens. If the kernel decides to move it in the next execbuf2, it * will have to do the relocations itself, but that's ok because it should * have all of the information needed to do so. * * 2) The target BO is active (as seen by the kernel). In this case, it * hasn't moved since the last execbuffer2 call because GTT shuffling * *only* happens when the BO is idle. (From our perspective, it only * happens inside the execbuffer2 ioctl, but the shuffling may be * triggered by another ioctl, with full-ppgtt this is limited to only * execbuffer2 ioctls on the same context, or memory pressure.) Since the * target BO hasn't moved, our anv_bo::offset exactly matches the BO's GTT * address and the relocated value we are writing into the BO will be the * same as the value that is already there. * * There is also a possibility that the target BO is active but the exact * RENDER_SURFACE_STATE object we are writing the relocation into isn't in * use. In this case, the address currently in the RENDER_SURFACE_STATE * may be stale but it's still safe to write the relocation because that * particular RENDER_SURFACE_STATE object isn't in-use by the GPU and * won't be until the next execbuf2 call. * * By doing relocations on the CPU, we can tell the kernel that it doesn't * need to bother. We want to do this because the surface state buffer is * used by every command buffer so, if the kernel does the relocations, it * will always be busy and the kernel will always stall. This is also * probably the fastest mechanism for doing relocations since the kernel would * have to make a full copy of all the relocations lists. */ static bool relocate_cmd_buffer(struct anv_cmd_buffer *cmd_buffer, struct anv_execbuf *exec) { static int userspace_relocs = -1; if (userspace_relocs < 0) userspace_relocs = env_var_as_boolean("ANV_USERSPACE_RELOCS", true); if (!userspace_relocs) return false; /* First, we have to check to see whether or not we can even do the * relocation. New buffers which have never been submitted to the kernel * don't have a valid offset so we need to let the kernel do relocations so * that we can get offsets for them. On future execbuf2 calls, those * buffers will have offsets and we will be able to skip relocating. * Invalid offsets are indicated by anv_bo::offset == (uint64_t)-1. */ for (uint32_t i = 0; i < exec->bo_count; i++) { if (exec->bos[i]->offset == (uint64_t)-1) return false; } /* Since surface states are shared between command buffers and we don't * know what order they will be submitted to the kernel, we don't know * what address is actually written in the surface state object at any * given time. The only option is to always relocate them. */ anv_reloc_list_apply(cmd_buffer->device, &cmd_buffer->surface_relocs, &cmd_buffer->device->surface_state_block_pool.bo, true /* always relocate surface states */); /* Since we own all of the batch buffers, we know what values are stored * in the relocated addresses and only have to update them if the offsets * have changed. */ struct anv_batch_bo **bbo; u_vector_foreach(bbo, &cmd_buffer->seen_bbos) { anv_reloc_list_apply(cmd_buffer->device, &(*bbo)->relocs, &(*bbo)->bo, false); } for (uint32_t i = 0; i < exec->bo_count; i++) exec->objects[i].offset = exec->bos[i]->offset; return true; } VkResult anv_cmd_buffer_execbuf(struct anv_device *device, struct anv_cmd_buffer *cmd_buffer) { struct anv_batch *batch = &cmd_buffer->batch; struct anv_block_pool *ss_pool = &cmd_buffer->device->surface_state_block_pool; struct anv_execbuf execbuf; anv_execbuf_init(&execbuf); adjust_relocations_from_state_pool(ss_pool, &cmd_buffer->surface_relocs, cmd_buffer->last_ss_pool_center); VkResult result = anv_execbuf_add_bo(&execbuf, &ss_pool->bo, &cmd_buffer->surface_relocs, &device->alloc); if (result != VK_SUCCESS) return result; /* First, we walk over all of the bos we've seen and add them and their * relocations to the validate list. */ struct anv_batch_bo **bbo; u_vector_foreach(bbo, &cmd_buffer->seen_bbos) { adjust_relocations_to_state_pool(ss_pool, &(*bbo)->bo, &(*bbo)->relocs, cmd_buffer->last_ss_pool_center); result = anv_execbuf_add_bo(&execbuf, &(*bbo)->bo, &(*bbo)->relocs, &device->alloc); if (result != VK_SUCCESS) return result; } /* Now that we've adjusted all of the surface state relocations, we need to * record the surface state pool center so future executions of the command * buffer can adjust correctly. */ cmd_buffer->last_ss_pool_center = ss_pool->center_bo_offset; struct anv_batch_bo *first_batch_bo = list_first_entry(&cmd_buffer->batch_bos, struct anv_batch_bo, link); /* The kernel requires that the last entry in the validation list be the * batch buffer to execute. We can simply swap the element * corresponding to the first batch_bo in the chain with the last * element in the list. */ if (first_batch_bo->bo.index != execbuf.bo_count - 1) { uint32_t idx = first_batch_bo->bo.index; uint32_t last_idx = execbuf.bo_count - 1; struct drm_i915_gem_exec_object2 tmp_obj = execbuf.objects[idx]; assert(execbuf.bos[idx] == &first_batch_bo->bo); execbuf.objects[idx] = execbuf.objects[last_idx]; execbuf.bos[idx] = execbuf.bos[last_idx]; execbuf.bos[idx]->index = idx; execbuf.objects[last_idx] = tmp_obj; execbuf.bos[last_idx] = &first_batch_bo->bo; first_batch_bo->bo.index = last_idx; } /* Now we go through and fixup all of the relocation lists to point to * the correct indices in the object array. We have to do this after we * reorder the list above as some of the indices may have changed. */ u_vector_foreach(bbo, &cmd_buffer->seen_bbos) anv_cmd_buffer_process_relocs(cmd_buffer, &(*bbo)->relocs); anv_cmd_buffer_process_relocs(cmd_buffer, &cmd_buffer->surface_relocs); if (!cmd_buffer->device->info.has_llc) { __builtin_ia32_mfence(); u_vector_foreach(bbo, &cmd_buffer->seen_bbos) { for (uint32_t i = 0; i < (*bbo)->length; i += CACHELINE_SIZE) __builtin_ia32_clflush((*bbo)->bo.map + i); } } execbuf.execbuf = (struct drm_i915_gem_execbuffer2) { .buffers_ptr = (uintptr_t) execbuf.objects, .buffer_count = execbuf.bo_count, .batch_start_offset = 0, .batch_len = batch->next - batch->start, .cliprects_ptr = 0, .num_cliprects = 0, .DR1 = 0, .DR4 = 0, .flags = I915_EXEC_HANDLE_LUT | I915_EXEC_RENDER | I915_EXEC_CONSTANTS_REL_GENERAL, .rsvd1 = cmd_buffer->device->context_id, .rsvd2 = 0, }; if (relocate_cmd_buffer(cmd_buffer, &execbuf)) { /* If we were able to successfully relocate everything, tell the kernel * that it can skip doing relocations. The requirement for using * NO_RELOC is: * * 1) The addresses written in the objects must match the corresponding * reloc.presumed_offset which in turn must match the corresponding * execobject.offset. * * 2) To avoid stalling, execobject.offset should match the current * address of that object within the active context. * * In order to satisfy all of the invariants that make userspace * relocations to be safe (see relocate_cmd_buffer()), we need to * further ensure that the addresses we use match those used by the * kernel for the most recent execbuf2. * * The kernel may still choose to do relocations anyway if something has * moved in the GTT. In this case, the relocation list still needs to be * valid. All relocations on the batch buffers are already valid and * kept up-to-date. For surface state relocations, by applying the * relocations in relocate_cmd_buffer, we ensured that the address in * the RENDER_SURFACE_STATE matches presumed_offset, so it should be * safe for the kernel to relocate them as needed. */ execbuf.execbuf.flags |= I915_EXEC_NO_RELOC; } else { /* In the case where we fall back to doing kernel relocations, we need * to ensure that the relocation list is valid. All relocations on the * batch buffers are already valid and kept up-to-date. Since surface * states are shared between command buffers and we don't know what * order they will be submitted to the kernel, we don't know what * address is actually written in the surface state object at any given * time. The only option is to set a bogus presumed offset and let the * kernel relocate them. */ for (size_t i = 0; i < cmd_buffer->surface_relocs.num_relocs; i++) cmd_buffer->surface_relocs.relocs[i].presumed_offset = -1; } result = anv_device_execbuf(device, &execbuf.execbuf, execbuf.bos); anv_execbuf_finish(&execbuf, &device->alloc); return result; }