/* * Copyright 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #define __gen_address_type uint64_t #define __gen_user_data void static inline uint64_t __gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta) { return addr + delta; } #include "genxml/gen_macros.h" #include "genxml/genX_pack.h" #include "isl_priv.h" #define __PASTE2(x, y) x ## y #define __PASTE(x, y) __PASTE2(x, y) #define isl_genX(x) __PASTE(isl_, genX(x)) #if GEN_GEN >= 8 static const uint8_t isl_to_gen_halign[] = { [4] = HALIGN4, [8] = HALIGN8, [16] = HALIGN16, }; static const uint8_t isl_to_gen_valign[] = { [4] = VALIGN4, [8] = VALIGN8, [16] = VALIGN16, }; #else static const uint8_t isl_to_gen_halign[] = { [4] = HALIGN_4, [8] = HALIGN_8, }; static const uint8_t isl_to_gen_valign[] = { [2] = VALIGN_2, [4] = VALIGN_4, }; #endif #if GEN_GEN >= 8 static const uint8_t isl_to_gen_tiling[] = { [ISL_TILING_LINEAR] = LINEAR, [ISL_TILING_X] = XMAJOR, [ISL_TILING_Y0] = YMAJOR, [ISL_TILING_Yf] = YMAJOR, [ISL_TILING_Ys] = YMAJOR, [ISL_TILING_W] = WMAJOR, }; #endif #if GEN_GEN >= 8 static const uint32_t isl_to_gen_multisample_layout[] = { [ISL_MSAA_LAYOUT_NONE] = MSS, [ISL_MSAA_LAYOUT_INTERLEAVED] = DEPTH_STENCIL, [ISL_MSAA_LAYOUT_ARRAY] = MSS, }; #else static const uint32_t isl_to_gen_multisample_layout[] = { [ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS, [ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL, [ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS, }; #endif static const uint8_t get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage) { switch (dim) { default: unreachable("bad isl_surf_dim"); case ISL_SURF_DIM_1D: assert(!(usage & ISL_SURF_USAGE_CUBE_BIT)); return SURFTYPE_1D; case ISL_SURF_DIM_2D: if (usage & ISL_SURF_USAGE_STORAGE_BIT) { /* Storage images are always plain 2-D, not cube */ return SURFTYPE_2D; } else if (usage & ISL_SURF_USAGE_CUBE_BIT) { return SURFTYPE_CUBE; } else { return SURFTYPE_2D; } case ISL_SURF_DIM_3D: assert(!(usage & ISL_SURF_USAGE_CUBE_BIT)); return SURFTYPE_3D; } } /** * Get the values to pack into RENDER_SUFFACE_STATE.SurfaceHorizontalAlignment * and SurfaceVerticalAlignment. */ static void get_halign_valign(const struct isl_surf *surf, uint32_t *halign, uint32_t *valign) { if (GEN_GEN >= 9) { if (isl_tiling_is_std_y(surf->tiling) || surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) { /* The hardware ignores the alignment values. Anyway, the surface's * true alignment is likely outside the enum range of HALIGN* and * VALIGN*. */ *halign = 0; *valign = 0; } else { /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units * of surface elements (not pixels nor samples). For compressed formats, * a "surface element" is defined as a compression block. For example, * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2 * format (ETC2 has a block height of 4), then the vertical alignment is * 4 compression blocks or, equivalently, 16 pixels. */ struct isl_extent3d image_align_el = isl_surf_get_image_alignment_el(surf); *halign = isl_to_gen_halign[image_align_el.width]; *valign = isl_to_gen_valign[image_align_el.height]; } } else { /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in * units of surface samples. For example, if SurfaceVerticalAlignment * is VALIGN_4 and the surface is singlesampled, then for any surface * format (compressed or not) the vertical alignment is * 4 pixels. */ struct isl_extent3d image_align_sa = isl_surf_get_image_alignment_sa(surf); *halign = isl_to_gen_halign[image_align_sa.width]; *valign = isl_to_gen_valign[image_align_sa.height]; } } #if GEN_GEN >= 8 static uint32_t get_qpitch(const struct isl_surf *surf) { switch (surf->dim) { default: assert(!"Bad isl_surf_dim"); case ISL_SURF_DIM_1D: if (GEN_GEN >= 9) { /* QPitch is usually expressed as rows of surface elements (where * a surface element is an compression block or a single surface * sample). Skylake 1D is an outlier. * * From the Skylake BSpec >> Memory Views >> Common Surface * Formats >> Surface Layout and Tiling >> 1D Surfaces: * * Surface QPitch specifies the distance in pixels between array * slices. */ return isl_surf_get_array_pitch_el(surf); } else { return isl_surf_get_array_pitch_el_rows(surf); } case ISL_SURF_DIM_2D: case ISL_SURF_DIM_3D: if (GEN_GEN >= 9) { return isl_surf_get_array_pitch_el_rows(surf); } else { /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch * * "This field must be set to an integer multiple of the Surface * Vertical Alignment. For compressed textures (BC*, FXT1, * ETC*, and EAC* Surface Formats), this field is in units of * rows in the uncompressed surface, and must be set to an * integer multiple of the vertical alignment parameter "j" * defined in the Common Surface Formats section." */ return isl_surf_get_array_pitch_sa_rows(surf); } } } #endif /* GEN_GEN >= 8 */ void isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state, const struct isl_surf_fill_state_info *restrict info) { uint32_t halign, valign; get_halign_valign(info->surf, &halign, &valign); struct GENX(RENDER_SURFACE_STATE) s = { .SurfaceType = get_surftype(info->surf->dim, info->view->usage), .SurfaceArray = info->surf->phys_level0_sa.array_len > 1, .SurfaceVerticalAlignment = valign, .SurfaceHorizontalAlignment = halign, #if GEN_GEN >= 8 .TileMode = isl_to_gen_tiling[info->surf->tiling], #else .TiledSurface = info->surf->tiling != ISL_TILING_LINEAR, .TileWalk = info->surf->tiling == ISL_TILING_X ? TILEWALK_XMAJOR : TILEWALK_YMAJOR, #endif .VerticalLineStride = 0, .VerticalLineStrideOffset = 0, #if (GEN_GEN == 7) .SurfaceArraySpacing = info->surf->array_pitch_span == ISL_ARRAY_PITCH_SPAN_COMPACT, #endif #if GEN_GEN >= 8 .SamplerL2BypassModeDisable = true, #endif #if GEN_GEN >= 8 .RenderCacheReadWriteMode = WriteOnlyCache, #else .RenderCacheReadWriteMode = 0, #endif #if GEN_GEN >= 8 .CubeFaceEnablePositiveZ = 1, .CubeFaceEnableNegativeZ = 1, .CubeFaceEnablePositiveY = 1, .CubeFaceEnableNegativeY = 1, .CubeFaceEnablePositiveX = 1, .CubeFaceEnableNegativeX = 1, #else .CubeFaceEnables = 0x3f, #endif #if GEN_GEN >= 8 .SurfaceQPitch = get_qpitch(info->surf) >> 2, #endif .Width = info->surf->logical_level0_px.width - 1, .Height = info->surf->logical_level0_px.height - 1, .Depth = 0, /* TEMPLATE */ .RenderTargetViewExtent = 0, /* TEMPLATE */ .MinimumArrayElement = 0, /* TEMPLATE */ .MultisampledSurfaceStorageFormat = isl_to_gen_multisample_layout[info->surf->msaa_layout], .NumberofMultisamples = ffs(info->surf->samples) - 1, .MultisamplePositionPaletteIndex = 0, /* UNUSED */ .XOffset = 0, .YOffset = 0, .ResourceMinLOD = 0.0, .MIPCountLOD = 0, /* TEMPLATE */ .SurfaceMinLOD = 0, /* TEMPLATE */ #if (GEN_GEN >= 8 || GEN_IS_HASWELL) .ShaderChannelSelectRed = info->view->channel_select[0], .ShaderChannelSelectGreen = info->view->channel_select[1], .ShaderChannelSelectBlue = info->view->channel_select[2], .ShaderChannelSelectAlpha = info->view->channel_select[3], #endif .SurfaceBaseAddress = info->address, .MOCS = info->mocs, #if GEN_GEN >= 8 .AuxiliarySurfaceMode = AUX_NONE, #else .MCSEnable = false, #endif }; if (info->surf->tiling == ISL_TILING_W) { /* From the Broadwell PRM documentation for this field: * * "If the surface is a stencil buffer (and thus has Tile Mode set * to TILEMODE_WMAJOR), the pitch must be set to 2x the value * computed based on width, as the stencil buffer is stored with * two rows interleaved." */ s.SurfacePitch = info->surf->row_pitch * 2 - 1; } else { s.SurfacePitch = info->surf->row_pitch - 1; } if (info->view->usage & ISL_SURF_USAGE_STORAGE_BIT) { s.SurfaceFormat = isl_lower_storage_image_format(dev->info, info->view->format); } else { s.SurfaceFormat = info->view->format; } switch (s.SurfaceType) { case SURFTYPE_1D: case SURFTYPE_2D: s.MinimumArrayElement = info->view->base_array_layer; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: * * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced * by one for each increase from zero of Minimum Array Element. For * example, if Minimum Array Element is set to 1024 on a 2D surface, * the range of this field is reduced to [0,1023]. * * In other words, 'Depth' is the number of array layers. */ s.Depth = info->view->array_len - 1; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: * * For Render Target and Typed Dataport 1D and 2D Surfaces: * This field must be set to the same value as the Depth field. */ s.RenderTargetViewExtent = s.Depth; break; case SURFTYPE_CUBE: s.MinimumArrayElement = info->view->base_array_layer; /* Same as SURFTYPE_2D, but divided by 6 */ s.Depth = info->view->array_len / 6 - 1; s.RenderTargetViewExtent = s.Depth; break; case SURFTYPE_3D: s.MinimumArrayElement = info->view->base_array_layer; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: * * If the volume texture is MIP-mapped, this field specifies the * depth of the base MIP level. */ s.Depth = info->surf->logical_level0_px.depth - 1; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: * * For Render Target and Typed Dataport 3D Surfaces: This field * indicates the extent of the accessible 'R' coordinates minus 1 on * the LOD currently being rendered to. */ s.RenderTargetViewExtent = isl_minify(info->surf->logical_level0_px.depth, info->view->base_level) - 1; break; default: unreachable(!"bad SurfaceType"); } if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) { /* For render target surfaces, the hardware interprets field * MIPCount/LOD as LOD. The Broadwell PRM says: * * MIPCountLOD defines the LOD that will be rendered into. * SurfaceMinLOD is ignored. */ s.MIPCountLOD = info->view->base_level; s.SurfaceMinLOD = 0; } else { /* For non render target surfaces, the hardware interprets field * MIPCount/LOD as MIPCount. The range of levels accessible by the * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD]. */ s.SurfaceMinLOD = info->view->base_level; s.MIPCountLOD = MAX(info->view->levels, 1) - 1; } #if GEN_GEN >= 8 /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0 * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes): * * This bit must be set for the following surface types: BC2_UNORM * BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM */ if (GEN_GEN >= 9 || dev->info->is_cherryview) { switch (info->view->format) { case ISL_FORMAT_BC2_UNORM: case ISL_FORMAT_BC3_UNORM: case ISL_FORMAT_BC5_UNORM: case ISL_FORMAT_BC5_SNORM: case ISL_FORMAT_BC7_UNORM: s.SamplerL2BypassModeDisable = true; break; default: break; } } #endif if (GEN_GEN <= 8) { /* Prior to Sky Lake, we only have one bit for the clear color which * gives us 0 or 1 in whatever the surface's format happens to be. */ if (isl_format_has_int_channel(info->view->format)) { for (unsigned i = 0; i < 4; i++) { assert(info->clear_color.u32[i] == 0 || info->clear_color.u32[i] == 1); } } else { for (unsigned i = 0; i < 4; i++) { assert(info->clear_color.f32[i] == 0.0f || info->clear_color.f32[i] == 1.0f); } } s.RedClearColor = info->clear_color.u32[0] != 0; s.GreenClearColor = info->clear_color.u32[1] != 0; s.BlueClearColor = info->clear_color.u32[2] != 0; s.AlphaClearColor = info->clear_color.u32[3] != 0; } else { s.RedClearColor = info->clear_color.u32[0]; s.GreenClearColor = info->clear_color.u32[1]; s.BlueClearColor = info->clear_color.u32[2]; s.AlphaClearColor = info->clear_color.u32[3]; } GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s); } void isl_genX(buffer_fill_state_s)(void *state, const struct isl_buffer_fill_state_info *restrict info) { uint32_t num_elements = info->size / info->stride; struct GENX(RENDER_SURFACE_STATE) surface_state = { .SurfaceType = SURFTYPE_BUFFER, .SurfaceArray = false, .SurfaceFormat = info->format, .SurfaceVerticalAlignment = isl_to_gen_valign[4], .SurfaceHorizontalAlignment = isl_to_gen_halign[4], .Height = ((num_elements - 1) >> 7) & 0x3fff, .Width = (num_elements - 1) & 0x7f, .Depth = ((num_elements - 1) >> 21) & 0x3f, .SurfacePitch = info->stride - 1, .NumberofMultisamples = MULTISAMPLECOUNT_1, #if (GEN_GEN >= 8) .TileMode = LINEAR, #else .TiledSurface = false, #endif #if (GEN_GEN >= 8) .SamplerL2BypassModeDisable = true, .RenderCacheReadWriteMode = WriteOnlyCache, #else .RenderCacheReadWriteMode = 0, #endif .MOCS = info->mocs, #if (GEN_GEN >= 8 || GEN_IS_HASWELL) .ShaderChannelSelectRed = SCS_RED, .ShaderChannelSelectGreen = SCS_GREEN, .ShaderChannelSelectBlue = SCS_BLUE, .ShaderChannelSelectAlpha = SCS_ALPHA, #endif .SurfaceBaseAddress = info->address, }; GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &surface_state); }