/* * Copyright 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #define __gen_address_type uint64_t #define __gen_user_data void static inline uint64_t __gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta) { return addr + delta; } #include "genxml/gen_macros.h" #include "genxml/genX_pack.h" #include "isl_priv.h" #define __PASTE2(x, y) x ## y #define __PASTE(x, y) __PASTE2(x, y) #define isl_genX(x) __PASTE(isl_, genX(x)) #if GEN_GEN >= 8 static const uint8_t isl_to_gen_halign[] = { [4] = HALIGN4, [8] = HALIGN8, [16] = HALIGN16, }; #elif GEN_GEN >= 7 static const uint8_t isl_to_gen_halign[] = { [4] = HALIGN_4, [8] = HALIGN_8, }; #endif #if GEN_GEN >= 8 static const uint8_t isl_to_gen_valign[] = { [4] = VALIGN4, [8] = VALIGN8, [16] = VALIGN16, }; #elif GEN_GEN >= 6 static const uint8_t isl_to_gen_valign[] = { [2] = VALIGN_2, [4] = VALIGN_4, }; #endif #if GEN_GEN >= 8 static const uint8_t isl_to_gen_tiling[] = { [ISL_TILING_LINEAR] = LINEAR, [ISL_TILING_X] = XMAJOR, [ISL_TILING_Y0] = YMAJOR, [ISL_TILING_Yf] = YMAJOR, [ISL_TILING_Ys] = YMAJOR, [ISL_TILING_W] = WMAJOR, }; #endif #if GEN_GEN >= 7 static const uint32_t isl_to_gen_multisample_layout[] = { [ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS, [ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL, [ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS, }; #endif #if GEN_GEN >= 9 static const uint32_t isl_to_gen_aux_mode[] = { [ISL_AUX_USAGE_NONE] = AUX_NONE, [ISL_AUX_USAGE_HIZ] = AUX_HIZ, [ISL_AUX_USAGE_MCS] = AUX_CCS_D, [ISL_AUX_USAGE_CCS_D] = AUX_CCS_D, [ISL_AUX_USAGE_CCS_E] = AUX_CCS_E, }; #elif GEN_GEN >= 8 static const uint32_t isl_to_gen_aux_mode[] = { [ISL_AUX_USAGE_NONE] = AUX_NONE, [ISL_AUX_USAGE_HIZ] = AUX_HIZ, [ISL_AUX_USAGE_MCS] = AUX_MCS, [ISL_AUX_USAGE_CCS_D] = AUX_MCS, }; #endif static uint8_t get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage) { switch (dim) { default: unreachable("bad isl_surf_dim"); case ISL_SURF_DIM_1D: assert(!(usage & ISL_SURF_USAGE_CUBE_BIT)); return SURFTYPE_1D; case ISL_SURF_DIM_2D: if ((usage & ISL_SURF_USAGE_CUBE_BIT) && (usage & ISL_SURF_USAGE_TEXTURE_BIT)) { /* We need SURFTYPE_CUBE to make cube sampling work */ return SURFTYPE_CUBE; } else { /* Everything else (render and storage) treat cubes as plain * 2D array textures */ return SURFTYPE_2D; } case ISL_SURF_DIM_3D: assert(!(usage & ISL_SURF_USAGE_CUBE_BIT)); return SURFTYPE_3D; } } /** * Get the horizontal and vertical alignment in the units expected by the * hardware. Note that this does NOT give you the actual hardware enum values * but an index into the isl_to_gen_[hv]align arrays above. */ static inline struct isl_extent3d get_image_alignment(const struct isl_surf *surf) { if (GEN_GEN >= 9) { if (isl_tiling_is_std_y(surf->tiling) || surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) { /* The hardware ignores the alignment values. Anyway, the surface's * true alignment is likely outside the enum range of HALIGN* and * VALIGN*. */ return isl_extent3d(4, 4, 1); } else { /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units * of surface elements (not pixels nor samples). For compressed formats, * a "surface element" is defined as a compression block. For example, * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2 * format (ETC2 has a block height of 4), then the vertical alignment is * 4 compression blocks or, equivalently, 16 pixels. */ return isl_surf_get_image_alignment_el(surf); } } else { /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in * units of surface samples. For example, if SurfaceVerticalAlignment * is VALIGN_4 and the surface is singlesampled, then for any surface * format (compressed or not) the vertical alignment is * 4 pixels. */ return isl_surf_get_image_alignment_sa(surf); } } #if GEN_GEN >= 8 static uint32_t get_qpitch(const struct isl_surf *surf) { switch (surf->dim_layout) { default: unreachable("Bad isl_surf_dim"); case ISL_DIM_LAYOUT_GEN4_2D: if (GEN_GEN >= 9) { if (surf->dim == ISL_SURF_DIM_3D && surf->tiling == ISL_TILING_W) { /* This is rather annoying and completely undocumented. It * appears that the hardware has a bug (or undocumented feature) * regarding stencil buffers most likely related to the way * W-tiling is handled as modified Y-tiling. If you bind a 3-D * stencil buffer normally, and use texelFetch on it, the z or * array index will get implicitly multiplied by 2 for no obvious * reason. The fix appears to be to divide qpitch by 2 for * W-tiled surfaces. */ return isl_surf_get_array_pitch_el_rows(surf) / 2; } else { return isl_surf_get_array_pitch_el_rows(surf); } } else { /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch * * "This field must be set to an integer multiple of the Surface * Vertical Alignment. For compressed textures (BC*, FXT1, * ETC*, and EAC* Surface Formats), this field is in units of * rows in the uncompressed surface, and must be set to an * integer multiple of the vertical alignment parameter "j" * defined in the Common Surface Formats section." */ return isl_surf_get_array_pitch_sa_rows(surf); } case ISL_DIM_LAYOUT_GEN9_1D: /* QPitch is usually expressed as rows of surface elements (where * a surface element is an compression block or a single surface * sample). Skylake 1D is an outlier. * * From the Skylake BSpec >> Memory Views >> Common Surface * Formats >> Surface Layout and Tiling >> 1D Surfaces: * * Surface QPitch specifies the distance in pixels between array * slices. */ return isl_surf_get_array_pitch_el(surf); case ISL_DIM_LAYOUT_GEN4_3D: /* QPitch doesn't make sense for ISL_DIM_LAYOUT_GEN4_3D since it uses a * different pitch at each LOD. Also, the QPitch field is ignored for * these surfaces. From the Broadwell PRM documentation for QPitch: * * This field specifies the distance in rows between array slices. It * is used only in the following cases: * - Surface Array is enabled OR * - Number of Mulitsamples is not NUMSAMPLES_1 and Multisampled * Surface Storage Format set to MSFMT_MSS OR * - Surface Type is SURFTYPE_CUBE * * None of the three conditions above can possibly apply to a 3D surface * so it is safe to just set QPitch to 0. */ return 0; } } #endif /* GEN_GEN >= 8 */ void isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state, const struct isl_surf_fill_state_info *restrict info) { struct GENX(RENDER_SURFACE_STATE) s = { 0 }; s.SurfaceType = get_surftype(info->surf->dim, info->view->usage); if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) assert(isl_format_supports_rendering(dev->info, info->view->format)); else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) assert(isl_format_supports_sampling(dev->info, info->view->format)); /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat * * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*) * format if the Surface Type is SURFTYPE_1D */ if (info->surf->dim == ISL_SURF_DIM_1D) assert(!isl_format_is_compressed(info->view->format)); s.SurfaceFormat = info->view->format; #if GEN_IS_HASWELL s.IntegerSurfaceFormat = isl_format_has_int_channel(s.SurfaceFormat); #endif assert(info->surf->logical_level0_px.width > 0 && info->surf->logical_level0_px.height > 0); s.Width = info->surf->logical_level0_px.width - 1; s.Height = info->surf->logical_level0_px.height - 1; /* In the gen6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1 * (Surface Arrays For all surfaces other than separate stencil buffer): * * "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value * calculated in the equation above , for every other odd Surface Height * starting from 1 i.e. 1,5,9,13" * * Since this Qpitch errata only impacts the sampler, we have to adjust the * input for the rendering surface to achieve the same qpitch. For the * affected heights, we increment the height by 1 for the rendering * surface. */ if (GEN_GEN == 6 && (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) && info->surf->samples > 1 && (info->surf->logical_level0_px.height % 4) == 1) s.Height++; switch (s.SurfaceType) { case SURFTYPE_1D: case SURFTYPE_2D: /* From the Ivy Bridge PRM >> RENDER_SURFACE_STATE::MinimumArrayElement: * * "If Number of Multisamples is not MULTISAMPLECOUNT_1, this field * must be set to zero if this surface is used with sampling engine * messages." * * This restriction appears to exist only on Ivy Bridge. */ if (GEN_GEN == 7 && !GEN_IS_HASWELL && !ISL_DEV_IS_BAYTRAIL(dev) && (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) && info->surf->samples > 1) assert(info->view->base_array_layer == 0); s.MinimumArrayElement = info->view->base_array_layer; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: * * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced * by one for each increase from zero of Minimum Array Element. For * example, if Minimum Array Element is set to 1024 on a 2D surface, * the range of this field is reduced to [0,1023]. * * In other words, 'Depth' is the number of array layers. */ s.Depth = info->view->array_len - 1; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: * * For Render Target and Typed Dataport 1D and 2D Surfaces: * This field must be set to the same value as the Depth field. */ if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT | ISL_SURF_USAGE_STORAGE_BIT)) s.RenderTargetViewExtent = s.Depth; break; case SURFTYPE_CUBE: s.MinimumArrayElement = info->view->base_array_layer; /* Same as SURFTYPE_2D, but divided by 6 */ s.Depth = info->view->array_len / 6 - 1; if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT | ISL_SURF_USAGE_STORAGE_BIT)) s.RenderTargetViewExtent = s.Depth; break; case SURFTYPE_3D: /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: * * If the volume texture is MIP-mapped, this field specifies the * depth of the base MIP level. */ s.Depth = info->surf->logical_level0_px.depth - 1; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: * * For Render Target and Typed Dataport 3D Surfaces: This field * indicates the extent of the accessible 'R' coordinates minus 1 on * the LOD currently being rendered to. * * The docs specify that this only matters for render targets and * surfaces used with typed dataport messages. Prior to Ivy Bridge, the * Depth field has more bits than RenderTargetViewExtent so we can have * textures with more levels than we can render to. In order to prevent * assert-failures in the packing function below, we only set the field * when it's actually going to be used by the hardware. * * Similaraly, the MinimumArrayElement field is ignored by all hardware * prior to Sky Lake when texturing and we want it set to 0 anyway. * Since it's already initialized to 0, we can just leave it alone for * texture surfaces. */ if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT | ISL_SURF_USAGE_STORAGE_BIT)) { s.MinimumArrayElement = info->view->base_array_layer; s.RenderTargetViewExtent = info->view->array_len - 1; } break; default: unreachable("bad SurfaceType"); } #if GEN_GEN >= 7 s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D; #endif if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) { /* For render target surfaces, the hardware interprets field * MIPCount/LOD as LOD. The Broadwell PRM says: * * MIPCountLOD defines the LOD that will be rendered into. * SurfaceMinLOD is ignored. */ s.MIPCountLOD = info->view->base_level; s.SurfaceMinLOD = 0; } else { /* For non render target surfaces, the hardware interprets field * MIPCount/LOD as MIPCount. The range of levels accessible by the * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD]. */ s.SurfaceMinLOD = info->view->base_level; s.MIPCountLOD = MAX(info->view->levels, 1) - 1; } #if GEN_GEN >= 9 /* We don't use miptails yet. The PRM recommends that you set "Mip Tail * Start LOD" to 15 to prevent the hardware from trying to use them. */ s.TiledResourceMode = NONE; s.MipTailStartLOD = 15; #endif #if GEN_GEN >= 6 const struct isl_extent3d image_align = get_image_alignment(info->surf); s.SurfaceVerticalAlignment = isl_to_gen_valign[image_align.height]; #if GEN_GEN >= 7 s.SurfaceHorizontalAlignment = isl_to_gen_halign[image_align.width]; #endif #endif if (info->surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) { /* For gen9 1-D textures, surface pitch is ignored */ s.SurfacePitch = 0; } else { s.SurfacePitch = info->surf->row_pitch - 1; } #if GEN_GEN >= 8 s.SurfaceQPitch = get_qpitch(info->surf) >> 2; #elif GEN_GEN == 7 s.SurfaceArraySpacing = info->surf->array_pitch_span == ISL_ARRAY_PITCH_SPAN_COMPACT; #endif #if GEN_GEN >= 8 s.TileMode = isl_to_gen_tiling[info->surf->tiling]; #else s.TiledSurface = info->surf->tiling != ISL_TILING_LINEAR, s.TileWalk = info->surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR : TILEWALK_XMAJOR, #endif #if GEN_GEN >= 8 s.RenderCacheReadWriteMode = WriteOnlyCache; #else s.RenderCacheReadWriteMode = 0; #endif if (info->view->usage & ISL_SURF_USAGE_CUBE_BIT) { #if GEN_GEN >= 8 s.CubeFaceEnablePositiveZ = 1; s.CubeFaceEnableNegativeZ = 1; s.CubeFaceEnablePositiveY = 1; s.CubeFaceEnableNegativeY = 1; s.CubeFaceEnablePositiveX = 1; s.CubeFaceEnableNegativeX = 1; #else s.CubeFaceEnables = 0x3f; #endif } #if GEN_GEN >= 6 s.NumberofMultisamples = ffs(info->surf->samples) - 1; #if GEN_GEN >= 7 s.MultisampledSurfaceStorageFormat = isl_to_gen_multisample_layout[info->surf->msaa_layout]; #endif #endif #if (GEN_GEN >= 8 || GEN_IS_HASWELL) s.ShaderChannelSelectRed = info->view->swizzle.r; s.ShaderChannelSelectGreen = info->view->swizzle.g; s.ShaderChannelSelectBlue = info->view->swizzle.b; s.ShaderChannelSelectAlpha = info->view->swizzle.a; #endif s.SurfaceBaseAddress = info->address; #if GEN_GEN >= 6 s.MOCS = info->mocs; #endif #if GEN_GEN > 4 || GEN_IS_G4X if (info->x_offset_sa != 0 || info->y_offset_sa != 0) { /* There are fairly strict rules about when the offsets can be used. * These are mostly taken from the Sky Lake PRM documentation for * RENDER_SURFACE_STATE. */ assert(info->surf->tiling != ISL_TILING_LINEAR); assert(info->surf->dim == ISL_SURF_DIM_2D); assert(isl_is_pow2(isl_format_get_layout(info->view->format)->bpb)); assert(info->surf->levels == 1); assert(info->surf->logical_level0_px.array_len == 1); assert(info->aux_usage == ISL_AUX_USAGE_NONE); if (GEN_GEN >= 8) { /* Broadwell added more rules. */ assert(info->surf->samples == 1); if (isl_format_get_layout(info->view->format)->bpb == 8) assert(info->x_offset_sa % 16 == 0); if (isl_format_get_layout(info->view->format)->bpb == 16) assert(info->x_offset_sa % 8 == 0); } #if GEN_GEN >= 7 s.SurfaceArray = false; #endif } const unsigned x_div = 4; const unsigned y_div = GEN_GEN >= 8 ? 4 : 2; assert(info->x_offset_sa % x_div == 0); assert(info->y_offset_sa % y_div == 0); s.XOffset = info->x_offset_sa / x_div; s.YOffset = info->y_offset_sa / y_div; #else assert(info->x_offset_sa == 0); assert(info->y_offset_sa == 0); #endif #if GEN_GEN >= 7 if (info->aux_surf && info->aux_usage != ISL_AUX_USAGE_NONE) { struct isl_tile_info tile_info; isl_surf_get_tile_info(dev, info->aux_surf, &tile_info); uint32_t pitch_in_tiles = info->aux_surf->row_pitch / tile_info.phys_extent_B.width; #if GEN_GEN >= 8 assert(GEN_GEN >= 9 || info->aux_usage != ISL_AUX_USAGE_CCS_E); s.AuxiliarySurfacePitch = pitch_in_tiles - 1; /* Auxiliary surfaces in ISL have compressed formats but the hardware * doesn't expect our definition of the compression, it expects qpitch * in units of samples on the main surface. */ s.AuxiliarySurfaceQPitch = isl_surf_get_array_pitch_sa_rows(info->aux_surf) >> 2; s.AuxiliarySurfaceBaseAddress = info->aux_address; s.AuxiliarySurfaceMode = isl_to_gen_aux_mode[info->aux_usage]; #else assert(info->aux_usage == ISL_AUX_USAGE_MCS || info->aux_usage == ISL_AUX_USAGE_CCS_D); s.MCSBaseAddress = info->aux_address, s.MCSSurfacePitch = pitch_in_tiles - 1; s.MCSEnable = true; #endif } #endif #if GEN_GEN >= 8 /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0 * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes): * * This bit must be set for the following surface types: BC2_UNORM * BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM */ if (GEN_GEN >= 9 || dev->info->is_cherryview) { switch (info->view->format) { case ISL_FORMAT_BC2_UNORM: case ISL_FORMAT_BC3_UNORM: case ISL_FORMAT_BC5_UNORM: case ISL_FORMAT_BC5_SNORM: case ISL_FORMAT_BC7_UNORM: s.SamplerL2BypassModeDisable = true; break; default: break; } } #endif if (info->aux_usage != ISL_AUX_USAGE_NONE) { #if GEN_GEN >= 9 s.RedClearColor = info->clear_color.u32[0]; s.GreenClearColor = info->clear_color.u32[1]; s.BlueClearColor = info->clear_color.u32[2]; s.AlphaClearColor = info->clear_color.u32[3]; #elif GEN_GEN >= 7 /* Prior to Sky Lake, we only have one bit for the clear color which * gives us 0 or 1 in whatever the surface's format happens to be. */ if (isl_format_has_int_channel(info->view->format)) { for (unsigned i = 0; i < 4; i++) { assert(info->clear_color.u32[i] == 0 || info->clear_color.u32[i] == 1); } s.RedClearColor = info->clear_color.u32[0] != 0; s.GreenClearColor = info->clear_color.u32[1] != 0; s.BlueClearColor = info->clear_color.u32[2] != 0; s.AlphaClearColor = info->clear_color.u32[3] != 0; } else { for (unsigned i = 0; i < 4; i++) { assert(info->clear_color.f32[i] == 0.0f || info->clear_color.f32[i] == 1.0f); } s.RedClearColor = info->clear_color.f32[0] != 0.0f; s.GreenClearColor = info->clear_color.f32[1] != 0.0f; s.BlueClearColor = info->clear_color.f32[2] != 0.0f; s.AlphaClearColor = info->clear_color.f32[3] != 0.0f; } #endif } GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s); } void isl_genX(buffer_fill_state_s)(void *state, const struct isl_buffer_fill_state_info *restrict info) { uint32_t num_elements = info->size / info->stride; if (GEN_GEN >= 7) { /* From the IVB PRM, SURFACE_STATE::Height, * * For typed buffer and structured buffer surfaces, the number * of entries in the buffer ranges from 1 to 2^27. For raw buffer * surfaces, the number of entries in the buffer is the number of bytes * which can range from 1 to 2^30. */ if (info->format == ISL_FORMAT_RAW) { assert(num_elements <= (1ull << 30)); assert((num_elements & 3) == 0); } else { assert(num_elements <= (1ull << 27)); } } else { assert(num_elements <= (1ull << 27)); } struct GENX(RENDER_SURFACE_STATE) s = { 0, }; s.SurfaceType = SURFTYPE_BUFFER; s.SurfaceFormat = info->format; #if GEN_GEN >= 6 s.SurfaceVerticalAlignment = isl_to_gen_valign[4]; #if GEN_GEN >= 7 s.SurfaceHorizontalAlignment = isl_to_gen_halign[4]; s.SurfaceArray = false; #endif #endif #if GEN_GEN >= 7 s.Height = ((num_elements - 1) >> 7) & 0x3fff; s.Width = (num_elements - 1) & 0x7f; s.Depth = ((num_elements - 1) >> 21) & 0x3ff; #else s.Height = ((num_elements - 1) >> 7) & 0x1fff; s.Width = (num_elements - 1) & 0x7f; s.Depth = ((num_elements - 1) >> 20) & 0x7f; #endif s.SurfacePitch = info->stride - 1; #if GEN_GEN >= 6 s.NumberofMultisamples = MULTISAMPLECOUNT_1; #endif #if (GEN_GEN >= 8) s.TileMode = LINEAR; #else s.TiledSurface = false; #endif #if (GEN_GEN >= 8) s.RenderCacheReadWriteMode = WriteOnlyCache; #else s.RenderCacheReadWriteMode = 0; #endif s.SurfaceBaseAddress = info->address; #if GEN_GEN >= 6 s.MOCS = info->mocs; #endif #if (GEN_GEN >= 8 || GEN_IS_HASWELL) s.ShaderChannelSelectRed = SCS_RED; s.ShaderChannelSelectGreen = SCS_GREEN; s.ShaderChannelSelectBlue = SCS_BLUE; s.ShaderChannelSelectAlpha = SCS_ALPHA; #endif GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s); }