/* * Copyright © 2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "compiler/nir/nir_builder.h" #include "brw_nir.h" /** * We need to compute alpha to coverage dithering manually in shader * and replace sample mask store with the bitwise-AND of sample mask and * alpha to coverage dithering. * * The following formula is used to compute final sample mask: * m = int(16.0 * clamp(src0_alpha, 0.0, 1.0)) * dither_mask = 0x1111 * ((0xfea80 >> (m & ~3)) & 0xf) | * 0x0808 * (m & 2) | 0x0100 * (m & 1) * sample_mask = sample_mask & dither_mask * * It gives a number of ones proportional to the alpha for 2, 4, 8 or 16 * least significant bits of the result: * 0.0000 0000000000000000 * 0.0625 0000000100000000 * 0.1250 0001000000010000 * 0.1875 0001000100010000 * 0.2500 1000100010001000 * 0.3125 1000100110001000 * 0.3750 1001100010011000 * 0.4375 1001100110011000 * 0.5000 1010101010101010 * 0.5625 1010101110101010 * 0.6250 1011101010111010 * 0.6875 1011101110111010 * 0.7500 1110111011101110 * 0.8125 1110111111101110 * 0.8750 1111111011111110 * 0.9375 1111111111111110 * 1.0000 1111111111111111 */ static nir_ssa_def * build_dither_mask(nir_builder b, nir_intrinsic_instr *store_instr) { nir_ssa_def *alpha = nir_channel(&b, nir_ssa_for_src(&b, store_instr->src[0], 4), 3); nir_ssa_def *m = nir_f2i32(&b, nir_fmul_imm(&b, nir_fsat(&b, alpha), 16.0)); nir_ssa_def *part_a = nir_iand(&b, nir_imm_int(&b, 0xf), nir_ushr(&b, nir_imm_int(&b, 0xfea80), nir_iand(&b, m, nir_imm_int(&b, ~3)))); nir_ssa_def *part_b = nir_iand(&b, m, nir_imm_int(&b, 2)); nir_ssa_def *part_c = nir_iand(&b, m, nir_imm_int(&b, 1)); return nir_ior(&b, nir_imul_imm(&b, part_a, 0x1111), nir_ior(&b, nir_imul_imm(&b, part_b, 0x0808), nir_imul_imm(&b, part_c, 0x0100))); } void brw_nir_lower_alpha_to_coverage(nir_shader *shader) { assert(shader->info.stage == MESA_SHADER_FRAGMENT); /* Bail out early if we don't have gl_SampleMask */ bool is_sample_mask = false; nir_foreach_variable(var, &shader->outputs) { if (var->data.location == FRAG_RESULT_SAMPLE_MASK) { is_sample_mask = true; break; } } if (!is_sample_mask) return; nir_foreach_function(function, shader) { nir_function_impl *impl = function->impl; nir_builder b; nir_builder_init(&b, impl); nir_foreach_block(block, impl) { nir_intrinsic_instr *sample_mask_instr = NULL; nir_intrinsic_instr *store_instr = NULL; nir_foreach_instr_safe(instr, block) { if (instr->type == nir_instr_type_intrinsic) { nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); nir_variable *out = NULL; switch (intr->intrinsic) { case nir_intrinsic_store_output: nir_foreach_variable(var, &shader->outputs) { int drvloc = var->data.driver_location; if (nir_intrinsic_base(intr) == drvloc) { out = var; break; } } if (out->data.mode != nir_var_shader_out) continue; /* save gl_SampleMask instruction pointer */ if (out->data.location == FRAG_RESULT_SAMPLE_MASK) { assert(!sample_mask_instr); sample_mask_instr = intr; } /* save out_color[0] instruction pointer */ if ((out->data.location == FRAG_RESULT_COLOR || out->data.location == FRAG_RESULT_DATA0)) { nir_src *offset_src = nir_get_io_offset_src(intr); if (nir_src_is_const(*offset_src) && nir_src_as_uint(*offset_src) == 0) { assert(!store_instr); store_instr = intr; } } break; default: continue; } } } if (sample_mask_instr && store_instr) { b.cursor = nir_before_instr(&store_instr->instr); nir_ssa_def *dither_mask = build_dither_mask(b, store_instr); /* Combine dither_mask and reorder gl_SampleMask store instruction * after render target 0 store instruction. */ nir_instr_remove(&sample_mask_instr->instr); dither_mask = nir_iand(&b, sample_mask_instr->src[0].ssa, dither_mask); nir_instr_insert_after(&store_instr->instr, &sample_mask_instr->instr); nir_instr_rewrite_src(&sample_mask_instr->instr, &sample_mask_instr->src[0], nir_src_for_ssa(dither_mask)); } } nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } }