/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef BRW_NIR_H #define BRW_NIR_H #include "brw_reg.h" #include "compiler/nir/nir.h" #include "brw_compiler.h" #ifdef __cplusplus extern "C" { #endif int type_size_scalar(const struct glsl_type *type, bool bindless); int type_size_vec4(const struct glsl_type *type, bool bindless); int type_size_dvec4(const struct glsl_type *type, bool bindless); static inline int type_size_scalar_bytes(const struct glsl_type *type, bool bindless) { return type_size_scalar(type, bindless) * 4; } static inline int type_size_vec4_bytes(const struct glsl_type *type, bool bindless) { return type_size_vec4(type, bindless) * 16; } /* Flags set in the instr->pass_flags field by i965 analysis passes */ enum { BRW_NIR_NON_BOOLEAN = 0x0, /* Indicates that the given instruction's destination is a boolean * value but that it needs to be resolved before it can be used. * On Gen <= 5, CMP instructions return a 32-bit value where the bottom * bit represents the actual true/false value of the compare and the top * 31 bits are undefined. In order to use this value, we have to do a * "resolve" operation by replacing the value of the CMP with -(x & 1) * to sign-extend the bottom bit to 0/~0. */ BRW_NIR_BOOLEAN_NEEDS_RESOLVE = 0x1, /* Indicates that the given instruction's destination is a boolean * value that has intentionally been left unresolved. Not all boolean * values need to be resolved immediately. For instance, if we have * * CMP r1 r2 r3 * CMP r4 r5 r6 * AND r7 r1 r4 * * We don't have to resolve the result of the two CMP instructions * immediately because the AND still does an AND of the bottom bits. * Instead, we can save ourselves instructions by delaying the resolve * until after the AND. The result of the two CMP instructions is left * as BRW_NIR_BOOLEAN_UNRESOLVED. */ BRW_NIR_BOOLEAN_UNRESOLVED = 0x2, /* Indicates a that the given instruction's destination is a boolean * value that does not need a resolve. For instance, if you AND two * values that are BRW_NIR_BOOLEAN_NEEDS_RESOLVE then we know that both * values will be 0/~0 before we get them and the result of the AND is * also guaranteed to be 0/~0 and does not need a resolve. */ BRW_NIR_BOOLEAN_NO_RESOLVE = 0x3, /* A mask to mask the boolean status values off of instr->pass_flags */ BRW_NIR_BOOLEAN_MASK = 0x3, }; void brw_nir_analyze_boolean_resolves(nir_shader *nir); void brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir, const nir_shader *softfp64); void brw_nir_link_shaders(const struct brw_compiler *compiler, nir_shader *producer, nir_shader *consumer); bool brw_nir_lower_cs_intrinsics(nir_shader *nir, unsigned dispatch_width); void brw_nir_lower_vs_inputs(nir_shader *nir, const uint8_t *vs_attrib_wa_flags); void brw_nir_lower_vue_inputs(nir_shader *nir, const struct brw_vue_map *vue_map); void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue); void brw_nir_lower_fs_inputs(nir_shader *nir, const struct gen_device_info *devinfo, const struct brw_wm_prog_key *key); void brw_nir_lower_vue_outputs(nir_shader *nir); void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue, GLenum tes_primitive_mode); void brw_nir_lower_fs_outputs(nir_shader *nir); bool brw_nir_lower_conversions(nir_shader *nir); bool brw_nir_lower_image_load_store(nir_shader *nir, const struct gen_device_info *devinfo); void brw_nir_rewrite_image_intrinsic(nir_intrinsic_instr *intrin, nir_ssa_def *index); void brw_nir_rewrite_bindless_image_intrinsic(nir_intrinsic_instr *intrin, nir_ssa_def *handle); bool brw_nir_lower_mem_access_bit_sizes(nir_shader *shader); void brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, bool is_scalar); bool brw_nir_apply_attribute_workarounds(nir_shader *nir, const uint8_t *attrib_wa_flags); bool brw_nir_apply_trig_workarounds(nir_shader *nir); void brw_nir_apply_tcs_quads_workaround(nir_shader *nir); void brw_nir_apply_sampler_key(nir_shader *nir, const struct brw_compiler *compiler, const struct brw_sampler_prog_key_data *key, bool is_scalar); enum brw_reg_type brw_type_for_nir_type(const struct gen_device_info *devinfo, nir_alu_type type); enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type); void brw_nir_setup_glsl_uniforms(void *mem_ctx, nir_shader *shader, const struct gl_program *prog, struct brw_stage_prog_data *stage_prog_data, bool is_scalar); void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader, struct gl_program *prog, struct brw_stage_prog_data *stage_prog_data); void brw_nir_lower_gl_images(nir_shader *shader, const struct gl_program *prog); void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler, nir_shader *nir, const struct brw_vs_prog_key *vs_key, struct brw_ubo_range out_ranges[4]); bool brw_nir_opt_peephole_ffma(nir_shader *shader); void brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler, bool is_scalar, bool allow_copies); nir_shader *brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler, const nir_shader_compiler_options *options, const struct brw_tcs_prog_key *key); #define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0 #define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0) #define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1 #define BRW_NIR_FRAG_OUTPUT_LOCATION_MASK INTEL_MASK(31, 1) #ifdef __cplusplus } #endif #endif /* BRW_NIR_H */