/* * Copyright 2003 VMware, Inc. * Copyright © 2007 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GEN_DEBUG_H #define GEN_DEBUG_H #include #include "compiler/shader_enums.h" #ifdef __cplusplus extern "C" { #endif /** * \file gen_debug.h * * Basic INTEL_DEBUG environment variable handling. This file defines the * list of debugging flags, as well as some macros for handling them. */ extern uint64_t INTEL_DEBUG; #define DEBUG_TEXTURE (1ull << 0) #define DEBUG_STATE (1ull << 1) #define DEBUG_BLIT (1ull << 2) #define DEBUG_MIPTREE (1ull << 3) #define DEBUG_PERF (1ull << 4) #define DEBUG_PERFMON (1ull << 5) #define DEBUG_BATCH (1ull << 6) #define DEBUG_PIXEL (1ull << 7) #define DEBUG_BUFMGR (1ull << 8) #define DEBUG_FBO (1ull << 9) #define DEBUG_GS (1ull << 10) #define DEBUG_SYNC (1ull << 11) #define DEBUG_PRIMS (1ull << 12) #define DEBUG_VERTS (1ull << 13) #define DEBUG_DRI (1ull << 14) #define DEBUG_SF (1ull << 15) #define DEBUG_SUBMIT (1ull << 16) #define DEBUG_WM (1ull << 17) #define DEBUG_URB (1ull << 18) #define DEBUG_VS (1ull << 19) #define DEBUG_CLIP (1ull << 20) #define DEBUG_SHADER_TIME (1ull << 21) #define DEBUG_BLORP (1ull << 22) #define DEBUG_NO16 (1ull << 23) #define DEBUG_NO_DUAL_OBJECT_GS (1ull << 24) #define DEBUG_OPTIMIZER (1ull << 25) #define DEBUG_ANNOTATION (1ull << 26) #define DEBUG_NO8 (1ull << 27) /* Hole - feel free to reuse (1ull << 28) */ #define DEBUG_SPILL_FS (1ull << 29) #define DEBUG_SPILL_VEC4 (1ull << 30) #define DEBUG_CS (1ull << 31) #define DEBUG_HEX (1ull << 32) #define DEBUG_NO_COMPACTION (1ull << 33) #define DEBUG_TCS (1ull << 34) #define DEBUG_TES (1ull << 35) #define DEBUG_L3 (1ull << 36) #define DEBUG_DO32 (1ull << 37) #define DEBUG_NO_RBC (1ull << 38) #define DEBUG_NO_HIZ (1ull << 39) #define DEBUG_COLOR (1ull << 40) #define DEBUG_REEMIT (1ull << 41) #ifdef HAVE_ANDROID_PLATFORM #define LOG_TAG "INTEL-MESA" #include #ifndef ALOGW #define ALOGW LOGW #endif #define dbg_printf(...) ALOGW(__VA_ARGS__) #else #define dbg_printf(...) fprintf(stderr, __VA_ARGS__) #endif /* HAVE_ANDROID_PLATFORM */ #define DBG(...) do { \ if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \ dbg_printf(__VA_ARGS__); \ } while(0) #define perf_debug(...) do { \ static GLuint msg_id = 0; \ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \ dbg_printf(__VA_ARGS__); \ if (brw->perf_debug) \ _mesa_gl_debug(&brw->ctx, &msg_id, \ MESA_DEBUG_SOURCE_API, \ MESA_DEBUG_TYPE_PERFORMANCE, \ MESA_DEBUG_SEVERITY_MEDIUM, \ __VA_ARGS__); \ } while(0) #define WARN_ONCE(cond, fmt...) do { \ if (unlikely(cond)) { \ static bool _warned = false; \ static GLuint msg_id = 0; \ if (!_warned) { \ fprintf(stderr, "WARNING: "); \ fprintf(stderr, fmt); \ _warned = true; \ \ _mesa_gl_debug(ctx, &msg_id, \ MESA_DEBUG_SOURCE_API, \ MESA_DEBUG_TYPE_OTHER, \ MESA_DEBUG_SEVERITY_HIGH, fmt); \ } \ } \ } while (0) extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage); extern void brw_process_intel_debug_variable(void); #ifdef __cplusplus } #endif #endif /* GEN_DEBUG_H */