/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "compiler/nir/nir_builder.h" static inline void blorp_nir_init_shader(nir_builder *b, void *mem_ctx, gl_shader_stage stage, const char *name) { nir_builder_init_simple_shader(b, mem_ctx, stage, NULL); if (name != NULL) b->shader->info.name = ralloc_strdup(b->shader, name); if (stage == MESA_SHADER_FRAGMENT) b->shader->info.fs.origin_upper_left = true; } static inline nir_ssa_def * blorp_nir_txf_ms_mcs(nir_builder *b, nir_ssa_def *xy_pos, nir_ssa_def *layer) { nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); tex->op = nir_texop_txf_ms_mcs; tex->sampler_dim = GLSL_SAMPLER_DIM_MS; tex->dest_type = nir_type_int; nir_ssa_def *coord; if (layer) { tex->is_array = true; tex->coord_components = 3; coord = nir_vec3(b, nir_channel(b, xy_pos, 0), nir_channel(b, xy_pos, 1), layer); } else { tex->is_array = false; tex->coord_components = 2; coord = nir_channels(b, xy_pos, 0x3); } tex->src[0].src_type = nir_tex_src_coord; tex->src[0].src = nir_src_for_ssa(coord); /* Blorp only has one texture and it's bound at unit 0 */ tex->texture_index = 0; tex->sampler_index = 0; nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); nir_builder_instr_insert(b, &tex->instr); return &tex->dest.ssa; } static inline nir_ssa_def * blorp_nir_mcs_is_clear_color(nir_builder *b, nir_ssa_def *mcs, uint32_t samples) { switch (samples) { case 2: /* Empirical evidence suggests that the value returned from the * sampler is not always 0x3 for clear color so we need to mask it. */ return nir_ieq(b, nir_iand(b, nir_channel(b, mcs, 0), nir_imm_int(b, 0x3)), nir_imm_int(b, 0x3)); case 4: return nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, 0xff)); case 8: return nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, ~0)); case 16: /* For 16x MSAA, the MCS is actually an ivec2 */ return nir_iand(b, nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, ~0)), nir_ieq(b, nir_channel(b, mcs, 1), nir_imm_int(b, ~0))); default: unreachable("Invalid sample count"); } }