/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef BLORP_H #define BLORP_H #include #include #include "isl/isl.h" struct brw_stage_prog_data; #ifdef __cplusplus extern "C" { #endif struct blorp_batch; struct blorp_params; struct blorp_context { void *driver_ctx; const struct isl_device *isl_dev; const struct brw_compiler *compiler; bool (*lookup_shader)(struct blorp_batch *batch, const void *key, uint32_t key_size, uint32_t *kernel_out, void *prog_data_out); bool (*upload_shader)(struct blorp_batch *batch, uint32_t stage, const void *key, uint32_t key_size, const void *kernel, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, uint32_t *kernel_out, void *prog_data_out); void (*exec)(struct blorp_batch *batch, const struct blorp_params *params); }; void blorp_init(struct blorp_context *blorp, void *driver_ctx, struct isl_device *isl_dev); void blorp_finish(struct blorp_context *blorp); enum blorp_batch_flags { /** * This flag indicates that blorp should *not* re-emit the depth and * stencil buffer packets. Instead, the driver guarantees that all depth * and stencil images passed in will match what is currently set in the * hardware. */ BLORP_BATCH_NO_EMIT_DEPTH_STENCIL = (1 << 0), /* This flag indicates that the blorp call should be predicated. */ BLORP_BATCH_PREDICATE_ENABLE = (1 << 1), /* This flag indicates that blorp should *not* update the indirect clear * color buffer. */ BLORP_BATCH_NO_UPDATE_CLEAR_COLOR = (1 << 2), }; struct blorp_batch { struct blorp_context *blorp; void *driver_batch; enum blorp_batch_flags flags; }; void blorp_batch_init(struct blorp_context *blorp, struct blorp_batch *batch, void *driver_batch, enum blorp_batch_flags flags); void blorp_batch_finish(struct blorp_batch *batch); struct blorp_address { void *buffer; uint64_t offset; unsigned reloc_flags; uint32_t mocs; }; struct blorp_surf { const struct isl_surf *surf; struct blorp_address addr; const struct isl_surf *aux_surf; struct blorp_address aux_addr; enum isl_aux_usage aux_usage; union isl_color_value clear_color; /** * If set (bo != NULL), clear_color is ignored and the actual clear color * is fetched from this address. On gen7-8, this is all of dword 7 of * RENDER_SURFACE_STATE and is the responsibility of the caller to ensure * that it contains a swizzle of RGBA and resource min LOD of 0. */ struct blorp_address clear_color_addr; /* Only allowed for simple 2D non-MSAA surfaces */ uint32_t tile_x_sa, tile_y_sa; }; enum blorp_filter { BLORP_FILTER_NONE, BLORP_FILTER_NEAREST, BLORP_FILTER_BILINEAR, BLORP_FILTER_SAMPLE_0, BLORP_FILTER_AVERAGE, BLORP_FILTER_MIN_SAMPLE, BLORP_FILTER_MAX_SAMPLE, }; void blorp_blit(struct blorp_batch *batch, const struct blorp_surf *src_surf, unsigned src_level, unsigned src_layer, enum isl_format src_format, struct isl_swizzle src_swizzle, const struct blorp_surf *dst_surf, unsigned dst_level, unsigned dst_layer, enum isl_format dst_format, struct isl_swizzle dst_swizzle, float src_x0, float src_y0, float src_x1, float src_y1, float dst_x0, float dst_y0, float dst_x1, float dst_y1, enum blorp_filter filter, bool mirror_x, bool mirror_y); void blorp_copy(struct blorp_batch *batch, const struct blorp_surf *src_surf, unsigned src_level, unsigned src_layer, const struct blorp_surf *dst_surf, unsigned dst_level, unsigned dst_layer, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, uint32_t src_width, uint32_t src_height); void blorp_buffer_copy(struct blorp_batch *batch, struct blorp_address src, struct blorp_address dst, uint64_t size); union isl_color_value swizzle_color_value(union isl_color_value src, struct isl_swizzle swizzle); void blorp_fast_clear(struct blorp_batch *batch, const struct blorp_surf *surf, enum isl_format format, struct isl_swizzle swizzle, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1); void blorp_clear(struct blorp_batch *batch, const struct blorp_surf *surf, enum isl_format format, struct isl_swizzle swizzle, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, union isl_color_value clear_color, const bool color_write_disable[4]); void blorp_clear_depth_stencil(struct blorp_batch *batch, const struct blorp_surf *depth, const struct blorp_surf *stencil, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value); bool blorp_can_hiz_clear_depth(const struct gen_device_info *devinfo, const struct isl_surf *surf, enum isl_aux_usage aux_usage, uint32_t level, uint32_t layer, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1); void blorp_hiz_clear_depth_stencil(struct blorp_batch *batch, const struct blorp_surf *depth, const struct blorp_surf *stencil, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, float depth_value, bool clear_stencil, uint8_t stencil_value); void blorp_gen8_hiz_clear_attachments(struct blorp_batch *batch, uint32_t num_samples, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, bool clear_stencil, uint8_t stencil_value); void blorp_clear_attachments(struct blorp_batch *batch, uint32_t binding_table_offset, enum isl_format depth_format, uint32_t num_samples, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_color, union isl_color_value color_value, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value); void blorp_ccs_resolve(struct blorp_batch *batch, struct blorp_surf *surf, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum isl_format format, enum isl_aux_op resolve_op); void blorp_ccs_ambiguate(struct blorp_batch *batch, struct blorp_surf *surf, uint32_t level, uint32_t layer); void blorp_mcs_partial_resolve(struct blorp_batch *batch, struct blorp_surf *surf, enum isl_format format, uint32_t start_layer, uint32_t num_layers); void blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum isl_aux_op op); void blorp_hiz_stencil_op(struct blorp_batch *batch, struct blorp_surf *stencil, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum isl_aux_op op); #ifdef __cplusplus } /* end extern "C" */ #endif /* __cplusplus */ #endif /* BLORP_H */