TOP = ../../.. include $(TOP)/configs/current DEFINES += -DXF86VIDMODE -D_REENTRANT -UIN_DRI_DRIVER C_SOURCES = \ $(TOP)/src/mesa/glapi/glapi.c \ $(TOP)/src/mesa/glapi/glthread.c \ $(TOP)/src/mesa/main/dispatch.c \ glcontextmodes.c \ $(DRM_SOURCE_PATH)/libdrm/xf86drm.c \ $(DRM_SOURCE_PATH)/libdrm/xf86drmHash.c \ $(DRM_SOURCE_PATH)/libdrm/xf86drmRandom.c \ $(DRM_SOURCE_PATH)/libdrm/xf86drmSL.c \ clientattrib.c \ compsize.c \ eval.c \ glxcmds.c \ glxext.c \ glxextensions.c \ indirect.c \ indirect_init.c \ indirect_size.c \ indirect_window_pos.c \ indirect_transpose_matrix.c \ indirect_vertex_array.c \ indirect_vertex_program.c \ pixel.c \ pixelstore.c \ render2.c \ renderpix.c \ single2.c \ singlepix.c \ vertarr.c \ xfont.c \ glx_pbuffer.c \ glx_query.c \ glx_texture_compression.c \ dri_glx.c \ XF86dri.c \ X86_SOURCES = $(TOP)/src/mesa/x86/glapi_x86.S X86-64_SOURCES = $(TOP)/src/mesa/x86-64/glapi_x86-64.S # ASM_SOURCES = $(X86_SOURCES) OBJECTS = $(C_SOURCES:.c=.o) \ $(ASM_SOURCES:.S=.o) INCLUDES = -I. \ -I$(TOP)/include \ -I$(TOP)/include/GL/internal \ -I$(TOP)/src/mesa/main \ -I$(TOP)/src/mesa/glapi \ -I$(TOP)/src/mesa/drivers/dri/common \ -I$(DRM_SOURCE_PATH)/libdrm \ -I$(DRM_SOURCE_PATH)/shared-core \ $(X11_INCLUDES) ##### RULES ##### .c.o: $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ .S.o: $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ ##### TARGETS ##### default: depend $(LIB_DIR)/$(GL_LIB_NAME) glcontextmodes.c: ln -s $(TOP)/src/mesa/drivers/dri/common/glcontextmodes.c . # Make libGL $(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \ -major 1 -minor 2 $(MKLIB_OPTIONS) \ -install $(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) depend: $(C_SOURCES) $(ASM_SOURCES) Makefile touch depend $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES) # Emacs tags tags: etags `find . -name \*.[ch]` `find ../include` # Remove .o and backup files clean: -rm -f $(LIB_DIR)/libGL.so* -rm -f *.o *~ -rm -f depend include depend