/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ /* * (C) Copyright IBM Corporation 2004, 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "indirect.h" #include "glxclient.h" #include "indirect_size.h" #include "glapidispatch.h" #include "glapi.h" #include "glthread.h" #include #ifdef USE_XCB #include #include #include #endif /* USE_XCB */ #define __GLX_PAD(n) (((n) + 3) & ~3) # if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) # define FASTCALL __attribute__((fastcall)) # else # define FASTCALL # endif # if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) # define NOINLINE __attribute__((noinline)) # else # define NOINLINE # endif #ifndef __GNUC__ # define __builtin_expect(x, y) x #endif /* If the size and opcode values are known at compile-time, this will, on * x86 at least, emit them with a single instruction. */ #define emit_header(dest, op, size) \ do { union { short s[2]; int i; } temp; \ temp.s[0] = (size); temp.s[1] = (op); \ *((int *)(dest)) = temp.i; } while(0) NOINLINE CARD32 __glXReadReply(Display * dpy, size_t size, void *dest, GLboolean reply_is_always_array) { xGLXSingleReply reply; (void) _XReply(dpy, (xReply *) & reply, 0, False); if (size != 0) { if ((reply.length > 0) || reply_is_always_array) { const GLint bytes = (reply_is_always_array) ? (4 * reply.length) : (reply.size * size); const GLint extra = 4 - (bytes & 3); _XRead(dpy, dest, bytes); if (extra < 4) { _XEatData(dpy, extra); } } else { (void) memcpy(dest, &(reply.pad3), size); } } return reply.retval; } NOINLINE void __glXReadPixelReply(Display * dpy, struct glx_context * gc, unsigned max_dim, GLint width, GLint height, GLint depth, GLenum format, GLenum type, void *dest, GLboolean dimensions_in_reply) { xGLXSingleReply reply; GLint size; (void) _XReply(dpy, (xReply *) & reply, 0, False); if (dimensions_in_reply) { width = reply.pad3; height = reply.pad4; depth = reply.pad5; if ((height == 0) || (max_dim < 2)) { height = 1; } if ((depth == 0) || (max_dim < 3)) { depth = 1; } } size = reply.length * 4; if (size != 0) { void *buf = Xmalloc(size); if (buf == NULL) { _XEatData(dpy, size); __glXSetError(gc, GL_OUT_OF_MEMORY); } else { const GLint extra = 4 - (size & 3); _XRead(dpy, buf, size); if (extra < 4) { _XEatData(dpy, extra); } __glEmptyImage(gc, 3, width, height, depth, format, type, buf, dest); Xfree(buf); } } } #define X_GLXSingle 0 NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(struct glx_context * gc, GLint sop, GLint cmdlen) { xGLXSingleReq *req; Display *const dpy = gc->currentDpy; (void) __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); GetReqExtra(GLXSingle, cmdlen, req); req->reqType = gc->majorOpcode; req->contextTag = gc->currentContextTag; req->glxCode = sop; return (GLubyte *) (req) + sz_xGLXSingleReq; } NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(struct glx_context * gc, GLint code, GLint vop, GLint cmdlen) { xGLXVendorPrivateReq *req; Display *const dpy = gc->currentDpy; (void) __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); GetReqExtra(GLXVendorPrivate, cmdlen, req); req->reqType = gc->majorOpcode; req->glxCode = code; req->vendorCode = vop; req->contextTag = gc->currentContextTag; return (GLubyte *) (req) + sz_xGLXVendorPrivateReq; } const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; #define zero (__glXDefaultPixelStore+0) #define one (__glXDefaultPixelStore+8) #define default_pixel_store_1D (__glXDefaultPixelStore+4) #define default_pixel_store_1D_size 20 #define default_pixel_store_2D (__glXDefaultPixelStore+4) #define default_pixel_store_2D_size 20 #define default_pixel_store_3D (__glXDefaultPixelStore+0) #define default_pixel_store_3D_size 36 #define default_pixel_store_4D (__glXDefaultPixelStore+0) #define default_pixel_store_4D_size 36 static FASTCALL NOINLINE void generic_3_byte(GLint rop, const void *ptr) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_4_byte(GLint rop, const void *ptr) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_6_byte(GLint rop, const void *ptr) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_8_byte(GLint rop, const void *ptr) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_12_byte(GLint rop, const void *ptr) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_16_byte(GLint rop, const void *ptr) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_24_byte(GLint rop, const void *ptr) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 24); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_32_byte(GLint rop, const void *ptr) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_NewList 101 void __indirect_glNewList(GLuint list, GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_new_list(c, gc->currentContextTag, list, mode); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&list), 4); (void) memcpy((void *) (pc + 4), (void *) (&mode), 4); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_EndList 102 void __indirect_glEndList(void) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 0; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_end_list(c, gc->currentContextTag); #else (void) __glXSetupSingleRequest(gc, X_GLsop_EndList, cmdlen); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLrop_CallList 1 void __indirect_glCallList(GLuint list) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_CallList, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&list), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CallLists 2 void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glCallLists_size(type); const GLuint cmdlen = 12 + __GLX_PAD((compsize * n)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_CallLists, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&type), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (lists), (compsize * n)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_CallLists; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&n), 4); (void) memcpy((void *) (pc + 12), (void *) (&type), 4); __glXSendLargeCommand(gc, pc, 16, lists, (compsize * n)); } } } #define X_GLsop_DeleteLists 103 void __indirect_glDeleteLists(GLuint list, GLsizei range) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_lists(c, gc->currentContextTag, list, range); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&list), 4); (void) memcpy((void *) (pc + 4), (void *) (&range), 4); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GenLists 104 GLuint __indirect_glGenLists(GLsizei range) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLuint retval = (GLuint) 0; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_gen_lists_reply_t *reply = xcb_glx_gen_lists_reply(c, xcb_glx_gen_lists(c, gc->currentContextTag, range), NULL); retval = reply->ret_val; free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&range), 4); retval = (GLuint) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLrop_ListBase 3 void __indirect_glListBase(GLuint base) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ListBase, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&base), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Begin 4 void __indirect_glBegin(GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Begin, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Bitmap 5 void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; const GLuint cmdlen = 48 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_Bitmap, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&xorig), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&yorig), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&xmove), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&ymove), 4); if (compsize > 0) { (*gc->fillImage) (gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_Bitmap; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&width), 4); (void) memcpy((void *) (pc + 32), (void *) (&height), 4); (void) memcpy((void *) (pc + 36), (void *) (&xorig), 4); (void) memcpy((void *) (pc + 40), (void *) (&yorig), 4); (void) memcpy((void *) (pc + 44), (void *) (&xmove), 4); (void) memcpy((void *) (pc + 48), (void *) (&ymove), 4); __glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8); } } } #define X_GLrop_Color3bv 6 void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color3bv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3bv 6 void __indirect_glColor3bv(const GLbyte *v) { generic_3_byte(X_GLrop_Color3bv, v); } #define X_GLrop_Color3dv 7 void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Color3dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3dv 7 void __indirect_glColor3dv(const GLdouble * v) { generic_24_byte(X_GLrop_Color3dv, v); } #define X_GLrop_Color3fv 8 void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3fv 8 void __indirect_glColor3fv(const GLfloat * v) { generic_12_byte(X_GLrop_Color3fv, v); } #define X_GLrop_Color3iv 9 void __indirect_glColor3i(GLint red, GLint green, GLint blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3iv 9 void __indirect_glColor3iv(const GLint * v) { generic_12_byte(X_GLrop_Color3iv, v); } #define X_GLrop_Color3sv 10 void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color3sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3sv 10 void __indirect_glColor3sv(const GLshort * v) { generic_6_byte(X_GLrop_Color3sv, v); } #define X_GLrop_Color3ubv 11 void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3ubv 11 void __indirect_glColor3ubv(const GLubyte *v) { generic_3_byte(X_GLrop_Color3ubv, v); } #define X_GLrop_Color3uiv 12 void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3uiv 12 void __indirect_glColor3uiv(const GLuint * v) { generic_12_byte(X_GLrop_Color3uiv, v); } #define X_GLrop_Color3usv 13 void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color3usv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3usv 13 void __indirect_glColor3usv(const GLushort * v) { generic_6_byte(X_GLrop_Color3usv, v); } #define X_GLrop_Color4bv 14 void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color4bv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4bv 14 void __indirect_glColor4bv(const GLbyte *v) { generic_4_byte(X_GLrop_Color4bv, v); } #define X_GLrop_Color4dv 15 void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Color4dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&alpha), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4dv 15 void __indirect_glColor4dv(const GLdouble * v) { generic_32_byte(X_GLrop_Color4dv, v); } #define X_GLrop_Color4fv 16 void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4fv 16 void __indirect_glColor4fv(const GLfloat * v) { generic_16_byte(X_GLrop_Color4fv, v); } #define X_GLrop_Color4iv 17 void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4iv 17 void __indirect_glColor4iv(const GLint * v) { generic_16_byte(X_GLrop_Color4iv, v); } #define X_GLrop_Color4sv 18 void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color4sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4sv 18 void __indirect_glColor4sv(const GLshort * v) { generic_8_byte(X_GLrop_Color4sv, v); } #define X_GLrop_Color4ubv 19 void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4ubv 19 void __indirect_glColor4ubv(const GLubyte *v) { generic_4_byte(X_GLrop_Color4ubv, v); } #define X_GLrop_Color4uiv 20 void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4uiv 20 void __indirect_glColor4uiv(const GLuint * v) { generic_16_byte(X_GLrop_Color4uiv, v); } #define X_GLrop_Color4usv 21 void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color4usv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4usv 21 void __indirect_glColor4usv(const GLushort * v) { generic_8_byte(X_GLrop_Color4usv, v); } #define X_GLrop_EdgeFlagv 22 void __indirect_glEdgeFlag(GLboolean flag) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EdgeFlagv 22 void __indirect_glEdgeFlagv(const GLboolean * flag) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (flag), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_End 23 void __indirect_glEnd(void) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_End, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexdv 24 void __indirect_glIndexd(GLdouble c) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Indexdv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexdv 24 void __indirect_glIndexdv(const GLdouble * c) { generic_8_byte(X_GLrop_Indexdv, c); } #define X_GLrop_Indexfv 25 void __indirect_glIndexf(GLfloat c) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexfv 25 void __indirect_glIndexfv(const GLfloat * c) { generic_4_byte(X_GLrop_Indexfv, c); } #define X_GLrop_Indexiv 26 void __indirect_glIndexi(GLint c) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexiv 26 void __indirect_glIndexiv(const GLint * c) { generic_4_byte(X_GLrop_Indexiv, c); } #define X_GLrop_Indexsv 27 void __indirect_glIndexs(GLshort c) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexsv 27 void __indirect_glIndexsv(const GLshort * c) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (c), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3bv 28 void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&ny), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&nz), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3bv 28 void __indirect_glNormal3bv(const GLbyte *v) { generic_3_byte(X_GLrop_Normal3bv, v); } #define X_GLrop_Normal3dv 29 void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&ny), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&nz), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3dv 29 void __indirect_glNormal3dv(const GLdouble * v) { generic_24_byte(X_GLrop_Normal3dv, v); } #define X_GLrop_Normal3fv 30 void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3fv 30 void __indirect_glNormal3fv(const GLfloat * v) { generic_12_byte(X_GLrop_Normal3fv, v); } #define X_GLrop_Normal3iv 31 void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3iv 31 void __indirect_glNormal3iv(const GLint * v) { generic_12_byte(X_GLrop_Normal3iv, v); } #define X_GLrop_Normal3sv 32 void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&ny), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&nz), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3sv 32 void __indirect_glNormal3sv(const GLshort * v) { generic_6_byte(X_GLrop_Normal3sv, v); } #define X_GLrop_RasterPos2dv 33 void __indirect_glRasterPos2d(GLdouble x, GLdouble y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2dv 33 void __indirect_glRasterPos2dv(const GLdouble * v) { generic_16_byte(X_GLrop_RasterPos2dv, v); } #define X_GLrop_RasterPos2fv 34 void __indirect_glRasterPos2f(GLfloat x, GLfloat y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2fv 34 void __indirect_glRasterPos2fv(const GLfloat * v) { generic_8_byte(X_GLrop_RasterPos2fv, v); } #define X_GLrop_RasterPos2iv 35 void __indirect_glRasterPos2i(GLint x, GLint y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2iv 35 void __indirect_glRasterPos2iv(const GLint * v) { generic_8_byte(X_GLrop_RasterPos2iv, v); } #define X_GLrop_RasterPos2sv 36 void __indirect_glRasterPos2s(GLshort x, GLshort y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2sv 36 void __indirect_glRasterPos2sv(const GLshort * v) { generic_4_byte(X_GLrop_RasterPos2sv, v); } #define X_GLrop_RasterPos3dv 37 void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3dv 37 void __indirect_glRasterPos3dv(const GLdouble * v) { generic_24_byte(X_GLrop_RasterPos3dv, v); } #define X_GLrop_RasterPos3fv 38 void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3fv 38 void __indirect_glRasterPos3fv(const GLfloat * v) { generic_12_byte(X_GLrop_RasterPos3fv, v); } #define X_GLrop_RasterPos3iv 39 void __indirect_glRasterPos3i(GLint x, GLint y, GLint z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3iv 39 void __indirect_glRasterPos3iv(const GLint * v) { generic_12_byte(X_GLrop_RasterPos3iv, v); } #define X_GLrop_RasterPos3sv 40 void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3sv 40 void __indirect_glRasterPos3sv(const GLshort * v) { generic_6_byte(X_GLrop_RasterPos3sv, v); } #define X_GLrop_RasterPos4dv 41 void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4dv 41 void __indirect_glRasterPos4dv(const GLdouble * v) { generic_32_byte(X_GLrop_RasterPos4dv, v); } #define X_GLrop_RasterPos4fv 42 void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4fv 42 void __indirect_glRasterPos4fv(const GLfloat * v) { generic_16_byte(X_GLrop_RasterPos4fv, v); } #define X_GLrop_RasterPos4iv 43 void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4iv 43 void __indirect_glRasterPos4iv(const GLint * v) { generic_16_byte(X_GLrop_RasterPos4iv, v); } #define X_GLrop_RasterPos4sv 44 void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4sv 44 void __indirect_glRasterPos4sv(const GLshort * v) { generic_8_byte(X_GLrop_RasterPos4sv, v); } #define X_GLrop_Rectdv 45 void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y1), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&x2), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&y2), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectdv 45 void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 16); (void) memcpy((void *) (gc->pc + 20), (void *) (v2), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectfv 46 void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectfv 46 void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectiv 47 void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectiv 47 void __indirect_glRectiv(const GLint * v1, const GLint * v2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectsv 48 void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y1), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&x2), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y2), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectsv 48 void __indirect_glRectsv(const GLshort * v1, const GLshort * v2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1dv 49 void __indirect_glTexCoord1d(GLdouble s) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1dv 49 void __indirect_glTexCoord1dv(const GLdouble * v) { generic_8_byte(X_GLrop_TexCoord1dv, v); } #define X_GLrop_TexCoord1fv 50 void __indirect_glTexCoord1f(GLfloat s) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1fv 50 void __indirect_glTexCoord1fv(const GLfloat * v) { generic_4_byte(X_GLrop_TexCoord1fv, v); } #define X_GLrop_TexCoord1iv 51 void __indirect_glTexCoord1i(GLint s) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1iv 51 void __indirect_glTexCoord1iv(const GLint * v) { generic_4_byte(X_GLrop_TexCoord1iv, v); } #define X_GLrop_TexCoord1sv 52 void __indirect_glTexCoord1s(GLshort s) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1sv 52 void __indirect_glTexCoord1sv(const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2dv 53 void __indirect_glTexCoord2d(GLdouble s, GLdouble t) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2dv 53 void __indirect_glTexCoord2dv(const GLdouble * v) { generic_16_byte(X_GLrop_TexCoord2dv, v); } #define X_GLrop_TexCoord2fv 54 void __indirect_glTexCoord2f(GLfloat s, GLfloat t) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2fv 54 void __indirect_glTexCoord2fv(const GLfloat * v) { generic_8_byte(X_GLrop_TexCoord2fv, v); } #define X_GLrop_TexCoord2iv 55 void __indirect_glTexCoord2i(GLint s, GLint t) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2iv 55 void __indirect_glTexCoord2iv(const GLint * v) { generic_8_byte(X_GLrop_TexCoord2iv, v); } #define X_GLrop_TexCoord2sv 56 void __indirect_glTexCoord2s(GLshort s, GLshort t) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2sv 56 void __indirect_glTexCoord2sv(const GLshort * v) { generic_4_byte(X_GLrop_TexCoord2sv, v); } #define X_GLrop_TexCoord3dv 57 void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3dv 57 void __indirect_glTexCoord3dv(const GLdouble * v) { generic_24_byte(X_GLrop_TexCoord3dv, v); } #define X_GLrop_TexCoord3fv 58 void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3fv 58 void __indirect_glTexCoord3fv(const GLfloat * v) { generic_12_byte(X_GLrop_TexCoord3fv, v); } #define X_GLrop_TexCoord3iv 59 void __indirect_glTexCoord3i(GLint s, GLint t, GLint r) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3iv 59 void __indirect_glTexCoord3iv(const GLint * v) { generic_12_byte(X_GLrop_TexCoord3iv, v); } #define X_GLrop_TexCoord3sv 60 void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3sv 60 void __indirect_glTexCoord3sv(const GLshort * v) { generic_6_byte(X_GLrop_TexCoord3sv, v); } #define X_GLrop_TexCoord4dv 61 void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4dv 61 void __indirect_glTexCoord4dv(const GLdouble * v) { generic_32_byte(X_GLrop_TexCoord4dv, v); } #define X_GLrop_TexCoord4fv 62 void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4fv 62 void __indirect_glTexCoord4fv(const GLfloat * v) { generic_16_byte(X_GLrop_TexCoord4fv, v); } #define X_GLrop_TexCoord4iv 63 void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4iv 63 void __indirect_glTexCoord4iv(const GLint * v) { generic_16_byte(X_GLrop_TexCoord4iv, v); } #define X_GLrop_TexCoord4sv 64 void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&q), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4sv 64 void __indirect_glTexCoord4sv(const GLshort * v) { generic_8_byte(X_GLrop_TexCoord4sv, v); } #define X_GLrop_Vertex2dv 65 void __indirect_glVertex2d(GLdouble x, GLdouble y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2dv 65 void __indirect_glVertex2dv(const GLdouble * v) { generic_16_byte(X_GLrop_Vertex2dv, v); } #define X_GLrop_Vertex2fv 66 void __indirect_glVertex2f(GLfloat x, GLfloat y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2fv 66 void __indirect_glVertex2fv(const GLfloat * v) { generic_8_byte(X_GLrop_Vertex2fv, v); } #define X_GLrop_Vertex2iv 67 void __indirect_glVertex2i(GLint x, GLint y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2iv 67 void __indirect_glVertex2iv(const GLint * v) { generic_8_byte(X_GLrop_Vertex2iv, v); } #define X_GLrop_Vertex2sv 68 void __indirect_glVertex2s(GLshort x, GLshort y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2sv 68 void __indirect_glVertex2sv(const GLshort * v) { generic_4_byte(X_GLrop_Vertex2sv, v); } #define X_GLrop_Vertex3dv 69 void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3dv 69 void __indirect_glVertex3dv(const GLdouble * v) { generic_24_byte(X_GLrop_Vertex3dv, v); } #define X_GLrop_Vertex3fv 70 void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3fv 70 void __indirect_glVertex3fv(const GLfloat * v) { generic_12_byte(X_GLrop_Vertex3fv, v); } #define X_GLrop_Vertex3iv 71 void __indirect_glVertex3i(GLint x, GLint y, GLint z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3iv 71 void __indirect_glVertex3iv(const GLint * v) { generic_12_byte(X_GLrop_Vertex3iv, v); } #define X_GLrop_Vertex3sv 72 void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3sv 72 void __indirect_glVertex3sv(const GLshort * v) { generic_6_byte(X_GLrop_Vertex3sv, v); } #define X_GLrop_Vertex4dv 73 void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4dv 73 void __indirect_glVertex4dv(const GLdouble * v) { generic_32_byte(X_GLrop_Vertex4dv, v); } #define X_GLrop_Vertex4fv 74 void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4fv 74 void __indirect_glVertex4fv(const GLfloat * v) { generic_16_byte(X_GLrop_Vertex4fv, v); } #define X_GLrop_Vertex4iv 75 void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4iv 75 void __indirect_glVertex4iv(const GLint * v) { generic_16_byte(X_GLrop_Vertex4iv, v); } #define X_GLrop_Vertex4sv 76 void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4sv 76 void __indirect_glVertex4sv(const GLshort * v) { generic_8_byte(X_GLrop_Vertex4sv, v); } #define X_GLrop_ClipPlane 77 void __indirect_glClipPlane(GLenum plane, const GLdouble * equation) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (equation), 32); (void) memcpy((void *) (gc->pc + 36), (void *) (&plane), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorMaterial 78 void __indirect_glColorMaterial(GLenum face, GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CullFace 79 void __indirect_glCullFace(GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_CullFace, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogf 80 void __indirect_glFogf(GLenum pname, GLfloat param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Fogf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogfv 81 void __indirect_glFogfv(GLenum pname, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glFogfv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Fogfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogi 82 void __indirect_glFogi(GLenum pname, GLint param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Fogi, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogiv 83 void __indirect_glFogiv(GLenum pname, const GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glFogiv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Fogiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FrontFace 84 void __indirect_glFrontFace(GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_FrontFace, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Hint 85 void __indirect_glHint(GLenum target, GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Hint, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lightf 86 void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Lightf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lightfv 87 void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Lightfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lighti 88 void __indirect_glLighti(GLenum light, GLenum pname, GLint param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Lighti, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lightiv 89 void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightiv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Lightiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModelf 90 void __indirect_glLightModelf(GLenum pname, GLfloat param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LightModelf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModelfv 91 void __indirect_glLightModelfv(GLenum pname, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightModelfv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModeli 92 void __indirect_glLightModeli(GLenum pname, GLint param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LightModeli, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModeliv 93 void __indirect_glLightModeliv(GLenum pname, const GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightModeliv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LineStipple 94 void __indirect_glLineStipple(GLint factor, GLushort pattern) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LineStipple, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pattern), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LineWidth 95 void __indirect_glLineWidth(GLfloat width) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LineWidth, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materialf 96 void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Materialf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materialfv 97 void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glMaterialfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Materialfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materiali 98 void __indirect_glMateriali(GLenum face, GLenum pname, GLint param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Materiali, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materialiv 99 void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glMaterialiv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Materialiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointSize 100 void __indirect_glPointSize(GLfloat size) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PointSize, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&size), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PolygonMode 101 void __indirect_glPolygonMode(GLenum face, GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PolygonStipple 102 void __indirect_glPolygonStipple(const GLubyte *mask) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; const GLuint cmdlen = 24 + __GLX_PAD(compsize); emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen); if (compsize > 0) { (*gc->fillImage) (gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, gc->pc + 24, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Scissor 103 void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Scissor, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ShadeModel 104 void __indirect_glShadeModel(GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameterf 105 void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameterfv 106 void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameteri 107 void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameteriv 108 void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static void __glx_TexImage_1D2D(unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glImageSize(width, height, 1, format, type, target); const GLuint cmdlen = 56 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&border), 4); (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4); if ((compsize > 0) && (pixels != NULL)) { (*gc->fillImage) (gc, dim, width, height, 1, format, type, pixels, gc->pc + 56, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&target), 4); (void) memcpy((void *) (pc + 32), (void *) (&level), 4); (void) memcpy((void *) (pc + 36), (void *) (&internalformat), 4); (void) memcpy((void *) (pc + 40), (void *) (&width), 4); (void) memcpy((void *) (pc + 44), (void *) (&height), 4); (void) memcpy((void *) (pc + 48), (void *) (&border), 4); (void) memcpy((void *) (pc + 52), (void *) (&format), 4); (void) memcpy((void *) (pc + 56), (void *) (&type), 4); __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 60, pc + 8); } } } #define X_GLrop_TexImage1D 109 void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, width, 1, border, format, type, pixels); } #define X_GLrop_TexImage2D 110 void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, width, height, border, format, type, pixels); } #define X_GLrop_TexEnvf 111 void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexEnvfv 112 void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexEnvfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexEnvi 113 void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexEnviv 114 void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexEnviv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGend 115 void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexGend, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (¶m), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&pname), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGendv 116 void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)); emit_header(gc->pc, X_GLrop_TexGendv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGenf 117 void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexGenf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGenfv 118 void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGenfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGeni 119 void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexGeni, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGeniv 120 void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGeniv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_InitNames 121 void __indirect_glInitNames(void) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_InitNames, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadName 122 void __indirect_glLoadName(GLuint name) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LoadName, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PassThrough 123 void __indirect_glPassThrough(GLfloat token) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PassThrough, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&token), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PopName 124 void __indirect_glPopName(void) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopName, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PushName 125 void __indirect_glPushName(GLuint name) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PushName, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_DrawBuffer 126 void __indirect_glDrawBuffer(GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Clear 127 void __indirect_glClear(GLbitfield mask) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Clear, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearAccum 128 void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearIndex 129 void __indirect_glClearIndex(GLfloat c) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearColor 130 void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_ClearColor, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearStencil 131 void __indirect_glClearStencil(GLint s) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearDepth 132 void __indirect_glClearDepth(GLclampd depth) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&depth), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_StencilMask 133 void __indirect_glStencilMask(GLuint mask) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_StencilMask, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorMask 134 void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ColorMask, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_DepthMask 135 void __indirect_glDepthMask(GLboolean flag) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DepthMask, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_IndexMask 136 void __indirect_glIndexMask(GLuint mask) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_IndexMask, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Accum 137 void __indirect_glAccum(GLenum op, GLfloat value) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Accum, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&op), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&value), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PopAttrib 141 void __indirect_glPopAttrib(void) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PushAttrib 142 void __indirect_glPushAttrib(GLbitfield mask) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid1d 147 void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&un), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid1f 148 void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid2d 149 void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&v2), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&un), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&vn), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid2f 150 void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&vn), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&v2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord1dv 151 void __indirect_glEvalCoord1d(GLdouble u) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord1dv 151 void __indirect_glEvalCoord1dv(const GLdouble * u) { generic_8_byte(X_GLrop_EvalCoord1dv, u); } #define X_GLrop_EvalCoord1fv 152 void __indirect_glEvalCoord1f(GLfloat u) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord1fv 152 void __indirect_glEvalCoord1fv(const GLfloat * u) { generic_4_byte(X_GLrop_EvalCoord1fv, u); } #define X_GLrop_EvalCoord2dv 153 void __indirect_glEvalCoord2d(GLdouble u, GLdouble v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord2dv 153 void __indirect_glEvalCoord2dv(const GLdouble * u) { generic_16_byte(X_GLrop_EvalCoord2dv, u); } #define X_GLrop_EvalCoord2fv 154 void __indirect_glEvalCoord2f(GLfloat u, GLfloat v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord2fv 154 void __indirect_glEvalCoord2fv(const GLfloat * u) { generic_8_byte(X_GLrop_EvalCoord2fv, u); } #define X_GLrop_EvalMesh1 155 void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalPoint1 156 void __indirect_glEvalPoint1(GLint i) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalMesh2 157 void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&j1), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&j2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalPoint2 158 void __indirect_glEvalPoint2(GLint i, GLint j) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&j), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_AlphaFunc 159 void __indirect_glAlphaFunc(GLenum func, GLclampf ref) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BlendFunc 160 void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&sfactor), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&dfactor), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LogicOp 161 void __indirect_glLogicOp(GLenum opcode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LogicOp, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&opcode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_StencilFunc 162 void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_StencilOp 163 void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_StencilOp, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&fail), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&zfail), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&zpass), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_DepthFunc 164 void __indirect_glDepthFunc(GLenum func) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelZoom 165 void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&xfactor), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&yfactor), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelTransferf 166 void __indirect_glPixelTransferf(GLenum pname, GLfloat param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelTransferi 167 void __indirect_glPixelTransferi(GLenum pname, GLint param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelMapfv 168 void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); if (mapsize < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (values), (mapsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_PixelMapfv; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&map), 4); (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); } } } #define X_GLrop_PixelMapuiv 169 void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); if (mapsize < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (values), (mapsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_PixelMapuiv; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&map), 4); (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); } } } #define X_GLrop_PixelMapusv 170 void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2)); if (mapsize < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (values), (mapsize * 2)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_PixelMapusv; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&map), 4); (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 2)); } } } #define X_GLrop_ReadBuffer 171 void __indirect_glReadBuffer(GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyPixels 172 void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&type), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_ReadPixels 111 void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) { struct glx_context *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 28; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_read_pixels_reply_t *reply = xcb_glx_read_pixels_reply(c, xcb_glx_read_pixels(c, gc-> currentContextTag, x, y, width, height, format, type, state->storePack. swapEndian, 0), NULL); (void) memcpy(pixels, xcb_glx_read_pixels_data(reply), xcb_glx_read_pixels_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&x), 4); (void) memcpy((void *) (pc + 4), (void *) (&y), 4); (void) memcpy((void *) (pc + 8), (void *) (&width), 4); (void) memcpy((void *) (pc + 12), (void *) (&height), 4); (void) memcpy((void *) (pc + 16), (void *) (&format), 4); (void) memcpy((void *) (pc + 20), (void *) (&type), 4); *(int32_t *) (pc + 24) = 0; *(int8_t *) (pc + 24) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type, pixels, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLrop_DrawPixels 173 void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, 0) : 0; const GLuint cmdlen = 40 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&type), 4); if (compsize > 0) { (*gc->fillImage) (gc, 2, width, height, 1, format, type, pixels, gc->pc + 40, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_DrawPixels; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&width), 4); (void) memcpy((void *) (pc + 32), (void *) (&height), 4); (void) memcpy((void *) (pc + 36), (void *) (&format), 4); (void) memcpy((void *) (pc + 40), (void *) (&type), 4); __glXSendLargeImage(gc, compsize, 2, width, height, 1, format, type, pixels, pc + 44, pc + 8); } } } #define X_GLsop_GetClipPlane 113 void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_clip_plane_reply_t *reply = xcb_glx_get_clip_plane_reply(c, xcb_glx_get_clip_plane(c, gc-> currentContextTag, plane), NULL); (void) memcpy(equation, xcb_glx_get_clip_plane_data(reply), xcb_glx_get_clip_plane_data_length(reply) * sizeof(GLdouble)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&plane), 4); (void) __glXReadReply(dpy, 8, equation, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetLightfv 118 void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_lightfv_reply_t *reply = xcb_glx_get_lightfv_reply(c, xcb_glx_get_lightfv(c, gc-> currentContextTag, light, pname), NULL); if (xcb_glx_get_lightfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_lightfv_data(reply), xcb_glx_get_lightfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&light), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetLightiv 119 void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_lightiv_reply_t *reply = xcb_glx_get_lightiv_reply(c, xcb_glx_get_lightiv(c, gc-> currentContextTag, light, pname), NULL); if (xcb_glx_get_lightiv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_lightiv_data(reply), xcb_glx_get_lightiv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&light), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMapdv 120 void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_mapdv_reply_t *reply = xcb_glx_get_mapdv_reply(c, xcb_glx_get_mapdv(c, gc->currentContextTag, target, query), NULL); if (xcb_glx_get_mapdv_data_length(reply) == 0) (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else (void) memcpy(v, xcb_glx_get_mapdv_data(reply), xcb_glx_get_mapdv_data_length(reply) * sizeof(GLdouble)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 8, v, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMapfv 121 void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_mapfv_reply_t *reply = xcb_glx_get_mapfv_reply(c, xcb_glx_get_mapfv(c, gc->currentContextTag, target, query), NULL); if (xcb_glx_get_mapfv_data_length(reply) == 0) (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else (void) memcpy(v, xcb_glx_get_mapfv_data(reply), xcb_glx_get_mapfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 4, v, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMapiv 122 void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_mapiv_reply_t *reply = xcb_glx_get_mapiv_reply(c, xcb_glx_get_mapiv(c, gc->currentContextTag, target, query), NULL); if (xcb_glx_get_mapiv_data_length(reply) == 0) (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else (void) memcpy(v, xcb_glx_get_mapiv_data(reply), xcb_glx_get_mapiv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 4, v, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMaterialfv 123 void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_materialfv_reply_t *reply = xcb_glx_get_materialfv_reply(c, xcb_glx_get_materialfv(c, gc-> currentContextTag, face, pname), NULL); if (xcb_glx_get_materialfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_materialfv_data(reply), xcb_glx_get_materialfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&face), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMaterialiv 124 void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_materialiv_reply_t *reply = xcb_glx_get_materialiv_reply(c, xcb_glx_get_materialiv(c, gc-> currentContextTag, face, pname), NULL); if (xcb_glx_get_materialiv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_materialiv_data(reply), xcb_glx_get_materialiv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&face), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPixelMapfv 125 void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_pixel_mapfv_reply_t *reply = xcb_glx_get_pixel_mapfv_reply(c, xcb_glx_get_pixel_mapfv(c, gc-> currentContextTag, map), NULL); if (xcb_glx_get_pixel_mapfv_data_length(reply) == 0) (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else (void) memcpy(values, xcb_glx_get_pixel_mapfv_data(reply), xcb_glx_get_pixel_mapfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 4, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPixelMapuiv 126 void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_pixel_mapuiv_reply_t *reply = xcb_glx_get_pixel_mapuiv_reply(c, xcb_glx_get_pixel_mapuiv(c, gc-> currentContextTag, map), NULL); if (xcb_glx_get_pixel_mapuiv_data_length(reply) == 0) (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else (void) memcpy(values, xcb_glx_get_pixel_mapuiv_data(reply), xcb_glx_get_pixel_mapuiv_data_length(reply) * sizeof(GLuint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 4, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPixelMapusv 127 void __indirect_glGetPixelMapusv(GLenum map, GLushort * values) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_pixel_mapusv_reply_t *reply = xcb_glx_get_pixel_mapusv_reply(c, xcb_glx_get_pixel_mapusv(c, gc-> currentContextTag, map), NULL); if (xcb_glx_get_pixel_mapusv_data_length(reply) == 0) (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else (void) memcpy(values, xcb_glx_get_pixel_mapusv_data(reply), xcb_glx_get_pixel_mapusv_data_length(reply) * sizeof(GLushort)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 2, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPolygonStipple 128 void __indirect_glGetPolygonStipple(GLubyte *mask) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_polygon_stipple_reply_t *reply = xcb_glx_get_polygon_stipple_reply(c, xcb_glx_get_polygon_stipple(c, gc-> currentContextTag, 0), NULL); (void) memcpy(mask, xcb_glx_get_polygon_stipple_data(reply), xcb_glx_get_polygon_stipple_data_length(reply) * sizeof(GLubyte)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen); *(int32_t *) (pc + 0) = 0; __glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexEnvfv 130 void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_envfv_reply_t *reply = xcb_glx_get_tex_envfv_reply(c, xcb_glx_get_tex_envfv(c, gc-> currentContextTag, target, pname), NULL); if (xcb_glx_get_tex_envfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_envfv_data(reply), xcb_glx_get_tex_envfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexEnviv 131 void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_enviv_reply_t *reply = xcb_glx_get_tex_enviv_reply(c, xcb_glx_get_tex_enviv(c, gc-> currentContextTag, target, pname), NULL); if (xcb_glx_get_tex_enviv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_enviv_data(reply), xcb_glx_get_tex_enviv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexGendv 132 void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_gendv_reply_t *reply = xcb_glx_get_tex_gendv_reply(c, xcb_glx_get_tex_gendv(c, gc-> currentContextTag, coord, pname), NULL); if (xcb_glx_get_tex_gendv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_gendv_data(reply), xcb_glx_get_tex_gendv_data_length(reply) * sizeof(GLdouble)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexGenfv 133 void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_genfv_reply_t *reply = xcb_glx_get_tex_genfv_reply(c, xcb_glx_get_tex_genfv(c, gc-> currentContextTag, coord, pname), NULL); if (xcb_glx_get_tex_genfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_genfv_data(reply), xcb_glx_get_tex_genfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexGeniv 134 void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_geniv_reply_t *reply = xcb_glx_get_tex_geniv_reply(c, xcb_glx_get_tex_geniv(c, gc-> currentContextTag, coord, pname), NULL); if (xcb_glx_get_tex_geniv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_geniv_data(reply), xcb_glx_get_tex_geniv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexImage 135 void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) { struct glx_context *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 20; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_image_reply_t *reply = xcb_glx_get_tex_image_reply(c, xcb_glx_get_tex_image(c, gc-> currentContextTag, target, level, format, type, state-> storePack. swapEndian), NULL); (void) memcpy(pixels, xcb_glx_get_tex_image_data(reply), xcb_glx_get_tex_image_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&level), 4); (void) memcpy((void *) (pc + 8), (void *) (&format), 4); (void) memcpy((void *) (pc + 12), (void *) (&type), 4); *(int32_t *) (pc + 16) = 0; *(int8_t *) (pc + 16) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexParameterfv 136 void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_parameterfv_reply_t *reply = xcb_glx_get_tex_parameterfv_reply(c, xcb_glx_get_tex_parameterfv(c, gc-> currentContextTag, target, pname), NULL); if (xcb_glx_get_tex_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_parameterfv_data(reply), xcb_glx_get_tex_parameterfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexParameteriv 137 void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_parameteriv_reply_t *reply = xcb_glx_get_tex_parameteriv_reply(c, xcb_glx_get_tex_parameteriv(c, gc-> currentContextTag, target, pname), NULL); if (xcb_glx_get_tex_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_parameteriv_data(reply), xcb_glx_get_tex_parameteriv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexLevelParameterfv 138 void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 12; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_level_parameterfv_reply_t *reply = xcb_glx_get_tex_level_parameterfv_reply(c, xcb_glx_get_tex_level_parameterfv (c, gc->currentContextTag, target, level, pname), NULL); if (xcb_glx_get_tex_level_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_level_parameterfv_data(reply), xcb_glx_get_tex_level_parameterfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&level), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexLevelParameteriv 139 void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 12; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_level_parameteriv_reply_t *reply = xcb_glx_get_tex_level_parameteriv_reply(c, xcb_glx_get_tex_level_parameteriv (c, gc->currentContextTag, target, level, pname), NULL); if (xcb_glx_get_tex_level_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_level_parameteriv_data(reply), xcb_glx_get_tex_level_parameteriv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&level), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_IsList 141 GLboolean __indirect_glIsList(GLuint list) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_is_list_reply_t *reply = xcb_glx_is_list_reply(c, xcb_glx_is_list(c, gc->currentContextTag, list), NULL); retval = reply->ret_val; free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&list), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLrop_DepthRange 174 void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_DepthRange, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&zNear), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&zFar), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Frustum 175 void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 52; emit_header(gc->pc, X_GLrop_Frustum, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8); (void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadIdentity 176 void __indirect_glLoadIdentity(void) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadMatrixf 177 void __indirect_glLoadMatrixf(const GLfloat * m) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 68; emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (m), 64); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadMatrixd 178 void __indirect_glLoadMatrixd(const GLdouble * m) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 132; emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (m), 128); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MatrixMode 179 void __indirect_glMatrixMode(GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultMatrixf 180 void __indirect_glMultMatrixf(const GLfloat * m) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 68; emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (m), 64); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultMatrixd 181 void __indirect_glMultMatrixd(const GLdouble * m) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 132; emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (m), 128); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Ortho 182 void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 52; emit_header(gc->pc, X_GLrop_Ortho, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8); (void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PopMatrix 183 void __indirect_glPopMatrix(void) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PushMatrix 184 void __indirect_glPushMatrix(void) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rotated 185 void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rotated, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rotatef 186 void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rotatef, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Scaled 187 void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Scaled, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Scalef 188 void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Scalef, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Translated 189 void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Translated, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Translatef 190 void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Translatef, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Viewport 191 void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Viewport, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BindTexture 4117 void __indirect_glBindTexture(GLenum target, GLuint texture) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindTexture, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&texture), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexubv 194 void __indirect_glIndexub(GLubyte c) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexubv 194 void __indirect_glIndexubv(const GLubyte *c) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (c), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PolygonOffset 192 void __indirect_glPolygonOffset(GLfloat factor, GLfloat units) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&units), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexImage1D 4119 void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&border), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexImage2D 4120 void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&border), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexSubImage1D 4121 void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexSubImage2D 4122 void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_DeleteTextures 144 void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); #endif if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_textures(c, gc->currentContextTag, n, textures); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteTextures, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_DeleteTexturesEXT 12 void glDeleteTexturesEXT(GLsizei n, const GLuint * textures) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_DeleteTextures(GET_DISPATCH(), (n, textures)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTexturesEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GenTextures 145 void __indirect_glGenTextures(GLsizei n, GLuint * textures) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_gen_textures_reply_t *reply = xcb_glx_gen_textures_reply(c, xcb_glx_gen_textures(c, gc-> currentContextTag, n), NULL); (void) memcpy(textures, xcb_glx_gen_textures_data(reply), xcb_glx_gen_textures_data_length(reply) * sizeof(GLuint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, textures, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GenTexturesEXT 13 void glGenTexturesEXT(GLsizei n, GLuint * textures) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GenTextures(GET_DISPATCH(), (n, textures)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenTexturesEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, textures, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_IsTexture 146 GLboolean __indirect_glIsTexture(GLuint texture) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_is_texture_reply_t *reply = xcb_glx_is_texture_reply(c, xcb_glx_is_texture(c, gc->currentContextTag, texture), NULL); retval = reply->ret_val; free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&texture), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLvop_IsTextureEXT 14 GLboolean glIsTextureEXT(GLuint texture) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { return CALL_IsTexture(GET_DISPATCH(), (texture)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsTextureEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&texture), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } } #define X_GLrop_PrioritizeTextures 4118 void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (textures), (n * 4)); (void) memcpy((void *) (gc->pc + 8 + (n * 4)), (void *) (priorities), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } static void __glx_TexSubImage_1D2D(unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; const GLuint cmdlen = 60 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&xoffset), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&yoffset), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4); (void) memset((void *) (gc->pc + 56), 0, 4); if (compsize > 0) { (*gc->fillImage) (gc, dim, width, height, 1, format, type, pixels, gc->pc + 60, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&target), 4); (void) memcpy((void *) (pc + 32), (void *) (&level), 4); (void) memcpy((void *) (pc + 36), (void *) (&xoffset), 4); (void) memcpy((void *) (pc + 40), (void *) (&yoffset), 4); (void) memcpy((void *) (pc + 44), (void *) (&width), 4); (void) memcpy((void *) (pc + 48), (void *) (&height), 4); (void) memcpy((void *) (pc + 52), (void *) (&format), 4); (void) memcpy((void *) (pc + 56), (void *) (&type), 4); (void) memset((void *) (pc + 60), 0, 4); __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 64, pc + 8); } } } #define X_GLrop_TexSubImage1D 4099 void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, 1, width, 1, format, type, pixels); } #define X_GLrop_TexSubImage2D 4100 void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, yoffset, width, height, format, type, pixels); } #define X_GLrop_BlendColor 4096 void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_BlendColor, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BlendEquation 4097 void __indirect_glBlendEquation(GLenum mode) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorTable 2053 void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = (table != NULL) ? __glImageSize(width, 1, 1, format, type, target) : 0; const GLuint cmdlen = 44 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_ColorTable, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4); if (compsize > 0) { (*gc->fillImage) (gc, 1, width, 1, 1, format, type, table, gc->pc + 44, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_ColorTable; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&target), 4); (void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4); (void) memcpy((void *) (pc + 36), (void *) (&width), 4); (void) memcpy((void *) (pc + 40), (void *) (&format), 4); (void) memcpy((void *) (pc + 44), (void *) (&type), 4); __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, table, pc + 48, pc + 8); } } } #define X_GLrop_ColorTableParameterfv 2054 void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glColorTableParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorTableParameteriv 2055 void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glColorTableParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyColorTable 2056 void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_GetColorTable 147 void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) { struct glx_context *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_color_table_reply_t *reply = xcb_glx_get_color_table_reply(c, xcb_glx_get_color_table(c, gc-> currentContextTag, target, format, type, state-> storePack. swapEndian), NULL); (void) memcpy(table, xcb_glx_get_color_table_data(reply), xcb_glx_get_color_table_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetColorTableSGI 4098 void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetColorTable(GET_DISPATCH(), (target, format, type, table)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableSGI, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetColorTableParameterfv 148 void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_color_table_parameterfv_reply_t *reply = xcb_glx_get_color_table_parameterfv_reply(c, xcb_glx_get_color_table_parameterfv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_color_table_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_color_table_parameterfv_data(reply), xcb_glx_get_color_table_parameterfv_data_length (reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetColorTableParameterfvSGI 4099 void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetColorTableParameterfv(GET_DISPATCH(), (target, pname, params)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableParameterfvSGI, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetColorTableParameteriv 149 void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_color_table_parameteriv_reply_t *reply = xcb_glx_get_color_table_parameteriv_reply(c, xcb_glx_get_color_table_parameteriv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_color_table_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_color_table_parameteriv_data(reply), xcb_glx_get_color_table_parameteriv_data_length (reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetColorTableParameterivSGI 4100 void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetColorTableParameteriv(GET_DISPATCH(), (target, pname, params)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableParameterivSGI, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLrop_ColorSubTable 195 void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0; const GLuint cmdlen = 44 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&start), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&count), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4); if (compsize > 0) { (*gc->fillImage) (gc, 1, count, 1, 1, format, type, data, gc->pc + 44, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_ColorSubTable; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&target), 4); (void) memcpy((void *) (pc + 32), (void *) (&start), 4); (void) memcpy((void *) (pc + 36), (void *) (&count), 4); (void) memcpy((void *) (pc + 40), (void *) (&format), 4); (void) memcpy((void *) (pc + 44), (void *) (&type), 4); __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, data, pc + 48, pc + 8); } } } #define X_GLrop_CopyColorSubTable 196 void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&start), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static void __glx_ConvolutionFilter_1D2D(unsigned opcode, unsigned dim, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = (image != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; const GLuint cmdlen = 48 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&type), 4); if (compsize > 0) { (*gc->fillImage) (gc, dim, width, height, 1, format, type, image, gc->pc + 48, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&target), 4); (void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4); (void) memcpy((void *) (pc + 36), (void *) (&width), 4); (void) memcpy((void *) (pc + 40), (void *) (&height), 4); (void) memcpy((void *) (pc + 44), (void *) (&format), 4); (void) memcpy((void *) (pc + 48), (void *) (&type), 4); __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc + 52, pc + 8); } } } #define X_GLrop_ConvolutionFilter1D 4101 void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, internalformat, width, 1, format, type, image); } #define X_GLrop_ConvolutionFilter2D 4102 void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, internalformat, width, height, format, type, image); } #define X_GLrop_ConvolutionParameterf 4103 void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶ms), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ConvolutionParameterfv 4104 void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glConvolutionParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ConvolutionParameteri 4105 void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶ms), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ConvolutionParameteriv 4106 void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glConvolutionParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyConvolutionFilter1D 4107 void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyConvolutionFilter2D 4108 void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_GetConvolutionFilter 150 void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) { struct glx_context *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_convolution_filter_reply_t *reply = xcb_glx_get_convolution_filter_reply(c, xcb_glx_get_convolution_filter (c, gc->currentContextTag, target, format, type, state->storePack. swapEndian), NULL); (void) memcpy(image, xcb_glx_get_convolution_filter_data(reply), xcb_glx_get_convolution_filter_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetConvolutionFilterEXT 1 void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetConvolutionFilter(GET_DISPATCH(), (target, format, type, image)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetConvolutionFilterEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetConvolutionParameterfv 151 void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_convolution_parameterfv_reply_t *reply = xcb_glx_get_convolution_parameterfv_reply(c, xcb_glx_get_convolution_parameterfv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_convolution_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_convolution_parameterfv_data(reply), xcb_glx_get_convolution_parameterfv_data_length (reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetConvolutionParameterfvEXT 2 void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetConvolutionParameterfv(GET_DISPATCH(), (target, pname, params)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetConvolutionParameterfvEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetConvolutionParameteriv 152 void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_convolution_parameteriv_reply_t *reply = xcb_glx_get_convolution_parameteriv_reply(c, xcb_glx_get_convolution_parameteriv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_convolution_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_convolution_parameteriv_data(reply), xcb_glx_get_convolution_parameteriv_data_length (reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetConvolutionParameterivEXT 3 void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetConvolutionParameteriv(GET_DISPATCH(), (target, pname, params)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetConvolutionParameterivEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetHistogram 154 void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { struct glx_context *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_histogram_reply_t *reply = xcb_glx_get_histogram_reply(c, xcb_glx_get_histogram(c, gc-> currentContextTag, target, reset, format, type, state-> storePack. swapEndian), NULL); (void) memcpy(values, xcb_glx_get_histogram_data(reply), xcb_glx_get_histogram_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; *(int8_t *) (pc + 13) = reset; __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetHistogramEXT 5 void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetHistogram(GET_DISPATCH(), (target, reset, format, type, values)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetHistogramEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; *(int8_t *) (pc + 13) = reset; __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetHistogramParameterfv 155 void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_histogram_parameterfv_reply_t *reply = xcb_glx_get_histogram_parameterfv_reply(c, xcb_glx_get_histogram_parameterfv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_histogram_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_histogram_parameterfv_data(reply), xcb_glx_get_histogram_parameterfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetHistogramParameterfvEXT 6 void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetHistogramParameterfv(GET_DISPATCH(), (target, pname, params)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetHistogramParameterfvEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetHistogramParameteriv 156 void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_histogram_parameteriv_reply_t *reply = xcb_glx_get_histogram_parameteriv_reply(c, xcb_glx_get_histogram_parameteriv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_histogram_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_histogram_parameteriv_data(reply), xcb_glx_get_histogram_parameteriv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetHistogramParameterivEXT 7 void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetHistogramParameteriv(GET_DISPATCH(), (target, pname, params)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetHistogramParameterivEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetMinmax 157 void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { struct glx_context *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_minmax_reply_t *reply = xcb_glx_get_minmax_reply(c, xcb_glx_get_minmax(c, gc->currentContextTag, target, reset, format, type, state->storePack. swapEndian), NULL); (void) memcpy(values, xcb_glx_get_minmax_data(reply), xcb_glx_get_minmax_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; *(int8_t *) (pc + 13) = reset; __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetMinmaxEXT 8 void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetMinmax(GET_DISPATCH(), (target, reset, format, type, values)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetMinmaxEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; *(int8_t *) (pc + 13) = reset; __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetMinmaxParameterfv 158 void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_minmax_parameterfv_reply_t *reply = xcb_glx_get_minmax_parameterfv_reply(c, xcb_glx_get_minmax_parameterfv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_minmax_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_minmax_parameterfv_data(reply), xcb_glx_get_minmax_parameterfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetMinmaxParameterfvEXT 9 void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetMinmaxParameterfv(GET_DISPATCH(), (target, pname, params)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetMinmaxParameterfvEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetMinmaxParameteriv 159 void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_minmax_parameteriv_reply_t *reply = xcb_glx_get_minmax_parameteriv_reply(c, xcb_glx_get_minmax_parameteriv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_minmax_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_minmax_parameteriv_data(reply), xcb_glx_get_minmax_parameteriv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetMinmaxParameterivEXT 10 void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->driContext) { CALL_GetMinmaxParameteriv(GET_DISPATCH(), (target, pname, params)); } else #endif { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetMinmaxParameterivEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLrop_Histogram 4110 void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Histogram, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&sink), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Minmax 4111 void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Minmax, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&sink), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ResetHistogram 4112 void __indirect_glResetHistogram(GLenum target) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ResetMinmax 4113 void __indirect_glResetMinmax(GLenum target) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static void __glx_TexImage_3D4D(unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; const GLuint cmdlen = 84 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); (void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 48), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 52), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 56), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 60), (void *) (&depth), 4); (void) memcpy((void *) (gc->pc + 64), (void *) (&extent), 4); (void) memcpy((void *) (gc->pc + 68), (void *) (&border), 4); (void) memcpy((void *) (gc->pc + 72), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 76), (void *) (&type), 4); (void) memcpy((void *) (gc->pc + 80), (void *) ((pixels == NULL) ? one : zero), 4); if (compsize > 0) { (*gc->fillImage) (gc, dim, width, height, depth, format, type, pixels, gc->pc + 84, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 44), (void *) (&target), 4); (void) memcpy((void *) (pc + 48), (void *) (&level), 4); (void) memcpy((void *) (pc + 52), (void *) (&internalformat), 4); (void) memcpy((void *) (pc + 56), (void *) (&width), 4); (void) memcpy((void *) (pc + 60), (void *) (&height), 4); (void) memcpy((void *) (pc + 64), (void *) (&depth), 4); (void) memcpy((void *) (pc + 68), (void *) (&extent), 4); (void) memcpy((void *) (pc + 72), (void *) (&border), 4); (void) memcpy((void *) (pc + 76), (void *) (&format), 4); (void) memcpy((void *) (pc + 80), (void *) (&type), 4); (void) memcpy((void *) (pc + 84), zero, 4); __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 88, pc + 8); } } } #define X_GLrop_TexImage3D 4114 void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, width, height, depth, 1, border, format, type, pixels); } static void __glx_TexSubImage_3D4D(unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid * pixels) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; const GLuint cmdlen = 92 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); (void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 48), (void *) (&xoffset), 4); (void) memcpy((void *) (gc->pc + 52), (void *) (&yoffset), 4); (void) memcpy((void *) (gc->pc + 56), (void *) (&zoffset), 4); (void) memcpy((void *) (gc->pc + 60), (void *) (&woffset), 4); (void) memcpy((void *) (gc->pc + 64), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 68), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 72), (void *) (&depth), 4); (void) memcpy((void *) (gc->pc + 76), (void *) (&extent), 4); (void) memcpy((void *) (gc->pc + 80), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 84), (void *) (&type), 4); (void) memset((void *) (gc->pc + 88), 0, 4); if (compsize > 0) { (*gc->fillImage) (gc, dim, width, height, depth, format, type, pixels, gc->pc + 92, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 44), (void *) (&target), 4); (void) memcpy((void *) (pc + 48), (void *) (&level), 4); (void) memcpy((void *) (pc + 52), (void *) (&xoffset), 4); (void) memcpy((void *) (pc + 56), (void *) (&yoffset), 4); (void) memcpy((void *) (pc + 60), (void *) (&zoffset), 4); (void) memcpy((void *) (pc + 64), (void *) (&woffset), 4); (void) memcpy((void *) (pc + 68), (void *) (&width), 4); (void) memcpy((void *) (pc + 72), (void *) (&height), 4); (void) memcpy((void *) (pc + 76), (void *) (&depth), 4); (void) memcpy((void *) (pc + 80), (void *) (&extent), 4); (void) memcpy((void *) (pc + 84), (void *) (&format), 4); (void) memcpy((void *) (pc + 88), (void *) (&type), 4); (void) memset((void *) (pc + 92), 0, 4); __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 96, pc + 8); } } } #define X_GLrop_TexSubImage3D 4115 void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, yoffset, zoffset, 1, width, height, depth, 1, format, type, pixels); } #define X_GLrop_CopyTexSubImage3D 4123 void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&zoffset), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ActiveTextureARB 197 void __indirect_glActiveTextureARB(GLenum texture) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ActiveTextureARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&texture), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1dvARB 198 void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1dvARB 198 void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1fvARB 199 void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1fvARB 199 void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1ivARB 200 void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1ivARB 200 void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1svARB 201 void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1svARB 201 void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2dvARB 202 void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2dvARB 202 void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 16); (void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2fvARB 203 void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2fvARB 203 void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2ivARB 204 void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2ivARB 204 void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2svARB 205 void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2svARB 205 void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3dvARB 206 void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3dvARB 206 void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 24); (void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3fvARB 207 void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3fvARB 207 void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3ivARB 208 void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3ivARB 208 void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3svARB 209 void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3svARB 209 void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4dvARB 210 void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4dvARB 210 void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32); (void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4fvARB 211 void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4fvARB 211 void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4ivARB 212 void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4ivARB 212 void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4svARB 213 void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2); (void) memcpy((void *) (gc->pc + 14), (void *) (&q), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4svARB 213 void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SampleCoverageARB 229 void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SampleCoverageARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_GetProgramStringARB 1308 void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 1, string, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramivARB 1307 void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_ProgramEnvParameter4dvARB 4185 void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramEnvParameter4dvARB 4185 void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramEnvParameter4fvARB 4184 void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramEnvParameter4fvARB 4184 void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramLocalParameter4dvARB 4216 void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramLocalParameter4dvARB 4216 void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramLocalParameter4fvARB 4215 void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramLocalParameter4fvARB 4215 void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramStringARB 4217 void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_ProgramStringARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (string), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_ProgramStringARB; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&target), 4); (void) memcpy((void *) (pc + 12), (void *) (&format), 4); (void) memcpy((void *) (pc + 16), (void *) (&len), 4); __glXSendLargeCommand(gc, pc, 20, string, len); } } } #define X_GLrop_VertexAttrib1dvARB 4197 void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1dvARB 4197 void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1fvARB 4193 void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1fvARB 4193 void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1svARB 4189 void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1svARB 4189 void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2dvARB 4198 void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2dvARB 4198 void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2fvARB 4194 void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2fvARB 4194 void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2svARB 4190 void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2svARB 4190 void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3dvARB 4199 void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3dvARB 4199 void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 24); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3fvARB 4195 void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3fvARB 4195 void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3svARB 4191 void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3svARB 4191 void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NbvARB 4235 void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte *v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4NbvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NivARB 4237 void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4NivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NsvARB 4236 void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4NsvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NubvARB 4201 void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1); (void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1); (void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1); (void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NubvARB 4201 void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte *v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NuivARB 4239 void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4NuivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NusvARB 4238 void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4NusvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4bvARB 4230 void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte *v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4bvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4dvARB 4200 void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4dvARB 4200 void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4fvARB 4196 void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4fvARB 4196 void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4ivARB 4231 void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4svARB 4192 void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); (void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4svARB 4192 void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4ubvARB 4232 void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte *v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4ubvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4uivARB 4234 void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4uivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4usvARB 4233 void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4usvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BeginQueryARB 231 void __indirect_glBeginQueryARB(GLenum target, GLuint id) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BeginQueryARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_DeleteQueriesARB 161 void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); #endif if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_queries_arb(c, gc->currentContextTag, n, ids); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteQueriesARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) memcpy((void *) (pc + 4), (void *) (ids), (n * 4)); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLrop_EndQueryARB 232 void __indirect_glEndQueryARB(GLenum target) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EndQueryARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_GenQueriesARB 162 void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_gen_queries_arb_reply_t *reply = xcb_glx_gen_queries_arb_reply(c, xcb_glx_gen_queries_arb(c, gc-> currentContextTag, n), NULL); (void) memcpy(ids, xcb_glx_gen_queries_arb_data(reply), xcb_glx_gen_queries_arb_data_length(reply) * sizeof(GLuint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GenQueriesARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, ids, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetQueryObjectivARB 165 void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_query_objectiv_arb_reply_t *reply = xcb_glx_get_query_objectiv_arb_reply(c, xcb_glx_get_query_objectiv_arb (c, gc->currentContextTag, id, pname), NULL); if (xcb_glx_get_query_objectiv_arb_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_query_objectiv_arb_data(reply), xcb_glx_get_query_objectiv_arb_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectivARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetQueryObjectuivARB 166 void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_query_objectuiv_arb_reply_t *reply = xcb_glx_get_query_objectuiv_arb_reply(c, xcb_glx_get_query_objectuiv_arb (c, gc->currentContextTag, id, pname), NULL); if (xcb_glx_get_query_objectuiv_arb_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_query_objectuiv_arb_data(reply), xcb_glx_get_query_objectuiv_arb_data_length(reply) * sizeof(GLuint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuivARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetQueryivARB 164 void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_queryiv_arb_reply_t *reply = xcb_glx_get_queryiv_arb_reply(c, xcb_glx_get_queryiv_arb(c, gc-> currentContextTag, target, pname), NULL); if (xcb_glx_get_queryiv_arb_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_queryiv_arb_data(reply), xcb_glx_get_queryiv_arb_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryivARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_IsQueryARB 163 GLboolean __indirect_glIsQueryARB(GLuint id) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_is_query_arb_reply_t *reply = xcb_glx_is_query_arb_reply(c, xcb_glx_is_query_arb(c, gc-> currentContextTag, id), NULL); retval = reply->ret_val; free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_IsQueryARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLrop_DrawBuffersARB 233 void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_DrawBuffersARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (bufs), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_DrawBuffersARB; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&n), 4); __glXSendLargeCommand(gc, pc, 12, bufs, (n * 4)); } } } #define X_GLrop_RenderbufferStorageMultisample 4331 void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_RenderbufferStorageMultisample, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&samples), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SampleMaskSGIS 2048 void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SamplePatternSGIS 2049 void __indirect_glSamplePatternSGIS(GLenum pattern) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pattern), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointParameterfEXT 2065 void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PointParameterfEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointParameterfvEXT 2066 void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glPointParameterfvEXT_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_PointParameterfvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3bvEXT 4126 void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SecondaryColor3bvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3bvEXT 4126 void __indirect_glSecondaryColor3bvEXT(const GLbyte *v) { generic_3_byte(X_GLrop_SecondaryColor3bvEXT, v); } #define X_GLrop_SecondaryColor3dvEXT 4130 void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_SecondaryColor3dvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3dvEXT 4130 void __indirect_glSecondaryColor3dvEXT(const GLdouble * v) { generic_24_byte(X_GLrop_SecondaryColor3dvEXT, v); } #define X_GLrop_SecondaryColor3fvEXT 4129 void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3fvEXT 4129 void __indirect_glSecondaryColor3fvEXT(const GLfloat * v) { generic_12_byte(X_GLrop_SecondaryColor3fvEXT, v); } #define X_GLrop_SecondaryColor3ivEXT 4128 void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3ivEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3ivEXT 4128 void __indirect_glSecondaryColor3ivEXT(const GLint * v) { generic_12_byte(X_GLrop_SecondaryColor3ivEXT, v); } #define X_GLrop_SecondaryColor3svEXT 4127 void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SecondaryColor3svEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3svEXT 4127 void __indirect_glSecondaryColor3svEXT(const GLshort * v) { generic_6_byte(X_GLrop_SecondaryColor3svEXT, v); } #define X_GLrop_SecondaryColor3ubvEXT 4131 void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SecondaryColor3ubvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3ubvEXT 4131 void __indirect_glSecondaryColor3ubvEXT(const GLubyte *v) { generic_3_byte(X_GLrop_SecondaryColor3ubvEXT, v); } #define X_GLrop_SecondaryColor3uivEXT 4133 void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3uivEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3uivEXT 4133 void __indirect_glSecondaryColor3uivEXT(const GLuint * v) { generic_12_byte(X_GLrop_SecondaryColor3uivEXT, v); } #define X_GLrop_SecondaryColor3usvEXT 4132 void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SecondaryColor3usvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3usvEXT 4132 void __indirect_glSecondaryColor3usvEXT(const GLushort * v) { generic_6_byte(X_GLrop_SecondaryColor3usvEXT, v); } #define X_GLrop_FogCoorddvEXT 4125 void __indirect_glFogCoorddEXT(GLdouble coord) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_FogCoorddvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FogCoorddvEXT 4125 void __indirect_glFogCoorddvEXT(const GLdouble * coord) { generic_8_byte(X_GLrop_FogCoorddvEXT, coord); } #define X_GLrop_FogCoordfvEXT 4124 void __indirect_glFogCoordfEXT(GLfloat coord) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FogCoordfvEXT 4124 void __indirect_glFogCoordfvEXT(const GLfloat * coord) { generic_4_byte(X_GLrop_FogCoordfvEXT, coord); } #define X_GLrop_BlendFuncSeparateEXT 4134 void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_BlendFuncSeparateEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&sfactorRGB), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&dfactorRGB), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&sfactorAlpha), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&dfactorAlpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_WindowPos3fvMESA 230 void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_WindowPos3fvMESA, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_WindowPos3fvMESA 230 void __indirect_glWindowPos3fvMESA(const GLfloat * v) { generic_12_byte(X_GLrop_WindowPos3fvMESA, v); } #define X_GLvop_AreProgramsResidentNV 1293 GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return 0; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreProgramsResidentNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) memcpy((void *) (pc + 4), (void *) (ids), (n * 4)); retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_BindProgramNV 4180 void __indirect_glBindProgramNV(GLenum target, GLuint program) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindProgramNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&program), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_DeleteProgramsNV 1294 void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteProgramsNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) memcpy((void *) (pc + 4), (void *) (programs), (n * 4)); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_ExecuteProgramNV 4181 void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ExecuteProgramNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_GenProgramsNV 1295 void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenProgramsNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, programs, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramParameterdvNV 1297 void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterdvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&index), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramParameterfvNV 1296 void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterfvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&index), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramStringNV 1299 void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 1, program, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramivNV 1298 void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetTrackMatrixivNV 1300 void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetTrackMatrixivNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&address), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetVertexAttribdvNV 1301 void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribdvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&index), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetVertexAttribfvNV 1302 void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribfvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&index), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetVertexAttribivNV 1303 void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribivNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&index), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_IsProgramNV 1304 GLboolean __indirect_glIsProgramNV(GLuint program) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsProgramNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&program), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_LoadProgramNV 4183 void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (program), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_ProgramParameters4dvNV 4187 void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 32)); if (num < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (params), (num * 32)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_ProgramParameters4fvNV 4186 void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 16)); if (num < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (params), (num * 16)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_RequestResidentProgramsNV 4182 void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (ids), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_TrackMatrixNV 4188 void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TrackMatrixNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&address), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&matrix), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&transform), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1dvNV 4273 void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1dvNV 4273 void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1fvNV 4269 void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1fvNV 4269 void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1svNV 4265 void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1svNV 4265 void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2dvNV 4274 void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2dvNV 4274 void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2fvNV 4270 void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2fvNV 4270 void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2svNV 4266 void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2svNV 4266 void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3dvNV 4275 void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3dvNV 4275 void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 24); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3fvNV 4271 void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3fvNV 4271 void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3svNV 4267 void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3svNV 4267 void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4dvNV 4276 void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4dvNV 4276 void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4fvNV 4272 void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4fvNV 4272 void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4svNV 4268 void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); (void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4svNV 4268 void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4ubvNV 4277 void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1); (void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1); (void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1); (void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4ubvNV 4277 void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte *v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttribs1dvNV 4210 void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs1fvNV 4206 void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs1svNV 4202 void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 2)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs2dvNV 4211 void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 16)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs2fvNV 4207 void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs2svNV 4203 void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs3dvNV 4212 void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 24)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 24)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs3fvNV 4208 void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 12)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 12)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs3svNV 4204 void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 6)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 6)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs4dvNV 4213 void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 32)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 32)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs4fvNV 4209 void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 16)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs4svNV 4205 void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs4ubvNV 4214 void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_PointParameteriNV 4221 void __indirect_glPointParameteriNV(GLenum pname, GLint param) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PointParameteriNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointParameterivNV 4222 void __indirect_glPointParameterivNV(GLenum pname, const GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glPointParameterivNV_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_PointParameterivNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ActiveStencilFaceEXT 4220 void __indirect_glActiveStencilFaceEXT(GLenum face) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_GetProgramNamedParameterdvNV 1311 void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&len), 4); (void) memcpy((void *) (pc + 8), (void *) (name), len); (void) __glXReadReply(dpy, 8, params, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramNamedParameterfvNV 1310 void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&len), 4); (void) memcpy((void *) (pc + 8), (void *) (name), len); (void) __glXReadReply(dpy, 4, params, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_ProgramNamedParameter4dvNV 4219 void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_ProgramNamedParameter4dvNV 4219 void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const GLdouble * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32); (void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_ProgramNamedParameter4fvNV 4218 void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_ProgramNamedParameter4fvNV 4218 void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const GLfloat * v) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), 16); (void) memcpy((void *) (gc->pc + 28), (void *) (name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_BlendEquationSeparateEXT 4228 void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BlendEquationSeparateEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&modeRGB), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&modeA), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BindFramebufferEXT 4319 void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&framebuffer), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BindRenderbufferEXT 4316 void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&renderbuffer), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_CheckFramebufferStatusEXT 1427 GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLenum retval = (GLenum) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatusEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_DeleteFramebuffersEXT 4320 void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (framebuffers), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_DeleteRenderbuffersEXT 4317 void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (renderbuffers), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_FramebufferRenderbufferEXT 4324 void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&renderbuffertarget), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&renderbuffer), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FramebufferTexture1DEXT 4321 void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FramebufferTexture2DEXT 4322 void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FramebufferTexture3DEXT 4323 void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&zoffset), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_GenFramebuffersEXT 1426 void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffersEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GenRenderbuffersEXT 1423 void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffersEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_GenerateMipmapEXT 4325 void __indirect_glGenerateMipmapEXT(GLenum target) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428 void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameterivEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&attachment), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetRenderbufferParameterivEXT 1424 void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameterivEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_IsFramebufferEXT 1425 GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebufferEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&framebuffer), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLvop_IsRenderbufferEXT 1422 GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer) { struct glx_context *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbufferEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&renderbuffer), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_RenderbufferStorageEXT 4318 void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BlitFramebufferEXT 4330 void __indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_BlitFramebufferEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&srcX0), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&srcY0), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&srcX1), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&srcY1), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&dstX0), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&dstY0), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&dstX1), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&dstY1), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&mask), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&filter), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FramebufferTextureLayerEXT 237 void __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_FramebufferTextureLayerEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&texture), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&layer), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } # undef FASTCALL # undef NOINLINE