/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ /* * (C) Copyright IBM Corporation 2004, 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "indirect.h" #include "glxclient.h" #include "indirect_size.h" #include "glapidispatch.h" #include "glapi.h" #include "glthread.h" #include #ifdef USE_XCB #include #include #include #endif /* USE_XCB */ #define __GLX_PAD(n) (((n) + 3) & ~3) # if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) # define FASTCALL __attribute__((fastcall)) # else # define FASTCALL # endif # if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) # define NOINLINE __attribute__((noinline)) # else # define NOINLINE # endif #if !defined __GNUC__ || __GNUC__ < 3 # define __builtin_expect(x, y) x #endif /* If the size and opcode values are known at compile-time, this will, on * x86 at least, emit them with a single instruction. */ #define emit_header(dest, op, size) \ do { union { short s[2]; int i; } temp; \ temp.s[0] = (size); temp.s[1] = (op); \ *((int *)(dest)) = temp.i; } while(0) NOINLINE CARD32 __glXReadReply(Display * dpy, size_t size, void *dest, GLboolean reply_is_always_array) { xGLXSingleReply reply; (void) _XReply(dpy, (xReply *) & reply, 0, False); if (size != 0) { if ((reply.length > 0) || reply_is_always_array) { const GLint bytes = (reply_is_always_array) ? (4 * reply.length) : (reply.size * size); const GLint extra = 4 - (bytes & 3); _XRead(dpy, dest, bytes); if (extra < 4) { _XEatData(dpy, extra); } } else { (void) memcpy(dest, &(reply.pad3), size); } } return reply.retval; } NOINLINE void __glXReadPixelReply(Display * dpy, __GLXcontext * gc, unsigned max_dim, GLint width, GLint height, GLint depth, GLenum format, GLenum type, void *dest, GLboolean dimensions_in_reply) { xGLXSingleReply reply; GLint size; (void) _XReply(dpy, (xReply *) & reply, 0, False); if (dimensions_in_reply) { width = reply.pad3; height = reply.pad4; depth = reply.pad5; if ((height == 0) || (max_dim < 2)) { height = 1; } if ((depth == 0) || (max_dim < 3)) { depth = 1; } } size = reply.length * 4; if (size != 0) { void *buf = Xmalloc(size); if (buf == NULL) { _XEatData(dpy, size); __glXSetError(gc, GL_OUT_OF_MEMORY); } else { const GLint extra = 4 - (size & 3); _XRead(dpy, buf, size); if (extra < 4) { _XEatData(dpy, extra); } __glEmptyImage(gc, 3, width, height, depth, format, type, buf, dest); Xfree(buf); } } } #define X_GLXSingle 0 NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(__GLXcontext * gc, GLint sop, GLint cmdlen) { xGLXSingleReq *req; Display *const dpy = gc->currentDpy; (void) __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); GetReqExtra(GLXSingle, cmdlen, req); req->reqType = gc->majorOpcode; req->contextTag = gc->currentContextTag; req->glxCode = sop; return (GLubyte *) (req) + sz_xGLXSingleReq; } NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(__GLXcontext * gc, GLint code, GLint vop, GLint cmdlen) { xGLXVendorPrivateReq *req; Display *const dpy = gc->currentDpy; (void) __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); GetReqExtra(GLXVendorPrivate, cmdlen, req); req->reqType = gc->majorOpcode; req->glxCode = code; req->vendorCode = vop; req->contextTag = gc->currentContextTag; return (GLubyte *) (req) + sz_xGLXVendorPrivateReq; } const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; #define zero (__glXDefaultPixelStore+0) #define one (__glXDefaultPixelStore+8) #define default_pixel_store_1D (__glXDefaultPixelStore+4) #define default_pixel_store_1D_size 20 #define default_pixel_store_2D (__glXDefaultPixelStore+4) #define default_pixel_store_2D_size 20 #define default_pixel_store_3D (__glXDefaultPixelStore+0) #define default_pixel_store_3D_size 36 #define default_pixel_store_4D (__glXDefaultPixelStore+0) #define default_pixel_store_4D_size 36 static FASTCALL NOINLINE void generic_3_byte(GLint rop, const void *ptr) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_4_byte(GLint rop, const void *ptr) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_6_byte(GLint rop, const void *ptr) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_8_byte(GLint rop, const void *ptr) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_12_byte(GLint rop, const void *ptr) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_16_byte(GLint rop, const void *ptr) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_24_byte(GLint rop, const void *ptr) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 24); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_32_byte(GLint rop, const void *ptr) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *) (gc->pc + 4), ptr, 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_NewList 101 void __indirect_glNewList(GLuint list, GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_new_list(c, gc->currentContextTag, list, mode); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&list), 4); (void) memcpy((void *) (pc + 4), (void *) (&mode), 4); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_EndList 102 void __indirect_glEndList(void) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 0; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_end_list(c, gc->currentContextTag); #else (void) __glXSetupSingleRequest(gc, X_GLsop_EndList, cmdlen); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLrop_CallList 1 void __indirect_glCallList(GLuint list) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_CallList, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&list), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CallLists 2 void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glCallLists_size(type); const GLuint cmdlen = 12 + __GLX_PAD((compsize * n)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_CallLists, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&type), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (lists), (compsize * n)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_CallLists; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&n), 4); (void) memcpy((void *) (pc + 12), (void *) (&type), 4); __glXSendLargeCommand(gc, pc, 16, lists, (compsize * n)); } } } #define X_GLsop_DeleteLists 103 void __indirect_glDeleteLists(GLuint list, GLsizei range) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_lists(c, gc->currentContextTag, list, range); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&list), 4); (void) memcpy((void *) (pc + 4), (void *) (&range), 4); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GenLists 104 GLuint __indirect_glGenLists(GLsizei range) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLuint retval = (GLuint) 0; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_gen_lists_reply_t *reply = xcb_glx_gen_lists_reply(c, xcb_glx_gen_lists(c, gc->currentContextTag, range), NULL); retval = reply->ret_val; free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&range), 4); retval = (GLuint) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLrop_ListBase 3 void __indirect_glListBase(GLuint base) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ListBase, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&base), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Begin 4 void __indirect_glBegin(GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Begin, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Bitmap 5 void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; const GLuint cmdlen = 48 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_Bitmap, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&xorig), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&yorig), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&xmove), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&ymove), 4); if (compsize > 0) { (*gc->fillImage) (gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_Bitmap; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&width), 4); (void) memcpy((void *) (pc + 32), (void *) (&height), 4); (void) memcpy((void *) (pc + 36), (void *) (&xorig), 4); (void) memcpy((void *) (pc + 40), (void *) (&yorig), 4); (void) memcpy((void *) (pc + 44), (void *) (&xmove), 4); (void) memcpy((void *) (pc + 48), (void *) (&ymove), 4); __glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8); } } } #define X_GLrop_Color3bv 6 void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color3bv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3bv 6 void __indirect_glColor3bv(const GLbyte *v) { generic_3_byte(X_GLrop_Color3bv, v); } #define X_GLrop_Color3dv 7 void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Color3dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3dv 7 void __indirect_glColor3dv(const GLdouble * v) { generic_24_byte(X_GLrop_Color3dv, v); } #define X_GLrop_Color3fv 8 void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3fv 8 void __indirect_glColor3fv(const GLfloat * v) { generic_12_byte(X_GLrop_Color3fv, v); } #define X_GLrop_Color3iv 9 void __indirect_glColor3i(GLint red, GLint green, GLint blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3iv 9 void __indirect_glColor3iv(const GLint * v) { generic_12_byte(X_GLrop_Color3iv, v); } #define X_GLrop_Color3sv 10 void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color3sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3sv 10 void __indirect_glColor3sv(const GLshort * v) { generic_6_byte(X_GLrop_Color3sv, v); } #define X_GLrop_Color3ubv 11 void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3ubv 11 void __indirect_glColor3ubv(const GLubyte *v) { generic_3_byte(X_GLrop_Color3ubv, v); } #define X_GLrop_Color3uiv 12 void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3uiv 12 void __indirect_glColor3uiv(const GLuint * v) { generic_12_byte(X_GLrop_Color3uiv, v); } #define X_GLrop_Color3usv 13 void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color3usv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3usv 13 void __indirect_glColor3usv(const GLushort * v) { generic_6_byte(X_GLrop_Color3usv, v); } #define X_GLrop_Color4bv 14 void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color4bv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4bv 14 void __indirect_glColor4bv(const GLbyte *v) { generic_4_byte(X_GLrop_Color4bv, v); } #define X_GLrop_Color4dv 15 void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Color4dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&alpha), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4dv 15 void __indirect_glColor4dv(const GLdouble * v) { generic_32_byte(X_GLrop_Color4dv, v); } #define X_GLrop_Color4fv 16 void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4fv 16 void __indirect_glColor4fv(const GLfloat * v) { generic_16_byte(X_GLrop_Color4fv, v); } #define X_GLrop_Color4iv 17 void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4iv 17 void __indirect_glColor4iv(const GLint * v) { generic_16_byte(X_GLrop_Color4iv, v); } #define X_GLrop_Color4sv 18 void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color4sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4sv 18 void __indirect_glColor4sv(const GLshort * v) { generic_8_byte(X_GLrop_Color4sv, v); } #define X_GLrop_Color4ubv 19 void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4ubv 19 void __indirect_glColor4ubv(const GLubyte *v) { generic_4_byte(X_GLrop_Color4ubv, v); } #define X_GLrop_Color4uiv 20 void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4uiv 20 void __indirect_glColor4uiv(const GLuint * v) { generic_16_byte(X_GLrop_Color4uiv, v); } #define X_GLrop_Color4usv 21 void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color4usv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4usv 21 void __indirect_glColor4usv(const GLushort * v) { generic_8_byte(X_GLrop_Color4usv, v); } #define X_GLrop_EdgeFlagv 22 void __indirect_glEdgeFlag(GLboolean flag) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EdgeFlagv 22 void __indirect_glEdgeFlagv(const GLboolean * flag) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (flag), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_End 23 void __indirect_glEnd(void) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_End, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexdv 24 void __indirect_glIndexd(GLdouble c) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Indexdv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexdv 24 void __indirect_glIndexdv(const GLdouble * c) { generic_8_byte(X_GLrop_Indexdv, c); } #define X_GLrop_Indexfv 25 void __indirect_glIndexf(GLfloat c) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexfv 25 void __indirect_glIndexfv(const GLfloat * c) { generic_4_byte(X_GLrop_Indexfv, c); } #define X_GLrop_Indexiv 26 void __indirect_glIndexi(GLint c) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexiv 26 void __indirect_glIndexiv(const GLint * c) { generic_4_byte(X_GLrop_Indexiv, c); } #define X_GLrop_Indexsv 27 void __indirect_glIndexs(GLshort c) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexsv 27 void __indirect_glIndexsv(const GLshort * c) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (c), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3bv 28 void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&ny), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&nz), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3bv 28 void __indirect_glNormal3bv(const GLbyte *v) { generic_3_byte(X_GLrop_Normal3bv, v); } #define X_GLrop_Normal3dv 29 void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&ny), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&nz), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3dv 29 void __indirect_glNormal3dv(const GLdouble * v) { generic_24_byte(X_GLrop_Normal3dv, v); } #define X_GLrop_Normal3fv 30 void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3fv 30 void __indirect_glNormal3fv(const GLfloat * v) { generic_12_byte(X_GLrop_Normal3fv, v); } #define X_GLrop_Normal3iv 31 void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3iv 31 void __indirect_glNormal3iv(const GLint * v) { generic_12_byte(X_GLrop_Normal3iv, v); } #define X_GLrop_Normal3sv 32 void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&ny), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&nz), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3sv 32 void __indirect_glNormal3sv(const GLshort * v) { generic_6_byte(X_GLrop_Normal3sv, v); } #define X_GLrop_RasterPos2dv 33 void __indirect_glRasterPos2d(GLdouble x, GLdouble y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2dv 33 void __indirect_glRasterPos2dv(const GLdouble * v) { generic_16_byte(X_GLrop_RasterPos2dv, v); } #define X_GLrop_RasterPos2fv 34 void __indirect_glRasterPos2f(GLfloat x, GLfloat y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2fv 34 void __indirect_glRasterPos2fv(const GLfloat * v) { generic_8_byte(X_GLrop_RasterPos2fv, v); } #define X_GLrop_RasterPos2iv 35 void __indirect_glRasterPos2i(GLint x, GLint y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2iv 35 void __indirect_glRasterPos2iv(const GLint * v) { generic_8_byte(X_GLrop_RasterPos2iv, v); } #define X_GLrop_RasterPos2sv 36 void __indirect_glRasterPos2s(GLshort x, GLshort y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2sv 36 void __indirect_glRasterPos2sv(const GLshort * v) { generic_4_byte(X_GLrop_RasterPos2sv, v); } #define X_GLrop_RasterPos3dv 37 void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3dv 37 void __indirect_glRasterPos3dv(const GLdouble * v) { generic_24_byte(X_GLrop_RasterPos3dv, v); } #define X_GLrop_RasterPos3fv 38 void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3fv 38 void __indirect_glRasterPos3fv(const GLfloat * v) { generic_12_byte(X_GLrop_RasterPos3fv, v); } #define X_GLrop_RasterPos3iv 39 void __indirect_glRasterPos3i(GLint x, GLint y, GLint z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3iv 39 void __indirect_glRasterPos3iv(const GLint * v) { generic_12_byte(X_GLrop_RasterPos3iv, v); } #define X_GLrop_RasterPos3sv 40 void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3sv 40 void __indirect_glRasterPos3sv(const GLshort * v) { generic_6_byte(X_GLrop_RasterPos3sv, v); } #define X_GLrop_RasterPos4dv 41 void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4dv 41 void __indirect_glRasterPos4dv(const GLdouble * v) { generic_32_byte(X_GLrop_RasterPos4dv, v); } #define X_GLrop_RasterPos4fv 42 void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4fv 42 void __indirect_glRasterPos4fv(const GLfloat * v) { generic_16_byte(X_GLrop_RasterPos4fv, v); } #define X_GLrop_RasterPos4iv 43 void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4iv 43 void __indirect_glRasterPos4iv(const GLint * v) { generic_16_byte(X_GLrop_RasterPos4iv, v); } #define X_GLrop_RasterPos4sv 44 void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4sv 44 void __indirect_glRasterPos4sv(const GLshort * v) { generic_8_byte(X_GLrop_RasterPos4sv, v); } #define X_GLrop_Rectdv 45 void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y1), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&x2), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&y2), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectdv 45 void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 16); (void) memcpy((void *) (gc->pc + 20), (void *) (v2), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectfv 46 void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectfv 46 void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectiv 47 void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectiv 47 void __indirect_glRectiv(const GLint * v1, const GLint * v2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectsv 48 void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y1), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&x2), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y2), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectsv 48 void __indirect_glRectsv(const GLshort * v1, const GLshort * v2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1dv 49 void __indirect_glTexCoord1d(GLdouble s) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1dv 49 void __indirect_glTexCoord1dv(const GLdouble * v) { generic_8_byte(X_GLrop_TexCoord1dv, v); } #define X_GLrop_TexCoord1fv 50 void __indirect_glTexCoord1f(GLfloat s) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1fv 50 void __indirect_glTexCoord1fv(const GLfloat * v) { generic_4_byte(X_GLrop_TexCoord1fv, v); } #define X_GLrop_TexCoord1iv 51 void __indirect_glTexCoord1i(GLint s) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1iv 51 void __indirect_glTexCoord1iv(const GLint * v) { generic_4_byte(X_GLrop_TexCoord1iv, v); } #define X_GLrop_TexCoord1sv 52 void __indirect_glTexCoord1s(GLshort s) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1sv 52 void __indirect_glTexCoord1sv(const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2dv 53 void __indirect_glTexCoord2d(GLdouble s, GLdouble t) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2dv 53 void __indirect_glTexCoord2dv(const GLdouble * v) { generic_16_byte(X_GLrop_TexCoord2dv, v); } #define X_GLrop_TexCoord2fv 54 void __indirect_glTexCoord2f(GLfloat s, GLfloat t) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2fv 54 void __indirect_glTexCoord2fv(const GLfloat * v) { generic_8_byte(X_GLrop_TexCoord2fv, v); } #define X_GLrop_TexCoord2iv 55 void __indirect_glTexCoord2i(GLint s, GLint t) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2iv 55 void __indirect_glTexCoord2iv(const GLint * v) { generic_8_byte(X_GLrop_TexCoord2iv, v); } #define X_GLrop_TexCoord2sv 56 void __indirect_glTexCoord2s(GLshort s, GLshort t) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2sv 56 void __indirect_glTexCoord2sv(const GLshort * v) { generic_4_byte(X_GLrop_TexCoord2sv, v); } #define X_GLrop_TexCoord3dv 57 void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3dv 57 void __indirect_glTexCoord3dv(const GLdouble * v) { generic_24_byte(X_GLrop_TexCoord3dv, v); } #define X_GLrop_TexCoord3fv 58 void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3fv 58 void __indirect_glTexCoord3fv(const GLfloat * v) { generic_12_byte(X_GLrop_TexCoord3fv, v); } #define X_GLrop_TexCoord3iv 59 void __indirect_glTexCoord3i(GLint s, GLint t, GLint r) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3iv 59 void __indirect_glTexCoord3iv(const GLint * v) { generic_12_byte(X_GLrop_TexCoord3iv, v); } #define X_GLrop_TexCoord3sv 60 void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3sv 60 void __indirect_glTexCoord3sv(const GLshort * v) { generic_6_byte(X_GLrop_TexCoord3sv, v); } #define X_GLrop_TexCoord4dv 61 void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4dv 61 void __indirect_glTexCoord4dv(const GLdouble * v) { generic_32_byte(X_GLrop_TexCoord4dv, v); } #define X_GLrop_TexCoord4fv 62 void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4fv 62 void __indirect_glTexCoord4fv(const GLfloat * v) { generic_16_byte(X_GLrop_TexCoord4fv, v); } #define X_GLrop_TexCoord4iv 63 void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4iv 63 void __indirect_glTexCoord4iv(const GLint * v) { generic_16_byte(X_GLrop_TexCoord4iv, v); } #define X_GLrop_TexCoord4sv 64 void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&q), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4sv 64 void __indirect_glTexCoord4sv(const GLshort * v) { generic_8_byte(X_GLrop_TexCoord4sv, v); } #define X_GLrop_Vertex2dv 65 void __indirect_glVertex2d(GLdouble x, GLdouble y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2dv 65 void __indirect_glVertex2dv(const GLdouble * v) { generic_16_byte(X_GLrop_Vertex2dv, v); } #define X_GLrop_Vertex2fv 66 void __indirect_glVertex2f(GLfloat x, GLfloat y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2fv 66 void __indirect_glVertex2fv(const GLfloat * v) { generic_8_byte(X_GLrop_Vertex2fv, v); } #define X_GLrop_Vertex2iv 67 void __indirect_glVertex2i(GLint x, GLint y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2iv 67 void __indirect_glVertex2iv(const GLint * v) { generic_8_byte(X_GLrop_Vertex2iv, v); } #define X_GLrop_Vertex2sv 68 void __indirect_glVertex2s(GLshort x, GLshort y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2sv 68 void __indirect_glVertex2sv(const GLshort * v) { generic_4_byte(X_GLrop_Vertex2sv, v); } #define X_GLrop_Vertex3dv 69 void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3dv 69 void __indirect_glVertex3dv(const GLdouble * v) { generic_24_byte(X_GLrop_Vertex3dv, v); } #define X_GLrop_Vertex3fv 70 void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3fv 70 void __indirect_glVertex3fv(const GLfloat * v) { generic_12_byte(X_GLrop_Vertex3fv, v); } #define X_GLrop_Vertex3iv 71 void __indirect_glVertex3i(GLint x, GLint y, GLint z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3iv 71 void __indirect_glVertex3iv(const GLint * v) { generic_12_byte(X_GLrop_Vertex3iv, v); } #define X_GLrop_Vertex3sv 72 void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3sv 72 void __indirect_glVertex3sv(const GLshort * v) { generic_6_byte(X_GLrop_Vertex3sv, v); } #define X_GLrop_Vertex4dv 73 void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4dv 73 void __indirect_glVertex4dv(const GLdouble * v) { generic_32_byte(X_GLrop_Vertex4dv, v); } #define X_GLrop_Vertex4fv 74 void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4fv 74 void __indirect_glVertex4fv(const GLfloat * v) { generic_16_byte(X_GLrop_Vertex4fv, v); } #define X_GLrop_Vertex4iv 75 void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4iv 75 void __indirect_glVertex4iv(const GLint * v) { generic_16_byte(X_GLrop_Vertex4iv, v); } #define X_GLrop_Vertex4sv 76 void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4sv 76 void __indirect_glVertex4sv(const GLshort * v) { generic_8_byte(X_GLrop_Vertex4sv, v); } #define X_GLrop_ClipPlane 77 void __indirect_glClipPlane(GLenum plane, const GLdouble * equation) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (equation), 32); (void) memcpy((void *) (gc->pc + 36), (void *) (&plane), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorMaterial 78 void __indirect_glColorMaterial(GLenum face, GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CullFace 79 void __indirect_glCullFace(GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_CullFace, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogf 80 void __indirect_glFogf(GLenum pname, GLfloat param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Fogf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogfv 81 void __indirect_glFogfv(GLenum pname, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glFogfv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Fogfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogi 82 void __indirect_glFogi(GLenum pname, GLint param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Fogi, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogiv 83 void __indirect_glFogiv(GLenum pname, const GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glFogiv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Fogiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FrontFace 84 void __indirect_glFrontFace(GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_FrontFace, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Hint 85 void __indirect_glHint(GLenum target, GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Hint, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lightf 86 void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Lightf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lightfv 87 void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Lightfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lighti 88 void __indirect_glLighti(GLenum light, GLenum pname, GLint param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Lighti, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lightiv 89 void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightiv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Lightiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModelf 90 void __indirect_glLightModelf(GLenum pname, GLfloat param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LightModelf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModelfv 91 void __indirect_glLightModelfv(GLenum pname, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightModelfv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModeli 92 void __indirect_glLightModeli(GLenum pname, GLint param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LightModeli, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModeliv 93 void __indirect_glLightModeliv(GLenum pname, const GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightModeliv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LineStipple 94 void __indirect_glLineStipple(GLint factor, GLushort pattern) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LineStipple, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pattern), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LineWidth 95 void __indirect_glLineWidth(GLfloat width) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LineWidth, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materialf 96 void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Materialf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materialfv 97 void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glMaterialfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Materialfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materiali 98 void __indirect_glMateriali(GLenum face, GLenum pname, GLint param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Materiali, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materialiv 99 void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glMaterialiv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Materialiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointSize 100 void __indirect_glPointSize(GLfloat size) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PointSize, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&size), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PolygonMode 101 void __indirect_glPolygonMode(GLenum face, GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PolygonStipple 102 void __indirect_glPolygonStipple(const GLubyte *mask) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; const GLuint cmdlen = 24 + __GLX_PAD(compsize); emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen); if (compsize > 0) { (*gc->fillImage) (gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, gc->pc + 24, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Scissor 103 void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Scissor, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ShadeModel 104 void __indirect_glShadeModel(GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameterf 105 void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameterfv 106 void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameteri 107 void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameteriv 108 void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static void __glx_TexImage_1D2D(unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glImageSize(width, height, 1, format, type, target); const GLuint cmdlen = 56 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&border), 4); (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4); if ((compsize > 0) && (pixels != NULL)) { (*gc->fillImage) (gc, dim, width, height, 1, format, type, pixels, gc->pc + 56, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&target), 4); (void) memcpy((void *) (pc + 32), (void *) (&level), 4); (void) memcpy((void *) (pc + 36), (void *) (&internalformat), 4); (void) memcpy((void *) (pc + 40), (void *) (&width), 4); (void) memcpy((void *) (pc + 44), (void *) (&height), 4); (void) memcpy((void *) (pc + 48), (void *) (&border), 4); (void) memcpy((void *) (pc + 52), (void *) (&format), 4); (void) memcpy((void *) (pc + 56), (void *) (&type), 4); __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 60, pc + 8); } } } #define X_GLrop_TexImage1D 109 void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, width, 1, border, format, type, pixels); } #define X_GLrop_TexImage2D 110 void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, width, height, border, format, type, pixels); } #define X_GLrop_TexEnvf 111 void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexEnvfv 112 void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexEnvfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexEnvi 113 void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexEnviv 114 void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexEnviv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGend 115 void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexGend, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (¶m), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&pname), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGendv 116 void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)); emit_header(gc->pc, X_GLrop_TexGendv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGenf 117 void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexGenf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGenfv 118 void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGenfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGeni 119 void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexGeni, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGeniv 120 void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGeniv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_InitNames 121 void __indirect_glInitNames(void) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_InitNames, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadName 122 void __indirect_glLoadName(GLuint name) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LoadName, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PassThrough 123 void __indirect_glPassThrough(GLfloat token) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PassThrough, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&token), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PopName 124 void __indirect_glPopName(void) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopName, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PushName 125 void __indirect_glPushName(GLuint name) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PushName, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_DrawBuffer 126 void __indirect_glDrawBuffer(GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Clear 127 void __indirect_glClear(GLbitfield mask) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Clear, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearAccum 128 void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearIndex 129 void __indirect_glClearIndex(GLfloat c) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearColor 130 void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_ClearColor, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearStencil 131 void __indirect_glClearStencil(GLint s) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearDepth 132 void __indirect_glClearDepth(GLclampd depth) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&depth), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_StencilMask 133 void __indirect_glStencilMask(GLuint mask) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_StencilMask, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorMask 134 void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ColorMask, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_DepthMask 135 void __indirect_glDepthMask(GLboolean flag) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DepthMask, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_IndexMask 136 void __indirect_glIndexMask(GLuint mask) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_IndexMask, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Accum 137 void __indirect_glAccum(GLenum op, GLfloat value) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Accum, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&op), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&value), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PopAttrib 141 void __indirect_glPopAttrib(void) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PushAttrib 142 void __indirect_glPushAttrib(GLbitfield mask) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid1d 147 void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&un), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid1f 148 void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid2d 149 void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&v2), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&un), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&vn), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid2f 150 void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&vn), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&v2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord1dv 151 void __indirect_glEvalCoord1d(GLdouble u) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord1dv 151 void __indirect_glEvalCoord1dv(const GLdouble * u) { generic_8_byte(X_GLrop_EvalCoord1dv, u); } #define X_GLrop_EvalCoord1fv 152 void __indirect_glEvalCoord1f(GLfloat u) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord1fv 152 void __indirect_glEvalCoord1fv(const GLfloat * u) { generic_4_byte(X_GLrop_EvalCoord1fv, u); } #define X_GLrop_EvalCoord2dv 153 void __indirect_glEvalCoord2d(GLdouble u, GLdouble v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord2dv 153 void __indirect_glEvalCoord2dv(const GLdouble * u) { generic_16_byte(X_GLrop_EvalCoord2dv, u); } #define X_GLrop_EvalCoord2fv 154 void __indirect_glEvalCoord2f(GLfloat u, GLfloat v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord2fv 154 void __indirect_glEvalCoord2fv(const GLfloat * u) { generic_8_byte(X_GLrop_EvalCoord2fv, u); } #define X_GLrop_EvalMesh1 155 void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalPoint1 156 void __indirect_glEvalPoint1(GLint i) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalMesh2 157 void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&j1), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&j2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalPoint2 158 void __indirect_glEvalPoint2(GLint i, GLint j) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&j), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_AlphaFunc 159 void __indirect_glAlphaFunc(GLenum func, GLclampf ref) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BlendFunc 160 void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&sfactor), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&dfactor), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LogicOp 161 void __indirect_glLogicOp(GLenum opcode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LogicOp, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&opcode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_StencilFunc 162 void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_StencilOp 163 void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_StencilOp, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&fail), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&zfail), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&zpass), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_DepthFunc 164 void __indirect_glDepthFunc(GLenum func) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelZoom 165 void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&xfactor), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&yfactor), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelTransferf 166 void __indirect_glPixelTransferf(GLenum pname, GLfloat param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelTransferi 167 void __indirect_glPixelTransferi(GLenum pname, GLint param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelMapfv 168 void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); if (mapsize < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (values), (mapsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_PixelMapfv; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&map), 4); (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); } } } #define X_GLrop_PixelMapuiv 169 void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); if (mapsize < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (values), (mapsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_PixelMapuiv; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&map), 4); (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); } } } #define X_GLrop_PixelMapusv 170 void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2)); if (mapsize < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (values), (mapsize * 2)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_PixelMapusv; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&map), 4); (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 2)); } } } #define X_GLrop_ReadBuffer 171 void __indirect_glReadBuffer(GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyPixels 172 void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&type), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_ReadPixels 111 void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 28; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_read_pixels_reply_t *reply = xcb_glx_read_pixels_reply(c, xcb_glx_read_pixels(c, gc-> currentContextTag, x, y, width, height, format, type, state->storePack. swapEndian, 0), NULL); (void) memcpy(pixels, xcb_glx_read_pixels_data(reply), xcb_glx_read_pixels_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&x), 4); (void) memcpy((void *) (pc + 4), (void *) (&y), 4); (void) memcpy((void *) (pc + 8), (void *) (&width), 4); (void) memcpy((void *) (pc + 12), (void *) (&height), 4); (void) memcpy((void *) (pc + 16), (void *) (&format), 4); (void) memcpy((void *) (pc + 20), (void *) (&type), 4); *(int32_t *) (pc + 24) = 0; *(int8_t *) (pc + 24) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type, pixels, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLrop_DrawPixels 173 void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, 0) : 0; const GLuint cmdlen = 40 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&type), 4); if (compsize > 0) { (*gc->fillImage) (gc, 2, width, height, 1, format, type, pixels, gc->pc + 40, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_DrawPixels; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&width), 4); (void) memcpy((void *) (pc + 32), (void *) (&height), 4); (void) memcpy((void *) (pc + 36), (void *) (&format), 4); (void) memcpy((void *) (pc + 40), (void *) (&type), 4); __glXSendLargeImage(gc, compsize, 2, width, height, 1, format, type, pixels, pc + 44, pc + 8); } } } #define X_GLsop_GetClipPlane 113 void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_clip_plane_reply_t *reply = xcb_glx_get_clip_plane_reply(c, xcb_glx_get_clip_plane(c, gc-> currentContextTag, plane), NULL); (void) memcpy(equation, xcb_glx_get_clip_plane_data(reply), xcb_glx_get_clip_plane_data_length(reply) * sizeof(GLdouble)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&plane), 4); (void) __glXReadReply(dpy, 8, equation, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetLightfv 118 void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_lightfv_reply_t *reply = xcb_glx_get_lightfv_reply(c, xcb_glx_get_lightfv(c, gc-> currentContextTag, light, pname), NULL); if (xcb_glx_get_lightfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_lightfv_data(reply), xcb_glx_get_lightfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&light), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetLightiv 119 void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_lightiv_reply_t *reply = xcb_glx_get_lightiv_reply(c, xcb_glx_get_lightiv(c, gc-> currentContextTag, light, pname), NULL); if (xcb_glx_get_lightiv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_lightiv_data(reply), xcb_glx_get_lightiv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&light), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMapdv 120 void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_mapdv_reply_t *reply = xcb_glx_get_mapdv_reply(c, xcb_glx_get_mapdv(c, gc->currentContextTag, target, query), NULL); if (xcb_glx_get_mapdv_data_length(reply) == 0) (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else (void) memcpy(v, xcb_glx_get_mapdv_data(reply), xcb_glx_get_mapdv_data_length(reply) * sizeof(GLdouble)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 8, v, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMapfv 121 void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_mapfv_reply_t *reply = xcb_glx_get_mapfv_reply(c, xcb_glx_get_mapfv(c, gc->currentContextTag, target, query), NULL); if (xcb_glx_get_mapfv_data_length(reply) == 0) (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else (void) memcpy(v, xcb_glx_get_mapfv_data(reply), xcb_glx_get_mapfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 4, v, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMapiv 122 void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_mapiv_reply_t *reply = xcb_glx_get_mapiv_reply(c, xcb_glx_get_mapiv(c, gc->currentContextTag, target, query), NULL); if (xcb_glx_get_mapiv_data_length(reply) == 0) (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else (void) memcpy(v, xcb_glx_get_mapiv_data(reply), xcb_glx_get_mapiv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 4, v, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMaterialfv 123 void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_materialfv_reply_t *reply = xcb_glx_get_materialfv_reply(c, xcb_glx_get_materialfv(c, gc-> currentContextTag, face, pname), NULL); if (xcb_glx_get_materialfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_materialfv_data(reply), xcb_glx_get_materialfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&face), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMaterialiv 124 void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_materialiv_reply_t *reply = xcb_glx_get_materialiv_reply(c, xcb_glx_get_materialiv(c, gc-> currentContextTag, face, pname), NULL); if (xcb_glx_get_materialiv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_materialiv_data(reply), xcb_glx_get_materialiv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&face), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPixelMapfv 125 void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_pixel_mapfv_reply_t *reply = xcb_glx_get_pixel_mapfv_reply(c, xcb_glx_get_pixel_mapfv(c, gc-> currentContextTag, map), NULL); if (xcb_glx_get_pixel_mapfv_data_length(reply) == 0) (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else (void) memcpy(values, xcb_glx_get_pixel_mapfv_data(reply), xcb_glx_get_pixel_mapfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 4, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPixelMapuiv 126 void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_pixel_mapuiv_reply_t *reply = xcb_glx_get_pixel_mapuiv_reply(c, xcb_glx_get_pixel_mapuiv(c, gc-> currentContextTag, map), NULL); if (xcb_glx_get_pixel_mapuiv_data_length(reply) == 0) (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else (void) memcpy(values, xcb_glx_get_pixel_mapuiv_data(reply), xcb_glx_get_pixel_mapuiv_data_length(reply) * sizeof(GLuint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 4, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPixelMapusv 127 void __indirect_glGetPixelMapusv(GLenum map, GLushort * values) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_pixel_mapusv_reply_t *reply = xcb_glx_get_pixel_mapusv_reply(c, xcb_glx_get_pixel_mapusv(c, gc-> currentContextTag, map), NULL); if (xcb_glx_get_pixel_mapusv_data_length(reply) == 0) (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else (void) memcpy(values, xcb_glx_get_pixel_mapusv_data(reply), xcb_glx_get_pixel_mapusv_data_length(reply) * sizeof(GLushort)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 2, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPolygonStipple 128 void __indirect_glGetPolygonStipple(GLubyte *mask) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_polygon_stipple_reply_t *reply = xcb_glx_get_polygon_stipple_reply(c, xcb_glx_get_polygon_stipple(c, gc-> currentContextTag, 0), NULL); (void) memcpy(mask, xcb_glx_get_polygon_stipple_data(reply), xcb_glx_get_polygon_stipple_data_length(reply) * sizeof(GLubyte)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen); *(int32_t *) (pc + 0) = 0; __glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexEnvfv 130 void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_envfv_reply_t *reply = xcb_glx_get_tex_envfv_reply(c, xcb_glx_get_tex_envfv(c, gc-> currentContextTag, target, pname), NULL); if (xcb_glx_get_tex_envfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_envfv_data(reply), xcb_glx_get_tex_envfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexEnviv 131 void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_enviv_reply_t *reply = xcb_glx_get_tex_enviv_reply(c, xcb_glx_get_tex_enviv(c, gc-> currentContextTag, target, pname), NULL); if (xcb_glx_get_tex_enviv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_enviv_data(reply), xcb_glx_get_tex_enviv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexGendv 132 void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_gendv_reply_t *reply = xcb_glx_get_tex_gendv_reply(c, xcb_glx_get_tex_gendv(c, gc-> currentContextTag, coord, pname), NULL); if (xcb_glx_get_tex_gendv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_gendv_data(reply), xcb_glx_get_tex_gendv_data_length(reply) * sizeof(GLdouble)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexGenfv 133 void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_genfv_reply_t *reply = xcb_glx_get_tex_genfv_reply(c, xcb_glx_get_tex_genfv(c, gc-> currentContextTag, coord, pname), NULL); if (xcb_glx_get_tex_genfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_genfv_data(reply), xcb_glx_get_tex_genfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexGeniv 134 void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_geniv_reply_t *reply = xcb_glx_get_tex_geniv_reply(c, xcb_glx_get_tex_geniv(c, gc-> currentContextTag, coord, pname), NULL); if (xcb_glx_get_tex_geniv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_geniv_data(reply), xcb_glx_get_tex_geniv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexImage 135 void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 20; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_image_reply_t *reply = xcb_glx_get_tex_image_reply(c, xcb_glx_get_tex_image(c, gc-> currentContextTag, target, level, format, type, state-> storePack. swapEndian), NULL); (void) memcpy(pixels, xcb_glx_get_tex_image_data(reply), xcb_glx_get_tex_image_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&level), 4); (void) memcpy((void *) (pc + 8), (void *) (&format), 4); (void) memcpy((void *) (pc + 12), (void *) (&type), 4); *(int32_t *) (pc + 16) = 0; *(int8_t *) (pc + 16) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexParameterfv 136 void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_parameterfv_reply_t *reply = xcb_glx_get_tex_parameterfv_reply(c, xcb_glx_get_tex_parameterfv(c, gc-> currentContextTag, target, pname), NULL); if (xcb_glx_get_tex_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_parameterfv_data(reply), xcb_glx_get_tex_parameterfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexParameteriv 137 void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_parameteriv_reply_t *reply = xcb_glx_get_tex_parameteriv_reply(c, xcb_glx_get_tex_parameteriv(c, gc-> currentContextTag, target, pname), NULL); if (xcb_glx_get_tex_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_parameteriv_data(reply), xcb_glx_get_tex_parameteriv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexLevelParameterfv 138 void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 12; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_level_parameterfv_reply_t *reply = xcb_glx_get_tex_level_parameterfv_reply(c, xcb_glx_get_tex_level_parameterfv (c, gc->currentContextTag, target, level, pname), NULL); if (xcb_glx_get_tex_level_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_level_parameterfv_data(reply), xcb_glx_get_tex_level_parameterfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&level), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexLevelParameteriv 139 void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 12; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_tex_level_parameteriv_reply_t *reply = xcb_glx_get_tex_level_parameteriv_reply(c, xcb_glx_get_tex_level_parameteriv (c, gc->currentContextTag, target, level, pname), NULL); if (xcb_glx_get_tex_level_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_tex_level_parameteriv_data(reply), xcb_glx_get_tex_level_parameteriv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&level), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_IsList 141 GLboolean __indirect_glIsList(GLuint list) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_is_list_reply_t *reply = xcb_glx_is_list_reply(c, xcb_glx_is_list(c, gc->currentContextTag, list), NULL); retval = reply->ret_val; free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&list), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLrop_DepthRange 174 void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_DepthRange, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&zNear), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&zFar), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Frustum 175 void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 52; emit_header(gc->pc, X_GLrop_Frustum, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8); (void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadIdentity 176 void __indirect_glLoadIdentity(void) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadMatrixf 177 void __indirect_glLoadMatrixf(const GLfloat * m) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 68; emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (m), 64); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadMatrixd 178 void __indirect_glLoadMatrixd(const GLdouble * m) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 132; emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (m), 128); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MatrixMode 179 void __indirect_glMatrixMode(GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultMatrixf 180 void __indirect_glMultMatrixf(const GLfloat * m) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 68; emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (m), 64); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultMatrixd 181 void __indirect_glMultMatrixd(const GLdouble * m) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 132; emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (m), 128); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Ortho 182 void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 52; emit_header(gc->pc, X_GLrop_Ortho, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8); (void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PopMatrix 183 void __indirect_glPopMatrix(void) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PushMatrix 184 void __indirect_glPushMatrix(void) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rotated 185 void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rotated, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rotatef 186 void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rotatef, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Scaled 187 void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Scaled, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Scalef 188 void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Scalef, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Translated 189 void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Translated, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Translatef 190 void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Translatef, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Viewport 191 void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Viewport, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BindTexture 4117 void __indirect_glBindTexture(GLenum target, GLuint texture) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindTexture, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&texture), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexubv 194 void __indirect_glIndexub(GLubyte c) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexubv 194 void __indirect_glIndexubv(const GLubyte *c) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (c), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PolygonOffset 192 void __indirect_glPolygonOffset(GLfloat factor, GLfloat units) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&units), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexImage1D 4119 void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&border), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexImage2D 4120 void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&border), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexSubImage1D 4121 void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexSubImage2D 4122 void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_DeleteTextures 144 void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); #endif if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_textures(c, gc->currentContextTag, n, textures); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteTextures, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_DeleteTexturesEXT 12 void glDeleteTexturesEXT(GLsizei n, const GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_DeleteTextures(GET_DISPATCH(), (n, textures)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTexturesEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GenTextures 145 void __indirect_glGenTextures(GLsizei n, GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_gen_textures_reply_t *reply = xcb_glx_gen_textures_reply(c, xcb_glx_gen_textures(c, gc-> currentContextTag, n), NULL); (void) memcpy(textures, xcb_glx_gen_textures_data(reply), xcb_glx_gen_textures_data_length(reply) * sizeof(GLuint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, textures, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GenTexturesEXT 13 void glGenTexturesEXT(GLsizei n, GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GenTextures(GET_DISPATCH(), (n, textures)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenTexturesEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, textures, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_IsTexture 146 GLboolean __indirect_glIsTexture(GLuint texture) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_is_texture_reply_t *reply = xcb_glx_is_texture_reply(c, xcb_glx_is_texture(c, gc->currentContextTag, texture), NULL); retval = reply->ret_val; free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&texture), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLvop_IsTextureEXT 14 GLboolean glIsTextureEXT(GLuint texture) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { return CALL_IsTexture(GET_DISPATCH(), (texture)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsTextureEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&texture), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } } #define X_GLrop_PrioritizeTextures 4118 void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (textures), (n * 4)); (void) memcpy((void *) (gc->pc + 8 + (n * 4)), (void *) (priorities), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } static void __glx_TexSubImage_1D2D(unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; const GLuint cmdlen = 60 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&xoffset), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&yoffset), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4); (void) memset((void *) (gc->pc + 56), 0, 4); if (compsize > 0) { (*gc->fillImage) (gc, dim, width, height, 1, format, type, pixels, gc->pc + 60, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&target), 4); (void) memcpy((void *) (pc + 32), (void *) (&level), 4); (void) memcpy((void *) (pc + 36), (void *) (&xoffset), 4); (void) memcpy((void *) (pc + 40), (void *) (&yoffset), 4); (void) memcpy((void *) (pc + 44), (void *) (&width), 4); (void) memcpy((void *) (pc + 48), (void *) (&height), 4); (void) memcpy((void *) (pc + 52), (void *) (&format), 4); (void) memcpy((void *) (pc + 56), (void *) (&type), 4); (void) memset((void *) (pc + 60), 0, 4); __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 64, pc + 8); } } } #define X_GLrop_TexSubImage1D 4099 void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, 1, width, 1, format, type, pixels); } #define X_GLrop_TexSubImage2D 4100 void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, yoffset, width, height, format, type, pixels); } #define X_GLrop_BlendColor 4096 void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_BlendColor, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BlendEquation 4097 void __indirect_glBlendEquation(GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorTable 2053 void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = (table != NULL) ? __glImageSize(width, 1, 1, format, type, target) : 0; const GLuint cmdlen = 44 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_ColorTable, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4); if (compsize > 0) { (*gc->fillImage) (gc, 1, width, 1, 1, format, type, table, gc->pc + 44, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_ColorTable; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&target), 4); (void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4); (void) memcpy((void *) (pc + 36), (void *) (&width), 4); (void) memcpy((void *) (pc + 40), (void *) (&format), 4); (void) memcpy((void *) (pc + 44), (void *) (&type), 4); __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, table, pc + 48, pc + 8); } } } #define X_GLrop_ColorTableParameterfv 2054 void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glColorTableParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorTableParameteriv 2055 void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glColorTableParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyColorTable 2056 void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_GetColorTable 147 void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_color_table_reply_t *reply = xcb_glx_get_color_table_reply(c, xcb_glx_get_color_table(c, gc-> currentContextTag, target, format, type, state-> storePack. swapEndian), NULL); (void) memcpy(table, xcb_glx_get_color_table_data(reply), xcb_glx_get_color_table_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetColorTableSGI 4098 void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetColorTable(GET_DISPATCH(), (target, format, type, table)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableSGI, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetColorTableParameterfv 148 void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_color_table_parameterfv_reply_t *reply = xcb_glx_get_color_table_parameterfv_reply(c, xcb_glx_get_color_table_parameterfv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_color_table_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_color_table_parameterfv_data(reply), xcb_glx_get_color_table_parameterfv_data_length (reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetColorTableParameterfvSGI 4099 void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetColorTableParameterfv(GET_DISPATCH(), (target, pname, params)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableParameterfvSGI, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetColorTableParameteriv 149 void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_color_table_parameteriv_reply_t *reply = xcb_glx_get_color_table_parameteriv_reply(c, xcb_glx_get_color_table_parameteriv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_color_table_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_color_table_parameteriv_data(reply), xcb_glx_get_color_table_parameteriv_data_length (reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetColorTableParameterivSGI 4100 void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetColorTableParameteriv(GET_DISPATCH(), (target, pname, params)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableParameterivSGI, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLrop_ColorSubTable 195 void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0; const GLuint cmdlen = 44 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&start), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&count), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4); if (compsize > 0) { (*gc->fillImage) (gc, 1, count, 1, 1, format, type, data, gc->pc + 44, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_ColorSubTable; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&target), 4); (void) memcpy((void *) (pc + 32), (void *) (&start), 4); (void) memcpy((void *) (pc + 36), (void *) (&count), 4); (void) memcpy((void *) (pc + 40), (void *) (&format), 4); (void) memcpy((void *) (pc + 44), (void *) (&type), 4); __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, data, pc + 48, pc + 8); } } } #define X_GLrop_CopyColorSubTable 196 void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&start), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static void __glx_ConvolutionFilter_1D2D(unsigned opcode, unsigned dim, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = (image != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; const GLuint cmdlen = 48 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&type), 4); if (compsize > 0) { (*gc->fillImage) (gc, dim, width, height, 1, format, type, image, gc->pc + 48, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 28), (void *) (&target), 4); (void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4); (void) memcpy((void *) (pc + 36), (void *) (&width), 4); (void) memcpy((void *) (pc + 40), (void *) (&height), 4); (void) memcpy((void *) (pc + 44), (void *) (&format), 4); (void) memcpy((void *) (pc + 48), (void *) (&type), 4); __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc + 52, pc + 8); } } } #define X_GLrop_ConvolutionFilter1D 4101 void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, internalformat, width, 1, format, type, image); } #define X_GLrop_ConvolutionFilter2D 4102 void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, internalformat, width, height, format, type, image); } #define X_GLrop_ConvolutionParameterf 4103 void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶ms), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ConvolutionParameterfv 4104 void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glConvolutionParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ConvolutionParameteri 4105 void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (¶ms), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ConvolutionParameteriv 4106 void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glConvolutionParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyConvolutionFilter1D 4107 void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyConvolutionFilter2D 4108 void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_GetConvolutionFilter 150 void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_convolution_filter_reply_t *reply = xcb_glx_get_convolution_filter_reply(c, xcb_glx_get_convolution_filter (c, gc->currentContextTag, target, format, type, state->storePack. swapEndian), NULL); (void) memcpy(image, xcb_glx_get_convolution_filter_data(reply), xcb_glx_get_convolution_filter_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetConvolutionFilterEXT 1 void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetConvolutionFilter(GET_DISPATCH(), (target, format, type, image)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetConvolutionFilterEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetConvolutionParameterfv 151 void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_convolution_parameterfv_reply_t *reply = xcb_glx_get_convolution_parameterfv_reply(c, xcb_glx_get_convolution_parameterfv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_convolution_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_convolution_parameterfv_data(reply), xcb_glx_get_convolution_parameterfv_data_length (reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetConvolutionParameterfvEXT 2 void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetConvolutionParameterfv(GET_DISPATCH(), (target, pname, params)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetConvolutionParameterfvEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetConvolutionParameteriv 152 void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_convolution_parameteriv_reply_t *reply = xcb_glx_get_convolution_parameteriv_reply(c, xcb_glx_get_convolution_parameteriv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_convolution_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_convolution_parameteriv_data(reply), xcb_glx_get_convolution_parameteriv_data_length (reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetConvolutionParameterivEXT 3 void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetConvolutionParameteriv(GET_DISPATCH(), (target, pname, params)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetConvolutionParameterivEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetHistogram 154 void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_histogram_reply_t *reply = xcb_glx_get_histogram_reply(c, xcb_glx_get_histogram(c, gc-> currentContextTag, target, reset, format, type, state-> storePack. swapEndian), NULL); (void) memcpy(values, xcb_glx_get_histogram_data(reply), xcb_glx_get_histogram_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; *(int8_t *) (pc + 13) = reset; __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetHistogramEXT 5 void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetHistogram(GET_DISPATCH(), (target, reset, format, type, values)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetHistogramEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; *(int8_t *) (pc + 13) = reset; __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetHistogramParameterfv 155 void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_histogram_parameterfv_reply_t *reply = xcb_glx_get_histogram_parameterfv_reply(c, xcb_glx_get_histogram_parameterfv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_histogram_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_histogram_parameterfv_data(reply), xcb_glx_get_histogram_parameterfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetHistogramParameterfvEXT 6 void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetHistogramParameterfv(GET_DISPATCH(), (target, pname, params)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetHistogramParameterfvEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetHistogramParameteriv 156 void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_histogram_parameteriv_reply_t *reply = xcb_glx_get_histogram_parameteriv_reply(c, xcb_glx_get_histogram_parameteriv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_histogram_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_histogram_parameteriv_data(reply), xcb_glx_get_histogram_parameteriv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetHistogramParameterivEXT 7 void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetHistogramParameteriv(GET_DISPATCH(), (target, pname, params)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetHistogramParameterivEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetMinmax 157 void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_minmax_reply_t *reply = xcb_glx_get_minmax_reply(c, xcb_glx_get_minmax(c, gc->currentContextTag, target, reset, format, type, state->storePack. swapEndian), NULL); (void) memcpy(values, xcb_glx_get_minmax_data(reply), xcb_glx_get_minmax_data_length(reply) * sizeof(GLvoid)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; *(int8_t *) (pc + 13) = reset; __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetMinmaxEXT 8 void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetMinmax(GET_DISPATCH(), (target, reset, format, type, values)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; const GLuint cmdlen = 16; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetMinmaxEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&format), 4); (void) memcpy((void *) (pc + 8), (void *) (&type), 4); *(int32_t *) (pc + 12) = 0; *(int8_t *) (pc + 12) = state->storePack.swapEndian; *(int8_t *) (pc + 13) = reset; __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetMinmaxParameterfv 158 void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_minmax_parameterfv_reply_t *reply = xcb_glx_get_minmax_parameterfv_reply(c, xcb_glx_get_minmax_parameterfv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_minmax_parameterfv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_minmax_parameterfv_data(reply), xcb_glx_get_minmax_parameterfv_data_length(reply) * sizeof(GLfloat)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetMinmaxParameterfvEXT 9 void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetMinmaxParameterfv(GET_DISPATCH(), (target, pname, params)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetMinmaxParameterfvEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLsop_GetMinmaxParameteriv 159 void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_minmax_parameteriv_reply_t *reply = xcb_glx_get_minmax_parameteriv_reply(c, xcb_glx_get_minmax_parameteriv (c, gc->currentContextTag, target, pname), NULL); if (xcb_glx_get_minmax_parameteriv_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_minmax_parameteriv_data(reply), xcb_glx_get_minmax_parameteriv_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetMinmaxParameterivEXT 10 void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); #ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetMinmaxParameteriv(GET_DISPATCH(), (target, pname, params)); } else #endif { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetMinmaxParameterivEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } } #define X_GLrop_Histogram 4110 void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Histogram, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&sink), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Minmax 4111 void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Minmax, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&sink), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ResetHistogram 4112 void __indirect_glResetHistogram(GLenum target) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ResetMinmax 4113 void __indirect_glResetMinmax(GLenum target) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static void __glx_TexImage_3D4D(unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; const GLuint cmdlen = 84 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); (void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 48), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 52), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 56), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 60), (void *) (&depth), 4); (void) memcpy((void *) (gc->pc + 64), (void *) (&extent), 4); (void) memcpy((void *) (gc->pc + 68), (void *) (&border), 4); (void) memcpy((void *) (gc->pc + 72), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 76), (void *) (&type), 4); (void) memcpy((void *) (gc->pc + 80), (void *) ((pixels == NULL) ? one : zero), 4); if (compsize > 0) { (*gc->fillImage) (gc, dim, width, height, depth, format, type, pixels, gc->pc + 84, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 44), (void *) (&target), 4); (void) memcpy((void *) (pc + 48), (void *) (&level), 4); (void) memcpy((void *) (pc + 52), (void *) (&internalformat), 4); (void) memcpy((void *) (pc + 56), (void *) (&width), 4); (void) memcpy((void *) (pc + 60), (void *) (&height), 4); (void) memcpy((void *) (pc + 64), (void *) (&depth), 4); (void) memcpy((void *) (pc + 68), (void *) (&extent), 4); (void) memcpy((void *) (pc + 72), (void *) (&border), 4); (void) memcpy((void *) (pc + 76), (void *) (&format), 4); (void) memcpy((void *) (pc + 80), (void *) (&type), 4); (void) memcpy((void *) (pc + 84), zero, 4); __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 88, pc + 8); } } } #define X_GLrop_TexImage3D 4114 void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, width, height, depth, 1, border, format, type, pixels); } static void __glx_TexSubImage_3D4D(unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid * pixels) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; const GLuint cmdlen = 92 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, opcode, cmdlen); (void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 48), (void *) (&xoffset), 4); (void) memcpy((void *) (gc->pc + 52), (void *) (&yoffset), 4); (void) memcpy((void *) (gc->pc + 56), (void *) (&zoffset), 4); (void) memcpy((void *) (gc->pc + 60), (void *) (&woffset), 4); (void) memcpy((void *) (gc->pc + 64), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 68), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 72), (void *) (&depth), 4); (void) memcpy((void *) (gc->pc + 76), (void *) (&extent), 4); (void) memcpy((void *) (gc->pc + 80), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 84), (void *) (&type), 4); (void) memset((void *) (gc->pc + 88), 0, 4); if (compsize > 0) { (*gc->fillImage) (gc, dim, width, height, depth, format, type, pixels, gc->pc + 92, gc->pc + 4); } else { (void) memcpy(gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = opcode; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 44), (void *) (&target), 4); (void) memcpy((void *) (pc + 48), (void *) (&level), 4); (void) memcpy((void *) (pc + 52), (void *) (&xoffset), 4); (void) memcpy((void *) (pc + 56), (void *) (&yoffset), 4); (void) memcpy((void *) (pc + 60), (void *) (&zoffset), 4); (void) memcpy((void *) (pc + 64), (void *) (&woffset), 4); (void) memcpy((void *) (pc + 68), (void *) (&width), 4); (void) memcpy((void *) (pc + 72), (void *) (&height), 4); (void) memcpy((void *) (pc + 76), (void *) (&depth), 4); (void) memcpy((void *) (pc + 80), (void *) (&extent), 4); (void) memcpy((void *) (pc + 84), (void *) (&format), 4); (void) memcpy((void *) (pc + 88), (void *) (&type), 4); (void) memset((void *) (pc + 92), 0, 4); __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 96, pc + 8); } } } #define X_GLrop_TexSubImage3D 4115 void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, yoffset, zoffset, 1, width, height, depth, 1, format, type, pixels); } #define X_GLrop_CopyTexSubImage3D 4123 void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&zoffset), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ActiveTextureARB 197 void __indirect_glActiveTextureARB(GLenum texture) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ActiveTextureARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&texture), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1dvARB 198 void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1dvARB 198 void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1fvARB 199 void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1fvARB 199 void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1ivARB 200 void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1ivARB 200 void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1svARB 201 void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1svARB 201 void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2dvARB 202 void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2dvARB 202 void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 16); (void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2fvARB 203 void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2fvARB 203 void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2ivARB 204 void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2ivARB 204 void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2svARB 205 void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2svARB 205 void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3dvARB 206 void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3dvARB 206 void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 24); (void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3fvARB 207 void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3fvARB 207 void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3ivARB 208 void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3ivARB 208 void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3svARB 209 void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3svARB 209 void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4dvARB 210 void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4dvARB 210 void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32); (void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4fvARB 211 void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4fvARB 211 void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4ivARB 212 void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4ivARB 212 void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4svARB 213 void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2); (void) memcpy((void *) (gc->pc + 14), (void *) (&q), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4svARB 213 void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SampleCoverageARB 229 void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SampleCoverageARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_GetProgramStringARB 1308 void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 1, string, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramivARB 1307 void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_ProgramEnvParameter4dvARB 4185 void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramEnvParameter4dvARB 4185 void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramEnvParameter4fvARB 4184 void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramEnvParameter4fvARB 4184 void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramLocalParameter4dvARB 4216 void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramLocalParameter4dvARB 4216 void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramLocalParameter4fvARB 4215 void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramLocalParameter4fvARB 4215 void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ProgramStringARB 4217 void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_ProgramStringARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (string), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_ProgramStringARB; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&target), 4); (void) memcpy((void *) (pc + 12), (void *) (&format), 4); (void) memcpy((void *) (pc + 16), (void *) (&len), 4); __glXSendLargeCommand(gc, pc, 20, string, len); } } } #define X_GLrop_VertexAttrib1dvARB 4197 void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1dvARB 4197 void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1fvARB 4193 void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1fvARB 4193 void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1svARB 4189 void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1svARB 4189 void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2dvARB 4198 void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2dvARB 4198 void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2fvARB 4194 void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2fvARB 4194 void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2svARB 4190 void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2svARB 4190 void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3dvARB 4199 void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3dvARB 4199 void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 24); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3fvARB 4195 void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3fvARB 4195 void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3svARB 4191 void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3svARB 4191 void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NbvARB 4235 void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4NbvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NivARB 4237 void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4NivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NsvARB 4236 void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4NsvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NubvARB 4201 void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1); (void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1); (void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1); (void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NubvARB 4201 void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NuivARB 4239 void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4NuivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4NusvARB 4238 void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4NusvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4bvARB 4230 void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4bvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4dvARB 4200 void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4dvARB 4200 void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4fvARB 4196 void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4fvARB 4196 void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4ivARB 4231 void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4ivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4svARB 4192 void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); (void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4svARB 4192 void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4ubvARB 4232 void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4ubvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4uivARB 4234 void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4uivARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4usvARB 4233 void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4usvARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BeginQueryARB 231 void __indirect_glBeginQueryARB(GLenum target, GLuint id) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BeginQueryARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_DeleteQueriesARB 161 void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); #endif if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_queries_arb(c, gc->currentContextTag, n, ids); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteQueriesARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) memcpy((void *) (pc + 4), (void *) (ids), (n * 4)); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLrop_EndQueryARB 232 void __indirect_glEndQueryARB(GLenum target) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EndQueryARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_GenQueriesARB 162 void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_gen_queries_arb_reply_t *reply = xcb_glx_gen_queries_arb_reply(c, xcb_glx_gen_queries_arb(c, gc-> currentContextTag, n), NULL); (void) memcpy(ids, xcb_glx_gen_queries_arb_data(reply), xcb_glx_gen_queries_arb_data_length(reply) * sizeof(GLuint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GenQueriesARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, ids, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetQueryObjectivARB 165 void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_query_objectiv_arb_reply_t *reply = xcb_glx_get_query_objectiv_arb_reply(c, xcb_glx_get_query_objectiv_arb (c, gc->currentContextTag, id, pname), NULL); if (xcb_glx_get_query_objectiv_arb_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_query_objectiv_arb_data(reply), xcb_glx_get_query_objectiv_arb_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectivARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetQueryObjectuivARB 166 void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_query_objectuiv_arb_reply_t *reply = xcb_glx_get_query_objectuiv_arb_reply(c, xcb_glx_get_query_objectuiv_arb (c, gc->currentContextTag, id, pname), NULL); if (xcb_glx_get_query_objectuiv_arb_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_query_objectuiv_arb_data(reply), xcb_glx_get_query_objectuiv_arb_data_length(reply) * sizeof(GLuint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuivARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetQueryivARB 164 void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_get_queryiv_arb_reply_t *reply = xcb_glx_get_queryiv_arb_reply(c, xcb_glx_get_queryiv_arb(c, gc-> currentContextTag, target, pname), NULL); if (xcb_glx_get_queryiv_arb_data_length(reply) == 0) (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else (void) memcpy(params, xcb_glx_get_queryiv_arb_data(reply), xcb_glx_get_queryiv_arb_data_length(reply) * sizeof(GLint)); free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryivARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_IsQueryARB 163 GLboolean __indirect_glIsQueryARB(GLuint id) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; #ifndef USE_XCB const GLuint cmdlen = 4; #endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_is_query_arb_reply_t *reply = xcb_glx_is_query_arb_reply(c, xcb_glx_is_query_arb(c, gc-> currentContextTag, id), NULL); retval = reply->ret_val; free(reply); #else GLubyte const *pc = __glXSetupSingleRequest(gc, X_GLsop_IsQueryARB, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLrop_DrawBuffersARB 233 void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_DrawBuffersARB, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (bufs), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_DrawBuffersARB; const GLuint cmdlenLarge = cmdlen + 4; GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); (void) memcpy((void *) (pc + 4), (void *) (&op), 4); (void) memcpy((void *) (pc + 8), (void *) (&n), 4); __glXSendLargeCommand(gc, pc, 12, bufs, (n * 4)); } } } #define X_GLrop_RenderbufferStorageMultisample 4331 void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_RenderbufferStorageMultisample, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&samples), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SampleMaskSGIS 2048 void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SamplePatternSGIS 2049 void __indirect_glSamplePatternSGIS(GLenum pattern) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pattern), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointParameterfEXT 2065 void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PointParameterfEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointParameterfvEXT 2066 void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glPointParameterfvEXT_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_PointParameterfvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3bvEXT 4126 void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SecondaryColor3bvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3bvEXT 4126 void __indirect_glSecondaryColor3bvEXT(const GLbyte *v) { generic_3_byte(X_GLrop_SecondaryColor3bvEXT, v); } #define X_GLrop_SecondaryColor3dvEXT 4130 void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_SecondaryColor3dvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3dvEXT 4130 void __indirect_glSecondaryColor3dvEXT(const GLdouble * v) { generic_24_byte(X_GLrop_SecondaryColor3dvEXT, v); } #define X_GLrop_SecondaryColor3fvEXT 4129 void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3fvEXT 4129 void __indirect_glSecondaryColor3fvEXT(const GLfloat * v) { generic_12_byte(X_GLrop_SecondaryColor3fvEXT, v); } #define X_GLrop_SecondaryColor3ivEXT 4128 void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3ivEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3ivEXT 4128 void __indirect_glSecondaryColor3ivEXT(const GLint * v) { generic_12_byte(X_GLrop_SecondaryColor3ivEXT, v); } #define X_GLrop_SecondaryColor3svEXT 4127 void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SecondaryColor3svEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3svEXT 4127 void __indirect_glSecondaryColor3svEXT(const GLshort * v) { generic_6_byte(X_GLrop_SecondaryColor3svEXT, v); } #define X_GLrop_SecondaryColor3ubvEXT 4131 void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SecondaryColor3ubvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3ubvEXT 4131 void __indirect_glSecondaryColor3ubvEXT(const GLubyte *v) { generic_3_byte(X_GLrop_SecondaryColor3ubvEXT, v); } #define X_GLrop_SecondaryColor3uivEXT 4133 void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3uivEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3uivEXT 4133 void __indirect_glSecondaryColor3uivEXT(const GLuint * v) { generic_12_byte(X_GLrop_SecondaryColor3uivEXT, v); } #define X_GLrop_SecondaryColor3usvEXT 4132 void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SecondaryColor3usvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3usvEXT 4132 void __indirect_glSecondaryColor3usvEXT(const GLushort * v) { generic_6_byte(X_GLrop_SecondaryColor3usvEXT, v); } #define X_GLrop_FogCoorddvEXT 4125 void __indirect_glFogCoorddEXT(GLdouble coord) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_FogCoorddvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FogCoorddvEXT 4125 void __indirect_glFogCoorddvEXT(const GLdouble * coord) { generic_8_byte(X_GLrop_FogCoorddvEXT, coord); } #define X_GLrop_FogCoordfvEXT 4124 void __indirect_glFogCoordfEXT(GLfloat coord) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FogCoordfvEXT 4124 void __indirect_glFogCoordfvEXT(const GLfloat * coord) { generic_4_byte(X_GLrop_FogCoordfvEXT, coord); } #define X_GLrop_BlendFuncSeparateEXT 4134 void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_BlendFuncSeparateEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&sfactorRGB), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&dfactorRGB), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&sfactorAlpha), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&dfactorAlpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_WindowPos3fvMESA 230 void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_WindowPos3fvMESA, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_WindowPos3fvMESA 230 void __indirect_glWindowPos3fvMESA(const GLfloat * v) { generic_12_byte(X_GLrop_WindowPos3fvMESA, v); } #define X_GLvop_AreProgramsResidentNV 1293 GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return 0; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreProgramsResidentNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) memcpy((void *) (pc + 4), (void *) (ids), (n * 4)); retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_BindProgramNV 4180 void __indirect_glBindProgramNV(GLenum target, GLuint program) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindProgramNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&program), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_DeleteProgramsNV 1294 void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteProgramsNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) memcpy((void *) (pc + 4), (void *) (programs), (n * 4)); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_ExecuteProgramNV 4181 void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_ExecuteProgramNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_GenProgramsNV 1295 void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenProgramsNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, programs, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramParameterdvNV 1297 void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterdvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&index), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramParameterfvNV 1296 void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterfvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&index), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramStringNV 1299 void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 1, program, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramivNV 1298 void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetTrackMatrixivNV 1300 void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetTrackMatrixivNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&address), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetVertexAttribdvNV 1301 void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribdvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&index), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetVertexAttribfvNV 1302 void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribfvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&index), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetVertexAttribivNV 1303 void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribivNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&index), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_IsProgramNV 1304 GLboolean __indirect_glIsProgramNV(GLuint program) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsProgramNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&program), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_LoadProgramNV 4183 void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (program), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_ProgramParameters4dvNV 4187 void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 32)); if (num < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (params), (num * 32)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_ProgramParameters4fvNV 4186 void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 16)); if (num < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (params), (num * 16)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_RequestResidentProgramsNV 4182 void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (ids), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_TrackMatrixNV 4188 void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TrackMatrixNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&address), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&matrix), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&transform), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1dvNV 4273 void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1dvNV 4273 void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1fvNV 4269 void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1fvNV 4269 void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1svNV 4265 void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib1svNV 4265 void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2dvNV 4274 void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2dvNV 4274 void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2fvNV 4270 void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2fvNV 4270 void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2svNV 4266 void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib2svNV 4266 void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3dvNV 4275 void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3dvNV 4275 void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 24); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3fvNV 4271 void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3fvNV 4271 void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3svNV 4267 void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib3svNV 4267 void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4dvNV 4276 void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4dvNV 4276 void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4fvNV 4272 void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4fvNV 4272 void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4svNV 4268 void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); (void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4svNV 4268 void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4ubvNV 4277 void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1); (void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1); (void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1); (void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttrib4ubvNV 4277 void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_VertexAttribs1dvNV 4210 void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs1fvNV 4206 void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs1svNV 4202 void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 2)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs2dvNV 4211 void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 16)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs2fvNV 4207 void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs2svNV 4203 void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs3dvNV 4212 void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 24)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 24)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs3fvNV 4208 void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 12)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 12)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs3svNV 4204 void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 6)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 6)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs4dvNV 4213 void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 32)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 32)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs4fvNV 4209 void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 16)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs4svNV 4205 void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_VertexAttribs4ubvNV 4214 void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_PointParameteriNV 4221 void __indirect_glPointParameteriNV(GLenum pname, GLint param) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PointParameteriNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointParameterivNV 4222 void __indirect_glPointParameterivNV(GLenum pname, const GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glPointParameterivNV_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_PointParameterivNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ActiveStencilFaceEXT 4220 void __indirect_glActiveStencilFaceEXT(GLenum face) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_GetProgramNamedParameterdvNV 1311 void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&len), 4); (void) memcpy((void *) (pc + 8), (void *) (name), len); (void) __glXReadReply(dpy, 8, params, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetProgramNamedParameterfvNV 1310 void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&id), 4); (void) memcpy((void *) (pc + 4), (void *) (&len), 4); (void) memcpy((void *) (pc + 8), (void *) (name), len); (void) __glXReadReply(dpy, 4, params, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_ProgramNamedParameter4dvNV 4219 void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); (void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_ProgramNamedParameter4dvNV 4219 void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32); (void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 44), (void *) (name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_ProgramNamedParameter4fvNV 4218 void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_ProgramNamedParameter4fvNV 4218 void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + __GLX_PAD(len); if (len < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (v), 16); (void) memcpy((void *) (gc->pc + 28), (void *) (name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_BlendEquationSeparateEXT 4228 void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BlendEquationSeparateEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&modeRGB), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&modeA), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BindFramebufferEXT 4319 void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&framebuffer), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BindRenderbufferEXT 4316 void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&renderbuffer), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_CheckFramebufferStatusEXT 1427 GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLenum retval = (GLenum) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatusEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_DeleteFramebuffersEXT 4320 void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (framebuffers), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_DeleteRenderbuffersEXT 4317 void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (renderbuffers), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_FramebufferRenderbufferEXT 4324 void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&renderbuffertarget), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&renderbuffer), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FramebufferTexture1DEXT 4321 void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FramebufferTexture2DEXT 4322 void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FramebufferTexture3DEXT 4323 void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&zoffset), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_GenFramebuffersEXT 1426 void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffersEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GenRenderbuffersEXT 1423 void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffersEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_GenerateMipmapEXT 4325 void __indirect_glGenerateMipmapEXT(GLenum target) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428 void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameterivEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&attachment), 4); (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_GetRenderbufferParameterivEXT 1424 void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameterivEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&target), 4); (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_IsFramebufferEXT 1425 GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebufferEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&framebuffer), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLvop_IsRenderbufferEXT 1422 GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbufferEXT, cmdlen); (void) memcpy((void *) (pc + 0), (void *) (&renderbuffer), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_RenderbufferStorageEXT 4318 void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BlitFramebufferEXT 4330 void __indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_BlitFramebufferEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&srcX0), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&srcY0), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&srcX1), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&srcY1), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&dstX0), 4); (void) memcpy((void *) (gc->pc + 24), (void *) (&dstY0), 4); (void) memcpy((void *) (gc->pc + 28), (void *) (&dstX1), 4); (void) memcpy((void *) (gc->pc + 32), (void *) (&dstY1), 4); (void) memcpy((void *) (gc->pc + 36), (void *) (&mask), 4); (void) memcpy((void *) (gc->pc + 40), (void *) (&filter), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FramebufferTextureLayerEXT 237 void __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_FramebufferTextureLayerEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); (void) memcpy((void *) (gc->pc + 12), (void *) (&texture), 4); (void) memcpy((void *) (gc->pc + 16), (void *) (&level), 4); (void) memcpy((void *) (gc->pc + 20), (void *) (&layer), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } # undef FASTCALL # undef NOINLINE 1, 1, 1, 2, 9, 13, 9, 2, 15, 21, 21, 16, 17, 17, 17, 17, 17, 17, 17, 23, 23, 15, 13, 16, 94, 94, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 19, 35, 19, 19, 19, 19, 19, 19, 19, 26, 27, 40, 27, 121, 700, 35, 27, 19, 19, 694, 121, 40, 19, 28, 26, 26, 37, 28, 29, 19, 19, 30, 29, 30, 28, 36, 688, 28, 29, 36, 37, 685, 30, 46, 29, 39, 684, 19, 20, 31, 20, 20, 20, 20, 20, 20, 20, 31, 44, 33, 31, 39, 44, 31, 39, 20, 20, 33, 34, 31, 72, 34, 44, 41, 683, 34, 34, 20, 20, 33, 41, 41, 46, 34, 42, 41, 679, 42, 43, 48, 48, 41, 41, 43, 41, 72, 42, 43, 47, 51, 47, 51, 47, 42, 54, 54, 54, 54, 54, 54, 54, 59, 103, 59, 69, 69, 71, 71, 104, 180, 180, 144, 123, 103, 144, 117, 69, 69, 71, 71, 48, 114, 104, 117, 114, 114, 123, 48, 114, 140, 114, 48, 132, 149, 149, 677, 48, 73, 140, 73, 73, 73, 73, 73, 73, 73, 674, 148, 132, 148, 673, 148, 74, 74, 73, 73, 74, 74, 74, 74, 74, 74, 74, 150, 150, 483, 73, 73, 156, 235, 156, 162, 162, 483, 149, 210, 210, 210, 235, 556, 676, 149, 670, 162, 162, 149, 239, 239, 239, 670, 149, 158, 158, 158, 158, 158, 158, 158, 259, 259, 259, 269, 269, 269, 150, 278, 278, 278, 282, 282, 282, 150, 290, 290, 290, 150, 672, 160, 160, 556, 150, 160, 160, 160, 160, 160, 160, 160, 163, 163, 556, 676, 163, 163, 163, 163, 163, 163, 163, 165, 165, 165, 165, 165, 165, 165, 166, 166, 166, 166, 166, 166, 166, 248, 248, 248, 248, 248, 248, 248, 577, 577, 166, 249, 249, 249, 249, 249, 249, 249, 378, 378, 378, 671, 166, 665, 250, 250, 664, 249, 250, 250, 250, 250, 250, 250, 250, 379, 379, 379, 663, 249, 252, 252, 252, 252, 252, 252, 252, 253, 253, 253, 253, 253, 253, 253, 336, 336, 336, 336, 336, 336, 336, 588, 588, 253, 337, 337, 337, 337, 337, 337, 337, 368, 368, 368, 675, 253, 380, 380, 380, 657, 337, 675, 368, 368, 424, 424, 424, 463, 463, 463, 469, 656, 337, 484, 681, 424, 424, 654, 463, 463, 653, 484, 510, 510, 469, 469, 469, 469, 469, 469, 469, 497, 497, 497, 511, 511, 586, 586, 612, 612, 637, 637, 497, 497, 551, 551, 652, 682, 511, 511, 511, 511, 511, 511, 511, 682, 510, 693, 551, 551, 551, 551, 551, 551, 551, 681, 687, 651, 553, 553, 586, 686, 689, 687, 555, 555, 697, 650, 649, 686, 689, 510, 553, 553, 553, 553, 553, 553, 555, 555, 555, 555, 555, 555, 555, 586, 587, 587, 690, 648, 692, 695, 647, 614, 614, 646, 690, 692, 693, 695, 587, 587, 587, 587, 587, 587, 587, 614, 614, 614, 614, 614, 614, 616, 616, 698, 701, 697, 702, 644, 641, 640, 639, 698, 701, 638, 702, 616, 616, 616, 616, 616, 616, 616, 703, 705, 636, 635, 634, 632, 631, 630, 703, 705, 708, 708, 708, 708, 708, 708, 708, 708, 709, 709, 709, 709, 709, 710, 710, 710, 710, 710, 711, 711, 712, 712, 713, 713, 713, 714, 714, 629, 714, 714, 714, 714, 714, 715, 715, 715, 628, 627, 625, 715, 716, 716, 716, 717, 717, 717, 624, 623, 622, 717, 718, 718, 718, 621, 620, 619, 618, 617, 609, 608, 607, 606, 605, 604, 603, 602, 601, 600, 599, 598, 597, 596, 595, 593, 592, 591, 590, 589, 585, 584, 583, 582, 581, 580, 579, 578, 576, 572, 567, 566, 565, 564, 563, 562, 561, 560, 559, 550, 547, 546, 544, 543, 541, 540, 539, 538, 537, 536, 535, 534, 533, 531, 530, 529, 528, 527, 526, 525, 524, 523, 522, 521, 519, 518, 514, 513, 512, 509, 508, 506, 504, 503, 502, 501, 500, 498, 496, 495, 494, 493, 492, 491, 489, 488, 487, 486, 482, 481, 480, 479, 478, 477, 474, 473, 472, 471, 470, 468, 467, 466, 465, 464, 462, 461, 454, 453, 450, 449, 446, 445, 444, 443, 432, 431, 429, 428, 427, 426, 425, 422, 420, 419,