/* * (C) Copyright IBM Corporation 2003 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file glcontextmodes.h * \author Ian Romanick <idr@us.ibm.com> */ #ifndef GLCONTEXTMODES_H #define GLCONTEXTMODES_H #include "GL/internal/glcore.h" #if !defined(IN_MINI_GLX) extern GLint _gl_convert_from_x_visual_type(int visualType); extern GLint _gl_convert_to_x_visual_type(int visualType); extern void _gl_copy_visual_to_context_mode(__GLcontextModes * mode, const __GLXvisualConfig * config); extern int _gl_get_context_mode_data(const __GLcontextModes * mode, int attribute, int *value_return); #endif /* !defined(IN_MINI_GLX) */ extern __GLcontextModes *_gl_context_modes_create(unsigned count, size_t minimum_size); extern void _gl_context_modes_destroy(__GLcontextModes * modes); extern __GLcontextModes *_gl_context_modes_find_visual(__GLcontextModes * modes, int vid); extern __GLcontextModes *_gl_context_modes_find_fbconfig(__GLcontextModes * modes, int fbid); extern GLboolean _gl_context_modes_are_same(const __GLcontextModes * a, const __GLcontextModes * b); #endif /* GLCONTEXTMODES_H */