/* * GLX implementation that uses Apple's OpenGL.framework * * Copyright (c) 2007-2011 Apple Inc. * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. * Copyright (c) 2002 Greg Parker. All Rights Reserved. * * Portions of this file are copied from Mesa's xf86glx.c, * which contains the following copyright: * * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include #include #include "glapi.h" #include "glapitable.h" #include "main/dispatch.h" #include "apple_glx.h" #include "apple_xgl_api.h" #ifndef OPENGL_FRAMEWORK_PATH #define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL" #endif struct _glapi_table * __ogl_framework_api = NULL; struct _glapi_table * __applegl_api = NULL; void apple_glapi_set_dispatch(void) { static void *handle; const char *opengl_framework_path; if(__applegl_api) { _glapi_set_dispatch(__applegl_api); return; } opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH"); if (!opengl_framework_path) { opengl_framework_path = OPENGL_FRAMEWORK_PATH; } (void) dlerror(); /*drain dlerror */ handle = dlopen(opengl_framework_path, RTLD_LOCAL); if (!handle) { fprintf(stderr, "error: unable to dlopen %s : %s\n", opengl_framework_path, dlerror()); abort(); } __ogl_framework_api = _glapi_create_table_from_handle(handle, "gl"); assert(__ogl_framework_api); __applegl_api = malloc(sizeof(struct _glapi_table)); assert(__applegl_api); memcpy(__applegl_api, __ogl_framework_api, sizeof(struct _glapi_table)); SET_ReadPixels(__applegl_api, __applegl_glReadPixels); SET_CopyPixels(__applegl_api, __applegl_glCopyPixels); SET_CopyColorTable(__applegl_api, __applegl_glCopyColorTable); SET_DrawBuffer(__applegl_api, __applegl_glDrawBuffer); SET_DrawBuffersARB(__applegl_api, __applegl_glDrawBuffersARB); SET_Viewport(__applegl_api, __applegl_glViewport); _glapi_set_dispatch(__applegl_api); }