/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/polyDBG.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include #include #include #include "zlassert.h" #include "polyDBG.h" static Real area(Real A[2], Real B[2], Real C[2]) { Real Bx, By, Cx, Cy; Bx = B[0] - A[0]; By = B[1] - A[1]; Cx = C[0] - A[0]; Cy = C[1] - A[1]; return Bx*Cy - Cx*By; } Int DBG_isConvex(directedLine *poly) { directedLine* temp; if(area(poly->head(), poly->tail(), poly->getNext()->tail()) < 0.00000) return 0; for(temp = poly->getNext(); temp != poly; temp = temp->getNext()) { if(area(temp->head(), temp->tail(), temp->getNext()->tail()) < 0.00000) return 0; } return 1; } Int DBG_is_U_monotone(directedLine* poly) { Int n_changes = 0; Int prev_sign; Int cur_sign; directedLine* temp; cur_sign = compV2InX(poly->tail(), poly->head()); n_changes = (compV2InX(poly->getPrev()->tail(), poly->getPrev()->head()) != cur_sign); for(temp = poly->getNext(); temp != poly; temp = temp->getNext()) { prev_sign = cur_sign; cur_sign = compV2InX(temp->tail(), temp->head()); if(cur_sign != prev_sign) n_changes++; } if(n_changes ==2) return 1; else return 0; } /*if u-monotone, and there is a long horizontal edge*/ Int DBG_is_U_direction(directedLine* poly) { /* if(! DBG_is_U_monotone(poly)) return 0; */ Int V_count = 0; Int U_count = 0; directedLine* temp; if( fabs(poly->head()[0] - poly->tail()[0]) <= fabs(poly->head()[1]-poly->tail()[1])) V_count += poly->get_npoints(); else U_count += poly->get_npoints(); /* else if(poly->head()[1] == poly->tail()[1]) U_count += poly->get_npoints(); */ for(temp = poly->getNext(); temp != poly; temp = temp->getNext()) { if( fabs(temp->head()[0] - temp->tail()[0]) <= fabs(temp->head()[1]-temp->tail()[1])) V_count += temp->get_npoints(); else U_count += temp->get_npoints(); /* if(temp->head()[0] == temp->tail()[0]) V_count += temp->get_npoints(); else if(temp->head()[1] == temp->tail()[1]) U_count += temp->get_npoints(); */ } if(U_count > V_count) return 1; else return 0; } /*given two line segments, determine whether *they intersect each other or not. *return 1 if they do, *return 0 otherwise */ Int DBG_edgesIntersect(directedLine* l1, directedLine* l2) { if(l1->getNext() == l2) { if(area(l1->head(), l1->tail(), l2->tail()) == 0) //colinear { if( (l1->tail()[0] - l1->head()[0])*(l2->tail()[0]-l2->head()[0]) + (l1->tail()[1] - l1->head()[1])*(l2->tail()[1]-l2->head()[1]) >=0) return 0; //not intersect else return 1; } //else we use the normal code } else if(l1->getPrev() == l2) { if(area(l2->head(), l2->tail(), l1->tail()) == 0) //colinear { if( (l2->tail()[0] - l2->head()[0])*(l1->tail()[0]-l1->head()[0]) + (l2->tail()[1] - l2->head()[1])*(l1->tail()[1]-l1->head()[1]) >=0) return 0; //not intersect else return 1; } //else we use the normal code } else //the two edges are not connected { if((l1->head()[0] == l2->head()[0] && l1->head()[1] == l2->head()[1]) || (l1->tail()[0] == l2->tail()[0] && l1->tail()[1] == l2->tail()[1])) return 1; } if( ( area(l1->head(), l1->tail(), l2->head()) * area(l1->head(), l1->tail(), l2->tail()) < 0 ) && ( area(l2->head(), l2->tail(), l1->head()) *area(l2->head(), l2->tail(), l1->tail()) < 0 ) ) return 1; else return 0; } /*whether AB and CD intersect *return 1 if they do *retur 0 otheriwse */ Int DBG_edgesIntersectGen(Real A[2], Real B[2], Real C[2], Real D[2]) { if( ( area(A, B, C) * area(A,B,D) <0 ) && ( area(C,D,A) * area(C,D,B) < 0 ) ) return 1; else return 0; } /*determien whether (A,B) interesect chain[start] to [end] */ Int DBG_intersectChain(vertexArray* chain, Int start, Int end, Real A[2], Real B[2]) { Int i; for(i=start; i<=end-2; i++) if(DBG_edgesIntersectGen(chain->getVertex(i), chain->getVertex(i+1), A, B)) return 1; return 0; } /*determine whether a polygon intersect itself or not *return 1 is it does, * 0 otherwise */ Int DBG_polygonSelfIntersect(directedLine* poly) { directedLine* temp1; directedLine* temp2; temp1=poly; for(temp2=temp1->getNext(); temp2 != temp1; temp2=temp2->getNext()) { if(DBG_edgesIntersect(temp1, temp2)) { return 1; } } for(temp1=poly->getNext(); temp1 != poly; temp1 = temp1->getNext()) for(temp2=temp1->getNext(); temp2 != temp1; temp2=temp2->getNext()) { if(DBG_edgesIntersect(temp1, temp2)) { return 1; } } return 0; } /*check whether a line segment intersects a polygon */ Int DBG_edgeIntersectPoly(directedLine* edge, directedLine* poly) { directedLine* temp; if(DBG_edgesIntersect(edge, poly)) return 1; for(temp=poly->getNext(); temp != poly; temp=temp->getNext()) if(DBG_edgesIntersect(edge, temp)) return 1; return 0; } /*check whether two polygons intersect */ Int DBG_polygonsIntersect(directedLine* p1, directedLine* p2) { directedLine* temp; if(DBG_edgeIntersectPoly(p1, p2)) return 1; for(temp=p1->getNext(); temp!= p1; temp = temp->getNext()) if(DBG_edgeIntersectPoly(temp, p2)) return 1; return 0; } /*check whether there are polygons intersecting each other in *a list of polygons */ Int DBG_polygonListIntersect(directedLine* pList) { directedLine *temp; for(temp=pList; temp != NULL; temp = temp->getNextPolygon()) if(DBG_polygonSelfIntersect(temp)) return 1; directedLine* temp2; for(temp=pList; temp!=NULL; temp=temp->getNextPolygon()) { for(temp2=temp->getNextPolygon(); temp2 != NULL; temp2=temp2->getNextPolygon()) if(DBG_polygonsIntersect(temp, temp2)) return 1; } return 0; } Int DBG_isCounterclockwise(directedLine* poly) { return (poly->polyArea() > 0); } /*ray: v0 with direction (dx,dy). *edge: v1-v2. * the extra point v10[2] is given for the information at *v1. Basically this edge is connectd to edge * v10-v1. If v1 is on the ray, * then we need v10 to determine whether this ray intersects * the edge or not (that is, return 1 or return 0). * If v1 is on the ray, then if v2 and v10 are on the same side of the ray, * we return 0, otherwise return 1. *For v2, if v2 is on the ray, we always return 0. *Notice that v1 and v2 are not symmetric. So the edge is directed!!! * The purpose for this convention is such that: a point is inside a polygon * if and only if it intersets with odd number of edges. */ Int DBG_rayIntersectEdge(Real v0[2], Real dx, Real dy, Real v10[2], Real v1[2], Real v2[2]) { /* if( (v1[1] >= v0[1] && v2[1]<= v0[1] ) ||(v2[1] >= v0[1] && v1[1]<= v0[1] ) ) printf("rayIntersectEdge, *********\n"); */ Real denom = (v2[0]-v1[0])*(-dy) - (v2[1]-v1[1]) * (-dx); Real nomRay = (v2[0]-v1[0]) * (v0[1] - v1[1]) - (v2[1]-v1[1])*(v0[0]-v1[0]); Real nomEdge = (v0[0]-v1[0]) * (-dy) - (v0[1]-v1[1])*(-dx); /*if the ray is parallel to the edge, return 0: not intersect*/ if(denom == 0.0) return 0; /*if v0 is on the edge, return 0: not intersect*/ if(nomRay == 0.0) return 0; /*if v1 is on the positive ray, and the neighbor of v1 crosses the ray *return 1: intersect */ if(nomEdge == 0) { /*v1 is on the positive or negative ray*/ /* printf("v1 is on the ray\n"); */ if(dx*(v1[0]-v0[0])>=0 && dy*(v1[1]-v0[1])>=0) /*v1 on positive ray*/ { if(area(v0, v1, v10) * area(v0, v1, v2) >0) return 0; else return 1; } else /*v1 on negative ray*/ return 0; } /*if v2 is on the ray, always return 0: not intersect*/ if(nomEdge == denom) { /* printf("v2 is on the ray\n");*/ return 0; } /*finally */ if(denom*nomRay>0 && denom*nomEdge>0 && nomEdge/denom <=1.0) return 1; return 0; } /*return the number of intersections*/ Int DBG_rayIntersectPoly(Real v0[2], Real dx, Real dy, directedLine* poly) { directedLine* temp; Int count=0; if(DBG_rayIntersectEdge(v0, dx, dy, poly->getPrev()->head(), poly->head(), poly->tail())) count++; for(temp=poly->getNext(); temp != poly; temp = temp->getNext()) if(DBG_rayIntersectEdge(v0, dx, dy, temp->getPrev()->head(), temp->head(), temp->tail())) count++; /*printf("ray intersect poly: count=%i\n", count);*/ return count; } Int DBG_pointInsidePoly(Real v[2], directedLine* poly) { /* printf("enter pointInsidePoly , v=(%f,%f)\n", v[0], v[1]); printf("the polygon is\n"); poly->printList(); */ /*for debug purpose*/ assert( (DBG_rayIntersectPoly(v,1,0,poly) % 2 ) == (DBG_rayIntersectPoly(v,1,Real(0.1234), poly) % 2 ) ); if(DBG_rayIntersectPoly(v, 1, 0, poly) % 2 == 1) return 1; else return 0; } /*return the number of polygons which contain thie polygon * as a subset */ Int DBG_enclosingPolygons(directedLine* poly, directedLine* list) { directedLine* temp; Int count=0; /* printf("%i\n", DBG_pointInsidePoly(poly->head(), list->getNextPolygon() ->getNextPolygon() ->getNextPolygon() ->getNextPolygon() )); */ for(temp = list; temp != NULL; temp = temp->getNextPolygon()) { if(poly != temp) if(DBG_pointInsidePoly(poly->head(), temp)) count++; /* printf("count=%i\n", count);*/ } return count; } void DBG_reverse(directedLine* poly) { if(poly->getDirection() == INCREASING) poly->putDirection(DECREASING); else poly->putDirection(INCREASING); directedLine* oldNext = poly->getNext(); poly->putNext(poly->getPrev()); poly->putPrev(oldNext); directedLine* temp; for(temp=oldNext; temp!=poly; temp = oldNext) { if(temp->getDirection() == INCREASING) temp->putDirection(DECREASING); else temp->putDirection(INCREASING); oldNext = temp->getNext(); temp->putNext(temp->getPrev()); temp->putPrev(oldNext); } printf("reverse done\n"); } Int DBG_checkConnectivity(directedLine *polygon) { if(polygon == NULL) return 1; directedLine* temp; if(polygon->head()[0] != polygon->getPrev()->tail()[0] || polygon->head()[1] != polygon->getPrev()->tail()[1]) return 0; for(temp=polygon->getNext(); temp != polygon; temp=temp->getNext()) { if(temp->head()[0] != temp->getPrev()->tail()[0] || temp->head()[1] != temp->getPrev()->tail()[1]) return 0; } return 1; } /*print out error message. *If it cannot modify the polygon list to make it satify the *requirements, return 1. *otherwise modify the polygon list, and return 0 */ Int DBG_check(directedLine *polyList) { directedLine* temp; if(polyList == NULL) return 0; /*if there are intersections, print out error message */ if(DBG_polygonListIntersect(polyList)) { fprintf(stderr, "DBG_check: there are self intersections, don't know to modify the polygons\n"); return 1; } /*check the connectivity of each polygon*/ for(temp = polyList; temp!= NULL; temp = temp ->getNextPolygon()) { if(! DBG_checkConnectivity(temp)) { fprintf(stderr, "DBG_check, polygon not connected\n"); return 1; } } /*check the orientation of each polygon*/ for(temp = polyList; temp!= NULL; temp = temp ->getNextPolygon()) { Int correctDir; if( DBG_enclosingPolygons(temp, polyList) % 2 == 0) correctDir = 1; /*counterclockwise*/ else correctDir = 0; /*clockwise*/ Int actualDir = DBG_isCounterclockwise(temp); if(correctDir != actualDir) { fprintf(stderr, "DBG_check: polygon with incorrect orientations. reversed\n"); DBG_reverse(temp); } } return 0; } /**************handle self intersections*****************/ //determine whether e interects [begin, end] or not static directedLine* DBG_edgeIntersectChainD(directedLine *e, directedLine *begin, directedLine *end) { directedLine *temp; for(temp=begin; temp != end; temp = temp->getNext()) { if(DBG_edgesIntersect(e, temp)) return temp; } if(DBG_edgesIntersect(e, end)) return end; return NULL; } //given a polygon, cut the edges off and finally obtain a //a polygon without intersections. The cut-off edges are //dealloated. The new polygon is returned. directedLine* DBG_cutIntersectionPoly(directedLine *polygon, int& cutOccur) { directedLine *begin, *end, *next; begin = polygon; end = polygon; cutOccur = 0; while( (next = end->getNext()) != begin) { directedLine *interc = NULL; if( (interc = DBG_edgeIntersectChainD(next, begin, end))) { int fixed = 0; if(DBG_edgesIntersect(next, interc->getNext())) { //trying to fix it Real buf[2]; int i; Int n=5; buf[0] = interc->tail()[0]; buf[1] = interc->tail()[1]; for(i=1; ihead()[0] + r * interc->tail()[0]; Real v = (1-r) * interc->head()[1] + r * interc->tail()[1]; interc->tail()[0] = interc->getNext()->head()[0] = u; interc->tail()[1] = interc->getNext()->head()[1] = v; if( (! DBG_edgesIntersect(next, interc)) && (! DBG_edgesIntersect(next, interc->getNext()))) break; //we fixed it } if(i==n) // we didn't fix it { fixed = 0; //back to original interc->tail()[0] = interc->getNext()->head()[0] = buf[0]; interc->tail()[1] = interc->getNext()->head()[1] = buf[1]; } else { fixed = 1; } } if(fixed == 0) { cutOccur = 1; begin->deleteSingleLine(next); if(begin != end) { if(DBG_polygonSelfIntersect(begin)) { directedLine* newEnd = end->getPrev(); begin->deleteSingleLine(end); end = newEnd; } } } else { end = end->getNext(); } } else { end = end->getNext(); } } return begin; } //given a polygon, cut the edges off and finally obtain a //a polygon without intersections. The cut-off edges are //dealloated. The new polygon is returned. static directedLine* DBG_cutIntersectionPoly_notwork(directedLine *polygon) { directedLine *crt;//current polygon directedLine *begin; directedLine *end; directedLine *temp; crt = polygon; int find=0; while(1) { //printf("loop\n"); //if there are less than 3 edges, we should stop if(crt->getPrev()->getPrev() == crt) return NULL; if(DBG_edgesIntersect(crt, crt->getNext()) || (crt->head()[0] == crt->getNext()->tail()[0] && crt->head()[1] == crt->getNext()->tail()[1]) ) { find = 1; crt=crt->deleteChain(crt, crt->getNext()); } else { //now we know crt and crt->getNext do not intersect begin = crt; end = crt->getNext(); //printf("begin=(%f,%f)\n", begin->head()[0], begin->head()[1]); //printf("end=(%f,%f)\n", end->head()[0], end->head()[1]); for(temp=end->getNext(); temp!=begin; temp= temp->getNext()) { //printf("temp=(%f,%f)\n", temp->head()[0], temp->head()[1]); directedLine *intersect = DBG_edgeIntersectChainD(temp, begin, end); if(intersect != NULL) { crt = crt->deleteChain(intersect, temp); find=1; break; //the for loop } else { end = temp; } } } if(find == 0) return crt; else find = 0; //go to next loop } } directedLine* DBG_cutIntersectionAllPoly(directedLine* list) { directedLine* temp; directedLine* tempNext=NULL; directedLine* ret = NULL; int cutOccur=0; for(temp=list; temp != NULL; temp = tempNext) { directedLine *left; tempNext = temp->getNextPolygon(); left = DBG_cutIntersectionPoly(temp, cutOccur); if(left != NULL) ret=left->insertPolygon(ret); } return ret; } sampledLine* DBG_collectSampledLinesAllPoly(directedLine *polygonList) { directedLine *temp; sampledLine* tempHead = NULL; sampledLine* tempTail = NULL; sampledLine* cHead = NULL; sampledLine* cTail = NULL; if(polygonList == NULL) return NULL; DBG_collectSampledLinesPoly(polygonList, cHead, cTail); assert(cHead); assert(cTail); for(temp = polygonList->getNextPolygon(); temp != NULL; temp = temp->getNextPolygon()) { DBG_collectSampledLinesPoly(temp, tempHead, tempTail); cTail->insert(tempHead); cTail = tempTail; } return cHead; } void DBG_collectSampledLinesPoly(directedLine *polygon, sampledLine*& retHead, sampledLine*& retTail) { directedLine *temp; sampledLine *ret = NULL; retHead = NULL; retTail = NULL; if(polygon == NULL) return; retHead = retTail = polygon->getSampledLine(); for(temp = polygon->getNext(); temp != polygon; temp=temp->getNext()) { retHead = temp->getSampledLine()->insert(retHead); } }