/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* *partitionY.h: *partition a polygon into a Y-monotone polygon: * A polygon is Y-monotone if the boundary can be split into two polygon chains *A and B such that each chain is Y-monotonic that is the intersection of any *horizontal line intersects each chain has at most one connected componenets * (empty, single point or a single line). * * A vertex is a cusp if both its ajacent vertices are either at or above v, *or both at or below v. In addition, at least one of the ajacent verteces is *strictly below or above v. * A vertex is a relex vertex if the internals angle is strictly greater than *180. In other words, if the the signed area is negative: *(x1, y1), (x2, y2), (x3, y3) are the three vertices along a polygon, the *order is such that left hand side is inside the polygon. Then (x2,y2) is *reflex if: * (x2-x1, y2-y1) cross (x3-x1, y3-y1) <0. *A vertex is an interior cusp if it is a cusp and a reflex. *A vertex is an exterior cusp if it is a cusp but not a reflex. * * $Header: /cvs/mesa/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionY.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _PARTITIONY_H #define _PARTITIONY_H #include "directedLine.h" /*whether an edge is below a vertex*/ Int isBelow(directedLine *v, directedLine *e); /*whether an edge is above a vertex*/ Int isAbove(directedLine *v, directedLine *e); /*not-cusp, *inerior cusp *exterior cusp */ Int cuspType(directedLine *v); /*used in trapezoidalization*/ typedef struct sweepRange{ directedLine *left; Int leftType; /*either a vertex (leftType=0) or an edge (leftType =1) */ directedLine *right; Int rightType; /*either a vertex (rightType=0) or an edge (rightType =1) */ } sweepRange; sweepRange* sweepRangeMake(directedLine* left, Int leftType, directedLine* right, Int rightType); void sweepRangeDelete(sweepRange* range); Int sweepRangeEqual(sweepRange* sr1, sweepRange* sr2); /*given a set of simple polygons where the interior *is decided by left-hand principle, *return a range (sight) for each vertex. This is called *Trapezoidalization. */ void sweepY(Int nVertices, directedLine **sortedVerteces, sweepRange** ret_ranges); directedLine* partitionY(directedLine *polygons, sampledLine **retSampledLines); void findDiagonals(Int total_num_edges, directedLine** sortedVertices, sweepRange** ranges, Int& num_diagonals, directedLine** diagonal_vertices); directedLine** DBGfindDiagonals(directedLine *polygons, Int& num_diagonals); #endif