/* * Mesa 3-D graphics library * Version: 3.3 * Copyright (C) 1995-2000 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it) * See README2 for more info. */ #ifdef PC_HEADER #include "all.h" #else #include <stdio.h> #include <stdlib.h> #include "gluP.h" #include "nurbs.h" #endif void call_user_error(GLUnurbsObj * nobj, GLenum error) { nobj->error = error; if (nobj->error_callback != NULL) { (*(nobj->error_callback)) (error); } else { printf("NURBS error %d %s\n", error, (char *) gluErrorString(error)); } } GLUnurbsObj *GLAPIENTRY gluNewNurbsRenderer(void) { GLUnurbsObj *n; GLfloat tmp_viewport[4]; GLint i, j; n = (GLUnurbsObj *) malloc(sizeof(GLUnurbsObj)); return n; } void GLAPIENTRY gluDeleteNurbsRenderer(GLUnurbsObj * nobj) { if (nobj) { free(nobj); } } void GLAPIENTRY gluLoadSamplingMatrices(GLUnurbsObj * nobj, const GLfloat modelMatrix[16], const GLfloat projMatrix[16], const GLint viewport[4]) { } void GLAPIENTRY gluNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat value) { } void GLAPIENTRY gluGetNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat * value) { } void GLAPIENTRY gluBeginCurve(GLUnurbsObj * nobj) { } void GLAPIENTRY gluEndCurve(GLUnurbsObj * nobj) { } void GLAPIENTRY gluNurbsCurve(GLUnurbsObj * nobj, GLint nknots, GLfloat * knot, GLint stride, GLfloat * ctlarray, GLint order, GLenum type) { } void GLAPIENTRY gluBeginSurface(GLUnurbsObj * nobj) { } void GLAPIENTRY gluEndSurface(GLUnurbsObj * nobj) { } void GLAPIENTRY gluNurbsSurface(GLUnurbsObj * nobj, GLint sknot_count, GLfloat * sknot, GLint tknot_count, GLfloat * tknot, GLint s_stride, GLint t_stride, GLfloat * ctrlarray, GLint sorder, GLint torder, GLenum type) { } void GLAPIENTRY gluNurbsCallback(GLUnurbsObj * nobj, GLenum which, void (GLCALLBACK * fn) ()) { } void GLAPIENTRY gluBeginTrim(GLUnurbsObj * nobj) { } void GLAPIENTRY gluPwlCurve(GLUnurbsObj * nobj, GLint count, GLfloat * array, GLint stride, GLenum type) { } void GLAPIENTRY gluEndTrim(GLUnurbsObj * nobj) { }