/* $Id: nurbsutl.c,v 1.1.1.1 1999/08/19 00:55:42 jtg Exp $ */ /* * Mesa 3-D graphics library * Version: 2.4 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: nurbsutl.c,v $ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg * Imported sources * * Revision 1.8 1999/06/08 00:44:51 brianp * OpenStep updates (pete@ohm.york.ac.uk) * * Revision 1.7 1998/07/26 02:07:59 brianp * updated for Windows compilation per Ted Jump * * Revision 1.6 1997/10/29 02:02:20 brianp * various MS Windows compiler changes (David Bucciarelli, v20 3dfx driver) * * Revision 1.5 1997/07/24 01:28:44 brianp * changed precompiled header symbol from PCH to PC_HEADER * * Revision 1.4 1997/05/28 02:29:38 brianp * added support for precompiled headers (PCH), inserted APIENTRY keyword * * Revision 1.3 1997/05/27 03:19:54 brianp * minor clean-up * * Revision 1.2 1997/05/27 03:00:16 brianp * incorporated Bogdan's new NURBS code * * Revision 1.1 1996/09/27 01:19:39 brianp * Initial revision * */ /* * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it) * See README2 for more info. */ #ifdef PC_HEADER #include "all.h" #else #include #include #include "gluP.h" #include "nurbs.h" #endif GLenum test_knot(GLint nknots, GLfloat *knot, GLint order) { GLsizei i; GLint knot_mult; GLfloat tmp_knot; tmp_knot=knot[0]; knot_mult=1; for(i=1;i EPSILON) { if(knot_mult>order) return GLU_NURBS_ERROR5; knot_mult=1; tmp_knot=knot[i]; } else ++knot_mult; } return GLU_NO_ERROR; } static int /* qsort function */ #if defined(WIN32) && !defined(OPENSTEP) __cdecl #endif knot_sort(const void *a, const void *b) { GLfloat x,y; x=*((GLfloat *)a); y=*((GLfloat *)b); if(fabs(x-y) < EPSILON) return 0; if(x > y) return 1; return -1; } /* insert into dest knot all values within the valid range from src knot */ /* that do not appear in dest */ void collect_unified_knot(knot_str_type *dest, knot_str_type *src, GLfloat maximal_min_knot, GLfloat minimal_max_knot) { GLfloat *src_knot,*dest_knot; GLint src_t_min,src_t_max,dest_t_min,dest_t_max; GLint src_nknots,dest_nknots; GLint i,j,k,new_cnt; GLboolean not_found_flag; src_knot=src->unified_knot; dest_knot=dest->unified_knot; src_t_min=src->t_min; src_t_max=src->t_max; dest_t_min=dest->t_min; dest_t_max=dest->t_max; src_nknots=src->unified_nknots; dest_nknots=dest->unified_nknots; k=new_cnt=dest_nknots; for(i=src_t_min;i<=src_t_max;i++) if(src_knot[i] - maximal_min_knot > -EPSILON && src_knot[i] - minimal_max_knot < EPSILON) { not_found_flag=GL_TRUE; for(j=dest_t_min;j<=dest_t_max;j++) if(fabs(dest_knot[j]-src_knot[i]) < EPSILON) { not_found_flag=GL_FALSE; break; } if(not_found_flag) { /* knot from src is not in dest - add this knot to dest */ dest_knot[k++]=src_knot[i]; ++new_cnt; ++(dest->t_max); /* the valid range widens */ ++(dest->delta_nknots); /* increment the extra knot value counter */ } } dest->unified_nknots=new_cnt; qsort((void *)dest_knot,(size_t)new_cnt,(size_t)sizeof(GLfloat), &knot_sort); } /* basing on the new common knot range for all attributes set */ /* t_min and t_max values for each knot - they will be used later on */ /* by explode_knot() and calc_new_ctrl_pts */ static void set_new_t_min_t_max(knot_str_type *geom_knot, knot_str_type *color_knot, knot_str_type *normal_knot, knot_str_type *texture_knot, GLfloat maximal_min_knot, GLfloat minimal_max_knot) { GLuint t_min,t_max,cnt; if(minimal_max_knot-maximal_min_knot < EPSILON) { /* knot common range empty */ geom_knot->t_min=geom_knot->t_max=0; color_knot->t_min=color_knot->t_max=0; normal_knot->t_min=normal_knot->t_max=0; texture_knot->t_min=texture_knot->t_max=0; } else { if(geom_knot->unified_knot!=NULL) { cnt=geom_knot->unified_nknots; for(t_min=0;t_minunified_knot)[t_min] - maximal_min_knot) < EPSILON) break; for(t_max=cnt-1;t_max;t_max--) if(fabs((geom_knot->unified_knot)[t_max] - minimal_max_knot) < EPSILON) break; } else if(geom_knot->nknots) { cnt=geom_knot->nknots; for(t_min=0;t_minknot)[t_min] - maximal_min_knot) < EPSILON) break; for(t_max=cnt-1;t_max;t_max--) if(fabs((geom_knot->knot)[t_max] - minimal_max_knot) < EPSILON) break; } geom_knot->t_min=t_min; geom_knot->t_max=t_max; if(color_knot->unified_knot!=NULL) { cnt=color_knot->unified_nknots; for(t_min=0;t_minunified_knot)[t_min] - maximal_min_knot) < EPSILON) break; for(t_max=cnt-1;t_max;t_max--) if(fabs((color_knot->unified_knot)[t_max] - minimal_max_knot) < EPSILON) break; color_knot->t_min=t_min; color_knot->t_max=t_max; } if(normal_knot->unified_knot!=NULL) { cnt=normal_knot->unified_nknots; for(t_min=0;t_minunified_knot)[t_min] - maximal_min_knot) < EPSILON) break; for(t_max=cnt-1;t_max;t_max--) if(fabs((normal_knot->unified_knot)[t_max] - minimal_max_knot) < EPSILON) break; normal_knot->t_min=t_min; normal_knot->t_max=t_max; } if(texture_knot->unified_knot!=NULL) { cnt=texture_knot->unified_nknots; for(t_min=0;t_minunified_knot)[t_min] - maximal_min_knot) < EPSILON) break; for(t_max=cnt-1;t_max;t_max--) if(fabs((texture_knot->unified_knot)[t_max] - minimal_max_knot) < EPSILON) break; texture_knot->t_min=t_min; texture_knot->t_max=t_max; } } } /* modify all knot valid ranges in such a way that all have the same */ /* range, common to all knots */ /* do this by knot insertion */ GLenum select_knot_working_range(GLUnurbsObj *nobj,knot_str_type *geom_knot, knot_str_type *color_knot, knot_str_type *normal_knot, knot_str_type *texture_knot) { GLint max_nknots; GLfloat maximal_min_knot,minimal_max_knot; GLint i; /* find the maximum modified knot length */ max_nknots=geom_knot->nknots; if(color_knot->unified_knot) max_nknots+=color_knot->nknots; if(normal_knot->unified_knot) max_nknots+=normal_knot->nknots; if(texture_knot->unified_knot) max_nknots+=texture_knot->nknots; maximal_min_knot=(geom_knot->knot)[geom_knot->t_min]; minimal_max_knot=(geom_knot->knot)[geom_knot->t_max]; /* any attirb data ? */ if(max_nknots!=geom_knot->nknots) { /* allocate space for the unified knots */ if((geom_knot->unified_knot= (GLfloat *)malloc(sizeof(GLfloat)*max_nknots))==NULL) { call_user_error(nobj,GLU_OUT_OF_MEMORY); return GLU_ERROR; } /* copy the original knot to the unified one */ geom_knot->unified_nknots=geom_knot->nknots; for(i=0;inknots;i++) (geom_knot->unified_knot)[i]=(geom_knot->knot)[i]; if(color_knot->unified_knot) { if((color_knot->knot)[color_knot->t_min] - maximal_min_knot > EPSILON) maximal_min_knot=(color_knot->knot)[color_knot->t_min]; if(minimal_max_knot - (color_knot->knot)[color_knot->t_max] > EPSILON) minimal_max_knot=(color_knot->knot)[color_knot->t_max]; if((color_knot->unified_knot= (GLfloat *)malloc(sizeof(GLfloat)*max_nknots))==NULL) { free(geom_knot->unified_knot); call_user_error(nobj,GLU_OUT_OF_MEMORY); return GLU_ERROR; } /* copy the original knot to the unified one */ color_knot->unified_nknots=color_knot->nknots; for(i=0;inknots;i++) (color_knot->unified_knot)[i]=(color_knot->knot)[i]; } if(normal_knot->unified_knot) { if((normal_knot->knot)[normal_knot->t_min] - maximal_min_knot > EPSILON) maximal_min_knot=(normal_knot->knot)[normal_knot->t_min]; if(minimal_max_knot - (normal_knot->knot)[normal_knot->t_max] > EPSILON) minimal_max_knot=(normal_knot->knot)[normal_knot->t_max]; if((normal_knot->unified_knot= (GLfloat *)malloc(sizeof(GLfloat)*max_nknots))==NULL) { free(geom_knot->unified_knot); free(color_knot->unified_knot); call_user_error(nobj,GLU_OUT_OF_MEMORY); return GLU_ERROR; } /* copy the original knot to the unified one */ normal_knot->unified_nknots=normal_knot->nknots; for(i=0;inknots;i++) (normal_knot->unified_knot)[i]=(normal_knot->knot)[i]; } if(texture_knot->unified_knot) { if((texture_knot->knot)[texture_knot->t_min] - maximal_min_knot > EPSILON) maximal_min_knot=(texture_knot->knot)[texture_knot->t_min]; if(minimal_max_knot - (texture_knot->knot)[texture_knot->t_max] > EPSILON) minimal_max_knot=(texture_knot->knot)[texture_knot->t_max]; if((texture_knot->unified_knot= (GLfloat *)malloc(sizeof(GLfloat)*max_nknots))==NULL) { free(geom_knot->unified_knot); free(color_knot->unified_knot); free(normal_knot->unified_knot); call_user_error(nobj,GLU_OUT_OF_MEMORY); return GLU_ERROR; } /* copy the original knot to the unified one */ texture_knot->unified_nknots=texture_knot->nknots; for(i=0;inknots;i++) (texture_knot->unified_knot)[i]=(texture_knot->knot)[i]; } /* work on the geometry knot with all additional knot values */ /* appearing in attirbutive knots */ if(minimal_max_knot-maximal_min_knot < EPSILON) { /* empty working range */ geom_knot->unified_nknots=0; color_knot->unified_nknots=0; normal_knot->unified_nknots=0; texture_knot->unified_nknots=0; } else { if(color_knot->unified_knot) collect_unified_knot(geom_knot,color_knot,maximal_min_knot, minimal_max_knot); if(normal_knot->unified_knot) collect_unified_knot(geom_knot,normal_knot,maximal_min_knot, minimal_max_knot); if(texture_knot->unified_knot) collect_unified_knot(geom_knot,texture_knot,maximal_min_knot, minimal_max_knot); /* since we have now built the "unified" geometry knot */ /* add same knot values to all attributive knots */ if(color_knot->unified_knot) collect_unified_knot(color_knot,geom_knot,maximal_min_knot, minimal_max_knot); if(normal_knot->unified_knot) collect_unified_knot(normal_knot,geom_knot,maximal_min_knot, minimal_max_knot); if(texture_knot->unified_knot) collect_unified_knot(texture_knot,geom_knot,maximal_min_knot, minimal_max_knot); } } set_new_t_min_t_max(geom_knot,color_knot,normal_knot,texture_knot, maximal_min_knot,minimal_max_knot); return GLU_NO_ERROR; } void free_unified_knots(knot_str_type *geom_knot, knot_str_type *color_knot, knot_str_type *normal_knot, knot_str_type *texture_knot) { if(geom_knot->unified_knot) free(geom_knot->unified_knot); if(color_knot->unified_knot) free(color_knot->unified_knot); if(normal_knot->unified_knot) free(normal_knot->unified_knot); if(texture_knot->unified_knot) free(texture_knot->unified_knot); } GLenum explode_knot(knot_str_type *the_knot) { GLfloat *knot,*new_knot; GLint nknots,n_new_knots=0; GLint t_min,t_max; GLint ord; GLsizei i,j,k; GLfloat tmp_float; if(the_knot->unified_knot) { knot=the_knot->unified_knot; nknots=the_knot->unified_nknots; } else { knot=the_knot->knot; nknots=the_knot->nknots; } ord=the_knot->order; t_min=the_knot->t_min; t_max=the_knot->t_max; for(i=t_min;i<=t_max;) { tmp_float=knot[i]; for(j=0;jEPSILON) break; n_new_knots+=ord-j; i+=j; } /* alloc space for new_knot */ if((new_knot=(GLfloat *)malloc(sizeof(GLfloat)*(nknots+n_new_knots)))==NULL) { return GLU_OUT_OF_MEMORY; } /* fill in new knot */ for(j=0;jnew_knot=new_knot; the_knot->delta_nknots+=n_new_knots; the_knot->t_max+=n_new_knots; return GLU_NO_ERROR; } GLenum calc_alphas(knot_str_type *the_knot) { GLfloat tmp_float; int i,j,k,m,n; int order; GLfloat *alpha,*alpha_new,*tmp_alpha; GLfloat denom; GLfloat *knot,*new_knot; knot=the_knot->knot; order=the_knot->order; new_knot=the_knot->new_knot; n=the_knot->nknots-the_knot->order; m=n+the_knot->delta_nknots; if((alpha=(GLfloat *)malloc(sizeof(GLfloat)*n*m))==NULL) { return GLU_OUT_OF_MEMORY; } if((alpha_new=(GLfloat *)malloc(sizeof(GLfloat)*n*m))==NULL) { free(alpha); return GLU_OUT_OF_MEMORY; } for(j=0;jEPSILON) tmp_float+=(knot[i+k+1]-new_knot[j+k])/denom* alpha[(i+1)+j*n]; alpha_new[i+j*n]=tmp_float; } tmp_alpha=alpha_new; alpha_new=alpha; alpha=tmp_alpha; } the_knot->alpha=alpha; free(alpha_new); return GLU_NO_ERROR; } GLenum calc_new_ctrl_pts(GLfloat *ctrl,GLint stride,knot_str_type *the_knot, GLint dim,GLfloat **new_ctrl,GLint *ncontrol) { GLsizei i,j,k,l,m,n; GLsizei index1,index2; GLfloat *alpha; GLfloat *new_knot; new_knot=the_knot->new_knot; n=the_knot->nknots-the_knot->order; alpha=the_knot->alpha; m=the_knot->t_max+1-the_knot->t_min-the_knot->order; k=the_knot->t_min; /* allocate space for new control points */ if((*new_ctrl=(GLfloat *)malloc(sizeof(GLfloat)*dim*m))==NULL) { return GLU_OUT_OF_MEMORY; } for(j=0;j= 2) { bincoeff = order-1; s = 1.0-t; for(k=0; k constant curve */ { for(k=0; k */ x = x2-x1; y = y2-y1; z = z2-z1; tmp = sqrt(x*x+y*y+z*z); x /= tmp; y /= tmp; z /= tmp; tmp = x3*x+y3*y+z3*z-x1*x-y1*y-z1*z; x = x1+x*tmp-x3; y = y1+y*tmp-y3; z = z1+z*tmp-z3; tmp = sqrt(x*x+y*y+z*z); if(tmp > len) len = tmp; } break; case 3: for(i=1;i */ x = x2-x1; y = y2-y1; z = z2-z1; tmp = sqrt(x*x+y*y+z*z); x /= tmp; y /= tmp; z /= tmp; tmp = x3*x+y3*y+z3*z-x1*x-y1*y-z1*z; x = x1+x*tmp-x3; y = y1+y*tmp-y3; z = z1+z*tmp-z3; tmp = sqrt(x*x+y*y+z*z); if(tmp > len) len = tmp; } break; case 2: for(i=1;i */ x = x2-x1; y = y2-y1; z = z2-z1; tmp = sqrt(x*x+y*y+z*z); x /= tmp; y /= tmp; z /= tmp; tmp = x3*x+y3*y+z3*z-x1*x-y1*y-z1*z; x = x1+x*tmp-x3; y = y1+y*tmp-y3; z = z1+z*tmp-z3; tmp = sqrt(x*x+y*y+z*z); if(tmp > len) len = tmp; } break; } if(len < tolerance) return (order); else return (GLint)(sqrt(len/tolerance)*(order+2)+1); } static GLenum calc_sampling_3D(new_ctrl_type *new_ctrl, GLfloat tolerance, GLint dim, GLint uorder, GLint vorder, GLint **ufactors, GLint **vfactors) { GLfloat *ctrl; GLint tmp_factor1,tmp_factor2; GLint ufactor_cnt,vfactor_cnt; GLint offset1,offset2,offset3; GLint i,j; ufactor_cnt=new_ctrl->s_bezier_cnt; vfactor_cnt=new_ctrl->t_bezier_cnt; if((*ufactors=(GLint *)malloc(sizeof(GLint)*ufactor_cnt*3)) ==NULL) { return GLU_OUT_OF_MEMORY; } if((*vfactors=(GLint *)malloc(sizeof(GLint)*vfactor_cnt*3)) ==NULL) { free(*ufactors); return GLU_OUT_OF_MEMORY; } ctrl=new_ctrl->geom_ctrl; offset1=new_ctrl->geom_t_stride*vorder; offset2=new_ctrl->geom_s_stride*uorder; for(j=0;jtmp_factor1) tmp_factor1=tmp_factor2; } /* last time for the opposite edge */ *(*vfactors+j*3+2)=tmp_factor2=calc_factor(ctrl,vorder, j*offset1+i*offset2-new_ctrl->geom_s_stride, dim,tolerance,dim); if(tmp_factor2>tmp_factor1) *(*vfactors+j*3)=tmp_factor2; else *(*vfactors+j*3)=tmp_factor1; } offset3=new_ctrl->geom_s_stride; offset2=new_ctrl->geom_s_stride*uorder; for(j=0;jtmp_factor1) tmp_factor1=tmp_factor2; } /* last time for the opposite edge */ *(*ufactors+j*3+2)=tmp_factor2=calc_factor(ctrl,uorder, j*offset2+i*offset1-new_ctrl->geom_t_stride, offset3,tolerance,dim); if(tmp_factor2>tmp_factor1) *(*ufactors+j*3)=tmp_factor2; else *(*ufactors+j*3)=tmp_factor1; } return GL_NO_ERROR; } static GLenum calc_sampling_param_3D(new_ctrl_type *new_ctrl, GLfloat tolerance, GLint dim, GLint uorder, GLint vorder, GLint **ufactors, GLint **vfactors) { GLfloat *ctrl; GLint tmp_factor1,tmp_factor2; GLint ufactor_cnt,vfactor_cnt; GLint offset1,offset2,offset3; GLint i,j; ufactor_cnt=new_ctrl->s_bezier_cnt; vfactor_cnt=new_ctrl->t_bezier_cnt; if((*ufactors=(GLint *)malloc(sizeof(GLint)*ufactor_cnt*3)) ==NULL) { return GLU_OUT_OF_MEMORY; } if((*vfactors=(GLint *)malloc(sizeof(GLint)*vfactor_cnt*3)) ==NULL) { free(*ufactors); return GLU_OUT_OF_MEMORY; } ctrl=new_ctrl->geom_ctrl; offset1=new_ctrl->geom_t_stride*vorder; offset2=new_ctrl->geom_s_stride*uorder; for(j=0;jtmp_factor1) tmp_factor1=tmp_factor2; } /* last time for the opposite edge */ *(*vfactors+j*3+2)=tmp_factor2=calc_parametric_factor(ctrl,vorder, j*offset1+i*offset2-new_ctrl->geom_s_stride, dim,tolerance,dim); if(tmp_factor2>tmp_factor1) *(*vfactors+j*3)=tmp_factor2; else *(*vfactors+j*3)=tmp_factor1; } offset3=new_ctrl->geom_s_stride; offset2=new_ctrl->geom_s_stride*uorder; for(j=0;jtmp_factor1) tmp_factor1=tmp_factor2; } /* last time for the opposite edge */ *(*ufactors+j*3+2)=tmp_factor2=calc_parametric_factor(ctrl,uorder, j*offset2+i*offset1-new_ctrl->geom_t_stride, offset3,tolerance,dim); if(tmp_factor2>tmp_factor1) *(*ufactors+j*3)=tmp_factor2; else *(*ufactors+j*3)=tmp_factor1; } return GL_NO_ERROR; } static GLenum calc_sampling_2D(GLfloat *ctrl, GLint cnt, GLint order, GLfloat tolerance, GLint dim, GLint **factors) { GLint factor_cnt; GLint tmp_factor; GLint offset; GLint i; factor_cnt=cnt/order; if((*factors=(GLint *)malloc(sizeof(GLint)*factor_cnt))==NULL) { return GLU_OUT_OF_MEMORY; } offset=order*dim; for(i=0;iauto_load_matrix==GL_FALSE) { GLint i; GLfloat m[4]; glPushAttrib( (GLbitfield) (GL_VIEWPORT_BIT | GL_TRANSFORM_BIT)); for(i=0;i<4;i++) m[i]=nobj->sampling_matrices.viewport[i]; glViewport(m[0],m[1],m[2],m[3]); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadMatrixf(nobj->sampling_matrices.proj); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadMatrixf(nobj->sampling_matrices.model); } } static void revert_sampling_and_culling( GLUnurbsObj *nobj ) { if(nobj->auto_load_matrix==GL_FALSE) { glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } } GLenum glu_do_sampling_3D( GLUnurbsObj *nobj, new_ctrl_type *new_ctrl, GLint **sfactors, GLint **tfactors) { GLint dim; GLenum err; *sfactors=NULL; *tfactors=NULL; dim=nobj->surface.geom.dim; set_sampling_and_culling(nobj); if((err=calc_sampling_3D(new_ctrl,nobj->sampling_tolerance,dim, nobj->surface.geom.sorder,nobj->surface.geom.torder, sfactors,tfactors))==GLU_ERROR) { revert_sampling_and_culling(nobj); call_user_error(nobj,err); return GLU_ERROR; } revert_sampling_and_culling(nobj); return GLU_NO_ERROR; } GLenum glu_do_sampling_uv( GLUnurbsObj *nobj, new_ctrl_type *new_ctrl, GLint **sfactors, GLint **tfactors) { GLint s_cnt, t_cnt, i; GLint u_steps, v_steps; s_cnt = new_ctrl->s_bezier_cnt; t_cnt = new_ctrl->t_bezier_cnt; *sfactors=NULL; *tfactors=NULL; if((*sfactors=(GLint *)malloc(sizeof(GLint)*s_cnt*3)) ==NULL) { return GLU_OUT_OF_MEMORY; } if((*tfactors=(GLint *)malloc(sizeof(GLint)*t_cnt*3)) ==NULL) { free(*sfactors); return GLU_OUT_OF_MEMORY; } u_steps = nobj->u_step; v_steps = nobj->v_step; for(i=0; isurface.geom.dim; set_sampling_and_culling(nobj); if((err=calc_sampling_param_3D(new_ctrl,nobj->parametric_tolerance,dim, nobj->surface.geom.sorder,nobj->surface.geom.torder, sfactors,tfactors))==GLU_ERROR) { revert_sampling_and_culling(nobj); call_user_error(nobj,err); return GLU_ERROR; } revert_sampling_and_culling(nobj); return GLU_NO_ERROR; } GLenum glu_do_sampling_2D( GLUnurbsObj *nobj, GLfloat *ctrl, GLint cnt, GLint order, GLint dim, GLint **factors) { GLenum err; set_sampling_and_culling(nobj); err=calc_sampling_2D(ctrl,cnt,order,nobj->sampling_tolerance,dim, factors); revert_sampling_and_culling(nobj); return err; } GLenum glu_do_sampling_u( GLUnurbsObj *nobj, GLfloat *ctrl, GLint cnt, GLint order, GLint dim, GLint **factors) { GLint i; GLint u_steps; cnt /= order; if((*factors=(GLint *)malloc(sizeof(GLint)*cnt)) ==NULL) { return GLU_OUT_OF_MEMORY; } u_steps = nobj->u_step; for(i=0; iparametric_tolerance; cnt /= order; if((*factors=(GLint *)malloc(sizeof(GLint)*cnt)) ==NULL) { revert_sampling_and_culling(nobj); return GLU_OUT_OF_MEMORY; } u_steps = nobj->u_step; for(i=0; isampling_method) { case GLU_PATH_LENGTH: if((err=glu_do_sampling_2D(nobj,ctrl,cnt,order,dim,factors))!= GLU_NO_ERROR) { call_user_error(nobj,err); return GLU_ERROR; } break; case GLU_DOMAIN_DISTANCE: if((err=glu_do_sampling_u(nobj,ctrl,cnt,order,dim,factors))!= GLU_NO_ERROR) { call_user_error(nobj,err); return GLU_ERROR; } break; case GLU_PARAMETRIC_ERROR: if((err=glu_do_sampling_param_2D(nobj,ctrl,cnt,order,dim,factors))!= GLU_NO_ERROR) { call_user_error(nobj,err); return GLU_ERROR; } break; default: abort(); } return GLU_NO_ERROR; } /* TODO - i don't like this culling - this one just tests if at least one */ /* ctrl point lies within the viewport . Also the point_in_viewport() */ /* should be included in the fnctions for efficiency reasons */ static GLboolean point_in_viewport(GLfloat *pt, GLint dim) { GLdouble model[16],proj[16]; GLint viewport[4]; GLdouble x,y,z,w,winx,winy,winz; glGetDoublev(GL_MODELVIEW_MATRIX,model); glGetDoublev(GL_PROJECTION_MATRIX,proj); glGetIntegerv(GL_VIEWPORT,viewport); if(dim==3) { x=(GLdouble)pt[0]; y=(GLdouble)pt[1]; z=(GLdouble)pt[2]; gluProject(x,y,z,model,proj,viewport,&winx,&winy,&winz); } else { w=(GLdouble)pt[3]; x=(GLdouble)pt[0]/w; y=(GLdouble)pt[1]/w; z=(GLdouble)pt[2]/w; gluProject(x,y,z,model,proj,viewport,&winx,&winy,&winz); } if((GLint)winx >= viewport[0] && (GLint)winx < viewport[2] && (GLint)winy >= viewport[1] && (GLint)winy < viewport[3]) return GL_TRUE; return GL_FALSE; } GLboolean fine_culling_test_3D(GLUnurbsObj *nobj,GLfloat *pts,GLint s_cnt,GLint t_cnt, GLint s_stride,GLint t_stride, GLint dim) { GLint i,j; if(nobj->culling==GL_FALSE) return GL_FALSE; set_sampling_and_culling(nobj); if(dim==3) { for(i=0;iculling==GL_FALSE) return GL_FALSE; buffer_size=5; set_sampling_and_culling(nobj); glFeedbackBuffer(buffer_size,GL_2D,feedback_buffer); glRenderMode(GL_FEEDBACK); if(dim==3) { for(i=0;iculling==GL_FALSE) return GL_FALSE; set_sampling_and_culling(nobj); if(dim==3) { for(i=0;iculling==GL_FALSE) return GL_FALSE; buffer_size=5; set_sampling_and_culling(nobj); glFeedbackBuffer(buffer_size,GL_2D,feedback_buffer); glRenderMode(GL_FEEDBACK); glBegin(GL_LINE_LOOP); if(dim==3) { for(i=0;i